Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 19:13:33 // Winter2019/RPGLIKE Player: Kiks Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (205) 1025 Value Destroyed (7419) 7419 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1194) 1194 TOTAL SCORE: 16058 Bonus ------- High Alert Combat Kills 836 Follower Combat Kills 134 Met Data Miner 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 206/220 System Corruption 1% Temperature Cool (20) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Trap Scanner Advanced Sensor Array Improved Signal Interpreter Improved Trap Extractor (0/6) Bomb Factory No. 2 > --- WEAPON (6) ------- Heavy Laser Gatling Laser Plasma Rifle Quantum Rifle > --- INVENTORY (5) ---- Improved Cesium-ion Thruster Improved Trap Scanner Improved Trap Extractor (2/6 Shock) Improved Trap Extractor (6/6 Shock) Improved Trap Extractor (4/6 Proton Bomb) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Trap Scanner Advanced Sensor Array Improved Signal Interpreter Improved System Restoration Module Improved Trap Extractor Bomb Factory No. 2 > --- WEAPON ----------- Heavy Laser Gatling Laser Plasma Rifle > --- INVENTORY -------- Flexi-carbon Leg Improved Trap Scanner Improved Trap Extractor Improved Trap Extractor Improved Trap Extractor [Rating: 91] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Leg Flexi-carbon Leg Flight Unit Improved Cesium-ion Thruster Utility Improved Trap Extractor Device Improved Trap Extractor Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 17 | 3 . . 5 . . . . 5 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | 1 . . 2 . . . . 1 . . . . 1 . . . . . Utility 6 | 1 . . 2 . . . . 2 . . . . 1 . . . . . Weapon 5 | 1 . . 1 . . . . 1 . . . . . . . . . 2 Parts Attached 101 | 5 8 5 11 . . 1 10 14 2 . . 4 24 . 1 1 9 6 Power 12 | 1 . 1 2 . . 1 . 1 1 . . . 3 . . . . 2 Engine 9 | 1 . 1 2 . . 1 . 1 1 . . . 1 . . . . 1 Core 1 | . . . . . . . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . 1 . . . . 1 Propulsion 32 | 2 4 2 4 . . . 4 7 . . . . 2 . . . 6 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg 14 | 2 4 1 . . . . . . . . . . . . . . 6 1 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 18 | . . 1 4 . . . 4 7 . . . . 2 . . . . . Utility 36 | . 2 1 2 . . . 1 5 1 . . 4 14 . 1 1 2 2 Device 32 | . 1 1 1 . . . . 4 1 . . 4 14 . 1 1 2 2 Storage . | . . . . . . . . . . . . . . . . . . . Processor 2 | . 1 . . . . . . 1 . . . . . . . . . . Hackware 2 | . . . 1 . . . 1 . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 21 | 2 2 1 3 . . . 5 1 . . . . 5 . . . 1 1 Energy Gun 16 | 1 . 1 2 . . . 4 1 . . . . 5 . . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . . 2 . . . 2 . . . 1 . . Corrupted Parts 8 | . . . 1 . . 1 1 . . . . . . . . . 5 . System Corruption 48 | . . . 2 . . 6 1 . . . . . . . . . 39 . Parts Lost 1 | . . . . . . . . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 80 97 88 83 83 83 84 94 99 100 100 100 97 100 96 90 74 80 Engine 8 | . 14 14 10 8 8 8 8 9 11 11 11 11 5 5 5 5 5 3 Reactor 2 | . . . . . . . . . . . . . 2 5 5 5 5 3 Leg 9 | . 28 25 . . . . . . . . . . . . . . 10 28 Flight 18 | . . 1 31 33 33 33 33 31 29 29 29 29 31 31 31 31 5 . Device 16 | . 1 14 20 8 8 8 8 12 16 17 17 17 17 21 21 24 24 18 Processor 5 | . 7 14 . . . . . 1 5 5 5 5 5 5 5 5 5 4 Hackware 4 | . . . 1 8 8 8 9 13 11 11 11 11 10 10 10 2 . . Energy Gun 14 | . 9 1 21 16 16 16 16 17 17 17 17 17 15 15 15 15 17 19 Ballistic Cannon 3 | . 8 25 . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 8 8 8 8 6 5 5 5 5 5 5 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 8 12 12 15 15 14 19 21 34 34 34 34 34 43 43 43 72 78 76 Greatest Support 110 | 20 20 30 30 30 30 30 30 40 40 40 40 40 46 46 46 46 110 110 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 5 5 Average Capacity 3 | 2 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 5 Most Carried 5 | . 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 5 5 Average Carried 3 | . . 2 2 3 3 3 3 2 3 3 3 3 3 4 3 4 4 5 Final Capacity 5 | 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 5 5 Final Carried 5 | . 