Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 18:50:52

Player: celerysam

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (44)      220
Value Destroyed (1386)     1386
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1091)               1091
              TOTAL SCORE: 8097

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      805
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -342

 Cogmind 
---------
Core Integrity             0/1000
Matter                     199/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (5) ------
   Advanced Melee Analysis Suite
  Makeshift Hacking Suite
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
            Mobile Refinery Mk. CCLXVII

 Peak State 
------------
>              --- POWER ------------
               Fission Core
         Light Fission Core
>              --- PROPULSION -------
               Flexi-carbon Leg
      Improved Gravmag System
               Gravmag Array
               Gravmag Array
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Melee Analysis Suite
  Experimental Armor Integrity Analyzer
      Improved Focal Shield
               Corruption Screen
>              --- WEAPON -----------
               Shock Rifle
      Improved Heavy Machine Gun
               Magnetic Acceleration Cannon
               Great Maul
>              --- INVENTORY --------
       Armored Leg
               Nuclear Pulse Thruster
               Field Propulsion Drive
               Mobile Refinery Mk. CCLXVII
         Heavy Flak Cannon
[Rating: 89]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Gravmag System
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Experimental Armor Integrity Analyzer
  Hackware                 Hacking Suite
Weapon                     Mini Assault Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  3    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Parts Attached             168  | 6   6   8   14  5   13  11  5   22  9   10  .   20  39  
  Power                    26   | 1   1   2   3   1   4   3   .   .   2   .   .   5   4   
    Engine                 13   | 1   1   2   2   1   3   1   .   .   1   .   .   .   1   
    Core                   13   | .   .   .   1   .   1   2   .   .   1   .   .   5   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               55   | 2   3   5   4   .   .   3   .   2   4   5   .   5   22  
    Treads                 7    | .   1   .   .   .   .   .   .   .   2   1   .   .   3   
    Leg                    7    | .   2   1   .   .   .   .   .   .   1   1   .   .   2   
    Wheel                  4    | 2   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Hover                  20   | .   .   4   .   .   .   2   .   .   1   3   .   4   6   
    Flight                 17   | .   .   .   4   .   .   1   .   1   .   .   .   1   10  
  Utility                  50   | 1   1   .   3   1   4   4   4   19  1   3   .   4   5   
    Device                 37   | .   1   .   2   1   4   4   2   14  .   3   .   2   4   
    Storage                2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              9    | .   .   .   1   .   .   .   .   5   1   .   .   2   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   1   1   4   3   5   1   1   1   2   2   .   6   8   
    Energy Gun             13   | .   1   .   2   2   1   .   1   .   2   .   .   1   3   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   1   .   .   .   .   .   1   .   3   .   
    Ballistic Cannon       8    | .   .   .   1   .   1   1   .   .   .   1   .   1   3   
    Launcher               4    | .   .   1   1   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   1   .   2   1   1   .   6   .   .   .   1   2   
Parts Lost                 69   | .   4   .   10  .   .   5   1   1   4   1   .   7   36  
  Power                    12   | .   1   .   2   .   .   1   .   .   .   .   .   2   6   
  Propulsion               30   | .   2   .   3   .   .   4   .   .   3   .   .   2   16  
  Utility                  15   | .   .   .   3   .   .   .   1   1   .   1   .   2   7   
  Weapon                   12   | .   1   .   2   .   .   .   .   .   1   .   .   1   7   
  Highest Loss Streak      12   | .   4   .   5   .   .   5   1   1   2   1   .   4   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   93  92  86  90  89  79  76  78  97  93  93  84  61  
  Engine                   2    | .   12  11  7   9   10  5   .   .   3   6   6   1   .   
  Core                     10   | .   .   .   .   .   2   8   15  15  11  6   6   10  4   
  Treads                   2    | .   .   .   .   .   .   .   .   .   10  13  6   1   .   
