Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.11 @ 21:25:13 Player: ZoeZanidoo Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (144) 720 Value Destroyed (4607) 4607 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 9023 Bonus ------- High Alert Combat Kills 294 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Aluminum Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Shock Rifle Particle Gun Particle Gun Plasma Rifle Minigun Minigun Minigun [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 3 | . . 1 . 1 . . 1 Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . 1 1 . 1 Weapon 1 | . . 1 . . . . . Parts Attached 126 | 6 7 13 1 45 1 28 25 Power 27 | 1 1 2 1 13 . 4 5 Engine 16 | 1 1 2 1 5 . 2 4 Core 11 | . . . . 8 . 2 1 Reactor . | . . . . . . . . Propulsion 31 | 2 . 2 . 8 . 11 8 Treads 14 | 2 . 1 . 4 . 5 2 Leg 10 | . . . . 2 . 2 6 Wheel 2 | . . . . 2 . . . Hover 1 | . . . . . . 1 . Flight 4 | . . 1 . . . 3 . Utility 20 | 1 2 3 . 6 1 4 3 Device 12 | . 1 2 . 6 . 1 2 Storage 4 | 1 1 1 . . . 1 . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 48 | 2 4 6 . 18 . 9 9 Energy Gun 16 | 2 1 5 . 3 . 3 2 Energy Cannon 5 | . 1 . . 4 . . . Ballistic Gun 11 | . . . . 3 . 2 6 Ballistic Cannon 4 | . 2 1 . . . . 1 Launcher 9 | . . . . 6 . 3 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 52 | . . . . 5 . 18 29 Power 12 | . . . . 1 . 3 8 Propulsion 15 | . . . . 2 . 6 7 Utility 13 | . . . . 2 . 4 7 Weapon 12 | . . . . . . 5 7 Highest Loss Streak 15 | . . . . 4 . 7 15 To Critical Strikes 1 | . . . . . . . 1 Average Backups 10 | 2 4 8 9 12 12 12 8 Power 1 | . 1 2 3 1 1 . . Propulsion 2 | 1 2 1 . 2 4 5 2 Utility 4 | . . 3 4 5 5 6 1 Weapon 2 | . 1 . 1 2 1 . 4 Tool/Special . | . . . . . . . . Unused Backups 49 | . 4 15 5 20 . 4 1 Power 6 | . . . 1 5 . . . Propulsion 15 | . . 3 3 7 . 2 . Utility 17 | . 4 5 1 4 . 2 1 Weapon 10 | . . 6 . 4 . . . Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 90 | . 99 88 100 96 91 82 80 Engine 9 | . 14 12 22 7 7 7 9 Core 10 | . . . . 18 14 4 7 Treads 11 | . 28 21 22 12 . 9 2 Leg 5 | . . . . 3 15 5 16 Device 12 | . 5 10 11 16 15 9 12 Storage 9 | . 22 11 11 9 7 7 5 Processor 1 | . . . . . . 4 5 Protection 2 | . . . . . 7 6 2 Energy Gun 5 | . 13 13 22 3 . 3 1 Energy Cannon 4 | . 4 . . 9 . . . Ballistic Gun 3 | . . . . 3 . 3 12 Ballistic Cannon 3 | . 9 18 11 1 . . 2 Launcher 5 | . . . . 5 22 9 . Impact Weapon 1 | . . . . 2 . . . Peak Build Rating 55 | 6 9 18 19 32 34 35 55 Average Rating 26 | 4 7 14 14 27 32 29 40 On Entrance 17 | . 6 9 15 19 31 28 31 Avg Prop Armor Cover (%) 6 | . . . . . . 4 7 Naked Turns 15 | . . . . . . . 15 Heaviest Build 77 | 11 23 38 37 64 61 63 77 Greatest Support 72 | 40 40 46 46 48 36 72 60 Greatest Overweight (x) 4 | . . . . 2 1 4 3 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 14 Most Carried 15 | 6 8 15 14 15 15 15 15 Average Carried 10 | 3 4 8 9 12 12 12 8 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 4 7 9 12 12 15 6 2 Class Distribution -------------------- 20% | Mutant 20% | Scavenger-Gunner 19% | Gunner 14% | Scavenger-Mutant 11% | Scavenger-Tank 6% | Scavenger-Bomber 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 3399 | 197 136 230 49 1053 . 802 932 Remotely 87 | . 87 . . . . . . Salvage Created 4875 | 28 189 408 81 2555 . 823 791 Parts 317 | 1 10 23 13 164 . 56 50 Haulers Intercepted 2 | . . 1 . 1 . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 99 | . 3 4 4 52 . 20 16 Melee 6 | . . . . 2 . 4 . Guns 46 | . 2 3 3 13 . 11 14 Cannons 24 | . 1 1 1 19 . . 2 AOE 21 | . . . . 16 . 5 . Classes Destroyed 16 | 1 2 3 2 6 . 2 . Worker 12 | . . . . 10 . 2 . Builder 12 | . . 1 . 6 . 4 1 Hauler 2 | . . 1 . 1 . . . Recycler 4 | 1 . 1 . 2 . . . Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . 1 . . . Watcher 12 | . 