Cogmind - Beta 10.1 --- EXPLORER MODE // 2021.10.29 @ 15:44:42

Player: Ilyas

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (61)      305
Value Destroyed (1877)     1877
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-165)               -165
              TOTAL SCORE: 5857

 Bonus
-------
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (80)
Location                   -6/Factory

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (5) ---
  Combat Airjet
>        --- UTILITY (5) ------
         Hacking Suite
>        --- WEAPON (4) -------
         Phase Cannon
>        --- INVENTORY (4) ----
             (None)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Neutrino Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
        Armored Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
      Makeshift Transmission Jammer
                Propulsion Shielding
         Medium Reactive Plating
>               --- WEAPON -----------
          Heavy Ion Cannon
          Heavy Plasma Cannon
         Cooled Plasma Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
       Improved Cooling System
         Medium Storage Unit
          Heavy Mace
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Makeshift Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Slots Evolved              9    | .   1   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   1   .   .   .   .   1   .   .   1   
  Utility                  3    | .   .   .   1   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   
Parts Attached             80   | 8   1   4   2   6   10  13  10  10  16  
  Power                    10   | 1   .   1   .   2   .   1   2   2   1   
    Engine                 4    | 1   .   .   .   2   .   1   .   .   .   
    Core                   6    | .   .   1   .   .   .   .   2   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   .   .   .   2   1   2   3   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   1   .   .   .   2   1   2   3   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 3   .   2   2   .   5   7   4   4   5   
    Device                 21   | 1   .   2   1   .   4   4   2   3   4   
    Storage                4    | .   .   .   1   .   1   2   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             5    | 2   .   .   .   .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   1   .   4   3   4   2   1   6   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   4   
    Ballistic Gun          5    | 2   .   .   .   2   .   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   .   
    Launcher               7    | .   .   1   .   1   3   1   1   .   .   
    Special Weapon         2    | .   .   .   .   1   .   1   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   .   1   
Parts Lost                 38   | .   .   .   .   .   .   8   6   1   23  
  Power                    5    | .   .   .   .   .   .   1   1   .   3   
  Propulsion               11   | .   .   .   .   .   .   2   2   .   7   
  Utility                  12   | .   .   .   .   .   .   2   3   1   6   
  Weapon                   10   | .   .   .   .   .   .   3   .   .   7   
  Highest Loss Streak      7    | .   .   .   .   .   .   7   2   1   5   
Average Slot Usage (%)     82   | .   94  93  76  84  88  91  73  92  55  
  Engine                   4    | .   12  2   .   5   8   11  7   .   .   
  Core                     8    | .   .   9   10  10  8   2   5   13  6   
  Leg                      24   | .   31  37  30  30  25  27  14  21  16  
  Device                   13   | .   12  12  13  10  14  22  16  14  8   
  Storage                  6    | .   .   .   2   10  7   7   7   7   3   
  Protection               5    | .   12  5   .   .   .   .   6   13  4   
  Ballistic Gun            7    | .   25  24  10  9   6   .   .   6   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   2   7   7   2   
  Launcher                 6    | .   .   .   10  6   16  15  4   7   .   
Naked Turns                12   | .   .   .   .   .   .   .   .   .   12  
Heaviest Build             111  | 9   9   18  26  33  42  77  73  102 111 
  Greatest Support         77   | 20  30  30  30  30  35  48  40  52  77  
  Greatest Overweight (x)  5    | .   .   .   .   1   1   2   4   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 16   | 4   4   4   8   8   8   16  12  12  12  
  Average Capacity         9    | 4   4   4   5   8   7   11  12  12  8   
  Most Carried             9    | 3   4   4   4   6   8   5   9   6   5   
  Average Carried          3    | .   2   3   3   3   4   3   5   3   2   
  Final Capacity           12   | 4   4   4   8   8   8   12  12  12  4   
  Final Carried            7    | 3   3   4   3   5   4   2   7   3   .   

 Class Distribution 
--------------------
 53% | Hacker-Mutant
 16% | Derelict-Mutant
 12% | Scavenger-Mutant
  6% | Hacker-Skirmisher
  6% | Hacker-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
     Hacker-Gunner | -8/Materials
 Hacker-Skirmisher | -7/Factory
     Hacker-Mutant | -7/Lower Caves
  Scavenger-Mutant | -7/Lower Caves
     Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Matter Collected           2055 | 250 49  140 11  280 102 165 387 341 330 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1843 | 49  118 220 .   79  140 64  113 229 831 
  Parts                    123  | 3   11  20  .   18  11  .   9   9   42  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       10   | .   .   .   .   .   .   .   .   10  .   
