Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.11 @ 22:59:41 Player: Luigi Panache Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (223) 1115 Value Destroyed (9390) 9390 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (4153) 4153 TOTAL SCORE: 23858 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2231 Follower Combat Kills 470 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -148 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 39/100 System Corruption 19% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Myomer Leg Biometal Leg KE Penetrator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Weapon Cycler Advanced Phase Shifter Advanced Phase Shifter > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg Tactical Coordination Suite Reaction Control System KE Penetrator KE Penetrator KE Penetrator [Rating: 161] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Improved Core Analyzer Protection Light Regenerative Plating Weapon Flak Gun Energy Gun Gamma Rifle Energy Cannon Improved Matter Neutralizer Ballistic Gun Flak Gun Launcher Rocket Array Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . 2 . . . . . Utility 9 | . . . 1 . . . 1 . 2 . . . . . 2 2 1 . . Weapon 4 | . . . . . . . . 1 . . . . . . . . 1 . 2 Parts Attached 236 | 7 17 3 19 . 2 4 29 14 7 1 5 . 6 13 3 11 20 11 64 Power 18 | 1 1 . 3 . . . . 3 . . . . . 1 1 1 1 . 6 Engine 9 | 1 . . 3 . . . . 3 . . . . . 1 . . 1 . . Core 1 | . 1 . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . 1 1 . . 6 Propulsion 79 | 2 8 . 9 . . . 12 5 2 1 1 . . 6 . 2 4 5 22 Treads 47 | . 3 . 9 . . . 10 5 2 1 . . . 6 . 2 . . 9 Leg 26 | 2 5 . . . . . 1 . . . 1 . . . . . 4 3 10 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . 1 . . . . . . . . . . 2 3 Utility 47 | 2 2 . 2 . 2 . 5 2 3 . 1 . 1 2 2 4 4 1 14 Device 17 | 1 . . . . . . 2 . . . 1 . . . 2 2 3 1 5 Storage 9 | 1 2 . . . 2 . 1 . . . . . . . . 2 . . 1 Processor 7 | . . . . . . . 1 2 . . . . . . . . . . 4 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 14 | . . . 2 . . . 1 . 3 . . . 1 2 . . 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 92 | 2 6 3 5 . . 4 12 4 2 . 3 . 5 4 . 4 11 5 22 Energy Gun 15 | . . . . . . . . . . . . . . . . 4 4 1 6 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 55 | 2 6 2 4 . . 3 9 2 2 . 2 . 4 2 . . 3 1 13 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . 1 1 . . 1 3 2 . . 1 . 1 2 . . 3 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . 2 . . . . . . . 1 1 . . Parts Lost 85 | . 1 . . 1 . . 2 1 . 1 2 . 3 . . 3 10 15 46 Power 8 | . 1 . . . . . . . . . . . . . . . 1 2 4 Propulsion 25 | . . . . . . . 1 1 . 1 2 . . . . 1 4 2 13 Utility 23 | . . . . 1 . . . . . . . . 1 . . . 2 7 12 Weapon 29 | . . . . . . . 1 . . . . . 2 . . 2 3 4 17 Highest Loss Streak 20 | . 1 . . 1 . . 1 1 . 1 1 . 3 . . 3 5 15 20 Average Slot Usage (%) 89 | . 79 100 95 88 82 98 97 99 90 98 89 93 89 100 100 96 91 73 56 Engine 7 | . . . 3 11 11 11 9 14 13 13 13 13 13 11 5 4 3 3 . Core 1 | . 2 14 7 . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 4 4 4 3 4 Treads 20 | . 3 . 26 33 33 33 33 29 26 24 16 13 13 34 31 27 17 6 7 Leg 4 | . 16 28 4 . . . . . . . . 6 6 . . . 3 11 6 Device 3 | . 1 . . . . . 3 . . . 2 6 1 . 10 12 17 12 6 Storage 21 | . 26 28 22 22 28 33 26 23 20 20 20 20 20 17 15 17 17 14 10 Processor 3 | . . . . . . . 5 6 6 6 6 6 6 5 5 4 4 2 3 Protection 4 | . . . 8 . . . . . 4 13 9 6 7 11 10 9 6 3 1 Ballistic Gun 18 | . 