Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 20:34:09 Player: shapeshifter Result: Destroyed by M Guard with Ragnarok Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (336) 1680 Value Destroyed (15425) 15425 Prototype IDs (81) 1620 Alien Tech Used (0) 0 Bonus (30270) 30270 TOTAL SCORE: 58095 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6538 Follower Combat Kills 2511 Prayed to X0-1V1 5000 Major X0-1V1 Interference 13500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 508 Friendly Fire -687 Cogmind --------- Core Integrity 0/1600 Matter 695/700 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Potential Cannon Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Thunder Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Improved Energy Well Improved Energy Well 0b10 Decoder Chip [Looter] Improved Weapon Cycler Experimental ECM Suite Graphene Brace Thermal Barrier Experimental Hardlight Generator X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Neutron Cannon Enhanced Nova Cannon Cooled Nova Cannon Hypervelocity Multirail > --- INVENTORY -------- Quantum Reactor Thunder Leg Biometal Leg Biometal Leg Advanced Force Field Potential Cannon Tiamat Missile Launcher Tactical Quantum Warhead Tactical Quantum Warhead [Rating: 211] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware System Mapper Protection Makeshift Light Armor Plating Weapon Thunder Hammer Energy Gun Vortex Rail Energy Cannon Cooled Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . . . 6 . . . 2 . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . Utility 12 | . . . 1 . . . 3 . . . 2 . . 2 . . . . 1 . 1 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 234 | 7 14 9 18 . 10 4 16 1 . 2 4 4 23 5 4 . 13 5 14 47 14 16 4 Power 31 | 1 2 1 3 . . 1 2 . . . . 1 2 1 1 . . 1 1 8 3 3 . Engine 9 | 1 2 1 1 . . . 2 . . . . 1 1 . . . . . . . . . . Core 4 | . . . 2 . . 1 . . . . . . 1 . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . 1 1 . . 1 1 8 3 3 . Propulsion 49 | 2 3 2 5 . 1 1 5 1 . . 1 1 4 1 . . 3 1 2 9 1 5 1 Treads 15 | 2 3 2 5 . 1 1 1 . . . . . . . . . . . . . . . . Leg 34 | . . . . . . . 4 1 . . 1 1 4 1 . . 3 1 2 9 1 5 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 94 | 2 4 2 4 . 5 . 7 . . . 3 1 8 3 2 . 7 2 5 21 10 6 2 Device 60 | 1 2 2 3 . . . 3 . . . 2 1 7 2 2 . 5 . 1 14 9 5 1 Storage 8 | 1 2 . . . 1 . . . . . . . . . . . . . . 3 1 . . Processor 14 | . . . . . 3 . 3 . . . 1 . 1 1 . . 1 2 . . . 1 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Protection 10 | . . . 1 . 1 . 1 . . . . . . . . . 1 . 3 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 5 4 6 . 4 2 2 . . 2 . 1 9 . 1 . 3 1 6 9 . 2 1 Energy Gun 3 | . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . Energy Cannon 20 | . . . . . . . . . . 1 . . 2 . . . 1 . 6 7 . 2 1 Ballistic Gun 17 | 2 5 2 6 . . . . . . . . 1 . . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 3 | . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 3 2 1 . . . . . 2 . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . 4 . 1 . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . 1 . 1 . 3 . 2 . . . . . 4 1 . . 7 1 3 15 1 1 . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . 1 4 . . . System Corruption 25 | . . . . . . . . . . . . . . . . . . . 7 18 . . . Parts Lost 69 | . . 3 1 . . . . . . 1 . 2 2 . . . . 6 8 14 5 4 23 Power 9 | . . 1 1 . . . . . . . . . 1 . . . . 2 1 1 1 . 1 Propulsion 16 | . . 2 . . . . . . . . . . . . . . . 1 2 3 1 . 7 Utility 34 | . . . . . . . . . . . . . 1 . . . . 3 4 8 2 3 13 Weapon 10 | . . . . . . . . . . 1 . 2 . . . . . . 1 2 1 1 2 Highest Loss Streak 22 | . . 3 1 . . . . . . 1 . 2 1 . . . . 4 2 7 2 2 22 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . Average Backups 16 | 2 12 14 17 19 19 22 17 18 18 17 16 16 18 19 19 19 18 16 14 8 7 8 8 Power . | . . . . . . . . 1 1 . . . . 1 1 2 1 . . . . 1 1 Propulsion 2 | . 2 1 2 4 3 3 2 3 3 3 4 4 4 4 3 4 3 2 2 . . 2 1 Utility 7 | . . 1 2 3 9 15 11 12 13 13 11 11 11 11 12 11 10 8 4 3 2 1 1 Weapon 4 | . 8 10 11 11 5 3 1 1 1 1 . . 1 1 1 1 3 4 7 3 3 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 77 | . 15 3 8 1 8 1 5 2 . 2 2 4 10 . 5 . 4 . . 1 2 1 3 Power 5 | . . . 1 . . . . . . . . . 1 . . . 1 . . . . 1 1 Propulsion 6 | . . . . . . . . . . 1 . 1 . . 2 . . . . . 2 . . Utility 29 | . 1 . 1 . 1 1 5 1 . 1 2 3 6 . 3 . 3 . . 1 . . . Weapon 37 | . 14 3 6 1 7 . . 1 . . . . 3 . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 96 94 100 92 86 86 90 93 91 86 75 91 87 89 89 98 96 87 93 93 92 85 Engine 6 | . 13 10 4 11 11 8 9 13 13 13 7 4 3 . . . . . . . . . . Core 1 | . . . 5 . . 2 . . . . . . 4 5 3 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 2 5 9 8 3 8 13 12 10 Treads 11 | . 28 31 22 22 22 20 13 . . . . . . . . . . . . . . . . Leg 10 | . . . . . . . 8 20 20 20 17 16 17 15 15 15 20 19 18 22 20 15 15 Device 12 | . 13 12 11 11 7 . 2 . . . 8 10 11 14 15 15 20 19 12 20 32 34 33 Storage 8 | . 13 12 11 11 11 11 6 6 6 6 5 4 5 5 5 5 5 5 4 5 8 10 8 Processor 12 | . . . . . 7 22 23 26 26 26 18 17 17 20 21 21 15 17 23 13 4 4 6 Protection 3 | . . . 5 11 7 . 1 . . . 4 5 4 5 5 5 4 3 1 4 . . . Energy Cannon 2 | . . . . . . . . . . . . 1 . . . . . 1 4 11 12 11 10 Ballistic Gun 9 | . 28 25 32 33 13 . . . . . . . . . . . . . . . . 3 . Impact Weapon 1 | . . 2 . . . . . 6 6 6 5 5 5 5 5 5 4 3 1 . . . . Slashing Weapon 5 | . . . . . 12 22 16 13 13 13 11 3 2 . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 11 10 14 15 14 15 9 . . . . Peak Build Rating 211 | 7 22 24 33 21 47 60 92 89 89 97 107 101 110 121 123 114 145 146 173 189 199 211 205 Average Rating 84 | 4 11 20 24 21 33 49 79 88 89 91 96 83 103 112 113 114 138 141 154 170 191 201 186 On Entrance 89 | . 7 22 24 21 21 47 60 87 89 89 97 96 81 104 112 114 114 145 138 147 153 165 205 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . . . . . . . . 6 . . 16 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 13 52 52 61 61 100 107 79 67 67 72 85 79 76 75 80 75 107 114 119 114 123 143 150 Greatest Support 148 | 40 60 60 40 40 40 48 88 74 74 74 86 86 82 81 77 77 107 107 110 145 143 148 144 Greatest Overweight (x) 3 | . 1 1 1 1 2 3 3 . . . . . 1 . 1 . 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 10 Average Capacity 18 | 7 15 17 18 20 22 25 20 20 20 20 20 19 20 20 20 20 20 20 20 10 10 10 9 Most Carried 25 | 5 16 17 20 20 25 25 22 20 20 20 20 20 20 20 20 19 20 20 20 16 10 10 10 Average Carried 17 | 2 13 14 18 19 21 24 19 19 20 19 18 17 19 19 19 19 19 17 14 9 8 9 9 Final Capacity 25 | 8 20 15 20 20 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 10 10 10 10 Final Carried 24 | 3 12 14 20 20 24 24 20 20 20 20 19 18 20 20 19 19 20 13 14 9 10 9 10 Class Distribution -------------------- 35% | Gladiator 15% | Mutant 14% | Tank 8% | Scavenger-Tank 6% | Messiah-Gladiator 5% | Gunner 3% | Commander-Gladiator 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Gladiator | -6/Proximity Caves Derelict-Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Gladiator | -5/Factory Mutant | -5/Waste Gladiator | -5/Factory Gladiator | -4/Factory Gladiator | -4/Upper Caves Messiah-Gladiator | -4/Upper Caves Commander-Gladiator | -4/Warlord Messiah-Gladiator | -3/Proximity Caves Hacker-Gladiator | -3/Research Messiah-Tank | -3/Testing Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 8719 | 229 288 329 822 235 225 392 315 203 . 