Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 00:20:42

Player: APerTAS

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (642)      642
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1387

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     156/160
System Corruption          0%
Temperature                Cool (11)
Movement                   Treading (160)
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
      Medium Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
             Beam Cannon
             Flail
>            --- INVENTORY (10) ---
  Subdweller Power Source
       Light Treads
    Improved Heat Sink
  Subdweller Optics
             Scrap Shield
   Makeshift System Shield
             Particle Gun
  Subdweller Machine Gun
  Subdweller Machine Gun

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
>            --- WEAPON -----------
             Beam Cannon
             Battle Rifle
>            --- INVENTORY --------
  Subdweller Power Source
       Light Treads
       Light Treads
             Structural Scanner
             Signal Interpreter
             Weapon Shielding
             Particle Gun
  Subdweller Machine Gun
             Flail
             Mining Claw
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 6   7   9   1   
  Power                    3    | 1   1   1   .   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   1   1   
    Treads                 7    | 2   3   1   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   2   .   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   1   5   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          6    | 2   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   1   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      1    | .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 
  Engine                   8    | .   14  2   .   
  Core                     5    | .   .   11  14  
  Treads                   27   | .   27  28  28  
  Device                   9    | .   13  6   .   
  Storage                  14   | .   14  14  14  
  Processor                4    | .   .   7   14  
  Energy Cannon            5    | .   .   12  14  
  Ballistic Gun            20   | .   28  14  .   
  Impact Weapon            1    | .   .   .   14  
Peak Build Rating          13   | 6   8   13  12  
  Average Rating           9    | 4   7   11  12  
  On Entrance              6    | .   6   8   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 13  19  23  20  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 4   10  10  10  
  Average Carried          8    | 2   7   9   10  
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   10  10  10  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
           Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           650  | 233 236 171 10  
  Remotely                 .    | .   .   .   .   
Salvage Created            783  | .   408 304 71  
  Parts                    47   | .   26  17  4   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   8   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  17   | .   7   8   2   
  Melee                    1    | .   .   .   1   
  Guns                     10   | .   7   3   .   
  Cannons                  6    | .   .   5   1   
Classes Destroyed          6    | .   3   3   .   
  Hauler                   1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   .   3   1   
  Grunt                    8    | .   7   .   1   
  Subdweller               5    | .   .   5   .   
Best Kill Streak           4    | .   2   4   2   
  Combat Bots Only         3    | .   2   3   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        149  | .   47  95  7   
  Missed                   47   | .   6   41  .   
Damage Taken               1336 | .   522 730 84  
  Core                     252  | .   112 111 29  
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   76   | .   76  .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              76   | .   36  37  3   
  Largest                  2    | .   2   2   1   
  Hottest                  90   | .   40  90  60  
Shots Fired                147  | .   72  72  3   
  Gun                      107  | .   72  35  .   
  Cannon                   40   | .   .   37  3   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  107  | .   72  35  .   
  Thermal                  40   | .   .   37  3   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | .   11  9   2   
  Robot Miss Streak        5    | .   5   3   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           102  | .   45  54  3   
  Core Hits                41   | .   22  17  2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   
  Critical Strikes         1    | .   .   1   .   
    Destroy                1    | .   .   1   .   
Melee Attacks              5    | .   .   3   2   
  Impact                   5    | .   .   3   2   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1474 | .   486 917 71  
  Guns                     948  | .   486 462 .   
  Cannons                  456  | .   .   420 36  
  Explosions               .    | .   .   .   .   
  Melee                    70   | .   .   35  35  
  Ramming                  .    | .   .   .   .   
  Kinetic                  948  | .   486 462 .   
  Thermal                  456  | .   .   420 36  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   70   | .   .   35  35  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        56   | .   27  24  56  
  Average Temperature      12   | .   11  6   34  
  Received Heat Transfer   552  | .   294 204 54  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   .   3   .   
  Heat Transferred         962  | .   .   888 74  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             138  | .   124 .   138 
  Initial                  69   | .   .   .   69  
  Average                  61   | .   62  .   79  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   16  12  6   
  Peak Tracking Total      6    | .   3   6   5   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          12   | .   8   .   4   
  Terminals                7    | .   6   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          4    | .   1   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   27  .   9   
  Successful               24   | .   17  .   7   
  Failed                   12   | .   10  .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   21   | .   15  .   6   
  Terminals                23   | .   21  .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          10   | .   3   .   7   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   10  .   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   
  Zone Layout              3    | .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       3    | .   .   .   3   
  Report Inventory         3    | .   .   .   3   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   5   .   3   
  Terminals                6    | .   5   .   1   
    Track                  2    | .   2   .   .   
    Botnet                 4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
    Reject                 2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         11   | .   8   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               1939 | 68   1016 677  178  
Spaces Moved               1006 | 38   529  335  104  
  Core                     4    | 4    .    .    .    
  Treads                   1002 | 34   529  335  104  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 148  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 4    80   21   30   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1197 | 47  638 402 110 
  Wait                     51   | .   45  6   .   
  Move                     1003 | 37  528 334 104 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 4   13  5   .   
  Fast Attach              8    | 6   2   .   .   
  Attach                   1    | .   1   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     14   | .   4   9   1   
  Drop                     17   | .   9   8   .   
  Fire                     76   | .   36  37  3   
  Melee                    5    | .   .   3   2   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / Min / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-8/Recycling

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   69 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 8)
  562 | -10/Materials | Repaired Lgt. Treads
  588 | -10/Materials | Identified exit to Mines
  800 | -10/Materials | Discovered new exit (range 12)
  878 | -10/Materials | Discovered new exit (range 7)
 1085 | -10/Materials | Entered Subcaves
 1094 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1095 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1166 | -10/Subcaves  | Core integrity fell below 50%
 1169 | -10/Subcaves  | Curiously followed by a Cobbler waking with a query about "LVR3C"
 1377 | -10/Subcaves  | Discovered new exit (range 9)
 1390 | -10/Subcaves  | Identified exit to Materials
 1579 | -10/Subcaves  | Build established: Scavenger-Mutant
 1707 | -10/Subcaves  | Discovered new exit (range 15)
 1708 | -10/Subcaves  | Core integrity fell below 20%
 1760 | -10/Subcaves  | Identified exit to Recycling
 1762 | -10/Subcaves  | Entered Recycling
 1763 | -8/Recycling  | Met a Zionite searching for Scraptown
 1940 | -8/Recycling  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
01897_ Connecting with Recycling Unit...
>>Trojan(Reject)
Trojan loaded successfully.
  Testing...
  Ejection routine running.
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Imp. Heat Sink (40%)
    Com. Battery (26%)
    Corrupted Authchip [Power] (100%)
01917_ S-10 Pest springs to life.
01917_ G-47 Trooper springs to life.
01917_ S-10 Pest springs to life.
01923_ S-10 Pest destroyed.
01930_ Critical hit (Burn: +37).
01931_ G-47 Trooper destroyed.
01933_ Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
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| ???????????#####+##/##+###[[       #??#  """""""   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredThrowingShield
  Manual?         0
Play Time         00:19:56
  Cumulative      23.4 hours
  Start           2024.08.12 @ 00:02:34
  End             2024.08.12 @ 00:20:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           82
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          24
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          64x52
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 70a12a77-27b7-4ced-ba96-b33fa525230e