27 28 21 22 9 20 16 22 16 20 20 20 19 16 15 10 4 5 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 12 75 76 86 86 111 111 112 133 137 137 137 134 138 149 151 165 178 167 153 Greatest Support 210 | 20 40 26 60 60 60 60 89 80 90 100 80 60 60 147 165 172 172 118 210 Greatest Overweight (x) 29 | 2 23 2 3 1 1 1 2 1 1 1 2 2 2 1 . 1 3 1 29 Average Overweight (x) 1 | . 3 2 1 1 1 1 . 1 1 1 1 2 2 . . . 1 . . Largest Inventory Capacity 28 | 6 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 Average Capacity 24 | 4 18 20 20 20 25 28 27 28 28 28 28 28 28 28 28 28 28 26 19 Most Carried 28 | 6 15 14 20 19 26 26 28 28 28 28 28 28 28 28 28 28 27 28 20 Average Carried 22 | 3 11 13 17 19 22 24 26 27 27 27 27 28 27 26 27 27 26 25 9 Final Capacity 28 | 6 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 20 4 Final Carried 28 | 6 12 14 19 19 26 25 28 28 28 27 28 28 28 28 28 28 27 19 4 Class Distribution -------------------- 42% | Hauler-Mutant 11% | Hauler-Skirmisher 11% | Hauler-Tank 9% | Scavenger-Skirmisher 6% | Hauler-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Scavenger-Executioner 3% | Scavenger-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Hauler-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Matter Collected 6817 | 312 410 136 693 13 . 146 661 649 271 245 266 . 120 275 270 470 341 137 1402 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9751 | 92 451 136 1124 43 . 165 844 1026 341 554 438 . 43 332 270 748 738 359 2047 Parts 508 | 3 29 16 76 7 . 12 61 57 20 16 26 . 1 22 11 54 11 6 80 Haulers Intercepted 11 | . 1 . 3 . . . 2 5 . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . 1 . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . 18 27 . 5 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 173 | . 8 5 22 3 . 6 21 17 5 9 9 . 1 7 1 9 19 6 25 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 118 | . 8 3 20 3 . 3 15 15 3 9 7 . . 2 1 9 . 1 19 Cannons 4 | . . . . . . . . . . . . . . . . . 3 1 . AOE 48 | . . 2 2 . . 3 6 2 2 . 2 . 1 5 . . 15 4 4 Classes Destroyed 15 | 2 3 2 4 . . . . 1 1 . 1 . 1 . . . . . . Worker 11 | . . 1 . . . . 1 1 2 . . . . 1 2 . 2 . 1 Builder 5 | . . . 2 . . . 1 . . . . . . . . . . . 2 Tunneler 4 | 1 . . . . . . . . . . . . . . . 1 . . 2 Hauler 11 | . 1 . 3 . . . 2 5 . . . . . . . . . . . Recycler 4 | 1 . . 1 . . . . . 1 . . . . . 1 . . . . Operator 5 | . . . 1 . . . 1 1 . . . . . 1 . . 1 . . Watcher 10 | . 3 . 1 . . . 3 1 . . . . . . . 1 1 . . Swarmer 40 | . . 3 4 3 . 3 11 3 3 1 2 . . . . . 7 . . Grunt 75 | . 8 2 12 . . 3 5 11 . 7 2 . . 2 . 3 8 3 9 Brawler 4 | . . . . . . . . . . . . . 1 . . . . 2 1 Duelist 5 | . . . 2 . . . . . . . . . . . . . . 1 2 Sentry 16 | . . . 4 . . . 5 1 1 1 1 . . . 1 1 . . 1 Hunter 15 | . . . . . . . . . . . 4 . . 4 . . . . 7 Programmer 15 | . . . . . . . . 2 . . . . . . . 5 3 . 5 Behemoth 3 | . . . . . . . . . 1 . . . . 1 . . 1 . . Best Kill Streak 8 | 2 3 3 8 3 . 3 6 4 5 4 3 . 1 7 2 3 6 4 8 Combat Bots Only 8 | . 3 3 6 3 . 3 4 3 3 4 3 . 1 5 1 3 5 4 8 Max Kills in Single Turn 6 | 1 1 2 3 1 . 3 5 2 2 2 2 . 1 5 1 1 6 2 2 Gunslinging 1 | . . . . . . . 1 . . 1 . . . . . . . . 1 Exploded 5 | . . 2 2 . . 3 4 2 2 . 2 . 1 4 . . 5 2 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Damage Taken 20147 | . 313 142 572 29 . 223 951 456 316 513 523 . 154 287 69 993 1558 2961 10087 Core 3111 | . 85 35 75 . . 41 116 54 60 52 75 . 16 30 . 104 115 641 1612 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 52 . . . 71 78 92 . . . . 76 97 100 92 . 47 . Volleys Fired 410 | 7 46 10 41 3 . 