276 198 264 1090 58 523 259 20 555 780 850 354 382 72 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16510 | 14 655 159 1263 254 . 76 65 125 . 72 115 1043 1307 329 93 75 209 639 2167 2413 2128 2949 360 Parts 751 | 5 44 15 93 24 . 6 1 2 . . 2 18 62 7 4 5 7 15 83 100 101 137 20 Haulers Intercepted 8 | . 1 . 2 . . . . . . . . . 2 . . . . . 1 . . 2 . Recyclers Shooed 5 | 1 . . . . . . . . . . . . . . . . . . 2 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . 9 . 5 . 12 . . . . 11 4 . 18 . . . . . Prevented 6 | . . . . . . . . 1 . . . . . . . 4 . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 233 | . 12 5 28 9 . 1 1 1 . 1 1 4 13 6 1 3 3 14 17 40 33 33 7 Melee 36 | . . . . . . 1 1 1 . 1 . 1 10 1 1 3 3 6 5 1 . 1 . Guns 80 | . 12 5 28 9 . . . . . . . 2 . . . . . . . 7 . 17 . Cannons 68 | . . . . . . . . . . . . 1 2 . . . . 2 6 21 19 12 5 AOE 29 | . . . . . . . . . . . . . . . . . . 4 2 9 13 1 . Classes Destroyed 27 | 1 7 . 3 . . 1 . 1 . 1 1 1 2 . . . 1 . . 4 2 2 . Worker 26 | . 1 1 . 2 . . . . . . . . 3 . . . . . 6 4 3 5 1 Builder 26 | . . . 2 . . . . . . . . . 1 . . . . . 3 5 10 5 . Tunneler 5 | 1 . 1 . 1 . . . . . . 2 . . . . . . . . . . . . Hauler 8 | . 1 . 2 . . . . . . . . . 2 . . . . . 1 . . 2 . Recycler 14 | . 1 . . . . . . . . . . . 2 . . . . . 9 . 2 . . Mechanic 4 | . . . 1 . . . . . . . . . . . . . . . 1 1 1 . . Operator 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Drone 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . Watcher 14 | . 2 . 3 . . . . . . . 1 . 1 . . . . . 1 2 2 1 1 Swarmer 40 | . 2 3 11 6 . 1 . 1 . . . . . 2 . 3 . . 2 . 5 . 4 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . Grunt 73 | . 9 2 9 3 . . 1 . . . . . 2 2 . . 1 6 . 13 8 17 . Brawler 4 | . . . . . . . . . . . . . . . . . . 1 . 3 . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 23 | . 1 . 8 . . . . . . . . . 3 . . . . . 1 3 4 3 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 40 | . . . . . . . . . . . . . 4 2 1 . 1 5 9 9 5 4 . Programmer 29 | . . . . . . . . . . . . . 4 . . . . . 5 5 7 6 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Compactor 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 4 | . . . . . . . . . . . . . . . . . 1 . . 2 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Decomposer 6 | . . . . . . . . 2 . 3 . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Guerrilla 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 20 | 1 4 3 10 4 . 1 1 1 . 1 2 2 7 2 1 3 3 3 17 11 16 20 6 Combat Bots Only 15 | . 2 3 9 4 . 1 1 1 . 1 1 2 2 2 1 3 3 3 5 8 9 15 4 Max Kills in Single Turn 5 | 1 1 2 2 2 . 1 1 1 . 1 1 1 1 1 1 1 1 1 5 4 3 3 1 Gunslinging 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . 1 1 2 2 1 . Melee 1 | . . . . . . 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Hostile Shots Fired 1975 | . 56 41 117 28 . 5 2 2 . 20 9 5 105 34 18 21 33 157 320 466 183 196 157 Missed 599 | . 16 12 28 9 . 2 1 1 . 4 2 . 33 18 5 13 12 46 90 154 56 57 40 Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Hits 1376 | . 40 29 89 19 . 3 1 1 . 16 7 5 72 16 13 8 21 111 230 312 127 139 117 Melee 31 | . . . . . . . . . . . . 5 . . . . 1 3 . 20 . 2 . Projectile 1345 | . 40 29 89 19 . 3 1 1 . 16 7 . 72 16 13 8 20 108 230 292 127 137 117 AOE 33 | . . 14 . . . . . . . . . . 1 . . . . . 1 1 . . 16 Critical Strikes 94 | . . . 1 . . . . . . . . 2 3 1 1 . 3 11 13 23 9 14 13 Actively Blocked 29 | . . . . . . . . . . . . . . . . . . . . 2 . 14 13 Part Disruptions 6 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 2 Damage Taken 19830 | . 471 644 970 173 . 60 169 14 . 324 97 126 1397 198 160 87 288 1229 3238 3156 1685 1384 3960 Core 3279 | . 73 185 56 27 . 28 38 . . 61 . 20 256 . 29 10 35 181 337 222 97 135 1489 Absorbed by Shields 8163 | . . . . . . . 10 . . . 100 78 183 65 59 33 278 1198 673 2451 853 1413 769 Redirected to Shielding 168 | . . . . . . . . . . . . . . . . . . . . 168 . . . Ignored by Resistances 4372 | . . . . . . . . . . . . . 69 . . . . . 930 1771 601 1001 . Regen/Repaired (Parts) 245 | . . . . . . . . . . . . 37 5 . . . 203 . . . . . . Core Remaining (%) 75 | 100 . 42 . . . 72 . . . 88 . . 72 . . . . 77 . 57 93 . . Volleys Fired 604 | 2 52 11 61 17 . . . . . . . 39 22 . . . 9 21 50 141 81 72 26 Largest 4 | 2 3 3 3 3 . . . . . . . 2 1 . . . 1 1 4 3 3 4 2 Hottest 376 | 40 60 60 71 69 . . . . . . . 130 47 . . . 7 50 376 200 360 330 233 Shots Fired 1188 | 4 105 28 183 51 . . . . . . . 50 23 . . . 9 21 72 250 133 218 41 Gun 510 | 4 105 28 183 51 . . . . . . . 13 . . . . . . . 69 . 57 . Cannon 651 | . . . . . . . . . . . . 37 23 . . . . 13 62 181 133 161 41 Launcher 18 | . . . . . . . . . . . . . . . . . . 8 10 . . . . Special 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . Kinetic 464 | 4 105 28 183 51 . . . . . . . 13 23 . . . . . . . . 57 . Thermal 534 | . . . . . . . . . . . . 37 . . . . . . 5 166 133 152 41 Explosive 18 | . . . . . . . . . . . . . . . . . . 8 10 . . . . Electromagnetic 44 | . . . . . . . . . . . . . . . . . . . 42 2 . . . Entropic 97 | . . . . . . . . . . . . . . . . . . 13 15 69 . . . Phasic 22 | . . . . . . . . . . . . . . . . . . . . 13 . 9 . Robot Hit Streak 26 | 2 14 11 17 14 . . . . . . . 15 5 . . . 8 13 16 15 6 26 7 Robot Miss Streak 9 | 2 7 3 4 3 . . . . . . . 1 1 . . . 1 1 4 9 3 8 4 Penetration Max 2 | . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . Secondary Targets 12 | . . 2 6 2 . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 844 | 2 61 24 114 27 1 2 6 5 . 5 10 45 52 7 5 5 18 46 65 130 73 118 23 Core Hits 459 | 2 28 10 53 15 . 2 1 2 . 1 1 9 20 1 3 2 7 26 48 85 49 84 10 Critical Kills 36 | . 1 . 1 . . . . . . . 1 3 1 1 . . . . . 2 . 24 2 Critical Parts Destroyed 46 | . . . . . . . . 1 . . 1 1 1 5 . . . 1 3 6 . 27 . Critical Strikes 107 | . 1 . 1 . . . 1 1 . 1 2 7 5 6 1 . . 8 5 8 . 58 2 Meltdown 6 | . . . . . . . . . . . . . . . . . . . . 2 . 2 2 Destroy 63 | . 1 . 1 . . . . . . . . 5 . . . . . . . . . 56 . Blast 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Smash 18 | . . . . . . . . 1 . . 2 2 2 6 . . . 2 3 . . . . Sever 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . Impale 7 | . . . . . . . . . . . . . 2 . 1 . . 3 1 . . . . Detonate 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . Sunder 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Melee Attacks 257 | . . 5 . . 2 6 12 5 . 8 14 6 76 13 8 6 12 37 47 . . . . Impact 92 | . . 5 . . . . . 2 . 6 8 6 31 10 . 1 1 15 7 . . . . Slashing 30 | . . . . . 1 6 8 3 . 2 6 . 4 . . . . . . . . . . Piercing 130 | . . . . . . . . . . . . . 