3 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 5 5 Class Distribution -------------------- 33% | Hacker-Sprinter 21% | Mutant 17% | Trapper-Skirmisher 9% | Scavenger-Skirmisher 7% | Trapper-Scout 5% | Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -9/Exiles Hacker-Sprinter | -8/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Trapper-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Trapper-Skirmisher | -6/Zion Trapper-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 1867 | 249 195 92 140 15 . 17 90 110 60 . . 45 349 1 20 . 415 69 Remotely 118 | . 26 92 . . . . . . . . . . . . . . . . Salvage Created 7952 | . 619 86 1173 24 . 331 701 445 165 . . 384 2199 632 231 74 553 335 Parts 366 | . 30 3 103 4 . 22 35 19 4 . . 13 77 8 11 2 12 23 Haulers Intercepted 11 | . 2 . 4 . . . . 3 . . . 1 1 . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . 5 . . 17 . 10 9 2 8 . Prevented 19 | . . . . . . . . . 2 . . 5 . 1 2 . 9 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 146 | . 11 . 24 . . 7 10 8 5 . . 6 37 13 7 . 10 8 Guns 123 | . 11 . 20 . . 6 6 8 5 . . 5 32 9 7 . 7 7 AOE 3 | . . . 1 . . . 2 . . . . . . . . . . . Classes Destroyed 18 | . 6 . 4 1 . 1 . . 1 . . 2 1 1 . . 1 . Worker 8 | . 2 1 . . . . 1 . . . . . 3 . . . . 1 Builder 2 | . . . . . . . . . . . . . 1 . . . . 1 Tunneler 2 | . . . . 1 . . . 1 . . . . . . . . . . Hauler 11 | . 2 . 4 . . . . 3 . . . 1 1 . . . . . Recycler 10 | . 2 1 3 . . . . 1 . . . . 3 . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 6 | . . . 4 . . . 1 . . . . . 1 . . . . . Watcher 18 | . 2 . 5 . . . 2 2 . . . . 7 . . . . . Swarmer 24 | . 3 . . . . . . 4 . . . . 5 4 4 . . 4 Grunt 74 | . 8 . 15 . . 5 5 1 4 . . 3 21 4 3 . 3 2 Brawler 6 | . . . 2 . . 1 . . . . . 1 1 . . . 1 . Duelist 7 | . . . 1 . . . 1 . 1 . . . 2 . . . 2 . Sentry 18 | . . . 6 . . . 2 3 . . . . 4 1 . . 1 1 Hunter 10 | . . . . . . 1 2 . . . . . 3 . . . 3 1 Programmer 2 | . . . . . . . . . . . . 1 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Thug 2 | . . . . . . . . . . . . . . 2 . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 17 | . 7 1 5 1 . 3 6 6 4 . . 3 17 3 4 . 3 4 Combat Bots Only 7 | . 4 . 4 . . 3 3 4 4 . . 3 7 3 4 . 3 4 Max Kills in Single Turn 3 | . 1 1 2 1 . 2 1 1 1 . . 1 3 2 2 . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . 1 1 1 . . 1 Exploded 1 | . . . 1 . . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 8579 | . 823 166 836 . . 265 473 377 159 . . 632 2171 783 226 . 842 826 Core 6955 | . 670 142 691 . . 210 389 291 130 . . 523 1771 628 189 . 676 645 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Core 5646 | . 487 83 502 . . 193 296 249 98 . . 399 1420 539 135 . 600 645 Regen/Repaired (Parts) 401 | . . . . . . . . . . . . . 141 . . . . 260 Core Remaining (%) 78 | 100 . 37 . . . 100 92 . . . . 88 . . . . 51 . Volleys Fired 433 | . 58 9 80 1 . 17 37 23 16 . . 21 94 25 9 3 23 17 Largest 4 | . 2 2 2 2 . 2 2 3 3 . . 3 3 3 3 3 4 3 Hottest 318 | . 70 70 95 95 . 95 110 229 229 . . 229 229 224 224 224 318 243 Shots Fired 1088 | . 116 18 155 2 . 34 73 61 48 . . 63 282 75 27 9 74 51 Gun 1062 | . 108 . 155 2 . 34 73 61 48 . . 63 282 75 27 9 74 51 Cannon 26 | . 8 18 . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 80 | . 62 18 . . . . . . . . . . . . . . . . Thermal 744 | . 54 . . . . . . 61 48 . . 63 282 75 27 9 74 51 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 264 | . . . 155 2 . 34 73 . . . . . . . . . . . Robot Hit Streak 23 | . 10 4 9 10 . 6 8 15 16 . . 14 21 20 17 18 23 23 Robot Miss Streak 6 | . 4 1 5 . . 2 5 4 3 . . 6 5 3 3 . 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 21 | . 2 . 3 . . 1 2 2 1 . . . 4 1 2 . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 1 1 . . . 1 1 1 . . 1 Shots Hit Robots 817 | . 69 11 121 1 . 28 44 50 38 . . 50 224 59 20 9 51 42 Core Hits 479 | . 33 3 67 1 . 17 23 35 18 . . 25 155 28 17 6 27 24 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . 2 . 2 . . . 2 . 1 . . 3 8 3 . 1 2 1 Burn 21 | . 2 . . . . . . . 1 . . 3 8 3 . 1 2 1 Corrupt 4 | . . . 2 . . . 2 . . . . . . . . . . . Melee Attacks 5 | . . . 