13 69 39 10 16 14 . 4 7 7 30 21 8 65 Largest 6 | 2 2 2 2 2 . 2 2 3 3 3 3 . 3 3 3 3 4 4 6 Hottest 347 | 40 46 56 56 56 . 56 60 84 84 84 101 . 84 118 84 178 244 263 347 Shots Fired 1049 | 14 92 19 81 6 . 26 113 112 26 48 42 . 8 21 21 77 47 30 266 Gun 999 | 14 92 18 79 6 . 25 107 110 25 48 41 . 7 19 21 77 31 19 260 Cannon 9 | . . . . . . . . . . . . . . . . . 3 6 . Launcher 41 | . . 1 2 . . 1 6 2 1 . 1 . 1 2 . . 13 5 6 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 818 | 14 92 18 79 6 . 25 107 110 25 48 41 . 7 19 21 56 12 12 126 Thermal 56 | . . . . . . . . . . . . . . . . . 3 13 40 Explosive 41 | . . 1 2 . . 1 6 2 1 . 1 . 1 2 . . 13 5 6 Electromagnetic 134 | . . . . . . . . . . . . . . . . 21 19 . 94 Robot Hit Streak 60 | 5 27 7 16 20 . 35 18 31 35 39 24 . 16 33 33 30 36 39 60 Robot Miss Streak 5 | 1 1 1 1 . . 1 1 4 3 4 3 . 1 1 5 3 4 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 19 | . 1 1 2 1 . . 2 . . 3 2 . . 1 . 1 . . 5 Max Gunslinging Chain 2 | . 1 1 1 1 . . 1 . . 2 1 . . 1 . 1 . . 1 Shots Hit Robots 861 | 9 77 14 65 5 . 20 92 87 25 46 39 . 8 18 18 70 31 27 210 Core Hits 906 | 3 22 8 38 3 . 12 40 126 39 85 74 . 18 51 25 100 100 76 86 Critical Hits 18 | . . . . . . . 9 . . . . . . . . . 1 1 7 Critical Kills 9 | . . . . . . . 4 . . . . . . . . . 1 . 4 Critical Parts Destroyed 9 | . . . . . . . 5 . . . . . . . . . . 1 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26381 | 92 953 352 1442 85 . 483 1963 1988 1232 1257 863 . 276 1203 338 1764 3437 2868 5785 Guns 16829 | 92 953 272 1164 85 . 378 1489 1725 785 1257 704 . 39 491 338 1764 476 380 4437 Cannons 330 | . . . . . . . . . . . . . . . . . 129 201 . Explosions 9122 | . . 69 278 . . 105 474 263 447 . 159 . 237 712 . . 2814 2287 1277 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 100 | . . 11 . . . . . . . . . . . . . . 18 . 71 Kinetic 13537 | 92 953 272 1164 85 . 378 1489 1725 785 1257 704 . 39 491 338 1393 200 210 1962 Thermal 1919 | . . . . . . . . . . . . . . 85 . . 129 371 1334 Explosive 8567 | . . 69 278 . . 105 474 263 447 . 159 . 237 627 . . 2800 2287 821 Electromagnetic 2258 | . . . . . . . . . . . . . . . . 371 290 . 1597 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . 4 4 4 4 1 . . . . . . . . 3 1 9 19 Average Corruption 3 | . . . 4 4 4 4 1 . . . . . . . . 2 1 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 72 | . . . 7 4 7 5 11 . . . . . . . . 3 1 3 31 Message Errors 20 | . . . 2 2 2 2 5 . . . . . . . . . . 1 6 Matter Fused 11 | . . . 1 1 2 . . . . . . . . . . . . 2 5 Heat Flow Errors 4 | . . . . . 1 1 . . . . . . . . . 1 . . 1 Energy Discharges 5 | . . . 1 . 1 . . . . . . . . . . 2 . . 1 Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . 1 1 1 1 2 . . . . . . . . . 1 . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 13 | . . . . . . 1 2 . . . . . . . . . . . 10 Weapon Failures 3 | . . . 1 . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 169 | . . . 5 . . . 20 12 74 . 4 . . . . . 8 15 31 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 169 | . . . 5 . . . 20 12 74 . 4 . . . . . 8 15 31 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 411 | . . 5 . . . . . . . . . . . 10 . . 146 150 100 Shots 20 | . . . . . . . . . . . . . . 1 . . 11 7 1 Rammed 6 | . . 1 . . . . . . . . . . . . . . 1 . 4 Targets Rammed 7 | . . 1 . . . . . . . . . . . . . . 1 . 5 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 588 | . 2 78 42 . 86 264 8 45 18 115 24 . 15 111 112 390 157 281 588 Average Temperature 88 | . 