Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.10 @ 11:55:33

Player: YppY

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (549)      549
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2459

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             476/550
Matter                     284/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (163)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
               Disposable Heat Sink
        Medium Storage Unit
      Improved Utility Shielding
  High-powered Tractor Beam
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (8) ----
               Ion Engine

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
         Light Treads
>              --- UTILITY ----------
               Disposable Heat Sink
        Medium Storage Unit
      Improved Utility Shielding
  High-powered Tractor Beam
>              --- WEAPON -----------
         Heavy Laser
               Assault Rifle
               Assault Rifle
         Light Assault Rifle
>              --- INVENTORY --------
               Ion Engine
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Medium Storage Unit
  Protection               Improved Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             14   | 5   .   .   3   6   
  Power                    3    | 1   .   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   .   .   1   3   
    Device                 2    | .   .   .   .   2   
    Storage                1    | .   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   .   1   2   
    Energy Gun             2    | .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   .   5   
Average Slot Usage (%)     75   | .   71  71  70  87  
  Engine                   11   | .   14  14  11  9   
  Treads                   22   | .   28  28  22  14  
  Device                   4    | .   .   .   .   17  
  Storage                  3    | .   .   .   4   9   
  Protection               2    | .   .   .   .   8   
  Ballistic Gun            29   | .   28  28  33  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 9   9   9   21  30  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 4   4   4   8   8   
  Average Capacity         5    | 4   4   4   5   8   
  Most Carried             4    | 4   1   1   3   3   
  Average Carried          1    | 1   1   1   1   1   
  Final Capacity           8    | 4   4   4   8   8   
  Final Carried            3    | 1   1   1   3   1   

 Class Distribution 
--------------------
 47% | Mutant
 29% | Gunner
 22% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           582  | 177 .   120 99  186 
  Remotely                 186  | .   .   .   .   186 
Salvage Created            748  | .   .   137 243 368 
  Parts                    41   | .   .   13  15  13  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  14   | .   .   5   2   7   
  Guns                     14   | .   .   5   2   7   
Classes Destroyed          6    | .   .   2   3   1   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    10   | .   .   2   2   6   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           4    | .   .   3   4   2   
  Combat Bots Only         3    | .   .   3   2   2   
Max Kills in Single Turn   2    | .   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Damage Taken               792  | .   .   121 78  593 
  Core                     83   | .   .   9   .   74  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         98   | 100 .   96  100 .   
Volleys Fired              42   | .   .   10  8   24  
  Largest                  4    | .   .   2   3   4   
  Hottest                  125  | .   .   40  60  125 
Shots Fired                117  | .   .   20  24  73  
  Gun                      117  | .   .   20  24  73  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  115  | .   .   20  24  71  
  Thermal                  2    | .   .   .   .   2   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         18   | .   .   8   6   18  
  Robot Miss Streak        3    | .   .   2   2   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        4    | .   .   1   1   2   
    Max Gunslinging Chain  1    | .   .   1   1   1   
Shots Hit Robots           77   | .   .   12  13  52  
  Core Hits                42   | .   .   8   11  23  
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1005 | .   .   188 180 637 
  Guns                     1003 | .   .   188 178 637 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  2    | .   .   .   2   .   
  Kinetic                  986  | .   .   188 178 620 
  Thermal                  17   | .   .   .   .   17  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   2    | .   .   .   2   .   
Targets Rammed             2    | .   .   .   2   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        154  | .   .   2   6   154 
  Average Temperature      16   | .   .   2   3   19  
  Received Heat Transfer   390  | .   .   42  42  306 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         37   | .   .   .   .   37  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             283  | .   .   135 173 283 
  Initial                  72   | .   .   .   52  72  
  Average                  94   | .   .   62  116 170 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 100 64  
  Level 1                  8    | .   .   .   .   35  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   2   2   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              27   | .   .   5   10  12  
  Peak Tracking Total      4    | .   .   3   4   4   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          5    | .   .   .   5   .   
  Terminals                5    | .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   .   .   8   .   
  Successful               5    | .   .   .   5   .   
  Failed                   3    | .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   
  Terminals                8    | .   .   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   .   4   .   
  Level Access Points      1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Track                  1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               826  | 59  57  279 234 197 
Spaces Moved               396  | 37  35  153 124 47  
  Core                     9    | 9   .   .   .   .   
  Treads                   387  | 28  35  153 124 47  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 
  Average Speed            158  | 133 160 160 160 168 
  Slowest Speed            180  | 160 160 160 160 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       17   | 4   13  45  22  3   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      507  | 47  36  167 142 115 
  Wait                     41   | .   2   5   2   32  
  Move                     393  | 36  34  152 124 47  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 6   .   .   4   4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   11   | 5   .   .   2   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     3    | .   .   .   1   2   
  Drop                     2    | .   .   .   .   2   
  Fire                     42   | .   .   10  8   24  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 14)
  117 | -10/Materials | Entered Mines
  308 | -10/Mines     | Build established: Mutant
  384 | -10/Mines     | Discovered new exit (range 8)
  396 | -10/Mines     | Entered Materials
  396 | -9/Materials  | Evolved 2 slots: Weapon x2
  437 | -9/Materials  | Identified exit to Materials
  630 | -9/Materials  | Entered another Materials area
  630 | -8/Materials  | Evolved 2 slots: Utility x2
  827 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00760_ Lgt. Treads destroyed.
00762_ Acquired 3 matter.
00762_ Acquired 4 matter.
00765_ G-47 Trooper destroyed.
00766_ Acquired 7 matter.
00773_ Acquired Hvy. Laser.
00789_ Acquired 10 matter.
00789_ Acquired Particle Gun.
00791_ Acquired 10 matter.
00792_ Dropped Hvy. Laser.
00816_ Lgt. Treads destroyed.
00818_ Y-45 Defender destroyed.
00818_ Switching to secondary target: G-47 Trooper.
00821_ G-47 Trooper destroyed.
00821_ Switching to secondary target: G-47 Trooper.
00821_ Lgt. Assault Rifle destroyed.
00825_ Particle Gun destroyed.
00826_ U-05 Engineer lays Concrete.
00826_ Assault Rifle destroyed. <x2>
00827_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????########????????????????????????? |
| ?????????????????#    !!#????????????????????????? |
| ?????????????????# ""   #????????????????????????? |
| ?????????????????# "T   #???????? #??????????????? |
| ?????????????????# ""   #???????" #??????????????? |
| ?????????????????# ""  !#??????" ????????????????? |
| ?????????????????# *%=% #?????  ?????????????????? |
| ????????????????####o########+########  ?????????? |
| ????????????????#  =[!= uu              *????????? |
| ????????????????#  !!=             g   =%????????? |
| ????????????????#        @         %g   !????????? |
| ????????????????##################+##????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          66
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeDecoyProtection
  Manual?         0
Play Time         00:06:31
  Cumulative      93.5 hours
  Start           2020.12.09 @ 16:43:31
  End             2020.12.10 @ 11:55:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             59
Gallery%          66
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f76a7970-01da-496d-90c6-30af3f91c306