Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.07 @ 22:05:01 Player: Amao Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1379) 1379 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 5023 Bonus ------- Follower Combat Kills 60 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Improved Aluminum Leg Improved Light Armor Plating Heavy Ion Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Particle Charger Improved Propulsion Shielding Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Plasma Rifle Heavy Plasma Cannon > --- INVENTORY -------- Fission Core Improved Aluminum Leg Improved Aluminum Leg Target Analyzer Matter Filter Improved Light Armor Plating Improved Medium Armor Plating Heavy Ion Cannon Heavy Ion Cannon Assault Cannon [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Improved Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 4 | . . . 1 . 2 1 . Weapon 2 | . . . 1 . . . 1 Parts Attached 51 | 6 2 3 10 . 7 9 14 Power 4 | 1 . . 1 . 1 . 1 Engine 3 | 1 . . 1 . 1 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 13 | 2 1 2 2 . . 3 3 Treads . | . . . . . . . . Leg 10 | . . 2 2 . . 3 3 Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 . 1 4 . 4 3 2 Device 6 | . . . 2 . 3 1 . Storage 2 | 1 . . 1 . . . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 5 | . . 1 1 . 1 . 2 Artifact . | . . . . . . . . Weapon 19 | 2 1 . 3 . 2 3 8 Energy Gun 8 | 1 1 . 1 . . 1 4 Energy Cannon 6 | . . . 1 . . 2 3 Ballistic Gun 4 | 1 . . 1 . 2 . . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 6 | . . . . . . . 6 Parts Lost 12 | . 2 . . . 1 1 8 Power 1 | . . . . . . . 1 Propulsion 3 | . 2 . . . . 1 . Utility 6 | . . . . . 1 . 5 Weapon 2 | . . . . . . . 2 Highest Loss Streak 7 | . 2 . . . 1 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 73 95 97 100 99 95 80 Engine 7 | . 14 14 11 11 9 7 . Core 1 | . . . . . . . 4 Leg 18 | . . 24 21 22 18 18 20 Wheel 1 | . 16 1 . . . . . Device 13 | . . . 10 11 21 19 12 Storage 8 | . 14 14 11 11 9 7 4 Processor 2 | . . . . . . 7 5 Protection 9 | . . 12 11 11 13 10 7 Energy Gun 9 | . 14 14 15 11 5 5 10 Energy Cannon 6 | . . . 6 11 9 6 8 Ballistic Gun 8 | . 14 14 10 11 12 10 . Peak Build Rating 54 | 6 6 7 14 14 29 40 54 Average Rating 25 | 3 5 6 12 14 23 34 40 On Entrance 14 | . 6 5 7 14 14 29 40 Naked Turns 79 | . . . . . . . 79 Heaviest Build 57 | 14 14 16 22 22 36 47 57 Greatest Support 63 | 20 20 20 26 26 26 46 63 Greatest Overweight (x) 10 | . 4 . 5 . 1 1 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 9 Most Carried 10 | 5 7 8 10 10 10 10 10 Average Carried 8 | 2 4 7 7 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 4 7 8 8 10 10 10 4 Class Distribution -------------------- 41% | Tank 32% | Gunner 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 930 | 229 94 67 114 . 103 41 282 Remotely . | . . . . . . . . Salvage Created 1498 | . 209 38 239 . 261 74 677 Parts 77 | . 9 6 22 . 12 4 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 33 | . 4 3 7 . 4 1 14 Guns 23 | . 4 3 4 . 4 . 8 Cannons 8 | . . . 2 . . 1 5 AOE 1 | . . . 1 . . . . Classes Destroyed 8 | . 3 . 2 . 2 . 1 Recycler 1 | . 1 . . . . . . Operator 1 | . . . . . 1 . . Watcher 4 | . . . 2 . 1 . 1 Swarmer 12 | . 2 3 4 . . . 3 Grunt 14 | . 2 . 1 . 2 . 9 Sentry 5 | . . . 2 . 1 1 1 Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 5 3 5 . 2 1 4 Combat Bots Only 5 | . 4 3 5 . 2 1 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 352 | . 46 25 20 . 29 18 214 Missed 119 | . 8 8 8 . 9 9 77 Damage Taken 2698 | . 283 155 175 . 206 49 1830 Core 958 | . 18 35 38 . . 8 859 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 108 | . . . . . . . 108 Ignored by Resistances 765 | . 90 48 50 . 60 17 500 Core Remaining (%) 93 | 100 . 78 . 90 100 98 . Volleys Fired 83 | . 21 9 14 . 17 2 20 Largest 4 | . 2 2 3 . 3 3 4 Hottest 325 | . 70 60 120 . 120 110 325 Shots Fired 230 | . 42 18 40 . 51 6 73 Gun 163 | . 42 18 27 . 34 4 38 Cannon 67 | . . . 13 . 17 2 35 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 75 | . 21 9 14 . 20 4 7 Thermal 155 | . 21 9 26 . 