2 4 . 4 . 1 1 Swarmer 24 | . . . 4 13 . 4 3 Grunt 38 | . 3 3 . 23 . 4 5 Brawler 1 | . . . . 1 . . . Duelist 7 | . . . . 5 . . 2 Protector 2 | . . . . 2 . . . Sentry 14 | . . 1 . 5 . 7 1 Hunter 7 | . . . . 3 . 2 2 Programmer 6 | . . . . . . 3 3 Zionite 1 | . . . 1 . . . . Best Kill Streak 9 | 1 1 3 4 9 . 5 4 Combat Bots Only 6 | . 1 1 4 6 . 3 4 Max Kills in Single Turn 6 | 1 1 2 2 6 . 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . . 3 . 1 . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 967 | . 14 10 10 207 . 349 377 Missed 294 | . 3 2 1 65 . 113 110 Hits 673 | . 11 8 9 142 . 236 267 Melee 10 | . . . . 9 . . 1 Projectile 663 | . 11 8 9 133 . 236 266 AOE 2 | . . . . . . . 2 Critical Strikes 24 | . 1 . . 5 . 5 13 Part Disruptions 1 | . . . . . . . 1 Damage Taken 8180 | . 128 80 58 1740 . 2399 3775 Core 1476 | . 49 . . 254 . 315 858 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 2313 | . 37 24 18 511 . 668 1055 Core Remaining (%) 77 | 100 80 . 100 53 . 55 . Volleys Fired 247 | . 18 14 4 103 . 42 66 Largest 3 | . 2 3 3 3 . 3 3 Hottest 195 | . 100 168 134 195 . 108 190 Shots Fired 655 | . 36 42 12 292 . 90 183 Gun 401 | . 29 23 8 127 . 55 159 Cannon 187 | . 7 19 4 133 . . 24 Launcher 67 | . . . . 32 . 35 . Special . | . . . . . . . . Kinetic 329 | . 6 19 4 102 . 26 172 Thermal 179 | . 15 16 4 105 . 29 10 Explosive 43 | . . . . 8 . 35 . Electromagnetic 104 | . 15 7 4 77 . . 1 Robot Hit Streak 24 | . 14 8 3 24 . 15 21 Robot Miss Streak 6 | . 2 3 1 6 . 6 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . . . . 2 . 3 3 Max Gunslinging Chain 1 | . . . . 1 . 1 1 Shots Hit Robots 476 | . 28 24 5 200 . 94 125 Core Hits 293 | 1 7 12 5 122 . 75 71 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 Critical Strikes 15 | . 1 3 . 3 . 6 2 Burn 4 | . 1 2 . . . . 1 Destroy 1 | . . . . . . . 1 Blast 1 | . . . . 1 . . . Corrupt 1 | . . 1 . . . . . Smash 2 | . . . . 2 . . . Impale 6 | . . . . . . 6 . Melee Attacks 36 | . . . . 15 . 21 . Impact 15 | . . . . 15 . . . Slashing . | . . . . . . . . Piercing 21 | . . . . . . 21 . Sneak Attacks 7 | . . . . 3 . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12746 | 3 351 484 95 6512 . 2815 2486 Guns 4643 | . 267 280 73 917 . 1053 2053 Cannons 2830 | . 84 185 22 2190 . . 349 Explosions 3695 | . . . . 2705 . 990 . Melee 1434 | . . . . 686 . 748 . Ramming 144 | 3 . 19 . 14 . 24 84 Kinetic 3476 | . 67 185 22 677 . 333 2192 Thermal 3507 | . 131 203 35 2208 . 720 210 Explosive 1885 | . . . . 895 . 990 . Electromagnetic 2300 | . 153 77 38 2032 . . . Impact 686 | . . . . 686 . . . Slashing . | . . . . . . . . Piercing 748 | . . . . . . 748 . Highest Corruption 9 | . 2 . . . . 9 4 Average Corruption 4 | . 1 . . . . 5 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . . . 27 5 Message Errors 6 | . . . . . . 3 3 Matter Fused 9 | . . . . . . 8 1 Heat Flow Errors 7 | . . . . . . 7 . Energy Discharges 6 | . . . . . . 5 1 Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 478 | . . . . 326 . 152 . Projectiles 22 | . . . . 22 . . . Explosions 100 | . . . . 77 . 23 . Melee 356 | . . . . 227 . 129 . Knockbacks 13 | . 1 . . 5 . . 7 Impact 3 | . . . . 3 . . . Kinetic 10 | . 1 . . 2 . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 319 | . . . . 128 . 157 34 Shots 14 | . . . . 9 . 5 . Rammed 35 | 2 . 2 . 7 . . 24 Targets Rammed 48 | 3 . 2 . 7 . 8 28 Kicked 12 | . . . . . . 8 4 Crushed 1 | 1 . . . . . . . Highest Temperature 543 | . 346 293 216 543 . 335 26 Average Temperature 124 | . 133 97 97 149 . 98 11 Received Heat Transfer 1846 | . 114 60 . 828 . 366 478 Effects 16 | . 1 . . 15 . . . Shutdowns 9 | . . . . 9 . . . Energy Bleed 1 | . 1 . . . . . . Interference 2 | . . . . 2 . . . Matter Decay 2 | . . . . 2 . . . Short Circuit 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Fried 8 | . . . . 