41 3 8 5 11 22 40 . . . . Sneak Attacks 32 | . . 1 . . 1 1 4 5 . 3 2 . 7 . 1 . . 1 6 . . . . Combat Hostiles 3 | . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Follow-up Attacks 35 | . . . . . . . . 1 . . 3 . 7 . 2 2 4 9 7 . . . . Damage Inflicted 46343 | 13 690 532 1757 493 . 165 107 397 . 458 629 1502 2595 438 254 235 374 2958 4543 11160 10467 4895 1681 Guns 6413 | 13 690 266 1757 493 . . . . . . . 94 . . . . . . . 2367 . 733 . Cannons 19695 | . . . . . . . . . . . . 1060 370 . . . . 599 1438 5317 5736 3903 1272 Explosions 11546 | . . . . . . . . . . . . . . . . . . 966 1749 3476 4713 233 409 Melee 8645 | . . 266 . . . 165 107 397 . 458 629 348 2225 438 254 235 374 1393 1356 . . . . Ramming 44 | . . . . . . . . . . . . . . . . . . . . . 18 26 . Kinetic 4416 | 13 690 266 1757 493 . . . . . . . 94 370 . . . . . . . . 733 . Thermal 25414 | . . . . . . . . . . . . 1060 . . . . . . 184 8366 10358 3765 1681 Explosive 2715 | . . . . . . . . . . . . . . . . . . 966 1749 . . . . Electromagnetic 1100 | . . . . . . . . . . . . . . . . . . . 1063 37 . . . Impact 3829 | . . 266 . . . . . 172 . 421 469 348 887 438 . 78 . 525 225 . . . . Slashing 732 | . . . . . . 165 107 225 . 37 160 . 38 . . . . . . . . . . Piercing 4084 | . . . . . . . . . . . . . 1300 . 254 157 374 868 1131 . . . . Entropic 3157 | . . . . . . . . . . . . . . . . . . 599 191 2367 . . . Phasic 852 | . . . . . . . . . . . . . . . . . . . . 390 91 371 . Highest Corruption 45 | . . 5 . . . 12 . . . 2 . 16 12 . . . . 8 21 45 10 5 21 Average Corruption 13 | . . 5 . . . 12 . . . 2 . 12 5 . . . . 8 15 28 4 3 10 Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . . 18 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 212 | . . . . . . 26 . . . . . 10 25 . . . . 12 21 89 8 9 12 Message Errors 50 | . . . . . . 4 . . . . . 4 7 . . . . 5 4 21 3 1 1 Matter Fused 47 | . . . . . . 9 . . . . . 3 10 . . . . 2 2 14 2 3 2 Heat Flow Errors 25 | . . . . . . 2 . . . . . 1 2 . . . . 2 3 14 . . 1 Energy Discharges 22 | . . . . . . 5 . . . . . 2 1 . . . . 1 3 8 1 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 25 | . . . . . . 4 . . . . . . 2 . . . . 2 5 8 2 1 1 Data Loss (major) 6 | . . . . . . 2 . . . . . . 1 . . . . . 2 1 . . . Misfires 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Alerts 7 | . . . . . . . . . . . . . 1 . . . . . . 4 . . 2 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . 5 . . 3 Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . 2 11 . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5153 | . . 25 . . . . . 175 . 342 239 94 381 287 . 84 . 160 574 907 1625 160 100 Projectiles 1649 | . . . . . . . . . . . . . 45 . . . . . 34 622 688 160 100 Explosions 1487 | . . . . . . . . . . . . . . . . . . 15 250 285 937 . . Melee 2017 | . . 25 . . . . . 175 . 342 239 94 336 287 . 84 . 145 290 . . . . Knockbacks 18 | . . 2 . . . . . . . . 3 . 6 2 . . . 4 1 . . . . Impact 16 | . . 2 . . . . . . . . 3 . 4 2 . . . 4 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 179 | . . . . . . . . . . . . . . . . . . . . 165 . 14 . Shots 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . . 1 4 . Kicked 5 | . . . . . . . . . . . . . . . . . . . . . 1 4 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 28 58 12 . . 266 . . . . . 405 206 9 . . 2 197 342 421 336 395 136 Average Temperature 132 | . 10 27 6 . . 132 . . . . . 209 77 9 . . 2 20 147 165 114 119 45 Received Heat Transfer 1448 | . 204 78 327 27 . . 9 . . 24 4 . 72 49 . . 25 250 93 47 64 175 . Effects 22 | . . . . . . . . . . . . 1 . . . . . . 2 11 6 2 . Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . Energy Bleed 5 | . . . . . . . . . . . . 1 . . . . . . 1 2 1 . . Interference 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 5 | . . . . . . . . . . . . . . . . . . . 1 3 . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . . 3 . 5 5 . . . 2 5 . . . . Combat Hostiles 13 | . . . . . . . . . . . 1 . 1 5 . . . 2 4 . . . . Parts Fried 38 | . . . . . . . . 2 . . 4 . 5 11 . . . 2 14 . . . . Impact Corruptions 51 | . . 1 . . . . . 1 . 9 12 3 7 8 . 1 . 4 5 . . . . Robots Melted 7 | . . . . . . . . . . . . . . . . . . . . 2 1 2 2 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . 2 1 2 1 Parts Melted 33 | . . . . . . . . . . . . . . . . . . . . 18 2 9 4 Heat Transferred 17899 | . . . . . . . . . . . . 1650 . . . . . . 148 5885 6568 2383 1265 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Maximum Alert Level 5 | . . . 1 . . . 1 . . . 1 . 2 2 . . . . 4 4 5 5 4 Low Security (%) 51 | 100 100 100 75 100 . . 67 . . . 57 100 21 . . . . . . . . . . Level 1 12 | . . . 24 . . . 32 . . . 42 . 28 79 . . . . . . . . . Level 2 15 | . . . . . . . . . . . . . 50 20 . . . . 56 46 . . . Level 3 8 | . . . . . . . . . . . . . . . . . . . 41 25 57 . . Level 4 9 | . . . . . . . . . . . . . . . . . . . 1 28 26 53 100 Level 5 . | . . . . . . . . . . . . . . . . . . . . . 4 11 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . 11 34 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2181 | 5 126 152 358 192 . . 345 . . . 309 108 677 516 . . . . 1100 1540 1995 2181 1516 Initial 1395 | . . 4 . 122 . . . . . . 300 108 . 329 . . . . 450 609 857 1184 1395 Average 412 | 1 30 36 139 92 . . 150 . . . 178 22 348 351 . . . . 725 848 1145 1579 1424 Influence Increases 12437 | 5 383 252 805 281 . 293 611 268 . 125 767 4 1422 337 121 75 133 358 1518 1597 1464 1313 305 Destroy 0b10 Robot/C 5840 | . 240 100 560 220 . 120 240 140 . 60 140 . 640 200 80 60 80 240 420 820 660 680 140 Destroy 0b10 Robot/NC 575 | 5 25 10 45 15 . . 10 . . 10 25 . 70 . . . . 10 120 65 90 65 10 Destroy Leader 1126 | . 46 10 150 20 . 20 50 20 . 30 26 . 150 40 20 . . 40 118 84 144 136 22 Allied During Kill 1080 | . . . . 11 . 123 248 93 . 25 40 . 288 51 21 . 53 53 47 . . 27 . Successful Hack 42 | . 11 . 14 . . . 12 . . . 5 . . . . . . . . . . . . Disable Machine 540 | . . . 15 . . . 15 . . . 15 . 90 15 . . . . 30 150 75 120 15 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . 200 . . . . Destroy Structure 1695 | . 1 . 6 . . . 21 . . . 14 4 154 16 . . . . 118 478 480 285 118 Advance Influence 750 | . . . . . . . . . . . 300 . . . . . . . 450 . . . . Lose Combat Pursuer 255 | . 60 . 15 15 . 30 15 15 . . . . 30 15 . 15 . 15 15 . 15 . . Miscellaneous 334 | . . 132 . . . . . . . . 202 . . . . . . . . . . . . Influence Decreases 11107 | 5 372 263 490 596 . 293 366 390 123 125 458 313 748 505 530 172 88 403 434 1157 1013 1107 1156 Entered New Map 3932 | . . 7 . 193 . . . 92 123 . . 201 . 345 188 19 . 45 . 475 667 791 786 Time Decay 5651 | 5 372 256 480 383 . 263 326 278 . 105 318 70 496 140 302 153 18 178 334 542 286 206 140 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . . . . . . . Lost Part 642 | . . . 10 . . . . . . 10 . 2 20 . . . . 60 80 140 50 40 230 Lost Ally 782 | . . . . 20 . 30 40 20 . 10 40 40 232 20 40 . 70 120 20 . 10 70 . Squads Dispatched 57 | . 2 1 3 . . . 1 . . . 1 . 7 3 . . . . 6 9 7 16 1 Investigation 11 | . 1 1 2 . . . . . . . . . 