Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.22 @ 20:51:45

Player: QQQQ

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (599)      599
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1909

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     136/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
  Improved Medium Laser
           Beam Cannon
           Proton Bomb Trap
           Proton Bomb Trap

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
     Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
           Bore Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
  Improved Medium Laser
           Beam Cannon
           Proton Bomb Trap
           Proton Bomb Trap
           Proton Bomb Trap
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 5   20  2   3   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   6   .   1   
    Treads                 3    | .   2   .   1   
    Leg                    6    | 2   4   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   5   .   2   
    Device                 2    | .   2   .   .   
    Storage                3    | .   2   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   8   1   .   
    Energy Gun             3    | .   3   .   .   
    Energy Cannon          2    | .   2   .   .   
    Ballistic Gun          5    | 2   3   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 12   | .   3   1   8   
  Power                    3    | .   1   1   1   
  Propulsion               4    | .   1   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      8    | .   2   1   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   95  100 78  
  Engine                   13   | .   13  14  6   
  Treads                   17   | .   4   28  26  
  Leg                      10   | .   23  .   .   
  Device                   12   | .   11  14  9   
  Storage                  12   | .   11  14  11  
  Energy Gun               11   | .   9   14  8   
  Energy Cannon            5    | .   11  .   .   
  Ballistic Gun            2    | .   6   .   .   
  Ballistic Cannon         6    | .   .   13  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 6   22  28  41  
  Greatest Support         60   | 20  40  40  60  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   10  10  15  
  Average Capacity         9    | 5   8   10  14  
  Most Carried             10   | 5   10  10  9   
  Average Carried          8    | 2   6   9   7   
  Final Capacity           15   | 5   10  10  15  
  Final Carried            10   | 5   9   10  7   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           524  | 254 85  185 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            788  | 45  452 159 132 
  Parts                    56   | 3   28  17  8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  26   | 1   12  9   4   
  Guns                     15   | 1   3   8   3   
  Cannons                  11   | .   9   1   1   
Classes Destroyed          5    | 1   2   1   1   
  Worker                   1    | .   .   1   .   
  Recycler                 1    | .   .   .   1   
  Watcher                  2    | .   2   .   .   
  Swarmer                  15   | .   3   8   4   
  Grunt                    11   | 1   9   1   .   
Best Kill Streak           5    | 1   3   4   5   
  Combat Bots Only         4    | 1   3   3   4   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1997 | 12   495  306  1184 
  Core                     514  | .    59   43   412  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 100  .    59   .    
Volleys Fired              67   | 1    33   21   12   
  Largest                  2    | 2    2    2    2    
  Hottest                  125  | 40   125  113  113  
Shots Fired                134  | 2    66   42   24   
  Gun                      57   | 2    22   21   12   
  Cannon                   77   | .    44   21   12   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  35   | 2    .    21   12   
  Thermal                  99   | .    66   21   12   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | 1    7    4    5    
  Robot Miss Streak        8    | .    5    7    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           61   | 1    38   16   6    
  Core Hits                33   | 1    17   10   5    
  Critical Kills           3    | .    .    2    1    
  Critical Parts Destroyed 4    | .    .    3    1    
  Critical Strikes         11   | .    1    7    3    
    Burn                   4    | .    1    2    1    
    Destroy                7    | .    .    5    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1205 | 15   665  334  191  
  Guns                     514  | 15   209  190  100  
  Cannons                  687  | .    456  140  91   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    4    .    
  Kinetic                  246  | 15   .    140  91   
  Thermal                  955  | .    665  190  100  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            19   | .    .    .    19   
  Projectiles              19   | .    .    .    19   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        506  | 6    330  459  506  
  Average Temperature      147  | 6    92   145  278  
  Received Heat Transfer   480  | 6    108  15   351  
  Effects                  13   | .    2    4    7    
    Shutdowns              2    | .    .    1    1    
    Energy Bleed           4    | .    .    1    3    
    Interference           4    | .    1    .    3    
    Matter Decay           2    | .    .    2    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    2    1    1    
  Heat Transferred         2368 | .    1517 555  296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             254  | 20  254 199 142 
  Initial                  52   | .   13  52  35  
  Average                  85   | 4   120 58  75  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         93   | 100 85  100 100 
  Level 1                  6    | .   14  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   5   .   2   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | 1   20  12  10  
  Peak Tracking Total      5    | 1   3   3   5   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         3    | .   .   3   3   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   7   1   .   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   20  3   .   
