Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 05:03:12 Player: cptwinky Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (528) 2640 Value Destroyed (26893) 26893 Prototype IDs (115) 2300 Alien Tech Used (11) 2200 Bonus (15341) 15341 TOTAL SCORE: 60274 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9661 Follower Combat Kills 1724 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 972 Scanned by Researcher 500 Friendly Fire -216 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 75/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (17) ----- (None) > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Improved Potential Cannon Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Core Analyzer Advanced Armor Integrity Analyzer Femtoactuators Advanced Transmission Jammer Advanced Cloaking Device Centrium Heavy Armor Plating Experimental Force Field Advanced System Shield > --- WEAPON ----------- Molecular Scythe Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Reinforced Antimatter Reactor Quantum Reactor Centrium Leg High-density Centrium Leg Advanced Target Analyzer Precision Energy Filter EM Dispersion Field Improved Remote Force Field Phase Redirector Transdimensional Reconstructor Subatomic Replicator Compact HERF Cannon Nova Cannon Improved Potential Cannon Enhanced Gamma Bomb Array Core Stripper CR-A16's Behemoth Slayer [Rating: 202] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Wheel Centrium Wheel Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware System Mapper Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Makeshift Axe Energy Gun Arc Projector Energy Cannon Heavy Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . 2 . 2 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . 2 . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 637 | 6 19 9 . 4 32 31 23 7 35 2 16 7 12 20 10 10 17 20 6 12 13 41 5 8 11 10 32 40 50 43 43 43 Power 49 | 1 3 2 . . 3 . 2 . 2 . 3 . . . . . 2 . 2 . . 4 . . 3 . 3 2 3 4 4 6 Engine 16 | 1 3 . . . 1 . 2 . 2 . 2 . . . . . 2 . 1 . . 2 . . . . . . . . . . Core 4 | . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 29 | . . . . . . . . . . . 1 . . . . . . . 1 . . 2 . . 3 . 3 2 3 4 4 6 Propulsion 94 | 2 2 . . . 9 11 2 1 6 . 2 1 2 1 . 1 2 . . 2 3 3 1 1 1 . 2 6 11 8 2 12 Treads 37 | 2 2 . . . 9 8 . . 5 . 2 1 1 1 . 1 2 . . 1 . . . . . . . . . . . 2 Leg 56 | . . . . . . 3 2 1 1 . . . 1 . . . . . . 1 3 3 1 1 1 . 2 6 10 8 2 10 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 296 | 1 4 1 . . 10 4 7 3 15 1 6 5 5 11 4 6 10 11 1 9 7 21 3 6 5 7 20 22 27 23 28 13 Device 157 | . 1 . . . 3 1 1 1 12 1 5 3 3 6 . 4 4 5 1 7 5 6 2 4 1 5 11 14 12 14 21 4 Storage 15 | 1 2 1 . . 2 . . 1 . . 1 . . . . . . 1 . . 1 . . . 1 . 1 . 3 . . . Processor 22 | . . . . . . . 1 . . . . . . . 2 . 1 . . 1 . 3 . . . . 3 1 5 1 3 1 Hackware 11 | . . . . . . 1 2 . . . . 2 . . 1 . 1 . . . . 2 . . . . 1 . 1 . . . Protection 85 | . 1 . . . 5 2 3 1 3 . . . 2 5 1 2 4 5 . 1 1 10 1 2 3 2 4 7 6 4 2 8 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . Weapon 198 | 2 10 6 . 4 10 16 12 3 12 1 5 1 5 8 6 3 3 9 3 1 3 13 1 1 2 3 7 10 9 8 9 12 Energy Gun 14 | 1 3 . . . 3 . 1 1 1 . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . Energy Cannon 23 | . . . . . . . . . . . . . . 1 . . . . . . 2 4 1 . . 2 2 3 1 2 3 2 Ballistic Gun 33 | 1 . . . . 2 8 6 1 4 . 3 1 3 3 . . . 1 . . . . . . . . . . . . . . Ballistic Cannon 21 | . 5 3 . 2 4 2 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . Launcher 28 | . . 3 . 2 1 4 2 . 1 1 . . . . 2 1 2 3 . 1 . . . . . . . . 1 1 1 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . Slashing Weapon 42 | . . . . . . . 1 . 3 . 1 . 1 4 3 2 1 4 2 . 1 4 . 1 . . 1 1 . 2 3 7 Piercing Weapon 28 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 2 1 4 5 7 2 1 1 Special Melee Weapon 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . . . . 2 2 . . . . 1 1 1 1 3 . 1 3 1 4 . 2 . . 5 . 4 6 . 12 2 . Parts Lost 100 | . 6 2 . . 4 . 7 . 2 . 2 . . 1 . 1 . . . 1 1 6 1 1 . . 3 5 6 4 11 36 Power 20 | . 2 2 . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 2 7 Propulsion 10 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . 6 Utility 54 | . 1 . . . 1 . 2 . 1 . 2 . . 1 . 1 . . . 1 . 3 1 1 . . 2 3 4 3 9 18 Weapon 16 | . 3 . . . 2 . 3 . . . . . . . . . . . . . 1 1 . . . . . . 1 . . 5 Highest Loss Streak 11 | . 4 1 . . 3 . 2 . 1 . 2 . . 1 . 1 . . . 1 1 4 1 1 . . 2 3 2 2 7 11 Average Slot Usage (%) 94 | . 98 99 100 100 94 99 99 100 98 99 97 100 94 90 90 94 96 93 94 93 96 93 88 92 92 94 94 94 95 89 82 74 Engine 4 | . 13 3 . . 3 9 6 7 7 7 6 6 6 6 6 6 5 5 4 5 5 2 . . . . . . . . . . Core 1 | . . 10 14 14 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 6 7 4 6 Treads 12 | . 27 28 28 28 26 23 . . 11 23 23 20 20 20 20 20 13 11 11 11 6 . . . . . . . . . . . Leg 6 | . . . . . . 3 23 23 11 . . . . . . . . . . . 6 14 15 15 15 15 14 14 12 13 13 11 Device 8 | . 6 . . . 6 . . 6 6 7 19 20 14 9 3 6 11 9 11 10 11 4 2 7 6 10 11 11 10 10 15 11 Storage 13 | . 18 28 28 28 18 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 7 8 8 6 Processor 10 | . . . . . . . 7 7 7 7 7 6 6 6 6 6 11 11 11 11 17 20 21 21 21 21 19 23 25 21 18 23 Hackware 6 | . . . . . . 8 12 7 1 . . 13 7 6 6 6 5 11 11 9 5 11 6 5 5 5 9 9 11 8 5 3 Protection 7 | . 3 . . . 7 8 9 7 13 15 2 . 4 9 15 14 15 12 11 12 11 6 10 11 11 9 9 5 5 3 5 3 Ballistic Gun 5 | . 3 . . . 7 24 21 4 12 14 18 20 17 11 . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 18 27 28 27 15 1 . 14 6 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 3 6 5 5 5 5 5 . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 2 6 . . 1 5 12 9 10 10 9 9 5 8 5 8 7 5 5 2 4 3 6 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 4 8 5 7 8 6 9 7 6 1 3 Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 186 | 11 43 61 61 61 82 81 86 90 95 93 96 84 98 103 101 100 100 99 99 100 96 124 131 131 115 118 118 127 157 186 169 145 Greatest Support 100 | 40 40 40 40 40 63 64 54 54 90 90 90 90 90 90 90 90 100 100 100 100 100 78 68 73 83 83 86 88 86 85 90 92 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 1 1 5 1 1 . 1 1 1 1 1 . . . 1 2 2 1 1 1 1 1 2 3 1 2 Average Overweight (x) . | . . . 1 1 . 1 1 1 . . . . . 1 1 1 . . . . . 1 1 1 . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 6 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 Average Capacity 17 | 5 11 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 19 20 20 17 Most Carried 20 | 4 16 18 17 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 Average Carried 17 | 2 10 16 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 17 16 17 18 17 17 19 19 19 15 Final Capacity 20 | 6 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 20 20 20 4 Final Carried 20 | 4 16 17 17 16 18 18 17 18 17 17 18 18 18 18 18 17 18 18 18 18 17 18 18 18 18 18 18 16 20 20 19 3 Class Distribution -------------------- 27% | Derelict-Mutant 15% | Mutant 14% | Hacker-Mutant 9% | Scavenger-Mutant 7% | Derelict-Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Hacker-Tank | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Derelict-Skirmisher | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Hacker-Assassin | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hauler-Gladiator | -2/Section 7 Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 10769 | 266 340 272 . 