31 2 66 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 36 | . 36 6 11 . 13 11 20 Robot Miss Streak 4 | . 1 1 3 . 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 169 | . 38 13 23 . 42 4 49 Core Hits 87 | . 10 6 13 . 13 3 42 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 1 . . . . . 2 Burn 2 | . 1 . . . . . 1 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3224 | . 470 166 401 . 543 69 1575 Guns 2018 | . 470 166 162 . 278 33 909 Cannons 1064 | . . . 139 . 265 36 624 Explosions 100 | . . . 100 . . . . Melee . | . . . . . . . . Ramming 42 | . . . . . . . 42 Kinetic 679 | . 206 102 60 . 161 33 117 Thermal 2503 | . 264 64 341 . 382 36 1416 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . . 25 Message Errors 5 | . . . . . . . 5 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 5 | . . . . . . . 5 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 4 | . . . . . . . 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 2 | . . . . . . . 2 Projectiles 2 | . . . . . . . 2 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 79 | . . . 65 . . . 14 Shots 1 | . . . 1 . . . . Rammed 9 | . . . . . . . 9 Targets Rammed 10 | . . . . . . . 10 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 631 | . 232 63 120 . 126 40 631 Average Temperature 138 | . 116 34 34 . 43 22 229 Received Heat Transfer 799 | . 90 78 63 . 36 18 514 Effects 22 | . . . . . . . 22 Shutdowns 1 | . . . . . . . 1 Energy Bleed 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 10 | . . . . . . . 10 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 11 | . . . 2 . 2 . 7 Heat Transferred 5098 | . 851 150 571 . 830 74 2622 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 388 | . 142 169 206 59 186 35 388 Initial 59 | . . 46 55 59 19 . . Average 105 | . 98 125 102 59 104 13 209 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 84 | 100 100 100 97 100 100 100 37 Level 1 15 | . . . 2 . . . 62 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . . . 1 . 7 Investigation 2 | . . . . . 1 . 1 Extermination 2 | . . . . . . . 2 Reinforcement 2 | . . . . . . . 2 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 6 5 12 . 6 1 31 Peak Tracking Total 8 | . 6 3 4 . 2 1 8 Tactical Retreats 8 | . 1 . 1 . . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . . . 1 . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 7 | . . . 3 . . . 4 Max in Single Turn 4 | . . . 3 . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 9 | . 2 . 2 . 4 . 1 Terminals 8 | . 1 . 2 . 4 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 4 . 3 . 8 . 1 Successful 9 | . 2 . 2 . 4 . 1 Failed 7 | . 2 . 1 . 4 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 1 . 3 . 8 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 . 2 . 4 . 1 Open DSF 1 | . . . . . . . 1 Locate Traps 3 | . . . 2 . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 3 | . 1 . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . . 2 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 1 . . . . Highest-Rated Group 55 | . . 55 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . 9 3 . . . . Total Damage 144 | . . 122 22 . . . . Kills 2 | . . 2 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 2918 | 58 218 277 453 80 407 713 712 Spaces Moved 1922 | 55 145 204 304 66 183 388 577 Core 218 | 6 8 . 3 . . . 201 Treads . | . . . . . . . . Legs 1502 | . . 188 301 66 183 388 376 Wheels 202 | 49 137 16 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 100 120 120 120 120 50 Average Speed 129 | 76 102 118 122 120 183 174 101 Slowest Speed 550 | 80 250 120 300 120 190 193 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 32 50 29 21 17 14 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 84 | . . . 37 . . . 47 Melee . | . . . . . . . . Projectile 8 | . . . . . . . 8 AOE 76 | . . . 37 . . . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2193 | 70 171 222 360 67 223 427 653 Wait 17 | . . . 11 . 2 . 4 Move 1907 | 54 144 203 295 65 182 387 577 Hop 4 | . . . 4 . . . . Pick Up 68 | 10 4 5 13 2 9 14 11 Fast Attach . | . . . . . . . . Attach 37 | 6 1 3 8 . 