Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 00:25:51 Player: SnaveSutit Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (51) 255 Value Destroyed (2206) 2206 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1886) 1886 TOTAL SCORE: 9947 Bonus ------- Follower Combat Kills 491 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -205 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 84/100 System Corruption 0% Temperature Cool (4) Movement Hovering (70) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Improved Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Heat Sink Improved Hardlight Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cooled Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Huge Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor System Shield Advanced System Shield > --- WEAPON ----------- Gatling Laser KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Biomechanical Wings Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Advanced Heat Sink Advanced ECM Suite Advanced ECM Suite Phase Cannon [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device High-powered Tractor Beam Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Light Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Slots Evolved 12 | . . 2 . . . 6 2 2 . . . . Power 1 | . . . . . . 1 . . . . . . Propulsion 5 | . . . . . . 2 2 1 . . . . Utility 6 | . . 2 . . . 3 . 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 139 | 6 15 10 1 5 4 41 34 . 4 8 8 3 Power 20 | 1 2 2 . . 1 5 7 . . . 1 1 Engine 12 | 1 2 2 . . 1 3 3 . . . . . Core 8 | . . . . . . 2 4 . . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 2 2 . . . 7 13 . 1 2 2 . Treads 8 | 2 2 2 . . . 2 . . . . . . Leg 8 | . . . . . . 2 6 . . . . . Wheel 2 | . . . . . . . 2 . . . . . Hover 6 | . . . . . . 2 . . 1 1 2 . Flight 7 | . . . . . . 1 5 . . 1 . . Utility 42 | 1 6 2 . 2 1 17 6 . 2 1 2 2 Device 15 | . 1 1 . . . 6 2 . 2 . 1 2 Storage 7 | 1 4 . . . . 2 . . . . . . Processor 7 | . 1 . . 1 . 1 3 . . . 1 . Hackware 4 | . . . . . . 2 1 . . 1 . . Protection 9 | . . 1 . 1 1 6 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 5 4 1 3 2 12 8 . 1 5 3 . Energy Gun 16 | 1 1 1 . 1 . 3 3 . 1 3 2 . Energy Cannon 3 | . . . . . . 1 2 . . . . . Ballistic Gun 13 | 1 2 3 1 . . 5 1 . . . . . Ballistic Cannon 9 | . . . . 2 2 3 1 . . 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon 2 | . 2 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 2 . 3 3 . . . 1 . Parts Lost 55 | . 1 1 . . . 21 19 . 1 2 4 6 Power 11 | . . 1 . . . 3 5 . . . 1 1 Propulsion 14 | . . . . . . 4 5 . 1 1 1 2 Utility 15 | . . . . . . 7 4 . . 1 1 2 Weapon 15 | . 1 . . . . 7 5 . . . 1 1 Highest Loss Streak 8 | . 1 1 . . . 8 7 . 1 1 4 4 To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Slot Usage (%) 72 | . 95 99 100 82 86 61 56 31 32 34 48 40 Engine 7 | . 14 10 11 11 11 4 3 . . . 8 . Core 1 | . . . . . . 3 2 5 5 3 . 3 Treads 13 | . 27 22 22 22 22 4 . . . . . . Leg 1 | . . . . . . . 10 . . . . . Hover 1 | . . . . . . . . . . . 9 11 Device 8 | . 9 11 11 11 11 7 7 . 5 8 4 2 Storage 8 | . 13 11 11 11 11 7 4 . . . . . Processor 9 | . 4 11 11 11 11 6 6 10 10 10 12 14 Hackware 2 | . . . . . . 4 5 . . 1 5 5 Protection 6 | . . 11 11 11 11 7 1 . . . . . Energy Gun 2 | . 4 . . . . 2 2 5 5 3 5 2 Ballistic Gun 5 | . 19 22 22 3 . 1 2 . . . . . Ballistic Cannon 2 | . . . . 