115 1184 1022 521 80 759 . 347 . 202 383 90 205 270 332 108 443 231 320 97 116 123 85 330 439 527 584 619 359 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 28735 | 90 1114 102 . 157 1177 1436 1221 287 771 . 214 . 469 474 . 336 177 247 134 256 301 1769 209 181 367 85 671 1337 3791 2380 5749 3233 Parts 1304 | 2 64 18 . 12 49 88 61 4 21 . 13 . 18 9 . 10 14 10 2 19 5 67 7 12 3 2 46 78 176 108 207 179 Haulers Intercepted 14 | . 2 . . . 6 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 143 | . . . . . . . . . 19 . 8 . 2 18 . 8 . 2 6 53 4 . 7 12 2 2 . . . . . . Prevented 27 | . . . . . . . . 2 5 . 7 . 3 . . . . . . 10 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 428 | . 18 11 . 7 24 27 19 . 14 . 4 . . 6 . 12 6 5 2 11 9 22 3 6 . 1 9 20 47 24 72 49 Melee 235 | . . . . . . . . . 1 . . . . 3 . 1 2 . 1 . 1 18 3 6 . 1 9 20 42 20 67 40 Guns 57 | . 13 . . . 1 19 11 . 7 . 3 . . 2 . . . 1 . . . . . . . . . . . . . . Cannons 44 | . 5 2 . 3 20 2 1 . 4 . . . . 1 . . . . . . 3 3 . . . . . . . . . . AOE 74 | . . 9 . 4 2 6 7 . . . 1 . . . . 11 4 4 1 11 5 . . . . . . . 1 . . 8 Classes Destroyed 23 | 1 5 . . 2 4 . 2 1 1 . . . 1 1 . . . 1 . 2 . . . . . . . . . 1 1 . Worker 17 | . . . . . 1 1 7 . . . . . . . . . . . . . . 2 . . . . 1 1 1 2 1 . Builder 10 | . 1 1 . . . . 7 . . . . . . . . . . . . . . 1 . . . . . . . . . . Tunneler 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 14 | . 2 . . . 6 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycler 21 | 1 4 . . . 3 2 5 . . . . . . . . . . . . . . 3 . . . . . . 2 . . 1 Minesweeper 4 | . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 6 | . 3 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 14 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . 2 3 3 2 . Swarmer 90 | . 3 9 . 2 . 8 2 . 1 . 2 . . . . 5 4 . . 2 5 4 . 5 . . . 4 9 . 9 16 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Grunt 166 | . 15 2 . 4 18 7 12 . 8 . . . . 4 . 4 . 2 1 6 2 8 2 . . . 3 7 14 7 32 8 Brawler 9 | . . . . 1 . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 2 1 Duelist 15 | . . . . . . . 2 . 1 . . . . . . 1 . . 1 . . 1 . . . . . 1 2 . 5 1 Protector 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Sentry 40 | . . . . . 5 11 . . 1 . 1 . . . . 1 1 . . . . 1 1 . . 1 1 . 6 1 7 2 Hunter 31 | . . . . . 1 . 1 . 1 . . . . . . 1 1 . . . 2 1 . . . . 2 1 2 6 5 7 Programmer 59 | . . . . . . . 1 . . . . . . . . . . . . 1 . 6 . 1 . . 3 6 11 8 10 12 Behemoth 6 | . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . 2 . . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Packrat 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Best Kill Streak 11 | 1 10 4 . 3 7 8 10 1 2 . 2 . 1 2 . 8 4 2 1 5 5 4 3 6 . 1 3 8 6 6 9 11 Combat Bots Only 8 | . 5 3 . 3 3 8 4 . 2 . 2 . . 2 . 8 4 2 1 5 5 4 3 6 . 1 3 8 6 6 8 8 Max Kills in Single Turn 8 | 1 1 3 . 2 1 3 8 1 1 . 1 . 1 1 . 3 3 2 1 3 3 1 1 1 . 1 1 2 1 2 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 . 2 1 3 3 . . . 1 . . . . 3 3 2 1 3 3 . . . . . . . 1 . . 5 Melee 2 | . . . . . . . . . 1 . . . . 1 . 1 1 . 1 . 1 1 1 1 . 1 1 2 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 33761 | . 792 260 . 138 1313 1112 1373 . 854 . 219 . . 527 . 740 376 147 33 433 563 1544 471 197 . 78 952 2573 3266 2331 5629 7840 Core 4245 | . 100 40 . . 65 148 32 . 97 . . . . 16 . 86 44 15 . 14 64 153 77 . . . 165 325 324 566 401 1513 Absorbed by Shields 3668 | . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . 2757 896 Redirected to Core 580 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371 209 . Core Remaining (%) 70 | 100 . . . 44 . 61 . . . . 81 . . . . 88 . . . . 86 . . . . 80 . 62 . . 32 . Volleys Fired 653 | 2 74 16 . 13 97 84 43 34 38 . 15 . 50 24 . 13 2 18 2 27 16 22 4 5 . 9 9 13 7 4 8 4 Largest 3 | 2 2 2 . 2 3 3 3 1 3 . 3 . 3 3 . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 Hottest 148 | 70 105 78 . 78 143 85 96 55 121 . 83 . 86 148 . 39 39 39 39 39 90 110 110 110 . 110 110 110 110 94 113 113 Shots Fired 1140 | 4 144 24 . 21 224 211 97 33 91 . 24 . 52 52 . 13 2 18 2 27 16 22 4 5 . 9 9 13 7 4 8 4 Gun 637 | 4 117 . . . 34 190 89 33 53 . 14 . 52 40 . . . 11 . . . . . . . . . . . . . . Cannon 398 | . 27 16 . 18 187 17 3 . 35 . . . . 12 . . . . . . 12 22 4 5 . 9 9 13 3 1 4 1 Launcher 105 | . . 8 . 3 3 4 5 . 3 . 10 . . . . 13 2 7 2 27 4 . . . . . . . 4 3 4 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 748 | 2 69 16 . 18 207 207 82 . 80 . 13 . 3 40 . . . 11 . . . . . . . . . . . . . . Thermal 141 | 2 46 . . . 6 . . . . . . . . 12 . . . . . . 12 20 4 5 . 9 7 13 3 . 1 1 Explosive 78 | . . 8 . 3 3 4 5 . . . . . . . . 13 2 7 2 27 4 . . . . . . . . . . . Electromagnetic 173 | . 29 . . . 8 . 10 33 11 . 11 . 49 . . . . . . . . 2 . . . . 2 . 4 4 7 3 Robot Hit Streak 42 | 3 17 4 . 19 24 42 11 7 10 . 14 . 29 30 . 6 . 4 2 4 3 3 . . . . 2 1 9 3 10 4 Robot Miss Streak 8 | . 8 3 . . 3 2 5 2 5 . 3 . 2 2 . 2 1 2 . 2 2 2 . . . . 1 . 2 2 2 2 Penetration Max 1 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 . . . . 1 4 . . . . . . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 1509 | 3 88 14 . 17 163 155 65 25 63 . 9 . 52 49 . 18 5 12 11 4 13 61 11 7 7 5 32 81 139 76 209 115 Core Hits 973 | 2 47 13 . 14 67 63 65 7 31 . 8 . 28 16 . 19 9 23 7 50 15 42 8 7 3 3 20 51 97 48 137 73 Critical Hits 114 | . 1 1 . . 2 3 1 . . . . . . 1 . . . 1 . . . 3 1 . 1 2 3 1 19 9 34 31 Critical Kills 47 | . . . . . 2 2 . . . . . . . . . . . . . . . 3 . . . 1 1 1 10 4 9 14 Critical Parts Destroyed 60 | . 1 1 . . . 1 1 . . . . . . 1 . . . 1 . . . . 1 . 1 . . . 7 5 24 16 Melee Attacks 1012 | . . . . . . . 4 . 10 . 2 . 15 18 4 15 8 4 13 9 17 71 13 12 7 6 44 103 171 102 234 130 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 14 | . . . . . . . . . 2 . . . . . . 3 1 2 3 1 2 . . . . . . . . . . . Slashing 574 | . . . . . . . 4 . 8 . 2 . 15 18 4 12 7 2 10 8 15 28 . 11 . 1 14 36 38 32 212 97 Piercing 423 | . . . . . . . . . . . . . . . . . . . . . . 43 13 1 7 5 30 67 133 69 22 33 Sneak Attacks 34 | . . . . . . . . . 2 . . . 1 1 . . . . 2 . . 11 . . . . 2 1 6 3 2 3 Combat Hostiles 7 | . . . . . . . . . 2 . . . . . . . . . . . . 4 . . . . . . 1 . . . Follow-up Attacks 156 | . . . . . . . . . . . . . . 2 . 4 . . 5 . 1 13 1 1 1 1 10 20 35 18 30 14 Damage Inflicted 76143 | 37 1266 809 . 625 3837 2844 3790 315 1939 . 356 . 892 1410 . 1760 471 881 753 3208 1050 3658 427 286 982 187 1547 3917 7920 4750 17241 8985 Guns 6937 | 37 929 . . . 438 2049 1053 315 642 . 179 . 613 525 . . . 157 . . . . . . . . . . . . . . Cannons 5384 | . 307 167 . 333 2754 186 64 . 578 . . . . 236 . . . . . . 113 527 . . . . 80 39 . . . . Explosions 15932 | . 21 642 . 286 645 609 2655 . 277 . 177 . 83 . . 1431 285 724 296 3208 613 340 . . . . . . 376 410 1511 1343 Melee 47857 | . . . . . . . . . 442 . . . 196 649 . 329 186 . 457 . 324 2791 427 286 982 187 1467 3878 7544 4340 15730 7642 Ramming 33 | . 9 . . 6 . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9516 | 25 698 167 . 333 2957 2235 1023 . 1153 . 179 . 64 525 . . . 157 . . . . . . . . . . . . . . Thermal 2688 | 12 389 . . . 450 . 741 . 40 . . . 45 236 . . . . . . 113 486 . . . . . 