Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 21:40:22

Player: blelm

Result: Destroyed by as-73369 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (0)        0
Robots Destroyed (2)       10
Value Destroyed (13)       13
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 23

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     400/400
Energy                     125/125
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -11/Scrapyard

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
   Light Treads
         Wheel
>        --- UTILITY (2) ------
   Small Storage Unit
  Medium Matter Pod
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (6) ----
         Aluminum Leg
         Wheel
         Mining Laser

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
>        --- WEAPON -----------
         EM Pulse Gun
  Medium Laser
>        --- INVENTORY --------
   Light Ion Engine
   Light Treads
         Aluminum Leg
         Wheel
         Wheel
   Small Laser
[Rating: 6]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Special Weapon           Mining Laser

 Build                          | -11 
-------                    Run  | Scr 
Slots Evolved              .    | .   
  Power                    .    | .   
  Propulsion               .    | .   
  Utility                  .    | .   
  Weapon                   .    | .   
Parts Attached             15   | 15  
  Power                    3    | 3   
    Engine                 3    | 3   
    Core                   .    | .   
    Reactor                .    | .   
  Propulsion               8    | 8   
    Treads                 4    | 4   
    Leg                    1    | 1   
    Wheel                  3    | 3   
    Hover                  .    | .   
    Flight                 .    | .   
  Utility                  1    | 1   
    Device                 .    | .   
    Storage                1    | 1   
    Processor              .    | .   
    Hackware               .    | .   
    Protection             .    | .   
    Artifact               .    | .   
  Weapon                   3    | 3   
    Energy Gun             2    | 2   
    Energy Cannon          .    | .   
    Ballistic Gun          .    | .   
    Ballistic Cannon       .    | .   
    Launcher               .    | .   
    Special Weapon         1    | 1   
    Impact Weapon          .    | .   
    Slashing Weapon        .    | .   
    Piercing Weapon        .    | .   
    Special Melee Weapon   .    | .   
  Unidentified Prototypes  .    | .   
Parts Lost                 9    | 9   
  Power                    3    | 3   
  Propulsion               3    | 3   
  Utility                  .    | .   
  Weapon                   3    | 3   
  Highest Loss Streak      4    | 4   
Average Slot Usage (%)     .    | .   
Naked Turns                .    | .   
Heaviest Build             11   | 11  
  Greatest Support         40   | 40  
  Greatest Overweight (x)  3    | 3   
  Average Overweight (x)   .    | .   
Largest Inventory Capacity 6    | 6   
  Average Capacity         6    | 6   
  Most Carried             6    | 6   
  Average Carried          5    | 5   
  Final Capacity           6    | 6   
  Final Carried            3    | 3   

 Class Distribution 
--------------------
None

 Dominant Class 
----------------
None

 Resources                      | -11 
-----------                Run  | Scr 
Matter Collected           327  | 327 
  Remotely                 .    | .   
Salvage Created            171  | 171 
  Parts                    4    | 4   
Haulers Intercepted        .    | .   
Recyclers Shooed           .    | .   
Parts Field Recycled       .    | .   
  Retrieved Matter         .    | .   
Parts Self-Destructed      .    | .   
  Prevented                .    | .   

 Kills                          | -11 
-------                    Run  | Scr 
Combat Hostiles Destroyed  5    | 5   
  Melee                    3    | 3   
  Guns                     2    | 2   
Classes Destroyed          3    | 3   
  Tunneler                 1    | 1   
  Recycler                 1    | 1   
  Assembled                5    | 5   
Best Kill Streak           2    | 2   
  Combat Bots Only         2    | 2   
Max Kills in Single Turn   1    | 1   
  Gunslinging              .    | .   
  Exploded                 .    | .   
  Melee                    1    | 1   
Uniques/NPCs Destroyed     .    | .   