  Leg                      1    | .   7   22  .   .   .   .   .   .   2   3   .   .   1   
  Wheel                    2    | .   18  .   .   .   .   .   .   5   .   .   .   .   1   
  Hover                    12   | .   .   15  24  .   .   3   15  15  10  12  20  19  8   
  Flight                   5    | .   .   .   19  36  30  23  7   1   3   .   .   .   5   
  Device                   9    | .   12  11  5   18  21  20  13  7   7   9   13  11  7   
  Storage                  1    | .   14  11  6   .   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   2   9   7   2   .   2   22  15  13  14  13  
  Hackware                 2    | .   .   .   .   .   .   .   2   7   .   .   .   .   2   
  Energy Gun               5    | .   3   11  5   16  10  .   6   7   6   2   .   .   2   
  Ballistic Gun            2    | .   23  8   .   .   .   .   .   .   .   4   6   6   2   
  Ballistic Cannon         6    | .   .   .   5   .   2   5   7   7   7   10  13  12  3   
  Impact Weapon            1    | .   .   .   .   .   2   7   7   .   .   .   .   .   2   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   6   7   6   6   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 14  16  19  21  16  21  29  25  34  27  36  36  43  39  
  Greatest Support         82   | 20  20  32  32  16  22  24  24  34  62  82  42  55  50  
  Greatest Overweight (x)  3    | 3   2   1   1   .   .   1   1   2   1   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   6   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 4   6   6   6   4   4   4   4   4   4   4   5   4   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   5   8   5   5   5   5   5   5   5   5   5   5   1   

 Class Distribution 
--------------------
 37% | Derelict-Mutant
 28% | Mutant
  9% | Gunner
  8% | Scavenger-Mutant
  6% | Scavenger-Sprinter
  5% | Scavenger-Gunner
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Storage
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
    Derelict-Mutant | -7/Zion
    Derelict-Mutant | -6/Proximity Caves
   Scavenger-Gunner | -6/Factory
   Scavenger-Gunner | -6/Waste
             Gunner | -6/Factory
             Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Matter Collected           4252 | 178  190  50   414  .    125  215  196  1827 325  107  .    274  351  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            1168 | .    216  .    213  .    20   91   .    .    77   108  .    307  136  
  Parts                    67   | .    9    .    20   .    .    2    .    .    3    6    .    18   9    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    4    .    2    32   .    .    .    .    
  Prevented                5    | .    .    .    .    .    .    3    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Combat Hostiles Destroyed  35   | .   6   .   6   .   .   4   .   .   2   4   .   8   5   
  Melee                    5    | .   .   .   1   .   .   4   .   .   .   .   .   .   .   
  Guns                     17   | .   6   .   1   .   .   .   .   .   1   1   .   3   5   
  Cannons                  8    | .   .   .   1   .   .   .   .   .   1   3   .   3   .   
  AOE                      4    | .   .   .   3   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          9    | .   2   .   1   .   1   1   .   .   .   2   .   2   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  19   | .   2   .   2   .   .   3   .   .   .   4   .   3   5   
  Grunt                    9    | .   4   .   4   .   .   .   .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   2   .   .   .   .   .   1   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   
Best Kill Streak           7    | .   4   .   2   .   1   4   .   .   1   6   .   7   5   
  Combat Bots Only         6    | .   4   .   2   .   .   4   .   .   1   4   .   6   5   
Max Kills in Single Turn   2    | .   1   .   2   .   1   1   .   .   1   2   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Hostile Shots Fired        743  | .    90   .    61   5    .    60   12   .    52   27   .    109  327  
  Missed                   251  | .    18   .    18   5    .    28   5    .    19   7    .    38   113  
Damage Taken               8228 | .    693  .    1055 .    .    488  102  .    309  351  .    1215 4015 
  Core                     1802 | .    216  .    183  .    .    151  13   .    49   29   .    142  1019 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   86   | .    .    .    .    .    .    .    .    .    .    .    .    .    86   
  Regen/Repaired (Parts)   70   | .    .    .    .    .    .    .    .    32   .    .    .    38   .    