39 . . . 137 Explosive 11553 | . . 642 . 286 288 609 1914 . . . . . . . . 1431 285 724 296 3208 613 340 . . . . . . . . . 917 Electromagnetic 4496 | . 170 . . . 142 . 94 315 304 . 177 . 587 . . . . . . . . 41 . . . . 80 . 376 410 1511 289 Impact 155 | . . . . . . . . . . . . . . . . 38 . . 87 . 30 . . . . . . . . . . . Slashing 30387 | . . . . . . . . . 442 . . . 196 649 . 291 186 . 370 . 294 1295 . 286 . 43 429 1749 1873 1260 14740 6284 Piercing 17315 | . . . . . . . . . . . . . . . . . . . . . . 1496 427 . 982 144 1038 2129 5671 3080 990 1358 Highest Corruption 19 | . . . . . . . 2 2 2 2 2 . . . . . . . . 1 1 2 2 3 3 3 1 10 8 14 18 19 Average Corruption 5 | . . . . . . . 1 2 2 2 2 . . . . . . . . 1 1 1 2 2 3 3 1 2 4 10 16 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 333 | . . . . . . . 2 13 15 1 8 . . . . . . . . 1 1 7 6 11 4 6 1 20 28 70 121 18 Message Errors 75 | . . . . . . . 1 7 4 . 1 . . . . . . . . 1 1 3 2 4 1 1 1 6 6 16 16 4 Matter Fused 50 | . . . . . . . . . . . . . . . . . . . . . . . . 5 1 1 . 5 6 13 17 2 Heat Flow Errors 38 | . . . . . . . . 2 3 . 3 . . . . . . . . . . 2 1 . 1 2 . 2 3 10 8 1 Energy Discharges 37 | . . . . . . . . 2 2 . 2 . . . . . . . . . . 2 1 . 1 1 . 1 5 10 8 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 44 | . . . . . . . . 1 6 1 1 . . . . . . . . . . . 2 2 . 1 . 3 5 4 14 4 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 3 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 18 . Targeting Errors 50 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 2 2 6 34 4 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4463 | . . 96 . 15 207 50 210 . 132 . . . 66 52 . 45 . 10 128 68 92 571 43 . 349 . 117 139 261 244 974 594 Projectiles 107 | . . . . . 48 . 16 . 11 . . . . 5 . . . . . . . 19 . . . . 8 . . . . . Explosions 942 | . . 96 . 15 159 50 194 . 12 . . . . . . 41 . 10 . 68 69 . . . . . . . . . . 228 Melee 3414 | . . . . . . . . . 109 . . . 66 47 . 4 . . 128 . 23 552 43 . 349 . 109 139 261 244 974 366 Knockbacks 32 | . . 3 . 5 22 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . . 3 . 4 22 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 610 | . . 28 . 14 . 68 217 . . . . . . . . 34 . . . 35 . 73 . . . . . . 5 11 26 99 Shots 19 | . . 2 . 1 . 2 4 . . . . . . . . 2 . . . 1 . 1 . . . . . . 1 1 3 1 Rammed 7 | . 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . 5 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | 18 315 177 . 210 300 138 281 256 381 . 160 . . 57 . 36 . 16 3 14 . 272 216 180 220 346 6 213 244 231 269 116 Average Temperature 78 | 10 110 78 . 89 75 29 67 56 119 . 31 . . 27 . 15 . 9 3 6 . 75 103 82 102 160 2 66 85 96 89 83 Received Heat Transfer 5002 | . 357 78 . 39 702 387 297 . 272 . 12 . . 211 . 243 18 84 18 72 72 155 123 . . 9 123 195 315 153 580 487 Effects 9 | . 3 . . . 2 . . . 1 . . . . . . . . . . . . . 2 . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Interference 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . 1 . . 1 2 . . . 1 . . . . . . . . . . . . . . . 2 3 5 . Combat Hostiles 13 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 2 3 5 . Parts Fried 39 | . 1 . . . . . 1 1 1 . 1 . 17 . . . . . . . . . . . . . . . 2 4 10 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . Heat Transferred 3032 | 37 1123 . . . 422 . 500 . 50 . . . 50 350 . . . . . . 75 300 . . . . . 25 . . . 100 Parts Sabotaged 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . 1 . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 2052 | 5 365 205 . 105 272 491 830 . . . . 27 . . . . 390 . . . . 602 . . . . 160 632 1143 964 2052 2041 Initial 1231 | . 3 5 . . 40 90 121 . . . . . . . . . 62 . . . . 12 . . . . 13 70 355 634 492 1231 Average 430 | 2 124 67 . 50 168 243 358 . . . . 14 . . . . 89 . . . . 311 . . . . 72 304 674 862 1161 1586 Maximum Alert Level 5 | . 1 1 . . 1 2 3 . . . . . . . . . 1 . . . . 2 . . . . . 2 4 3 5 5 Low Security (%) 43 | 100 79 86 . 100 48 38 54 . . . . 100 . . . . 94 . . . . 22 . . . . 100 39 . . . . Level 1 18 | . 20 13 . . 51 54 2 . . . . . . . . . 5 . . . . 45 . . . . . 14 6 . . . Level 2 14 | . . . . . . 7 30 . . . . . . . . . . . . . . 31 . . . . . 45 50 . 18 . Level 3 14 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . 37 99 27 . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 36 56 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 13 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 6 . . . 1 . 5 . 1 . . 1 . . . . 5 . . . . 6 . . . . 2 4 8 6 17 17 Investigation 10 | . 3 . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . 1 . . 1 . Extermination 21 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 3 5 2 4 2 Reinforcement 15 | . 3 . . . 1 . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 3 2 Assault 28 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . 3 3 9 10 Garrison 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 19 | . 2 . . . 6 1 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 5 Communications Jammed 109 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . 1 6 6 85 . Distress Signals 106 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . 1 5 4 85 . Times Spotted 735 | . 33 11 . 8 39 43 32 . 24 . 6 1 . 21 . 17 16 9 7 39 12 44 3 6 . 1 10 35 59 36 132 91 Peak Tracking Total 23 | . 7 3 . 3 6 6 6 . 6 . 2 1 . 5 . 5 4 5 3 12 5 5 3 6 . 1 4 8 6 7 14 23 Tactical Retreats 59 | . 3 . . . 3 7 5 . 5 . 2 . . 7 . 1 . . 2 1 2 3 . . . . . 4 2 . 10 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 27 | . 3 . . . . 2 2 . 1 . . . . . . . 1 . . . . 5 . . . . . 2 3 2 4 2 Indirectly 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . Trap Hack Attempts 54 | . 28 . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . 1 . . . . 3 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . 3 . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . . Triggered 9 | . 1 . . . . 3 . . 1 . . . . . . . . . 1 2 . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 63 | . . 1 . . 4 4 21 . 1 . . . . . . . 8 1 . 1 . 2 . . . . . 3 . 10 4 3 Max in Single Turn 14 | . . 1 . . 1 1 14 . 1 . . . . . . . . 1 . 1 . 1 . . . . . 1 . 1 1 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 85 | . 8 1 1 1 11 12 4 . . 4 . 3 1 1 1 . 6 . 1 2 . 5 1 . 4 . 2 5 4 3 3 1 Terminals 23 | . 5 1 . . 6 9 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . Repair Stations 15 | . 1 . . . 2 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 2 1 . 1 1 Recycling Units 12 | . 2 . . . 2 1 1 . . . . . . . . . 3 . . . . 1 . . . . 1 . 1 . . . Scanalyzers 10 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . 2 1 2 1 . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Total Hacks 285 | . 21 3 1 1 38 42 15 . . 29 . 9 1 1 5 . 18 . 1 8 . 19 1 . 17 . 5 17 17 5 9 2 Successful 203 | . 11 1 1 1 21 28 10 . . 29 . 7 1 1 5 . 14 . 1 8 . 14 1 . 17 . 2 11 11 3 4 1 Failed 80 | . 9 2 . . 16 14 5 . . . . 2 . . . . 4 . . . . 5 . . . . 3 6 6 2 5 1 Catastrophic 12 | . 1 1 . . 6 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 178 | . 11 3 . . 14 22 12 . . . . 1 . . . . 9 . . 1 . 9 . . . . 18 22 15 14 18 9 Terminals 78 | . 13 3 . . 20 34 7 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 19 | . . . . . . . . . . . . . . . . . 7 . . . . 4 . . . . . 