Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.04 @ 17:00:45 Player: zapruda Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (133) 665 Value Destroyed (3612) 3612 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 6928 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 193/300 Energy 265/265 System Corruption 5% Temperature Critical (573) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON (3) ------- Advanced Beam Rifle Compact Ion Cannon Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Compact Battery (200) Gravity Neutralizer Improved Sensor Array Shield Generator Relay Coupler [Sentry] (21) Relay Coupler [Sentry] (22) Relay Coupler [Hunter] (16) Relay Coupler [Hunter] (16) Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Aerolev Unit Aerolev Unit > --- UTILITY ---------- Huge Storage Unit Gravity Neutralizer Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Compact Ion Cannon Minigun > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Medium Storage Unit Compact Battery Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Shield Generator System Shield Advanced Beam Rifle Heavy Particle Cannon Minigun Advanced EMP Blaster Improved Grenade Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 102 | . 11 16 29 32 14 Power 11 | . 1 2 2 3 3 Engine 7 | . . 2 1 2 2 Core 4 | . 1 . 1 1 1 Reactor . | . . . . . . Propulsion 32 | . 3 10 8 7 4 Treads 12 | . . . 6 3 3 Leg 4 | . 1 1 1 . 1 Wheel . | . . . . . . Hover 14 | . 2 8 1 3 . Flight 2 | . . 1 . 1 . Utility 26 | . 2 2 8 9 5 Device 12 | . 1 . 5 5 1 Storage 4 | . 1 . 1 2 . Processor 5 | . . 1 1 1 2 Hackware 3 | . . 1 . 1 1 Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 33 | . 5 2 11 13 2 Energy Gun 18 | . 3 . 6 8 1 Energy Cannon 4 | . . 1 1 2 . Ballistic Gun 7 | . 1 . 3 2 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 12 | . . 3 2 7 . Parts Lost 19 | . . 5 5 1 8 Power 4 | . . 1 1 . 2 Propulsion 8 | . . 4 2 . 2 Utility 4 | . . . 2 . 2 Weapon 3 | . . . . 1 2 Highest Loss Streak 4 | . . 3 2 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 95 91 98 91 Engine 7 | . 10 7 7 7 4 Core 2 | . 2 2 1 1 4 Treads 14 | . . . 13 25 21 Leg 5 | . 21 . 3 . 2 Hover 6 | . 5 30 5 1 2 Device 7 | . 2 11 7 10 1 Storage 10 | . 23 2 8 8 9 Processor 8 | . . 8 10 9 11 Hackware 5 | . . 11 4 6 8 Protection 1 | . . . 3 1 5 Energy Gun 15 | . 16 8 16 18 7 Energy Cannon 5 | . . 4 6 5 9 Ballistic Gun 3 | . 9 . 2 2 4 Launcher 1 | . . 8 . . . Naked Turns . | . . . . . . Heaviest Build 101 | 12 53 18 101 100 32 Greatest Support 64 | 20 20 21 62 64 62 Greatest Overweight (x) 33 | . 15 5 10 33 1 Average Overweight (x) 1 | . 1 . 1 1 . Largest Inventory Capacity 25 | . 20 8 25 25 10 Average Capacity 19 | . 16 5 22 24 10 Most Carried 25 | . 15 7 13 25 10 Average Carried 12 | . 9 4 10 20 9 Final Capacity 25 | 8 8 5 25 10 10 Final Carried 13 | 6 8 5 13 10 10 Class Distribution -------------------- 31% | Mutant 18% | Gunner 15% | Tank 13% | Scavenger-Mutant 10% | Scavenger-Skirmisher 6% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Gar Matter Collected 1867 | 200 93 335 370 588 281 Remotely . | . . . . . . Salvage Created 5093 | . 551 1011 1527 1469 535 Parts 268 | . 29 62 66 80 31 Haulers Intercepted 18 | . 1 6 5 6 . Recyclers Shooed 4 | . 2 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Combat Hostiles Destroyed 72 | . 6 19 13 21 13 Guns 49 | . 5 6 10 19 9 Cannons 8 | . . . 2 2 4 AOE 13 | . . 13 . . . Classes Destroyed 14 | . 5 6 3 . . Worker 8 | . . 1 2 5 . Builder 8 | . . 3 3 2 . Tunneler 1 | . . 1 . . . Hauler 18 | . 1 6 5 6 . Recycler 10 | . 2 3 4 1 . Mechanic 2 | . . . 1 1 . Operator 4 | . 2 . 2 . . Watcher 10 | . 2 3 3 2 . Swarmer 17 | . . 7 . 6 4 Grunt 33 | . 6 6 9 9 3 Brawler 3 | . . 1 . . 2 Duelist 1 | . . . 1 . . Sentry 14 | . . 5 1 5 3 Hunter 4 | . . . 