Core Remaining (%)         69   | 100  13   .    54   100  .    .    .    .    69   .    .    79   .    
Volleys Fired              104  | .    24   2    30   .    .    1    .    .    7    8    .    15   17   
  Largest                  4    | .    2    1    2    .    .    1    .    .    2    3    .    4    3    
  Hottest                  171  | .    60   40   75   .    .    48   .    .    98   121  .    171  118  
Shots Fired                172  | .    37   2    36   .    .    1    .    .    14   18   .    42   22   
  Gun                      102  | .    37   2    10   .    .    .    .    .    7    10   .    23   13   
  Cannon                   57   | .    .    .    14   .    .    1    .    .    7    8    .    19   8    
  Launcher                 13   | .    .    .    12   .    .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  118  | .    33   .    14   .    .    1    .    .    7    10   .    36   17   
  Thermal                  11   | .    4    2    4    .    .    .    .    .    .    .    .    .    1    
  Explosive                12   | .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          31   | .    .    .    6    .    .    .    .    .    7    8    .    6    4    
  Robot Hit Streak         6    | .    5    4    3    .    .    .    .    .    3    2    .    6    6    
  Robot Miss Streak        6    | .    5    1    2    .    .    1    .    .    2    6    .    6    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           95   | .    20   1    7    .    1    6    .    .    9    8    .    32   11   
  Core Hits                71   | .    11   .    19   .    .    2    .    .    4    8    .    19   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Critical Strikes         5    | .    .    .    .    .    .    1    .    .    .    .    .    4    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Smash                  2    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              28   | .    .    .    .    .    1    12   .    4    .    .    .    9    2    
  Impact                   18   | .    .    .    .    .    1    12   .    1    .    .    .    3    1    
  Slashing                 10   | .    .    .    .    .    .    .    .    3    .    .    .    6    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3262 | .    273  14   568  .    39   266  .    .    216  269  .    987  630  
  Guns                     897  | .    273  12   80   .    .    .    .    .    24   50   .    231  227  
  Cannons                  804  | .    .    .    79   .    .    .    .    .    192  171  .    310  52   
  Explosions               677  | .    .    .    360  .    .    .    .    .    .    48   .    111  158  
  Melee                    760  | .    .    .    .    .    39   266  .    .    .    .    .    335  120  
  Ramming                  124  | .    .    2    49   .    .    .    .    .    .    .    .    .    73   
  Kinetic                  1407 | .    241  .    79   .    .    .    .    .    192  171  .    487  237  
  Thermal                  203  | .    32   12   .    .    .    .    .    .    .    48   .    111  .    
  Explosive                360  | .    .    .    360  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          408  | .    .    .    80   .    .    .    .    .    24   50   .    54   200  
  Impact                   596  | .    .    .    .    .    39   266  .    .    .    .    .    171  120  
  Slashing                 164  | .    .    .    .    .    .    .    .    .    .    .    .    164  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    12   .    .    .    .    .    1    .    6    7    1    
  Average Corruption       4    | .    .    .    8    .    .    .    .    .    1    .    6    6    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Effects                  39   | .    .    .    8    .    .    .    .    .    8    .    3    20   .    
    Message Errors         7    | .    .    .    .    .    .    .    .    .    2    .    .    5    .    
    Matter Fused           11   | .    .    .    2    .    .    .    .    .    2    .    1    6    .    
    Heat Flow Errors       5    | .    .    .    3    .    .    .    .    .    1    .    .    1    .    
    Energy Discharges      2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    1    .    .    .    .    .    1    .    2    1    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Misfires               3    | .    .    .    1    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            353  | .    .    .    4    .    29   106  .    .    14   .    .    95   105  
  Projectiles              14   | .    .    .    .    .    .    .    .    .    14   .    .    .    .    
