Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 16:27:47 Player: Lazz Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (6192) 6192 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 11568 Bonus ------- High Alert Combat Kills 411 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 279/300 Energy 100/100 System Corruption 34% Temperature Cool (89) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Antigrav System Antigrav System Linear Gravjet > --- UTILITY (6) ------ Advanced Targeting Computer Core Analyzer Thermal Defense Suite EM Shield > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Carbon-fiber Leg Large Storage Unit Point Defense System Tesla Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Laser Plasma Rifle KE Penetrator > --- INVENTORY -------- Ion Engine Reinforced Fission Core Carbon-fiber Leg Large Storage Unit Advanced Sensor Array Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Thermal Defense Suite Thermal Defense Suite Tesla Rifle Heavy Laser Plasma Rifle Wave Gun Scatter Rocket Array Katana Chainsword Greatsword Spear [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . 2 . . Utility 4 | . . . 1 . . 1 2 Weapon 2 | . . 1 1 . . . . Parts Attached 134 | 5 7 9 19 8 12 26 48 Power 12 | . 1 2 1 . 2 4 2 Engine 10 | . 1 2 1 . 2 3 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 44 | 2 . 4 3 6 4 5 20 Treads 7 | . . 3 . . 4 . . Leg 23 | 2 . 1 3 6 . 5 6 Wheel 6 | . . . . . . . 6 Hover 6 | . . . . . . . 6 Flight 2 | . . . . . . . 2 Utility 30 | 1 2 2 5 . 2 4 14 Device 13 | . 1 . 2 . 2 1 7 Storage 4 | 1 1 1 . . . . 1 Processor 5 | . . 1 1 . . . 3 Hackware . | . . . . . . . . Protection 8 | . . . 2 . . 3 3 Artifact . | . . . . . . . . Weapon 48 | 2 4 1 10 2 4 13 12 Energy Gun 21 | 1 3 . 4 . 1 5 7 Energy Cannon 3 | . . . 1 . . 2 . Ballistic Gun 12 | 1 . . 2 2 1 4 2 Ballistic Cannon 4 | . 1 1 2 . . . . Launcher 4 | . . . 1 . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 2 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . 4 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 3 | . . . . . . 3 . Parts Lost 74 | . 2 3 4 12 . 15 38 Power 9 | . 1 1 . 1 . 2 4 Propulsion 21 | . . . 1 4 . 6 10 Utility 15 | . . 1 1 . . 2 11 Weapon 29 | . 1 1 2 7 . 5 13 Highest Loss Streak 17 | . 1 1 1 4 . 11 17 To Critical Strikes . | . . . . . . . . Average Backups 14 | 2 7 13 17 17 15 14 14 Power 2 | 1 1 2 4 5 4 2 . Propulsion 2 | . 2 2 5 3 . . . Utility 4 | . 1 3 2 5 6 5 5 Weapon 5 | . 1 4 5 3 3 6 7 Tool/Special . | . . . . . . . . Unused Backups 10 | . 1 . 1 1 . 3 4 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . . . 1 . 1 2 Weapon 5 | . 1 . 1 . . 2 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 97 93 95 94 95 74 84 Engine 7 | . 13 10 9 9 6 3 4 Core 1 | . . . . . . 3 4 Treads 8 | . . 26 6 . 35 9 . Leg 16 | . 28 6 20 25 1 9 17 Device 7 | . 12 8 9 8 5 4 8 Storage 7 | . 14 11 9 9 7 6 4 Processor 5 | . . . . 9 7 6 8 Protection 2 | . . . 5 . . 3 5 Energy Gun 9 | . 17 11 11 4 6 10 10 Ballistic Gun 7 | . 7 . 9 13 13 6 4 Ballistic Cannon 4 | . 2 18 11 9 . . . Launcher 1 | . . . . 3 . 2 1 Slashing Weapon 1 | . . . . . 6 2 1 Peak Build Rating 81 | 5 12 16 41 38 33 58 81 Average Rating 37 | 1 9 14 31 30 29 39 67 On Entrance 20 | . 5 11 12 37 13 31 58 Avg Prop Armor Cover (%) 4 | . . 5 . 7 4 3 7 Naked Turns . | . . . . . . . . Heaviest Build 102 | 9 23 57 72 73 64 82 102 Greatest Support 100 | 20 20 60 60 44 100 100 81 Greatest Overweight (x) 24 | 1 1 1 2 3 . 2 24 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 Average Capacity 18 | 6 9 19 20 20 20 20 16 Most Carried 20 | 7 10 19 20 20 19 19 20 Average Carried 15 | 3 7 13 18 18 16 15 14 Final Capacity 20 | 8 10 20 20 20 20 20 5 Final Carried 19 | 5 10 17 19 19 19 17 4 Class Distribution -------------------- 27% | Scavenger-Gunner 21% | Gunner 17% | Scavenger-Tank 14% | Mutant 13% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Matter Collected 3650 | 221 121 268 438 661 294 817 830 Remotely 146 | . . . . . . . 