 Combat                         | -11 
--------                   Run  | Scr 
Damage Taken               909  | 909 
  Core                     254  | 254 
  Absorbed by Shields      .    | .   
Core Remaining (%)         .    | .   
Volleys Fired              22   | 22  
  Largest                  2    | 2   
  Hottest                  100  | 100 
Shots Fired                37   | 37  
  Gun                      34   | 34  
  Cannon                   .    | .   
  Launcher                 .    | .   
  Special                  3    | 3   
  Kinetic                  .    | .   
  Thermal                  30   | 30  
  Explosive                .    | .   
  Electromagnetic          7    | 7   
  Robot Hit Streak         6    | 6   
  Robot Miss Streak        4    | 4   
  Penetration Max          .    | .   
  Secondary Targets        1    | 1   
    Max Gunslinging Chain  1    | 1   
Shots Hit Robots           18   | 18  
  Core Hits                33   | 33  
  Critical Hits            .    | .   
  Critical Kills           .    | .   
  Critical Parts Destroyed .    | .   
Melee Attacks              .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
  Sneak Attacks            .    | .   
    Combat Hostiles        .    | .   
  Follow-up Attacks        .    | .   
Damage Inflicted           255  | 255 
  Guns                     190  | 190 
  Cannons                  .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
  Ramming                  65   | 65  
  Kinetic                  .    | .   
  Thermal                  142  | 142 
  Explosive                .    | .   
  Electromagnetic          48   | 48  
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
Highest Corruption         3    | 3   
  Average Corruption       3    | 3   
  Corruption Purged        .    | .   
  Effects                  13   | 13  
    Message Errors         3    | 3   
    Matter Fused           3    | 3   
    Heat Flow Errors       4    | 4   
    Energy Discharges      1    | 1   
    Data Loss (minor)      2    | 2   
Overload Shots             .    | .   
Overflow Damage            .    | .   
  Projectiles              .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
Knockbacks                 .    | .   
  Impact                   .    | .   
  Kinetic                  .    | .   
  Secondary                .    | .   
Self-Inflicted Damage      .    | .   
  Shots                    .    | .   
  Rammed                   57   | 57  
Targets Rammed             59   | 59  
  Kicked                   .    | .   
  Crushed                  2    | 2   
Highest Temperature        285  | 285 
  Average Temperature      110  | 110 
  Received Heat Transfer   .    | .   
Siege Activations          .    | .   
Robots Corrupted           .    | .   
  Combat Hostiles          .    | .   
  Parts Fried              .    | .   
  Impact Corruptions       .    | .   
Robots Melted              .    | .   
  Combat Hostiles          .    | .   
  Parts Melted             .    | .   
  Heat Transferred         408  | 408 
Parts Sabotaged            .    | .   
Parts Stolen               .    | .   
Parts Stripped             .    | .   
Power Chain Reactions      .    | .   
Missiles Intercepted       .    | .   

 Alert                          | -11 
-------                    Run  | Scr 
Peak Influence             15   | 15  
  Initial                  .    | .   
  Average                  1    | 1   
Maximum Alert Level        .    | .   
  Low Security (%)         100  | 100 
  Level 1                  .    | .   
  Level 2                  .    | .   
  Level 3                  .    | .   
  Level 4                  .    | .   
  Level 5                  .    | .   
  High Security            .    | .   
  Max Security             .    | .   
Squads Dispatched          .    | .   
  Investigation            .    | .   
  Extermination            .    | .   
  Reinforcement            .    | .   
  Assault                  .    | .   
  Garrison                 .    | .   
  Intercept                .    | .   
Construction Impeded       .    | .   
Haulers Reinforced         .    | .   

 Stealth                        | -11 
---------                  Run  | Scr 
Distress Signals           .    | .   
Communications Jammed      .    | .   
  Distress Signals         .    | .   
Times Spotted              9    | 9   
  Peak Tracking Total      4    | 4   
  Tactical Retreats        2    | 2   

 Traps                          | -11 
-------                    Run  | Scr 
Traps Triggered            .    | .   
  Indirectly               .    | .   
Trap Hack Attempts         .    | .   
  Triggered                .    | .   
  Disarmed                 .    | .   
  Reprogrammed             .    | .   
  Reused                   .    | .   
Traps Extracted            .    | .   
  Installed                .    | .   
  Triggered                .    | .   

 Machines                       | -11 
----------                 Run  | Scr 
Machines Disabled          .    | .   
  Max in Single Turn       .    | .   
Machines Sabotaged         .    | .   
Garrisons Compromised      .    | .   
Overloaded Fab Kills       .    | .   
Fab Network Shutdowns      .    | .   

