Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 18:50:52 Player: celerysam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (44) 220 Value Destroyed (1386) 1386 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1091) 1091 TOTAL SCORE: 8097 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 805 Met Imprinter 300 Was Imprinted 300 Friendly Fire -342 Cogmind --------- Core Integrity 0/1000 Matter 199/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Melee Analysis Suite Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Improved Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Focal Shield Corruption Screen > --- WEAPON ----------- Shock Rifle Improved Heavy Machine Gun Magnetic Acceleration Cannon Great Maul > --- INVENTORY -------- Armored Leg Nuclear Pulse Thruster Field Propulsion Drive Mobile Refinery Mk. CCLXVII Heavy Flak Cannon [Rating: 89] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Gravmag System Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Hacking Suite Weapon Mini Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . 2 Power 1 | . . . . 1 . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 1 . . 1 Utility 3 | . . . . 1 1 . . . . . . . 1 Weapon 2 | . . . . . 1 . . . . 1 . . . Parts Attached 168 | 6 6 8 14 5 13 11 5 22 9 10 . 20 39 Power 26 | 1 1 2 3 1 4 3 . . 2 . . 5 4 Engine 13 | 1 1 2 2 1 3 1 . . 1 . . . 1 Core 13 | . . . 1 . 1 2 . . 1 . . 5 3 Reactor . | . . . . . . . . . . . . . . Propulsion 55 | 2 3 5 4 . . 3 . 2 4 5 . 5 22 Treads 7 | . 1 . . . . . . . 2 1 . . 3 Leg 7 | . 2 1 . . . . . . 1 1 . . 2 Wheel 4 | 2 . . . . . . . 1 . . . . 1 Hover 20 | . . 4 . . . 2 . . 1 3 . 4 6 Flight 17 | . . . 4 . . 1 . 1 . . . 1 10 Utility 50 | 1 1 . 3 1 4 4 4 19 1 3 . 4 5 Device 37 | . 1 . 2 1 4 4 2 14 . 3 . 2 4 Storage 2 | 1 . . . . . . 1 . . . . . . Processor 9 | . . . 1 . . . . 5 1 . . 2 . Hackware 2 | . . . . . . . 1 . . . . . 1 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 37 | 2 1 1 4 3 5 1 1 1 2 2 . 6 8 Energy Gun 13 | . 1 . 2 2 1 . 1 . 2 . . 1 3 Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 7 | 2 . . . 1 . . . . . 1 . 3 . Ballistic Cannon 8 | . . . 1 . 1 1 . . . 1 . 1 3 Launcher 4 | . . 1 1 . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 2 1 1 . 6 . . . 1 2 Parts Lost 69 | . 4 . 10 . . 5 1 1 4 1 . 7 36 Power 12 | . 1 . 2 . . 1 . . . . . 2 6 Propulsion 30 | . 2 . 3 . . 4 . . 3 . . 2 16 Utility 15 | . . . 3 . . . 1 1 . 1 . 2 7 Weapon 12 | . 1 . 2 . . . . . 1 . . 1 7 Highest Loss Streak 12 | . 4 . 5 . . 5 1 1 2 1 . 4 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 93 92 86 90 89 79 76 78 97 93 93 84 61 Engine 2 | . 12 11 7 9 10 5 . . 3 6 6 1 . Core 10 | . . . . . 2 8 15 15 11 6 6 10 4 Treads 2 | . . . . . . . . . 10 13 6 1 . Leg 1 | . 7 22 . . . . . . 2 3 . . 1 Wheel 2 | . 18 . . . . . . 5 . . . . 1 Hover 12 | . . 15 24 . . 3 15 15 10 12 20 19 8 Flight 5 | . . . 19 36 30 23 7 1 3 . . . 5 Device 9 | . 12 11 5 18 21 20 13 7 7 9 13 11 7 Storage 1 | . 14 11 6 . . . . . . . . . . Processor 7 | . . . 2 9 7 2 . 2 22 15 13 14 13 Hackware 2 | . . . . . . . 2 7 . . . . 2 Energy Gun 5 | . 3 11 5 16 10 . 6 7 6 2 . . 2 Ballistic Gun 2 | . 23 8 . . . . . . . 4 6 6 2 Ballistic Cannon 6 | . . . 5 . 2 5 7 7 7 10 13 12 3 Impact Weapon 1 | . . . . . 2 7 7 . . . . . 2 Slashing Weapon 3 | . . . . . . . . 6 7 6 6 4 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 43 | 14 16 19 21 16 21 29 25 34 27 36 36 43 39 Greatest Support 82 | 20 20 32 32 16 22 24 24 34 62 82 42 55 50 Greatest Overweight (x) 3 | 3 2 1 1 . . 