146 Salvage Created 6479 | . 244 564 1106 878 158 1500 2029 Parts 313 | . 9 27 76 46 10 60 85 Haulers Intercepted 5 | . . 2 1 . . 1 1 Recyclers Shooed 11 | . . . . . . 5 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Combat Hostiles Destroyed 116 | . 5 12 26 22 4 19 28 Melee 6 | . . . . . 1 . 5 Guns 58 | . 5 2 8 8 3 15 17 Cannons 33 | . . 9 12 10 . 2 . AOE 19 | . . 1 6 4 . 2 6 Classes Destroyed 17 | . 2 6 4 . 1 1 3 Worker 4 | . . 1 1 . . 2 . Builder 5 | . . . 2 . . 2 1 Hauler 5 | . . 2 1 . . 1 1 Recycler 9 | . . 1 . . . 3 5 Operator 2 | . . . . . 1 1 . Watcher 4 | . 1 1 . . . 1 1 Swarmer 18 | . . 4 7 . . 3 4 Cutter 1 | . . . 1 . . . . Grunt 54 | . 5 3 12 19 . 8 7 Brawler 2 | . . . . . . . 2 Duelist 3 | . . 1 1 1 . . . Protector 2 | . . . . . . . 2 Sentry 14 | . . 4 3 2 2 2 1 Specialist 3 | . . . . . . . 3 Hunter 6 | . . . 1 . 2 2 1 Programmer 12 | . . . . . . 4 8 Heavy 1 | . . . 1 . . . . Best Kill Streak 13 | . 2 5 13 9 2 7 8 Combat Bots Only 10 | . 2 3 10 9 2 4 8 Max Kills in Single Turn 5 | . 1 1 3 2 1 5 3 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . 1 2 2 . 2 2 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Hostile Shots Fired 988 | . 34 55 104 106 97 250 342 Missed 298 | . 7 13 29 34 37 86 92 Hits 690 | . 27 42 75 72 60 164 250 Melee 8 | . . 4 2 . . . 2 Projectile 682 | . 27 38 73 72 60 164 248 AOE 2 | . . . 1 . . . 1 Critical Strikes 26 | . 2 . 2 1 . 4 17 Part Disruptions 7 | . . . . . . 1 6 Damage Taken 12110 | . 391 626 1431 1228 554 2400 5480 Core 2021 | . 28 94 348 130 49 345 1027 Absorbed by Shields 29 | . . . . 29 . . . Redirected to Shielding 101 | . . . 101 . . . . Ignored by Resistances 51 | . . . . . . 9 42 Regen/Repaired (Parts) 113 | . . . . . 113 . . Core Remaining (%) 71 | 100 88 76 . 13 93 59 . Volleys Fired 283 | . 26 21 42 45 20 71 58 Largest 4 | . 2 3 4 4 3 4 4 Hottest 288 | . 90 111 165 166 118 207 288 Shots Fired 858 | . 50 63 142 156 35 232 180 Gun 668 | . 48 21 90 92 35 207 175 Cannon 168 | . 2 42 51 53 . 20 . Launcher 22 | . . . 1 11 . 5 5 Special . | . . . . . . . . Kinetic 381 | . 21 42 78 100 17 94 29 Thermal 286 | . 24 . . . 18 129 115 Explosive 22 | . . . 1 11 . 5 5 Electromagnetic 169 | . 5 21 63 45 . 4 31 Robot Hit Streak 19 | . 16 13 8 13 19 12 14 Robot Miss Streak 8 | . 1 3 6 7 8 4 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 12 | . . . 2 . . 3 7 Max Gunslinging Chain 2 | . . . 1 . . 1 2 Shots Hit Robots 540 | . 36 36 77 75 31 149 136 Core Hits 356 | . 13 19 48 43 34 79 120 Critical Kills 5 | . . . . . . 3 2 Critical Parts Destroyed 5 | . . . . . . 3 2 Critical Strikes 34 | . . 1 3 3 1 14 12 Burn 11 | . . . . . . 6 5 Destroy 12 | . . . . . . 7 5 Blast 5 | . . 1 2 2 . . . Corrupt 4 | . . . 1 1 . 1 1 Sever 2 | . . . . . 1 . 1 Melee Attacks 36 | . . . . . 4 . 32 Impact . | . . . . . . . . Slashing 28 | . . . . . 4 . 24 Piercing 8 | . . . . . . . 8 Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 14496 | . 475 699 1965 2079 558 3299 5421 Guns 7923 | . 456 215 782 887 466 2618 2499 Cannons 2091 | . 19 442 705 614 . 311 . Explosions 3672 | . . 42 478 578 . 370 2204 Melee 810 | . . . . . 92 . 718 Ramming . | . . . . . . . . Kinetic 4103 | . 181 442 756 930 221 1100 473 Thermal 4729 | . 222 42 478 200 245 1760 1782 Explosive 2866 | . . . . 378 . 370 2118 Electromagnetic 1988 | . 72 215 731 571 . 69 330 Impact . | . . . . . . . . Slashing 778 | . . . . . 92 . 686 Piercing 32 | . . . . . . . 32 Highest Corruption 34 | . . . . . . 4 34 Average Corruption 9 | . . . . . . 