3 5 . . . Repair Stations 50 | . 3 . . . 5 6 2 . . . . 6 . . . . 3 . . . . 4 . . . . 3 5 8 . 3 2 Recycling Units 29 | . 5 . . . 7 2 2 . . . . . . . . . 6 . . . . 3 . . . . 2 . 2 . . . Scanalyzers 31 | . . . . . 6 . . . . . . 2 . . . . 2 . . . . 4 . . . . . 9 2 4 2 . Garrison Access 13 | . . . . . . . 4 . . . . . . . . . . . . . . 4 . . . . . . . 1 4 . Terminal Hacks 94 | . 5 1 1 1 7 13 3 . . 29 . . 1 1 5 . . . 1 8 . . 1 . 17 . . . . . . . Record 17 | . . . 1 . . . . . . 11 . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 19 | . . 1 . . . . . . . 9 . . . . 5 . . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 18 | . 1 . . . 1 1 . . . 3 . . . . . . . . . 8 . . . . 4 . . . . . . . Open Door 7 | . . . . 1 . 2 . . . . . . 1 1 . . . . 1 . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . 3 2 . . . Load Schematic 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 1 . . . Build 6 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 2 1 . . . Repair Station Hacks 36 | . 2 . . . 4 6 2 . . . . 5 . . . . 2 . . . . 4 . . . . 1 1 6 . 2 1 Scan Component 20 | . 1 . . . 2 3 1 . . . . 3 . . . . 1 . . . . 2 . . . . 1 1 3 . 1 1 Repair 16 | . 1 . . . 2 3 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . 3 . 1 . Recycling Unit Hacks 9 | . 1 . . . 2 . 1 . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . Retrieve Components 9 | . 1 . . . 2 . 1 . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . Scanalyzer 24 | . . . . . 6 . . . . . . 2 . . . . 2 . . . . 3 . . . . . 6 2 2 1 . Insert Component 13 | . . . . . 3 . . . . . . 1 . . . . 1 . . . . 1 . . . . . 3 1 2 1 . Analyze 11 | . . . . . 3 . . . . . . 1 . . . . 1 . . . . 2 . . . . . 3 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Unauthorized Hacks 27 | . 3 . . . 2 9 4 . . . . . . . . . 3 . . . . 3 . . . . . 1 1 . 1 . Terminals 14 | . 2 . . . 1 9 2 . . . . . . . . . . . . . . . . . . . . . . . . . Track 5 | . 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . 1 . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Mask 6 | . . . . . 1 . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 7 1 . . 10 12 3 . . . . 3 . . . . 3 . . . . 5 . . . . 2 4 4 1 2 1 Full Trace Events 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . 5 . . Robots Built 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . 318 . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . Part Schematics Acquired 83 | . . 1 . . 3 . . . . 9 . 1 . . 5 . . . . . . 1 . . 4 . 14 8 1 15 21 . Parts Built 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 1 . . . Matter 1731 | . . . . . . . . . . . . . . . . . 168 . . . . 417 . . . . . 834 312 . . . Time 338 | . . . . . . . . . . . . . . . . . 42 . . . . 74 . . . . . 148 74 . . . Total Part Build Rating 40 | . . . . . . . . . . . . . . . . . 4 . . . . 9 . . . . . 18 9 . . . Parts Repaired 16 | . 1 . . . 2 3 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . 3 . 1 . Time 703 | . 26 . . . 52 140 44 . . . . 106 . . . . 44 . . . . 139 . . . . . . 116 . 36 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 42 | . 10 . . . 19 . 3 . . . . . . . . . 10 . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 3 . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . Part Schematics Acquired 6 | . . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . Parts Damaged 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Rewired 8 | . . . . . . . . . 1 . . . . 4 . . . . . 3 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 31 | . . . . 1 . . . . 1 . 1 . . 4 4 . 5 . . 3 . 9 . . . . 2 . 1 . . . Largest Group 5 | . . . . 1 1 . . . 1 . 1 . . 4 4 4 5 3 2 3 . 5 . . . . 2 . 1 . . . Highest-Rated Group 366 | . . . . 28 28 . . . 16 . 94 . . 100 152 152 318 210 140 136 . 366 . . . . 206 . 29 . . . Highest-Rated Ally 103 | . . . . 28 28 . . . 16 . 94 . . 25 40 40 70 70 70 49 . 96 . . . . 103 . 29 . . . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 1 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 18 | . . . . . . . . . 4 . . . . 9 . . . . . . 1 . . . . . 1 1 2 . . . STAY 8 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 1 . . . FOLLOW 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . RETURN 7 | . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . . 1 1 . . . . Ally Attacks 386 | . . . . . 1 . . . 45 . 9 . . 27 . 22 70 21 28 16 16 86 . . . . 14 31 . . . . Total Damage 9770 | . . . . . 20 . . . 276 . 401 . . 877 . 443 2919 457 627 523 85 2430 . . . . 548 164 . . . . Kills 53 | . . . . . . . . . . . 2 . . 6 . 3 15 5 3 3 . 14 . . . . 1 1 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . 2 2 . . . . 1 . . . 2 1 . . . . 1 . . . . . . . . Drone Launches 49 | . . . . . . . . . 17 . . . . . . . . . . . 8 . . . . . 6 18 . . . . Drone Recoveries 47 | . . . . . . . . . 16 . . . . . . . . . . . 8 . . . . . 6 17 . . . . Zionite Intel Received 25 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 6 3 4 5 2 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 35746 | 116 1347 922 429 1068 2300 1998 920 1051 1715 146 790 425 1604 1832 1944 585 1386 927 938 1159 584 1366 519 555 315 290 726 1502 2071 1605 1698 913 Spaces Moved 17581 | 58 538 473 239 557 972 797 466 528 874 79 423 137 805 869 1065 278 749 524 547 644 309 647 301 336 184 152 380 744 924 765 796 421 Core 9 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Treads 10264 | 53 538 473 239 557 972 654 . . 477 79 423 137 805 869 1065 278 749 524 547 644 180 . . . . . . . . . . 1 Legs 7308 | . . . . . . 143 466 528 397 . . . . . . . . . . . 129 647 301 336 184 152 380 744 924 765 796 416 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 160 153 150 150 150 160 160 160 160 180 180 180 160 160 160 160 150 120 150 150 120 143 143 143 139 136 136 50 Average Speed 162 | 150 166 179 180 180 178 170 152 150 158 179 162 160 173 180 180 181 169 160 160 160 155 151 154 150 148 143 144 151 146 164 138 142 Slowest Speed 270 | 160 180 180 180 180 180 175 153 150 270 180 180 160 180 180 180 183 183 160 160 160 180 180 180 150 150 143 150 163 180 210 143 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 55 | 4 84 84 56 99 59 94 18 75 74 68 62 5 92 88 88 51 19 56 58 80 45 17 45 52 60 34 19 83 27 85 42 19 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 11 | . 1 . 1 1 . . . . . 1 . . . 1 2 . . 1 . . . . . . 3 . . . . . . . Known Exits Taken 23 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . Scrap Searched 35 | . . 4 . 1 . . . 4 3 . 3 . 6 4 3 . . 1 2 . 1 . 1 2 . . . . . . . . Spaces Dug 237 | . . 7 . 18 . 9 4 . 5 . 2 . 11 7 1 7 8 16 1 17 26 11 5 6 . 10 13 22 13 4 11 3 Terrain Destroyed 942 | . 6 51 . 29 53 60 99 . 23 . 2 . 11 11 1 73 17 81 30 192 70 38 5 6 . 10 13 23 13 4 11 10 Melee 93 | . . . . . . . 4 . 5 . 2 . 11 2 1 2 . 1 1 3 5 7 1 1 . 1 6 13 10 4 10 3 Projectile 92 | . 2 1 . 1 10 2 1 . 13 . . . . 9 . . . . . . 8 6 4 5 . 9 7 10 3 . 1 . AOE 757 | . 4 50 . 28 43 58 94 . 5 . . . . . . 71 17 80 29 189 57 25 . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 22870 | 80 839 519 238 601 1351 1277 592 753 1127 84 504 341 932 1066 1090 334 859 585 604 738 374 922 331 370 217 203 498 1004 1485 1025 1273 654 Wait 2472 | 11 147 17 . 12 197 313 35 174 135 1 34 194 32 62 2 23 67 14 29 10 19 110 5 10 . 