  Retrieved Matter         21   | .   .   .   .   .   .   .   .   21  .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  39   | 1   2   5   .   .   4   2   8   6   11  
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   
  Guns                     9    | 1   2   4   .   .   .   .   .   1   1   
  Cannons                  16   | .   .   .   .   .   .   1   5   3   7   
  AOE                      11   | .   .   1   .   .   4   1   3   2   .   
Classes Destroyed          13   | 1   1   3   .   1   1   1   1   1   3   
  Worker                   5    | .   .   .   .   2   .   .   .   .   3   
  Builder                  8    | .   .   2   .   3   2   .   .   .   1   
  Tunneler                 3    | .   .   1   .   1   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   .   .   .   .   .   .   3   
  Swarmer                  11   | .   .   2   .   .   .   .   5   .   4   
  Grunt                    18   | 1   2   3   .   .   3   .   2   4   3   
  Brawler                  2    | .   .   .   .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   1   1   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   2   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           4    | 1   3   2   .   1   4   1   3   3   4   
  Combat Bots Only         4    | 1   2   2   .   .   4   1   3   3   3   
Max Kills in Single Turn   3    | 1   1   2   .   1   3   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   3   1   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               4398 | 20   32   152  17   59   114  882  429  186  2507 
  Core                     1062 | .    10   6    .    10   18   139  28   .    851  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    93   .    97   96   .    .    76   .    
Volleys Fired              168  | 3    7    15   .    56   9    11   14   19   34   
  Largest                  4    | 2    2    2    .    2    3    3    2    2    4    
  Hottest                  242  | 40   40   40   .    120  99   117  87   71   242  
Shots Fired                277  | 6    14   30   .    63   17   22   18   25   82   
  Gun                      124  | 6    14   30   .    44   6    .    .    15   9    
  Cannon                   94   | .    .    .    .    .    .    7    14   6    67   
  Launcher                 45   | .    .    .    .    8    11   12   4    4    6    
  Special                  14   | .    .    .    .    11   .    3    .    .    .    
  Kinetic                  172  | 6    14   30   .    44   6    7    14   21   30   
  Thermal                  60   | .    .    .    .    11   .    3    .    .    46   
  Explosive                45   | .    .    .    .    8    11   12   4    4    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32   | 3    9    15   .    20   15   32   14   15   16   
  Robot Miss Streak        3    | 1    1    1    .    3    .    .    1    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           203  | 4    11   24   .    36   13   17   15   20   63   
  Core Hits                122  | 2    5    11   .    20   13   16   13   14   28   
  Critical Hits            7    | .    .    2    .    .    .    1    1    1    2    
  Critical Kills           3    | .    .    1    .    .    .    .    .    1    1    
  Critical Parts Destroyed 4    | .    .    1    .    .    .    1    1    .    1    
Melee Attacks              11   | .    .    .    .    .    .    .    .    .    11   
  Impact                   4    | .    .    .    .    .    .    .    .    .    4    
  Slashing                 7    | .    .    .    .    .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5561 | 52   139  303  .    561  354  571  823  605  2153 
  Guns                     1107 | 52   139  303  .    276  58   .    .    179  100  
  Cannons                  1857 | .    .    .    .    .    .    192  335  132  1198 
  Explosions               1948 | .    .    .    .    261  296  379  488  294  230  
  Melee                    624  | .    .    .    .    .    .    .    .    .    624  
  Ramming                  1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  2030 | 52   139  303  .    276  58   192  335  311  364  
  Thermal                  958  | .    .    .    .    24   .    .    .    .    934  
  Explosive                1948 | .    .    .    .    261  296  379  488  294  230  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   265  | .    .    .    .    .    .    .    .    .    265  
  Slashing                 359  | .    .    .    .    .    .    .    .    .    359  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    1    .    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    2    5    .    
    Message Errors         5    | .    .    .    .    .    .    .    1    4    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            238  | .    .    .    .    3    6    .    68   .    161  
  Projectiles              51   | .    .    .    .    .    .    .    5    .    46   
  Explosions               87   | .    .    .    .    3    6    .    63   .    15   
  Melee                    100  | .    .    .    .    .    .    .    .    .    100  
Knockbacks                 4    | .    .    .    .    .    .    2    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    1    2    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      54   | .    .    .    .    20   .    .    .    .    34   
  Shots                    3    | .    .    .    .    1    .    .    .    .    2    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        712  | .    2    9    .    154  33   74   .    154  712  
  Average Temperature      135  | .    2    4    .    55   18   33   .    75   198  
  Received Heat Transfer   1800 | 18   27   114  9    .    81   117  180  117  1137 
  Effects                  19   | .    .    .    .    .    .    .    .    .    19   
    Shutdowns              6    | .    .    .    .    .    .    .    .    .    6    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    2    
    Interference           6    | .    .    .    .    .    .    .    .    .    6    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         1407 | .    .    .    .    50   .    .    .    .    1357 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Peak Influence             317  | 20  81  137 16  15  144 193 .   .   317 
  Initial                  47   | .   9   22  1   4   1   47  .   .   24  
  Average                  46   | 4   38  56  13  5   23  67  .   .   97  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 100 100 100 100 .   .   72  
  Level 1                  5    | .   .   .   .   .   .   .   .   .   27  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   2   7   .   .   5   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   1   
  Reinforcement            4    | .   .   .   .   .   1   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   3   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   4   
Times Spotted              81   | 1   3   9   2   .   9   15  10  6   26  
  Peak Tracking Total      7    | 1   2   2   1   .   4   7   3   3   7   
  Tactical Retreats        7    | .   .   1   .   .   .   .   2   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Machines Disabled          5    | .   .   .   .   .   2   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Machines Accessed          6    | .   1   1   1   .   1   2   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                12   | .   1   1   2   .   6   2   .   .   .   
