Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.12 @ 14:30:49 Player: viper Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (333) 1665 Value Destroyed (16825) 16825 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (2443) 2443 TOTAL SCORE: 27953 Bonus ------- Pacifist 200 High Alert Combat Kills 714 Follower Combat Kills 682 Hacked Protovariant 500 Scanned by Researcher 500 Friendly Fire -153 Cogmind --------- Core Integrity 0/1450 Matter 140/450 Energy 465/530 System Corruption 12% Temperature Cool (534) Movement Walking (270) Ox5 Location -2/Research Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- High-capacity Storage Unit Compact Matter Pod Experimental Signal Interpreter Improved Targeting Computer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Kinecellerator Cloaking Device Centrium Light Armor Plating Centrium Heavy Armor Plating Experimental Thermal Defense Suite System Mapper > --- WEAPON (4) ------- Gamma Rifle Compact Mass Driver Omega Cannon > --- INVENTORY (12) --- Quantum Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Compact Matter Pod (150) Terrain Scan Processor Shock Maul Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Experimental Signal Interpreter Improved Targeting Computer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Kinecellerator Cloaking Device Centrium Light Armor Plating Centrium Heavy Armor Plating Experimental Thermal Defense Suite System Mapper > --- WEAPON ----------- Gamma Rifle Compact Mass Driver Omega Cannon > --- INVENTORY -------- Quantum Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Compact Matter Pod Terrain Scan Processor Shock Maul [Rating: 190] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Improved System Shield Protection Power Shielding Weapon KE Penetrator Energy Gun Plasma Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Slots Evolved 17 | . 1 2 2 2 . 2 2 2 2 . 2 Power 2 | . 1 . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 11 | . . . 2 . . 2 2 1 2 . 2 Weapon 2 | . . . . 2 . . . . . . . Parts Attached 245 | 7 5 9 10 5 13 17 19 33 27 62 38 Power 47 | 1 3 3 3 . 5 . 1 8 9 5 9 Engine 19 | 1 3 3 3 . 5 . 1 3 . . . Core 2 | . . . . . . . . . 2 . . Reactor 26 | . . . . . . . . 5 7 5 9 Propulsion 63 | 2 2 2 5 2 1 7 4 13 4 13 8 Treads . | . . . . . . . . . . . . Leg 63 | 2 2 2 5 2 1 7 4 13 4 13 8 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 71 | 2 . 1 2 . 1 7 10 3 8 24 13 Device 24 | 1 . . 1 . . 4 . 2 2 8 6 Storage 11 | 1 . 1 . . . 1 1 . 1 3 3 Processor 19 | . . . 1 . 1 1 5 . 4 6 1 Hackware 2 | . . . . . . . 1 . . 1 . Protection 15 | . . . . . . 1 3 1 1 6 3 Artifact . | . . . . . . . . . . . . Weapon 64 | 2 . 3 . 3 6 3 4 9 6 20 8 Energy Gun 11 | . . 1 . . . . . 5 1 3 1 Energy Cannon 5 | . . . . . . . . . 2 2 1 Ballistic Gun 34 | 2 . 2 . 3 5 3 2 3 2 9 3 Ballistic Cannon 11 | . . . . . 1 . 2 1 1 3 3 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 3 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 29 | . . 4 . . 3 . 1 . 1 15 5 Parts Lost 88 | . . . . . 2 5 7 22 13 24 15 Power 18 | . . . . . . . 1 5 4 4 4 Propulsion 12 | . . . . . . . 1 6 1 2 2 Utility 26 | . . . . . 1 4 3 1 4 8 5 Weapon 32 | . . . . . 1 1 2 10 4 10 4 Highest Loss Streak 10 | . . . . . 1 2 4 9 6 9 10 Average Slot Usage (%) 96 | . 100 99 99 99 99 99 96 96 91 89 92 Engine 9 | . 