2 1 . . . . 1 1 2 . . Extermination 12 | . . . . . . . 1 . . . 1 . 3 . . . . . 2 1 2 1 1 Reinforcement 16 | . 1 . 1 . . . . . . . . . 2 1 . . . . 1 3 2 5 . Assault 16 | . . . . . . . . . . . . . . . . . . . 2 4 1 9 . Garrison 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . 1 . . . . . 1 2 . . . Construction Impeded 7 | . . . . . . . . . . . . . 1 . . . . . . 1 2 3 . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 17 | . . . 2 . . . . . . . . . . . . . 1 2 1 1 5 4 1 Communications Jammed 55 | . . . . . . . . . . . . . . . . . . . 55 . . . . Distress Signals 55 | . . . . . . . . . . . . . . . . . . . 55 . . . . Times Spotted 427 | . 25 7 37 11 . 4 10 5 . 6 12 5 37 10 2 6 10 17 42 65 49 46 21 Peak Tracking Total 11 | . 4 3 5 4 . 4 4 4 . 2 3 2 4 6 1 4 7 5 8 11 7 9 6 Tactical Retreats 24 | . 3 . 1 1 . 1 1 1 . . . . 2 1 . 1 . 1 1 . 1 7 2 ECM-based Alert Blocks 20 | . . . . . . . . . . . . . . . . . . . . . . 14 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 22 | . 1 . 1 . . . 5 . . . 3 . 3 . . . . . 4 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 2 2 2 2 2 2 2 2 2 . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 38 | . . . 1 . . . 1 . . . 1 . 6 1 . . . . 2 12 5 8 1 Max in Single Turn 2 | . . . 1 . . . . . . . 1 . 1 1 . . . . 1 2 1 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 41 | . 6 1 9 . . . 1 1 3 . 2 . 4 2 . . 5 . 3 3 . 1 . Terminals 12 | . 6 . 6 . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 2 . 1 . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . 1 . . . . . . . . . 3 2 . . . . 1 . . . . Scanalyzers 5 | . . . 2 . . . 1 . . . . . . . . . . . 1 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . Total Hacks 103 | . 11 1 24 . . . 3 1 26 . 3 . 8 2 . . 11 . 5 7 . 1 . Successful 77 | . 9 1 17 . . . 2 1 26 . 2 . 3 . . . 11 . 3 2 . . . Failed 25 | . 2 . 7 . . . 1 . . . 1 . 5 2 . . . . 2 4 . 1 . Catastrophic 5 | . . . . . . . . . . . . . . 1 . . . . 1 2 . 1 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 102 | . 11 . 17 . 1 . 17 . . . 11 . 6 3 . . 1 . 8 17 7 3 . Terminals 28 | . 11 . 17 . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . 3 . 2 . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . 2 . . . . . . . . . 6 2 . . . . 1 . . . . Scanalyzers 13 | . . . 5 . . . 3 . . . . . . . . . . . 2 3 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . Terminal Hacks 42 | . 2 1 1 . . . . 1 26 . . . . . . . 11 . . . . . . Record 11 | . . . . . . . . . 6 . . . . . . . 5 . . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . 3 . . . . . . . 5 . . . . . . Open Door 3 | . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . 2 . . . . . . . . . . Network Status 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Retrieve Components 3 | . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Scanalyzer 10 | . . . 5 . . . 2 . . . . . . . . . . . 1 2 . . . Retrieve Study 10 | . . . 5 . . . 2 . . . . . . . . . . . 1 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 7 . 10 . . . . . . . . . . . . . . . 1 . . . . Terminals 17 | . 7 . 10 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 . 7 . . . 1 . . . 1 . 3 2 . . . . 2 3 . 1 . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . 4 . . . 8 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . 15 . . . 9 . . . . . . . . . . 25 . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 . . . . . . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . Part Studies Acquired 10 | . . . 5 . . . 2 . . . . . . . . . . . 1 2 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . 7 . . . . . . . . . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 1 . 4 . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Combat 4 | . . . . . 1 . 3 . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 1 . 4 . . . . . . . . . . . . . . . . parse_system 5 | . . . . . 1 . 4 . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 58 | . . . . 3 6 . 4 . . . 3 19 5 3 . . 5 . 2 3 1 4 . Largest Group 19 | . . . . 3 8 8 8 5 4 4 4 19 18 3 3 . 5 . 1 3 1 3 . Highest-Rated Group 702 | . . . . 40 380 380 544 358 307 307 251 702 656 288 288 . 266 . 269 90 33 174 . Highest-Rated Ally 269 | . . . . 16 96 96 96 96 96 96 85 70 85 96 96 . 56 . 269 30 33 58 . Zionite Dispatches 9 | . . . . . . . 2 . . . 1 . 2 1 . . . . 1 . 1 1 . Heavy 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . Light 3 | . . . . . . . . . . . 1 . 1 1 . . . . . . . . . Hacker 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . 2 . . . . . . . . . . . . . . . 1 1 . STAY 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Ally Attacks 496 | . . . . 7 . 32 48 16 . 28 54 47 177 14 23 . 15 . 18 . . 17 . Total Damage 13725 | . . . . 61 . 465 1450 582 . 1117 1085 1205 4174 475 859 . 659 . 1087 . . 506 . Kills 87 | . . . . 2 . 5 14 7 . 4 8 2 28 4 4 . 1 . 7 . . 1 . Allies Corrupted 18 | . . . . . . . . . . 1 . 1 12 . . . . 3 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . X0-1V1 Amusement Gains 433 | . 2 70 5 20 . . 20 . . . 40 . 50 . . . 5 . 30 80 53 32 26 Good Acts 121 | . 12 7 12 4 . 5 3 5 . 6 2 2 11 2 4 3 3 7 7 9 6 7 4 Bad Acts 66 | . 7 7 3 2 . 3 2 . . 2 2 6 1 . 1 . 1 7 3 8 5 2 4 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Active Infowar (turns) 13351 | 30 1237 . 11 . . . 805 615 108 621 719 461 1671 290 671 415 1025 692 756 1555 716 660 293 Optics 2598 | . . . . . . . . . . . . . . . . . . 184 756 1418 . . 240 Sensors 370 | . . . . . . . . . . . . . . . . . . . . . 2 134 234 IFF 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Terrain 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . Traps 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Seismic 1267 | 30 1237 . . . . . . . . . . . . . . . . . . . . . . Decoding 11564 | . . . . . . . 805 615 108 621 719 461 1671 290 671 415 1025 692 756 1555 716 444 . Machine Analysis 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Triangulation 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Jamming 3024 | . . . . . . . . . . . 114 461 1288 129 . . . 278 754 . . . . ECM 824 | . . . . . . . . . . . . . . . . . . . . 2 . 573 249 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . 1 . 3 . 1 . . . . 3 2 . . . . . . . Drone Launches 128 | . . . . . . . . . . . . . . . . . 80 48 . . . . . Drone Recoveries 43 | . . . . . . . . . . . . . . . . . . 43 . . . . . Decoded 0b10 Intel 422 | . . . . . . . 50 . . . 35 14 98 23 . . . . 53 66 49 34 . Items 422 | . . . . . . . 50 . . . 35 14 98 23 . . . . 53 66 49 34 . Zionite Intel Received 9 | . . . . . . . 2 . . . 1 . . . . . . . . 5 1 . . Main Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 21760 | 87 1829 963 1511 990 2700 1603 809 615 108 621 719 461 1671 290 671 415 1025 692 756 1555 716 660 293 Spaces Moved 11967 | 55 729 531 627 461 1211 615 515 493 76 396 531 198 1098 211 543 344 847 341 340 863 426 342 174 Core 42 | 20 . . . . . . . . . . . . . . . . . . . . . . 22 Treads 4441 | 35 729 531 627 461 1211 615 232 . . . . . . . . . . . . . . . . Legs 7484 | . . . . . . . 