 Hacking                        | -11 
---------                  Run  | Scr 
Machines Accessed          .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Total Hacks                .    | .   
  Successful               .    | .   
  Failed                   .    | .   
    Catastrophic           .    | .   
  Database Lockouts        .    | .   
  Manual                   .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Terminal Hacks             .    | .   
Fabricator Hacks           .    | .   
Repair Station Hacks       .    | .   
Recycling Unit Hacks       .    | .   
Scanalyzer                 .    | .   
Garrison Access Hacks      .    | .   
Unauthorized Hacks         .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Data Cores Recovered       .    | .   
  Used                     .    | .   
Hacking Detections         .    | .   
  Full Trace Events        .    | .   
  Feedback Events          .    | .   
  Feedback Blocked         .    | .   
Robot Schematics Acquired  .    | .   
  Robots Built             .    | .   
    Matter                 .    | .   
    Time                   .    | .   
  Total Robot Build Rating .    | .   
Part Schematics Acquired   .    | .   
  Parts Built              .    | .   
    Matter                 .    | .   
    Time                   .    | .   
  Total Part Build Rating  .    | .   
Parts Repaired             .    | .   
  Time                     .    | .   
Parts Recycled             .    | .   
  Recycled Matter          .    | .   
  Retrieved Matter         .    | .   
  Retrieved Components     .    | .   
Parts Scanalyzed           .    | .   
  Part Schematics Acquired .    | .   
  Parts Damaged            .    | .   

 Bothacking                     | -11 
------------               Run  | Scr 
Used RIF Installer         .    | .   
Robots Hacked              .    | .   
  Non-combat               .    | .   
  Combat                   .    | .   
Robot Hacks Applied        .    | .   
Relay Couplers Released    .    | .   
Robots Rewired             .    | .   
Allies Hacked              .    | .   
Hacks Repelled             .    | .   

 Allies                         | -11 
--------                   Run  | Scr 
Total Allies               .    | .   
  Largest Group            .    | .   
  Highest-Rated Group      .    | .   
  Highest-Rated Ally       .    | .   
Total Orders               .    | .   
Ally Attacks               .    | .   
  Total Damage             .    | .   
  Kills                    .    | .   
Allies Corrupted           .    | .   
Allies Melted              .    | .   

 Intel                          | -11 
-------                    Run  | Scr 
Robot Analysis Total       .    | .   
Derelict Logs Recovered    .    | .   
Drone Launches             .    | .   
  Drone Recoveries         .    | .   

 Exploration                    | -11  
-------------              Run  | Scr  
Turns Passed               4191 | 4191 
Spaces Moved               572  | 572  
  Core                     105  | 105  
  Treads                   250  | 250  
  Legs                     .    | .    
  Wheels                   217  | 217  
  Hover                    .    | .    
  Flight                   .    | .    
  Fastest Speed            80   | 80   
  Average Speed            136  | 136  
  Slowest Speed            200  | 200  
  Overloaded Moves         .    | .    
  Propulsion Burnouts      .    | .    
  Robots Hopped            .    | .    
  Cave-ins Triggered       .    | .    
Exploration Rate (%)       58   | 58   
  Regions Visited          .
    Branch Regions         .
  Pre-discovered Areas     .    | .    
  Known Exits Taken        .    | .    
  Unknown Exits Taken      .    | .    
Scrap Searched             .    | .    
Spaces Dug                 3    | 3    
Terrain Destroyed          3    | 3    
  Melee                    .    | .    
  Projectile               3    | 3    
  AOE                      .    | .    
Terrain Rammed             .    | .    
  Walls Destroyed          .    | .    
  Machines Disabled        .    | .    

 Actions                        | -11  
---------                  Run  | Scr  
Total                      3898 | 3898 
  Wait                     3224 | 3224 
  Move                     572  | 572  
  Hop                      .    | .    
  Pick Up                  4    | 4    
  Fast Attach              3    | 3    
  Attach                   5    | 5    
  Detach                   .    | .    
  Swap                     7    | 7    
  Drop                     2    | 2    
  Fire                     22   | 22   
  Melee                    .    | .    
  Ram                      .    | .    
  Kick                     .    | .    
  Crush                    59   | 59   
  Escape Stasis            .    | .    
  Rewire                   .    | .    
  Trap                     .    | .    
  Miscellaneous            .    | .    

