Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.08 @ 09:05:26 Player: Sylvia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1723) 1723 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 5003 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 118 Cogmind --------- Core Integrity 649/700 Matter 167/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Kinecellerator Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Autogun Autogun Minigun > --- INVENTORY (15) --- Enhanced Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Medium Armor Plating Heavy Laser Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Kinecellerator Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Autogun Autogun Minigun > --- INVENTORY -------- Enhanced Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Medium Armor Plating Heavy Laser Heavy Assault Rifle Autogun Mini Grenade Launcher Ripper [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Light Armor Plating Device Improved Cooling System Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 51 | 6 14 2 3 1 16 9 Power 5 | 1 1 . . . 3 . Engine 3 | 1 1 . . . 1 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 15 | 2 3 . 2 1 6 1 Treads . | . . . . . . . Leg 15 | 2 3 . 2 1 6 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 4 . 1 . 6 4 Device 2 | . . . . . 1 1 Storage 3 | 1 1 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 11 | . 3 . 1 . 4 3 Artifact . | . . . . . . . Weapon 15 | 2 6 2 . . 1 4 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 6 1 . . 1 4 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 3 | . 2 . . . . 1 Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 2 | . 2 . . . . 1 Average Slot Usage (%) 98 | . 95 100 99 100 98 99 Engine 8 | . 13 14 11 11 . . Core 2 | . . . . . 8 7 Leg 30 | . 28 28 32 33 36 30 Device 3 | . . . . . 8 9 Storage 11 | . 14 14 11 11 9 7 Protection 16 | . 9 14 22 22 18 20 Ballistic Gun 23 | . 26 27 22 22 18 22 Naked Turns . | . . . . . . . Heaviest Build 60 | 11 24 24 29 29 50 60 Greatest Support 60 | 20 26 26 33 41 60 60 Greatest Overweight (x) 1 | 1 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 7 8 10 10 10 12 15 Most Carried 15 | 4 10 10 10 10 15 15 Average Carried 10 | 2 7 9 9 9 11 13 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 4 10 10 10 10 14 15 Class Distribution -------------------- 84% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1988 | 161 431 80 54 42 701 519 Remotely . | . . . . . . . Salvage Created 2151 | . 603 24 19 . 986 519 Parts 108 | . 29 7 5 . 47 20 Haulers Intercepted 4 | . 1 . . . 3 . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 43 | . 16 3 . . 14 10 Guns 40 | . 16 . . . 14 10 AOE 3 | . . 3 . . . . Classes Destroyed 9 | . 5 . . . 4 . Worker 2 | . 1 . . . 1 . Hauler 4 | . 1 . . . 3 . Operator 1 | . . . . . 1 . Watcher 6 | . 2 . 2 . 2 . Swarmer 9 | . 6 3 . . . . Grunt 27 | . 10 . . . 9 8 Brawler 1 | . . . . . 1 . Sentry 4 | . . . . . 3 1 Hunter 2 | . . . . . 1 1 Best Kill Streak 9 | . 9 3 1 . 4 3 Combat Bots Only 8 | . 8 3 . . 4 3 Max Kills in Single Turn 3 | . 2 3 1 . 2 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 2135 | . 583 18 28 62 694 750 Core 191 | . 71 . . 11 58 51 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 71 . 97 89 . Volleys Fired 186 | . 59 1 6 1 76 43 Largest 3 | . 2 1 2 2 2 3 Hottest 71 | . 40 30 46 46 48 71 Shots Fired 410 | . 118 1 12 2 148 129 Gun 409 | . 118 . 12 2 148 129 Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 409 | . 118 . 12 2 148 129 Thermal . | . . . . . . . Explosive 1 | . . 1 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 10 4 10 . 8 9 Robot Miss Streak 7 | . 4 . 1 2 6 7 Penetration Max . | . . . . . . . Secondary Targets 5 | . 5 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 252 | . 75 1 9 . 89 78 Core Hits 108 | . 35 3 3 . 42 25 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 3 | . . . . . 1 2 Destroy 3 | . . . . . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3774 | . 838 128 154 . 1419 1235 Guns 3631 | . 838 . 139 . 1419 1235 Cannons . | . . . . . . . Explosions 128 | . . 128 . . . . Melee . | . . . . . . . Ramming 15 | . . . 15 . . . Kinetic 3631 | . 838 . 139 . 1419 1235 Thermal . | . . . . . . . Explosive 128 | . . 128 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 397 | . 127 . 36 20 397 5 Average Temperature 50 | . 35 . 15 12 122 5 Received Heat Transfer 1023 | . 303 . 9 . 351 360 Effects 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 675 | . 423 151 59 80 433 675 Initial 196 | . . 66 . 10 . 196 Average 190 | . 245 62 24 21 235 459 Maximum Alert Level 2 | . 2 . . . 2 2 Low Security (%) 57 | 100 19 100 100 100 43 9 Level 1 31 | . 76 . . . 49 30 Level 2 11 | . 3 . . . 6 60 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 4 . . 1 1 2 Investigation 4 | . 2 . . 1 . 1 Extermination . | . . . . . . . Reinforcement 4 | . 2 . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 29 3 3 6 27 15 Peak Tracking Total 9 | . 9 3 1 3 4 5 Tactical Retreats 7 | . 2 . . . 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 16 | . 4 . 5 1 4 2 Terminals 14 | . 4 . 5 . 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 35 | . 9 . 11 1 11 3 Successful 21 | . 6 . 5 1 7 2 Failed 14 | . 3 . 6 . 4 1 Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 13 | . 1 . 6 . 5 1 Terminals 33 | . 9 . 11 . 11 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 15 | . 6 . 2 1 5 1 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Hauler Manifests 2 | . 2 . . . . . Registered Components 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . 3 . 2 1 Terminals 5 | . . . 3 . 2 . Botnet 4 | . . . 2 . 2 . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 12 | . 4 . 4 . 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 5 | . . 5 . . . . Largest Group 5 | . . 5 5 5 . . Highest-Rated Group 79 | . . 79 79 79 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 24 | . . . 6 18 . . Total Damage 372 | . . . 158 214 . . Kills 4 | . . . 1 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 3931 | 81 837 958 490 156 796 613 Spaces Moved 2523 | 59 499 706 359 110 424 366 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2518 | 54 499 706 359 110 424 366 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 Average Speed 120 | 116 120 120 120 120 120 122 Slowest Speed 122 | 120 120 120 120 120 122 122 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 63 91 39 33 41 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . 8 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 8 | . . 8 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 3119 | 68 640 815 409 133 593 461 Wait 289 | . 36 105 37 19 57 35 Move 2517 | 58 498 705 358 109 423 366 Hop . | . . . . . . . Pick Up 34 | 4 16 1 3 1 6 3 Fast Attach 12 | 6 1 . . . 3 2 Attach 10 | . 3 . 2 . 2 3 Detach 3 | . 1 . . . 1 1 Swap 29 | . 10 2 1 1 11 4 Drop 38 | . 16 1 1 2 14 4 Fire 186 | . 59 1 6 1 76 43 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Destroyed 8 combat bots 300 | -10/Materials | Build established: Mutant 660 | -10/Materials | Identified exit to Mines 674 | -10/Materials | Discovered new exit (range 16) 919 | -10/Materials | Entered Mines 950 | -10/Mines | Discovered new exit (range 16) 1060 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1217 | -10/Mines | Discovered new exit (range 8) 1218 | -10/Mines | Learned location of Storage (-7) 1416 | -10/Mines | Learned Materials terminal intel 1593 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1877 | -10/Mines | Entered Materials 1877 | -9/Materials | Accompanied by 5 allies 1877 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -9/Materials | Loaded intel: 12 terminal locations 1882 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2122 | -9/Materials | Discovered new exit (range 5) 2317 | -9/Materials | Discovered new exit (range 10) 2367 | -9/Materials | Entered Mines 2367 | -9/Mines | Accompanied by 5 allies 2373 | -9/Mines | Learned location of 1 exit from Materials 2401 | -9/Mines | Met a Derelict shopkeep closing up shop 2517 | -9/Mines | Assembled infested the area 2519 | -9/Mines | Discovered new exit (range 5) 2523 | -9/Mines | Entered Materials 2523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2524 | -8/Materials | Identified exit to Factory 3319 | -8/Materials | Entered Factory 3319 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3618 | -7/Factory | Build established: Tank 3932 | -7/Factory | Self-destructed Last Messages --------------- 03770_ Dropped Med. Armor Plating. 03771_ Acquired Kinecellerator. 03824_ K-01 Serf cleans the Fusion Modulator. 03835_ Penetrated by Slug. 03838_ Slug penetrates Wall. 03845_ H-55 Commando destroyed. 03854_ Acquired 59 matter. 03856_ Dropped Autogun. 03857_ Acquired Assault Rifle. 03857_ R-06 Scavenger collects Autogun. 03859_ U-05 Engineer builds a Door. 03859_ K-01 Serf collects debris. 03861_ R-06 Scavenger collects Lgt. Nuclear Core. 03878_ K-01 Serf cleans the Fusion Modulator. 03918_ K-01 Serf cleans the Construction Platform. 03923_ ALERT: Cargo convoy en route, clear transfer corridor. 03925_ K-01 Serf cleans the Construction Platform. 03931_ Triggered Ambush Trap. 03931_ B-48 Gladiator emerges from a hatch in the floor. 03931_ S-27 Virus emerges from a hatch in the floor. 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"?????????????????????? | | ????????????????????? b ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakMasterInterpreter Manual? 0 Play Time 00:34:12 Cumulative 73.8 hours Start 2021.11.07 @ 21:32:02 End 2021.11.08 @ 09:05:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 3 Explorer 0 Win Type - Total 5 Types 4/1/0/0/0/0/0/0/0 Lore% 57 Gallery% 49 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b33fd005-df54-494f-9fa9-d933ddb0fea3