  Successful               12   | .   1   1   2   .   6   2   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   6   .   .   .   .   
  Recycling Units          3    | .   .   .   2   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   .   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   .   .   1   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   1   .   1   2   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   .   .   
  Time                     78   | .   .   .   .   .   78  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   4   2   1   7   2   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   1   2   .   
Drone Launches             18   | .   .   6   10  .   .   2   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   2   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               6100 | 109  134  763  108  1145 317  570  973  1145 836  
Spaces Moved               3681 | 81   86   559  81   717  168  344  505  619  521  
  Core                     120  | 22   .    .    .    .    .    .    .    .    98   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3406 | 59   86   559  81   717  168  344  505  619  268  
  Wheels                   65   | .    .    .    .    .    .    .    .    .    65   
  Hover                    90   | .    .    .    .    .    .    .    .    .    90   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  153  152  50   
  Average Speed            142  | 100  120  120  120  128  149  139  180  175  124  
  Slowest Speed            300  | 120  120  120  120  150  150  180  250  215  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 8    22   75   17   78   25   6    63   60   17   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    .    .    
  Known Exits Taken        9    | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    .    .    5    3    .    
Spaces Dug                 27   | .    .    .    .    27   .    .    .    .    .    
Terrain Destroyed          334  | .    .    .    .    84   29   71   61   52   37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               23   | .    .    .    .    10   .    .    2    .    11   
  AOE                      311  | .    .    .    .    74   29   71   59   52   26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac 
Total                      4253 | 102 103 623 93  856 221 416 549 662 628 
  Wait                     194  | .   7   32  8   56  24  38  6   2   21  
  Move                     3672 | 80  85  558 80  716 167 343 504 618 521 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  65   | 10  2   6   1   4   5   5   15  4   13  
  Fast Attach              6    | .   .   2   .   .   3   1   .   .   .   
  Attach                   71   | 8   1   1   2   6   7   10  10  10  16  
  Detach                   20   | 1   .   .   1   4   5   3   .   4   2   
  Swap                     3    | .   .   1   .   .   .   2   .   .   .   
  Drop                     24   | .   1   8   1   1   1   3   .   5   4   
  Fire                     168  | 3   7   15  .   56  9   11  14  19  34  
  Melee                    11   | .   .   .   .   .   .   .   .   .   11  
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   .   5   
  Rewire                   13   | .   .   .   .   13  .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / Low)

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   74 | -11/Scrapyard  | Identified exit to Materials
   74 | -11/Scrapyard  | Discovered exit to Materials (range 8)
  110 | -11/Scrapyard  | Entered Materials
  110 | -10/Materials  | Evolved 1 slot: Propulsion x1
  203 | -10/Materials  | Identified exit to Mines
  203 | -10/Materials  | Discovered exit to Mines (range 11)
  244 | -10/Materials  | Entered Mines
  314 | -10/Mines      | Build established: Hacker-Mutant
  580 | -10/Mines      | Found the Drone Emporium
  607 | -10/Mines      | Found Prototype Device
  609 | -10/Mines      | Identified Bomb Drone Bay
  969 | -10/Mines      | Identified exit to Materials
  969 | -10/Mines      | Discovered exit to Materials (range 8)
  982 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1007 | -10/Mines      | Entered Materials
 1007 | -9/Materials   | Accompanied by 2 allies
 1007 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
 1094 | -9/Materials   | Identified exit to Mines
 1094 | -9/Materials   | Discovered exit to Mines (range 15)
 1115 | -9/Materials   | Entered Mines
 1115 | -9/Mines       | Accompanied by 10 allies
 1118 | -9/Mines       | Assembled infested the area
 1155 | -9/Mines       | Met 8R-AWN
 1853 | -9/Mines       | Learned location of Zion (-7)
 1884 | -9/Mines       | Identified exit to Materials
 1884 | -9/Mines       | Discovered exit to Materials (range 5)
 1908 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
 2232 | -9/Mines       | Discovered exit to Materials (range 10)
 2236 | -9/Mines       | Learned location of Storage (-7)
 2260 | -9/Mines       | Entered Materials
 2260 | -8/Materials   | Accompanied by 9 allies
 2260 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2506 | -8/Materials   | Repaired Aluminum Leg
 2506 | -8/Materials   | Repaired Med. Storage Unit
 2532 | -8/Materials   | Repaired Assault Rifle?