2 1 1 Best Kill Streak 9 | . 2 9 5 7 6 Combat Bots Only 6 | . 2 5 4 5 6 Max Kills in Single Turn 3 | . 1 3 1 2 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Gar Damage Taken 3872 | . 432 638 606 959 1237 Core 900 | . 148 159 188 149 256 Absorbed by Shields 94 | . . . . 94 . Redirected to Shielding 88 | . . . 39 49 . Regen/Repaired (Parts) 573 | . . 25 . 548 . Core Remaining (%) 66 | 100 40 60 . . . Volleys Fired 356 | . 61 94 67 87 47 Largest 3 | . 2 2 3 3 3 Hottest 219 | . 112 112 192 219 174 Shots Fired 766 | . 115 126 191 231 103 Gun 594 | . 115 87 133 185 74 Cannon 147 | . . 16 56 46 29 Launcher 25 | . . 23 2 . . Special . | . . . . . . Kinetic 145 | . 43 . 16 38 48 Thermal 596 | . 72 103 173 193 55 Explosive 25 | . . 23 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 7 13 17 7 9 Robot Miss Streak 6 | . 5 6 4 4 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 2 3 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 424 | . 66 77 111 115 55 Core Hits 210 | . 28 54 54 51 23 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 26 | . 3 7 6 6 4 Burn 25 | . 3 7 6 5 4 Meltdown 1 | . . . . 1 . Melee Attacks 3 | . 3 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . 3 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8714 | . 748 2244 2172 2394 1156 Guns 5857 | . 748 897 1477 1993 742 Cannons 1612 | . . 102 695 401 414 Explosions 1237 | . . 1237 . . . Melee . | . . . . . . Ramming 8 | . . 8 . . . Kinetic 1092 | . 181 . 216 293 402 Thermal 6377 | . 567 999 1956 2101 754 Explosive 1237 | . . 1237 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 1 . . 5 Average Corruption 2 | . . 1 . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . 3 . . 6 Message Errors 3 | . . 1 . . 2 Matter Fused 1 | . . 1 . . . Data Loss (minor) 2 | . . 1 . . 1 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 5 | . . 5 . . . Projectiles . | . . . . . . Explosions 5 | . . 5 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 26 | . . 26 . . . Shots 1 | . . 1 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 683 | . 272 34 656 539 683 Average Temperature 165 | . 87 13 190 156 222 Received Heat Transfer 1497 | . 249 231 279 396 342 Effects 65 | . . . 34 13 18 Shutdowns 5 | . . . 3 . 2 Energy Bleed 3 | . . . 2 1 . Interference 17 | . . . 5 10 2 Matter Decay 3 | . . . . 1 2 Short Circuit 3 | . . . 3 . . Damage (minor) 4 | . . . 4 . . Damage (major) 26 | . . . 16 . 10 Damage (core) 4 | . . . 1 1 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 1 . 1 1 . Combat Hostiles 2 | . 1 . 1 . . Parts Melted 42 | . 3 11 15 11 2 Heat Transferred 14609 | . 1850 2997 4255 4181 1326 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Peak Influence 810 | . 134 810 475 395 655 Initial 341 | . . 22 341 139 240 Average 277 | . 42 457 318 256 469 Maximum Alert Level 3 | . . 3 2 1 2 Low Security (%) 29 | . 100 24 4 24 . Level 1 52 | . . 3 80 75 26 Level 2 17 | . . 58 14 . 73 Level 3 1 | . . 13 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 2 3 8 . Investigation 5 | . . 1 2 2 . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault 2 | . . . . 2 . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Distress Signals 7 | . 1 2 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 14 30 21 25 17 Peak Tracking Total 7 | . 3 6 5 5 7 Tactical Retreats 6 | . . 3 . . 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Traps Triggered 4 | . 1 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Gar Machines Disabled 17 | . . 8 2 5 2 Max in Single Turn 3 | . . 3 1 1 1 Garrison Relay 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Machines Accessed 26 | . 3 6 5 11 1 Terminals 19 | . 3 4 3 8 1 Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 63 | . 11 15 14 20 3 Successful 31 | . 4 5 7 15 . Failed 32 | . 7 10 7 5 3 Catastrophic 6 | . 