Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 19:19:40

Player: OccultOnion

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (72)      360
Value Destroyed (2756)     2756
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 7974

 Bonus
-------
High Alert Combat Kills    18

 Cogmind 
---------
Core Integrity             0/1150
Matter                     28/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
           Signal Interpreter
  Improved Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Micro Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Antigrav System
               Antigrav System
               Antigrav System
>              --- UTILITY ----------
               Signal Interpreter
               Salvage Targeting Computer
      Advanced Targeting Computer
      Improved Target Analyzer
      Improved Weapon Cycler
               System Shield
               Corruption Screen
>              --- WEAPON -----------
  High-powered Shock Rifle
               Tesla Rifle
               Wave Gun
>              --- INVENTORY --------
         Micro Fission Core
         Light Antimatter Reactor
               Carbon-fiber Leg
               Micro-nuke Launcher
[Rating: 78]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   
  Utility                  8    | .   .   1   1   1   1   2   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             90   | 7   2   10  7   3   8   10  1   26  16  
  Power                    12   | 1   .   .   .   1   2   2   .   3   3   
    Engine                 6    | 1   .   .   .   1   2   2   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   3   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               22   | 2   .   2   2   .   1   2   1   8   4   
    Treads                 3    | .   .   .   1   .   .   .   .   1   1   
    Leg                    10   | 2   .   1   1   .   .   2   1   1   2   
    Wheel                  5    | .   .   1   .   .   1   .   .   2   1   
    Hover                  4    | .   .   .   .   .   .   .   .   4   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 2   .   2   1   1   1   3   .   6   2   
    Device                 8    | 1   .   .   .   .   .   2   .   4   1   
    Storage                3    | 1   .   1   .   .   .   .   .   .   1   
    Processor              5    | .   .   1   1   .   1   .   .   2   .   
    Hackware               2    | .   .   .   .   1   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   6   4   1   4   3   .   9   7   
    Energy Gun             7    | 1   .   1   .   .   .   .   .   3   2   
    Energy Cannon          6    | .   .   1   .   1   1   2   .   1   .   
    Ballistic Gun          10   | 1   1   2   2   .   .   1   .   1   2   
    Ballistic Cannon       3    | .   .   .   .   .   2   .   .   1   .   
    Launcher               9    | .   1   2   2   .   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   3   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 67   | .   .   .   1   .   8   7   2   21  28  
  Power                    11   | .   .   .   .   .   2   2   .   2   5   
  Propulsion               19   | .   .   .   1   .   2   2   1   6   7   
  Utility                  13   | .   .   .   .   .   1   .   .   6   6   
  Weapon                   24   | .   .   .   .   .   3   3   1   7   10  
  Highest Loss Streak      19   | .   .   .   1   .   6   4   2   12  19  
Average Slot Usage (%)     88   | .   100 99  98  100 95  81  70  80  67  
  Engine                   7    | .   14  11  9   7   12  6   5   4   .   
  Core                     1    | .   .   .   .   .   .   .   .   3   7   
  Treads                   3    | .   .   .   .   7   6   3   .   3   1   
  Leg                      12   | .   28  22  25  15  10  5   9   7   4   
  Wheel                    4    | .   .   11  9   7   5   5   2   1   .   
  Hover                    1    | .   .   .   .   .   .   .   .   2   6   
  Device                   7    | .   14  11  9   7   5   8   8   8   5   
  Storage                  4    | .   14  11  9   7   6   5   2   .   1   
  Processor                17   | .   .   10  18  15  20  17  17  21  20  
  Hackware                 6    | .   .   .   .   7   6   11  11  8   4   
  Energy Gun               2    | .   14  8   .   .   .   .   .   1   5   
  Energy Cannon            5    | .   .   3   9   15  8   6   2   .   .   