  Explosions               4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Melee                    335  | .    .    .    .    .    29   106  .    .    .    .    .    95   105  
Knockbacks                 11   | .    .    .    1    .    .    .    .    .    2    .    .    5    3    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  8    | .    .    .    1    .    .    .    .    .    2    .    .    4    1    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      520  | .    .    .    252  .    .    .    .    .    .    38   .    197  33   
  Shots                    11   | .    .    .    7    .    .    .    .    .    .    1    .    2    1    
  Rammed                   13   | .    .    .    6    .    .    .    .    .    .    .    .    1    6    
Targets Rammed             15   | .    .    1    6    .    .    .    .    .    .    .    .    1    7    
  Kicked                   2    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        277  | .    30   12   277  .    3    22   .    .    153  174  .    244  11   
  Average Temperature      56   | .    16   6    59   .    3    13   .    .    65   80   .    56   3    
  Received Heat Transfer   1353 | .    198  .    225  .    .    .    .    .    60   .    .    24   846  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              6    | .    .    .    .    .    3    .    .    .    .    .    .    2    1    
  Impact Corruptions       12   | .    .    .    .    .    1    3    .    .    .    .    .    3    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         350  | .    75   25   .    .    .    .    .    .    .    100  .    150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Peak Influence             639  | .   105 59  639 276 235 .   .   .   .   114 54  428 418 
  Initial                  261  | .   .   44  24  261 125 .   .   .   .   .   39  9   209 
  Average                  164  | .   32  46  412 268 178 .   .   .   .   81  41  96  272 
Maximum Alert Level        2    | .   .   .   2   1   1   .   .   .   .   .   .   2   2   
  Low Security (%)         65   | 100 100 100 33  .   71  .   .   .   .   100 100 80  17  
  Level 1                  25   | .   .   .   7   100 28  .   .   .   .   .   .   18  76  
  Level 2                  8    | .   .   .   58  .   .   .   .   .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   4   .   .   .   .   .   1   .   .   1   6   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   2   .   .   .   .   .   .   .   .   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Distress Signals           11   | .   4   1   5   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   15  5   25  4   6   11  1   .   10  6   6   17  40  
  Peak Tracking Total      15   | .   8   4   14  4   2   6   1   .   9   5   5   8   15  
  Tactical Retreats        20   | .   1   1   1   .   .   1   1   .   2   1   1   3   8   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Traps Triggered            4    | .   .   .   1   .   .   .   .   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Machines Disabled          8    | .   .   .   5   .   .   .   .   .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Machines Accessed          15   | .   .   .   2   1   2   3   .   .   .   .   .   6   1   
  Terminals                6    | .   .   .   2   1   2   .   .   .   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   .   6   1   5   9   .   .   .   .   .   9   1   
  Successful               20   | .   .   .   1   .   4   9   .   .   .   .   .   5   1   
  Failed                   11   | .   .   .   5   1   1   .   .   .   .   .   .   4   .   
    Catastrophic           3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   .   .   .   .   .   .   .   2   .   4   7   
  Terminals                13   | .   .   .   6   1   5   .   .   .   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   .   .   1   .   4   9   .   .   .   .   .   1   .   
  Record                   10   | .   .   .   .   .   3   7   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   2   1   1   .   .   .   .   .   .   4   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Total Allies               23   | .    .    .    10   .    .    .    .    5    .    3    .    2    3    
  Largest Group            10   | .    .    .    10   1    .    .    .    5    5    3    3    2    1    
  Highest-Rated Group      256  | .    .    .    88   8    .    .    .    256  256  210  210  170  28   
  Highest-Rated Ally       99   | .    .    .    16   8    .    .    .    99   99   70   70   85   28   
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    .    .    1    .    1    3    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               139  | .    .    .    91   .    .    .    .    .    38   .    8    2    .    
  Total Damage             3039 | .    .    .    889  .    .    .    .    .    1813 .    145  192  .    