28 23 100 328 97 209 34 Move 17549 | 57 537 472 238 556 971 796 465 527 873 78 422 136 804 868 1064 277 748 523 546 643 308 646 300 335 183 151 379 743 923 764 795 421 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 236 | 4 20 4 . 5 25 6 14 5 8 1 5 3 4 8 3 1 7 3 4 4 . 14 3 2 5 . 8 9 31 10 10 10 Fast Attach 182 | 6 7 . . . 9 7 2 1 11 . 6 1 3 3 4 1 5 2 2 8 2 11 . . 7 . 9 10 15 21 14 15 Attach 121 | . 5 2 . . 8 . 9 . 6 1 3 3 . 1 3 2 3 2 . 1 2 5 1 2 1 . 6 6 10 4 12 23 Detach 59 | . 2 . . . 2 1 1 . 5 1 1 1 1 . 4 . 2 . . 3 . 4 . . . . 5 5 5 8 2 6 Swap 343 | . 7 7 . 4 15 24 12 6 18 1 7 3 9 17 3 7 9 16 4 3 9 25 4 6 4 10 17 24 25 19 21 7 Drop 282 | . 7 1 . 6 27 18 6 6 19 1 9 . 7 13 4 1 9 5 6 11 3 13 2 1 11 . 14 16 23 24 7 12 Fire 653 | 2 74 16 . 13 97 84 43 34 38 . 15 . 50 24 . 13 2 18 2 27 16 22 4 5 . 9 9 13 7 4 8 4 Melee 780 | . . . . . . . 4 . 10 . 2 . 15 16 3 9 7 2 7 7 15 52 12 9 6 5 28 78 118 74 191 110 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . 2 . . . . . . . . . . . . . . . 20 . . . . . . . . 4 12 Rewire 84 | . . . . . . . . . 2 . . . 7 54 . . . . . 21 . . . . . . . . . . . . Trap 63 | . 28 . . 3 . 26 . . 2 . . . . . . . . . 4 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 3 exits: *Low / *Zio / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 511 | -10/Materials | Lost 4 parts (1p1u2w) 556 | -10/Materials | Central database locked down 622 | -10/Materials | Discovered new exit (range 4) 788 | -10/Materials | Discovered new exit (range 9) 1073 | -10/Materials | Discovered new exit (range 13) 1303 | -10/Materials | Repaired Lgt. Treads 1425 | -10/Materials | Discovered new exit (range 15) 1464 | -10/Materials | Entered Mines 1478 | -10/Mines | Assembled infested the area 1482 | -10/Mines | Met a Derelict bent on vengeance 1576 | -10/Mines | Identified exit to Materials 1673 | -10/Mines | Discovered exit to Materials (range 12) 1734 | -10/Mines | Core integrity fell below 50% 2009 | -10/Mines | Discovered new exit (range 5) 2386 | -10/Mines | Entered Exiles 2433 | -10/Exiles | Met 8R-AWN 2464 | -10/Exiles | Met EX-HEX 2547 | -10/Exiles | Met EX-DEC 2579 | -10/Exiles | Learned location of Zion (-6) 2640 | -10/Exiles | Discovered new exit (range 14) 2815 | -10/Exiles | Entered Mines 2967 | -9/Mines | Found a hidden stash of uninstalled traps 3422 | -9/Mines | Discovered new exit (range 13) 3512 | -9/Mines | Found the Drone Emporium 3522 | -9/Mines | Found Prototype Device 3609 | -9/Mines | Discovered new exit (range 5) 3752 | -9/Mines | Learned Materials terminal intel 3768 | -9/Mines | Escorted by a lone wolf Derelict 3788 | -9/Mines | Learned location of Storage (-8) 3883 | -9/Mines | Entered Materials 3883 | -8/Materials | Accompanied by 1 ally 3883 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3884 | -8/Materials | Loaded intel: 12 terminal locations 3908 | -8/Materials | Identified Thief Drone Bay 3975 | -8/Materials | Repaired Lgt. Treads 4258 | -8/Materials | Discovered new exit (range 16) 4559 | -8/Materials | Lost 3 parts (1p1u1w) 4675 | -8/Materials | Identified exit to Storage 4794 | -8/Materials | Repaired Hcp. Storage Unit 4843 | -8/Materials | Build established: Scavenger-Mutant 5258 | -8/Materials | Discovered new exit (range 14) 5574 | -8/Materials | Build established: Tank 5849 | -8/Materials | Central database locked down 6183 | -8/Materials | Entered Storage 6916 | -8/Storage | Destroyed 8 combat bots 7009 | -8/Storage | Repaired Imp. Assault Rifle 7062 | -8/Storage | Repaired Imp. Assault Rifle 7194 | -8/Storage | Discovered new exit (range 5) 7681 | -8/Storage | Build established: Mutant 7779 | -8/Storage | Repaired Adv. Treads 8005 | -8/Storage | Build established: Tank 8181 | -8/Storage | Entered Factory 8181 | -7/Factory | Evolved 2 slots: Utility x2 8376 | -7/Factory | Repaired Imp. Carbon-fiber Leg 8517 | -7/Factory | Build established: Hacker-Tank 8896 | -7/Factory | Identified exit to Lower Caves 8981 | -7/Factory | First assault squad dispatched 9101 | -7/Factory | Entered Lower Caves 9252 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9262 | -7/Lower Caves | Identified exit to Zion 9389 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9600 | -7/Lower Caves | Identified exit to Lower Caves 9601 | -7/Lower Caves | Encountered a Warlord checkpoint 9697 | -7/Lower Caves | Build established: Mutant 10152 | -7/Lower Caves | Entered another Lower Caves area 10561 | -7/Lower Caves | Learned location of 1 exit from Factory 10604 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10738 | -7/Lower Caves | Spotted B-75 Beast 10977 | -7/Lower Caves | Destroyed B-75 Beast 11113 | -7/Lower Caves | Build established: Derelict-Tank 11227 | -7/Lower Caves | Encountered a Warlord checkpoint 11607 | -7/Lower Caves | Build established: Derelict-Mutant 11720 | -7/Lower Caves | Discovered new exit (range 11) 11760 | -7/Lower Caves | Learned Factory interactive machine intel 11863 | -7/Lower Caves | Identified exit to Data Miner 11867 | -7/Lower Caves | Entered Data Miner 11867 | -7/Data Miner | Discovered new exit (range 6) 11902 | -7/Data Miner | Met Data Miner 11938 | -7/Data Miner | Learned location of Section 7 (-2) 11938 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11965 | -7/Data Miner | Received God Mode back door access code from Data Miner 12004 | -7/Data Miner | Identified exit to Proximity Caves 12013 | -7/Data Miner | Entered Proximity Caves 12018 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12143 | -6/Proximity Caves | Spotted B-75 Beast 12162 | -6/Proximity Caves | Escorted by Enhanced Grunt 12166 | -6/Proximity Caves | Destroyed B-75 Beast 12532 | -6/Proximity Caves | Build established: Derelict-Skirmisher 12768 | -6/Proximity Caves | Discovered new exit (range 15) 12800 | -6/Proximity Caves | Identified exit to Factory 12803 | -6/Proximity Caves | Entered Factory 12803 | -6/Factory | Evolved 2 slots: Utility x2 12804 | -6/Factory | Identified exit to Lower Caves 12805 | -6/Factory | Loaded intel: 46 interactive machine locations 13142 | -6/Factory | Repaired Imp. Medium Treads 13199 | -6/Factory | Repaired KE Penetrator 13228 | -6/Factory | Entered Lower Caves 13443 | -6/Lower Caves | Encountered a Warlord checkpoint 14260 | -6/Lower Caves | Build established: Derelict-Mutant 14791 | -6/Lower Caves | Discovered new exit (range 5) 14799 | -6/Lower Caves | Identified exit to Lower Caves 14832 | -6/Lower Caves | Entered another Lower Caves area 15084 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 15592 | -6/Lower Caves | Build established: Derelict-Skirmisher 15876 | -6/Lower Caves | Discovered exit to Zion (range 7) 16215 | -6/Lower Caves | Build established: Derelict-Mutant 16328 | -6/Lower Caves | Found Imp. Powered Armor 16664 | -6/Lower Caves | Entered Zion 16721 | -6/Zion | Found CR-A16's Pointy Stick 16801 | -6/Zion | Discovered new exit (range 9) 17245 | -6/Zion | Learned location of Quarantine (-2) 17396 | -6/Zion | Learned location of Warlord (-5) 17725 | -6/Zion | Learned Factory emergency access door positions 17913 | -6/Zion | Found Prototype Processor 17913 | -6/Zion | Identified Exp. Core Analyzer 17919 | -6/Zion | Found Prototype Processor 17919 | -6/Zion | Identified Exp. Signal Interpreter 17936 | -6/Zion | Found