  Ballistic Gun            5    | .   14  10  8   7   3   1   5   3   1   
  Ballistic Cannon         1    | .   .   .   .   .   3   5   .   2   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 14  14  28  28  39  59  59  40  38  51  
  Greatest Support         75   | 20  20  16  16  16  28  28  35  48  75  
  Greatest Overweight (x)  19   | .   .   1   1   2   19  2   1   3   7   
  Average Overweight (x)   1    | .   .   .   1   2   2   1   .   .   .   
Largest Inventory Capacity 10   | 6   6   10  10  10  10  10  10  4   8   
  Average Capacity         7    | 5   6   9   10  10  10  10  7   4   5   
  Most Carried             10   | 6   6   10  10  10  10  10  10  4   4   
  Average Carried          6    | 4   5   7   9   9   9   8   6   2   2   
  Final Capacity           10   | 6   6   10  10  10  10  10  4   4   4   
  Final Carried            10   | 6   6   10  10  10  9   10  4   4   1   

 Class Distribution 
--------------------
 25% | Mutant
 25% | Scavenger-Mutant
 17% | Skirmisher
 15% | Gunner
  7% | Scavenger-Gunner
  4% | Hacker-Mutant
  4% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
       Skirmisher | -7/Factory
           Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
 Scavenger-Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Matter Collected           1639 | 318 44  86  31  219 208 109 .   480 144 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2621 | 115 106 204 127 218 613 209 .   752 277 
  Parts                    160  | 11  8   13  10  15  23  6   .   37  37  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  53   | .   5   5   2   3   8   4   .   12  14  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
  Guns                     12   | .   1   1   .   .   .   .   .   5   5   
  Cannons                  21   | .   .   1   2   3   6   4   .   5   .   
  AOE                      17   | .   4   3   .   .   1   .   .   .   9   
Classes Destroyed          11   | 1   3   1   1   2   1   .   .   2   .   
  Builder                  6    | .   .   .   .   1   .   .   .   1   4   
  Tunneler                 6    | 5   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   1   
  Operator                 3    | .   .   .   1   1   .   .   .   .   1   
  Swarmer                  16   | .   3   .   .   .   .   .   .   .   13  
  Grunt                    20   | .   2   4   .   2   4   3   .   5   .   
  Sentry                   8    | .   .   1   2   .   2   1   .   1   1   
  Hunter                   3    | .   .   .   .   1   2   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   6   .   
Best Kill Streak           6    | 2   6   3   2   4   3   3   .   3   5   
  Combat Bots Only         5    | .   5   3   2   3   2   3   .   2   4   
Max Kills in Single Turn   3    | 1   3   2   1   1   1   1   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   .   1   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  
Damage Taken               8111 | .    144  180  88   76   1108 644  60   2451 3360 
  Core                     2213 | .    35   43   15   13   138  84   .    729  1156 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  86   89   97   98   83   .    .    18   .    
Volleys Fired              167  | 16   6    7    7    8    22   22   .    48   31   
  Largest                  3    | 2    2    2    2    3    3    3    .    3    3    
  Hottest                  206  | 60   70   86   86   139  162  196  .    158  206  
Shots Fired                336  | 32   12   14   13   24   49   36   .    89   67   
  Gun                      163  | 32   10   6    2    8    .    .    .    57   48   
  Cannon                   134  | .    .    2    7    16   41   36   .    32   .    
  Launcher                 39   | .    2    6    4    .    8    .    .    .    19   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  145  | 16   4    1    2    8    24   21   .    58   11   
  Thermal                  26   | .    .    .    .    .    .    10   .    7    9    
  Explosive                31   | .    2    6    4    .    .    .    .    .    19   
  Electromagnetic          134  | 16   6    7    7    16   25   5    .    24   28   
  Robot Hit Streak         23   | 8    5    2    7    5    8    11   .    23   8    
  Robot Miss Streak        4    | 3    1    2    1    2    2    3    .    3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           230  | 20   8    7    8    11   32   32   .    73   39   
  Core Hits                144  | 5    8    8    4    9    24   20   .    31   35   
  Critical Hits            7    | .    1    .    .    .    2    .    .    3    1    
  Critical Kills           3    | .    .    .    .    .    2    .    .    .    1    
  Critical Parts Destroyed 4    | .    1    .    .    .    .    .    .    3    .    