  Kills                    30   | .    .    .    16   .    .    .    .    .    10   .    .    4    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   2   2   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Turns Passed               6941 | 71   285  213  332  56   210  485  557  2275 951  235  106  615  550  
Spaces Moved               8096 | 49   224  193  381  164  623  997  595  2216 816  194  144  814  686  
  Core                     32   | 16   1    .    .    .    .    .    .    11   .    .    .    .    4    
  Treads                   409  | .    2    .    .    .    .    .    .    .    351  54   .    .    2    
  Legs                     159  | .    47   106  .    .    .    .    .    .    .    .    .    .    6    
  Wheels                   1178 | 33   174  .    .    .    .    .    .    966  .    .    .    .    5    
  Hover                    4308 | .    .    87   277  .    .    129  595  1239 465  140  144  814  418  
  Flight                   2010 | .    .    .    104  164  623  868  .    .    .    .    .    .    251  
  Fastest Speed            27   | 50   80   38   28   28   28   28   56   56   56   72   72   52   27   
  Average Speed            67   | 107  89   84   47   28   28   32   86   78   111  97   72   54   60   
  Slowest Speed            295  | 200  160  140  110  28   28   115  116  150  160  163  72   72   295  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17   | .    .    .    1    1    3    1    .    .    .    .    .    .    11   
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    40   16   62   21   18   79   72   91   82   5    90   29   21   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    .    .    .    1    1    1    1    .    .    .    .    
Scrap Searched             10   | .    .    .    .    .    .    1    4    2    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          146  | .    .    .    97   .    .    .    .    .    1    7    .    35   6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    1    .    .    .    .    .    1    .    .    3    6    
  AOE                      135  | .    .    .    96   .    .    .    .    .    .    7    .    32   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Total                      9356 | 66   270  241  493  171  654  1134 636  2752 844  223  146  945  781  
  Wait                     749  | .    14   16   34   .    3    90   29   484  6    .    3    59   11   
  Move                     8052 | 48   223  192  378  161  616  994  594  2215 815  194  143  813  666  
  Hop                      15   | .    .    .    1    1    3    1    .    .    .    .    .    .    9    
  Pick Up                  98   | 12   3    13   7    1    5    11   2    6    4    6    .    12   16   
  Fast Attach              66   | .    1    1    7    3    7    4    2    15   4    1    .    5    16   
  Attach                   63   | 6    4    2    4    .    2    6    3    7    1    3    .    7    18   
  Detach                   12   | .    .    .    .    .    1    .    2    5    .    .    .    2    2    
  Swap                     40   | .    1    5    3    2    4    1    .    1    4    6    .    8    5    
  Drop                     96   | .    .    9    5    3    12   14   4    15   3    5    .    14   12   
  Fire                     104  | .    24   2    30   .    .    1    .    .    7    8    .    15   17   
  Melee                    28   | .    .    .    .    .    1    12   .    4    .    .    .    9    2    
  Ram                      13   | .    .    .    6    .    .    .    .    .    .    .    .    1    6    
  Kick                     2    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    18   .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Waste
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 16)
   72 | -11/Scrapyard      | Entered Materials
  144 | -10/Materials      | Discovered new exit (range 16)
  257 | -10/Materials      | Core integrity fell below 50%
  300 | -10/Materials      | Lost 4 parts (1p2n1w)
  311 | -10/Materials      | Core integrity fell below 20%
  317 | -10/Materials      | Build established: Mutant
  357 | -10/Materials      | Entered another Materials area