  Successful               17   | .   15  2   .   
  Failed                   6    | .   5   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                18   | .   15  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   10  2   .   
  Record                   5    | .   5   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          112  | .   112 .   .   
  Retrieved Matter         112  | .   112 .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2595 | 90   1152 1165 188  
Spaces Moved               1438 | 73   654  644  67   
  Core                     17   | 17   .    .    .    
  Treads                   816  | .    105  644  67   
  Legs                     605  | 56   549  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  
  Average Speed            144  | 103  133  160  162  
  Slowest Speed            240  | 120  240  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 8    97   97   7    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          24   | .    .    13   11   
  Melee                    .    | .    .    .    .    
  Projectile               24   | .    .    13   11   
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1814 | 83  872 737 122 
  Wait                     225  | .   124 62  39  
  Move                     1435 | 72  653 643 67  
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 5   23  5   .   
  Fast Attach              10   | 5   5   .   .   
  Attach                   7    | .   4   1   2   
  Detach                   .    | .   .   .   .   
  Swap                     13   | .   11  1   1   
  Drop                     23   | .   19  3   1   
  Fire                     67   | 1   33  21  12  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   64 | -11/Scrapyard | Discovered new exit (range 8)
   91 | -11/Scrapyard | Entered Materials
  282 | -10/Materials | Discovered new exit (range 10)
  314 | -10/Materials | Build established: Mutant
  784 | -10/Materials | Discovered new exit (range 5)
  822 | -10/Materials | Discovered new exit (range 6)
  824 | -10/Materials | Build established: Scavenger-Mutant
  980 | -10/Materials | Discovered new exit (range 13)
 1243 | -10/Materials | Entered Mines
 1282 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1345 | -10/Mines     | Build established: Mutant
 1736 | -10/Mines     | Discovered new exit (range 7)
 1806 | -10/Mines     | Found a hidden stash of uninstalled traps
 1906 | -10/Mines     | Discovered new exit (range 6)
 1943 | -10/Mines     | Learned Materials stockpile data
 2408 | -10/Mines     | Entered Materials
 2408 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2579 | -9/Materials  | Core integrity fell below 50%
 2591 | -9/Materials  | Core integrity fell below 20%
 2596 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Imp. Medium Laser temporarily disabled.
Sensor Array temporarily disabled.
Power failure, Ion Engine shutdown.
Overheating: Energy bleed (-47).
Ion Engine destroyed.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005.
K-01 Serf collects debris.
Critical hit (Burn: +37).
Lgt. Armor Plating destroyed.
HV Slug penetrates Earth.
K-01 Serf collects debris. <x2>
Overheating: Energy bleed (-22).
Lgt. Treads destroyed.
Critical hit (Burn: +37).
Bore Cannon destroyed.
Imp. Medium Laser destroyed.
Lgt. Treads destroyed.
Sensor Array destroyed.
Lgt. Treads destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????###?????????????????         |
| ??????????????????????#  ?????????????????         |
| ??????????????????????   ?????????????????         |
| ???????????????????????  ?????????????????         |
| ???????????????????????  ?????????????????         |
| ?????????????????????###/######???????????         |
| ?????????????????????#        #???????????         |
| ?????????????????????#        #???????????         |
| ?????????????????????#        #???????????         |
| ?????????????????????#        #???????????         |
| ?????????????????????#        #???????????         |
| ?????????????????????#        ###?????????         |
| ?????????????????????#       =# ###???????         |
| ?????????????????????#      ==# # #???????         |
| ?????????????????????#      [%= [#????????         |
| ?????????????????????########/%##?????????         |
| ???????????????????????????#=%%#??????????         |
| ??????????????"? "??????????#&#???????????         |
| ???????????? """ ""?????????#=#???????????         |
| ???????????? "S  """????????# #???????????         |
| ???????????? """     ######## #???????????         |
| ???????????   ""  ! w;        ###########?         |
| ???????????#         #Y    Y  ##         #         |
| ???????????######+####        ##  """    #         |
| ??????#                  @     # """""   #         |
| ??????#     t                  ; """""   #         |
| ??????#                        # """""   #         |
| ???????###+######+##########   #  """    #         |
| ???????????????????????????#gg #         #         |
| ???????????????????????????#  a#         #         |
| ???????????????????????????#   ###########         |
| ???????????????????????????#       #??????         |
| ???????????????????????????#       #??????         |
| ???????????????????????????#       #??????         |
| ???????????????????????????######  #??????         |
| ????????????????????????????????#  #??????         |
| ????????????????????????????????#  #??????         |
| ????????????????????????????????#  #??????         |
| ????????????????????????????????#  #??????         |
| ????????????????????????????????#  #??????         |
| ????????????????????????????????#  #??????         |
| ?????????????????????????????????  #??????         |
| ?????????????????????????????????  #??????         |
| ?????????????????????????????????  #??????         |
| ?????????????????????????????????  #??????         |
| ?????????????????????????????????  #??????         |
| ?????????????????????????????????  ???????         |
| ?????????????????????????????????  ???????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanScanMeganuke
  Manual?         0
Play Time         00:40:34
  Cumulative      4.8 hours
  Start           2022.04.22 @ 20:08:20
  End             2022.04.22 @ 20:51:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25db7409-6141-4389-a81e-2d733cb4938b