1 1 2 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 4 6 6 6 4 4 4 4 4 4 4 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 5 8 5 5 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 37% | Derelict-Mutant 28% | Mutant 9% | Gunner 8% | Scavenger-Mutant 6% | Scavenger-Sprinter 5% | Scavenger-Gunner 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 4252 | 178 190 50 414 . 125 215 196 1827 325 107 . 274 351 Remotely . | . . . . . . . . . . . . . . Salvage Created 1168 | . 216 . 213 . 20 91 . . 77 108 . 307 136 Parts 67 | . 9 . 20 . . 2 . . 3 6 . 18 9 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 4 . 2 32 . . . . Prevented 5 | . . . . . . 3 . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 35 | . 6 . 6 . . 4 . . 2 4 . 8 5 Melee 5 | . . . 1 . . 4 . . . . . . . Guns 17 | . 6 . 1 . . . . . 1 1 . 3 5 Cannons 8 | . . . 1 . . . . . 1 3 . 3 . AOE 4 | . . . 3 . . . . . . . . 1 . Classes Destroyed 9 | . 2 . 1 . 1 1 . . . 2 . 2 . Worker 2 | . . . . . . . . . . . . 2 . Builder 1 | . . . . . . . . . . 1 . . . Operator 3 | . . . . . 1 . . . . . . 1 1 Watcher 1 | . . . . . . . . . . 1 . . . Swarmer 19 | . 2 . 2 . . 3 . . . 4 . 3 5 Grunt 9 | . 4 . 4 . . . . . . . . 1 . Sentry 5 | . . . 2 . . . . . 1 . . 2 . Hunter 1 | . . . . . . . . . . . . 1 . Programmer 3 | . . . . . . 1 . . 1 . . 1 . Best Kill Streak 7 | . 4 . 2 . 1 4 . . 1 6 . 7 5 Combat Bots Only 6 | . 4 . 2 . . 4 . . 1 4 . 6 5 Max Kills in Single Turn 2 | . 1 . 2 . 1 1 . . 1 2 . 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . 1 . Melee 1 | . . . 1 . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 743 | . 90 . 61 5 . 60 12 . 52 27 . 109 327 Missed 251 | . 18 . 18 5 . 28 5 . 19 7 . 38 113 Damage Taken 8228 | . 693 . 1055 . . 488 102 . 309 351 . 1215 4015 Core 1802 | . 216 . 183 . . 151 13 . 49 29 . 142 1019 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 86 | . . . . . . . . . . . . . 86 Regen/Repaired (Parts) 70 | . . . . . . . . 32 . . . 38 . Core Remaining (%) 69 | 100 13 . 54 100 . . . . 69 . . 79 . Volleys Fired 104 | . 24 2 30 . . 1 . . 7 8 . 15 17 Largest 4 | . 2 1 2 . . 1 . . 2 3 . 4 3 Hottest 171 | . 60 40 75 . . 48 . . 98 121 . 171 118 Shots Fired 172 | . 37 2 36 . . 1 . . 14 18 . 42 22 Gun 102 | . 37 2 10 . . . . . 7 10 . 23 13 Cannon 57 | . . . 14 . . 1 . . 7 8 . 19 8 Launcher 13 | . . . 12 . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . Kinetic 118 | . 33 . 14 . . 1 . . 7 10 . 36 17 Thermal 11 | . 4 2 4 . . . . . . . . . 1 Explosive 12 | . . . 12 . . . . . . . . . . Electromagnetic 31 | . . . 6 . . . . . 7 8 . 6 4 Robot Hit Streak 6 | . 5 4 3 . . . . . 3 2 . 6 6 Robot Miss Streak 6 | . 5 1 2 . . 1 . . 2 6 . 6 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 95 | . 20 1 7 . 1 6 . . 9 8 . 32 11 Core Hits 71 | . 11 . 19 . . 2 . . 4 8 . 19 8 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . . 1 . Critical Strikes 5 | . . . . . . 1 . . . . . 4 . Blast 2 | . . . . . . . . . . . . 2 . Smash 2 | . . . . . . 1 . . . . . 1 . Sever 1 | . . . . . . . . . . . . 1 . Melee Attacks 28 | . . . . . 1 12 . 4 . . . 9 2 Impact 18 | . . . . . 1 12 . 1 . . . 3 1 Slashing 10 | . . . . . . . . 3 . . . 6 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3262 | . 273 14 568 . 39 266 . . 216 269 . 987 630 Guns 897 | . 273 12 80 . . . . . 24 50 . 231 227 Cannons 804 | . . . 79 . . . . . 192 171 . 310 52 Explosions 677 | . . . 360 . . . . . . 48 . 111 158 Melee 760 | . . . . . 39 266 . . . . . 335 120 Ramming 124 | . . 2 49 . . . . . . . . . 73 Kinetic 1407 | . 241 . 79 . . . . . 192 171 . 487 237 Thermal 203 | . 32 12 . . . . . . . 48 . 111 . Explosive 360 | . . . 360 . . . . . . . . . . Electromagnetic 408 | . . . 80 . . . . . 24 50 . 