Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 22:24:50 Player: albenzo Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1177) 1177 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 5398 Bonus ------- Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Advanced Signal Interpreter Improved Terrain Scan Processor Makeshift Armor Plating > --- WEAPON (2) ------- Ripper Ripper > --- INVENTORY (4) ---- Storm Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON ----------- Ripper Phasing Sabre > --- INVENTORY -------- Improved Deuterium Engine Makeshift Power Source Coolant Injector 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Makeshift Armor Plating Storm Laser Autogun Makeshift Shrapnel Gun Precision Grenade Launcher Ripper Makeshift Spear [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Leg Titanium Leg Flight Unit VTOL Module Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Makeshift Hammer Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 81 | 6 10 7 14 4 11 6 15 8 Power 7 | 1 1 1 2 . 1 . 1 . Engine 7 | 1 1 1 2 . 1 . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 3 2 6 . 2 2 1 6 Treads 6 | . . . 4 . 2 . . . Leg 16 | 2 3 2 2 . . 1 . 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . 1 1 . Utility 24 | 1 2 2 4 2 2 2 8 1 Device 16 | . 1 2 2 1 2 1 7 . Storage 4 | 1 1 . . 1 . 1 . . Processor 2 | . . . 1 . . . 1 . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 4 2 2 2 6 2 5 1 Energy Gun 5 | 1 4 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . 2 2 1 3 . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . 1 1 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 6 | . . . . . 2 . 3 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . 4 . Parts Lost 30 | . . 2 5 . 11 5 . 7 Power 3 | . . . 1 . 1 1 . . Propulsion 11 | . . . . . 4 2 . 5 Utility 6 | . . . 2 . 2 1 . 1 Weapon 10 | . . 2 2 . 4 1 . 1 Highest Loss Streak 8 | . . 2 5 . 8 4 . 7 Average Slot Usage (%) 88 | . 90 95 96 99 94 80 86 91 Engine 7 | . 14 10 8 7 6 3 6 6 Treads 7 | . . . 19 30 25 5 . . Leg 9 | . 28 33 16 . . 6 7 15 Flight 4 | . . . . . . 3 10 7 Device 18 | . 4 18 17 23 22 22 16 13 Storage 14 | . 14 11 9 14 15 15 15 14 Processor 9 | . . . 5 7 7 7 13 15 Energy Gun 2 | . 27 10 . . . . . . Ballistic Gun 3 | . . 10 17 13 10 . . . Launcher 1 | . . . . 1 . . 4 . Impact Weapon 2 | . . . . . . 2 6 . Slashing Weapon 5 | . . . . . 3 11 3 15 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 11 28 30 37 52 52 50 77 53 Greatest Support 88 | 20 20 30 88 88 88 40 17 72 Greatest Overweight (x) 17 | 2 3 . 1 . 1 2 4 17 Average Overweight (x) 1 | . . . . . . 1 2 1 Largest Inventory Capacity 16 | 6 12 10 10 16 16 16 16 16 Average Capacity 14 | 5 8 10 10 15 16 16 16 15 Most Carried 16 | 6 10 10 10 15 16 15 16 16 Average Carried 13 | 4 8 9 9 11 12 13 15 15 Final Capacity 16 | 6 10 10 10 16 16 16 16 4 Final Carried 16 | 6 10 10 10 15 10 13 16 4 Class Distribution -------------------- 58% | Mutant 22% | Derelict-Mutant 16% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1357 | 220 132 94 209 . 397 93 74 138 Remotely . | . . . . . . . . . Salvage Created 1425 | . 97 241 299 . 391 299 . 98 Parts 76 | . 5 16 18 . 21 11 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . . . . 18 8 . 5 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 40 | . 2 7 10 . 11 7 . 3 Melee 12 | . . . . . 2 7 . 3 Guns 28 | . 2 7 10 . 9 . . . Classes Destroyed 6 | . 1 2 1 . . 2 . . Swarmer 25 | . . 3 6 . 7 7 . 2 Grunt 11 | . 2 3 2 . 3 . . 1 Brawler 2 | . . . 1 . 1 . . . Sentry 2 | . . 1 1 . . . . . Decomposer 3 | . . . . . . 3 . . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 7 | . 2 5 7 . 4 4 . 2 Combat Bots Only 7 | . 2 5 7 . 4 4 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 4704 | . 155 281 637 . 1730 430 . 1471 Core 846 | . 46 30 64 . 166 82 . 458 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 81 92 88 . . . . . Volleys Fired 111 | . 10 23 28 4 46 . . . Largest 2 | . 2 2 2 1 2 . . . Hottest 100 | . 100 100 43 36 56 . . . Shots Fired 180 | . 15 36 49 4 76 . . . Gun 174 | . 15 36 49 . 74 . . . Cannon . | . . . . . . . . . Launcher 6 | . . . . 4 2 . . . Special . | . . . . . . . . . Kinetic 142 | . . 19 49 . 74 . . . Thermal 27 | . 10 17 . . . . . . Explosive 6 | . . . . 4 2 . . . Electromagnetic 5 | . 5 . . . . . . . Robot Hit Streak 14 | . 3 7 11 . 14 . . . Robot Miss Streak 3 | . 3 1 2 . 3 . . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 2 . 2 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 158 | . 8 27 36 . 58 14 . 15 Core Hits 75 | . 4 12 20 . 27 8 . 4 Critical Hits 2 | . . . . . . 1 . 