Melee Attacks              21   | .    .    .    .    .    .    .    .    21   .    
  Impact                   21   | .    .    .    .    .    .    .    .    21   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8519 | 271  366  271  184  247  1197 820  .    2377 2786 
  Guns                     2099 | 271  61   39   .    .    .    .    .    1102 626  
  Cannons                  2753 | .    .    48   127  247  829  708  .    794  .    
  Explosions               3429 | .    305  184  57   .    368  112  .    243  2160 
  Melee                    219  | .    .    .    .    .    .    .    .    219  .    
  Ramming                  19   | .    .    .    .    .    .    .    .    19   .    
  Kinetic                  2437 | 130  26   .    .    .    396  392  .    1364 129  
  Thermal                  1040 | .    48   .    .    .    90   341  .    466  95   
  Explosive                2658 | .    257  184  57   .    .    .    .    .    2160 
  Electromagnetic          2146 | 141  35   87   127  247  711  87   .    309  402  
  Impact                   219  | .    .    .    .    .    .    .    .    219  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    .    .    5    18   3    
  Average Corruption       7    | .    .    .    .    .    .    .    5    8    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    .    .    .    .    .    .    2    44   .    
    Message Errors         10   | .    .    .    .    .    .    .    .    10   .    
    Matter Fused           5    | .    .    .    .    .    .    .    .    5    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    3    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    5    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    .    .    .    2    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    2    .    
    Targeting Errors       14   | .    .    .    .    .    .    .    .    14   .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            420  | .    35   .    .    4    15   77   .    166  123  
  Projectiles              18   | .    .    .    .    4    .    .    .    14   .    
  Explosions               383  | .    35   .    .    .    15   77   .    133  123  
  Melee                    19   | .    .    .    .    .    .    .    .    19   .    
Knockbacks                 31   | .    .    .    .    .    4    13   .    14   .    
  Impact                   3    | .    .    .    .    .    .    .    .    3    .    
  Kinetic                  24   | .    .    .    .    .    4    12   .    8    .    
  Secondary                4    | .    .    .    .    .    .    1    .    3    .    
Self-Inflicted Damage      261  | .    .    16   .    .    .    .    .    194  51   
  Shots                    4    | .    .    1    .    .    .    .    .    2    1    
  Rammed                   10   | .    .    .    .    .    .    .    .    10   .    
Targets Rammed             10   | .    .    .    .    .    .    .    .    10   .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        652  | .    30   48   36   123  283  454  223  534  652  
  Average Temperature      158  | .    17   20   16   50   121  227  116  163  217  
  Received Heat Transfer   1461 | .    12   81   36   27   177  183  .    369  576  
  Effects                  26   | .    .    .    .    .    .    8    .    6    12   
    Shutdowns              9    | .    .    .    .    .    .    2    .    2    5    
    Energy Bleed           3    | .    .    .    .    .    .    1    .    .    2    
    Interference           2    | .    .    .    .    .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    1    .    .    1    
    Damage (minor)         4    | .    .    .    .    .    .    .    .    1    3    
    Damage (major)         5    | .    .    .    .    .    .    4    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    2    .    .    1    .    
  Combat Hostiles          2    | .    .    .    .    .    1    .    .    1    .    
  Parts Fried              9    | 1    .    .    1    1    6    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         1120 | .    50   .    .    .    100  500  .    322  148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Peak Influence             596  | 25  148 236 253 132 201 183 60  254 596 
  Average Influence        118  | 10  43  167 170 100 77  134 50  100 302 
Maximum Alert Level        2    | .   .   1   1   .   1   .   .   1   2   
  Low Security (%)         86   | 100 100 86  76  100 96  100 100 82  35  
  Level 1                  8    | .   .   13  23  .   3   .   .   17  17  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   47  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   1   3   2   1   .   4   5   
  Investigation            3    | .   .   .   .   1   1   .   .   1   .   