 Route 
-------
-11/Scrapyard (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
 2491 | -11/Scrapyard | Assembled infested the area
 3638 | -11/Scrapyard | Lost 4 parts (1p1n2w)
 3662 | -11/Scrapyard | Core integrity fell below 50%
 3761 | -11/Scrapyard | Lost 3 parts (1p2n)
 3952 | -11/Scrapyard | Core integrity fell below 20%
 4192 | -11/Scrapyard | Destroyed by as-73369 with Assembled Heavy Rifle

 Last Messages 
---------------
03837_ CSMES7FWUJEIGCHMBWJ6RWYWVDP:A
03862_ Acquired Lgt. Ion Engine.
03864_ Acquired 10 matter.
03867_ Acquired Wheel.
03873_ Acquired Med. Matter Pod.
03874_ Acquired 3 matter.
03883_ System corrupted: Heat flow error (+119).
03942_ Acquired 7 matter.
03954_ Slammed into as-79450. <x4>
03959_ System corrupted: Heat flow error (+159).
03960_ Slammed into as-79450.
03961_ Crushed as-79450.
03961_ as-79450 destroyed.
03979_ HJXIFJM0G>FKTZ:1HUOT0 IO B>RWY/JGA
04014_ System corrupted: Heat flow error (+109).
04049_ GQKV0T|3DRZHWVO%F1:XXPII|HYN%0IA9KAKIN
04170_ System corrupted: Matter fused (-9).
04177_ Acquired 4 matter. <x2>
04181_ Acquired 1 matter.
04192_ Slammed into as-73369.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#    ### ###    #      |
| ??????????????????????????                  #      |
| ??????????????????????????                         |
| ?????????????????????????????????#######    #      |
| ???????????????????????????????????????##% ##      |
| ????????????????????????????????#########  ####### |
| ????????????????????????????????#       #  #       |
| ????????????????????????????????#                  |
| ????????????????????????????????#       #  #       |
| ????????????????????????????????#########  ####### |
| ###########????????????????############?#  ####### |
|           ##???##########??            ?#          |
|            #???#        #?#             #          |
|  ######    #???#        #?#             #  ####### |
|  #????##  ##???#        #?#                #?????? |
|  #?????#  #????#        #?#             #  #?????? |
|  #?????#  #????#        #?#             # *#?????? |
|  #######  #????#        #??##############  ####??? |
|       ##  #?????        ##########???#%%      #??? |
|       ##  #??????       #        #???#% %     #??? |
|       ##  ##???????     #        #???#%%%     #### |
|       #    ########## ###        #####%%%%         |
|           %                    ! = %  %%    %%     |
|       #         |%    %       |%= = =        %#### |
|       #    ########## ###a     = #####      < #?## |
|       ##  ##???????     #@       #???#    %   #?## |
|       ##  #???????      #        #???##########?## |
| ########  #??????       ####  ##########?????????? |
| ???????#  #????#        #??# %#        #?????????? |
| ???????#  #????#        #??#%%#        #?????????? |
| ???????#  #????#        #??# %         #?????????? |
| ???????#  #????#        #??# %#        #?????????? |
| ######?#  #????#        #??#  #        #?????????? |
| #      #  #????#        #??#  #        #?????????? |
| #      #  #???############?#  #        #?????????? |
| #         #???#            #  #        #?????????? |
| #      #  #???#            #  #        #?????????? |
| #      #  #???#               ##########??####???? |
| #     ?#  #???#            #  #??????######  #???? |
| ######?#  #???#            #  #??????#    #  #???? |
|        #  ################?#  #?######    #  #???? |
|        #  #         ######?#  #?     #       #???? |
|                     #      #  #      #    #  ##### |
|        #  #         #      #  #      #    #  ##    |
|        #            #                ######  ##    |
| ######?#  ###########      #  #      #???#    #    |
| ???????####?????????#      #  #      #???#    #    |
| ????????????????????#     ?#  #?######???#         |
| ????????????????????######?#  #??????????#    #    |
| ?????????????????###########  #########??##  ##    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat

 Challenges 
------------
None

 Game 
------
Seed              SurveybotManeuveringBuckler
  Manual?         0
Play Time         00:12:14
  Cumulative      298.6 hours
  Start           2021.01.14 @ 21:32:33
  End             2021.01.14 @ 21:40:22
Sessions          0
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           1/4/0/0/0/0/2/0/0
Lore%             79
Gallery%          83
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 014a9e66-bc04-482f-95b8-d4282336c102