25 20 15 14 13 12 9 12 . . . Reactor 4 | . . . . . . . . 1 8 12 11 Leg 23 | . 25 40 32 28 28 25 21 19 17 12 15 Device 9 | . 12 10 16 14 8 12 3 5 7 6 12 Storage 9 | . 12 10 8 7 7 8 9 10 9 11 11 Processor 14 | . . . 8 7 12 13 22 20 19 22 16 Hackware 2 | . . . . . . . 4 5 4 1 4 Protection 2 | . . . . . . . 2 5 4 3 4 Ballistic Gun 15 | . 25 19 16 27 27 24 19 8 5 10 8 Ballistic Cannon 1 | . . . . . . . 1 8 3 2 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 147 | 16 25 55 56 62 67 75 84 100 124 138 147 Greatest Support 125 | 20 26 52 68 68 68 76 76 90 95 125 113 Greatest Overweight (x) 7 | 4 7 1 4 . 1 1 1 1 1 1 1 Average Overweight (x) . | 2 . . . . . . . . . . 1 Largest Inventory Capacity 12 | 8 8 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 7 8 11 12 12 12 12 12 12 12 12 12 Most Carried 12 | 6 8 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | 3 6 9 11 11 11 11 10 9 9 10 10 Final Capacity 12 | 8 8 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 5 8 12 12 12 12 11 9 10 11 12 8 Class Distribution -------------------- 29% | Hacker-Skirmisher 29% | Hacker-Gunner 18% | Scavenger-Gunner 11% | Hacker-Mutant 4% | Commander-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Storage Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Hacker-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Matter Collected 12010 | 236 84 267 484 203 927 1239 752 1633 1112 2548 2525 Remotely . | . . . . . . . . . . . . Salvage Created 19083 | . . 789 1037 183 1440 2205 1325 2157 1713 3988 4246 Parts 851 | . . 53 53 7 65 89 49 81 80 192 182 Haulers Intercepted 14 | . . 4 1 . 1 1 1 . 2 2 2 Recyclers Shooed 4 | . . 1 . . . 1 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 248 | . . 13 15 3 23 29 13 31 24 43 54 Melee 1 | . . . . . . . . . . 1 . Guns 184 | . . 13 15 3 23 29 12 20 11 32 26 Cannons 59 | . . . . . . . 1 11 12 7 28 AOE 1 | . . . . . . . . . . 1 . Classes Destroyed 17 | . . 6 3 1 3 1 1 . . 2 . Worker 18 | . . . 4 . 3 1 1 4 . 4 1 Builder 17 | . . . . 1 1 . 2 4 2 3 4 Tunneler 1 | . . . 1 . . . . . . . . Hauler 14 | . . 4 1 . 1 1 1 . 2 2 2 Recycler 14 | . . 1 2 . 1 2 2 3 . 1 2 Mechanic 1 | . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 14 | . . 3 2 . . 2 1 2 1 3 . Swarmer 16 | . . 3 2 . . 1 . 7 . . 3 Grunt 130 | . . 7 9 3 17 16 6 16 9 23 24 Brawler 5 | . . . . . 1 . . 1 . 1 2 Duelist 3 | . . . . . 1 2 . . . . . Researcher 3 | . . . . . . . . . . 3 . Sentry 18 | . . 3 3 . 2 2 1 1 2 . 4 Hunter 41 | . . . 1 . . 5 5 2 6 13 9 Programmer 34 | . . . . . 2 3 1 4 6 6 12 Behemoth 2 | . . . . . . 1 . . 1 . . Investigator 1 | . . . . . . . . . . 1 . Best Kill Streak 13 | . . 8 7 3 6 5 6 11 9 9 13 Combat Bots Only 12 | . . 3 4 3 4 5 4 7 8 6 12 Max Kills in Single Turn 3 | . . 1 2 2 2 2 2 2 3 2 3 Gunslinging 1 | . . . 1 1 1 1 1 . . 1 . Exploded 1 | . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Damage Taken 19255 | . . 291 661 84 579 1418 1239 3665 1867 3791 5660 Core 3367 | . . 48 64 . 54 152 127 460 113 642 1707 Absorbed by Shields 192 | . . . . . . 192 . . . . . Core Remaining (%) 82 | 100 100 88 88 . 92 82 87 60 . 41 . Volleys Fired 722 | . . 61 64 7 58 86 39 97 60 128 122 Largest 4 | . . 2 2 4 4 4 4 4 4 4 4 Hottest 327 | . . 46 46 94 99 119 175 225 327 267 241 Shots Fired 2334 | . . 