  Extermination            5    | .   .   .   .   .   .   1   .   3   1   
  Reinforcement            6    | .   .   1   1   2   .   .   .   .   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   5   9   5   6   14  5   5   20  24  
  Peak Tracking Total      9    | .   5   3   2   3   4   3   5   5   9   
  Tactical Retreats        7    | .   .   1   .   .   1   .   .   3   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Traps Triggered            4    | .   .   1   .   .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Machines Disabled          20   | .   1   .   .   .   5   1   .   9   4   
  Max in Single Turn       5    | .   1   .   .   .   5   1   .   5   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Machines Accessed          20   | .   .   1   3   5   5   1   .   3   2   
  Terminals                15   | .   .   1   3   4   3   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Total Hacks                48   | .   .   2   8   11  9   2   .   9   7   
  Successful               24   | .   .   2   6   7   5   .   .   1   3   
  Failed                   24   | .   .   .   2   4   4   2   .   8   4   
    Catastrophic           5    | .   .   .   .   1   3   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   1   2   4   1   .   .   .   .   
  Terminals                38   | .   .   2   8   8   6   .   .   7   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   2   .   2   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             21   | .   .   2   6   5   4   .   .   1   3   
  Record                   3    | .   .   .   .   .   .   .   .   1   2   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   
  Level Access Points      3    | .   .   1   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   2   2   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   1   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   .   1   3   3   4   .   .   3   2   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  
Turns Passed               3506 | 184  194  217  169  568  601  297  96   821  359  
Spaces Moved               2249 | 101  141  156  121  429  359  180  82   450  230  
  Core                     47   | 6    .    .    .    .    5    .    .    8    28   
  Treads                   38   | .    .    .    .    .    .    .    .    .    38   
  Legs                     580  | 95   141  .    .    .    .    .    36   278  30   
  Wheels                   1340 | .    .    156  121  429  354  180  46   46   8    
  Hover                    244  | .    .    .    .    .    .    .    .    118  126  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  100  110  120  110  110  110  50   50   
  Average Speed            118  | 115  120  109  110  120  138  114  115  120  99   
  Slowest Speed            1000 | 120  120  110  110  120  1000 120  150  200  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 5    25   17   21   17   13   7    81   11   5    
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    4    .    
Terrain Destroyed          396  | .    14   44   17   .    52   10   .    71   188  
  Melee                    2    | .    .    .    .    .    .    .    .    2    .    
  Projectile               18   | .    .    .    .    .    6    2    .    7    3    
  AOE                      376  | .    14   44   17   .    46   8    .    62   185  

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Total                      2754 | 136 154 187 143 467 418 240 85  613 311 
  Wait                     89   | .   .   1   2   15  15  17  .   27  12  
  Move                     2241 | 100 140 155 120 428 358 180 81  449 230 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  110  | 13  3   11  5   7   11  11  2   30  17  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   75   | 7   .   4   3   2   7   10  1   26  15  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     15   | .   2   6   4   1   1   .   .   .   1   
  Drop                     28   | .   3   3   2   6   4   .   1   4   5   
  Fire                     167  | 16  6   7   7   8   22  22  .   48  31  
  Melee                    19   | .   .   .   .   .   .   .   .   19  .   