54 200 Impact 596 | . . . . . 39 266 . . . . . 171 120 Slashing 164 | . . . . . . . . . . . . 164 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . 12 . . . . . 1 . 6 7 1 Average Corruption 4 | . . . 8 . . . . . 1 . 6 6 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . 3 . Effects 39 | . . . 8 . . . . . 8 . 3 20 . Message Errors 7 | . . . . . . . . . 2 . . 5 . Matter Fused 11 | . . . 2 . . . . . 2 . 1 6 . Heat Flow Errors 5 | . . . 3 . . . . . 1 . . 1 . Energy Discharges 2 | . . . 1 . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . 1 . . . . . 1 . 2 1 . Data Loss (major) 3 | . . . . . . . . . 1 . . 2 . Misfires 3 | . . . 1 . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 353 | . . . 4 . 29 106 . . 14 . . 95 105 Projectiles 14 | . . . . . . . . . 14 . . . . Explosions 4 | . . . 4 . . . . . . . . . . Melee 335 | . . . . . 29 106 . . . . . 95 105 Knockbacks 11 | . . . 1 . . . . . 2 . . 5 3 Impact 2 | . . . . . . . . . . . . . 2 Kinetic 8 | . . . 1 . . . . . 2 . . 4 1 Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage 520 | . . . 252 . . . . . . 38 . 197 33 Shots 11 | . . . 7 . . . . . . 1 . 2 1 Rammed 13 | . . . 6 . . . . . . . . 1 6 Targets Rammed 15 | . . 1 6 . . . . . . . . 1 7 Kicked 2 | . . 1 . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 277 | . 30 12 277 . 3 22 . . 153 174 . 244 11 Average Temperature 56 | . 16 6 59 . 3 13 . . 65 80 . 56 3 Received Heat Transfer 1353 | . 198 . 225 . . . . . 60 . . 24 846 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 6 | . . . . . 3 . . . . . . 2 1 Impact Corruptions 12 | . . . . . 1 3 . . . . . 3 5 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 350 | . 75 25 . . . . . . . 100 . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 639 | . 105 59 639 276 235 . . . . 114 54 428 418 Initial 261 | . . 44 24 261 125 . . . . . 39 9 209 Average 164 | . 32 46 412 268 178 . . . . 81 41 96 272 Maximum Alert Level 2 | . . . 2 1 1 . . . . . . 2 2 Low Security (%) 65 | 100 100 100 33 . 71 . . . . 100 100 80 17 Level 1 25 | . . . 7 100 28 . . . . . . 18 76 Level 2 8 | . . . 58 . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 4 . . . . . 1 . . 1 6 Investigation . | . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 5 | . . . 2 . . . . . . . . 1 2 Assault 1 | . . . . . . . . . 1 . . . . Garrison 5 | . . . 2 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 11 | . 4 1 5 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 146 | . 15 5 25 4 6 11 1 . 10 6 6 17 40 Peak Tracking Total 15 | . 8 4 14 4 2 6 1 . 9 5 5 8 15 Tactical Retreats 20 | . 1 1 1 . . 1 1 . 2 1 1 3 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 4 | . . . 1 . . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 8 | . . . 5 . . . . . . . . 3 . Max in Single Turn 2 | . . . 2 . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 15 | . . . 2 1 2 3 . . . . . 6 1 Terminals 6 | . . . 2 1 2 . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 2 | . . . . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 31 | . . . 6 1 5 9 . . . . . 9 1 Successful 20 | . . . 1 . 4 9 . . . . . 5 1 Failed 11 | . . . 5 1 1 . . . . . . 4 . Catastrophic 3 | . . . 2 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . . . . . . . . . . 2 . 4 7 Terminals 13 | . . . 6 1 5 . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations 5 | . . . . . . . . . . . . 5 . Recycling Units 2 | . . . . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 15 | . . . 1 . 4 9 . . . . . 1 . Record 10 | . . . . . 3 7 . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . . . . 2 . Repair 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 1 Report Inventory 2 | . . . . . . . . . . . . 1 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . . . 2 1 1 . . . . . . 4 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 23 | . . . 10 . . . . 5 . 3 . 2 3 Largest Group 10 | . . . 10 1 . . . 5 5 3 3 2 1 Highest-Rated Group 256 | . . . 88 8 . . . 256 256 210 210 170 28 Highest-Rated Ally 99 | . . . 16 8 . . . 99 99 70 70 85 28 Zionite Dispatches 5 | . . . . . . . . . . 1 . 1 3 Heavy 1 | . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 . . . Trap Resupply 1 | . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 139 | . . . 91 . . . . . 38 . 8 2 . Total Damage 3039 | . . . 889 . . . . . 1813 . 145 192 . Kills 30 | . . . 16 . . . . . 10 . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . 1 . . . Traps 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 6941 | 71 285 213 332 56 210 485 557 2275 951 235 106 615 550 Spaces Moved 8096 | 49 224 193 381 164 623 997 595 2216 816 194 144 814 686 Core 32 | 16 1 . . . . . . 11 . . . . 4 Treads 409 | . 2 . . . . . . . 351 54 . . 2 Legs 159 | . 47 106 . . . . . . . . . . 6 Wheels 1178 | 33 174 . . . . . . 966 . . . . 5 Hover 4308 | . . 87 277 . . 129 595 1239 465 140 144 814 418 Flight 2010 | . . . 104 164 623 868 . . . . . . 251 Fastest Speed 27 | 50 80 38 28 28 28 28 56 56 56 72 72 52 27 Average Speed 67 | 107 89 84 47 28 28 32 86 78 111 97 72 54 60 Slowest Speed 295 | 200 160 140 110 28 28 115 116 150 160 163 72 72 295 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 17 | . . . 1 1 3 1 . . . . . . 11 Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . Exploration Rate (%) 45 | 5 40 16 62 21 18 79 72 91 82 5 90 29 21 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . . . 1 1 1 1 . . . . Scrap Searched 10 | . . . . . . 1 4 2 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 146 | . . . 97 . . . . . 1 7 . 35 6 Melee . | . . . . . . . . . . . . . . Projectile 11 | . . . 1 . . . . . 1 . . 3 6 AOE 135 | . . . 96 . . . . . . 7 . 32 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Total 9356 | 66 270 241 493 171 654 1134 636 2752 844 223 146 945 781 Wait 749 | . 14 16 34 . 3 90 29 484 6 . 3 59 11 Move 8052 | 48 223 192 378 161 616 994 594 2215 815 194 143 813 666 Hop 15 | . . . 1 1 3 1 . . . . . . 9 Pick Up 98 | 12 3 13 7 1 5 11 2 6 4 6 . 12 16 Fast Attach 66 | . 1 1 7 3 7 4 2 15 4 1 . 5 16 Attach 63 | 6 4 2 4 . 2 6 3 7 1 3 . 7 18 Detach 12 | . . . . . 1 . 2 5 . . . 2 2 Swap 40 | . 1 5 3 2 4 1 . 1 4 6 . 8 5 Drop 96 | . . 9 5 3 12 14 4 15 3 5 . 14 12 Fire 104 | . 24 2 30 . . 1 . . 7 8 . 15 17 Melee 28 | . . . . . 1 12 . 4 . . . 9 2 Ram 13 | . . . 6 . . . . . . . . 1 6 Kick 2 | . . 1 . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . 18 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 16) 257 | -10/Materials | Core integrity fell below 50% 300 | -10/Materials | Lost 4 parts (1p2n1w) 311 | -10/Materials | Core integrity fell below 20% 317 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x2 449 | -9/Materials | Discovered new exit (range 6) 570 | -9/Materials | Entered Storage 668 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 671 | -9/Storage | Lost 3 parts (1p1u1w) 686 | -9/Storage | Discovered new exit (range 16) 710 | -9/Storage | Garrison activated, responded to threat 737 | -9/Storage | Lost 6 allies 752 | -9/Storage | Lost 5 parts (1p2n1u1w) 776 | -9/Storage | Crushed by falling debris 776 | -9/Storage | System corruption reached 10% 897 | -9/Storage | Identified exit to Materials 902 | -9/Storage | Entered Materials 902 | -8/Materials | Accompanied by 1 ally 902 