2 8 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 131 | 13 88 93 91 103 120 131 114 18 26 26 19 26 Greatest Support 86 | 40 40 40 40 40 40 80 86 26 26 13 39 39 Greatest Overweight (x) 41 | . 2 2 2 2 2 41 37 . 1 2 1 1 Average Overweight (x) 1 | . . 2 2 2 2 4 2 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 19 | 5 19 25 25 25 25 16 23 5 5 5 5 5 Most Carried 20 | 5 5 11 12 15 16 14 20 5 5 5 5 3 Average Carried 9 | 3 2 8 11 14 14 6 10 3 4 4 4 2 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 Final Carried 15 | 1 4 11 12 15 15 7 3 5 5 4 3 3 Class Distribution -------------------- 90% | Mutant 5% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Matter Collected 2387 | 247 213 276 10 20 186 783 313 . 139 . 180 20 Remotely 866 | . 213 276 10 20 186 161 . . . . . . Salvage Created 2177 | . 314 492 . . 127 809 382 . . . . 53 Parts 117 | . 23 32 . . 5 40 14 . . . . 3 Haulers Intercepted 2 | . . 2 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 6 . . . . . . 9 Prevented 10 | . . . . . 10 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 44 | . 10 8 . . 1 15 8 . . . . 2 Guns 32 | . 9 8 . . . 7 6 . . . . 2 Cannons 10 | . . . . . 1 8 1 . . . . . AOE 1 | . 1 . . . . . . . . . . . Classes Destroyed 12 | . 3 2 . . 1 3 2 . . . . 1 Worker 1 | . . . . . . 1 . . . . . . Builder 1 | . . . . . . . 1 . . . . . Hauler 2 | . . 2 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 Watcher 2 | . 1 1 . . . . . . . . . . Swarmer 6 | . 5 . . . . . . . . . . 1 Grunt 17 | . 5 6 . . . 6 . . . . . . Sentry 7 | . . 2 . . . 4 1 . . . . . Specialist 1 | . . . . . . . 1 . . . . . Hunter 3 | . . . . . . 1 2 . . . . . Programmer 8 | . . . . . . 4 4 . . . . . Behemoth 1 | . . . . . 1 . . . . . . . Thug 1 | . . . . . 1 . . . . . . . Best Kill Streak 3 | . 3 3 . . 1 3 3 . . . . 1 Combat Bots Only 3 | . 3 3 . . 1 3 2 . . . . 1 Max Kills in Single Turn 2 | . 1 1 . . 1 1 2 . . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Hostile Shots Fired 890 | . 55 55 . . . 405 179 . 7 34 2 153 Missed 295 | . 18 16 . . . 121 48 . 2 19 1 70 Damage Taken 10218 | . 405 583 . . 11 4342 2840 . 110 289 244 1394 Core 2881 | . 133 44 . . . 674 862 . 52 83 87 946 Absorbed by Shields 150 | . . . . . . . 30 . . . . 120 Redirected to Shielding 35 | . . 10 . . . 25 . . . . . . Regen/Repaired (Parts) 6 | . . . . . . . . . . . 6 . Core Remaining (%) 53 | 100 46 . . . 89 20 13 . . . . . Volleys Fired 284 | . 60 60 . . 4 103 45 9 . . . 3 Largest 2 | . 2 2 . . 2 2 2 1 . . . 1 Hottest 155 | . 60 43 . . 114 114 155 75 . . . 75 Shots Fired 444 | . 91 120 . . 8 149 64 9 . . . 3 Gun 356 | . 91 120 . . . 84 49 9 . . . 3 Cannon 88 | . . . . . 8 65 15 . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 320 | . 66 120 . . 8 90 36 . . . . . Thermal 87 | . . . . . . 49 26 9 . . . 3 Explosive . | . . . . . . . . . . . . . Electromagnetic 37 | . 25 . . . . 10 2 . . . . . Robot Hit Streak 9 | . 9 4 . . 1 9 8 9 . . . 3 Robot Miss Streak 12 | . 8 7 . . 1 12 5 4 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 270 | . 53 60 . . 4 99 48 3 . . . 3 Core Hits 172 | . 23 28 . . 4 76 38 . . . . 3 Critical Kills 3 | . . 1 . . 1 . 1 . . . . . Critical Parts Destroyed 6 | . 1 . . . 2 3 . . . . . . Critical Strikes 10 | . 1 1 . . 3 3 2 . . . . . Meltdown 1 | . . . . . . . 1 . . . . . Destroy 8 | . 1 1 . . 3 3 . . . . . . Blast 1 | . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4839 | . 669 582 . . 172 1811 1465 60 . . . 80 Guns 3311 | . 