 2551 | -8/Materials   | Identified exit to Factory
 2551 | -8/Materials   | Discovered exit to Factory (range 14)
 2577 | -8/Materials   | Entered Factory
 2577 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2652 | -7/Factory     | Build established: Hacker-Gunner
 2827 | -7/Factory     | Identified exit to Lower Caves
 2827 | -7/Factory     | Discovered exit to Lower Caves (range 3)
 2899 | -7/Factory     | Identified exit to Garrison
 3000 | -7/Factory     | Build established: Hacker-Skirmisher
 3136 | -7/Factory     | Lost 7 parts (1p1n2u3w)
 3147 | -7/Factory     | Entered Lower Caves
 3231 | -7/Lower Caves | Encountered a Warlord checkpoint
 3367 | -7/Lower Caves | Build established: Hacker-Mutant
 3813 | -7/Lower Caves | Identified exit to Lower Caves
 3813 | -7/Lower Caves | Discovered exit to Lower Caves (range 8)
 3833 | -7/Lower Caves | Learned 4 Factory zone layouts
 3993 | -7/Lower Caves | Build established: Derelict-Mutant
 4120 | -7/Lower Caves | Entered another Lower Caves area
 4191 | -7/Lower Caves | Identified exit to Factory
 4191 | -7/Lower Caves | Discovered exit to Factory (range 8)
 4384 | -7/Lower Caves | Learned 8 Factory zone layouts
 4831 | -7/Lower Caves | Encountered a Warlord checkpoint
 4870 | -7/Lower Caves | Learned location of 1 exit from Factory
 4935 | -7/Lower Caves | Build established: Scavenger-Mutant
 5265 | -7/Lower Caves | Entered Factory
 5265 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 5266 | -6/Factory     | Identified exit to Lower Caves
 5267 | -6/Factory     | Identified exit to Factory
 5618 | -6/Factory     | Lost 3 parts (2u1w)
 5710 | -6/Factory     | Lost 5 parts (2n1u2w)
 5792 | -6/Factory     | Lost 5 parts (2p2n1w)
 5838 | -6/Factory     | Lost 3 parts (1n2u)
 5851 | -6/Factory     | Found Launcher Loader
 5869 | -6/Factory     | Core integrity fell below 50%
 5946 | -6/Factory     | Lost 3 parts (2n1w)
 5971 | -6/Factory     | Core integrity fell below 20%
 6012 | -6/Factory     | Build established: Hacker-Mutant
 6101 | -6/Factory     | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
05947_ Lgt. Nuclear Core destroyed.
05947_ K-01 Serf cleans the Neutrino Reactor.
05947_ Slammed into K-01 Serf.
05947_ Launcher Loader permanently disabled.
05947_ Destabilizing: Short circuit.
05952_ K-01 Serf collects debris.
05958_ K-01 Serf cleans the Neutrino Reactor.
05968_ K-01 Serf collects debris. <x2>
06002_ Broken Launcher Loader destroyed.
06013_ Acquired Cmb. Airjet.
06016_ Dropped Med. Storage Unit.
06035_ K-01 Serf cleans the Terminal. <x2>
06043_ Triggered Shock Trap.
06043_ The floor emits a surge of raw power.
06058_ Acquired Phase Cannon.
06084_ U-05 Engineer lays Concrete.
06091_ G-67 Veteran destroyed.
06092_ K-01 Serf collects debris.
06099_ ALERT: Rogue bot located, Programmers report to Factory Zone 4V.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| "    #???????????#                       ????????? |
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|      #???????????#                       ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          28
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Additional Mass Support    9
Heat Shielding             100
Armor Coverage             225
Resistance: KI             65
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                50
Salvage Targeting          4
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Loot Pinata
Made in Tau Ceti IV
Oops
Part-time Mechanic
Release The Drones!
Remodeling
Risk Taker
Serviceable Loadout
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              FluxTiamatCore
  Manual?         0
Play Time         01:57:03
  Cumulative      2.0 hours
  Start           2021.10.28 @ 15:22:08
  End             2021.10.29 @ 15:44:42
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c549d3c1-2601-41ae-83ce-cf236d42f327