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 953 | -8/Materials | Discovered new exit (range 15) 958 | -8/Materials | Identified exit to Factory 958 | -8/Materials | Entered Factory 958 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1138 | -7/Factory | Discovered new exit (range 16) 1151 | -7/Factory | Identified exit to Lower Caves 1168 | -7/Factory | Entered Lower Caves 1195 | -7/Lower Caves | Build established: Scavenger-Sprinter 1219 | -7/Lower Caves | Encountered a Warlord checkpoint 1231 | -7/Lower Caves | Learned Research trap positions 1231 | -7/Lower Caves | Learned Armory trap positions 1231 | -7/Lower Caves | Learned Armory security intel 1231 | -7/Lower Caves | Learned Research terminal intel 1241 | -7/Lower Caves | Learned location of Extension (-5) 1310 | -7/Lower Caves | Learned Factory emergency access door positions 1354 | -7/Lower Caves | Discovered new exit (range 14) 1368 | -7/Lower Caves | Found Prototype Device 1369 | -7/Lower Caves | Identified Heart of Steel 1584 | -7/Lower Caves | Lost 5 parts (1p4n) 1653 | -7/Lower Caves | Entered another Lower Caves area 1653 | -7/Lower Caves | Discovered new exit (range 15) 1819 | -7/Lower Caves | Build established: Mutant 2010 | -7/Lower Caves | Encountered a Warlord checkpoint 2085 | -7/Lower Caves | Learned 8 Factory zone layouts 2206 | -7/Lower Caves | Discovered new exit (range 9) 2210 | -7/Lower Caves | Entered Zion 2268 | -7/Zion | Discovered new exit (range 14) 2311 | -7/Zion | Learned Factory emergency access door positions 2667 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2694 | -7/Zion | Build established: Derelict-Mutant 2706 | -7/Zion | Imprinted 2708 | -7/Zion | Declared Zion's savior 3497 | -7/Zion | Found Prototype Device 3497 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3966 | -7/Zion | Heart of Steel transformed into Warbot 4067 | -7/Zion | Found Prototype Processor 4067 | -7/Zion | Identified Spectral Analyzer 4070 | -7/Zion | Found Prototype Processor 4070 | -7/Zion | Identified Exp. Targeting Computer 4074 | -7/Zion | Found Prototype Processor 4074 | -7/Zion | Identified Exp. Terrain Scan Processor 4078 | -7/Zion | Found Prototype Processor 4078 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4082 | -7/Zion | Found Prototype Processor 4082 | -7/Zion | Identified Exp. Target Analyzer 4485 | -7/Zion | Entered Proximity Caves 4485 | -6/Proximity Caves | Accompanied by 5 allies (Warbot) 4506 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4671 | -6/Proximity Caves | Spotted B-75 Beast 4926 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5006 | -6/Proximity Caves | Lost 3 allies 5220 | -6/Proximity Caves | Learned 4 Factory zone layouts 5223 | -6/Proximity Caves | Discovered new exit (range 10) 5280 | -6/Proximity Caves | Build established: Scavenger-Mutant 5436 | -6/Proximity Caves | Entered Factory 5436 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5437 | -6/Factory | Identified exit to Lower Caves 5438 | -6/Factory | Identified exit to Factory 5574 | -6/Factory | Zion Light squad teleported in 5671 | -6/Factory | Sucked down chute 5671 | -6/Factory | Entered Waste 5686 | -6/Waste | EMP discharged 5697 | -6/Waste | Spotted C-40 Crusher 5697 | -6/Waste | Spotted C-40 Crusher 5698 | -6/Waste | Spotted C-40 Crusher 5736 | -6/Waste | 3 allies followed down the chute 5739 | -6/Waste | Spotted C-40 Crusher 5742 | -6/Waste | Spotted C-40 Crusher 5764 | -6/Waste | Discovered new exit (range 12) 5764 | -6/Waste | Spotted C-40 Crusher 5777 | -6/Waste | Entered Factory 5808 | -6/Factory | Build established: Scavenger-Gunner 5835 | -6/Factory | Repaired Gravmag System 6096 | -6/Factory | Zion Heavy squad teleported in 6168 | -6/Factory | Build established: Gunner 6213 | -6/Factory | Discovered exit to Factory (range 14) 6262 | -6/Factory | Lost 3 parts (1p1u1w) 6320 | -6/Factory | Lost 4 parts (1p2n1u) 6392 | -6/Factory | Entered another Factory area 6392 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6546 | -5/Factory | Zion Infowar Resupply teleported in 6573 | -5/Factory | Zion Hacking Resupply teleported in 6589 | -5/Factory | Garrison activated, responded to threat 6668 | -5/Factory | Lost 7 parts (2p2n2u1w) 6677 | -5/Factory | Zion Trap Resupply teleported in 6724 | -5/Factory | Lost 4 parts (1p2n1w) 6774 | -5/Factory | Core integrity fell below 50% 6862 | -5/Factory | Lost 12 parts (1p5n3u3w) 6925 | -5/Factory | Core integrity fell below 20% 6942 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06927_ Acquired Fission Core. 06927_ Penetrated by Slug. 06929_ Slug penetrates Wall. 06929_ Antigrav System destroyed. 06929_ Penetrated by Slug. 06930_ Slug penetrates Wall. 06931_ Penetrated by Slug. 06931_ Acquired Hvy. Shock Bomb Launcher. 06932_ Slug penetrates Wall. 06933_ Cmb. Gravmag System destroyed. 06933_ Door malfunctions. 06934_ Penetrated by Slug. 06936_ Arm. Medium Treads destroyed. 06936_ Slug penetrates Wall. 06937_ Hvy. Shock Bomb Launcher destroyed. 06938_ Fission Core destroyed. 06939_ Slammed into P-70 Sage. 06940_ Slug penetrates P-70 Sage. 06940_ Slammed into G-50 Soldier. 06940_ Destabilizing: Core damaged (-30). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? ???# | | ???????????????????????????????????????? ???# | | ?????????????????????????????############+#### | | ???????????????????????????? | | ????????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ??????????????????????????## ######+##### ## | | ??????????????????????????? #?#! ## #? | | ???????????????????????????# #?# """ ## #? | | ???????????????????????????# #?# """ ## #? | | ???????????????????????????# #?# """ ]## #? | | ??????????????############## #?# ## #? | | ??????????????# # #?# """ ## #? | | ??????????????? # #?# """ ## #? | | ???????????????! # R #?# """ ## #? | | ??????????????# =* # k #?# ## #? | | ??????????????+ ** # ### """ ## #? | | ??????????????# #u / """ ## #? | | ??????????????? #% ### """ ## #? | | ????????????????? """ g/ #?# ## ## | | ??????????????# """"" !g# #?# """ ## | | ??????????????# """"" @ # #?# """ ## ## | | ??????????????# g# #?# """ ## #? | | ??????????????# ! g # #?# ## #? | | ??????????????###########/#####/############### #? | | ???????????????????????# p #????????#+## | | ???????????????????????# #????????# | | ???????????????????????# #????????# "" | | ???????????????????????# #????????# "" | | ???????????????????????# + ???????# "S | | ???????????????????????# ###??????# "" | | ???????????????????????# ! #????????# " | | ???????????????????????# #???????## | | ???????????????????????# ! #???????# | | ???????????????????????# #???????##### | | ???????????????????????# ! #??????????# | | ???????????????????????###############??????????#! | | ????????????????????????????????????????????+ | | ????????????????????????????????????????????##### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Corruption Block 7 Resistance: KI 25 Resistance: EX 50 Phase Shifting 5 Evasion (%) 72 Melee Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionSlugMatter Manual? 0 Play Time 01:53:12 Cumulative 65.1 hours Start 2024.06.26 @ 16:44:47 End 2024.06.26 @ 18:50:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 223ccde2-2184-4db0-a721-23985da9ba04