Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 19:19:40 Player: OccultOnion Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2756) 2756 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 7974 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/1150 Matter 28/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler System Shield Corruption Screen > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Wave Gun > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Micro-nuke Launcher [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Signal Interpreter Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Micro-nuke Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 8 | . . 1 1 1 1 2 . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 90 | 7 2 10 7 3 8 10 1 26 16 Power 12 | 1 . . . 1 2 2 . 3 3 Engine 6 | 1 . . . 1 2 2 . . . Core 5 | . . . . . . . . 3 2 Reactor 1 | . . . . . . . . . 1 Propulsion 22 | 2 . 2 2 . 1 2 1 8 4 Treads 3 | . . . 1 . . . . 1 1 Leg 10 | 2 . 1 1 . . 2 1 1 2 Wheel 5 | . . 1 . . 1 . . 2 1 Hover 4 | . . . . . . . . 4 . Flight . | . . . . . . . . . . Utility 18 | 2 . 2 1 1 1 3 . 6 2 Device 8 | 1 . . . . . 2 . 4 1 Storage 3 | 1 . 1 . . . . . . 1 Processor 5 | . . 1 1 . 1 . . 2 . Hackware 2 | . . . . 1 . 1 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 38 | 2 2 6 4 1 4 3 . 9 7 Energy Gun 7 | 1 . 1 . . . . . 3 2 Energy Cannon 6 | . . 1 . 1 1 2 . 1 . Ballistic Gun 10 | 1 1 2 2 . . 1 . 1 2 Ballistic Cannon 3 | . . . . . 2 . . 1 . Launcher 9 | . 1 2 2 . 1 . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 3 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 67 | . . . 1 . 8 7 2 21 28 Power 11 | . . . . . 2 2 . 2 5 Propulsion 19 | . . . 1 . 2 2 1 6 7 Utility 13 | . . . . . 1 . . 6 6 Weapon 24 | . . . . . 3 3 1 7 10 Highest Loss Streak 19 | . . . 1 . 6 4 2 12 19 Average Slot Usage (%) 88 | . 100 99 98 100 95 81 70 80 67 Engine 7 | . 14 11 9 7 12 6 5 4 . Core 1 | . . . . . . . . 3 7 Treads 3 | . . . . 7 6 3 . 3 1 Leg 12 | . 28 22 25 15 10 5 9 7 4 Wheel 4 | . . 11 9 7 5 5 2 1 . Hover 1 | . . . . . . . . 2 6 Device 7 | . 14 11 9 7 5 8 8 8 5 Storage 4 | . 14 11 9 7 6 5 2 . 1 Processor 17 | . . 10 18 15 20 17 17 21 20 Hackware 6 | . . . . 7 6 11 11 8 4 Energy Gun 2 | . 14 8 . . . . . 1 5 Energy Cannon 5 | . . 3 9 15 8 6 2 . . Ballistic Gun 5 | . 14 10 8 7 3 1 5 3 1 Ballistic Cannon 1 | . . . . . 3 5 . 2 . Impact Weapon 1 | . . . . . . . . 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 14 14 28 28 39 59 59 40 38 51 Greatest Support 75 | 20 20 16 16 16 28 28 35 48 75 Greatest Overweight (x) 19 | . . 1 1 2 19 2 1 3 7 Average Overweight (x) 1 | . . . 1 2 2 1 . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 4 8 Average Capacity 7 | 5 6 9 10 10 10 10 7 4 5 Most Carried 10 | 6 6 10 10 10 10 10 10 4 4 Average Carried 6 | 4 5 7 9 9 9 8 6 2 2 Final Capacity 10 | 6 6 10 10 10 10 10 4 4 4 Final Carried 10 | 6 6 10 10 10 9 10 4 4 1 Class Distribution -------------------- 25% | Mutant 25% | Scavenger-Mutant 17% | Skirmisher 15% | Gunner 7% | Scavenger-Gunner 4% | Hacker-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Matter Collected 1639 | 318 44 86 31 219 208 109 . 480 144 Remotely . | . . . . . . . . . . Salvage Created 2621 | 115 106 204 127 218 613 209 . 752 277 Parts 160 | 11 8 13 10 15 23 6 . 37 37 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 53 | . 5 5 2 3 8 4 . 12 14 Melee 1 | . . . . . . . . 1 . Guns 12 | . 1 1 . . . . . 5 5 Cannons 21 | . . 1 2 3 6 4 . 5 . AOE 17 | . 4 3 . . 1 . . . 9 Classes Destroyed 11 | 1 3 1 1 2 1 . . 2 . Builder 6 | . . . . 1 . . . 1 4 Tunneler 6 | 5 . . . 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . . . 1 . . . . Mechanic 2 | . . . . . . . . 1 1 Operator 3 | . . . 1 1 . . . . 1 Swarmer 16 | . 3 . . . . . . . 13 Grunt 20 | . 2 4 . 2 4 3 . 5 . Sentry 8 | . . 1 2 . 2 1 . 1 1 Hunter 3 | . . . . 1 2 . . . . Programmer 6 | . . . . . . . . 6 . Best Kill Streak 6 | 2 6 3 2 4 3 3 . 3 5 Combat Bots Only 5 | . 5 3 2 3 2 3 . 