  357 | -9/Materials       | Evolved 2 slots: Propulsion x2
  449 | -9/Materials       | Discovered new exit (range 6)
  570 | -9/Materials       | Entered Storage
  668 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  671 | -9/Storage         | Lost 3 parts (1p1u1w)
  686 | -9/Storage         | Discovered new exit (range 16)
  710 | -9/Storage         | Garrison activated, responded to threat
  737 | -9/Storage         | Lost 6 allies
  752 | -9/Storage         | Lost 5 parts (1p2n1u1w)
  776 | -9/Storage         | Crushed by falling debris
  776 | -9/Storage         | System corruption reached 10%
  897 | -9/Storage         | Identified exit to Materials
  902 | -9/Storage         | Entered Materials
  902 | -8/Materials       | Accompanied by 1 ally
  902 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  953 | -8/Materials       | Discovered new exit (range 15)
  958 | -8/Materials       | Identified exit to Factory
  958 | -8/Materials       | Entered Factory
  958 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1138 | -7/Factory         | Discovered new exit (range 16)
 1151 | -7/Factory         | Identified exit to Lower Caves
 1168 | -7/Factory         | Entered Lower Caves
 1195 | -7/Lower Caves     | Build established: Scavenger-Sprinter
 1219 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1231 | -7/Lower Caves     | Learned Research trap positions
 1231 | -7/Lower Caves     | Learned Armory trap positions
 1231 | -7/Lower Caves     | Learned Armory security intel
 1231 | -7/Lower Caves     | Learned Research terminal intel
 1241 | -7/Lower Caves     | Learned location of Extension (-5)
 1310 | -7/Lower Caves     | Learned Factory emergency access door positions
 1354 | -7/Lower Caves     | Discovered new exit (range 14)
 1368 | -7/Lower Caves     | Found Prototype Device
 1369 | -7/Lower Caves     | Identified Heart of Steel
 1584 | -7/Lower Caves     | Lost 5 parts (1p4n)
 1653 | -7/Lower Caves     | Entered another Lower Caves area
 1653 | -7/Lower Caves     | Discovered new exit (range 15)
 1819 | -7/Lower Caves     | Build established: Mutant
 2010 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2085 | -7/Lower Caves     | Learned 8 Factory zone layouts
 2206 | -7/Lower Caves     | Discovered new exit (range 9)
 2210 | -7/Lower Caves     | Entered Zion
 2268 | -7/Zion            | Discovered new exit (range 14)
 2311 | -7/Zion            | Learned Factory emergency access door positions
 2667 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2694 | -7/Zion            | Build established: Derelict-Mutant
 2706 | -7/Zion            | Imprinted
 2708 | -7/Zion            | Declared Zion's savior
 3497 | -7/Zion            | Found Prototype Device
 3497 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 3966 | -7/Zion            | Heart of Steel transformed into Warbot
 4067 | -7/Zion            | Found Prototype Processor
 4067 | -7/Zion            | Identified Spectral Analyzer
 4070 | -7/Zion            | Found Prototype Processor
 4070 | -7/Zion            | Identified Exp. Targeting Computer
 4074 | -7/Zion            | Found Prototype Processor
 4074 | -7/Zion            | Identified Exp. Terrain Scan Processor
 4078 | -7/Zion            | Found Prototype Processor
 4078 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 4082 | -7/Zion            | Found Prototype Processor
 4082 | -7/Zion            | Identified Exp. Target Analyzer
 4485 | -7/Zion            | Entered Proximity Caves
 4485 | -6/Proximity Caves | Accompanied by 5 allies (Warbot)
 4506 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4671 | -6/Proximity Caves | Spotted B-75 Beast
 4926 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5006 | -6/Proximity Caves | Lost 3 allies
 5220 | -6/Proximity Caves | Learned 4 Factory zone layouts
 5223 | -6/Proximity Caves | Discovered new exit (range 10)
 5280 | -6/Proximity Caves | Build established: Scavenger-Mutant
 5436 | -6/Proximity Caves | Entered Factory
 5436 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 5437 | -6/Factory         | Identified exit to Lower Caves
 5438 | -6/Factory         | Identified exit to Factory
 5574 | -6/Factory         | Zion Light squad teleported in
