Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 19:39:11

Player: ZarZap

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (886)      886
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (86)                 86
              TOTAL SCORE: 3037

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      80

 Cogmind 
---------
Core Integrity             180/550
Matter                     109/300
Energy                     52/100
System Corruption          0%
Temperature                Danger (498)
Movement                   Core (650) Ox12
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
     Small Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
     Small Laser
           EM Pulse Cannon
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Deuterium Engine
           Nuclear Core
     Light Nuclear Core
           Cooling System
  Improved Signal Interpreter
           Field Recycling Unit (0)
           Particle Gun

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
      Improved Targeting Computer
>              --- WEAPON -----------
        Medium Laser
               Spread Laser
      Advanced Beam Cannon
>              --- INVENTORY --------
               Flight Unit
               Cooling System
               Field Recycling Unit
         Small Laser
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             34   | .   1   3   7   23  
  Power                    6    | .   .   1   .   5   
    Engine                 6    | .   .   1   .   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | .   .   2   2   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | .   .   2   2   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   1   .   2   4   
    Device                 2    | .   .   .   .   2   
    Storage                .    | .   .   .   .   .   
    Processor              3    | .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   .   .   3   10  
    Energy Gun             6    | .   .   .   1   5   
    Energy Cannon          4    | .   .   .   1   3   
    Ballistic Gun          3    | .   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 13   | .   .   .   1   12  
  Power                    2    | .   .   .   1   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      7    | .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  100 96  87  
  Engine                   11   | .   14  14  8   8   
  Leg                      29   | .   28  28  33  30  
  Storage                  12   | .   14  14  11  9   
  Processor                11   | .   10  14  11  5   
  Energy Gun               23   | .   28  28  16  18  
  Energy Cannon            2    | .   .   .   5   4   
  Ballistic Gun            2    | .   .   .   10  1   
Peak Build Rating          26   | 6   8   13  18  26  
  Average Rating           13   | 6   7   9   16  19  
  On Entrance              9    | 6   6   8   13  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 14  14  14  16  43  
  Greatest Support         48   | 20  20  30  40  48  
  Greatest Overweight (x)  3    | .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         8    | 8   8   8   8   8   
  Most Carried             8    | 5   4   8   8   8   
  Average Carried          6    | 3   3   6   6   5   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 2   4   8   7   7   