283 493 76 396 531 198 1098 211 543 344 847 341 340 863 426 342 152 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 220 91 106 121 121 121 118 118 118 118 118 107 107 111 108 105 115 50 Average Speed 146 | 120 160 163 192 200 214 248 129 112 121 121 121 118 120 120 118 118 108 150 127 111 110 116 109 Slowest Speed 400 | 160 240 240 240 200 240 400 280 121 121 121 121 122 212 121 204 118 190 198 198 191 177 117 178 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . 3 . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 93 98 57 96 89 71 20 59 70 62 19 83 29 6 74 59 89 59 16 94 17 14 15 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 16 | . 1 1 1 1 1 . . 1 1 1 4 . . . 1 2 1 . . . . . . Known Exits Taken 11 | . . 1 1 . . 1 . . . 1 . . 1 . 1 1 1 1 1 . . 1 . Unknown Exits Taken 10 | 1 1 . . 1 1 . 1 1 1 . . . . 1 . . . . . 1 1 . . Scrap Searched 22 | . . 1 . 1 4 4 . 5 . 1 . . . . 2 4 . . . . . . . Spaces Dug 94 | . . . . . . 2 5 . . 2 1 . 18 2 . . . 2 13 25 15 7 2 Terrain Destroyed 857 | . . . . . . 2 5 . . 2 1 2 31 2 . . . 95 87 297 195 97 41 Melee 36 | . . . . . . 2 5 . . 2 1 . 14 2 . . . . 10 . . . . Projectile 293 | . . . . . . . . . . . . 2 17 . . . . 4 13 141 45 61 10 AOE 524 | . . . . . . . . . . . . . . . . . . 91 64 156 150 32 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Res Tes Res Acc Com Total 14948 | 72 1299 593 810 492 1314 686 644 549 92 528 592 363 1334 235 569 347 939 449 548 1203 572 492 226 Wait 1246 | . 446 7 58 13 42 56 54 42 17 113 32 95 63 5 . . 9 35 62 52 20 22 3 Move 11944 | 54 728 530 626 460 1210 614 514 492 75 395 531 197 1096 210 542 343 846 340 339 862 425 341 174 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 273 | 9 33 11 19 1 21 3 17 3 . 5 7 18 25 3 8 . 14 1 21 27 11 13 3 Fast Attach 78 | 1 1 . 7 . 2 . 6 . . . . 2 15 . 2 . 10 . . 15 6 9 2 Attach 150 | 6 4 5 3 . 6 1 13 1 . 2 6 4 7 4 1 . 3 7 21 32 9 9 6 Detach 30 | . . . 1 . 1 . 3 . . 1 . 1 1 1 . . . 1 5 10 . 1 4 Swap 131 | . 9 6 9 . 9 3 10 1 . . 3 . 13 1 2 . 10 7 6 24 6 7 5 Drop 257 | . 26 7 26 1 21 5 16 3 . 5 4 1 36 1 10 . 22 4 7 33 12 14 3 Fire 604 | 2 52 11 61 17 . . . . . . . 39 22 . . . 9 21 50 141 81 72 26 Melee 187 | . . 5 . . 2 4 11 4 . 7 9 6 55 10 4 4 8 25 33 . . . . Ram 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . Kick 5 | . . . . . . . . . . . . . . . . . . . . . 1 4 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 1 . . . . . 4 . . . . Rewire 12 | . . . . . . . . 3 . . . . . . . . . 8 . . 1 . . Trap 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: [*Arm] / *Tes) -3/Testing -2/Research -1/Access -1/Command (discovered 1 exit: Sur) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 88 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 3) 751 | -10/Materials | Discovered new exit (range 3) 808 | -10/Materials | Discovered new exit (range 13) 913 | -10/Materials | Identified exit to Subcaves 913 | -10/Materials | Identified exit to Materials 950 | -10/Materials | Learned location of 1 exit from Recycling 975 | -10/Materials | Learned Storage security intel 990 | -10/Materials | Learned Storage machine intel 996 | -10/Materials | Learned Storage emergency access door positions 997 | -10/Materials | Learned location of Storage (-8) 999 | -10/Materials | Learned 4 Subcaves zone layouts 1008 | -10/Materials | Learned 2 Mines zone layouts 1325 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1838 | -10/Materials | X0-1V1 mutated your Weapon slot to Propulsion slot 1839 | -10/Materials | X0-1V1 vaporized surrounding terrain (radius 19) 1842 | -10/Materials | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1846 | -10/Materials | X0-1V1 sent you into danger 1850 | -10/Materials | X0-1V1 activates XOMVISION 1857 | -10/Materials | Weapon slot count temporarily expanded by X0-1V1 (+2) 1861 | -10/Materials | X0-1V1 foreshadows a heat wave 1866 | -10/Materials | Core integrity permanently improved by X0-1V1 (+250) 1867 | -10/Materials | Energy generation permanently improved by X0-1V1 (+20; -200 max core) 1917 | -10/Materials | Entered Mines 1921 | -10/Mines | X0-1V1 opened Sealed Doors 1922 | -10/Mines | Met a Derelict shopkeep closing up shop 1929 | -10/Mines | X0-1V1 revealed exit location to -9/Materials 1932 | -10/Mines | X0-1V1 tapped a No Entrance sign 1965 | -10/Mines | X0-1V1 added 0b10 threat records associated with you (minor) 2120 | -10/Mines | Build established: Gunner 2175 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2335 | -10/Mines | Discovered exit to Subcaves (range 6) 2377 | -10/Mines | X0-1V1 mutated your Propulsion slot to Weapon slot 2407 | -10/Mines | Core integrity fell below 50% 2443 | -10/Mines | Lost 3 parts (1p2n) 2481 | -10/Mines | X0-1V1 sent hostile S-10 Pest (x3) 2515 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2586 | -10/Mines | Build established: Mutant 2831 | -10/Mines | Core integrity restored by X0-1V1 (+42) 2880 | -10/Mines | Entered Materials 2880 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2881 | -9/Materials | Identified exit to Mines 2958 | -9/Materials | X0-1V1 activates XOMVISION 3184 | -9/Materials | Build established: Gunner 3342 | -9/Materials | Discovered new exit (range 19) 3632 | -9/Materials | X0-1V1 activates XOMVISION 3735 | -9/Materials | X0-1V1 sent you to a vault 3909 | -9/Materials | Build established: Tank 4006 | -9/Materials | Learned location of 1 exit from Recycling 4021 | -9/Materials | X0-1V1 sent hostile S-10 Pest (x4) 4059 | -9/Materials | Destroyed 9 combat bots 4059 | -9/Materials | Discovered new exit (range 7) 4068 | -9/Materials | Identified exit to Materials 4068 | -9/Materials | Learned location of 2 exits from Materials 4162 | -9/Materials | Learned Storage trap positions 4234 | -9/Materials | Learned 2 Materials zone layouts 4282 | -9/Materials | Learned location of 1 exit from Storage 4300 | -9/Materials | X0-1V1 announced a LAN party 4338 | -9/Materials | Learned location of Zion (-7) 4347 | -9/Materials | X0-1V1 activates XOMVISION 4391 | -9/Materials | Entered Mines 4451 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4451 | -9/Mines | Discovered new exit (range 5) 4531 | -9/Mines | Discovered exit to Materials (range 10) 4578 | -9/Mines | X0-1V1 sent hostile S-10 Pest (x4) 4777 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4805 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4962 | -9/Mines | Assembled infested the area 5033 | -9/Mines | X0-1V1 revealed exit location to -8/Materials 5355 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5381 | -9/Mines | Entered Zion 5381 | -7/Zion | Accompanied by 2 allies 5527 | -7/Zion | Discovered new exit (range 14) 5598 | -7/Zion | Found GAL Module 6201 | -7/Zion | Met Imprinter 6327 | -7/Zion | Given A8's code to call for help 6766 | -7/Zion | Learned location of Quarantine (-2) 6820 | -7/Zion | Build established: Mutant 6939 | -7/Zion | Found Prototype Processor 6943 | -7/Zion | Found Prototype Processor 6950 | -7/Zion | Found Prototype Processor 6958 | -7/Zion | Found Prototype Processor 7136 | -7/Zion | Identified Spectral Analyzer 7137 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7139 | -7/Zion | Identified Exp. Melee Analysis Suite 7308 | -7/Zion | Found Prototype Processor 7311 | -7/Zion | Found Prototype Processor 7474 | -7/Zion | Build established: Gladiator 7519 | -7/Zion | Imprinted 7522 | -7/Zion | Declared Zion's savior 7736 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7744 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8081 | -7/Zion | Entered Proximity Caves 8081 | -6/Proximity Caves | Accompanied by 8 allies 8197 | -6/Proximity Caves | Lost 3 allies 8294 | -6/Proximity Caves | Identified exit to Factory 8294 | -6/Proximity Caves | X0-1V1 revealed exit location to -6/Factory 8742 | -6/Proximity Caves | Learned Factory security intel 8939 | -6/Proximity Caves | System corruption reached 10% 9202 | -6/Proximity Caves | X0-1V1 activates XOMVISION 9437 | -6/Proximity Caves | X0-1V1 mutated your Propulsion slot to Weapon slot 9684 | -6/Proximity Caves | Entered Factory 9684 | -6/Factory | Accompanied by 5 allies 9684 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 9841 | -6/Factory | X0-1V1 mutated your Utility slot to Power slot 10006 | -6/Factory | Build established: Derelict-Gladiator 10014 | -6/Factory | Retrieved Zion intel report: Main Access 10014 | -6/Factory | Identified exit to Factory 10015 | -6/Factory | Zion Heavy squad teleported in 10021 | -6/Factory | Identified Exp. Terrain Scan Processor (x2) 10024 | -6/Factory | X0-1V1 activates XOMVISION 10024 | -6/Factory | Identified Exp. Core Analyzer 10172 | -6/Factory | Retrieved Zion intel report: Emergency Access 10173 | -6/Factory | Zion Hacker squad teleported in 10197 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 10383 | -6/Factory | Discovered new exit (range 11) 10433 | -6/Factory | Build established: Gladiator 10493 | -6/Factory | Entered Lower Caves 10493 | -6/Lower Caves | Accompanied by 6 allies 10596 | -6/Lower Caves | Identified exit to Lower Caves 10596 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Lower Caves 10646 | -6/Lower Caves | Learned Factory security intel 10756 | -6/Lower Caves | X0-1V1 activates XOMVISION 10793 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10854 | -6/Lower Caves | Encountered a Warlord checkpoint 11001 | -6/Lower Caves | Learned Factory stockpile data 11108 | -6/Lower Caves | Entered Data Miner 11108 | -6/Data Miner | Accompanied by 4 allies 11108 | -6/Data Miner | Discovered new exit (range 6) 11129 | -6/Data Miner | Met Data Miner 11152 | -6/Data Miner | Learned location of Section 7 (-2) 11152 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11170 | -6/Data Miner | Received God Mode back door access code from Data Miner 11216 | -6/Data Miner | Entered Proximity Caves 11216 | -5/Proximity Caves | Accompanied by 4 allies 11256 | -5/Proximity Caves | Spotted B-75 Beast 11256 | -5/Proximity Caves | X0-1V1 sent you into danger 11307 | -5/Proximity Caves | Spotter reported a threat 11309 | -5/Proximity Caves | Allies destroyed B-75 Beast 11310 | -5/Proximity Caves | Spotter reported a threat 11375 | -5/Proximity Caves | X0-1V1 activates XOMVISION 11628 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11630 | -5/Proximity Caves | Learned location of Armory (-3) 11703 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11704 | -5/Proximity Caves | X0-1V1 vaporized surrounding terrain (radius 15) 11837 | -5/Proximity Caves | Entered Factory 11837 | -5/Factory | Accompanied by 2 allies 11837 | -5/Factory | Evolved 2 slots: Utility x2 11994 | -5/Factory | X0-1V1 rewrote SR-HFP(Z) IFF filter 12137 | -5/Factory | Search patrols dispatched 12171 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12172 | -5/Factory | Zion Light squad teleported in 12320 | -5/Factory | Fabricated Centrium Leg (x1) 12375 | -5/Factory | Discovered new exit (range 3) 12447 | -5/Factory | Identified exit to Factory 12551 | -5/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 12556 | -5/Factory | Sucked down chute 12556 | -5/Factory | Entered Waste 12611 | -5/Waste | 2 allies followed down the chute 12623 | -5/Waste | Spotted C-40 Crusher 12632 | -5/Waste | Allies destroyed C-40 Crusher 12648 | -5/Waste | Spotted C-40 Crusher 12656 | -5/Waste | Destroyed C-40 Crusher 12660 | -5/Waste | Spotted C-40 Crusher 12664 | -5/Waste | Spotted C-40 Crusher 12673 | -5/Waste | Allies destroyed C-40 Crusher 12702 | -5/Waste | Destroyed C-40 Crusher 12705 | -5/Waste | Destroyed C-40 Crusher 12723 | -5/Waste | Spotted C-40 Crusher 12733 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12739 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12742 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12745 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12747 | -5/Waste | Destroyed C-40 Crusher 12770 | -5/Waste | Found Damper Plating 12798 | -5/Waste | X0-1V1 reactivated EMP system 12809 | -5/Waste | EMP discharged 12854 | -5/Waste | Found Corrupted Adv. Force Booster 12909 | -5/Waste | EMP discharged 12909 | -5/Waste | System corruption reached 10% 12940 | -5/Waste | Warlord forces began an assault 12968 | -5/Waste | Discovered new exit (range 15) 13009 | -5/Waste | EMP discharged 13016 | -5/Waste | Build established: Mutant 13017 | -5/Waste | Entered Factory 13017 | -5/Factory | Accompanied by 18 allies 13317 | -5/Factory | Build established: Gladiator 13351 | -5/Factory | Lost 7 allies 13401 | -5/Factory | Lost 5 allies 13550 | -5/Factory | Lost 4 allies 13566 | -5/Factory | Zion Heavy squad teleported in 13921 | -5/Factory | Spotted B-75 Beast 14000 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 14008 | -5/Factory | Found Zio. Weapon Casing 14074 | -5/Factory | Incoming investigation squad redirected 14372 | -5/Factory | Zion Light squad teleported in 14579 | -5/Factory | Terminal network hard line cut 14617 | -5/Factory | Found Zio. Weapon Casing 14688 | -5/Factory | Entered another Factory area 14688 | -4/Factory | Accompanied by 1 ally 14688 | -4/Factory | Evolved 2 slots: Utility x2 14882 | -4/Factory | Zion Light squad teleported in 14894 | -4/Factory | Discovered new exit (range 4) 14918 | -4/Factory | Garrison activated, responded to threat 14978 | -4/Factory | Entered Upper Caves 14978 | -4/Upper Caves | Accompanied by 3 allies 15061 | -4/Upper Caves | Identified exit to Upper Caves 15061 | -4/Upper Caves | X0-1V1 revealed exit location to -4/Upper Caves 15450 | -4/Upper Caves | Learned Research terminal intel 15504 | -4/Upper Caves | Learned Research stockpile data 15620 | -4/Upper Caves | X0-1V1 vaporized surrounding terrain (radius 18) 15649 | -4/Upper Caves | Entered another Upper Caves area 15650 | -4/Upper Caves | Encountered a Warlord checkpoint 15656 | -4/Upper Caves | Build established: Messiah-Gladiator 15996 | -4/Upper Caves | Identified exit to Warlord 15996 | -4/Upper Caves | X0-1V1 revealed exit location to -4/Warlord 16064 | -4/Upper Caves | Entered Warlord 16164 | -4/Warlord | Opened Warlord's prototype stash 16183 | -4/Warlord | Found Prototype Processor 16187 | -4/Warlord | Found Prototype Reactor 16193 | -4/Warlord | Found Prototype Device 16193 | -4/Warlord | Identified Thermal Barrier 16195 | -4/Warlord | Identified Exp. Targeting Computer 16203 | -4/Warlord | Found Spectral Analyzer 16206 | -4/Warlord | Found Prototype Hackware 16452 | -4/Warlord | Learned location of Testing (-3) 16452 | -4/Warlord | Learned 4 Quarantine zone layouts 16452 | -4/Warlord | Learned 4 Armory zone layouts 16452 | -4/Warlord | Learned 4 Armory zone layouts 16455 | -4/Warlord | Learned Armory security intel 16549 | -4/Warlord | Visited the Vortex Lab 16550 | -4/Warlord | Warlord's base attacked by MAIN.C 16556 | -4/Warlord | Build established: Commander-Gladiator 16558 | -4/Warlord | Found Prototype Energy Gun 16558 | -4/Warlord | Identified Vortex Rail 16566 | -4/Warlord | Found Prototype Energy Cannon 16566 | -4/Warlord | Identified Vortex Cannon 16576 | -4/Warlord | Found Vortex Rail 16579 | -4/Warlord | Found Vortex Cannon 16631 | -4/Warlord | Rebuked by Warlord 16670 | -4/Warlord | Identified exit to Proximity Caves 16670 | -4/Warlord | X0-1V1 revealed exit location to -3/Proximity Caves 16750 | -4/Warlord | X0-1V1 activates XOMVISION 16789 | -4/Warlord | Found Prototype Device 16790 | -4/Warlord | Identified Minesniffer Drone Bay 16900 | -4/Warlord | Warlord forces counterattacked 17020 | -4/Warlord | Spotted Striker 17036 | -4/Warlord | Destroyed Striker 17071 | -4/Warlord | Lost 11 allies 17089 | -4/Warlord | Entered Proximity Caves 17089 | -3/Proximity Caves | Accompanied by 43 allies 17093 | -3/Proximity Caves | Spotter reported a threat 17360 | -3/Proximity Caves | Spotter reported a threat 17368 | -3/Proximity Caves | Build established: Messiah-Gladiator 17404 | -3/Proximity Caves | Identified exit to Research 17404 | -3/Proximity Caves | X0-1V1 revealed exit location to -3/Research 17433 | -3/Proximity Caves | Spotter reported a threat 17458 | -3/Proximity Caves | Lost 5 allies 17591 | -3/Proximity Caves | X0-1V1 upgraded hostiles (x1) 17595 | -3/Proximity Caves | Identified Vortex Chain Reactor 17622 | -3/Proximity Caves | Lost 4 parts (2p2u) 17622 | -3/Proximity Caves | Lost 14 allies 17682 | -3/Proximity Caves | X0-1V1 activates XOMVISION 17781 | -3/Proximity Caves | Entered Research 17781 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17783 | -3/Research | Loaded intel: 23 terminal locations 17799 | -3/Research | Zion Experimental squad teleported in 17860 | -3/Research | Build established: Gladiator 17875 | -3/Research | X0-1V1 announced a LAN party 17913 | -3/Research | Identified System Mapper 17955 | -3/Research | X0-1V1 activates XOMVISION 18000 | -3/Research | Identified exit to Testing 18000 | -3/Research | X0-1V1 revealed exit location to -3/Testing 18125 | -3/Research | X0-1V1 downgraded hostiles (x4) 18163 | -3/Research | Found Prototype Protection 18165 | -3/Research | Found Prototype Protection 18171 | -3/Research | Found Prototype Protection 18175 | -3/Research | Found Corrupted Prototype Energy Cannon 18178 | -3/Research | Found Corrupted Prototype Energy Cannon 18179 | -3/Research | Identified Zio. Shade Armor (x3) 18202 | -3/Research | Build established: Hacker-Gladiator 18240 | -3/Research | System corruption reached 10% 18281 | -3/Research | First assault squad dispatched 18304 | -3/Research | Incoming assault squad redirected 18416 | -3/Research | X0-1V1 sent allied Lightning (x1) 18524 | -3/Research | P-80 Master assimilated allied Lightning 18524 | -3/Research | Spotted Lightning 18537 | -3/Research | Discovered new exit (range 9) 18537 | -3/Research | Entered Testing 18539 | -3/Testing | Identified Zio. Alpha Cannon Mk. II (x2) 18549 | -3/Testing | System corruption reached 30% 18574 | -3/Testing | Central database locked down 18608 | -3/Testing | Retrieved Zion intel report: Emergency Access 18624 | -3/Testing | Found Prototype Device 18625 | -3/Testing | Identified Exp. ECM Suite 18639 | -3/Testing | X0-1V1 sent hostile Guerrilla (x2) 18722 | -3/Testing | Spotted Striker 18726 | -3/Testing | Spotted Striker 18737 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 18752 | -3/Testing | Found Prototype Device 18752 | -3/Testing | Identified Exp. Hardlight Generator 18780 | -3/Testing | X0-1V1 activates XOMVISION 18800 | -3/Testing | Spotted Alpha 7 18814 | -3/Testing | Destroyed Striker 18824 | -3/Testing | Destroyed Striker 18851 | -3/Testing | Destroyed Alpha 7 18855 | -3/Testing | Lost 7 parts (2n4u1w) 18900 | -3/Testing | X0-1V1 sent you to a vault 18924 | -3/Testing | Retrieved Zion intel report: Active Garrisons 18948 | -3/Testing | Lost 3 allies 18952 | -3/Testing | Found Prototype Energy Cannon 18954 | -3/Testing | Found Prototype Energy Cannon 18955 | -3/Testing | Identified Imp. Potential Cannon 18957 | -3/Testing | Identified Potential Cannon 19020 | -3/Testing | Found Prototype Ballistic Gun 19021 | -3/Testing | Identified Hyp. Multirail 19150 | -3/Testing | Build established: Messiah-Tank 19177 | -3/Testing | X0-1V1 enhanced Transport squad support 19287 | -3/Testing | First assault squad dispatched 19302 | -3/Testing | Incoming assault squad redirected 19313 | -3/Testing | Destroyed 8 combat bots 19585 | -3/Testing | Incoming investigation squad redirected 19585 | -3/Testing | X0-1V1 blocked Data Miner access to 0b10 dispatch routers 19592 | -3/Testing | Build established: Scavenger-Mutant 19740 | -3/Testing | Found Prototype Energy Cannon 19740 | -3/Testing | Identified Cld. Nova Cannon 19844 | -3/Testing | Retrieved Zion intel report: Component Schematics 19900 | -3/Testing | Build established: Scavenger-Tank 19932 | -3/Testing | Retrieved Zion intel report: Active Terminals 19990 | -3/Testing | Lost 3 parts (1n2u) 20008 | -3/Testing | Discovered new exit (range 11) 20078 | -3/Testing | Terminal network hard line cut 20092 | -3/Testing | Entered Research 20092 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20316 | -2/Research | X0-1V1 enhanced Transport squad support 20347 | -2/Research | Found Prototype Device 20354 | -2/Research | Identified Exp. Shock Absorption System 20414 | -2/Research | Spotted B-90 Cyclops 20424 | -2/Research | Destroyed B-90 Cyclops 20538 | -2/Research | Discovered new exit (range 15) 20592 | -2/Research | First assault squad dispatched 20627 | -2/Research | Retrieved Zion intel report: Active Terminals 20628 | -2/Research | Zion Thermal Resupply teleported in 20653 | -2/Research | Spotted Executioner 20654 | -2/Research | Cargo convoy interrupted 20654 | -2/Research | Spotted Striker 20658 | -2/Research | Destroyed Executioner 20660 | -2/Research | Destroyed Striker 20693 | -2/Research | Destroyed 9 combat bots 20728 | -2/Research | High security