Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.10 @ 11:55:33 Player: YppY Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (549) 549 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2459 Bonus ------- None Cogmind --------- Core Integrity 476/550 Matter 284/300 Energy 150/150 System Corruption 0% Temperature Cool (163) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Disposable Heat Sink Medium Storage Unit Improved Utility Shielding High-powered Tractor Beam > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Ion Engine Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Improved Utility Shielding High-powered Tractor Beam > --- WEAPON ----------- Heavy Laser Assault Rifle Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 14 | 5 . . 3 6 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . . . 1 3 Device 2 | . . . . 2 Storage 1 | . . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 5 | 2 . . 1 2 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 6 | . . . . 6 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 4 | . . . . 4 Highest Loss Streak 5 | . . . . 5 Average Slot Usage (%) 75 | . 71 71 70 87 Engine 11 | . 14 14 11 9 Treads 22 | . 28 28 22 14 Device 4 | . . . . 17 Storage 3 | . . . 4 9 Protection 2 | . . . . 8 Ballistic Gun 29 | . 28 28 33 27 Naked Turns . | . . . . . Heaviest Build 30 | 9 9 9 21 30 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 4 4 4 8 8 Average Capacity 5 | 4 4 4 5 8 Most Carried 4 | 4 1 1 3 3 Average Carried 1 | 1 1 1 1 1 Final Capacity 8 | 4 4 4 8 8 Final Carried 3 | 1 1 1 3 1 Class Distribution -------------------- 47% | Mutant 29% | Gunner 22% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 582 | 177 . 120 99 186 Remotely 186 | . . . . 186 Salvage Created 748 | . . 137 243 368 Parts 41 | . . 13 15 13 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 14 | . . 5 2 7 Guns 14 | . . 5 2 7 Classes Destroyed 6 | . . 2 3 1 Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 3 | . . 3 . . Grunt 10 | . . 2 2 6 Sentry 1 | . . . . 1 Best Kill Streak 4 | . . 3 4 2 Combat Bots Only 3 | . . 3 2 2 Max Kills in Single Turn 2 | . . 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 792 | . . 121 78 593 Core 83 | . . 9 . 74 Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 . 96 100 . Volleys Fired 42 | . . 10 8 24 Largest 4 | . . 2 3 4 Hottest 125 | . . 40 60 125 Shots Fired 117 | . . 20 24 73 Gun 117 | . . 20 24 73 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 115 | . . 20 24 71 Thermal 2 | . . . . 2 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | . . 8 6 18 Robot Miss Streak 3 | . . 2 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 77 | . . 12 13 52 Core Hits 42 | . . 8 11 23 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1005 | . . 188 180 637 Guns 1003 | . . 188 178 637 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 986 | . . 188 178 620 Thermal 17 | . . . . 17 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 154 | . . 2 6 154 Average Temperature 16 | . . 2 3 19 Received Heat Transfer 390 | . . 42 42 306 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 37 | . . . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 283 | . . 135 173 283 Initial 72 | . . . 52 72 Average 94 | . . 62 116 170 Maximum Alert Level 1 | . . . . 1 Low Security (%) 91 | 100 100 100 100 64 Level 1 8 | . . . . 35 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 2 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . . 5 10 12 Peak Tracking Total 4 | . . 3 4 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . . . 5 . Terminals 5 | . . . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . . . 8 . Successful 5 | . . . 5 . Failed 3 | . . . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 8 | . . . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 4 . Level Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Track 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 826 | 59 57 279 234 197 Spaces Moved 396 | 37 35 153 124 47 Core 9 | 9 . . . . Treads 387 | 28 35 153 124 47 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 158 | 133 160 160 160 168 Slowest Speed 180 | 160 160 160 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 13 45 22 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 507 | 47 36 167 142 115 Wait 41 | . 2 5 2 32 Move 393 | 36 34 152 124 47 Hop . | . . . . . Pick Up 14 | 6 . . 4 4 Fast Attach . | . . . . . Attach 11 | 5 . . 2 4 Detach . | . . . . . Swap 3 | . . . 1 2 Drop 2 | . . . . 2 Fire 42 | . . 10 8 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 14) 117 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 384 | -10/Mines | Discovered new exit (range 8) 396 | -10/Mines | Entered Materials 396 | -9/Materials | Evolved 2 slots: Weapon x2 437 | -9/Materials | Identified exit to Materials 630 | -9/Materials | Entered another Materials area 630 | -8/Materials | Evolved 2 slots: Utility x2 827 | -8/Materials | Self-destructed Last Messages --------------- 00760_ Lgt. Treads destroyed. 00762_ Acquired 3 matter. 00762_ Acquired 4 matter. 00765_ G-47 Trooper destroyed. 00766_ Acquired 7 matter. 00773_ Acquired Hvy. Laser. 00789_ Acquired 10 matter. 00789_ Acquired Particle Gun. 00791_ Acquired 10 matter. 00792_ Dropped Hvy. Laser. 00816_ Lgt. Treads destroyed. 00818_ Y-45 Defender destroyed. 00818_ Switching to secondary target: G-47 Trooper. 00821_ G-47 Trooper destroyed. 00821_ Switching to secondary target: G-47 Trooper. 00821_ Lgt. Assault Rifle destroyed. 00825_ Particle Gun destroyed. 00826_ U-05 Engineer lays Concrete. 00826_ Assault Rifle destroyed. 00827_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????# !!#????????????????????????? | | ?????????????????# "" #????????????????????????? | | ?????????????????# "T #???????? #??????????????? | | ?????????????????# "" #???????" #??????????????? | | ?????????????????# "" !#??????" ????????????????? | | ?????????????????# *%=% #????? ?????????????????? | | ????????????????####o########+######## ?????????? | | ????????????????# =[!= uu *????????? | | ????????????????# !!= g =%????????? | | ????????????????# @ %g !????????? | | ????????????????##################+##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeDecoyProtection Manual? 0 Play Time 00:06:31 Cumulative 93.5 hours Start 2020.12.09 @ 16:43:31 End 2020.12.10 @ 11:55:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f76a7970-01da-496d-90c6-30af3f91c306