514 582 . . . 1038 1037 60 . . . 80 Cannons 1253 | . . . . . 172 773 308 . . . . . Explosions 275 | . 155 . . . . . 120 . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2536 | . 331 582 . . 172 755 696 . . . . . Thermal 1881 | . 155 . . . . 884 702 60 . . . 80 Explosive 32 | . . . . . . . 32 . . . . . Electromagnetic 390 | . 183 . . . . 172 35 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . 4 . 2 4 . . . . . Average Corruption 2 | . . . . 4 . 1 2 . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 67 | . . . . 29 . 16 22 . . . . . Message Errors 16 | . . . . 8 . 3 5 . . . . . Matter Fused 16 | . . . . 8 . 2 6 . . . . . Heat Flow Errors 8 | . . . . 4 . 2 2 . . . . . Energy Discharges 7 | . . . . 4 . 1 2 . . . . . Parts Rejected 3 | . . . . . . 1 2 . . . . . Parts Fused 3 | . . . . . . 2 1 . . . . . Data Loss (minor) 5 | . . . . 3 . 1 1 . . . . . Data Loss (major) 3 | . . . . 1 . 1 1 . . . . . Misfires 1 | . . . . . . 1 . . . . . . Alerts 3 | . . . . 1 . 2 . . . . . . Weapon Failures 2 | . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 18 | . . . . . . 16 2 . . . . . Projectiles 16 | . . . . . . 16 . . . . . . Explosions 2 | . . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . . . 9 2 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 11 | . . . . . . 9 2 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 35 | . 35 . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 539 | . 60 28 . 270 216 539 236 52 . . . 22 Average Temperature 125 | . 22 7 . 119 109 197 38 22 . . . 12 Received Heat Transfer 2644 | . 126 288 . . . 1543 273 . 9 75 12 318 Effects 27 | . . . . 1 . 26 . . . . . . Shutdowns 15 | . . . . . . 15 . . . . . . Energy Bleed 5 | . . . . 1 . 4 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 3 | . . . . . . 3 . . . . . . Damage (major) 3 | . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . Heat Transferred 2360 | . 250 . . . . 1001 887 111 . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Peak Influence 444 | . 235 177 69 . . 219 444 188 . . . . Initial 173 | . . 5 69 . . . 44 173 . . . . Average 105 | . 62 60 69 . . 85 197 180 . . . . Maximum Alert Level 2 | . 1 . . . . 1 2 . . . . . Low Security (%) 84 | 100 95 100 100 . . 98 45 100 . . . . Level 1 13 | . 4 . . . . 1 50 . . . . . Level 2 1 | . . . . . . . 4 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 . . . 7 4 . . . . 1 Investigation 1 | . . . . . . 1 . . . . . . Extermination 7 | . . . . . . 4 3 . . . . . Reinforcement 5 | . 1 1 . . . 2 1 . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Distress Signals 2 | . 1 . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 167 | . 18 14 . . 4 28 29 1 1 12 27 33 Peak Tracking Total 16 | . 3 4 . . 3 8 6 1 1 8 8 16 Tactical Retreats 15 | . . . . . . 3 1 . 1 5 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Traps Triggered 2 | . . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 16 | . 1 . . . . . . . . 3 12 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Machines Disabled 11 | . . . . . . 1 10 . . . . . Max in Single Turn 6 | . . . . . . 1 6 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Machines Accessed 9 | . 3 . . 1 1 2 1 . . 1 . . Terminals 6 | . 3 . . . 1 . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 25 | . 13 . . 1 2 5 1 . . 3 . . Successful 18 | . 9 . . 1 2 2 1 . . 3 . . Failed 7 | . 4 . . . . 3 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . 1 . . . . . 