4 8 7 Detach 6 | . . . 4 . . . 2 Swap 14 | . 1 . 2 . 3 1 7 Drop 41 | . . 2 9 . 6 10 14 Fire 83 | . 21 9 14 . 17 2 20 Melee . | . . . . . . . . Ram 10 | . . . . . . . 10 Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Entered Mines 333 | -10/Mines | Build established: Mutant 500 | -10/Mines | Learned Materials stockpile data 521 | -10/Mines | Assembled infested the area 524 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 524 | -10/Mines | Discovered new exit (range 12) 554 | -10/Mines | Entered Materials 554 | -9/Materials | Accompanied by 1 ally 554 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 559 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 850 | -9/Materials | Build established: Tank 992 | -9/Materials | Discovered new exit (range 11) 1007 | -9/Materials | Entered Mines 1008 | -9/Mines | Learned location of Storage (-8) 1069 | -9/Mines | Met a Derelict bent on vengeance 1077 | -9/Mines | Discovered new exit (range 10) 1087 | -9/Mines | Entered Materials 1087 | -8/Materials | Evolved 2 slots: Utility x2 1481 | -8/Materials | Discovered new exit (range 8) 1494 | -8/Materials | Entered Factory 1494 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2069 | -7/Factory | Build established: Gunner 2178 | -7/Factory | Discovered new exit (range 10) 2207 | -7/Factory | Entered another Factory area 2207 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2728 | -6/Factory | Garrison activated, responded to threat 2808 | -6/Factory | Core integrity fell below 50% 2808 | -6/Factory | System corruption reached 10% 2838 | -6/Factory | Lost 7 parts (1p4u2w) 2895 | -6/Factory | Core integrity fell below 20% 2919 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted by crushing effect (+3). Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. System corrupted: Matter fused (-9). Acquired 9 matter. R-10 Processor collects Adv. Heat Sink. System corrupted: Component data lost. Slammed into U-05 Engineer. =0GNH/5BGDJX4AJNTDAW ZO K-01 Serf cleans the Neutrino Reactor. System corrupted: Energy discharge (-27). K-01 Serf cleans the Neutrino Reactor. Slammed into S-27 Virus. K-01 Serf cleans the Neutrino Reactor. Slammed into S-27 Virus. System corrupted: Component data lost. Chain reaction triggered in Lgt. Ion Engine. K-01 Serf destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ??????????????? ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# +?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ????########## ###+#################?????????? | | ??? ?????????? | | ??? u ????????? | | ?? p !% ????????? | | ?? uRs =@ ????????? | | ?? s s u ????????? | | ???????#########+###################+#???????????? | | ??????????# %% #?????????????????????????? | | ??????????# """ """ !#?????????????????????????? | | ??????????# """ """ #?????????????????????????? | | ??????????# """ """ #?????????????????????????? | | ########### #?????????????????????????? | | # # """ """ #?????????????????????????? | | # ]|| # """ """ #?????????????????????????? | | # ]|| # """ """ #?????????????????????????? | | # ]|| # #?????????????????????????? | | # # ! #?????????????????????????? | | #? # #?????????????????????????? | | #??? # #?????????????????????????? | | ?????? #+############?????????????????????????? | | ########+## #?????????????#####??????????????????? | | % #????????????? #??????????????????? | | ######## #????????????? #??????????????????? | | ???????# ####?????????" #??????????????????? | | ???????# #?????????" #??????????????????? | | ???????##### #?# ?""???" #??????????????????? | | ???????????# ### """"""" #??????????????????? | | ??????????# / #?###?##???????????? | | !! ????????# # """"""" ^ #? !!!#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationEnhancedSource Manual? 0 Play Time 00:28:01 Cumulative 35.7 hours Start 2025.01.07 @ 21:37:33 End 2025.01.07 @ 22:05:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 10 Adventurer 41 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c66f18e-608a-4c62-ad52-220aa447de72