4 . . . . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 3 . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18565 | . 766 199 2328 11 . 618 1198 1097 792 . . 1437 5681 1405 482 174 1282 1095 Guns 17345 | . 733 . 1973 11 . 521 945 1097 792 . . 1437 5398 1405 482 174 1282 1095 Cannons 232 | . 33 199 . . . . . . . . . . . . . . . . Explosions 988 | . . . 355 . . 97 253 . . . . . 283 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 519 | . 320 199 . . . . . . . . . . . . . . . . Thermal 14313 | . 446 . 355 . . 97 253 1097 792 . . 1437 5398 1405 482 174 1282 1095 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 3733 | . . . 1973 11 . 521 945 . . . . . 283 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . 2 2 2 8 1 . . . . . 1 . . . 32 1 Average Corruption 3 | . . . 2 2 2 2 1 . . . . . 1 . . . 9 1 Corruption Purged 12 | . . . . . . . . . . . . . 2 . . . 10 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 20 | . . . 2 1 . 2 . . . . . . 1 . . . 14 . Message Errors 6 | . . . 2 . . . . . . . . . . . . . 4 . Matter Fused 4 | . . . . . . 1 . . . . . . . . . . 3 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 2 . Energy Discharges 2 | . . . . 1 . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 1 . . . . . . 1 . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 9 | . . 8 . . . . . . . . . . 1 . . . . . Projectiles 8 | . . 8 . . . . . . . . . . . . . . . . Explosions 1 | . . . . . . . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 224 | . . . 87 . . 34 . . . . . . 103 . . . . . Shots 6 | . . . 2 . . 1 . . . . . . 3 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 422 | . 422 84 180 18 . 140 254 420 57 . . 76 201 117 78 39 285 150 Average Temperature 66 | . 133 35 52 16 . 55 89 106 23 . . 27 37 51 37 26 71 41 Received Heat Transfer 2419 | . 375 45 279 . . 144 198 48 90 . . 129 613 180 54 . 93 171 Effects 5 | . 2 . . . . . . 1 . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . 2 . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . 4 . . 1 2 . . . . . 1 . . . . . Combat Hostiles 6 | . . . 3 . . 1 2 . . . . . . . . . . . Parts Fried 26 | . . . 14 . . 2 5 . . . . . 4 . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . . . . . . . . . 2 5 4 . . 3 1 Combat Hostiles 14 | . . . . . . . . . . . . 1 5 4 . . 3 1 Parts Melted 88 | . 4 . . . . . . 11 . . . 6 37 12 . . 9 9 Heat Transferred 30148 | . 1480 . 550 . . 100 250 2407 1806 . . 3052 11402 3142 984 436 2590 1949 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 7 . . 1 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1254 | . 308 101 539 101 . 172 254 256 . . . . 1254 . . . . 266 Initial 164 | . . 58 . 96 . . 66 115 . . . . 164 . . . . 14 Average 282 | . 140 31 245 99 . 102 145 142 . . . . 805 . . . . 85 Maximum Alert Level 4 | . 1 . 2 . . . 1 1 . . . . 4 . . . . 1 Low Security (%) 61 | 100 76 100 46 100 . 100 59 81 . . . . 5 . . . . 78 Level 1 16 | . 23 . 24 . . . 40 18 . . . . 14 . . . . 21 Level 2 6 | . . . 28 . . . . . . . . . 9 . . . . . Level 3 11 | . . . . . . . . . . . . . 47 . . . . . Level 4 5 | . . . . . . . . . . . . . 22 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 . . . . 2 . . . 1 9 . . . 1 1 Investigation 9 | . 1 . 2 . . . . 1 . . . . 4 . . . . 1 Extermination 1 | . . . . . . . . . . . . . 1 . . . . . Reinforcement 4 | . 1 . . . . . . 1 . . . . 2 . . . . . Assault 3 | . . . . . . . . . . . . 1 1 . . . 1 . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 2 . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 3 | . . . 1 . . . 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 208 | . 14 2 34 . . 7 15 12 5 . . 14 53 12 11 . 19 10 Peak Tracking Total 7 | . 3 2 3 . . 3 5 3 4 . . 7 7 3 4 . 6 4 Tactical Retreats 15 | . . . 2 . . . . . . . . 3 5 . 3 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 11 | . 2 2 . . . . . . . . . . 6 . . . . 1 Indirectly 2 | . . . . . . . . . . . . . 2 . . . . . Trap Hack Attempts 60 | . . . 9 . . . . . . . . . 51 . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . Disarmed 3 | . . . 2 . . . . . . . . . 1 . . . . . Reprogrammed 24 | . . . . . . . . . . . . . 