Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.04 @ 20:40:01 Player: scoutz0r Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2765) 2765 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (612) 612 TOTAL SCORE: 7807 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 520 Entered Garrisons 200 Friendly Fire -187 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 91/100 System Corruption 2% Temperature Cool (915) Movement Core (300) Ox5 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Fission Core Light Treads Experimental Sensor Array Improved Light Armor Plating Improved Medium Armor Plating Force Rifle Cooled Particle Cannon Rocket Array Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hardened Medium Armor Plating Damper Plating > --- WEAPON ----------- Cooled Particle Cannon Phase Cannon Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Light Treads Experimental Sensor Array Improved Light Armor Plating Improved Medium Armor Plating Force Rifle Heavy Machine Gun Heavy Machine Gun Rocket Array Power Sword [Rating: 70] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 4 | . . 2 . 2 . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 111 | 2 11 16 11 10 26 24 3 3 5 Power 9 | . 1 1 2 . 2 2 . . 1 Engine 7 | . . 1 2 . 2 2 . . . Core 2 | . 1 . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 3 3 4 1 2 7 . 2 . Treads 2 | . . . . . . 2 . . . Leg 12 | . 2 3 1 . . 4 . 2 . Wheel 10 | 2 1 . 3 1 2 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | . 3 4 2 5 . 7 2 . 1 Device 11 | . 1 1 . 4 . 3 1 . 1 Storage 1 | . 1 . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 12 | . 1 3 2 1 . 4 1 . . Artifact . | . . . . . . . . . . Weapon 54 | . 4 8 3 4 22 8 1 1 3 Energy Gun 24 | . 2 6 2 1 12 1 . . . Energy Cannon 8 | . . . . 2 3 . 1 1 1 Ballistic Gun 14 | . 2 . 1 1 3 5 . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . 1 . . 3 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . 11 1 . . . Parts Lost 35 | . 4 4 3 4 3 5 . . 12 Power 5 | . . 1 1 . . 1 . . 2 Propulsion 11 | . 2 1 . 1 2 1 . . 4 Utility 6 | . . . 1 1 . 2 . . 2 Weapon 13 | . 2 2 1 2 1 1 . . 4 Highest Loss Streak 11 | . 3 2 1 2 1 2 . . 11 Average Slot Usage (%) 93 | . 99 98 99 98 91 94 75 74 79 Engine 8 | . 5 9 8 7 7 12 6 6 4 Core 1 | . 8 . . . . . . . 4 Treads 2 | . . . . . . 10 6 4 . Leg 12 | . 15 21 18 . . 11 13 16 24 Wheel 9 | . 12 . 8 22 23 3 . . . Device 16 | . 8 21 17 24 23 14 5 6 6 Storage 8 | . 14 11 9 7 7 6 6 6 6 Protection 10 | . 5 10 9 12 7 14 16 13 12 Energy Gun 10 | . 7 18 24 5 8 9 . . . Energy Cannon 3 | . . . . 5 8 . 6 10 10 Ballistic Gun 7 | . 20 2 2 10 2 9 13 8 7 Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 10 26 35 45 60 65 76 95 100 107 Greatest Support 65 | 20 26 26 54 57 57 49 35 65 65 Greatest Overweight (x) 9 | . 1 2 2 1 1 4 2 2 9 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 Average Carried 8 | 6 6 8 9 9 9 8 8 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 8 8 10 9 9 Class Distribution -------------------- 38% | Tank 33% | Scavenger-Tank 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Matter Collected 2115 | 203 212 157 206 179 285 425 192 20 236 Remotely . | . . . . . . . . . . Salvage Created 3053 | . 245 87 514 279 934 681 . . 313 Parts 146 | . 14 4 34 13 43 27 . . 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Combat Hostiles Destroyed 51 | . 6 2 7 7 13 11 . . 5 Guns 36 | . 5 1 7 7 5 9 . . 2 Cannons 9 | . . . . . 6 . . . 3 AOE 3 | . 1 1 . . . 1 . . . Classes Destroyed 10 | . 1 2 3 2 1 . . . 1 Worker 6 | . . 1 4 1 . . . . . Builder 2 | . . . 1 . 1 . . . . Recycler 3 | . . . . . 2 1 . . . Watcher 3 | . . . 2 . 1 . . . . Swarmer 10 | . . . . 3 3 3 . . 1 Grunt 22 | . 6 1 2 1 3 6 . . 3 Brawler 1 | . . . . . . . . . 1 Sentry 13 | . . 1 3 2 6 1 . . . Hunter 3 | . . . 2 . 1 . . . . Programmer 2 | . . . . 1 . 1 . . . Thug 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 3 2 5 5 4 3 . . 2 Combat Bots Only 4 | . 3 1 2 4 3 3 . . 