122 128 28 229 343 156 295 197 468 368 Gun 1908 | . . 122 128 28 229 343 152 173 106 400 227 Cannon 426 | . . . . . . . 4 122 91 68 141 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 2051 | . . 122 128 28 229 343 156 253 137 371 284 Thermal 180 | . . . . . . . . 31 58 14 77 Explosive . | . . . . . . . . . . . . Electromagnetic 103 | . . . . . . . . 11 2 83 7 Robot Hit Streak 67 | . . 15 26 11 41 33 16 19 33 67 33 Robot Miss Streak 4 | . . 2 1 1 3 3 3 4 3 3 4 Penetration Max 2 | . . . . . . 1 1 1 1 2 1 Secondary Targets 30 | . . 2 2 1 5 4 5 3 . 8 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 1 . 1 . Shots Hit Robots 1753 | . . 98 111 21 188 263 108 184 151 360 269 Core Hits 814 | . . 41 45 8 74 112 49 112 73 174 126 Critical Hits 128 | . . . . . . 17 7 22 12 38 32 Critical Kills 46 | . . . . . . 2 2 7 3 17 15 Critical Parts Destroyed 73 | . . . . . . 13 5 14 6 19 16 Melee Attacks 8 | . . . . . . . . . . 8 . Impact 8 | . . . . . . . . . . 8 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 43229 | . . 956 1644 327 2859 4828 2354 4870 5034 8211 12146 Guns 28825 | . . 954 1644 327 2859 4828 2339 3136 2349 6126 4263 Cannons 13248 | . . . . . . . 15 1374 2685 1291 7883 Explosions 1028 | . . . . . . . . 344 . 684 . Melee 110 | . . . . . . . . . . 110 . Ramming 18 | . . 2 . . . . . 16 . . . Kinetic 35707 | . . 954 1644 327 2859 4828 2354 3740 3534 6501 8966 Thermal 5952 | . . . . . . . . 593 1458 825 3076 Explosive 319 | . . . . . . . . 319 . . . Electromagnetic 1123 | . . . . . . . . 202 42 775 104 Impact 110 | . . . . . . . . . . 110 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . 1 . . 1 2 . 9 4 8 12 Average Corruption 4 | . . 1 . . 1 1 . 5 3 6 6 Corruption Purged . | . . . . . . . . . . . . Effects 171 | . . . . . . 15 . 31 4 72 49 Message Errors 27 | . . . . . . 4 . 3 . 10 10 Matter Fused 25 | . . . . . . . . 6 1 11 7 Heat Flow Errors 11 | . . . . . . 1 . 4 . 5 1 Energy Discharges 10 | . . . . . . 2 . 1 1 4 2 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . . 2 1 6 3 Data Loss (major) 4 | . . . . . . . . 1 . 3 . Misfires 2 | . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 65 | . . . . . . 7 . 11 1 25 21 Weapon Failures 11 | . . . . . . 1 . 3 . 6 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 755 | . . . . . . . . 14 13 5 723 Projectiles 740 | . . . . . . . . 4 13 . 723 Explosions 15 | . . . . . . . . 10 . 5 . Melee . | . . . . . . . . . . . . Knockbacks 42 | . . . . . . . . 13 8 7 14 Impact 1 | . . . . . . . . . . 1 . Kinetic 41 | . . . . . . . . 13 8 6 14 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 55 | . . 1 . . . . . 25 . 29 . Shots 2 | . . . . . . . . 1 . 1 . Rammed 2 | . . 1 . . . . . 1 . . . Targets Rammed 4 | . . 1 . . . . . 3 . . . Kicked 2 | . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1266 | . . 185 19 98 488 350 106 199 512 849 1266 Average Temperature 145 | . . 13 4 44 103 124 51 107 146 177 194 Received Heat Transfer 4371 | . . 144 432 81 375 297 117 1035 171 702 1017 Effects 162 | . . . . . 10 2 . . 7 77 66 Shutdowns 67 | . . . . . 4 . . . 5 35 23 Energy Bleed 19 | . . . . . 2 2 . . . 10 5 Interference 21 | . . . . . 3 . . . . 5 13 Matter Decay 9 | . . . . . . . . . 2 4 3 Short Circuit 13 | . . . . . . . . . . 6 7 Damage (minor) 15 | . . . . . 1 . . . . 6 8 Damage (major) 10 | . . . . . . . . . . 