Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.04 @ 20:40:01

Player: scoutz0r

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (66)      330
Value Destroyed (2765)     2765
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (612)                612
              TOTAL SCORE: 7807

 Bonus
-------
High Alert Combat Kills    79
Follower Combat Kills      520
Entered Garrisons          200
Friendly Fire              -187

 Cogmind 
---------
Core Integrity             0/850
Matter                     218/300
Energy                     91/100
System Corruption          2%
Temperature                Cool (915)
Movement                   Core (300) Ox5
Location                   -6/Garrison

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
      Advanced Heat Sink
         Large Storage Unit
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (10) ---
         Light Fission Core
         Light Treads
  Experimental Sensor Array
      Improved Light Armor Plating
      Improved Medium Armor Plating
               Force Rifle
        Cooled Particle Cannon
               Rocket Array
               Power Sword

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Hardened Medium Armor Plating
               Damper Plating
>              --- WEAPON -----------
        Cooled Particle Cannon
               Phase Cannon
         Heavy Machine Gun
>              --- INVENTORY --------
         Light Fission Core
         Light Treads
  Experimental Sensor Array
      Improved Light Armor Plating
      Improved Medium Armor Plating
               Force Rifle
         Heavy Machine Gun
         Heavy Machine Gun
               Rocket Array
               Power Sword
[Rating: 70]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Slots Evolved              8    | .   .   2   2   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   2   .   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   
Parts Attached             111  | 2   11  16  11  10  26  24  3   3   5   
  Power                    9    | .   1   1   2   .   2   2   .   .   1   
    Engine                 7    | .   .   1   2   .   2   2   .   .   .   
    Core                   2    | .   1   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   3   3   4   1   2   7   .   2   .   
    Treads                 2    | .   .   .   .   .   .   2   .   .   .   
    Leg                    12   | .   2   3   1   .   .   4   .   2   .   
    Wheel                  10   | 2   1   .   3   1   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | .   3   4   2   5   .   7   2   .   1   
    Device                 11   | .   1   1   .   4   .   3   1   .   1   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   1   3   2   1   .   4   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   4   8   3   4   22  8   1   1   3   
    Energy Gun             24   | .   2   6   2   1   12  1   .   .   .   
    Energy Cannon          8    | .   .   .   .   2   3   .   1   1   1   
    Ballistic Gun          14   | .   2   .   1   1   3   5   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   1   .   .   3   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   .   .   11  1   .   .   .   
Parts Lost                 35   | .   4   4   3   4   3   5   .   .   12  
  Power                    5    | .   .   1   1   .   .   1   .   .   2   
  Propulsion               11   | .   2   1   .   1   2   1   .   .   4   
  Utility                  6    | .   .   .   1   1   .   2   .   .   2   
  Weapon                   13   | .   2   2   1   2   1   1   .   .   4   
  Highest Loss Streak      11   | .   3   2   1   2   1   2   .   .   11  
Average Slot Usage (%)     93   | .   99  98  99  98  91  94  75  74  79  
  Engine                   8    | .   5   9   8   7   7   12  6   6   4   
  Core                     1    | .   8   .   .   .   .   .   .   .   4   
  Treads                   2    | .   .   .   .   .   .   10  6   4   .   
  Leg                      12   | .   15  21  18  .   .   11  13  16  24  
  Wheel                    9    | .   12  .   8   22  23  3   .   .   .   
  Device                   16   | .   8   21  17  24  23  14  5   6   6   
  Storage                  8    | .   14  11  9   7   7   6   6   6   6   
  Protection               10   | .   5   10  9   12  7   14  16  13  12  
  Energy Gun               10   | .   7   18  24  5   8   9   .   .   .   
  Energy Cannon            3    | .   .   .   .   5   8   .   6   10  10  
  Ballistic Gun            7    | .   20  2   2   10  2   9   13  8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 10  26  35  45  60  65  76  95  100 107 
  Greatest Support         65   | 20  26  26  54  57  57  49  35  65  65  
  Greatest Overweight (x)  9    | .   1   2   2   1   1   4   2   2   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  10  10  
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  10  
  Average Carried          8    | 6   6   8   9   9   9   8   8   8   9   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   10  10  10  10  8   8   10  9   9   