Prototype Processor 18263 | -6/Zion | Imprinted 18266 | -6/Zion | Declared Zion's savior 18603 | -6/Zion | Identified exit to Proximity Caves 18608 | -6/Zion | Entered Proximity Caves 18608 | -5/Proximity Caves | Accompanied by 4 allies 18947 | -5/Proximity Caves | Destroyed 8 combat bots 19062 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19177 | -5/Proximity Caves | Discovered new exit (range 5) 19192 | -5/Proximity Caves | Identified exit to Factory 19193 | -5/Proximity Caves | Entered Factory 19193 | -5/Factory | Evolved 2 slots: Utility x2 19431 | -5/Factory | Discovered new exit (range 8) 19483 | -5/Factory | Identified exit to Upper Caves 19883 | -5/Factory | Discovered new exit (range 7) 19894 | -5/Factory | Identified exit to Factory 19916 | -5/Factory | Identified Exp. Target Analyzer 20056 | -5/Factory | Repaired Imp. Medium Armor Plating 20129 | -5/Factory | Retrieved Zion intel report: Active Terminals 20130 | -5/Factory | Zion Light squad teleported in 20353 | -5/Factory | Incoming investigation squad redirected 20399 | -5/Factory | Fabricated Mak. Sensor Array (x1) 20428 | -5/Factory | Incoming investigation squad redirected 20465 | -5/Factory | Incoming investigation squad redirected 20490 | -5/Factory | Fabricated P-70 Sage? 20579 | -5/Factory | Entered Upper Caves 20579 | -5/Upper Caves | Accompanied by 3 allies 20740 | -5/Upper Caves | Found Prototype Protection 20741 | -5/Upper Caves | Identified Zio. Weapon Casing 20884 | -5/Upper Caves | Ambushed by wild Derelicts 21129 | -5/Upper Caves | Discovered new exit (range 11) 21170 | -5/Upper Caves | Identified exit to Upper Caves 21364 | -5/Upper Caves | Learned 12 Factory zone layouts 21506 | -5/Upper Caves | Entered another Upper Caves area 21506 | -5/Upper Caves | Accompanied by 2 allies 21555 | -5/Upper Caves | Discovered exit to Factory (range 15) 21929 | -5/Upper Caves | Found Zio. Weapon Casing 22161 | -5/Upper Caves | Discovered new exit (range 6) 22172 | -5/Upper Caves | Identified exit to Warlord 22444 | -5/Upper Caves | Entered Warlord 23232 | -5/Warlord | Warlord's base attacked by MAIN.C 23255 | -5/Warlord | Rebuked by Warlord 23273 | -5/Warlord | Opened Warlord's prototype stash 23278 | -5/Warlord | Found Prototype Device 23278 | -5/Warlord | Identified Exp. Focal Shield 23294 | -5/Warlord | Found Prototype Device 23294 | -5/Warlord | Identified Exp. Phase Shifter 23301 | -5/Warlord | Found Prototype Reactor 23309 | -5/Warlord | Found Prototype Hackware 23460 | -5/Warlord | Warlord forces counterattacked 23549 | -5/Warlord | Spotted Executioner 23571 | -5/Warlord | Discovered new exit (range 15) 23590 | -5/Warlord | Found Exp. Core Analyzer 23598 | -5/Warlord | Identified exit to Proximity Caves 23603 | -5/Warlord | Entered Proximity Caves 24124 | -4/Proximity Caves | Discovered exit to Factory (range 5) 24187 | -4/Proximity Caves | Entered Factory 24187 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 24188 | -4/Factory | Identified exit to Upper Caves 24188 | -4/Factory | Identified exit to Extension 24189 | -4/Factory | Identified exit to Research 24189 | -4/Factory | Identified System Mapper 24267 | -4/Factory | Zion Hacker squad teleported in 24378 | -4/Factory | Identified Vortex Chain Reactor 24576 | -4/Factory | Garrison activated, responded to threat 24712 | -4/Factory | P-70 Sage assimilated allied Y-64 Sentinel 24839 | -4/Factory | Spotted B-86 Titan 24862 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 24866 | -4/Factory | Destroyed B-86 Titan 24890 | -4/Factory | Lost 4 parts (1p1n2u) 24890 | -4/Factory | Found Hvy. Reflective Plating 24903 | -4/Factory | Fabricated Vortex Chain Reactor? 24921 | -4/Factory | Build established: Hacker-Mutant 25218 | -4/Factory | Repaired Hvy. Reflective Plating 25273 | -4/Factory | Zion Fire squad teleported in 25307 | -4/Factory | P-70 Sage assimilated allied 11-FDW(i) 25308 | -4/Factory | Repaired Enh. Flexi-carbon Leg? 25378 | -4/Factory | Zion Light squad teleported in 25437 | -4/Factory | First assault squad dispatched 25452 | -4/Factory | Incoming assault squad redirected 25523 | -4/Factory | Found Zio. Weapon Casing 25553 | -4/Factory | Entered Upper Caves 25655 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25809 | -4/Upper Caves | Build established: Scavenger-Mutant 25980 | -4/Upper Caves | Discovered new exit (range 24) 26072 | -4/Upper Caves | Entered another Upper Caves area 26251 | -4/Upper Caves | Learned Research non-interactive machine intel 26490 | -4/Upper Caves | Discovered new exit (range 6) 26627 | -4/Upper Caves | Entered Zhirov 26627 | -4/Zhirov | Discovered new exit (range 3) 26654 | -4/Zhirov | Met Zhirov 26687 | -4/Zhirov | Learned location of Command (-1) 26696 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26721 | -4/Zhirov | Found Alien Artifact 26721 | -4/Zhirov | Identified Integrated Reactor 26721 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26885 | -4/Zhirov | Found Alien Artifact 26942 | -4/Zhirov | Entered Proximity Caves 27076 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27210 | -3/Proximity Caves | Discovered exit to Research (range 7) 27232 | -3/Proximity Caves | Entered Research 27232 | -3/Research | Evolved 2 slots: Utility x2 27233 | -3/Research | Loaded intel: 61 non-interactive machine locations 27254 | -3/Research | Build established: Hacker-Assassin 27489 | -3/Research | Retrieved Zion intel report: Branch Access 27489 | -3/Research | Identified exit to Armory 27489 | -3/Research | Identified exit to Testing 27543 | -3/Research | Retrieved Zion intel report: Component Schematics 27701 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 27717 | -3/Research | Spotted B-86 Titan 27769 | -3/Research | Found Enh. Force Lance 27788 | -3/Research | Retrieved Zion intel report: Unaware Analyses 27789 | -3/Research | Zion Heavy squad teleported in 27854 | -3/Research | Found Prototype Protection 27854 | -3/Research | Identified Zio. Heavy Carapace 27880 | -3/Research | Found Zio. Heavy Carapace 27912 | -3/Research | Found Imp. Powered Armor 27958 | -3/Research | Entered Testing 28020 | -3/Testing | Identified Transdimensional Reconstructor 28046 | -3/Testing | Fabricated Vortex Chain Reactor (x1) 28122 | -3/Testing | Fabricated Vortex Chain Reactor? 