3 22 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . . . . 27 34 Message Errors 10 | . . . . . . 5 5 Matter Fused 15 | . . . . . . 4 11 Heat Flow Errors 7 | . . . . . . 4 3 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 4 | . . . . . . 1 3 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 6 2 Data Loss (major) 3 | . . . . . . 2 1 Misfires 3 | . . . . . . 2 1 Alerts 1 | . . . . . . 1 . Misdirections 5 | . . . . . . . 5 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 627 | . . 82 86 72 . 30 357 Projectiles 53 | . . . 17 28 . 8 . Explosions 457 | . . 82 69 44 . 22 240 Melee 117 | . . . . . . . 117 Knockbacks 9 | . . 1 3 5 . . . Impact . | . . . . . . . . Kinetic 8 | . . 1 2 5 . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 1351 | . 39 125 238 127 . 247 575 Shots 28 | . 1 2 4 3 . 3 15 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 537 | . 246 168 475 157 37 256 537 Average Temperature 144 | . 114 52 84 50 15 62 223 Received Heat Transfer 2397 | . 240 96 252 645 126 558 480 Effects 38 | . . . 6 . . . 32 Shutdowns 13 | . . . . . . . 13 Energy Bleed 5 | . . . 2 . . . 3 Interference 12 | . . . 3 . . . 9 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . 1 . . . 2 Damage (minor) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 1 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 15 | . . . . . . 10 5 Heat Transferred 8898 | . 666 50 350 200 325 3586 3721 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 1 3 2 . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Maximum Alert Level 4 | . . 1 2 4 2 1 1 Low Security (%) 46 | 100 100 90 67 . . . 98 Level 1 28 | . . 9 25 6 . 100 1 Level 2 12 | . . . 6 17 100 . . Level 3 11 | . . . . 70 . . . Level 4 1 | . . . . 6 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1150 | . 50 240 510 1150 592 382 226 Initial 582 | . . . 93 334 582 236 152 Average 305 | . 10 56 171 829 550 306 100 Influence Increases 4277 | . 155 422 871 896 187 803 943 Destroy 0b10 Robot/C 2280 | . 100 240 520 440 80 380 520 Destroy 0b10 Robot/NC 155 | . 5 25 20 . 5 50 50 Destroy Leader 448 | . 32 66 132 20 30 104 64 Successful Hack 106 | . 13 . 24 . 51 5 13 Select Force Hacks 20 | . . . . . 20 . . Disable Machine 345 | . . 60 90 . . 105 90 Anti-Garrison Action 250 | . . . . 250 . . . Destroy Structure 373 | . 5 31 55 66 1 99 116 Lose Combat Pursuer 300 | . . . 30 120 . 60 90 Influence Decreases 4079 | . 155 200 579 300 814 974 1057 Entered New Map 1244 | . . . 129 180 528 247 160 Time Decay 2105 | . 145 170 410 . 286 577 517 Lost Part 730 | . 10 30 40 120 . 150 380 Squads Dispatched 24 | . 2 . 5 . 2 11 4 Investigation 6 | . . . 2 . 1 2 1 Extermination 6 | . . . . . . 3 3 Reinforcement 8 | . 2 . 3 . . 3 . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Distress Signals 2 | . 1 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 171 | . 11 19 30 28 7 26 50 Peak Tracking Total 9 | . 3 6 5 5 2 5 9 Tactical Retreats 15 | . . . 1 7 . 3 4 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Traps Triggered 17 | . . . 2 8 . 6 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Machines Disabled 25 | . . 4 6 2 . 7 6 Max in Single Turn 5 | . . 4 2 1 . 4 5 Garrison Relay 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Machines Accessed 27 | . 4 5 4 2 5 3 4 Terminals 21 | . 4 4 2 2 3 2 4 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 51 | . 10 9 10 3 7 5 7 Successful 24 | . 4 4 5 . 6 1 4 Failed 26 | . 6 5 4 3 1 4 3 Catastrophic 4 | . 1 . . 2 . 1 . Database Lockouts 1 | . . . 1 . . . . Manual 8 | . 2 . . . 2 4 . Terminals 39 | . 10 7 6 3 4 2 7 Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 2 2 . . . . Garrison Access 5 | . . . 2 . . 3 . Terminal Hacks 15 | . 3 2 2 . 3 1 4 Record 1 | . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . Open DSF 2 | . . . . . . 1 1 Level Access Points 1 | . . . . . 1 . . Branch Access Points 4 | . 1 . 1 . 1 . 1 Terminal Index 2 | . . . . . 1 . 1 Alert Level 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Security Status 1 | . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 2 1 . . . . Retrieve Study 3 | . . 2 1 . . . . Garrison Access Hacks 2 | . . . 2 . . . . Unlock Access 1 | . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators 1 | . . . . . 1 . . Download 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 13 | . 3 2 2 1 3 2 . Full Trace Events 4 | . 1 . 1 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 2 1 . . . . Parts Repaired 1 | . . . . . 1 . . Time 13 | . . . . . 13 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . 9 . . . Machine Destruction 9 | . . . . 9 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 3 | . . . . . 3 2 1 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Active Infowar (turns) 20 | . . . . . . . 20 Sensors 20 | . . . . . . . 20 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Turns Passed 7574 | 75 645 592 987 1278 627 1778 1592 Spaces Moved 3234 | 41 267 269 353 423 319 752 810 Core 17 | 11 . . . . . . 6 Treads 889 | . . 196 63 . 319 311 . Legs 1984 | 30 267 73 290 423 . 441 460 Wheels 59 | . . . . . . . 59 Hover 280 | . . . . . . . 280 Flight 5 | . . . . . . . 5 Fastest Speed 35 | 50 120 120 160 188 160 160 35 Average Speed 172 | 104 133 159 193 249 160 190 130 Slowest Speed 1250 | 120 190 240 265 330 160 270 1250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 28 | 4 41 32 37 63 9 24 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 21 | . . . . . 1 18 2 Terrain Destroyed 321 | . 3 29 57 55 1 105 71 Melee 3 | . . . . . 1 . 2 Projectile 36 | . . 5 23 1 . 5 2 AOE 282 | . 3 24 34 54 . 100 67 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Total 4592 | 73 507 385 573 541 402 941 1170 Wait 665 | 18 193 69 126 14 25 52 168 Move 3228 | 40 266 268 353 422 318 751 810 Hop . | . . . . . . . . Pick Up 139 | 10 10 15 18 10 14 27 35 Fast Attach 12 | . 2 . 3 . . . 7 Attach 105 | 5 3 6 11 7 12 24 37 Detach 5 | . . . . . 2 1 2 Swap 39 | . 2 3 8 6 2 8 10 Drop 49 | . 5 3 12 3 5 7 14 Fire 283 | . 26 21 42 45 20 71 58 Melee 33 | . . . . . 4 . 29 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 34 | . . . . 34 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 16) 701 | -10/Materials | Identified exit to Mines 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1200 | -9/Materials | Build established: Gunner 1278 | -9/Materials | Discovered new exit (range 10) 1312 | -9/Materials | Identified exit to Materials 1313 | -9/Materials | Entered another Materials area 1313 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1903 | -8/Materials | Core integrity fell below 50% 2126 | -8/Materials | Central database locked down 2295 | -8/Materials | Destroyed 10 combat bots 2300 | -8/Materials | Identified exit to Garrison 2300 | -8/Materials | Entered Garrison 2354 | -8/Garrison | Triggered checkpoint 2410 | -8/Garrison | Garrison Relay disabled 2609 | -8/Garrison | Core integrity fell below 20% 2615 | -8/Garrison | Lost 3 parts (1n2w) 2638 | -8/Garrison | Destroyed 9 combat bots 2664 | -8/Garrison | Triggered checkpoint 2670 | -8/Garrison | Triggered checkpoint 2701 | -8/Garrison | Lost 3 parts (1n2w) 2794 | -8/Garrison | Triggered checkpoint 2837 | -8/Garrison | Garrison Relay disabled 2987 | -8/Garrison | Discovered new exit (range 9) 2990 | -8/Garrison | Build established: Scavenger-Gunner 3008 | -8/Garrison | Identified exit to Factory 3132 | -8/Garrison | Triggered checkpoint 3531 | -8/Garrison | Discovered exit to Factory (range 11) 3578 | -8/Garrison | Entered