2 4 Max Kills in Single Turn 3 | 1 3 2 1 1 1 1 . 2 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 2 . . 1 . . . 3 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Damage Taken 8111 | . 144 180 88 76 1108 644 60 2451 3360 Core 2213 | . 35 43 15 13 138 84 . 729 1156 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 86 89 97 98 83 . . 18 . Volleys Fired 167 | 16 6 7 7 8 22 22 . 48 31 Largest 3 | 2 2 2 2 3 3 3 . 3 3 Hottest 206 | 60 70 86 86 139 162 196 . 158 206 Shots Fired 336 | 32 12 14 13 24 49 36 . 89 67 Gun 163 | 32 10 6 2 8 . . . 57 48 Cannon 134 | . . 2 7 16 41 36 . 32 . Launcher 39 | . 2 6 4 . 8 . . . 19 Special . | . . . . . . . . . . Kinetic 145 | 16 4 1 2 8 24 21 . 58 11 Thermal 26 | . . . . . . 10 . 7 9 Explosive 31 | . 2 6 4 . . . . . 19 Electromagnetic 134 | 16 6 7 7 16 25 5 . 24 28 Robot Hit Streak 23 | 8 5 2 7 5 8 11 . 23 8 Robot Miss Streak 4 | 3 1 2 1 2 2 3 . 3 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 230 | 20 8 7 8 11 32 32 . 73 39 Core Hits 144 | 5 8 8 4 9 24 20 . 31 35 Critical Hits 7 | . 1 . . . 2 . . 3 1 Critical Kills 3 | . . . . . 2 . . . 1 Critical Parts Destroyed 4 | . 1 . . . . . . 3 . Melee Attacks 21 | . . . . . . . . 21 . Impact 21 | . . . . . . . . 21 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8519 | 271 366 271 184 247 1197 820 . 2377 2786 Guns 2099 | 271 61 39 . . . . . 1102 626 Cannons 2753 | . . 48 127 247 829 708 . 794 . Explosions 3429 | . 305 184 57 . 368 112 . 243 2160 Melee 219 | . . . . . . . . 219 . Ramming 19 | . . . . . . . . 19 . Kinetic 2437 | 130 26 . . . 396 392 . 1364 129 Thermal 1040 | . 48 . . . 90 341 . 466 95 Explosive 2658 | . 257 184 57 . . . . . 2160 Electromagnetic 2146 | 141 35 87 127 247 711 87 . 309 402 Impact 219 | . . . . . . . . 219 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . . . . 5 18 3 Average Corruption 7 | . . . . . . . 5 8 1 Corruption Purged . | . . . . . . . . . . Effects 46 | . . . . . . . 2 44 . Message Errors 10 | . . . . . . . . 10 . Matter Fused 5 | . . . . . . . . 5 . Heat Flow Errors 2 | . . . . . . . 1 1 . Energy Discharges 3 | . . . . . . . . 3 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . 5 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . . . 2 . Misdirections 2 | . . . . . . . . 2 . Targeting Errors 14 | . . . . . . . . 14 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 420 | . 35 . . 4 15 77 . 166 123 Projectiles 18 | . . . . 4 . . . 14 . Explosions 383 | . 35 . . . 15 77 . 133 123 Melee 19 | . . . . . . . . 19 . Knockbacks 31 | . . . . . 4 13 . 14 . Impact 3 | . . . . . . . . 3 . Kinetic 24 | . . . . . 4 12 . 8 . Secondary 4 | . . . . . . 1 . 3 . Self-Inflicted Damage 261 | . . 16 . . . . . 194 51 Shots 4 | . . 1 . . . . . 2 1 Rammed 10 | . . . . . . . . 10 . Targets Rammed 10 | . . . . . . . . 10 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 652 | . 30 48 36 123 283 454 223 534 652 Average Temperature 158 | . 17 20 16 50 121 227 116 163 217 Received Heat Transfer 1461 | . 12 81 36 27 177 183 . 369 576 Effects 26 | . . . . . . 8 . 6 12 Shutdowns 9 | . . . . . . 2 . 2 5 Energy Bleed 3 | . . . . . . 1 . . 2 Interference 2 | . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . 1 . . 1 Damage (minor) 4 | . . . . . . . . 1 3 Damage (major) 5 | . . . . . . 4 . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Fried 9 | 1 . . 1 1 6 . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . Heat Transferred 1120 | . 50 . . . 100 500 . 322 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Peak Influence 596 | 25 148 236 253 132 201 183 60 254 596 Average Influence 118 | 10 43 167 170 100 77 134 50 100 302 Maximum Alert Level 2 | . . 1 1 . 1 . . 1 2 Low Security (%) 86 | 100 100 86 76 100 96 100 100 82 35 Level 1 8 | . . 13 23 . 3 . . 17 17 Level 2 4 | . . . . . . . . . 47 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 1 1 3 2 1 . 4 5 Investigation 3 | . . . . 1 1 . . 1 . Extermination 5 | . . . . . . 1 . 3 1 Reinforcement 6 | . . 1 1 2 . . . . 2 Assault 2 | . . . . . . . . . 