9 1 Damage (core) 8 | . . . . . . . . . . 2 6 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 9 | . . . . . . . . 1 . 8 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 17 | . . . . . 1 2 1 7 4 1 1 Heat Transferred 6646 | . . . . . . . . 1335 2095 774 2442 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 5 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Peak Influence 830 | . . 314 182 84 478 830 456 590 237 530 601 Initial 214 | . . . . 21 27 157 214 69 68 42 50 Average 164 | . . 93 30 32 111 251 278 147 79 253 271 Maximum Alert Level 3 | . . 1 . . 2 3 2 2 1 2 2 Low Security (%) 66 | 100 100 84 100 100 74 58 34 75 88 42 30 Level 1 23 | . . 15 . . 21 22 49 15 11 41 51 Level 2 7 | . . . . . 4 7 15 8 . 16 17 Level 3 1 | . . . . . . 12 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 82 | . . 2 5 2 12 17 9 5 6 11 13 Investigation 41 | . . 2 4 1 7 9 6 1 1 3 7 Extermination 19 | . . . . 1 2 3 2 2 2 2 5 Reinforcement 13 | . . . . . 1 2 . 2 3 5 . Assault 4 | . . . . . 2 . . . . 1 1 Garrison 5 | . . . 1 . . 3 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 2 . . Haulers Reinforced 5 | . . . . . 1 2 . . 1 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Distress Signals 12 | . . 2 4 . 1 1 . 2 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 316 | . . 15 25 3 35 37 21 41 26 56 57 Peak Tracking Total 9 | . . 4 6 3 7 6 4 7 6 6 9 Tactical Retreats 9 | . . . 2 . 1 2 . 1 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Traps Triggered 10 | . . 2 . . 2 4 . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 10 | . . . . . 4 . 6 . . . . Reused 2 | . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Machines Disabled 30 | . . . 1 . 1 3 2 9 1 11 2 Max in Single Turn 3 | . . . 1 . 1 1 1 3 1 2 1 Garrison Access 4 | . . . 1 . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Machines Accessed 50 | . . 4 5 1 7 9 7 2 2 6 7 Terminals 30 | . . 4 3 . 7 7 4 1 1 1 2 Fabricators 3 | . . . . . . 1 1 . . 1 . Repair Stations 9 | . . . 1 1 . 1 1 1 1 1 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 2 2 Garrison Access 4 | . . . 1 . . . 1 . . 1 1 Total Hacks 243 | . . 24 18 3 42 36 48 11 10 24 27 Successful 165 | . . 20 13 2 32 24 27 10 3 17 17 Failed 78 | . . 4 5 1 10 12 21 1 7 7 10 Catastrophic 2 | . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . 1 . . . . . . . 1 . Terminals 164 | . . 24 11 . 42 27 35 4 6 8 7 Fabricators 9 | . . . . . . 3 4 . . 2 . Repair Stations 41 | . . . 6 3 . 6 5 7 4 4 6 Recycling Units . | . . . . . . . . . . . . Scanalyzers 22 | . . . . . . . . . . 9 13 Garrison Access 7 | . . . 1 . . . 4 . . 1 1 Terminal Hacks 112 | . . 19 7 . 32 18 22 4 2 6 2 Record 16 | . . 4 1 . 8 2 . . . 1 . Part Schematic 9 | . . . . . 4 3 2 . . . . Prototype ID Bank 6 | . . 1 1 . 1 . 2 . . 1 . Level Access Points 2 | . . 1 1 . . . . . . . . Branch Access Points 4 | . . 1 1 . 1 . . . 1 . . Emergency Access Points 8 | . . 1 1 . 1 3 2 . . . . Terminal Index 1 | . . . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . Recycling Unit Index 2 | . . 1 . . . . 1 . . . . Scanalyzer Index 2 | . . 1 1 . . . . . . . . Alert Level 7 | . . 3 . . 3 . . 1 . . . Unreport Threat 3 | . . . . . 1 . . 2 . . . Locate Traps 6 | . . . . . 3 2 1 . . . . Disarm Traps 1 | . . . . . 1 . . . . . . Reprogram Traps 2 | . . . . . 