Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.22 @ 15:58:31 Player: Nah Bohdi Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2818) 2818 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 7153 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 435 Friendly Fire -112 Cogmind --------- Core Integrity 501/1000 Matter 14/300 Energy 160/160 System Corruption 4% Temperature Cool (9) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (9) ------ Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Core Shielding Layered Heavy Armor Plating Force Field Long-range Tractor Beam > --- WEAPON (3) ------- Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (15) --- Neutrino Core Micro Fission Core Advanced Cooling System Improved Weapon Cycler Improved Core Shielding Long-range Tractor Beam Proton Cannon Advanced Plasma Cannon Heavy Rocket Launcher CPS Tube (2) Makeshift Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Core Shielding Layered Heavy Armor Plating Force Field Long-range Tractor Beam > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Fission Core Micro Fission Core Micro Fission Core Armored Treads Advanced Cooling System Improved Weapon Cycler Improved Core Shielding Long-range Tractor Beam Proton Cannon Advanced Plasma Cannon Heavy Flak Cannon Heavy Rocket Launcher CPS Tube Makeshift Axe [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 11 | . 1 . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 7 | . . . . . 7 Weapon 1 | . 1 . . . . Parts Attached 102 | 6 8 21 14 3 50 Power 12 | . 1 1 4 . 6 Engine 3 | . 1 . 1 . 1 Core 9 | . . 1 3 . 5 Reactor . | . . . . . . Propulsion 14 | 2 2 2 2 1 5 Treads 14 | 2 2 2 2 1 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 3 2 2 1 16 Device 7 | . 1 . . . 6 Storage 3 | 2 1 . . . . Processor 8 | . 1 2 . . 5 Hackware . | . . . . . . Protection 8 | . . . 2 1 5 Artifact . | . . . . . . Weapon 50 | 2 2 16 6 1 23 Energy Gun 11 | . 1 6 3 . 1 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 10 | 2 1 3 1 1 2 Ballistic Cannon 9 | . . . 1 . 8 Launcher 4 | . . . . . 4 Special Weapon 8 | . . 7 . . 1 Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . . . 5 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . 1 1 . 6 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 2 | . . 1 1 . 2 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 92 99 99 100 82 Engine 2 | . 8 4 1 . . Core 8 | . . 7 10 12 7 Treads 22 | . 25 25 25 25 15 Device 2 | . 2 . . . 10 Storage 10 | . 12 12 12 12 5 Processor 6 | . 8 12 1 . 10 Protection 7 | . . . 10 12 13 Energy Gun 10 | . 9 7 15 17 4 Energy Cannon 1 | . . . 8 . 1 Ballistic Gun 12 | . 24 26 6 6 1 Ballistic Cannon 4 | . . . 5 12 4 Peak Build Rating 96 | 6 12 19 28 25 96 Average Rating 28 | 3 10 16 25 24 69 On Entrance 14 | . 6 12 19 25 25 Naked Turns . | . . . . . . Heaviest Build 98 | 14 31 35 47 44 98 Greatest Support 128 | 40 46 46 46 43 128 Greatest Overweight (x) 4 | 4 . . 1 1 2 Average Overweight (x) . | 3 . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 Average Capacity 14 | 9 13 15 15 15 15 Most Carried 15 | 9 15 15 15 15 15 Average Carried 13 | 7 12 14 14 14 12 Final Capacity 15 | 10 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 11 Class Distribution -------------------- 32% | Commander-Tank 26% | Hacker-Skirmisher 15% | Hacker-Mutant 8% | Hacker-Gunner 6% | Hacker-Tank 4% | Commander-Mutant 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Skirmisher | -10/Subcaves Commander-Tank | -7/Recycling Commander-Tank | -7/Scraptown Commander-Mutant | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 2687 | 446 160 555 284 40 1202 Remotely 576 | . . . . . 576 Salvage Created 3878 | 345 383 641 754 . 1755 Parts 210 | 33 32 37 30 . 78 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | 1 . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 48 | . 7 13 5 . 23 Melee 7 | . . . . . 7 Guns 24 | . 7 13 3 . 1 Cannons 9 | . . . 1 . 8 AOE 6 | . . . . . 6 Classes Destroyed 15 | 3 2 3 4 . 3 Worker 17 | 4 1 . . . 