2 Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Distress Signals 1 | . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 5 9 5 6 14 5 5 20 24 Peak Tracking Total 9 | . 5 3 2 3 4 3 5 5 9 Tactical Retreats 7 | . . 1 . . 1 . . 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Traps Triggered 4 | . . 1 . . 1 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Disabled 20 | . 1 . . . 5 1 . 9 4 Max in Single Turn 5 | . 1 . . . 5 1 . 5 1 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Accessed 20 | . . 1 3 5 5 1 . 3 2 Terminals 15 | . . 1 3 4 3 . . 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 48 | . . 2 8 11 9 2 . 9 7 Successful 24 | . . 2 6 7 5 . . 1 3 Failed 24 | . . . 2 4 4 2 . 8 4 Catastrophic 5 | . . . . 1 3 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 8 | . . 1 2 4 1 . . . . Terminals 38 | . . 2 8 8 6 . . 7 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . 2 . 2 . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 21 | . . 2 6 5 4 . . 1 3 Record 3 | . . . . . . . . 1 2 Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Level Access Points 3 | . . 1 1 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 5 | . . . 2 2 1 . . . . Locate Traps 1 | . . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Zone Layout 3 | . . 1 . . 1 . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 . . . . 1 Used . | . . . . . . . . . . Hacking Detections 16 | . . 1 3 3 4 . . 3 2 Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Turns Passed 3506 | 184 194 217 169 568 601 297 96 821 359 Spaces Moved 2249 | 101 141 156 121 429 359 180 82 450 230 Core 47 | 6 . . . . 5 . . 8 28 Treads 38 | . . . . . . . . . 38 Legs 580 | 95 141 . . . . . 36 278 30 Wheels 1340 | . . 156 121 429 354 180 46 46 8 Hover 244 | . . . . . . . . 118 126 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 100 110 120 110 110 110 50 50 Average Speed 118 | 115 120 109 110 120 138 114 115 120 99 Slowest Speed 1000 | 120 120 110 110 120 1000 120 150 200 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 5 25 17 21 17 13 7 81 11 5 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . . . 4 . Terrain Destroyed 396 | . 14 44 17 . 52 10 . 71 188 Melee 2 | . . . . . . . . 2 . Projectile 18 | . . . . . 6 2 . 7 3 AOE 376 | . 14 44 17 . 46 8 . 62 185 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total 2754 | 136 154 187 143 467 418 240 85 613 311 Wait 89 | . . 1 2 15 15 17 . 27 12 Move 2241 | 100 140 155 120 428 358 180 81 449 230 Hop . | . . . . . . . . . . Pick Up 110 | 13 3 11 5 7 11 11 2 30 17 Fast Attach . | . . . . . . . . . . Attach 75 | 7 . 4 3 2 7 10 1 26 15 Detach . | . . . . . . . . . . Swap 15 | . 2 6 4 1 1 . . . 1 Drop 28 | . 3 3 2 6 4 . 1 4 5 Fire 167 | 16 6 7 7 8 22 22 . 48 31 Melee 19 | . . . . . . . . 19 . Ram 10 | . . . . . . . . 10 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 3) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 411 | -9/Materials | Discovered new exit (range 13) 436 | -9/Materials | Identified exit to Materials 448 | -9/Materials | Identified exit to Mines 596 | -9/Materials | Entered another Materials area 596 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 630 | -8/Materials | Identified exit to Factory 765 | -8/Materials | Entered Factory 765 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1041 | -7/Factory | Build established: Skirmisher 1081 | -7/Factory | Identified exit to Factory 1333 | -7/Factory | Entered another Factory area 1333 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1641 | -6/Factory | Build established: Gunner 1818 | -6/Factory | Identified exit to Lower Caves 1818 | -6/Factory | Identified exit to Extension 1907 | -6/Factory | Discovered new exit (range 12) 1909 | -6/Factory | Garrison activated, responded to threat 1927 | -6/Factory | Identified exit to Factory 1934 | -6/Factory | Entered another Factory area 1934 | -5/Factory | Evolved 2 slots: Utility x2 1941 | -5/Factory | Lost 6 parts (2p1u3w) 2100 | -5/Factory | Lost 3 parts (2p1w) 2185 | -5/Factory | Lost 4 parts (2n2w) 2231 | -5/Factory | Sucked down chute 2231 | -5/Factory | Entered Waste 2246 | -5/Waste | EMP discharged 2251 | -5/Waste | Spotted C-40 Crusher 2260 | -5/Waste | Spotted C-40 Crusher 2265 | -5/Waste | Spotted C-40 Crusher 2269 | -5/Waste | Spotted C-40 Crusher 2270 | -5/Waste | Spotted C-40 Crusher 2278 | -5/Waste | Spotted C-40 Crusher 2282 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2314 | -5/Waste | Discovered new exit (range 11) 2325 | -5/Waste | Identified exit to Factory 2327 | -5/Waste | Entered Factory 2591 | -5/Factory | Build established: Scavenger-Mutant 2900 | -5/Factory | Lost 3 parts (1n1u1w) 2995 | -5/Factory | System corruption reached 10% 3021 | -5/Factory | Core integrity fell below 50% 3063 | -5/Factory | Core integrity fell below 20% 3067 | -5/Factory | Lost 12 parts (2p4n2u4w) 3123 | -5/Factory | Discovered new exit (range 16) 3148 | -5/Factory | Entered another Factory area 3148 | -4/Factory | Evolved 2 slots: Utility x2 3367 | -4/Factory | Lost 8 parts (1p3n1u3w) 3418 | -4/Factory | Spotted B-86 Titan 3445 | -4/Factory | First assault squad dispatched 3476 | -4/Factory | Core integrity fell below 50% 3496 | -4/Factory | Core integrity fell below 20% 3507 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03477_ U-05 Engineer lays Concrete. 03479_ Acquired Micro-nuke Launcher. 03481_ U-05 Engineer lays Concrete. 03482_ U-05 Engineer destroyed. 03483_ Autogun destroyed. 03483_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03486_ Micro-nuke Launcher destroyed. 03487_ The unstable cave ceiling collapses. 03488_ Mic. Fission Core destroyed. 03489_ Salvage Targeting Computer destroyed. 03491_ Med. Storage Unit destroyed. 03492_ Acquired Tesla Rifle. 03495_ Acquired Micro-nuke Launcher. 03497_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 03501_ Slug penetrates Wall. 03501_ Adv. Targeting Computer destroyed. 03504_ Penetrated by Slug. 03504_ Tesla Rifle destroyed. 03504_ P-70 Sage resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????????????"" # | | ???????????????????????????????????"" # ] | | ???????????????????????????????????"" # | | ???????????????????????????????????"" | | ???????????????????????????????????"" = | | ?????????????????????????????????"""" "" | | ?????????????????????????????????? " | | ?????????????????????????############# ! " | | ?????????????????????????# | | ?????????????????????????# % """ "" | | ?????????????????????????# % T" !!! | | ?????????????????????????# """ | = | | ?????????????????????????# """ #### | | ?????????????????????????# """ # | | ?????????????????????????# "" # | | ?????????????????????????# "" # | | ?????????????????????????# * # * | | ?????????????????????????# | | ?????????????????????????# # " | | ?????????????????????????# ""R" | | ?????????????????##############; *| """ | | ?????????????????# p ### | | ?????????????????# g #? | | ?????????????????# g #? | | ?????????????????# p # #? | | ?????????????????# @ ##? | | ????????########## #####;#### # # # #?? | | ????????# # #???###??# # ###?? | | ????????# # #????????### ] T #???? | | ????????# #% #?????????# ] #???? | | ????????# =#[ [ #?????????###^ ]^ #???? | | ????????# %/% | #???????????# """ #???? | | ????????# ==%=* #???????????#^ """ ##??? | | ????????# # #???????????# """ #??? | | ????????# # #???????????# ##??? | | ????????# # #???????????###########???? | | ????????########## #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ???????????????### #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????#########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Prevention 20 Reclamation Efficiency 20 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed WaveArmoredAirjet Manual? 0 Play Time 00:44:07 Cumulative 34.0 hours Start 2020.02.04 @ 18:36:42 End 2020.02.04 @ 19:19:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 38 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eef036f0-73ae-4c52-8bf1-6d701e78f01c