28136 | -3/Testing | Build established: Scavenger-Mutant 28398 | -3/Testing | Retrieved Zion intel report: Emergency Access 28471 | -3/Testing | Build established: Hacker-Mutant 28479 | -3/Testing | Spotted PL-IRIE5KL9AZ 28563 | -3/Testing | Found Prototype Slashing Weapon 28563 | -3/Testing | Identified Molecular Scythe 28574 | -3/Testing | Destroyed PL-IRIE5KL9AZ 28579 | -3/Testing | Found Prototype Processor 28579 | -3/Testing | Identified Exp. Melee Analysis Suite 28589 | -3/Testing | Found Prototype Device 28590 | -3/Testing | Identified Femtoactuators 28627 | -3/Testing | Retrieved Zion intel report: Main Access 28627 | -3/Testing | Identified exit to Research 28643 | -3/Testing | Found Prototype Energy Cannon 28656 | -3/Testing | Local fabrication network quarantined 28671 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 28757 | -3/Testing | Found Prototype Energy Gun 28757 | -3/Testing | Identified Tachyon Dispersion Ray 28777 | -3/Testing | Retrieved Zion intel report: Trap Installations 28786 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 28903 | -3/Testing | Found Enh. Force Lance 29012 | -3/Testing | Identified Imp. Potential Cannon 29077 | -3/Testing | Retrieved Zion intel report: Active Terminals 29230 | -3/Testing | Terminal network hard line cut 29368 | -3/Testing | System corruption reached 10% 29397 | -3/Testing | Lost 3 parts (1p1n1u) 29416 | -3/Testing | Destroyed 8 combat bots 29460 | -3/Testing | Entered Research 29460 | -2/Research | Evolved 2 slots: Utility x2 29625 | -2/Research | Retrieved Zion intel report: Active Terminals 29848 | -2/Research | Found Prototype Launcher 29852 | -2/Research | Identified Enh. Gamma Bomb Array 30154 | -2/Research | Retrieved Zion intel report: Trap Installations 30236 | -2/Research | Fabricated Femtoactuators (x1) 30404 | -2/Research | Retrieved Zion intel report: Guard Positions 30405 | -2/Research | Zion Melee Resupply teleported in 30408 | -2/Research | Found Enh. Force Lance 30413 | -2/Research | Found Exp. Melee Analysis Suite 30418 | -2/Research | Found Molecular Scythe 30459 | -2/Research | Repaired Hcp. Storage Unit 30492 | -2/Research | First assault squad dispatched 30622 | -2/Research | Repaired Exp. Focal Shield 30635 | -2/Research | Discovered new exit (range 16) 30651 | -2/Research | Identified exit to Access 30672 | -2/Research | Repaired Adv. Myomer Leg? 30673 | -2/Research | Spotted B-90 Cyclops 30713 | -2/Research | Destroyed B-90 Cyclops 30721 | -2/Research | Terminal network hard line cut 30921 | -2/Research | Spotted B-90 Cyclops 30937 | -2/Research | Destroyed B-90 Cyclops 31243 | -2/Research | Build established: Scavenger-Mutant 31471 | -2/Research | Found Prototype Device 31473 | -2/Research | Identified Exp. Shock Absorption System 31478 | -2/Research | Discovered new exit (range 3) 31482 | -2/Research | Incoming assault squad redirected 31486 | -2/Research | Incoming assault squad redirected 31501 | -2/Research | Identified exit to Quarantine 31531 | -2/Research | Entered Quarantine 31594 | -2/Quarantine | Cryocooling Duct disabled 31609 | -2/Quarantine | Ambient heat levels rising (+20) 31609 | -2/Quarantine | Non-combat units ordered to evacuate 31640 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 31696 | -2/Quarantine | Build established: Hacker-Mutant 31715 | -2/Quarantine | Found Alien Artifact 31715 | -2/Quarantine | Identified Stasis Generator 31830 | -2/Quarantine | Found Alien Artifact 31830 | -2/Quarantine | Identified Phase Armor 31868 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 31931 | -2/Quarantine | System corruption reached 10% 32057 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 32060 | -2/Quarantine | Found Transdimensional Reconstructor 32069 | -2/Quarantine | Found Alien Artifact 32150 | -2/Quarantine | Found Alien Artifact 32281 | -2/Quarantine | First assault squad dispatched 32300 | -2/Quarantine | Incoming assault squad redirected 32303 | -2/Quarantine | Core integrity fell below 50% 32331 | -2/Quarantine | Incoming assault squad redirected 32369 | -2/Quarantine | Identified Dimensional Node Initializer 32369 | -2/Quarantine | Identified Core Reset Matrix 32418 | -2/Quarantine | Found Alien Artifact 32421 | -2/Quarantine | Identified Phase Redirector 32479 | -2/Quarantine | Found Alien Slashing Weapon 32479 | -2/Quarantine | Identified Sigix Broadsword 32543 | -2/Quarantine | Found Alien Impact Weapon 32589 | -2/Quarantine | Found Alien Artifact 32595 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 32633 | -2/Quarantine | Found Alien Artifact 32633 | -2/Quarantine | Identified Terrabomb 32633 | -2/Quarantine | Used Terrabomb 32648 | -2/Quarantine | Spotted Alpha 7 32771 | -2/Quarantine | Build established: Scavenger-Gladiator 32799 | -2/Quarantine | Terminal network hard line cut 32833 | -2/Quarantine | Discovered exit to Access (range 15) 32945 | -2/Quarantine | Identified Core Stripper 32949 | -2/Quarantine | Spotted Fortress 32959 | -2/Quarantine | Destroyed Fortress 32968 | -2/Quarantine | Found Prototype Protection 32968 | -2/Quarantine | Identified Centrium Heavy Armor Plating 32976 | -2/Quarantine | Found Vortex Chain Reactor 32981 | -2/Quarantine | Found Prototype Device 32981 | -2/Quarantine | Identified Thermal Barrier 32984 | -2/Quarantine | Found Prototype Device 32984 | -2/Quarantine | Identified Exp. Force Field 32997 | -2/Quarantine | Found Prototype Device 32997 | -2/Quarantine | Identified EM Dispersion Field 33096 | -2/Quarantine | Discovered new exit (range 5) 33100 | -2/Quarantine | Identified exit to Section 7 33136 | -2/Quarantine | Entered Section 7 33142 | -2/Section 7 | Build established: Hacker-Gladiator 33146 | -2/Section 7 | Identified Subatomic Replicator 33278 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 33309 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 33348 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 33386 | -2/Section 7 | First assault squad dispatched 33411 | -2/Section 7 | Incoming assault squad redirected 33459 | -2/Section 7 | Repaired Centrium Heavy Armor Plating 33731 | -2/Section 7 | Incoming assault squad redirected 33752 | -2/Section 7 | Spotted B-90 Cyclops 33763 | -2/Section 7 | Warped through subspace 33839 | -2/Section 7 | Initialized slip node 34056 | -2/Section 7 | Build established: Hauler-Gladiator 34131 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 34270 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 34349 | -2/Section 7 | Found Integrated Reactor 34349 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34457 | -2/Section 7 | Terminal network hard line cut 34465 | -2/Section 7 | Incoming assault squad redirected 34514 | -2/Section 7 | Destroyed 8 combat bots 34526 | -2/Section 7 | Discovered exit to Access (range 3) 34555 | -2/Section 7 | Incoming assault squad redirected 34559 | -2/Section 7 | Incoming investigation squad redirected 34669 | -2/Section 7 | Incoming assault squad redirected 34683 | -2/Section 7 | Incoming assault squad redirected 34699 | -2/Section 7 | Destroyed 8 combat bots 34720 | -2/Section 7 | Spotted S7 Guard 34721 | -2/Section 7 | Core integrity fell below 20% 34731 | -2/Section 7 | Found Alien Artifact 34731 | -2/Section 7 | Identified Core Regenerator 34731 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 34753 | -2/Section 7 | Destroyed S7 Guard 34821 | -2/Section 7 | Destroyed 7 combat bots 34823 | -2/Section 7 | Lost 7 parts (2p5u) 34834 | -2/Section 7 | Entered Access 34834 | -1/Access | Evolved 2 slots: Utility x2 34913 | -1/Access | Garrison activated, responded to threat 34918 | -1/Access | Warped through subspace 34930 | -1/Access | Retrieved Zion intel report: Active Garrisons 35011 | -1/Access | Spotted B-99 Colossus 35079 | -1/Access | Retrieved Zion intel report: Main Access 35079 | -1/Access | Identified exit to Surface 35116 | -1/Access | First assault squad dispatched 35129 | -1/Access | Used Subatomic Replicator to replicate Sigix Broadsword 35145 | -1/Access | Incoming assault squad redirected 35151 | -1/Access | Build established: Scavenger-Gladiator 35190 | -1/Access | Destroyed 8 combat bots 35345 | -1/Access | Destroyed B-99 Colossus 35374 | -1/Access | Lost 6 parts (2p1n2u1w) 35389 | -1/Access | Found Hvy. Reflective Plating 35399 | -1/Access | Incoming assault squad redirected 35444 | -1/Access | Destroyed 8 combat bots 35471 | -1/Access | High security lockdown imminent 35521 | -1/Access | Lost 4 parts (1p3u) 35551 | -1/Access | High security lockdown engaged 35652 | -1/Access | Core integrity fell below 50% 35678 | -1/Access | Lost 8 parts (2p1n3u2w) 35684 | -1/Access | Build established: Scavenger-Mutant 35725 | -1/Access | Spotted Investigator 35726 | -1/Access | Destroyed 7 combat bots 35728 | -1/Access | Scanned by Researcher 35735 | -1/Access | System corruption reached 10% 35741 | -1/Access | Core integrity fell below 20% 35747 | -1/Access | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 35734_ System corrupted by crushing effect (+5). 