1 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 53 | . . . . . 6 20 . 27 Impact 1 | . . . . . . 1 . . Slashing 52 | . . . . . 6 19 . 27 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . 1 2 . 3 Damage Inflicted 3206 | . 105 362 406 . 826 900 . 607 Guns 1554 | . 105 362 390 . 697 . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1632 | . . . . . 129 896 . 607 Ramming 20 | . . . 16 . . 4 . . Kinetic 1286 | . . 199 390 . 697 . . . Thermal 212 | . 49 163 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 56 | . 56 . . . . . . . Impact . | . . . . . . . . . Slashing 1632 | . . . . . 129 896 . 607 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 4 6 6 . Average Corruption 4 | . . . . . 4 4 6 . Corruption Purged . | . . . . . . . . . Effects 26 | . . . . . 5 20 1 . Message Errors 11 | . . . . . 3 7 1 . Matter Fused 5 | . . . . . . 5 . . Heat Flow Errors 4 | . . . . . 1 3 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 492 | . . . . . . 480 . 12 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 492 | . . . . . . 480 . 12 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . 2 . . Shots . | . . . . . . . . . Rammed 2 | . . . 1 . . 1 . . Targets Rammed 2 | . . . 1 . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 246 | . 246 6 15 . 161 170 . 5 Average Temperature 94 | . 155 4 9 . 28 91 . 5 Received Heat Transfer 1173 | . 87 126 198 . 432 . . 330 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . 1 . . . Heat Transferred 629 | . 148 481 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 309 | . 70 219 309 59 . . . . Initial 92 | . . 29 92 49 . . . . Average 114 | . 23 131 223 51 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 78 | 100 100 85 43 100 . . . . Level 1 21 | . . 14 56 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . . 1 . . . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 4 8 16 . 15 8 . 14 Peak Tracking Total 7 | . 2 5 6 . 4 4 . 7 Tactical Retreats 6 | . . . 1 . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 9 | . 2 2 4 1 . . . . Terminals 6 | . 1 2 3 . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 5 8 8 3 . . . . Successful 16 | . 5 3 6 2 . . . . Failed 8 | . . 5 2 1 . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 2 8 4 . . . . . Terminals 17 | . 3 8 6 . . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 2 3 3 . . . . . Terminals 8 | . 2 3 3 . . . . . Track 5 | . 1 2 2 . . . . . Botnet 3 | . 1 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 2 4 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . 1 . . . . Matter 124 | . . . . 124 . . . . Time 62 | . . . . 62 . . . . Total Part Build Rating 2 | . . . . 2 . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 148 | . . . . . . . 148 148 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . . . 19 Total Damage 1241 | . . . . . . . . 1241 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6385 | 77 380 343 468 206 901 1114 2285 611 Spaces Moved 3247 | 55 219 191 256 122 484 550 1080 290 Core 19 | 12 1 . . . . . . 6 Treads 1060 | . . . 160 122 484 294 . . Legs 2168 | 43 218 191 96 . . 256 1080 284 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 180 190 122 Average Speed 173 | 114 138 120 135 145 154 191 206 165 Slowest Speed 900 | 150 200 120 165 145 180 200 250 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 35 23 28 3 62 68 90 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 2 . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 7 | . . . . . 2 1 4 . Spaces Dug 39 | . . . . 27 12 . . . Terrain Destroyed 66 | . . . . 38 28 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 66 | . . . . 38 28 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3780 | 66 284 272 338 145 563 581 1144 387 Wait 159 | . 19 42 10 9 16 3 3 57 Move 3239 | 54 218 190 255 121 483 549 1079 290 Hop . | . . . . . . . . . Pick Up 70 | 6 13 5 13 7 3 5 17 1 Fast Attach 37 | 6 5 3 7 . 1 2 10 3 Attach 25 | . 1 2 5 2 8 2 2 3 Detach 9 | . 1 . 3 . . . 4 1 Swap 19 | . 4 2 2 2 2 2 3 2 Drop 65 | . 13 5 14 . . . 26 7 Fire 111 | . 10 23 28 4 46 . . . Melee 44 | . . . . . 4 17 . 