lockdown imminent 20788 | -2/Research | System corruption reached 10% 20808 | -2/Research | High security lockdown engaged 20808 | -2/Research | Entered Access 20808 | -1/Access | Evolved 2 slots: Utility x2 20822 | -1/Access | Identified exit to Command 20822 | -1/Access | X0-1V1 revealed exit location to -1/Command 21028 | -1/Access | Found Tactical Quantum Warhead 21031 | -1/Access | Found Tactical Quantum Warhead 21058 | -1/Access | First assault squad dispatched 21108 | -1/Access | X0-1V1 sent allied G-73 Enforcer (x3) 21177 | -1/Access | Lost 3 allies 21188 | -1/Access | Destroyed 15 combat bots 21233 | -1/Access | Zion Zionite Resupply teleported in 21241 | -1/Access | High security lockdown imminent 21259 | -1/Access | Garrison activated, responded to threat 21268 | -1/Access | Found Prototype Energy Cannon 21268 | -1/Access | Identified Zio. Alpha Cannon 21285 | -1/Access | Destroyed 7 combat bots 21321 | -1/Access | High security lockdown engaged 21468 | -1/Access | Entered Command 21528 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 15) 21566 | -1/Command | System corruption reached 10% 21589 | -1/Command | Identified exit to Surface 21589 | -1/Command | X0-1V1 revealed exit location to -0/Surface 21617 | -1/Command | X0-1V1 vaporized surrounding terrain (radius 15) 21688 | -1/Command | Spotted M Guard 21688 | -1/Command | Spotted M Guard 21688 | -1/Command | Spotted Combat Programmer 21692 | -1/Command | Spotted Combat Programmer 21727 | -1/Command | Destroyed Combat Programmer 21754 | -1/Command | Core integrity fell below 50% 21759 | -1/Command | Core integrity fell below 20% 21761 | -1/Command | Destroyed by M Guard with Ragnarok Missile Launcher Last Messages --------------- 21749_ Adv. Point Defense System destroyed. 21749_ Combat Programmer resets M Guard, system corruption cleaned. 21750_ The unstable cave ceiling collapses. 21751_ Penetrated by EMDS Slug. 21751_ Adv. Signal Interpreter destroyed. 21752_ The unstable cave ceiling collapses. 21753_ Combat Programmer resets M Guard, system corruption cleaned. 21754_ Penetrated by EMDS Slug. 21754_ Imp. Energy Well destroyed. 21757_ Knocked back. 21757_ Penetrated by EMDS Slug. 21758_ The unstable cave ceiling collapses. 21758_ M-36 Artificer repairs M Guard. 21759_ The unstable cave ceiling collapses. 21759_ Penetrated by EMDS Slug. 21760_ Knocked back. 21761_ The unstable cave ceiling collapses. 21761_ X0-1V1 chortles! Map ----- +----------------------------------------------------+ | ?????????????????????# #??????????????????????# | | ?????????????????????# #??????????????????????# | | ?????????????????????# #??????????????????????## | | ?????????????????????# #???????????????????????# | | ?????????????????????# #???????????????????????# | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????????### #???????????????????????? | | ??????????????????## ; #??????????????????????## | | ??????????????????# # ###??????????????##### # | | ??????????????????# ###???????##??## | | ??????????????????# ######## #### | | ??????????????????# # # # ## | | ??????????????#"""## # # # # ;;; | | ??????????????# # ## W #%% ; | | ??????????????# # W W W %;""""" | | ??????????????# p p + | | ??????????????# Ym p ; | | ??????????????# p + | | ??????????????# Y ; | | ??????????????# @ ; | | ??????????????# #; W # W ;;; W ;;;;""" | | ??????????????######## ### " ! " " | | ?????????????????????## # ;###?##""" """"" " [ | | ?????????????????????? ?####???# " % | | ?????????????????????# ????????## " = | | ?????????????????????# ?????????# " | | ?????????????????????# ?????????# " | | ?????????????????????# ?????????# " | | ?????????????????????# ?????????# " | | ?????????????????????# ?????????## """"""""# | | ?????????????????????# ???????????# " | | ?????????????????????# ???????????## " | | ?????????????????????# ????????????# " | | ?????????????????????# ????????????## " | | ?????????????????????# ?????????????## " | | ?????????????????????# ??????????????## " | | ?????????????????????# ???????????????###! | | ?????????????????????# ??????????????????###"+"""" | | ?????????????????????##????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ##+# | | ???????????????????????????????????????????# # ? | | ???????????????????????????????????????????# # ? | | ???????????????????????????????????????????# # ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 100 Energy Generation 96 Energy Capacity 2130 Matter Stores 1032 Matter Capacity 1100 Sight Range 27 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Jamming Range 14 Power Amplification 40 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 82 Melee Accuracy 20 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Force Boost 30 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Cloaking Device | -7/Zion | Archive Recalibrator | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Smartbomb Launcher | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Hyp. Coil Gun | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Ionic Axe | -3/Testing | Z-intel Hvy. Neutron Cannon | -3/Testing | Z-intel Cld. Antigrav System | -3/Testing | Z-intel Lrn. Phase Cannon | -3/Testing | Z-intel Molecular Scythe | -3/Testing | Z-intel Tiamat Missile Launcher | -3/Testing | Z-intel Exp. Cooling System | -3/Testing | Z-intel Exp. Sensor Array | -3/Testing | Z-intel Tactical Quantum Warhead | -3/Testing | Z-intel Hvy. Gatling Laser | -3/Testing | Z-intel Imp. Linear Gravjet | -3/Testing | Z-intel Adv. Force Field | -3/Testing | Z-intel Adv. System Restoration Module | -3/Testing | Z-intel Particle Charger | -3/Testing | Z-intel Powered Armor | -3/Testing | Z-intel Jamming Amplifier | -3/Testing | Z-intel Antigrav System | -3/Testing | Z-intel Adv. Focal Shield | -3/Testing | Z-intel Phase Gun | -3/Testing | Z-intel System Shield | -3/Testing | Z-intel Machine Analyzer | -3/Testing | Z-intel Antimatter Reactor | -3/Testing | Z-intel Q-thruster | -3/Testing | Z-intel Launcher Guidance Computer | -3/Testing | Z-intel Hpw. Shock Rifle | -3/Testing | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive X-62 Marksman | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Centrium Leg | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Datajack | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Armored Exoskeleton | -6/Factory | Hacked Imp. VSS Leg | -6/Factory | Hacked Centrium Leg | -3/Research | Hacked Mic. Antimatter Reactor | -3/Testing | Hacked Imp. Thunder Leg | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearContainmentSource Manual? 0 Play Time 03:04:49 Cumulative 954.5 hours Start 2026.06.27 @ 22:28:21 End 2026.06.28 @ 20:34:09 Sessions 28 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1090 Rogue 1090 Adventurer 0 Explorer 0 Win Type - Total 41 Types 20/1/8/3/2/1/3/2/1/0 Lore% 98 Gallery% 96 Achievement% 92 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be2bd6ba-4cdf-4e8c-8103-2662c332edff