 Class Distribution 
--------------------
 38% | Tank
 33% | Scavenger-Tank
 27% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
           Tank | -7/Factory
           Tank | -7/Storage
 Scavenger-Tank | -6/Factory
 Scavenger-Tank | -6/Waste
 Scavenger-Tank | -6/Factory
 Scavenger-Tank | -6/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Matter Collected           2115 | 203 212 157 206 179 285 425 192 20  236 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3053 | .   245 87  514 279 934 681 .   .   313 
  Parts                    146  | .   14  4   34  13  43  27  .   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Combat Hostiles Destroyed  51   | .   6   2   7   7   13  11  .   .   5   
  Guns                     36   | .   5   1   7   7   5   9   .   .   2   
  Cannons                  9    | .   .   .   .   .   6   .   .   .   3   
  AOE                      3    | .   1   1   .   .   .   1   .   .   .   
Classes Destroyed          10   | .   1   2   3   2   1   .   .   .   1   
  Worker                   6    | .   .   1   4   1   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   1   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   2   1   .   .   .   
  Watcher                  3    | .   .   .   2   .   1   .   .   .   .   
  Swarmer                  10   | .   .   .   .   3   3   3   .   .   1   
  Grunt                    22   | .   6   1   2   1   3   6   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   1   3   2   6   1   .   .   .   
  Hunter                   3    | .   .   .   2   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   3   2   5   5   4   3   .   .   2   
  Combat Bots Only         4    | .   3   1   2   4   3   3   .   .   2   
Max Kills in Single Turn   2    | .   1   2   2   1   2   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Was  Fac  Gar  
Damage Taken               7112 | .    487  492  558  959  1168 863  .    .    2585 
  Core                     1336 | .    32   105  101  176  72   138  .    .    712  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  87   73   81   .    64   .    .    .    .    
Volleys Fired              204  | .    23   17   31   20   43   33   .    .    37   
  Largest                  3    | .    2    2    3    3    3    3    .    .    3    
  Hottest                  168  | .    80   75   168  148  153  165  .    .    150  
Shots Fired                526  | .    45   34   92   60   127  99   .    .    69   
  Gun                      432  | .    45   31   92   58   65   99   .    .    42   
  Cannon                   91   | .    .    .    .    2    62   .    .    .    27   
  Launcher                 3    | .    .    3    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  204  | .    38   16   14   28   11   55   .    .    42   
  Thermal                  228  | .    .    8    78   25   79   11   .    .    27   
  Explosive                3    | .    .    3    .    .    .    .    .    .    .    
  Electromagnetic          91   | .    7    7    .    7    37   33   .    .    .    
  Robot Hit Streak         24   | .    13   13   15   9    24   13   .    .    6    
  Robot Miss Streak        7    | .    2    1    3    2    3    5    .    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           353  | .    34   29   62   39   98   62   .    .    29   
  Core Hits                125  | .    9    6    24   17   26   30   .    .    13   
  Critical Hits            7    | .    .    .    .    .    5    2    .    .    .    
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    4    1    .    .    .    
Melee Attacks              11   | .    .    4    .    .    4    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    4    .    .    4    3    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6731 | .    402  401  989  729  1872 1444 .    .    894  
  Guns                     4475 | .    358  284  985  472  887  1061 .    .    428  
  Cannons                  1443 | .    .    .    .    47   930  .    .    .    466  
  Explosions               809  | .    44   117  .    210  55   383  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    4    .    .    .    .    .    .    
  Kinetic                  1837 | .    318  125  159  299  129  379  .    .    428  
  Thermal                  3538 | .    44   66   826  406  1217 513  .    .    466  
  Explosive                117  | .    .    117  .    .    .    .    .    .    .    
  Electromagnetic          1235 | .    40   93   .    24   526  552  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    1    1    3    2    2    2    
  Average Corruption       1    | .    .    .    .    1    1    2    2    2    2    
  Corruption Purged        1    | .    .    .    .    .    .    1    .    .    .    
  Effects                  25   | .    .    .    .    .    8    7    1    2    7    
    Message Errors         5    | .    .    .    .    .    2    1    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    3    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    .    1    2    
    Energy Discharges      6    | .    .    .    .    .    3    .    1    1    1    
    Data Loss (minor)      3    | .    .    .    .    .    1    1    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    1    1    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            361  | .    66   8    .    158  2    127  .    .    .    
  Projectiles              2    | .    .    .    .    .    2    .    .    .    .    
  Explosions               359  | .    66   8    .    158  .    127  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      645  | .    149  51   2    319  57   67   .    .    .    