12 Builder 8 | . . . . . 8 Tunneler 9 | 9 . . . . . Hauler 1 | . . . . . 1 Recycler 4 | 1 . . . . 3 Turret 2 | . . 2 . . . Watcher 6 | . 3 . . . 3 Swarmer 4 | . . 4 . . . Grunt 14 | . 7 1 . . 6 Brawler 2 | . . . 1 . 1 Protector 1 | . . . 1 . . Sentry 8 | . . . 2 . 6 Hunter 4 | . . . . . 4 Programmer 8 | . . . 1 . 7 Subdweller 8 | . . 8 . . . Best Kill Streak 9 | 3 4 4 2 . 9 Combat Bots Only 5 | . 2 4 2 . 5 Max Kills in Single Turn 4 | 1 2 2 1 . 4 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 468 | . 25 88 73 . 282 Missed 111 | . 5 28 21 . 57 Damage Taken 4001 | . 195 630 304 . 2872 Core 672 | . 29 85 59 . 499 Absorbed by Shields 508 | . . . . . 508 Redirected to Shielding 45 | . . . . . 45 Ignored by Resistances 2424 | . 123 316 205 . 1780 Regen/Repaired (Parts) 60 | . 60 . . . . Core Remaining (%) 65 | 100 . . . 30 . Volleys Fired 287 | 31 15 159 21 . 61 Largest 3 | 2 3 3 3 . 3 Hottest 204 | 40 80 123 204 . 199 Shots Fired 549 | 62 45 250 62 . 130 Gun 313 | 62 45 141 39 . 26 Cannon 114 | . . . 23 . 91 Launcher 13 | . . . . . 13 Special 109 | . . 109 . . . Kinetic 300 | 62 30 103 23 . 82 Thermal 215 | . . 145 39 . 31 Explosive 13 | . . . . . 13 Electromagnetic 21 | . 15 2 . . 4 Robot Hit Streak 70 | 18 26 70 68 . 30 Robot Miss Streak 4 | 2 1 1 2 . 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 358 | 39 34 103 37 . 145 Core Hits 285 | 15 19 32 41 . 178 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 8 | . . 2 . . 6 Burn 1 | . . 1 . . . Destroy 1 | . . 1 . . . Corrupt 1 | . . . . . 1 Sever 5 | . . . . . 5 Melee Attacks 44 | . . . . . 44 Impact . | . . . . . . Slashing 44 | . . . . . 44 Piercing . | . . . . . . Sneak Attacks 8 | . . . . . 8 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9120 | 487 459 1396 944 . 5834 Guns 3671 | 487 443 1396 745 . 600 Cannons 2165 | . . . 199 . 1966 Explosions 1385 | . . . . . 1385 Melee 1867 | . . . . . 1867 Ramming 32 | . 16 . . . 16 Kinetic 3868 | 487 304 994 328 . 1755 Thermal 1810 | . . 402 616 . 792 Explosive 1197 | . . . . . 1197 Electromagnetic 346 | . 139 . . . 207 Impact . | . . . . . . Slashing 1867 | . . . . . 1867 Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . . 19 Message Errors 4 | . . . . . 4 Matter Fused 2 | . . . . . 2 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 4 | . . . . . 4 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 152 | . . . . . 152 Projectiles 5 | . . . . . 5 Explosions 19 | . . . . . 19 Melee 128 | . . . . . 128 Knockbacks 42 | . . . 1 . 41 Impact 1 | . . . . . 1 Kinetic 37 | . . . 1 . 36 Secondary 4 | . . . . . 4 Self-Inflicted Damage 197 | . . . . . 197 Shots 7 | . . . . . 7 Rammed 7 | . 5 . . . 2 Targets Rammed 7 | . 5 . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 726 | 1 65 202 404 . 726 Average Temperature 160 | 1 25 44 135 . 208 Received Heat Transfer 1567 | . 156 456 108 . 847 Effects 59 | . . . 3 . 56 Shutdowns 24 | . . . 2 . 22 Energy Bleed 7 | . . . . . 7 Interference 4 | . . . . . 4 Matter Decay 8 | . . . 1 . 7 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Damage (major) 8 | . . . . . 8 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Melted 8 | . . 1 1 . 6 Heat Transferred 3934 | . . 1036 1373 . 1525 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 533 | 40 227 . 171 . 533 Initial 2 | . 2 . . . . Average 58 | 19 34 . 39 . 105 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 93 | 100 98 . 100 . 84 Level 1 5 | . 1 . . . 13 Level 2 . | . . . . . 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 . . . 12 Investigation 3 | . 2 . . . 1 Extermination 3 | . . . . . 3 Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 2 | . . . . . 2 Communications Jammed 20 | . . . . . 20 Distress Signals 17 | . . . . . 17 Times Spotted 84 | . 12 18 8 . 46 Peak Tracking Total 6 | . 5 6 3 . 5 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 9 | . 1 3 . . 5 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 10 | . . 1 . . 9 Max in Single Turn 2 | . . 1 . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 22 | . 11 . 7 1 3 Terminals 15 | . 8 . 6 . 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . . 1 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 59 | . 30 . 13 10 6 Successful 42 | . 22 . 7 10 3 Failed 17 | . 8 . 6 . 3 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 27 | . 19 . 7 . 1 Terminals 36 | . 23 . 12 . 1 Fabricators 1 | . . . . . 1 Repair Stations 7 | . 3 . . . 4 Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 4 . 3 10 1 Record 11 | . . . 1 10 . Robot Analysis 1 | . 1 . . . . Open DSF 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . Release Object 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 3 | . 2 . . . 1 Scan Component 2 | . 1 . . . 1 Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 18 | . 14 . 4 . . Terminals 18 | . 14 . 4 . . Assimilate 3 | . 3 . . . . Botnet 12 | . 8 . 4 . . Disrupt 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 8 . 6 . 2 Full Trace Events 5 | . 2 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 11 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 11 | . . . 11 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies 14 | . . . 11 . 3 Largest Group 10 | . . . 10 10 6 Highest-Rated Group 203 | . . . 203 203 160 Highest-Rated Ally 34 | . . . 34 34 34 Total Orders . | . . . . . . Ally Attacks 65 | . . . 16 . 49 Total Damage 2034 | . . . 977 . 1057 Kills 18 | . . . 8 . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 10641 | 917 1354 2456 1579 2232 2103 Spaces Moved 4926 | 356 761 1071 709 1147 882 Core 333 | 333 . . . . . Treads 4593 | 23 761 1071 709 1147 882 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 165 160 Average Speed 178 | 226 160 160 193 193 168 Slowest Speed 320 | 250 160 160 245 245 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 23 100 55 99 60 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 4 | . . . . 4 . Spaces Dug 5 | . . 5 . . . Terrain Destroyed 68 | . . 11 12 . 45 Melee . | . . . . . . Projectile 23 | . . 11 12 . . AOE 45 | . . . . . 45 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 6021 | 406 864 1387 869 1163 1332 Wait 415 | . 51 95 31 . 238 Move 4921 | 355 760 1070 708 1146 882 Hop . | . . . . . . Pick Up 83 | 13 16 21 2 6 25 Fast Attach 22 | . 2 1 6 1 12 Attach 24 | 6 3 1 . . 14 Detach 4 | . . . . . 4 Swap 56 | . 3 19 8 2 24 Drop 76 | 1 9 21 13 8 24 Fire 287 | 31 15 159 21 . 61 Melee 44 | . . . . . 44 Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . 5 . . . 2 Escape Stasis 2 | . . . . . 2 Rewire 80 | . . . 80 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 14) 918 | -11/Scrapyard | Entered Materials 918 | -10/Materials | Evolved 1 slot: Weapon x1 919 | -10/Materials | Build established: Hacker-Mutant 1144 | -10/Materials | Identified exit to Materials 1144 | -10/Materials | Discovered exit to Materials (range 5) 1154 | -10/Materials | Identified exit to Mines 1154 | -10/Materials | Discovered exit to Mines (range 16) 1381 | -10/Materials | Discovered exit to Materials (range 12) 1662 | -10/Materials | Build established: Hacker-Gunner 1790 | -10/Materials | Discovered exit to Materials (range 9) 1977 | -10/Materials | Discovered exit to Mines (range 7) 2065 | -10/Materials | Repaired Assault Rifle 2157 | -10/Materials | Identified exit to Subcaves 2157 | -10/Materials | Discovered exit to Subcaves (range 10) 2272 | -10/Materials | Entered Subcaves 2334 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2586 | -10/Subcaves | Build established: Hacker-Skirmisher 2703 | -10/Subcaves | Identified exit to Materials 2703 | -10/Subcaves | Discovered exit to Materials (range 11) 3694 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3700 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3986 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4294 | -10/Subcaves | Identified exit to Recycling 4294 | -10/Subcaves | Discovered exit to Recycling (range 13) 4728 | -10/Subcaves | Entered Recycling 4732 | -7/Recycling | Core integrity fell below 50% 