8 . . . Impact Corruptions 9 | . . . . 9 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 1 . 3 . 2 . Heat Transferred 5973 | . 444 592 74 2993 . 1575 295 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . . . 10 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Maximum Alert Level 2 | . . . . 2 . . . Low Security (%) 74 | 100 100 100 100 34 100 100 100 Level 1 2 | . . . . 7 . . . Level 2 22 | . . . . 57 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . 1 . . . Peak Influence 626 | 5 41 55 91 626 141 150 80 Initial 141 | . . . 1 . 141 . 15 Average 149 | . 4 15 38 344 46 34 14 Influence Increases 3417 | 5 95 162 91 1895 . 762 407 Destroy 0b10 Robot/C 1940 | . 60 80 80 1000 . 400 320 Destroy 0b10 Robot/NC 235 | 5 10 35 . 130 . 45 10 Destroy Leader 508 | . 24 30 10 230 . 152 62 Disable Machine 99 | . . . . 72 . 27 . Anti-Garrison Action 150 | . . . . 150 . . . Destroy Structure 230 | . 1 2 1 103 . 123 . Lose Combat Pursuer 255 | . . 15 . 210 . 15 15 Influence Decreases 3417 | 5 95 156 97 1532 363 721 448 Entered New Map 253 | . . . 5 . 222 . 26 Time Decay 2849 | 5 95 156 92 1482 141 551 327 Lost Part 315 | . . . . 50 . 170 95 Squads Dispatched 22 | . 1 . . 11 . 8 2 Investigation 2 | . 1 . . 1 . . . Extermination 4 | . . . . . . 3 1 Reinforcement 10 | . . . . 6 . 3 1 Assault 3 | . . . . 3 . . . Garrison 3 | . . . . 1 . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . 3 . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 6 | . . . . 2 . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 161 | . 4 8 4 82 . 25 38 Peak Tracking Total 12 | . 2 2 4 8 . 4 12 Tactical Retreats 14 | . . 1 . 11 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 11 | . 3 . . 1 2 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 13 | . . 1 . 9 . 3 . Max in Single Turn 2 | . . 1 . 2 . 2 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . 1 . . . . . . Successful 1 | . 1 . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Active Infowar (turns) 161 | . . . . 161 . . . Traps 161 | . . . . 161 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 8089 | 232 620 514 230 3171 453 1562 1307 Spaces Moved 3548 | 152 331 241 128 1233 225 703 535 Core 43 | 34 . . . . . 4 5 Treads 2095 | 118 331 241 128 818 . 374 85 Legs 1181 | . . . . 259 225 252 445 Wheels 156 | . . . . 156 . . . Hover . | . . . . . . . . Flight 73 | . . . . . . 73 . Fastest Speed 50 | 50 160 160 160 100 200 109 50 Average Speed 187 | 135 160 160 160 213 200 176 191 Slowest Speed 330 | 160 160 160 160 330 200 330 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 14 | . . . . 8 . 5 1 Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 33 | 5 41 21 34 79 6 63 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 306 | . . 2 1 124 . 179 . Melee . | . . . . . . . . Projectile 29 | . . 2 1 26 . . . AOE 277 | . . . . 98 . 179 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 4425 | 178 389 346 147 1543 229 897 696 Wait 83 | 6 7 10 . 3 . 53 4 Move 3541 | 151 330 240 127 1232 224 702 535 Hop . | . . . . . . . . Pick Up 184 | 11 15 33 9 66 4 25 21 Fast Attach . | . . . . . . . . Attach 85 | 6 2 6 . 21 1 27 22 Detach 9 | . 1 1 . 1 . . 6 Swap 65 | . 5 11 1 39 . 4 5 Drop 127 | 1 11 29 6 58 . 13 9 Fire 247 | . 18 14 4 103 . 42 66 Melee 34 | . . . . 13 . 21 . Ram 25 | 1 . . . . . . 24 Kick 12 | . . . . . . 8 4 Crush 11 | 2 . 2 . 7 . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 13) 233 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 16) 853 | -10/Materials | Entered another Materials area 853 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1058 | -9/Materials | Discovered new exit (range 16) 1182 | -9/Materials | Build established: Tank 1367 | -9/Materials | Entered Mines 1511 | -9/Mines | Build established: Gunner 1548 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1588 | -9/Mines | Discovered new exit (range 6) 1597 | -9/Mines | Entered Materials 1597 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2156 | -8/Materials | Build established: Scavenger-Gunner 2576 | -8/Materials | Build established: Gunner 2856 | -8/Materials | Garrison activated, responded to threat 3135 | -8/Materials | Lost 4 parts (1p1n2u) 3597 | -8/Materials | First assault squad dispatched 4158 | -8/Materials | Sterilization system engaged 4158 | -8/Materials | Non-combat units ordered to evacuate 4258 | -8/Materials | Combat units ordered to evacuate 4458 | -8/Materials | Ambient heat levels rising (+10) 4608 | -8/Materials | Ambient heat levels rising (+10) 4680 | -8/Materials | Build established: Scavenger-Gunner 4732 | -8/Materials | Discovered new exit (range 16) 4758 | -8/Materials | Ambient heat levels rising (+10) 4768 | -8/Materials | Entered Factory 4768 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5074 | -7/Factory | Build established: Scavenger-Tank 5191 | -7/Factory | Discovered new exit (range 15) 5221 | -7/Factory | Entered Storage 5561 | -7/Storage | Build established: Scavenger-Bomber 5858 | -7/Storage | Lost 7 parts (2p2n1u2w) 5991 | -7/Storage | Lost 3 parts (1u2w) 6022 | -7/Storage | Crushed by falling debris 6304 | -7/Storage | Build established: Scavenger-Mutant 6510 | -7/Storage | Lost 4 parts (3n1w) 6600 | -7/Storage | Garrison activated, responded to threat 6747 | -7/Storage | Discovered new exit (range 13) 6783 | -7/Storage | Entered Factory 6783 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7027 | -6/Factory | Build established: Scavenger-Tank 7532 | -6/Factory | Build established: Scavenger-Gunner 7805 | -6/Factory | Cargo convoy interrupted 7945 | -6/Factory | Lost 15 parts (5p3n1u6w) 8020 | -6/Factory | Core integrity fell below 50% 8081 | -6/Factory | Core integrity fell below 20% 8090 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08075_ Slammed into H-66 Slayer. 08075_ Targeting Computer destroyed. 08075_ System corrupted by crushing effect (+2). 08076_ Slammed into G-67 Veteran. 08077_ K-01 Serf collects debris. 08078_ Slammed into G-67 Veteran. 08078_ Penetrated by Slug. 08078_ K-01 Serf collects debris. 08079_ Slammed into G-67 Veteran. 08084_ Destabilizing: Core damaged (-8). 08084_ Penetrated by Slug. 08085_ Slammed into G-67 Veteran. 08085_ Critical hit (Burn: +50). 08087_ Slammed into G-50 Soldier. 08088_ Slammed into H-66 Slayer. 08089_ Slammed into H-61 Shepherd. 08089_ H-61 Shepherd calls for reinforcements. 08089_ ALERT: Hostile activity reported, dispatching reinforcements to area. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????# #????# # # % #????? | | ????# ##########+##### # #????? | | ??? ? # #????? | | ?? ? % ##+###########????? | | ? ?? ^ | | ##### ########????? | | #???# #???????????? | | ################### ######/#####+###?????????? | | ??????????? # # = !#?????????? | | ????????????? [ # # % #?????????? | | ???????????????? + /% """""" =#?????????? | | ??????????????????# # """""" #?????????? | | ??????????????????# % # """""" #?????????? | | ??????????????????# % # ! 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Jackpot Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Organ Harvest Overwhelming Please Form A Line Power Corrupts Remodeling Resistances Are Futile Risk Taker Serviceable Loadout Significant Disruption There's More Where That Came From Troublemaker Unlikely Earthworm Well Done Challenges ------------ None Game ------ Seed BiocellThermicTrap Manual? 0 Play Time 01:44:31 Cumulative 2.2 hours Start 2026.06.11 @ 19:41:16 End 2026.06.11 @ 21:25:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8ab1971-826f-4b0b-b9ad-934ab31d9dbe