3 1 1 1 . Database Lockouts . | . . . . . . Manual 6 | . . 6 . . . Terminals 47 | . 11 10 10 13 3 Fabricators . | . . . . . . Repair Stations 9 | . . 4 1 4 . Recycling Units 1 | . . . . 1 . Scanalyzers 4 | . . 1 3 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 20 | . 4 3 4 9 . Part Schematic 1 | . . . . 1 . Robot Analysis 2 | . . . 1 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 4 | . . . . 4 . Terminal Index 2 | . . 1 . 1 . Alert Level 2 | . . 2 . . . Locate Traps 3 | . 2 . . 1 . Dispatch Records 1 | . . . . 1 . Transport Status 2 | . . . 2 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 2 . 4 . Scan Component 3 | . . 1 . 2 . Repair 3 | . . 1 . 2 . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used . | . . . . . . Hacking Detections 24 | . 3 6 5 9 1 Full Trace Events 4 | . . . 2 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 . 2 . Time 80 | . . 16 . 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 3 | . 3 . . . . parse_system 1 | . 1 . . . . no_distress 2 | . 2 . . . . Relay Couplers Released 8 | . . . . . 8 Machine Destruction 8 | . . . . . 8 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Sto Gar Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 10 | . . . . 10 . Total Damage 186 | . . . . 186 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Sto Gar Robot Analysis Total 2 | . . . 1 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Gar Turns Passed 5993 | . 1081 574 1988 1807 543 Spaces Moved 2478 | 1 434 536 656 598 253 Core 15 | . 3 9 . 3 . Treads 1154 | . . . 396 537 221 Legs 299 | 1 282 . 16 . . Wheels . | . . . . . . Hover 1010 | . 149 527 244 58 32 Flight . | . . . . . . Fastest Speed 52 | 120 56 52 52 66 66 Average Speed 185 | 120 199 55 258 229 146 Slowest Speed 1700 | 120 800 300 820 1700 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 2 77 45 43 71 41 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 20 | . . . 19 1 . Terrain Destroyed 231 | . . 208 19 4 . Melee . | . . . . . . Projectile 6 | . . 2 . 4 . AOE 225 | . . 206 19 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Sto Gar Total 3233 | . 546 686 807 854 340 Wait 98 | . 3 24 3 60 8 Move 2474 | . 433 535 655 598 253 Hop . | . . . . . . Pick Up 118 | . 19 6 33 47 13 Fast Attach 16 | . 2 9 1 3 1 Attach 41 | . 5 4 17 8 7 Detach . | . . . . . . Swap 45 | . 4 3 11 21 6 Drop 75 | . 16 10 20 24 5 Fire 356 | . 61 94 67 87 47 Melee 3 | . 3 . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 708 | -10/Materials | Core integrity fell below 50% 772 | -10/Materials | Discovered new exit (range 15) 913 | -10/Materials | Discovered new exit (range 6) 968 | -10/Materials | Discovered new exit (range 15) 1082 | -10/Materials | Entered another Materials area 1082 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -9/Materials | Lost 3 parts (1p2n) 1473 | -9/Materials | Repaired Imp. Hover Unit 1526 | -9/Materials | Discovered new exit (range 7) 1600 | -9/Materials | Discovered new exit (range 18) 1656 | -9/Materials | Entered another Materials area 1656 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1656 | -8/Materials | Discovered new exit (range 8) 1812 | -8/Materials | Discovered new exit (range 18) 3063 | -8/Materials | Identified exit to Storage 3125 | -8/Materials | Build established: Scavenger-Skirmisher 3582 | -8/Materials | Build established: Tank 3644 | -8/Materials | Entered Storage 4196 | -8/Storage | Repaired Huge Storage Unit 4308 | -8/Storage | Garrison activated, responded to threat 4317 | -8/Storage | Core integrity fell below 50% 4319 | -8/Storage | Repaired Adv. Treads 4535 | -8/Storage | Met a pair of Derelict thieves 4668 | -8/Storage | Build established: Gunner 5417 | -8/Storage | Garrison activated, responded to threat 5451 | -8/Storage | Identified exit to Garrison 5451 | -8/Storage | Entered Garrison 5482 | -8/Garrison | Triggered checkpoint 5561 | -8/Garrison | Lost 4 parts (1p1n2w) 5593 | -8/Garrison | Garrison Relay disabled 5682 | -8/Garrison | Triggered checkpoint 5797 | -8/Garrison | Build established: Scavenger-Mutant 5827 | -8/Garrison | Garrison Relay disabled 5885 | -8/Garrison | Discovered new exit (range 15) 5993 | -8/Garrison | Core integrity fell below 20% 5995 | -8/Garrison | Core destroyed Last Messages --------------- 05936_ Y-45 Defender suffers critical hit (Burn). 