2 48 13 . 51 64 8 17 8 48 12 . 11 38 44 134 66 101 163 Received Heat Transfer 3744 | . 237 78 288 . . 117 351 180 54 252 36 . 78 63 18 207 315 387 1083 Effects 15 | . . . . . . . . . . . . . . . . 2 . . 13 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . 2 . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Fried 18 | . . . . . . . . . . . . . . . . 6 3 . 9 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . 1 2 Heat Transferred 2038 | . . . . . . . . . . . . . . 50 . . 111 389 1488 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Peak Influence 1713 | 10 258 134 374 179 . 148 353 262 162 . . . . 961 311 154 967 1713 1386 Initial 1100 | . 5 . 43 119 . . 48 59 27 . . . . . 259 70 21 473 1100 Average 287 | 3 53 29 215 177 . 77 138 110 51 . . . . 466 211 70 403 1636 1191 Maximum Alert Level 5 | . 1 . 1 . . . 1 1 . . . . . 3 1 . 3 5 4 Low Security (%) 65 | 100 89 100 51 100 . 100 76 83 100 . . . . 38 45 100 32 . . Level 1 16 | . 10 . 48 . . . 23 16 . . . . . . 54 . 35 . . Level 2 . | . . . . . . . . . . . . . . 11 . . . . . Level 3 8 | . . . . . . . . . . . . . . 50 . . 31 . 23 Level 4 7 | . . . . . . . . . . . . . . . . . . . 76 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . 99 . Squads Dispatched 55 | . 1 . 4 . . . 1 6 . . . . . 6 2 5 5 12 13 Investigation 6 | . 1 . . . . . . 1 . . . . . . 1 1 1 . 1 Extermination 10 | . . . . . . . . 2 . . . . . . 1 3 1 . 3 Reinforcement 17 | . . . 4 . . . . 3 . . . . . 3 . 1 2 . 4 Assault 19 | . . . . . . . . . . . . . . 2 . . . 12 5 Garrison 3 | . . . . . . . 1 . . . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . . . . . . . 1 . . 1 . 3 Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Distress Signals 11 | . . . 2 . . . 4 1 . . . . . . . 1 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 323 | . 14 5 34 3 . 10 36 23 4 10 9 . 6 14 4 16 27 53 55 Peak Tracking Total 35 | . 3 3 5 3 . 4 5 6 3 4 3 . 4 2 2 3 5 35 16 Tactical Retreats 12 | . 1 . 4 . . . 1 1 . . . . . . . . 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Traps Triggered 13 | . 5 . . . . . 2 3 . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Machines Disabled 12 | . . 1 . . . . . 1 4 . . . . 4 . . 2 . . Max in Single Turn 4 | . . 1 . . . . . 1 2 . . . . 4 . . 1 . . Garrison Access 5 | . . . . . . . 1 . . . . . . 1 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . 1 . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Machines Accessed 36 | . 9 . 1 . 1 . 5 3 1 1 . 2 . 3 2 3 3 . 2 Terminals 19 | . 7 . 1 . . . 3 1 1 . . . . 2 . 3 1 . . Fabricators 5 | . . . . . . . . 2 . . . . . 1 1 . 1 . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . 1 . 1 . 1 Total Hacks 107 | . 30 . 2 . 1 . 15 7 2 1 . 19 . 7 5 7 6 . 5 Successful 61 | . 16 . . . 1 . 8 2 2 1 . 19 . 2 3 2 3 . 2 Failed 46 | . 14 . 2 . . . 7 5 . . . . . 5 2 5 3 . 3 Catastrophic 5 | . 2 . . . . . . 1 . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 36 | . 17 . . . 1 . 7 2 2 . . . . 5 . 2 . . . Terminals 55 | . 26 . 2 . . . 10 2 2 . . . . 4 . 7 2 . . Fabricators 14 | . . . . . . . . 5 . . . . . 3 3 . 3 . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 3 Garrison Access 8 | . . . . . . . 3 . . . . . . . 2 . 1 . 2 Terminal Hacks 41 | . 11 . . . 1 . 5 . 2 1 . 19 . . . 2 . . . Part Schematic 13 | . 2 . . . . . . . . . . 11 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . . 2 . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 2 . . . . . 2 2 . 2 . . Load Schematic 4 | . . . . . . . . 