Factory 3578 | -7/Factory | Evolved 2 slots: Propulsion x2 3608 | -7/Factory | Lost 4 parts (1p1n2w) 3895 | -7/Factory | Identified exit to Lower Caves 3934 | -7/Factory | Repaired Lgt. Treads+ 3978 | -7/Factory | First assault squad dispatched 4041 | -7/Factory | Identified exit to Factory 4205 | -7/Factory | Entered another Factory area 4205 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4520 | -6/Factory | Build established: Scavenger-Tank 4898 | -6/Factory | Garrison activated, responded to threat 4979 | -6/Factory | Lost 11 parts (1p4n1u5w) 5316 | -6/Factory | Build established: Gunner 5534 | -6/Factory | Found Prototype Launcher 5542 | -6/Factory | Identified Scatter Rocket Array 5834 | -6/Factory | Build established: Tank 5969 | -6/Factory | Discovered new exit (range 9) 5982 | -6/Factory | Identified exit to Factory 5983 | -6/Factory | Entered another Factory area 5983 | -5/Factory | Evolved 2 slots: Utility x2 6375 | -5/Factory | Build established: Scavenger-Tank 6434 | -5/Factory | Identified exit to Upper Caves 6865 | -5/Factory | Build established: Scavenger-Gunner 7053 | -5/Factory | Lost 7 parts (1p2n1u3w) 7054 | -5/Factory | Destroyed 8 combat bots 7143 | -5/Factory | Cargo convoy interrupted 7155 | -5/Factory | System corruption reached 10% 7173 | -5/Factory | Core integrity fell below 50% 7180 | -5/Factory | Crushed by falling debris 7205 | -5/Factory | Core integrity fell below 20% 7232 | -5/Factory | Lost 17 parts (1p3n6u7w) 7342 | -5/Factory | System corruption reached 30% 7526 | -5/Factory | Build established: Scavenger-Mutant 7575 | -5/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- The unstable cave ceiling collapses. 0OUZV0V9T9JSA1CEI1F1ZA%MFEE&QR#ZHNLQZ&CG Power Conduit explodes. Hvy. Assault Rifle destroyed. Destroyed Hvy. Assault Rifle. Hpw. Tractor Beam destroyed. Destroyed Hpw. Tractor Beam. Rnf. Fission Core destroyed. Destroyed Rnf. Fission Core. Imp. Target Analyzer destroyed. Destroyed Imp. Target Analyzer. Power Conduit explodes. G-50 Soldier destroyed. Power Conduit explodes. Spear destroyed. Destroyed Spear. Linear Gravjet destroyed. Destroyed Linear Gravjet. Antigrav System destroyed. Destroyed Antigrav System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##############???????????????? | | ????????????????????#! #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ???????????????????## #???????????????? | | ???????????????????#; ################# | | ???????????????????#;=%* @ ; | | ???????????????????# g # ] | | ???????????????????#; # | | ???????????????????#; # | | ???????????????????## # !! | | ????????????????????# # !! | | ????????????????????# b # | | ????????????????????#########+#################+## | | ?????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ???????????????????????? | | ???????????????????????? ^^ | | ???????????????????????? = | | ???????????????????????? | | ???????????????????????????####################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????############ | | ??????????????????????????????????????# """"" | | ??????????????????????????????????????# ""Y"" | | ??????????????????????????????????????# """ | | ??????????????????????????????????????# """ | | ??????????????????????????????????????# """ | | ??????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 20 Resistance: EM 25 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- Lrn. Proton Cannon | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 19% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed ArmorGammaSplitter Manual? 0 Play Time 01:18:37 Cumulative 43.3 hours Start 2025.11.03 @ 11:13:15 End 2025.11.04 @ 16:27:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 8adf5af3-1938-426e-b019-cc7180aafb4e