 Class Distribution 
--------------------
 38% | Mutant
 22% | Scavenger-Mutant
 18% | Scavenger-Skirmisher
  7% | Tank
  7% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
                 Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           539  | 170 10  60  72  227 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1130 | .   10  141 306 673 
  Parts                    73   | .   2   12  20  39  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  32   | .   .   6   9   17  
  Guns                     27   | .   .   6   6   15  
  Cannons                  4    | .   .   .   3   1   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          6    | .   1   2   1   2   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   .   2   .   
  Swarmer                  17   | .   .   4   5   8   
  Grunt                    9    | .   .   2   2   5   
  Sentry                   6    | .   .   .   2   4   
Best Kill Streak           5    | .   1   3   3   5   
  Combat Bots Only         5    | .   .   3   3   5   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        239  | .    .    34   47   158  
  Missed                   54   | .    .    2    10   42   
Damage Taken               2530 | .    .    333  385  1812 
  Core                     533  | .    .    67   96   370  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         83   | 100  .    73   76   .    
Volleys Fired              101  | .    2    16   26   57   
  Largest                  3    | .    2    2    3    3    
  Hottest                  168  | .    100  100  153  168  
Shots Fired                246  | .    4    32   76   134  
  Gun                      210  | .    4    32   61   113  
  Cannon                   36   | .    .    .    15   21   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  39   | .    .    .    26   13   
  Thermal                  198  | .    4    32   50   112  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    9    
  Robot Hit Streak         15   | .    1    7    6    15   
  Robot Miss Streak        9    | .    3    2    9    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    1    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           151  | .    1    20   36   94   
  Core Hits                69   | .    1    10   21   37   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    2    
    Burn                   3    | .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2248 | .    13   256  514  1465 
  Guns                     1710 | .    13   246  311  1140 
  Cannons                  480  | .    .    .    203  277  
  Explosions               47   | .    .    .    .    47   
  Melee                    .    | .    .    .    .    .    
  Ramming                  11   | .    .    10   .    1    
  Kinetic                  264  | .    .    .    99   165  
  Thermal                  1881 | .    13   246  415  1207 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          92   | .    .    .    .    92   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1    | .    .    .    1    .    
  Projectiles              1    | .    .    .    1    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      34   | .    .    .    .    34   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             4    | .    .    3    .    1    
  Kicked                   4    | .    .    3    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        734  | .    60   294  493  734  
  Average Temperature      179  | .    31   115  146  232  
  Received Heat Transfer   870  | .    .    126  60   684  
  Effects                  38   | .    .    .    3    35   
    Shutdowns              5    | .    .    .    1    4    
    Energy Bleed           4    | .    .    .    1    3    
    Interference           5    | .    .    .    .    5    
    Matter Decay           5    | .    .    .    .    5    
    Short Circuit          9    | .    .    .    1    8    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         6    | .    .    .    .    6    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             15   | .    .    1    3    11   
  Heat Transferred         4504 | .    37   814  850  2803 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             456  | .   22  128 366 456 
  Initial                  69   | .   .   8   .   69  
  Average                  115  | .   19  54  160 229 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         75   | 100 100 100 58  33  
  Level 1                  23   | .   .   .   41  61  
  Level 2                  .    | .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   1   8   18  26  
  Peak Tracking Total      8    | .   1   2   5   8   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          4    | .   .   .   3   1   
  Terminals                3    | .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   .   .   4   1   
  Successful               3    | .   .   .   2   1   
  Failed                   2    | .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   2   1   
  Record                   1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   .   
  Highest-Rated Group      40   | .   .   40  24  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               21   | .   .   12  9   .   
  Total Damage             223  | .   .   161 62  .   
  Kills                    4    | .   .   2   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1914 | 3   143 901 446 421 
Spaces Moved               1239 | 1   112 683 298 145 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1239 | 1   112 683 298 145 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 120 
  Average Speed            120  | 120 120 120 120 123 
  Slowest Speed            330  | 120 120 120 120 330 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 1   27  88  28  20  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      3    | .   .   .   .   3   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1449 | 4   116 731 333 265 
  Wait                     48   | .   .   22  .   26  
  Move                     1235 | .   111 682 297 145 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | .   2   3   1   9   
  Fast Attach              8    | .   1   .   .   7   
  Attach                   10   | .   .   .   2   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     16   | .   .   3   5   8   
  Drop                     12   | 4   .   2   2   4   
  Fire                     101  | .   2   16  26  57  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     4    | .   .   3   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 6)
  147 | -10/Materials | Entered Mines
  150 | -10/Mines     | Met a Derelict bent on vengeance
  156 | -10/Mines     | Discovered new exit (range 8)
  201 | -10/Mines     | Learned Materials security intel
  310 | -10/Mines     | Build established: Mutant
  429 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  778 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  792 | -10/Mines     | Found Prototype Device
  832 | -10/Mines     | Discovered new exit (range 9)
  936 | -10/Mines     | Learned Materials terminal intel
 1002 | -10/Mines     | Build established: Scavenger-Mutant
 1048 | -10/Mines     | Entered Materials
 1048 | -9/Materials  | Accompanied by 2 allies
 1048 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1050 | -9/Materials  | Loaded intel: 12 terminal locations
 1350 | -9/Materials  | Build established: Scavenger-Skirmisher
 1443 | -9/Materials  | Discovered new exit (range 13)
 1476 | -9/Materials  | Identified exit to Materials
 1494 | -9/Materials  | Entered another Materials area
 1494 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1494 | -8/Materials  | Identified Exp. Sensor Array
 1591 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 1817 | -8/Materials  | Lost 3 parts (1u2w)
 1904 | -8/Materials  | Core integrity fell below 50%
 1915 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  (-39).
01902_ S-10 Pest destroyed.
01902_ U-05 Engineer lays Concrete.
01903_ Overheating: Energy bleed (-13).
01903_ G-50 Soldier IFF system glitched.
01903_ G-47 Trooper destroyed.
01904_ Overheating: Core damaged (-99).
01905_ Deuterium Engine broken.
01905_ Overheating: Short circuit.
01905_ Critical hit (Burn: +37).
01908_ Acquired Lgt. Assault Rifle.
01910_ Deuterium Engine broken.
01910_ Overheating: Short circuit.
01911_ Overheating: System interference.
01911_ Lgt. Assault Rifle temporarily disabled.
01912_ Overheating: Energy bleed (-11).
01913_ Sml. Laser broken.
01913_ Overheating: Short circuit.
01914_ Imp. Aluminum Leg broken.
01914_ Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
| ????????????????????####+# ##   #????????          |
| ????????????????????#*     ##   #????????          |
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| ????????????????????????#    #! """ #????          |
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| ????????????????????????#    +  """ #????          |
| ????????????????????????#    #      #????          |
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| ????????????????????????#      +  !!    #          |
| ????????????????????????####   #  !!    #          |
| ????????????????????########   #  !     #          |
| ????????????????????#      #   #        #          |
| ????????????????????# """@%#[  +        #          |
| ????????????????????# """=]#%! #??      #          |
| ????????????????????# """==gu=[#??      #          |
| ????????????????????#    *=#g* #??? "T" #          |
| ????????????????????#  !   #=  #???     #          |
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| ????????????                   #??????##?          |
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| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvagingBlastNetwork
  Manual?         0
Play Time         00:17:41
  Cumulative      23.1 hours
  Start           2024.09.20 @ 19:23:15
  End             2024.09.20 @ 19:39:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           92
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          27
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 735f34a0-bf25-4b5c-a1c3-199fa7716cba