24 . . . . . Reused 17 | . . . . . . . . . . . . 3 5 1 5 . 3 . Traps Extracted 29 | . . . . 3 . . . . . . . 1 22 1 2 . . . Installed 23 | . . . . . . . . . . . . 4 4 2 7 . 6 . Triggered 20 | . . . . . . . . . 2 . . 3 5 . 7 . 3 . Fabricated Traps 6 | . . . . . . . . . . . . . . . . . 6 . Most Traps Carried 18 | . . . . 3 3 3 3 3 3 3 3 3 18 18 17 12 18 12 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 13 | . . . . . . . 3 . . . . . 8 . . 1 . 1 Max in Single Turn 5 | . . . . . . . 1 . . . . . 5 . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 42 | . 4 1 6 . 1 . 7 4 . . 4 . 12 1 . . . 2 Terminals 28 | . 4 . 6 . . . 7 3 . . . . 7 . . . . 1 Fabricators 3 | . . . . . . . . 1 . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . . . . . . 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Total Hacks 198 | . 9 1 17 . 23 . 27 20 . . 29 . 56 1 . . . 15 Successful 151 | . 2 1 10 . 23 . 21 16 . . 29 . 35 1 . . . 13 Failed 47 | . 7 . 7 . . . 6 4 . . . . 21 . . . . 2 Catastrophic 7 | . 1 . 1 . . . 2 . . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 74 | . 9 . 16 . . . 10 7 . . . . 30 . . . . 2 Terminals 115 | . 9 . 17 . . . 27 18 . . . . 42 . . . . 2 Fabricators 6 | . . . . . . . . 2 . . . . 4 . . . . . Repair Stations 21 | . . . . . . . . . . . . . 8 . . . . 13 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . . . Terminal Hacks 110 | . . 1 6 . 23 . 17 13 . . 29 . 19 1 . . . 1 Record 43 | . . . . . 23 . 1 4 . . 11 . 4 . . . . . Part Schematic 17 | . . . 1 . . . . 3 . . 10 . 3 . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . Robot Analysis 2 | . . . . . . . 2 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Emergency Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . Recycling Unit Index 2 | . . . . . . . 1 . . . . . 1 . . . . . Alert Level 5 | . . . . . . . 3 1 . . . . 1 . . . . . Unreport Threat 15 | . . . 3 . . . 4 2 . . . . 6 . . . . . Locate Traps 3 | . . . . . . . 1 1 . . . . 1 . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . 2 . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . 1 . . . 2 . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 2 . . . . 4 . . . . . Load Schematic 3 | . . . . . . . . 1 . . . . 2 . . . . . Build 3 | . . . . . . . . 1 . . . . 2 . . . . . Repair Station Hacks 20 | . . . . . . . . . . . . . 8 . . . . 12 Scan Component 10 | . . . . . . . . . . . . . 4 . . . . 6 Repair 10 | . . . . . . . . . . . . . 4 . . . . 6 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 14 | . 2 . 4 . . . 4 1 . . . . 3 . . . . . Terminals 14 | . 2 . 4 . . . 4 1 . . . . 3 . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . Botnet 13 | . 2 . 4 . . . 4 1 . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 4 . . . 1 . . . . . 1 . . . . . Used 2 | . . . 1 . . . 1 . . . . . . . . . . . Hacking Detections 27 | . 4 . 5 . . . 4 2 . . . . 10 . . . . 2 Full Trace Events 7 | . . . 1 . . . . 1 . . . . 4 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 1 . . . . 3 . . 10 . 3 . . . . . Parts Built 6 | . . . . . . . . 2 . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 221 | . . . . . . . . 42 . . . . 179 . . . . . Total Part Build Rating 26 | . . . . . . . . 8 . . . . 18 . . . . . Parts Repaired 10 | . . . . . . . . . . . . . 4 . . . . 6 Time 429 | . . . . . . . . . . . . . 141 . . . . 288 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . 2 . . . . . . . . . 1 . . . . . Non-combat 3 | . . . 2 . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . 2 . . . . . . . . . 1 . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . find_station 1 | . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 7 | . . 2 . . . . . . . . . 1 1 . 1 2 . . Largest Group 2 | . . 2 1 . . . . . . . . 1 1 . 1 2 2 . Highest-Rated Group 165 | . . 47 31 . . . . . . . . 96 26 . 165 59 59 . Highest-Rated Ally 165 | . . 31 31 . . . . . . . . 96 26 . 165 31 31 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . 11 2 . . . . . . . . 6 . . . . 9 . Total Damage 666 | . . 128 21 . . . . . . . . 354 . . . . 163 . Kills 4 | . . 2 . . . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . . . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 3 . . . . 2 2 . . . 1 . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 8190 | 55 655 893 709 242 39 161 317 326 276 119 18 249 1265 281 152 515 1201 717 Spaces Moved 10337 | 43 371 666 1031 664 134 213 553 636 717 518 78 503 1663 562 388 774 587 236 Core 14 | 10 . 4 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 1637 | 33 371 599 . . . . . . . . . . . . . . 398 236 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 8686 | . . 63 1031 664 134 213 553 636 717 518 78 503 1663 562 388 774 189 . Fastest Speed 20 | 50 120 35 29 29 29 29 26 23 23 23 23 23 20 20 20 20 85 120 Average Speed 44 | 103 120 117 30 29 29 29 26 24 23 23 23 23 20 20 20 43 151 120 Slowest Speed 190 | 120 120 130 35 29 29 29 30 26 23 23 23 23 23 20 20 85 190 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . 1 . . . 2 2 . . . . 7 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 2 70 96 91 87 51 37 48 23 84 73 68 59 37 68 54 80 61 9 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . 1 . . 1 . 1 . . Known Exits Taken 14 | . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . . . . . . . . . . . Scrap Searched 22 | . . . . 1 . 1 . . 7 2 . . . 2 2 3 4 . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 29 | . . . 10 . . 3 9 . . . . . . . . . 4 3 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . . . . . . . 4 3 AOE 22 | . . . 10 . . 3 9 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 12862 | 51 474 764 1261 711 133 279 646 747 784 517 77 579 2326 668 440 941 838 626 Wait 1515 | 4 12 68 58 46 . 32 21 40 37 . . 22 402 62 24 147 186 354 Move 10295 | 42 370 665 1028 663 133 212 548 631 716 517 77 502 1648 561 387 773 586 236 Hop 12 | . . . 1 . . . 2 2 . . . . 7 . . . . . Pick Up 23 | . 4 3 3 . . 1 1 5 . . . . 2 . 1 . 3 . Fast Attach 72 | 5 5 2 10 . . 1 9 8 2 . . 4 12 . . 1 7 6 Attach 4 | . . 1 1 . . . . 1 . . . . . . 1 . . . Detach . | . . . . . . . . . . . . . . . . . . . Swap 25 | . 3 2 . . . . 1 5 . . . . 12 . . . 2 . Drop 69 | . 6 10 6 1 . 2 10 11 2 . . 4 7 . 1 2 7 . Fire 433 | . 58 9 80 1 . 17 37 23 16 . . 21 94 25 9 3 23 17 Melee 5 | . . . 4 . . . . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 83 | . . . 9 . . . . . . . . 4 55 2 7 . 6 . Miscellaneous 326 | . 16 4 61 . . 14 17 21 11 . . 22 86 18 10 15 18 13 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x1) 2 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 11) 194 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 557 | -10/Materials | Identified exit to Mines 635 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Reached level 2 711 | -10/Materials | Entered Mines 972 | -10/Mines | Discovered new exit (range 3) 975 | -10/Mines | Identified exit to Materials 1107 | -10/Mines | Discovered exit to Materials (range 9) 1262 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1604 | -10/Mines | Entered Materials 1604 | -9/Materials | Accompanied by 1 ally 1605 | -9/Materials | Identified exit to Storage 1605 | -9/Materials | Core integrity fell below 50% 1606 | -9/Materials | Reached level 3 1609 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1690 | -9/Materials | Discovered new exit (range 9) 1755 | -9/Materials | Upgraded with Propulsion slot (x1) 1755 | -9/Materials | Upgraded with Utility slot (x1) 1808 | -9/Materials | Core integrity fell below 20% 1815 | -9/Materials | Reached level 4 1844 | -9/Materials | Discovered new exit (range 3) 1857 | -9/Materials | Discovered new exit (range 15) 1952 | -9/Materials | Upgraded with Propulsion slot (x1) 2046 | -9/Materials | Build established: Sprinter 2050 | -9/Materials | Reached level 5 2135 | -9/Materials | Discovered new exit (range 11) 2201 | -9/Materials | Upgraded with Utility slot (x1) 2201 | -9/Materials | Upgraded with Weapon slot (x1) 2220 | -9/Materials | Discovered new exit (range 7) 2224 | -9/Materials | Identified exit to Mines 2313 | -9/Materials | Entered Mines 2315 | -9/Mines | Reached level 6 2342 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2369 | -9/Mines | Learned Materials emergency access