05939_ Y-45 Defender destroyed. 05942_ System corrupted: Com. Ion Cannon failed to cycle. 05947_ Acquired 22 matter. 05972_ Penetrated by Slug. 05976_ H-55 Commando destroyed. 05980_ Triggered Alarm Trap. 05980_ An alarm sounds. 05982_ Critical hit (Burn: +37). 05983_ Overheating: Matter decay (-45). 05985_ Overheating: Lgt. Treads damaged (-53). 05985_ Overheating: Rnf. Ion Engine damaged (-47). 05985_ Overheating: Med. Storage Unit damaged (-68). 05985_ Overheating: System Shield damaged (-2). 05988_ Power failure, Rnf. Ion Engine shutdown. 05990_ Overheating: System interference. 05990_ Adv. Targeting Computer temporarily disabled. 05991_ Overheating: Matter decay (-32). 05993_ Overheating: Core damaged (-88). 05995_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ????????????????####????# ! #???????????????????? | | ????????????????#!!!##### ! #???????????????????? | | ????????????????#! + #???????????????????? | | ????????????????#!!!##### #???????????????????? | | ????????????????####????# ##########??????????? | | ????????????????????????# = #??????????? | | ????????????????????????####### %## #??????????? | | ??????????????????????????????# ##^#??????????? | | ??????????????????????????????##+### #??????????? | | ???????????????????????????????# #?# #??????????? | | ???????????????????###?????????# #?# #??????????? | | ????????############%############### ##########?? | | ????????# ![! * #?? | | ????????# = #?? | | ????????# ![! #?? | | ????????# < ########"############### ###### #?? | | ????????# #??????#%#?????????????# #????# #?? | | ????????#####??????# #?????????????# #????# #?? | | ???????????????????# #?????????????# ###### #?? | | ???????????????????# #?????????????# #?? | | ???????????????????# #?????????????######## ##? | | ???????????????????# #?#######????????????# T#? | | ???????????????????# #?#!! !!#????????????# ##? | | ???????????????????# #?#!! !!#????????????# #?? | | ???????????????????# ### [### #????????# #?? | | ???????????????????# /@ %;[ #????????# ##" | | ???????????????????##### ### #????????# | | ???????????????????????#[[ ]]#????????????# | | ???????????????????????#[[ ]]#????????????# | | ???????????????????????###Y###????????????# % ## | | ?????????????????????????? #????????????###%!/## | | ??????????????????????????##????????????# / = | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### ## | | ????????????????????????????????########### ## | | ????????????????????????????????# | | ????????????????????????????????# | | ?????????????????????############ ######## | | ??????????????????" #??????######" | | ??????????????????" #????????????? | | ??????????????????????########### #????????????? | | ???????????????????????########## #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ##### ###????????????? | | ???????????????????????# #???# #??????????????? | | ???????????????????????#####???# #??????????????? | | ???????????????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. Particle Charger | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyAntimatterCannon Manual? 0 Play Time 00:45:06 Cumulative 77.4 hours Start 2023.07.04 @ 16:16:31 End 2023.07.04 @ 17:00:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7091fe4b-1b23-42fd-9784-dcc2b5424f6c