 5671 | -6/Factory         | Sucked down chute
 5671 | -6/Factory         | Entered Waste
 5686 | -6/Waste           | EMP discharged
 5697 | -6/Waste           | Spotted C-40 Crusher
 5697 | -6/Waste           | Spotted C-40 Crusher
 5698 | -6/Waste           | Spotted C-40 Crusher
 5736 | -6/Waste           | 3 allies followed down the chute
 5739 | -6/Waste           | Spotted C-40 Crusher
 5742 | -6/Waste           | Spotted C-40 Crusher
 5764 | -6/Waste           | Discovered new exit (range 12)
 5764 | -6/Waste           | Spotted C-40 Crusher
 5777 | -6/Waste           | Entered Factory
 5808 | -6/Factory         | Build established: Scavenger-Gunner
 5835 | -6/Factory         | Repaired Gravmag System
 6096 | -6/Factory         | Zion Heavy squad teleported in
 6168 | -6/Factory         | Build established: Gunner
 6213 | -6/Factory         | Discovered exit to Factory (range 14)
 6262 | -6/Factory         | Lost 3 parts (1p1u1w)
 6320 | -6/Factory         | Lost 4 parts (1p2n1u)
 6392 | -6/Factory         | Entered another Factory area
 6392 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6546 | -5/Factory         | Zion Infowar Resupply teleported in
 6573 | -5/Factory         | Zion Hacking Resupply teleported in
 6589 | -5/Factory         | Garrison activated, responded to threat
 6668 | -5/Factory         | Lost 7 parts (2p2n2u1w)
 6677 | -5/Factory         | Zion Trap Resupply teleported in
 6724 | -5/Factory         | Lost 4 parts (1p2n1w)
 6774 | -5/Factory         | Core integrity fell below 50%
 6862 | -5/Factory         | Lost 12 parts (1p5n3u3w)
 6925 | -5/Factory         | Core integrity fell below 20%
 6942 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06927_ Acquired Fission Core.
06927_ Penetrated by Slug.
06929_ Slug penetrates Wall.
06929_ Antigrav System destroyed.
06929_ Penetrated by Slug.
06930_ Slug penetrates Wall.
06931_ Penetrated by Slug.
06931_ Acquired Hvy. Shock Bomb Launcher.
06932_ Slug penetrates Wall. <x2>
06933_ Cmb. Gravmag System destroyed.
06933_ Door malfunctions.
06934_ Penetrated by Slug.
06936_ Arm. Medium Treads destroyed.
06936_ Slug penetrates Wall. <x2>
06937_ Hvy. Shock Bomb Launcher destroyed.
06938_ Fission Core destroyed.
06939_ Slammed into P-70 Sage.
06940_ Slug penetrates P-70 Sage.
06940_ Slammed into G-50 Soldier.
06940_ Destabilizing: Core damaged (-30).

 Map 
-----
+----------------------------------------------------+
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| ???????????????!           #   R   #?#  """  ## #? |
| ??????????????#       =*   #   k   #?#       ## #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          65
Energy Generation          31
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              12
Additional Mass Support    6
Corruption Block           7
Resistance: KI             25
Resistance: EX             50
Phase Shifting             5
Evasion (%)                72
Melee Accuracy             8
Armor Integrity Analysis   50
Recoil Reduction           3
Offensive Hacking          11

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -7/Zion | Archive
  Lyr. Medium Armor Plating | -7/Zion | Archive
       Hvy. Rocket Launcher | -7/Zion | Archive
  Imp. Field Recycling Unit | -7/Zion | Archive
             Adv. ECM Suite | -7/Zion | Archive
        EM Disruption Field | -7/Zion | Archive
  0b10 Decoder Chip [Scout] | -7/Zion | Archive
        Imp. Kinecellerator | -7/Zion | Archive
     Imp. Thermal Generator | -7/Zion | Archive
   Mak. Light Armor Plating | -7/Zion | Archive
   Imp. Heavy Armor Plating | -7/Zion | Archive
              Gatling Laser | -7/Zion | Archive
        Imp. Actuator Array | -7/Zion | Archive
       Mak. Kinetic Plating | -7/Zion | Archive
          Enh. Gauss Cannon | -7/Zion | Archive
    Tiamat Missile Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionSlugMatter
  Manual?         0
Play Time         01:53:12
  Cumulative      65.1 hours
  Start           2024.06.26 @ 16:44:47
  End             2024.06.26 @ 18:50:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          48
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 223ccde2-2184-4db0-a721-23985da9ba04