door positions 2370 | -9/Mines | Learned Materials garrison access intel 2378 | -9/Mines | Assembled infested the area 2459 | -9/Mines | Discovered new exit (range 5) 2461 | -9/Mines | Discovered new exit (range 16) 2499 | -9/Mines | Discovered new exit (range 15) 2507 | -9/Mines | Build established: Hacker-Sprinter 2538 | -9/Mines | Met 8R-AWN 2555 | -9/Mines | Entered Exiles 2563 | -9/Exiles | Welcomed by 8R-AWN 2567 | -9/Exiles | Met EX-HEX 2577 | -9/Exiles | Met EX-BIN 2581 | -9/Exiles | Met EX-DEC 2582 | -9/Exiles | Learned location of Zion (-6) 2591 | -9/Exiles | Discovered new exit (range 10) 2594 | -9/Exiles | Entered Mines 2687 | -8/Mines | Discovered new exit (range 12) 2716 | -8/Mines | Reached level 7 2755 | -8/Mines | Entered Materials 2756 | -8/Materials | Identified exit to Factory 2757 | -8/Materials | Reached level 8 2758 | -8/Materials | Loaded intel: 1 garrison access location 2936 | -8/Materials | Reached level 9 3067 | -8/Materials | Discovered exit to Factory (range 16) 3072 | -8/Materials | Entered Factory 3074 | -7/Factory | Reached level 10 3169 | -7/Factory | Upgraded with Power slot (x1) 3169 | -7/Factory | Upgraded with Propulsion slot (x1) 3169 | -7/Factory | Upgraded with Utility slot (x1) 3169 | -7/Factory | Upgraded with Weapon slot (x1) 3174 | -7/Factory | Discovered new exit (range 5) 3305 | -7/Factory | Discovered new exit (range 16) 3347 | -7/Factory | Discovered new exit (range 10) 3350 | -7/Factory | Reached level 11 3391 | -7/Factory | Fabricated Imp. Trap Extractor (x2) 3391 | -7/Factory | Upgraded with Utility slot (x1) 3397 | -7/Factory | Identified exit to Lower Caves 3398 | -7/Factory | Entered Lower Caves 3467 | -7/Lower Caves | Learned 8 Factory zone layouts 3468 | -7/Lower Caves | Learned 4 Factory zone layouts 3635 | -7/Lower Caves | Encountered a Warlord checkpoint 3665 | -7/Lower Caves | Discovered new exit (range 8) 3666 | -7/Lower Caves | Identified exit to Lower Caves 3674 | -7/Lower Caves | Entered another Lower Caves area 3676 | -7/Lower Caves | Reached level 12 3681 | -7/Lower Caves | Discovered new exit (range 6) 3682 | -7/Lower Caves | Encountered a Warlord checkpoint 3682 | -7/Lower Caves | Identified exit to Factory 3696 | -7/Lower Caves | Learned Factory emergency access door positions 3760 | -7/Lower Caves | Spotted B-75 Beast 3778 | -7/Lower Caves | Discovered new exit (range 12) 3780 | -7/Lower Caves | Identified exit to Data Miner 3793 | -7/Lower Caves | Entered Data Miner 3793 | -7/Data Miner | Discovered new exit (range 6) 3798 | -7/Data Miner | Met Data Miner 3802 | -7/Data Miner | Learned location of Section 7 (-2) 3802 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3806 | -7/Data Miner | Received God Mode back door access code from Data Miner 3811 | -7/Data Miner | Identified exit to Proximity Caves 3811 | -7/Data Miner | Entered Proximity Caves 3813 | -6/Proximity Caves | Reached level 13 3813 | -6/Proximity Caves | Spotted B-75 Beast 3828 | -6/Proximity Caves | Escorted by Enhanced Grunt 3878 | -6/Proximity Caves | Destroyed B-75 Beast 3906 | -6/Proximity Caves | Found Prototype Device 3906 | -6/Proximity Caves | Identified Exp. Thermal Shield 3962 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4055 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4060 | -6/Proximity Caves | Entered Factory 4061 | -6/Factory | Identified exit to Factory 4062 | -6/Factory | Reached level 14 4137 | -6/Factory | Reached level 15 4295 | -6/Factory | Core integrity fell below 50% 4300 | -6/Factory | Reached level 16 4356 | -6/Factory | Discovered new exit (range 7) 4362 | -6/Factory | Garrison activated, responded to threat 4370 | -6/Factory | Identified exit to Lower Caves 4394 | -6/Factory | Upgraded with Propulsion slot (x1) 4410 | -6/Factory | First assault squad dispatched 4495 | -6/Factory | Reached level 17 4621 | -6/Factory | Destroyed 7 combat bots 4709 | -6/Factory | Discovered exit to Factory (range 11) 4839 | -6/Factory | Fabricated Imp. Trap Extractor (x2) 4882 | -6/Factory | Incoming investigation squad redirected 4916 | -6/Factory | Reached level 18 4945 | -6/Factory | Upgraded with Utility slot (x1) 4991 | -6/Factory | Fabricated Imp. Trap Scanner (x2) 5061 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5084 | -6/Factory | Repaired Gatling Laser 5141 | -6/Factory | Repaired Imp. System Restoration Module 5186 | -6/Factory | Repaired Hvy. Laser 5266 | -6/Factory | Incoming investigation squad redirected 5284 | -6/Factory | Build established: Trapper-Scout 5325 | -6/Factory | Entered Lower Caves 5420 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5519 | -6/Lower Caves | Attacked by a faux Warlord 5601 | -6/Lower Caves | Discovered new exit (range 6) 5606 | -6/Lower Caves | Identified exit to Lower Caves 5606 | -6/Lower Caves | Entered another Lower Caves area 5660 | -6/Lower Caves | ME-RLN showed up to help 5662 | -6/Lower Caves | ME-RLN revealed a hidden path 5679 | -6/Lower Caves | Discovered exit to Factory (range 11) 5726 | -6/Lower Caves | Reached level 19 5756 | -6/Lower Caves | Discovered new exit (range 7) 5758 | -6/Lower Caves | Identified exit to Zion 5758 | -6/Lower Caves | Entered Zion 5768 | -6/Zion | Given the Hacking Drone Bay 5768 | -6/Zion | Discovered new exit (range 16) 5782 | -6/Zion | Learned location of Armory (-4) 5867 | -6/Zion | Given A8's code to call for help 5871 | -6/Zion | Learned location of 1 exit from Factory 5874 | -6/Zion | Gained Derelict followers 5888 | -6/Zion | Found Prototype Device 5888 | -6/Zion | Identified Bomb Factory No. 2 5976 | -6/Zion | Received a hallucinogenic algorithm 6129 | -6/Zion | Identified exit to Proximity Caves 6175 | -6/Zion | Build established: Trapper-Skirmisher 6273 | -6/Zion | Entered Proximity Caves 6273 | -5/Proximity Caves | Accompanied by 2 allies 6445 | -5/Proximity Caves | Reached level 20 6987 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7137 | -5/Proximity Caves | System corruption reached 10% 7211 | -5/Proximity Caves | Learned Factory trap positions 7433 | -5/Proximity Caves | System corruption reached 30% 7456 | -5/Proximity Caves | Spotted B-75 Beast 7464 | -5/Proximity Caves | Discovered exit to Factory (range 9) 7474 | -5/Proximity Caves | Entered Factory 7475 | -5/Factory | Identified exit to Upper Caves 7476 | -5/Factory | Identified exit to Factory 7476 | -5/Factory | Reached level 21 7477 | -5/Factory | Loaded intel: 111 trap records 7554 | -5/Factory | Repaired Lgt. Antimatter Reactor 7594 | -5/Factory | Repaired Carbon-fiber Leg 7639 | -5/Factory | Repaired Gatling Laser 7641 | -5/Factory | Upgraded with Weapon slot (x2) 7660 | -5/Factory | Build established: Scavenger-Skirmisher 7685 | -5/Factory | Repaired Imp. Trap Extractor 7736 | -5/Factory | Repaired Imp. Trap Scanner 7756 | -5/Factory | Incoming investigation squad redirected 7788 | -5/Factory | Repaired Lgt. Angular Momentum Engine 7882 | -5/Factory | Core integrity fell below 50% 8157 | -5/Factory | Core integrity fell below 20% 8191 | -5/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 08156_ Critical hit (Burn: +37). 08157_ G-67 Veteran overheating. 08158_ G-67 Veteran heat spikes uncontrollably. 08158_ G-67 Veteran overheating. 08158_ R-10 Processor collects Med. Matter Pod. 08158_ G-67 Veteran destroyed. 08161_ Adv. Heat Sink melted. 08161_ G-50 Soldier destroyed. 08161_ Switching to secondary target: G-50 Soldier. 08161_ Wheel melted. 08161_ U-05 Engineer destroyed. 08165_ G-50 Soldier destroyed. 08167_ U-05 Engineer builds a Wall. 08180_ R-10 Processor collects Wheel. 08187_ R-10 Processor collects Hvy. Laser. 08190_ R-10 Processor collects Adv. Heat Sink. 08191_ Triggered Proton Bomb Trap. 08191_ A bubble of electromagnetic force engulfs the area. 08191_ Fusion Modulator explodes. 08191_ Subcomponent Replicator disabled. Map ----- +----------------------------------------------------+ | ?##?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ? ??????????