1 . . . . . 1 1 . 1 . . Build 4 | . . . . . . . . 1 . . . . . 1 1 . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 3 . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . 1 . 1 . 1 Seal Access 4 | . . . . . . . 1 . . . . . . . 1 . 1 . 1 Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 6 . 1 . . . 3 3 . . . . . 3 1 3 2 . 2 Full Trace Events 7 | . 2 . . . . . . 1 . . . . . . 1 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . 2 . . Matter 285 | . . . . . . . . . . . . . . . . . 285 . . Time 50 | . . . . . . . . . . . . . . . . . 50 . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . 10 . . Part Schematics Acquired 13 | . 2 . . . . . . . . . . 11 . . . . . . . Parts Built 3 | . . . . . . . . 1 . . . . . 1 1 . . . . Matter 687 | . . . . . . . . 212 . . . . . 285 190 . . . . Time 176 | . . . . . . . . 53 . . . . . 76 47 . . . . Total Part Build Rating 16 | . . . . . . . . 6 . . . . . 5 5 . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . Time 26 | . . . . . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 20 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 1 . . 1 Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Total Allies 5 | . . . . . . . . . . . . . 1 . . 1 2 . 1 Largest Group 2 | . . . . . . . . . . . . . 1 1 1 1 2 . 1 Highest-Rated Group 94 | . . . . . . . . . . . . . 94 94 78 64 82 . 58 Highest-Rated Ally 94 | . . . . . . . . . . . . . 94 94 78 64 41 . 58 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . . . . . . . 12 17 . 4 7 . 2 Total Damage 1404 | . . . . . . . . . . . . . 447 454 . 167 275 . 61 Kills 14 | . . . . . . . . . . . . . 5 6 . . 2 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . 2 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Turns Passed 14481 | 111 2004 344 937 173 526 399 1204 1236 307 636 587 160 1445 813 738 870 719 205 1067 Spaces Moved 6688 | 54 709 166 387 92 290 147 517 525 144 317 279 81 712 411 405 414 347 139 552 Core 62 | 8 52 . . . . . . . . . . . . . . . . . 2 Treads 5185 | . 110 . 322 92 290 147 496 525 144 317 279 81 712 411 405 414 248 . 192 Legs 1184 | 46 547 166 65 . . . . . . . . . . . . . 99 72 189 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 257 | . . . . . . . 21 . . . . . . . . . . 67 169 Fastest Speed 42 | 50 120 180 180 180 180 180 50 182 182 180 180 200 200 161 161 161 150 42 50 Average Speed 180 | 115 251 180 180 180 180 180 176 182 182 181 189 200 200 163 161 165 175 100 128 Slowest Speed 1500 | 150 1200 180 220 180 180 180 200 182 182 182 200 200 200 181 161 184 210 150 1500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . . . 4 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 96 53 37 30 66 57 39 20 5 53 47 68 90 18 15 18 11 32 16 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . . . . . . . . . Known Exits Taken 5 | . 1 . . . . . . . 1 1 1 . . . . 1 . . . Unknown Exits Taken 14 | 1 . 1 1 1 1 1 1 1 . . . 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . . . 1 . . . 1 3 . 4 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 293 | . . 8 7 1 . 8 27 7 18 . 27 . 17 45 . . 89 13 26 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 11 | . . 1 2 1 . . 1 . . . . . . . . . . 1 5 AOE 282 | . . 7 5 . . 8 26 7 18 . 27 . 17 45 . . 89 12 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Tes Acc Total 8247 | 85 834 190 546 94 294 255 702 728 168 343 306 80 724 532 476 544 400 175 771 Wait 720 | 12 37 10 72 . . 91 50 125 4 8 1 . 