1 . 1 . . . . Dispatch Records 7 | . . 2 . . 1 . 2 . . 2 . Maintenance Status 3 | . . . . . 1 1 1 . . . . Security Status 3 | . . 1 . . 1 . 1 . . . . Transport Status 2 | . . . . . 2 . . . . . . Extermination Status 1 | . . . . . . . 1 . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . Assault Status 2 | . . . . . . 1 1 . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . 1 . . . . Hauler Manifests 4 | . . 1 . . 2 . . . . . 1 Registered Components 2 | . . . . . . 1 1 . . . . Zone Layout 13 | . . 2 1 . 1 4 2 1 1 . 1 Protovariant Controls 2 | . . . . . . . . . . 2 . Fabricator Hacks 6 | . . . . . . 3 1 . . 2 . Load Schematic 3 | . . . . . . 1 1 . . 1 . Build 3 | . . . . . . 2 . . . 1 . Repair Station Hacks 25 | . . . 5 2 . 3 3 6 1 3 2 Scan Component 16 | . . . 3 1 . 2 2 3 1 2 2 Repair 9 | . . . 2 1 . 1 1 3 . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 16 | . . . . . . . . . . 4 12 Insert Component 10 | . . . . . . . . . . 3 7 Analyze 6 | . . . . . . . . . . 1 5 Garrison Access Hacks 4 | . . . 1 . . . 1 . . 1 1 Seal Access 4 | . . . 1 . . . 1 . . 1 1 Unauthorized Hacks 2 | . . 1 . . . . . . . 1 . Terminals 2 | . . 1 . . . . . . . 1 . Track 2 | . . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 44 | . . 3 4 1 7 9 5 2 2 5 6 Full Trace Events 40 | . . 3 4 1 7 9 5 1 1 3 6 Feedback Events 4 | . . . . . 1 2 . . . . 1 Corruption 4 | . . . . . 1 2 . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 4 3 2 . . 1 5 Parts Built 4 | . . . . . . 2 . . . 2 . Matter 636 | . . . . . . 424 . . . 212 . Time 265 | . . . . . . 212 . . . 53 . Total Part Build Rating 24 | . . . . . . 12 . . . 12 . Parts Repaired 9 | . . . 2 1 . 1 1 3 . 1 . Time 284 | . . . 83 25 . 16 39 85 . 36 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . . . 1 5 Part Schematics Acquired 6 | . . . . . . . . . . 1 5 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Total Allies 15 | . . . . . 12 3 . . . . . Largest Group 10 | . . . . . 10 6 3 . . . . Highest-Rated Group 173 | . . . . . 173 96 93 . . . . Highest-Rated Ally 31 | . . . . . 31 31 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 193 | . . . . . 80 50 63 . . . . Total Damage 2653 | . . . . . 1119 604 930 . . . . Kills 22 | . . . . . 12 4 6 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Turns Passed 13433 | 120 163 873 1711 586 1014 1736 1070 1467 1282 1755 1656 Spaces Moved 5671 | 56 89 472 366 221 331 855 595 485 608 813 780 Core 58 | 51 7 . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 5613 | 5 82 472 366 221 331 855 595 485 608 813 780 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 122 122 120 120 100 147 Average Speed 137 | 186 141 142 137 130 130 124 130 149 149 127 147 Slowest Speed 400 | 250 400 150 240 130 160 160 155 156 150 150 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 5 19 55 35 5 51 23 13 16 16 85 16 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 8 | . . . . . . . . 8 . . . Terrain Destroyed 352 | . . . . . . 45 12 144 15 80 56 Melee . | . . . . . . . . . . . . Projectile 120 | . . . . . . 5 12 43 15 10 35 AOE 232 | . . . . . . 40 . 101 . 70 21 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Total 9716 | 68 126 571 1446 502 792 1356 793 1002 837 1208 1015 Wait 2905 | . 