2 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 1 . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Damage Taken 7112 | . 487 492 558 959 1168 863 . . 2585 Core 1336 | . 32 105 101 176 72 138 . . 712 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 87 73 81 . 64 . . . . Volleys Fired 204 | . 23 17 31 20 43 33 . . 37 Largest 3 | . 2 2 3 3 3 3 . . 3 Hottest 168 | . 80 75 168 148 153 165 . . 150 Shots Fired 526 | . 45 34 92 60 127 99 . . 69 Gun 432 | . 45 31 92 58 65 99 . . 42 Cannon 91 | . . . . 2 62 . . . 27 Launcher 3 | . . 3 . . . . . . . Special . | . . . . . . . . . . Kinetic 204 | . 38 16 14 28 11 55 . . 42 Thermal 228 | . . 8 78 25 79 11 . . 27 Explosive 3 | . . 3 . . . . . . . Electromagnetic 91 | . 7 7 . 7 37 33 . . . Robot Hit Streak 24 | . 13 13 15 9 24 13 . . 6 Robot Miss Streak 7 | . 2 1 3 2 3 5 . . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 353 | . 34 29 62 39 98 62 . . 29 Core Hits 125 | . 9 6 24 17 26 30 . . 13 Critical Hits 7 | . . . . . 5 2 . . . Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed 5 | . . . . . 4 1 . . . Melee Attacks 11 | . . 4 . . 4 3 . . . Impact . | . . . . . . . . . . Slashing 11 | . . 4 . . 4 3 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6731 | . 402 401 989 729 1872 1444 . . 894 Guns 4475 | . 358 284 985 472 887 1061 . . 428 Cannons 1443 | . . . . 47 930 . . . 466 Explosions 809 | . 44 117 . 210 55 383 . . . Melee . | . . . . . . . . . . Ramming 4 | . . . 4 . . . . . . Kinetic 1837 | . 318 125 159 299 129 379 . . 428 Thermal 3538 | . 44 66 826 406 1217 513 . . 466 Explosive 117 | . . 117 . . . . . . . Electromagnetic 1235 | . 40 93 . 24 526 552 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 1 1 3 2 2 2 Average Corruption 1 | . . . . 1 1 2 2 2 2 Corruption Purged 1 | . . . . . . 1 . . . Effects 25 | . . . . . 8 7 1 2 7 Message Errors 5 | . . . . . 2 1 . . 2 Matter Fused 3 | . . . . . . 3 . . . Heat Flow Errors 4 | . . . . . . 1 . 1 2 Energy Discharges 6 | . . . . . 3 . 1 1 1 Data Loss (minor) 3 | . . . . . 1 1 . . 1 Targeting Errors 3 | . . . . . 1 1 . . 1 Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 361 | . 66 8 . 158 2 127 . . . Projectiles 2 | . . . . . 2 . . . . Explosions 359 | . 66 8 . 158 . 127 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 645 | . 149 51 2 319 57 67 . . . Shots 10 | . 2 3 . 3 1 1 . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1692 | . 42 . 348 195 32 658 . 202 1692 Average Temperature 306 | . 17 . 82 85 11 229 . 114 792 Received Heat Transfer 1989 | . 162 177 99 69 372 264 . . 846 Effects 75 | . . . 1 . . 20 . . 54 Shutdowns 15 | . . . . . . 3 . . 12 Energy Bleed 15 | . . . 1 . . 2 . . 12 Interference 6 | . . . . . . . . . 6 Matter Decay 8 | . . . . . . 4 . . 4 Short Circuit 10 | . . . . . . 5 . . 5 Damage (minor) 4 | . . . . . . 1 . . 3 Damage (major) 12 | . . . . . . 4 . . 8 Damage (core) 5 | . . . . . . 1 . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . 1 1 . . . Parts Fried 5 | . . . . . 2 3 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 13 | . . 1 7 1 3 1 . . . Heat Transferred 5695 | . 50 150 1813 557 2061 472 . . 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Peak Influence 685 | . 185 140 148 264 521 352 100 112 685 Initial 170 | . . . . 63 102 170 100 70 78 Average 177 | . 73 55 49 181 297 238 100 84 385 Maximum Alert Level 2 | . . . . 1 2 1 . . 2 Low Security (%) 62 | 100 100 100 100 66 30 18 100 100 27 Level 1 28 | . . . . 33 41 81 . . 18 Level 2 9 | . . . . . 28 . . . 53 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 1 1 2 . 3 . 1 . Investigation 3 | . 2 . 1 . . . . . . Extermination 3 | . . . . 1 . 1 . 1 . Reinforcement 4 | . . 1 . 1 . 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Distress Signals 7 | . . 2 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 9 9 12 11 19 22 . 1 25 Peak Tracking Total 6 | . 3 4 3 4 5 4 . 1 6 Tactical Retreats 12 | . 1 6 . 1 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Traps Triggered 10 | . 