1 91 56 68 9 14 71 Move 6657 | 53 708 165 386 91 289 146 516 524 143 316 278 80 711 410 404 413 347 131 546 Hop 6 | . . . . . . . . . . . . . . . . . . 3 3 Pick Up 88 | 6 15 1 10 . 1 1 12 11 1 1 4 . 2 5 3 6 2 . 7 Fast Attach 81 | 7 8 . 7 . 1 . 10 3 . . 2 . 1 1 1 2 7 1 30 Attach 62 | . 3 . . . . 2 5 4 2 1 . . 2 4 2 3 4 4 26 Detach 11 | . . . 1 . 2 . 4 . . . . . . . . . . 1 3 Swap 93 | . 6 3 12 . 1 2 14 7 5 . 3 . 3 8 . 6 9 6 8 Drop 101 | . 11 . 17 . . . 22 15 3 1 4 . . 6 3 7 1 7 4 Fire 410 | 7 46 10 41 3 . 13 69 39 10 16 14 . 4 7 7 30 21 8 65 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 2 | . . 1 . . . . . . . . . . . . . . . . 1 Crush 4 | . . . . . . . . . . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . . . . . . . 9 . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 9) 658 | -10/Materials | Build established: Hauler-Mutant 806 | -10/Materials | Discovered new exit (range 18) 1756 | -10/Materials | Discovered new exit (range 3) 2116 | -10/Materials | Entered Mines 2120 | -10/Mines | Learned location of Zion (-7) 2198 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2298 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2419 | -10/Mines | Discovered new exit (range 14) 2460 | -10/Mines | Entered Materials 2460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3065 | -9/Materials | Discovered new exit (range 16) 3353 | -9/Materials | Discovered new exit (range 8) 3397 | -9/Materials | Entered Mines 3468 | -9/Mines | Learned Materials machine intel 3561 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3563 | -9/Mines | Discovered new exit (range 5) 3570 | -9/Mines | Entered Exiles 3615 | -9/Exiles | Met 8R-AWN 3646 | -9/Exiles | Met EX-HEX 3834 | -9/Exiles | Met EX-BIN 3853 | -9/Exiles | Aligned with FarCom system 3855 | -9/Exiles | Given EX-Vault access code 3897 | -9/Exiles | Opened EX-Vault 3907 | -9/Exiles | Found Flying Fortress v7 3944 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3997 | -9/Exiles | Met EX-DEC 4072 | -9/Exiles | Discovered new exit (range 14) 4096 | -9/Exiles | Left Exiles lab with Flying Fortress v7 4096 | -9/Exiles | Entered Mines 4477 | -8/Mines | Discovered new exit (range 11) 4493 | -8/Mines | Discovered new exit (range 13) 4495 | -8/Mines | Entered Materials 4495 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4496 | -8/Materials | Loaded intel: 65 machine locations 4872 | -8/Materials | Repaired Lgt. Treads 5148 | -8/Materials | Garrison activated, responded to threat 5657 | -8/Materials | Discovered new exit (range 16) 5677 | -8/Materials | Identified exit to Storage 5699 | -8/Materials | Entered Factory 5699 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5878 | -7/Factory | Fabricated Imp. Core Analyzer (x1) 5994 | -7/Factory | Build established: Hauler-Skirmisher 6779 | -7/Factory | Found Prototype Launcher 6779 | -7/Factory | Identified Rocket Array 6788 | -7/Factory | Found Rocket Array 6811 | -7/Factory | Found Rocket Array 6917 | -7/Factory | Discovered new exit (range 9) 6935 | -7/Factory | Entered another Factory area 6935 | -6/Factory | Evolved 2 slots: Utility x2 7013 | -6/Factory | Identified exit to Lower Caves 7134 | -6/Factory | Spotted B-75 Beast 7148 | -6/Factory | Destroyed B-75 Beast 7242 | -6/Factory | Entered Lower Caves 7244 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7451 | -6/Lower Caves | Build established: Hauler-Tank 7457 | -6/Lower Caves | Encountered a Warlord checkpoint 7760 | -6/Lower Caves | Identified exit to Lower Caves 7878 | -6/Lower