2 2 . 1 . . Terminals 19 | . 13 . . . 2 . 1 . . 3 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 9 . . 1 2 . 1 . . 3 . . Record 5 | . . . . . 2 . . . . 3 . . Part Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . 3 . . . 1 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 16 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Total Allies 10 | . . . . 8 . . 2 . . . . . Largest Group 8 | . . . . 8 8 5 2 . . . . . Highest-Rated Group 269 | . . . . 269 269 182 192 . . . . . Highest-Rated Ally 96 | . . . . 40 40 40 96 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 109 | . . . . . 67 21 21 . . . . . Total Damage 2595 | . . . . . 1117 255 1223 . . . . . Kills 13 | . . . . . 5 1 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 2 1 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Turns Passed 11847 | 35 1100 769 349 2252 1942 2044 1450 59 322 403 866 256 Spaces Moved 5130 | 44 430 176 106 676 583 489 636 108 370 434 735 343 Core 197 | 42 2 . . . . 128 8 . . 17 . . Treads 2060 | 2 428 176 106 676 583 89 . . . . . . Legs 535 | . . . . . . 196 339 . . . . . Wheels 116 | . . . . . . . 116 . . . . . Hover 1256 | . . . . . . 76 . . . 102 735 343 Flight 966 | . . . . . . . 173 108 370 315 . . Fastest Speed 37 | 50 150 320 330 330 330 100 37 37 37 40 69 69 Average Speed 204 | 55 214 329 330 330 330 352 194 37 85 89 72 70 Slowest Speed 2100 | 160 320 330 330 330 330 2100 1900 37 120 150 110 126 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 62 20 33 83 73 22 23 6 55 55 83 40 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . . . . . Scrap Searched 9 | . . . 1 1 2 . . . 3 1 . 1 Spaces Dug 2 | . . . . . . 2 . . . . . . Terrain Destroyed 50 | . 9 . . . 1 17 23 . . . . . Melee . | . . . . . . . . . . . . . Projectile 22 | . . . . . 1 16 5 . . . . . AOE 27 | . 9 . . . . . 18 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp War Pro Total 6081 | 54 533 265 107 699 594 682 782 116 378 449 1068 354 Wait 391 | . 5 2 . 12 . 22 28 . . . 319 3 Move 5116 | 43 429 175 105 675 582 488 635 105 369 433 734 343 Hop 1 | . . . . . . . . 1 . . . . Pick Up 100 | 5 13 14 1 3 3 18 33 1 3 1 4 1 Fast Attach 14 | 2 1 . . . . 8 . . . 2 1 . Attach 90 | 4 6 3 . 1 2 27 31 . 4 5 5 2 Detach 16 | . 2 . . 2 . 2 3 . 2 4 . 1 Swap 35 | . 8 7 1 4 2 6 3 . . 1 2 1 Drop 34 | . 9 4 . 2 1 8 4 . . 3 3 . Fire 284 | . 60 60 . . 4 103 45 9 . . . 3 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 326 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Discovered new exit (range 5) 663 | -10/Materials | Core integrity fell below 50% 748 | -10/Materials | Discovered new exit (range 3) 817 | -10/Materials | Identified exit to Materials 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Utility x2 1843 | -9/Materials | Discovered new exit (range 9) 1902 | -9/Materials | Identified exit to Mines 1905 | -9/Materials | Entered Mines 2215 | -9/Mines | Identified exit to Materials 2236 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2251 | -9/Mines | Identified exit to Zion 2254 | -9/Mines | Entered Zion 2443 | -7/Zion | Learned location of Data Miner (-6) 2492 | -7/Zion | Given A8's code to call for help 2720 | -7/Zion | Learned Factory emergency access door positions 2786 | -7/Zion | Found Prototype Processor 2787 | -7/Zion | Identified Exp. Core Analyzer 3157 | -7/Zion | Gained Derelict followers 3316 | -7/Zion | Imprinted 3319 | -7/Zion | Declared Zion's