3 1 1 . . 4 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Machines Disabled 21 | . 2 2 . 5 4 6 . . 2 Max in Single Turn 4 | . 2 2 . 4 1 4 . . 1 Garrison Access 1 | . . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Machines Accessed 20 | . 2 3 4 3 5 2 . 1 . Terminals 14 | . 1 3 3 3 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 40 | . 4 6 8 6 10 5 . 1 . Successful 23 | . 1 4 4 4 7 2 . 1 . Failed 17 | . 3 2 4 2 3 3 . . . Catastrophic 4 | . 2 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . 1 . 2 1 2 . . . Terminals 28 | . 2 6 6 6 6 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 2 . 3 . . . . Recycling Units 5 | . 2 . . . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Terminal Hacks 14 | . . 4 2 3 5 . . . . Record 7 | . . 1 2 1 3 . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Maintenance Status 1 | . . 1 . . . . . . . Zone Layout 3 | . . 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . . . Scan Component 2 | . . . 1 . 1 . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Components 2 | . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 3 3 3 4 2 . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Total Allies 21 | . . . . . . . 21 . . Largest Group 21 | . . . . . . . 21 14 13 Highest-Rated Group 816 | . . . . . . . 816 520 474 Highest-Rated Ally 50 | . . . . . . . 50 50 50 Total Orders . | . . . . . . . . . . Ally Attacks 111 | . . . . . . . . 5 106 Total Damage 2275 | . . . . . . . . 62 2213 Kills 16 | . . . . . . . . 1 15 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Turns Passed 5321 | 5 474 803 635 664 824 1049 142 252 473 Spaces Moved 3035 | 3 308 437 322 529 464 543 81 143 205 Core 6 | . . . . . . . . . 6 Treads 11 | . . . . . . 11 . . . Legs 1582 | . 129 437 208 . . 385 81 143 199 Wheels 1436 | 3 179 . 114 529 464 147 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 80 | 80 80 120 100 100 96 100 150 150 150 Average Speed 128 | 80 111 149 132 101 103 141 166 170 157 Slowest Speed 500 | 80 150 180 180 110 110 240 180 180 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 2 48 37 27 16 55 15 72 5 40 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . 4 . . . 3 . . . Terrain Destroyed 127 | . 27 17 2 24 20 37 . . . Melee 7 | . . 4 . . . 3 . . . Projectile 14 | . . . 2 . 12 . . . . AOE 106 | . 27 13 . 24 8 34 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Was Fac Gar Total 4047 | 4 397 549 464 613 716 759 92 152 301 Wait 500 | . 33 53 75 33 132 123 . 3 48 Move 3027 | 2 307 436 321 528 463 543 80 142 205 Hop . | . . . . . . . . . . Pick Up 85 | . 14 10 13 11 20 14 . . 3 Fast Attach 37 | . 3 7 4 2 5 9 2 3 2 Attach 42 | . 4 5 6 7 9 9 1 . 1 Detach 20 | . . 3 1 2 3 5 5 1 . Swap 32 | 2 4 4 1 1 12 6 . . 2 Drop 87 | . 9 10 11 8 25 14 4 3 3 Fire 204 | . 23 17 31 20 43 33 . . 37 Melee 11 | . . 4 . . 4 3 . . . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Lost 3 parts (1n2w) 197 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x2 1232 | -9/Materials | Discovered new exit (range 4) 1283 | -9/Materials | Entered another Materials area 1283 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1477 | -8/Materials | Repaired Ion Engine 1593 | -8/Materials | Build established: Tank 1889 | -8/Materials | Discovered new exit (range 9) 1918 | -8/Materials | Entered Factory 1918 | -7/Factory | Evolved 2 slots: Utility x2 2562 | -7/Factory | Discovered new exit (range 6) 2582 | -7/Factory | Entered Storage 3109 | -7/Storage | Found Prototype Launcher 3112 | -7/Storage | Identified Rocket Array 3388 | -7/Storage | Discovered new exit (range 16) 3406 | -7/Storage | Entered Factory 3406 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3938 | -6/Factory | Build established: Scavenger-Tank 4113 | -6/Factory | Found Prototype Device 4113 | -6/Factory | Identified Exp. Sensor Array 4124 | -6/Factory | Found Exp. Sensor Array 4455 | -6/Factory | Sucked down chute 4455 | -6/Factory | Entered Waste 4456 | -6/Waste | Met a frightened Derelict 4456 | -6/Waste | Joined by Warlord forces that had cleared the area 4516 | -6/Waste | Found Damper Plating 4575 | -6/Waste | Discovered new exit (range 13) 4597 | -6/Waste | Entered Factory 4597 | -6/Factory | Accompanied by 14 allies 4847 | -6/Factory | Identified exit to Garrison 4849 | -6/Factory | Entered Garrison 4849 | -6/Garrison | Accompanied by 13 allies 4981 | -6/Garrison | Garrison Relay disabled 5176 | -6/Garrison | Triggered checkpoint 5188 | -6/Garrison | Triggered checkpoint 5232 | -6/Garrison | Triggered checkpoint 5282 | -6/Garrison | Core integrity fell below 50% 5298 | -6/Garrison | Core integrity fell below 20% 5322 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05292_ Power failure, Lgt. Fission Core shutdown. 05295_ Hrd. Medium Armor Plating destroyed. 05296_ Phase Cannon destroyed. 05297_ Overheating: Energy bleed (-40). 05298_ Hvy. Machine Gun destroyed. 05299_ Acquired 72 matter. 05300_ Power failure, Lgt. Fission Core shutdown. 05304_ Acquired 59 matter. 05309_ Overheating: Broken Hvy. Machine Gun damaged (-15). 05309_ Broken Carbon-fiber Leg destroyed. 05310_ Power failure, Lgt. Fission Core shutdown. 05311_ Overheating: Energy bleed (-38). 05311_ Broken Hvy. Machine Gun destroyed. 05312_ Overheating: Energy bleed (-17). 05313_ Lgt. Fission Core destroyed. 05315_ Broken Flexi-carbon Leg destroyed. 05317_ Overheating: Broken Adv. Heat Sink damaged (-11). 05317_ Overheating: Lrg. Storage Unit damaged (-163). 05319_ Overheating: Energy bleed (-23). 05319_ :%YRRQCRCHI7PXZ:5D:P 5KNC7ZR Map ----- +----------------------------------------------------+ | ?######???# #"#??????????????????????????????????? | | ??????????# ###??????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ????????### #????????????????????????????????????? | | ????##??# #????????????????????????????????????? | | ????#!??# #????????????????????????????????????? | | ????#=??# #????????????????????????????????????? | | ????#=??###%####?????????????????????????????????? | | ????#%#??# =## #?????????????????????????????????? | | ????#[####==%#!#####?????????????????????????????? | | #####=*! *%=%]%=%=#?????????????????????????????? | | =[=### =#![### #?????????????????????????????? | | / #?# # ##?????????????????????????????????? | | ##### #?#######?????????????????????????????????? | | #??# #?????????????????????????????????????????? | | #### #?????????????????????????????????????????? | | /= +?????????????????????????????????????????? | | #####%!#?????????????????????????????????????????? | | ????#* #?????????????######??????????????????????? | | ????# #?????????????#%[*[#??????????????????????? | | ????# #???#????######=%% ############ ?????????? | | ##### #####"#### * *[ ????????? | | # [%[ !%*=%= ????????? | | ##### =[%%* @ ????????? | | ????#############!%=##!% ## ####??????????????? | | ??????????????###%!%## *% ## #?????????????????? | | ??????????????# %** g #???????????????? | | ??????????????# % !*g! #???????????????? | | ??????????????# [ !%= #???????????????? | | ??????????????# #???????????????? | | ??????????????### ## ## ###???????????????? | | ????????????????# ## #? #?????????????????? | | ??????????????? ? ????????????????? | | ?????????????? ??????????????? | | ?????????????#### ####??????????????? | | ????????????????## ## ## ##?????????????????? | | ?????????????????# ## #? #??????????????????? | | ?????????????????# ?######?? #??????????????????? | | ?????????????????# ????????? #??????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1425 Resistance: EM 90 Utility Shielding 33 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed HelicalCryofiberInterrupter Manual? 0 Play Time 01:25:16 Cumulative 17.8 hours Start 2022.01.04 @ 15:33:02 End 2022.01.04 @ 20:40:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 15 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b2c2f1a-2063-4f0f-a897-bcf86174caec