Caves | Entered another Lower Caves area 7993 | -6/Lower Caves | Discovered new exit (range 13) 8098 | -6/Lower Caves | Identified exit to Data Miner 8188 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8465 | -6/Lower Caves | Entered Data Miner 8465 | -6/Data Miner | Discovered new exit (range 6) 8503 | -6/Data Miner | Met Data Miner 8575 | -6/Data Miner | Received God Mode back door access code from Data Miner 8618 | -6/Data Miner | Build established: Scavenger-Tank 8625 | -6/Data Miner | Entered Proximity Caves 8659 | -5/Proximity Caves | Escorted by Enhanced Grunt 8959 | -5/Proximity Caves | Build established: Scavenger-Mutant 9121 | -5/Proximity Caves | Lost 3 parts (1u2w) 9379 | -5/Proximity Caves | Build established: Hauler-Gunner 9642 | -5/Proximity Caves | Learned Factory security intel 9646 | -5/Proximity Caves | Learned Factory trap positions 10003 | -5/Proximity Caves | Build established: Hauler-Tank 10028 | -5/Proximity Caves | Discovered new exit (range 12) 10070 | -5/Proximity Caves | Entered Factory 10070 | -5/Factory | Accompanied by 1 ally 10070 | -5/Factory | Evolved 2 slots: Propulsion x2 10071 | -5/Factory | Loaded intel: 115 trap records 10303 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 10379 | -5/Factory | Local fabrication network quarantined 10439 | -5/Factory | Garrison activated, responded to threat 10478 | -5/Factory | Incoming assault squad redirected 10598 | -5/Factory | Build established: Hauler-Skirmisher 10616 | -5/Factory | Spotted B-75 Beast 10634 | -5/Factory | Destroyed B-75 Beast 10670 | -5/Factory | First assault squad dispatched 10693 | -5/Factory | Incoming assault squad redirected 10866 | -5/Factory | Discovered new exit (range 6) 10883 | -5/Factory | Entered another Factory area 10883 | -4/Factory | Accompanied by 1 ally 10883 | -4/Factory | Evolved 2 slots: Utility x2 10958 | -4/Factory | Incoming investigation squad redirected 10981 | -4/Factory | Build established: Scavenger-Skirmisher 10982 | -4/Factory | Fabricated Tactical Coordination Suite (x1) 11597 | -4/Factory | Discovered new exit (range 16) 11621 | -4/Factory | Entered Research 11621 | -3/Research | Evolved 2 slots: Utility x2 11855 | -3/Research | Incoming investigation squad redirected 12225 | -3/Research | Lost 3 parts (1n2w) 12385 | -3/Research | Identified exit to Research 12491 | -3/Research | Entered another Research area 12491 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12580 | -2/Research | Spotted B-90 Cyclops 12609 | -2/Research | Destroyed B-90 Cyclops 12628 | -2/Research | Lost 5 parts (1p2n2w) 12841 | -2/Research | Garrison activated, responded to threat 12863 | -2/Research | Spotted B-90 Cyclops 12879 | -2/Research | Build established: Hauler-Gunner 12907 | -2/Research | Fabricated H-66 Slayer (x2) 12983 | -2/Research | Local fabrication network quarantined 13189 | -2/Research | Discovered new exit (range 14) 13210 | -2/Research | Entered Testing 13211 | -2/Testing | Maximum security lockdown engaged 13407 | -2/Testing | Discovered new exit (range 16) 13415 | -2/Testing | Entered Access 13415 | -1/Access | Evolved 2 slots: Weapon x2 13422 | -1/Access | Lost 15 parts (2p2n7u4w) 13563 | -1/Access | Lost 4 parts (1p3w) 13619 | -1/Access | Lost 3 parts (2n1w) 13649 | -1/Access | Build established: Hauler-Mutant 13834 | -1/Access | Lost 4 parts (1n2u1w) 13915 | -1/Access | First assault squad dispatched 13930 | -1/Access | Incoming assault squad redirected 13955 | -1/Access | Core integrity fell below 50% 13996 | -1/Access | Destroyed 8 combat bots 13998 | -1/Access | Lost 3 parts (1n1u1w) 14157 | -1/Access | Lost 3 parts (2n1w) 14192 | -1/Access | Incoming assault squad redirected 14282 | -1/Access | Lost 3 parts (1p1u1w) 14400 | -1/Access | Spotted B-99 Colossus 14417 | -1/Access | System corruption reached 10% 14472 | -1/Access | Core integrity fell below 20% 14482 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14459_ KE Penetrator destroyed. 