  Ram                      10   | .   .   .   .   .   .   .   .   10  .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory
-5/Waste
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  185 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 3)
  379 | -10/Materials | Entered another Materials area
  379 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  411 | -9/Materials  | Discovered new exit (range 13)
  436 | -9/Materials  | Identified exit to Materials
  448 | -9/Materials  | Identified exit to Mines
  596 | -9/Materials  | Entered another Materials area
  596 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  630 | -8/Materials  | Identified exit to Factory
  765 | -8/Materials  | Entered Factory
  765 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1041 | -7/Factory    | Build established: Skirmisher
 1081 | -7/Factory    | Identified exit to Factory
 1333 | -7/Factory    | Entered another Factory area
 1333 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1641 | -6/Factory    | Build established: Gunner
 1818 | -6/Factory    | Identified exit to Lower Caves
 1818 | -6/Factory    | Identified exit to Extension
 1907 | -6/Factory    | Discovered new exit (range 12)
 1909 | -6/Factory    | Garrison activated, responded to threat
 1927 | -6/Factory    | Identified exit to Factory
 1934 | -6/Factory    | Entered another Factory area
 1934 | -5/Factory    | Evolved 2 slots: Utility x2
 1941 | -5/Factory    | Lost 6 parts (2p1u3w)
 2100 | -5/Factory    | Lost 3 parts (2p1w)
 2185 | -5/Factory    | Lost 4 parts (2n2w)
 2231 | -5/Factory    | Sucked down chute
 2231 | -5/Factory    | Entered Waste
 2246 | -5/Waste      | EMP discharged
 2251 | -5/Waste      | Spotted C-40 Crusher
 2260 | -5/Waste      | Spotted C-40 Crusher
 2265 | -5/Waste      | Spotted C-40 Crusher
 2269 | -5/Waste      | Spotted C-40 Crusher
 2270 | -5/Waste      | Spotted C-40 Crusher
 2278 | -5/Waste      | Spotted C-40 Crusher
 2282 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2314 | -5/Waste      | Discovered new exit (range 11)
 2325 | -5/Waste      | Identified exit to Factory
 2327 | -5/Waste      | Entered Factory
 2591 | -5/Factory    | Build established: Scavenger-Mutant
 2900 | -5/Factory    | Lost 3 parts (1n1u1w)
 2995 | -5/Factory    | System corruption reached 10%
 3021 | -5/Factory    | Core integrity fell below 50%
 3063 | -5/Factory    | Core integrity fell below 20%
 3067 | -5/Factory    | Lost 12 parts (2p4n2u4w)
 3123 | -5/Factory    | Discovered new exit (range 16)
 3148 | -5/Factory    | Entered another Factory area
 3148 | -4/Factory    | Evolved 2 slots: Utility x2
 3367 | -4/Factory    | Lost 8 parts (1p3n1u3w)
 3418 | -4/Factory    | Spotted B-86 Titan
 3445 | -4/Factory    | First assault squad dispatched
 3476 | -4/Factory    | Core integrity fell below 50%
 3496 | -4/Factory    | Core integrity fell below 20%
 3507 | -4/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
03477_ U-05 Engineer lays Concrete. <x3>
03479_ Acquired Micro-nuke Launcher.
03481_ U-05 Engineer lays Concrete. <x2>
03482_ U-05 Engineer destroyed.
03483_ Autogun destroyed.
03483_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03486_ Micro-nuke Launcher destroyed.
03487_ The unstable cave ceiling collapses. <x2>
03488_ Mic. Fission Core destroyed.
03489_ Salvage Targeting Computer destroyed.
03491_ Med. Storage Unit destroyed.
03492_ Acquired Tesla Rifle.
03495_ Acquired Micro-nuke Launcher.
03497_ P-70 Sage resets G-67 Veteran, system corruption cleaned.
03501_ Slug penetrates Wall.
03501_ Adv. Targeting Computer destroyed.
03504_ Penetrated by Slug.
03504_ Tesla Rifle destroyed.
03504_ P-70 Sage resets G-67 Veteran, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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| ????????#        #     #????????###  ]     T #???? |
| ????????#        #%    #?????????#   ]       #???? |
| ????????#       =#[ [  #?????????###^ ]^     #???? |
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| ???????????????#########?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          34
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Prevention      20
Reclamation Efficiency     20
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            6
Recoil Reduction           6
Kinecelleration            40
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Targeting Computer | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              WaveArmoredAirjet
  Manual?         0
Play Time         00:44:07
  Cumulative      34.0 hours
  Start           2020.02.04 @ 18:36:42
  End             2020.02.04 @ 19:19:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          38
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eef036f0-73ae-4c52-8bf1-6d701e78f01c