savior 3760 | -7/Zion | Learned location of 1 exit from Factory 4339 | -7/Zion | System corruption cleaned by Quarantine Array 4440 | -7/Zion | Discovered new exit (range 15) 4496 | -7/Zion | Identified exit to Proximity Caves 4506 | -7/Zion | Entered Proximity Caves 4506 | -6/Proximity Caves | Accompanied by 8 allies 4572 | -6/Proximity Caves | Learned Factory terminal intel 5887 | -6/Proximity Caves | Spotted B-75 Beast 5904 | -6/Proximity Caves | Destroyed B-75 Beast 6395 | -6/Proximity Caves | Discovered new exit (range 9) 6431 | -6/Proximity Caves | Identified exit to Factory 6448 | -6/Proximity Caves | Entered Factory 6448 | -6/Factory | Accompanied by 5 allies 6448 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6449 | -6/Factory | Identified exit to Lower Caves 6451 | -6/Factory | Loaded intel: 28 terminal locations 6700 | -6/Factory | Lost 5 allies 6850 | -6/Factory | Lost 8 parts (2p1n3u2w) 7254 | -6/Factory | Core integrity fell below 50% 7272 | -6/Factory | Lost 3 parts (2u1w) 7703 | -6/Factory | Terminal network hard line cut 8167 | -6/Factory | Discovered new exit (range 15) 8492 | -6/Factory | Entered another Factory area 8492 | -5/Factory | Evolved 2 slots: Propulsion x2 8835 | -5/Factory | Lost 4 parts (1p2u1w) 9022 | -5/Factory | Lost 7 parts (1p1n2u3w) 9044 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9054 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9563 | -5/Factory | Build established: Scavenger-Mutant 9696 | -5/Factory | Core integrity fell below 50% 9743 | -5/Factory | Lost 3 parts (1p2n) 9854 | -5/Factory | Core integrity fell below 20% 9859 | -5/Factory | Released all parts (7) 9888 | -5/Factory | Lost 4 parts (1p2n1w) 9931 | -5/Factory | Discovered new exit (range 8) 9933 | -5/Factory | Identified exit to Factory 9942 | -5/Factory | Entered another Factory area 9942 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9998 | -4/Factory | Discovered new exit (range 4) 9999 | -4/Factory | Found Quantum Capacitor 10001 | -4/Factory | Identified exit to Upper Caves 10001 | -4/Factory | Entered Upper Caves 10002 | -4/Upper Caves | Encountered a Warlord checkpoint 10063 | -4/Upper Caves | Spotted B-86 Titan 10141 | -4/Upper Caves | Build established: Mutant 10147 | -4/Upper Caves | Learned Research stockpile data 10306 | -4/Upper Caves | Discovered new exit (range 11) 10322 | -4/Upper Caves | Identified exit to Upper Caves 10323 | -4/Upper Caves | Entered another Upper Caves area 10419 | -4/Upper Caves | Learned 4 Research zone layouts 10510 | -4/Upper Caves | Spotted B-86 Titan 10720 | -4/Upper Caves | Discovered new exit (range 9) 10725 | -4/Upper Caves | Identified exit to Warlord 10726 | -4/Upper Caves | Entered Warlord 11085 | -4/Warlord | Rebuked by Warlord 11110 | -4/Warlord | Warlord's base attacked by MAIN.C 11151 | -4/Warlord | Found Prototype Device 11151 | -4/Warlord | Identified Minesniffer Drone Bay 11460 | -4/Warlord | Warlord forces counterattacked 11470 | -4/Warlord | Spotted Striker 11476 | -4/Warlord | P-80 Master assimilated allied US-36V(Y) 11489 | -4/Warlord | Spotted Striker 11497 | -4/Warlord | Spotted Executioner 11531 | -4/Warlord | Lost 12 allies 11537 | -4/Warlord | Lost 4 parts (1p1n1u1w) 11561 | -4/Warlord | Spotted B-90 Cyclops 11578 | -4/Warlord | Spotted Executioner 11588 | -4/Warlord | Discovered new exit (range 8) 11592 | -4/Warlord | Identified exit to Proximity Caves 