14460_ Biometal Leg destroyed. 14464_ KE Penetrator destroyed. 14467_ L-61 Swordsman destroyed. 14469_ L-61 Swordsman overheating. 14472_ 9=7=DEIPSFCMG30MBYRDNHVL:DX=X 14474_ Critical hit. 14474_ Arm. Heavy Treads destroyed. 14475_ W-44 Eye distress signal alerts nearby ally. 14477_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 14478_ L-61 Swordsman heat damages Flexi-carbon Leg, Flexi-carbon Leg, Imp. Core Shielding. 14478_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 14479_ Hcp. Storage Unit destroyed. 14480_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 14480_ L-61 Swordsman overheating. 14481_ Hcp. Storage Unit destroyed. 14481_ Adv. Targeting Computer destroyed. 14481_ L-61 Swordsman overheating. 14482_ Adv. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ??????????????????????####????????????????? | | ????????????????????????# ????????????????? | | ?????????????????????????# ???????#??????? | | ??????????????????????????# "???? #??????? | | ???????????????????????????# ""?? b#??????? | | ????????????????????????????# """""" g#??????? | | #################????????????# """""" #??????? | | #????????????# "" #??????? | | ^ #????????????# "" #??????? | | ^ [ #=???????????# ???????? | | ^ # ??????????# ?????????? | | # ??????????# ???????????? | | [ # ??????????? ?????????????? | | ^^ ###+#############+####???????????? | | ######### m %@= l =% #???????????? | | # *[[ gp * #???????????? | | #% !gggp #???????????? | | " =/== * pgp u #???????????? | | " // gi! u #???????????? | | " # =%* u #???????????? | | " # = #???????????? | | " ######## w #######+####???????????? | | " #??????# #?????? ?????????????? | | " ######## #???? ? ????????????? | | / #??? ""??"????????????? | | ######## #??" ""???????????????? | | #??????# !#??T """??????????????? | | #######+#??????# #?"" """"?????????????? | | ??????? ???????# ##"" """"""???????????? | | ??????? ???????# g % | ! #????????? | | ###???? ######## ## #????????? | | ? #? " #????????? | | ? % #?? "%" #????????? | | = #?? " #????????? | | ? === #???###########????????? | | ? === #??????????????????????? | | ?? #??????????????????????? | | ?? #??????????????????????? | | ?? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 45 Energy Capacity 1050 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 18 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 60 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hcp. Matter Pod | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Core Analyzer | x1 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Tactical Coordination Suite | x1 | -4/Factory H-66 Slayer | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordScatterBlaster Manual? 0 Play Time 01:52:53 Cumulative 137.0 hours Start 2020.12.11 @ 07:58:31 End 2020.12.11 @ 22:59:41 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 110 Rogue 31 Adventurer 41 Explorer 38 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c5179e7-56ee-4ebf-a377-01eb77dc50ff