5068 | -7/Recycling | P-60 Hacker assimilated allied Transporter 4a 5462 | -7/Recycling | Build established: Commander-Tank 5943 | -7/Recycling | Identified exit to Factory 5943 | -7/Recycling | Discovered exit to Factory (range 8) 6241 | -7/Recycling | Scanned before Scraplab entrance 6278 | -7/Recycling | Entered Scraplab 6302 | -7/Recycling | Identified exit to Scraptown 6302 | -7/Recycling | Discovered exit to Scraptown (range 3) 6307 | -7/Recycling | Entered Scraptown 6307 | -7/Scraptown | Accompanied by 10 allies 7186 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 7193 | -7/Scraptown | Learned location of Zion (-7) 7240 | -7/Scraptown | Discovered exit to Factory (range 5) 7416 | -7/Scraptown | Visited Cyclists 7500 | -7/Scraptown | Visited Shadow of the Wyrm 7597 | -7/Scraptown | Visited TADAMA 7640 | -7/Scraptown | Visited UFD Registry 8044 | -7/Scraptown | Visited Red Mages 8110 | -7/Scraptown | Visited Fellowship of the Rings 8172 | -7/Scraptown | Visited Awakened 8212 | -7/Scraptown | Visited Artisan Demo Area 8539 | -7/Scraptown | Entered Factory 8539 | -5/Factory | Accompanied by 6 allies 8539 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x7 8553 | -5/Factory | Identified exit to DSF 8833 | -5/Factory | Build established: Commander-Mutant 9142 | -5/Factory | Lost 4 allies 9866 | -5/Factory | Allied Derelicts emerged from ambush trap array 10458 | -5/Factory | Garrison activated, responded to threat 10642 | -5/Factory | Self-destructed Last Messages --------------- 10538_ U-05 Engineer lays Concrete. 10539_ U-05 Engineer builds a Wall. 10574_ G-50 Soldier knocked back. 10576_ System corrupted: Matter fused (-10). 10578_ G-50 Soldier knocked back. 10584_ Power failure, Mic. Fission Core shutdown. 10584_ G-50 Soldier knocked back. 10588_ Slammed into G-50 Soldier. 10588_ G-50 Soldier knocked back. 10591_ Power failure, Lgt. Fission Core shutdown. 10591_ Slammed into G-50 Soldier. 10591_ Hvy. Flak Cannon destroyed. 10612_ G-50 Soldier knocked back. 10617_ System corrupted: Hvy. Treads rejected. 10622_ Broken Arm. Treads destroyed. 10630_ M-28 Smith repairs G-50 Soldier. 10639_ Mic. Fission Core destroyed. 10639_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##############??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# ^""" """ #??????????????????? | | ???????????????#?# """ """ #??????????????????? | | ??????????????# +^ """ """ #??????????????????? | | ?????????????????# w = #??????????????????? | | ?????????????????# """ """ #??????????????????? | | ?????????????????# """ """ g #??????????????????? | | ?????????????????# """ """g #??????????????????? | | ?????????????????# g #??????????????????? | | ?????????????????# @ #??????????????????? | | ?????????????????#######+############????????????? | | ????????????????????# ?????????? | | ????????????????????# ?????????? | | ????????????????????# #########????????????? | | ###+################# #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ############### #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # #????????????????????? | | # #????????????????????? | | *= # #????????????????????? | | [ = # *= / +????????????????????? | | [===! # #????????????????????? | | "##/## """" # #????????????????????? | | "#!=* """"""" # #????????????????????? | | G#! *= ! """"""" # #????????????????????? | | "# = # """""???# ?????????????????????? | | "# ## ???????? ????????????????????????? | | # ### # ####?????????????????????????????????? | | # #?####?????????????????????????????????????? | | # #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1175 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence root@ Challenges ------------ None Game ------ Seed CoreRocketMeganuke Manual? 0 Play Time 01:46:19 Cumulative 43.3 hours Start 2024.11.22 @ 05:31:58 End 2024.11.22 @ 15:58:31 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 0 Adventurer 2 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fef8fd8-eef8-43a3-9573-4db233c3d208