23 12 997 266 382 394 133 377 131 137 53 Move 5660 | 55 88 471 365 220 330 854 594 484 607 812 780 Hop . | . . . . . . . . . . . . Pick Up 71 | 6 5 9 4 3 3 1 4 5 6 18 7 Fast Attach 102 | 6 . 3 2 1 8 1 5 18 13 34 11 Attach 72 | 1 1 2 2 2 3 7 8 9 8 15 14 Detach 6 | . . . . . 1 . 1 . . 3 1 Swap 73 | . 4 4 6 2 2 9 6 6 6 15 13 Drop 92 | . 5 8 6 1 5 4 3 3 6 37 14 Fire 722 | . . 61 64 7 58 86 39 97 60 128 122 Melee 8 | . . . . . . . . . . 8 . Ram . | . . . . . . . . . . . . Kick 4 | . . 1 . . . . . 3 . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 15) 121 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Power x1 257 | -10/Materials | Identified exit to Materials 257 | -10/Materials | Discovered exit to Materials (range 7) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Hacker-Mutant 774 | -9/Materials | Identified exit to Mines 774 | -9/Materials | Discovered exit to Mines (range 15) 955 | -9/Materials | Identified exit to Materials 1157 | -9/Materials | Entered another Materials area 1157 | -8/Materials | Evolved 2 slots: Utility x2 1445 | -8/Materials | Build established: Hacker-Skirmisher 1672 | -8/Materials | Repaired Imp. Aluminum Leg 1725 | -8/Materials | Repaired Hvy. Ion Engine 2264 | -8/Materials | Garrison activated, responded to threat 2686 | -8/Materials | Identified exit to Factory 2868 | -8/Materials | Entered Factory 2868 | -7/Factory | Evolved 2 slots: Weapon x2 3309 | -7/Factory | Repaired Imp. Assault Rifle 3374 | -7/Factory | Identified exit to Storage 3374 | -7/Factory | Discovered exit to Storage (range 14) 3454 | -7/Factory | Entered Storage 3562 | -7/Storage | Met a pair of Derelict thieves 4291 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4325 | -7/Storage | Identified exit to Recycling 4432 | -7/Storage | Identified exit to Factory 4432 | -7/Storage | Discovered exit to Factory (range 14) 4468 | -7/Storage | Entered Factory 4468 | -6/Factory | Accompanied by 6 allies 4468 | -6/Factory | Evolved 2 slots: Utility x2 4585 | -6/Factory | Build established: Commander-Skirmisher 4840 | -6/Factory | Repaired Imp. Terrain Scanner 5186 | -6/Factory | Garrison activated, responded to threat 5231 | -6/Factory | Build established: Hacker-Skirmisher 5511 | -6/Factory | Spotted B-75 Beast 5596 | -6/Factory | Destroyed B-75 Beast 5616 | -6/Factory | Fabricated KE Penetrator? 5859 | -6/Factory | Local fabrication network quarantined 6088 | -6/Factory | Build established: Hacker-Gunner 6140 | -6/Factory | Allied Derelicts emerged from ambush trap array 6180 | -6/Factory | Identified exit to Factory 6180 | -6/Factory | Discovered exit to Factory (range 15) 6204 | -6/Factory | Entered another Factory area 6204 | -5/Factory | Accompanied by 3 allies 6204 | -5/Factory | Evolved 2 slots: Utility x2 6356 | -5/Factory | Garrison activated, responded to threat 6990 | -5/Factory | Lost 4 parts (1n2u1w) 7088 | -5/Factory | Identified exit to Factory 7088 | -5/Factory | Discovered exit to Factory (range 15) 7258 | -5/Factory | Repaired Broken KE Penetrator 7274 | -5/Factory | Entered another Factory area 7274 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7343 | -4/Factory | Repaired Hvy. Deuterium Engine 7372 | -4/Factory | Repaired KE Penetrator 7396 | -4/Factory | Repaired Imp. Titanium Leg 8525 | -4/Factory | Destroyed 7 combat bots 8533 | -4/Factory | Lost 6 parts (1n5w) 8552 | -4/Factory | Identified exit to Research 8552 | -4/Factory | Discovered exit to Research (range 18) 8624 | -4/Factory | Lost 9 parts (3p3n1u2w) 8714 | -4/Factory | Lost 6 parts (2p2n2w) 8741 | -4/Factory | Entered Research 8741 | -3/Research | Evolved 2 slots: Utility x2 9018 | -3/Research | Spotted B-86 Titan 9066 | -3/Research | Destroyed B-86 Titan 9111 | -3/Research | Lost 6 parts (2p1n3w) 9418 | -3/Research | Destroyed 8 combat bots 9427 | -3/Research | Lost 4 parts (1p2u1w) 9512 | -3/Research | Identified exit to Testing 9633 | -3/Research | Build established: Scavenger-Gunner 9687 | -3/Research | Spotted B-86 Titan 10023 | -3/Research | Entered Testing 10239 | -3/Testing | Scanned by Researcher 10316 | -3/Testing | Found Prototype Leg 10316 | -3/Testing | Identified Myomer Exoskeleton 10393 | -3/Testing | Protovariant out of control (PD-6YHF2NZO7Q) 10393 | -3/Testing | Unleashed a protovariant (PD-6YHF2NZO7Q) 10576 | -3/Testing | Found Prototype Processor 10576 | -3/Testing | Identified Exp. Signal Interpreter 10642 | -3/Testing | Spotted Investigator 10644 | -3/Testing | Found Prototype Processor 10644 | -3/Testing | Identified Exp. Melee Analysis Suite 10668 | -3/Testing | Destroyed Investigator 10710 | -3/Testing | Lost 3 parts (1p2u) 10760 | -3/Testing | Found Prototype Energy Gun 10783 | -3/Testing | Identified Hyp. EM Gauss Rifle 10988 | -3/Testing | Repaired Centrium Light Armor Plating 11026 | -3/Testing | Core integrity fell below 50% 11383 | -3/Testing | Lost 9 parts (1p2n2u4w) 11536 | -3/Testing | Found Prototype Hackware 11536 | -3/Testing | Identified System Mapper 11592 | -3/Testing | Found Prototype Device 11593 | -3/Testing | Identified Exp. Thermal Defense Suite 11623 | -3/Testing | Found Prototype Protection 11627 | -3/Testing | Identified Centrium Heavy Armor Plating 11654 | -3/Testing | Found Prototype Ballistic Cannon 11654 | -3/Testing | Identified Omega Cannon 11667 | -3/Testing | Fabricated KE Penetrator? 11718 | -3/Testing | Found Prototype Energy Cannon 11756 | -3/Testing | Identified exit to Research 11756 | -3/Testing | Discovered exit to Research (range 10) 11778 | -3/Testing | Entered Research 11778 | -2/Research | Evolved 2 slots: Utility x2 12082 | -2/Research | Identified Cld. Nova Cannon 12618 | -2/Research | Build established: Hacker-Gunner 12963 | -2/Research | Destroyed 10 combat bots 13164 | -2/Research | System corruption reached 10% 13221 | -2/Research | Destroyed 12 combat bots 13245 | -2/Research | Lost 10 parts (1p1n4u4w) 13256 | -2/Research | Core integrity fell below 50% 13278 | -2/Research | First assault squad dispatched 13417 | -2/Research | Core integrity fell below 20% 13435 | -2/Research | Core destroyed Last Messages --------------- 13425_ Gamma Rifle temporarily disabled. 13426_ K-01 Serf collects debris. 13427_ Exp. Signal Interpreter permanently disabled. 13427_ Overheating: Short circuit. 13427_ U-05 Engineer builds a Wall. 13428_ Overheating: Energy bleed (-50). 13428_ K-01 Serf collects debris. 13429_ Power failure, Lgt. Quantum Reactor shutdown. 13430_ K-01 Serf collects debris. 13431_ Exp. Thermal Defense Suite permanently disabled. 13431_ Overheating: Short circuit. 13432_ Power failure, Quantum Reactor shutdown. 13432_ K-01 Serf collects debris. 