23 Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 13) 446 | -10/Materials | Repaired Aluminum Leg 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 730 | -9/Materials | Discovered new exit (range 14) 801 | -9/Materials | Entered another Materials area 801 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1000 | -8/Materials | Lost 5 parts (1p2u2w) 1003 | -8/Materials | Destroyed 7 combat bots 1070 | -8/Materials | Discovered new exit (range 11) 1269 | -8/Materials | Entered Factory 1269 | -7/Factory | Evolved 2 slots: Utility x2 1328 | -7/Factory | Discovered new exit (range 16) 1344 | -7/Factory | Fabricated Imp. Sensor Array (x1) 1475 | -7/Factory | Entered Lower Caves 1681 | -7/Lower Caves | Lost 3 parts (1n2w) 1963 | -7/Lower Caves | Build established: Skirmisher 2197 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 2295 | -7/Lower Caves | Identified exit to Lower Caves 2359 | -7/Lower Caves | Learned Factory emergency access door positions 2376 | -7/Lower Caves | Entered another Lower Caves area 2444 | -7/Lower Caves | Build established: Mutant 2917 | -7/Lower Caves | Spotted B-75 Beast 3030 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 3106 | -7/Lower Caves | Learned location of Extension (-5) 3447 | -7/Lower Caves | Discovered new exit (range 7) 3490 | -7/Lower Caves | Entered Zion 3583 | -7/Zion | System corruption cleaned by Quarantine Array 3748 | -7/Zion | Found Prototype Device 3748 | -7/Zion | Identified Phasing AFG 3817 | -7/Zion | Learned Factory terminal intel 4020 | -7/Zion | Found Prototype Launcher 4021 | -7/Zion | Identified Rocket Array 4346 | -7/Zion | Imprinted 4349 | -7/Zion | Declared Zion's savior 4551 | -7/Zion | Learned location of Data Miner (-6) 4775 | -7/Zion | Visited the Megawrench Repair Shop 4775 | -7/Zion | Megawrench repaired 8 parts 5048 | -7/Zion | Found Prototype Energy Gun 5228 | -7/Zion | Build established: Derelict-Mutant 5553 | -7/Zion | Found Prototype Device 5553 | -7/Zion | Identified Bomb Factory No. 2 5589 | -7/Zion | Discovered new exit (range 10) 5770 | -7/Zion | Identified exit to Proximity Caves 5775 | -7/Zion | Entered Proximity Caves 5775 | -6/Proximity Caves | Accompanied by 4 allies 6285 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6305 | -6/Proximity Caves | Core integrity fell below 50% 6357 | -6/Proximity Caves | Lost 7 parts (5n1u1w) 6374 | -6/Proximity Caves | Core integrity fell below 20% 6386 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06317_ G-50 Soldier suffers critical hit. 06317_ Destroyed Adv. Heat Sink. 06318_ Titanium Leg destroyed. 06319_ G-50 Soldier destroyed. 06320_ VTOL Module fries itself beyond repair. 06325_ Phasing Sabre destroyed. 06326_ Carbon-fiber Leg destroyed. 06328_ G-50 Soldier Hvy. Laser severed. 06331_ Lgt. Angular Momentum Engine fries itself beyond repair. 06331_ Acquired 10 matter. 06339_ G-50 Soldier Hvy. Laser severed. 06344_ S-27 Virus destroyed. 06349_ VTOL Module fries itself beyond repair. 06355_ C-30 ARC bursts open, deploying its payload. 06355_ H-66 Slayer unfolds itself. 06356_ Acquired 10 matter. 06356_ Penetrated by Slug. 06360_ Slug penetrates Wall. 06370_ Dropped Lrg. Storage Unit. 06373_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#################????????????? | | ????????????????????# #????????##### | | ????????????????????# #?######## | | ????????????????????# ##+###+#### ### ## ## | | ????????????????????# #" "??# ## | | ????????????????????# #" "??# # # | | ???????????????????## #" "??# # | | ???????????????????#" + # ## # | | ???????????????????## # # ## # | | ???????????????????## #"" # ### | | ??????????????###### !#"T # ##??# | | ??????????????# [[!#"" # #######????## | | ??????????????# %%[!#"" """?"# ##?????####??? | | ???????? #%!####/###### #??### ##?? | | ????? ##[*/%@ h ### ##? | | ????? #########*]!* ## #? | | ????? ?????????# ######### Y #?? | | ????? ##?????????? ##???????# #### #??? | | ?????????????????# #????????### #??????????? | | ????????????????### ##??????##### ####???????? | | ??????????????????## ##??????## ##% ####????? | | ???????????????????###???###?# ![ #????? | | ?????????????????????????## ### = ##????? | | ????????????????????????## ## ## ##?????? | | ????????????????????????# ###### #??????? | | ????????????????????????# ##????? #?????? | | ????????????????????????# ##????? #?????? | | ????????????????????????## #????? ##?????? | | ????????????????######??## #????? ##??????? | | ???????????????## #### ## ###???????? | | #????????####### ## ##?????????? | | ##?####### ## ????????? | | ### ## ????????? | | ## ###?????????? | | ### ### #??????????? | | ##?# ##?? #?????????? | | ### #??# ########??? #?????????? | | #?###### ##??# ##?????????? ## ##?????????? | | ???????# #####???####????????????##?##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 195 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Reclamation Efficiency 15 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZionitePortableExtractor Manual? 0 Play Time 00:48:18 Cumulative 35.3 hours Start 2020.10.18 @ 20:57:47 End 2020.10.18 @ 22:24:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79aa739c-1d08-4a29-b6eb-10640fbf430f