11592 | -4/Warlord | Entered Proximity Caves 11619 | -3/Proximity Caves | Lost 7 allies 11691 | -3/Proximity Caves | Spotter reported a threat 11716 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11756 | -3/Proximity Caves | Spotted B-86 Titan 11773 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 11795 | -3/Proximity Caves | Lost 4 parts (1p1n1u1w) 11816 | -3/Proximity Caves | Core integrity fell below 50% 11839 | -3/Proximity Caves | Core integrity fell below 20% 11848 | -3/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- payload. 11829_ G-73 Enforcer unfolds itself. 11829_ L-61 Swordsman unfolds itself. 11829_ G-67 Veteran unfolds itself. 11829_ M-36 Artificer unfolds itself. 11829_ Penetrated by Slug. 11838_ Slug penetrates G-67 Veteran. 11838_ G-67 Veteran suffers critical hit (Destroy). 11838_ G-67 Veteran destroyed. 11838_ Slug penetrates M-36 Artificer. 11838_ Slug penetrates Wall. 11838_ Penetrated by Slug. 11842_ Flexi-carbon Leg fries itself beyond repair. 11842_ Adv. Heat Sink fries itself beyond repair. 11842_ Penetrated by Slug. 11842_ Slug penetrates Wall. 11848_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ### ???????# #???????? | | ##?# ?????## ###?????? | | #??#### ##### ????# ##????? | | #### ??????# ##??## ????# ##???? | | #??## ## ???????## #?### ???## #???? | | ???## ?## ???????? ? ???## ##???? | | ## ?????# #??## ????????? #?## #????? | | ????????##?????##??????????### ## #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# ##????? | | ?????????????????????????????# ##?????? | | ?????????????????????????? #??????? | | ?????????????????????????? ## ##?????? | | ??????????????????????????## #?# ##????? | | ???????????????????????????# #?## ##???? | | ???????????????????????????# #### [%= #???? | | ???????????????????????????##### ##???? | | ??????????????????????????????# ## #????? | | ??????????????????????????????# gh ###### ##????? | | ??????????????????????????????# lhg #????###?????? | | ?????????????????????????????## #????????????? | | ???????????????????????????### #????????????? | | ????????????????????????#### #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# ## #????????????? | | ????????????????????????#@ #### ##????????????? | | ????????????????????????# #??# ###?????????????? | | ??????????????????????? #?# #???????????????? | | ?????????????????????? #?# #???????????????? | | ????????????????????? ### #? ???????????????? | | ???????????????????? ???# ##?# ???????????????? | | ??????????????????? ???? ##??# ???????????????? | | ?????????????????? ????? #???? ??????????????? | | ???????????????????????? #????## ??????????????? | | ??????????????????????? ???????# ??????????????? | | ???????????????????????###????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 34 Energy Capacity 540 Matter Stores 387 Matter Capacity 550 Sight Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Armor Coverage 825 Core Shielding 20 Evasion (%) 62 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Mass Driver | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Backstab Charge!!! Help From High Places Knowing Is Half The Battle Use The Force Challenges ------------ None Game ------ Seed CoilGaussProtomatter Manual? 0 Play Time 01:49:46 Cumulative 11.4 hours Start 2024.04.09 @ 22:32:30 End 2024.04.10 @ 00:25:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddaa3584-a2ad-49c6-a650-554e730b0c40