13433_ Overheating: Broken Adv. Core Analyzer damaged (-16). 13433_ K-01 Serf collects debris. 13434_ Power failure, Lgt. Quantum Reactor shutdown. 13434_ Cloaking Device permanently disabled. 13434_ Overheating: Short circuit. 13434_ K-01 Serf collects debris. 13435_ Overheating: Core damaged (-275). Map ----- +----------------------------------------------------+ | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# ########??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ??????????????????????????????# #??????? | | ?????????????###########??????# #??????? | | ?????????????# #???#??# #??????? | | ?????????????# ######## #??????? | | ?????????????# # " *#??????? | | ?????????????# # % " " #??????? | | ?????????????# # "Y" +??????? | | ?????????????# "" "" u [k """ #??????? | | ?????????????# ""S"" # !%###+######### #??????? | | ?????????????# """" # %%# #?# #??????? | | ?????????############;;# !%%# #?# #??????? | | ?????????# %!!# ### #??????? | | ?????????# ! !% # ## ######## | | ########## ;% + ![! | | ""T""" # %!k # =% %%[= | | "" """ # !=!! # # = = | | # =]!%=# / *![[*! | | # !%@! ###############+##+### | | # =]= A # %= | | + # ! | | # = k + | | """"" + ! !! # | | """"" ######## ! [ # ] | | """"" #??????# !!! ! # | | #??????# !!! ! #####+######### | | #??????# ! ######?? | | ##############??# ! [ #?? | | """"""" #??# ! #?? | | """"""" #??# ### #?? | | """"""" ########### ###+###########??? #?? | | # # #?# #???????#?? | | # # #?# #?????????? | | #"" # ### = #?????????? | | | #" # #?# #?????????? | | #"F # #?# ! #?????????? | | #" / #?# #?????????? | | ! # # #?# #?????????? | | # # #?# #?????????? | | ###+#+################## #?# # ????????? | | ??# !==%[!=!%!%*=% ############?????????? | | ??# !=! =*%[!=!%!! # #???????????? | | ### ![![%!** **!! # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 100 Energy Generation 83 Energy Capacity 1690 Matter Stores 600 Matter Capacity 600 Sight Range 23 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 285 Cloak Strength 2 Power Amplification 30 Armor Coverage 750 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Matter Filtering 30 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 40 Defensive Hacking 12 Item Schematics ----------------- Lrn. Missile Launcher | -7/Storage | Hacked Flexi-carbon Leg | -7/Storage | Hacked KE Penetrator | -7/Storage | Hacked Fusion Compressor | -7/Storage | Hacked Power Amplifier | -6/Factory | Hacked Imp. Dynamic Insulation System | -6/Factory | Hacked Adv. Cooling System | -6/Factory | Hacked Imp. Remote Datajack | -5/Factory | Hacked Hardcell Cannon | -5/Factory | Hacked Myomer Leg | -3/Testing | Scanalyzed Lgt. Quantum Reactor | -2/Research | Scanalyzed Centrium Light Armor Plating | -2/Research | Scanalyzed Cloaking Device | -2/Research | Scanalyzed Kinecellerator | -2/Research | Scanalyzed Centrium Heavy Armor Plating | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -6/Factory KE Penetrator | x2 | -3/Testing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeSpreadEdition Manual? 0 Play Time 02:11:36 Cumulative 974.4 hours Start 2022.01.12 @ 12:23:08 End 2022.01.12 @ 14:30:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 734 Rogue 62 Adventurer 0 Explorer 672 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 283aee2c-0585-416a-b28f-dc52b823f26a