#??????????????????????????????????? | | # "????????? #??????????????????????????????????? | | # """"???? #??????????????????????????????????? | | # """""?? #??????????????????????????????????? | | # """"""" #??????????????????????????????????? | | # #??????????????????????????????????? | | ^# """"""" #??????????????????????????????????? | | ^# """"""" #??????????????????????????????????? | | # """"""" #??????????????????????????????????? | | + """"""" #??????????????????????????????????? | | # #??????????????????????????????????? | | #######+######????????????####??????????????????? | | #??????????^? ?????????????????? | | #?????????? ?????????????????? | | #?????????#""" ?????????????????? | | #?????????#"T ??????????????????? | | #?????????#""" ^ ????????????????? | | #?????????# ^ ??????????????? | | * ##????????# """"" """?????????????? | | ###### !*[##????????# """"" """?????????????? | | ?????# !%%########### ^ " " """" ?????????? | | ?????# =%= ^ ??????????? | | ?????# % """?????????????? | | ?????# R @ """?????????????? | | ?????# """?????????????? | | ?????# ??????????? | | ?????# R ?????????? | | ?????# u ?????????? | | ????##### ##########+############??????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #??????????????Y?????????????????? | | ????????# #????????????????????????????????? | | ????????# #???????????????????????R????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ???????????????????????gu????????????????????????? | | ????????????????????????A????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????A????????????????????????? | | ????????????????????????g????????????????????????? | | ?????????^^?^^^^????????g????????????????????????? | | ????????????????????????g????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 59 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 24 Terrain Scan Density 10 Evasion (%) 73 Offensive Hacking 30 Defensive Hacking 20 Trap Extractor Capacity 12 Item Schematics ----------------- Datajack | -9/Materials | Hacked Gatling Laser | -7/Factory | Hacked Smartbomb Launcher | -7/Factory | Hacked Imp. Trap Extractor | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Phase Cannon | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Imp. Trap Scanner | -6/Factory | Hacked Adv. Reaction Control System | -6/Factory | Hacked Rnf. Antimatter Reactor | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Imp. Trap Extractor | x2 | -7/Factory Imp. Trap Extractor | x2 | -6/Factory Imp. Trap Scanner | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Levels Raised 20 | . 1 . 3 1 . 1 2 2 . 1 . 1 5 . 1 . 1 1 XP Earned 33787 | 3000 1550 794 4808 500 200 1350 3095 2715 1050 500 650 2046 6514 724 633 170 1947 1541 XP Spent 32850 | 3000 . 700 5200 1510 . . . 7540 . 1500 . . 9050 . . . 1250 3100 Upgrades 52 | 6 . 2 7 6 . . . 13 . 3 . . 12 . . . 1 2 Power Slot 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion Slot 5 | 1 . . 2 . . . . 1 . . . . 1 . . . . . Utility Slot 6 | 1 . . 2 . . . . 2 . . . . 1 . . . . . Weapon Slot 5 | 1 . . 1 . . . . 1 . . . . . . . . . 2 Heat Dissipation 11 | . . . . 3 . . . 8 . . . . . . . . . . Energy Generation 5 | . . . . . . . . . . . . . 5 . . . . . Mass Support 2 | . . 2 . . . . . . . . . . . . . . . . Inventory Capacity 5 | 3 . . . . . . . . . . . . 1 . . . 1 . Sensor Range 4 | . . . . . . . . . . . . . 4 . . . . . Hack Attack % 4 | . . . 2 1 . . . . . 1 . . . . . . . . Hack Defense % 2 | . . . . 2 . . . . . . . . . . . . . . TH Damage % 2 | . . . . . . . . . . 2 . . . . . . . . Protomatter Created 2493 | . 116 . 668 . . 134 147 115 67 . . 85 635 130 64 112 131 89 Integrity Restored 6814 | . 348 90 1227 . . 273 353 411 196 . . 453 1895 390 192 332 387 267 Core 6288 | . 348 90 1065 . . 210 342 338 130 . . 453 1762 390 192 314 387 267 Parts 526 | . . . 162 . . 63 11 73 66 . . . 133 . . 18 . . Protomatter Decayed 440 | . . . 194 71 . . . 8 34 . . 38 . 50 . . 45 . Game ------ Seed GrenadeStormEngine Manual? 0 Play Time 01:33:10 Cumulative 119.4 hours Start 2022.05.06 @ 16:30:17 End 2022.05.06 @ 19:13:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 80 Rogue 41 Adventurer 5 Explorer 34 Win Type - Total 19 Types 10/0/4/4/1/0/0/0/0 Lore% 75 Gallery% 70 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fe67fb7-5fb7-49a9-8310-f29e9c3157f3