35734_ U-05 Engineer lays Concrete. 35734_ K-01 Serf stasis bubble strength at 24. 35735_ K-01 Serf stasis bubble strength at 8. 35736_ U-05 Engineer lays Concrete. 35736_ K-01 Serf stasis bubble bursts. 35737_ Acquired Biometal Medium Treads. 35738_ K-01 Serf collects debris. 35739_ Held in stasis. 35743_ Slug penetrates Wall. 35743_ Biometal Medium Treads destroyed. 35743_ Held in stasis. 35743_ Investigator is analyzing... 35743_ I-47 Archangel stasis bubble strength at 10. 35744_ I-47 Archangel stasis bubble bursts. 35746_ Penetrated by Slug. 35746_ Slug penetrates L-61 Swordsman. 35746_ Held in stasis. 35746_ Investigator is analyzing... 35747_ KHQ:NZ HR=NVKZ%MOTIX KO&GK28Y: Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#######????????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????# ???????????? | | ??????????????????????????????# ????#??????? | | ??????????????????????????????# " ?? #??????? | | ??????????????????????????????# """" #??????? | | ??????????????????????????????# """"" #??????? | | ??????????????????????????????# """"" #??????? | | ??????????????????????????????# """" #??????? | | ??????????????????????????????# " #??????? | | ??????????????????????????????# ! #??????? | | ??????????????????????????????# !==*= #??????? | | ??????????????????????????????# !%!%*% #??????? | | ?????????????????????????????## =%=[%= #??????? | | ????????????????????????######%####+###########??? | | ????????????????????????# /g=i=!=^[%%![ #??? | | ????????????????????????# !hgg [=[!/ #### | | ????????????????????????#blbg! g !=% % # | | ????????????????????????#@ gc %%" # | | ????????????????????????# gl bg | | ????????????????????????# gg " % " | | ????????????????????????# """ " | | ??????????????????????? """ = " | | ??????????????????????? " %%% " | | ?????????????????????? =% # " | | ?????????????????????? ! %[ / | | ????????????????????? = # | | ???????????????????? # | | ????????????????????? t # | | ?????????????????????? ########## ######+####### | | ?????????????????????? ?????????# ????? ??????? | | ??????????????????????? ?????????#?????? ??????? | | ??????????????????????? ???????????????? ??????# | | ??????????????????????? ???????????????? ??????+ | | ????????????????????????????????????????? ??????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 75 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 75 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 55 Melee Accuracy 40 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 5 Offensive Hacking 48 Defensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Adv. Signal Interpreter | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Mak. Sensor Array | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Vortex Chain Reactor | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Arc Projector | -3/Research | Z-intel Imp. Shield Generator | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Imp. Plasma Cutter | -3/Research | Z-intel Lrn. Terrain Scanner | -3/Research | Z-intel Imp. Thermal Generator | -3/Research | Z-intel Component Analysis Suite | -3/Research | Z-intel Adv. Force Field | -3/Research | Z-intel Overload Amplifier | -3/Research | Z-intel Hardlight Generator | -3/Research | Z-intel Recoil Nullifier | -3/Research | Z-intel Adv. Datajack | -3/Research | Z-intel EM Shield | -3/Research | Z-intel Imp. Kinecellerator | -3/Research | Z-intel Tiamat Missile Launcher | -3/Testing | Z-intel Enh. Biometal Leg | -3/Testing | Z-intel Cld. Antigrav System | -3/Testing | Z-intel Enh. Force Rifle | -3/Testing | Z-intel Cld. Gravmag System | -3/Testing | Z-intel Imp. Lightning Gun | -3/Testing | Z-intel Imp. Energy Well | -3/Testing | Z-intel Com. Tesla Bomb Launcher | -3/Testing | Z-intel Femtoactuators | -2/Research | Scanalyzed Adv. Armor Integrity Analyzer | -2/Quarantine | Z-intel Imp. Hacking Suite | -2/Quarantine | Z-intel Antigrav System | -2/Quarantine | Z-intel Com. Wheel | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Impulse Thruster Array | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Point Defense Array | -2/Quarantine | Z-intel Armor Integrity Analyzer | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Dispersion Rifle | -2/Quarantine | Z-intel Com. HERF Cannon | -2/Quarantine | Z-intel Adv. Remote Datajack | -2/Quarantine | Z-intel Impulse Thruster | -2/Quarantine | Z-intel Adv. Hardlight Generator | -2/Quarantine | Z-intel Dimensional Manipulator | -2/Section 7 | Z-intel Prc. Phase Gun | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Exp. Power Shielding | -2/Section 7 | Z-intel Mni. Fusion Reactor | -2/Section 7 | Z-intel EM Dispersion Field | -2/Section 7 | Z-intel Com. Particle Reactor | -2/Section 7 | Z-intel Exp. Weapon Cycler | -2/Section 7 | Z-intel Ionic Axe | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Cld. Field Propulsion Drive | -2/Section 7 | Z-intel Lrn. Phase Cannon | -2/Section 7 | Z-intel Coolant Network | -2/Section 7 | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel Adv. Power Amplifier | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Cld. Q-thruster | -2/Section 7 | Z-intel Exp. Actuator Array | -2/Section 7 | Z-intel Prc. Matter Filter | -2/Section 7 | Z-intel Imp. Matter Neutralizer | -2/Section 7 | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free S-43 Plague | -2/Quarantine | Z-intel H-77 Assassin | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel E-15 Imp | -2/Quarantine | Z-intel M-36 Artificer | -2/Quarantine | Z-intel Fabricated ------------ Mak. Sensor Array | x1 | -5/Factory P-70 Sage | x2 | -5/Factory Vortex Chain Reactor | x1 | -4/Factory Vortex Chain Reactor | x1 | -3/Testing Vortex Chain Reactor | x1 | -3/Testing Femtoactuators | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Stasis Generator Phase Armor Phase Redirector Sigix Broadsword Terrabomb Core Stripper Transdimensional Reconstructor Dimensional Node Initializer Core Regenerator Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityGravitonMinigun Manual? 0 Play Time 04:19:33 Cumulative 681.0 hours Start 2020.10.04 @ 12:13:45 End 2020.10.05 @ 05:03:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 478 Rogue 474 Adventurer 4 Explorer 0 Win Type - Total 72 Types 57/6/3/2/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 141a8630-eece-494f-9efb-12b7f56651cb