  Shots                    10   | .    2    3    .    3    1    1    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1692 | .    42   .    348  195  32   658  .    202  1692 
  Average Temperature      306  | .    17   .    82   85   11   229  .    114  792  
  Received Heat Transfer   1989 | .    162  177  99   69   372  264  .    .    846  
  Effects                  75   | .    .    .    1    .    .    20   .    .    54   
    Shutdowns              15   | .    .    .    .    .    .    3    .    .    12   
    Energy Bleed           15   | .    .    .    1    .    .    2    .    .    12   
    Interference           6    | .    .    .    .    .    .    .    .    .    6    
    Matter Decay           8    | .    .    .    .    .    .    4    .    .    4    
    Short Circuit          10   | .    .    .    .    .    .    5    .    .    5    
    Damage (minor)         4    | .    .    .    .    .    .    1    .    .    3    
    Damage (major)         12   | .    .    .    .    .    .    4    .    .    8    
    Damage (core)          5    | .    .    .    .    .    .    1    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    1    1    .    .    .    
  Parts Fried              5    | .    .    .    .    .    2    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             13   | .    .    1    7    1    3    1    .    .    .    
  Heat Transferred         5695 | .    50   150  1813 557  2061 472  .    .    592  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Peak Influence             685  | .   185 140 148 264 521 352 100 112 685 
  Initial                  170  | .   .   .   .   63  102 170 100 70  78  
  Average                  177  | .   73  55  49  181 297 238 100 84  385 
Maximum Alert Level        2    | .   .   .   .   1   2   1   .   .   2   
  Low Security (%)         62   | 100 100 100 100 66  30  18  100 100 27  
  Level 1                  28   | .   .   .   .   33  41  81  .   .   18  
  Level 2                  9    | .   .   .   .   .   28  .   .   .   53  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   1   1   2   .   3   .   1   .   
  Investigation            3    | .   2   .   1   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   .   1   .   1   .   
  Reinforcement            4    | .   .   1   .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Distress Signals           7    | .   .   2   3   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   9   9   12  11  19  22  .   1   25  
  Peak Tracking Total      6    | .   3   4   3   4   5   4   .   1   6   
  Tactical Retreats        12   | .   1   6   .   1   2   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Traps Triggered            10   | .   3   1   1   .   .   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Machines Disabled          21   | .   2   2   .   5   4   6   .   .   2   
  Max in Single Turn       4    | .   2   2   .   4   1   4   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Machines Accessed          20   | .   2   3   4   3   5   2   .   1   .   
  Terminals                14   | .   1   3   3   3   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Total Hacks                40   | .   4   6   8   6   10  5   .   1   .   
  Successful               23   | .   1   4   4   4   7   2   .   1   .   
  Failed                   17   | .   3   2   4   2   3   3   .   .   .   
    Catastrophic           4    | .   2   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   1   .   2   1   2   .   .   .   
  Terminals                28   | .   2   6   6   6   6   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   2   .   3   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Terminal Hacks             14   | .   .   4   2   3   5   .   .   .   .   
  Record                   7    | .   .   1   2   1   3   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   1   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   3   3   3   4   2   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Was  Fac  Gar  
Total Allies               21   | .    .    .    .    .    .    .    21   .    .    
  Largest Group            21   | .    .    .    .    .    .    .    21   14   13   
  Highest-Rated Group      816  | .    .    .    .    .    .    .    816  520  474  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    50   50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               111  | .    .    .    .    .    .    .    .    5    106  
  Total Damage             2275 | .    .    .    .    .    .    .    .    62   2213 
  Kills                    16   | .    .    .    .    .    .    .    .    1    15   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Was  Fac  Gar  
Turns Passed               5321 | 5    474  803  635  664  824  1049 142  252  473  
Spaces Moved               3035 | 3    308  437  322  529  464  543  81   143  205  
  Core                     6    | .    .    .    .    .    .    .    .    .    6    
  Treads                   11   | .    .    .    .    .    .    11   .    .    .    
  Legs                     1582 | .    129  437  208  .    .    385  81   143  199  
  Wheels                   1436 | 3    179  .    114  529  464  147  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80   | 80   80   120  100  100  96   100  150  150  150  
  Average Speed            128  | 80   111  149  132  101  103  141  166  170  157  
  Slowest Speed            500  | 80   150  180  180  110  110  240  180  180  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 2    48   37   27   16   55   15   72   5    40   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    4    .    .    .    3    .    .    .    
Terrain Destroyed          127  | .    27   17   2    24   20   37   .    .    .    
  Melee                    7    | .    .    4    .    .    .    3    .    .    .    
  Projectile               14   | .    .    .    2    .    12   .    .    .    .    
  AOE                      106  | .    27   13   .    24   8    34   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar 
Total                      4047 | 4   397 549 464 613 716 759 92  152 301 
  Wait                     500  | .   33  53  75  33  132 123 .   3   48  
  Move                     3027 | 2   307 436 321 528 463 543 80  142 205 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  85   | .   14  10  13  11  20  14  .   .   3   
  Fast Attach              37   | .   3   7   4   2   5   9   2   3   2   
  Attach                   42   | .   4   5   6   7   9   9   1   .   1   
  Detach                   20   | .   .   3   1   2   3   5   5   1   .   
  Swap                     32   | 2   4   4   1   1   12  6   .   .   2   
  Drop                     87   | .   9   10  11  8   25  14  4   3   3   
  Fire                     204  | .   23  17  31  20  43  33  .   .   37  
  Melee                    11   | .   .   4   .   .   4   3   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Waste
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
    6 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Lost 3 parts (1n2w)
  197 | -10/Materials | Discovered new exit (range 13)
  306 | -10/Materials | Build established: Mutant
  480 | -10/Materials | Entered another Materials area
  480 | -9/Materials  | Evolved 2 slots: Utility x2
 1232 | -9/Materials  | Discovered new exit (range 4)
 1283 | -9/Materials  | Entered another Materials area
 1283 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1477 | -8/Materials  | Repaired Ion Engine
 1593 | -8/Materials  | Build established: Tank
 1889 | -8/Materials  | Discovered new exit (range 9)
 1918 | -8/Materials  | Entered Factory
 1918 | -7/Factory    | Evolved 2 slots: Utility x2
 2562 | -7/Factory    | Discovered new exit (range 6)
 2582 | -7/Factory    | Entered Storage
 3109 | -7/Storage    | Found Prototype Launcher
 3112 | -7/Storage    | Identified Rocket Array
 3388 | -7/Storage    | Discovered new exit (range 16)
 3406 | -7/Storage    | Entered Factory
 3406 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3938 | -6/Factory    | Build established: Scavenger-Tank
 4113 | -6/Factory    | Found Prototype Device
 4113 | -6/Factory    | Identified Exp. Sensor Array
 4124 | -6/Factory    | Found Exp. Sensor Array
 4455 | -6/Factory    | Sucked down chute
 4455 | -6/Factory    | Entered Waste
 4456 | -6/Waste      | Met a frightened Derelict
 4456 | -6/Waste      | Joined by Warlord forces that had cleared the area
 4516 | -6/Waste      | Found Damper Plating
 4575 | -6/Waste      | Discovered new exit (range 13)
 4597 | -6/Waste      | Entered Factory
 4597 | -6/Factory    | Accompanied by 14 allies
 4847 | -6/Factory    | Identified exit to Garrison
 4849 | -6/Factory    | Entered Garrison
 4849 | -6/Garrison   | Accompanied by 13 allies
 4981 | -6/Garrison   | Garrison Relay disabled
 5176 | -6/Garrison   | Triggered checkpoint
 5188 | -6/Garrison   | Triggered checkpoint
 5232 | -6/Garrison   | Triggered checkpoint
 5282 | -6/Garrison   | Core integrity fell below 50%
 5298 | -6/Garrison   | Core integrity fell below 20%
 5322 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05292_ Power failure, Lgt. Fission Core shutdown.
05295_ Hrd. Medium Armor Plating destroyed.
05296_ Phase Cannon destroyed.
05297_ Overheating: Energy bleed (-40).
05298_ Hvy. Machine Gun destroyed.
05299_ Acquired 72 matter.
05300_ Power failure, Lgt. Fission Core shutdown.
05304_ Acquired 59 matter.
05309_ Overheating: Broken Hvy. Machine Gun damaged (-15).
05309_ Broken Carbon-fiber Leg destroyed.
05310_ Power failure, Lgt. Fission Core shutdown.
05311_ Overheating: Energy bleed (-38).
05311_ Broken Hvy. Machine Gun destroyed.
05312_ Overheating: Energy bleed (-17).
05313_ Lgt. Fission Core destroyed.
05315_ Broken Flexi-carbon Leg destroyed.
05317_ Overheating: Broken Adv. Heat Sink damaged (-11).
05317_ Overheating: Lrg. Storage Unit damaged (-163).
05319_ Overheating: Energy bleed (-23).
05319_ :%YRRQCRCHI7PXZ:5D:P  5KNC7ZR

 Map 
-----
+----------------------------------------------------+
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| ??????????????###%!%## *% ##   #?????????????????? |
| ??????????????#  %**  g          #???????????????? |
| ??????????????# % !*g!           #???????????????? |
| ??????????????# [  !%=           #???????????????? |
| ??????????????#                  #???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          50
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             1425
Resistance: EM             90
Utility Shielding          33
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
The More The Merrier
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              HelicalCryofiberInterrupter
  Manual?         0
Play Time         01:25:16
  Cumulative      17.8 hours
  Start           2022.01.04 @ 15:33:02
  End             2022.01.04 @ 20:40:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           15
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b2c2f1a-2063-4f0f-a897-bcf86174caec