Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 03:53:37

Player: LU-1G1

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (1058)     1058
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2158

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     275/275
System Corruption          3%
Temperature                Warm (197)
Movement                   Treading (232) Ox1
Location                   -7/Recycling

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (2) ---
          Light Treads
       Advanced Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
          Light Treads
                Scrap Shield
                Power Bank
     Subdweller Shrapnel Launcher
                SUBCON Basin (Full)

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Reactive Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
          Light Treads
                Scrap Shield
                Power Bank
     Subdweller Shrapnel Launcher
                SUBCON Basin
[Rating: 37]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Subdweller Shrapnel Launcher

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             39   | 7   10  16  6   
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   4   3   
    Treads                 8    | 2   .   3   3   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   2   3   2   
    Device                 1    | 1   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   3   2   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   7   8   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          7    | .   2   5   .   
    Ballistic Gun          4    | 1   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   2   3   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 7    | .   2   4   1   
  Power                    2    | .   1   1   .   
  Propulsion               3    | .   .   3   .   
  Utility                  2    | .   1   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   1   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  96  99  
  Engine                   13   | .   14  13  14  
  Treads                   25   | .   28  24  27  
  Device                   2    | .   12  .   .   
  Storage                  14   | .   14  14  14  
  Protection               11   | .   .   14  13  
  Energy Cannon            20   | .   3   24  28  
  Ballistic Gun            4    | .   22  .   .   
  Launcher                 2    | .   .   3   .   
Peak Build Rating          37   | 7   14  35  37  
  Average Rating           25   | 5   7   29  35  
  On Entrance              13   | .   7   13  35  
Naked Turns                .    | .   .   .   .   
Heaviest Build             77   | 14  54  61  77  
  Greatest Support         42   | 40  40  40  42  
  Greatest Overweight (x)  3    | 3   1   3   2   
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 7   12  20  20  
  Most Carried             20   | 6   20  20  20  
  Average Carried          17   | 4   9   19  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 6   20  19  20  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1193 | 285 356 370 182 
  Remotely                 .    | .   .   .   .   
Salvage Created            1306 | 134 393 570 209 
  Parts                    78   | 10  21  40  7   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           3    | 1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      14   | .   .   14  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  30   | .   10  16  4   
  Guns                     4    | .   4   .   .   
  Cannons                  17   | .   2   11  4   
  AOE                      8    | .   4   4   .   
Classes Destroyed          10   | 2   4   2   2   
  Worker                   1    | .   1   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  8    | .   3   5   .   
  Grunt                    7    | .   7   .   .   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   1   1   
  Programmer               2    | .   .   .   2   
  Subdweller               10   | .   .   10  .   
Best Kill Streak           4    | 3   4   3   3   
  Combat Bots Only         4    | .   4   3   3   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        219  | .    50   113  56   
  Missed                   64   | .    14   37   13   
Damage Taken               2027 | .    406  1134 487  
  Core                     255  | .    21   175  59   
  Absorbed by Shields      14   | .    .    .    14   
  Regen/Repaired (Parts)   40   | .    40   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              136  | 5    49   72   10   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 60   136  136  136  
Shots Fired                239  | 10   86   123  20   
  Gun                      82   | 10   72   .    .    
  Cannon                   144  | .    8    116  20   
  Launcher                 13   | .    6    7    .    
  Special                  .    | .    .    .    .    
  Kinetic                  78   | 5    66   7    .    
  Thermal                  155  | 5    14   116  20   
  Explosive                6    | .    6    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | 8    11   16   8    
  Robot Miss Streak        5    | .    2    5    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           144  | 8    45   77   14   
  Core Hits                64   | 4    23   29   8    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    1    1    .    
    Meltdown               1    | .    .    1    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3202 | 88   960  1809 345  
  Guns                     601  | 88   513  .    .    
  Cannons                  1979 | .    112  1533 334  
  Explosions               597  | .    321  276  .    
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    14   .    11   
  Kinetic                  771  | 46   449  276  .    
  Thermal                  2085 | 42   176  1533 334  
  Explosive                321  | .    321  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            42   | .    15   11   16   
  Projectiles              34   | .    15   3    16   
  Explosions               8    | .    .    8    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      10   | .    .    10   .    
  Shots                    1    | .    .    1    .    
  Rammed                   5    | .    3    .    2    
Targets Rammed             5    | .    3    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        435  | .    318  435  433  
  Average Temperature      117  | .    123  80   224  
  Received Heat Transfer   801  | .    177  570  54   
  Effects                  5    | .    .    1    4    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    1    1    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             7    | .    1    5    1    
  Heat Transferred         3691 | 100  335  2738 518  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             147  | 15  147 .   84  
  Initial                  64   | .   9   .   64  
  Average                  56   | 6   77  .   31  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   26  18  7   
  Peak Tracking Total      4    | .   4   3   3   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          4    | .   2   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          13   | .   7   3   3   
  Terminals                9    | .   6   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   16  4   4   
  Successful               13   | .   9   4   .   
  Failed                   11   | .   7   .   4   
    Catastrophic           6    | .   4   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   8   .   1   
  Terminals                18   | .   14  .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   7   4   .   
  Record                   1    | .   .   1   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   7   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             1    | .   .   .   1   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      40   | .   .   .   40  
  Highest-Rated Ally       40   | .   .   .   40  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               8002 | 99   1646 5135 1122 
Spaces Moved               3228 | 46   798  1935 449  
  Core                     12   | 12   .    .    .    
  Treads                   3039 | 34   798  1763 444  
  Legs                     .    | .    .    .    .    
  Wheels                   177  | .    .    172  5    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  130  130  
  Average Speed            229  | 148  178  250  238  
  Slowest Speed            400  | 200  240  400  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       63   | 4    94   75   79   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             6    | .    .    6    .    
Spaces Dug                 6    | .    6    .    .    
Terrain Destroyed          117  | .    17   100  .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      116  | .    17   99   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      3577 | 63   932  2102 480  
  Wait                     96   | .    43   46   7    
  Move                     3225 | 45   797  1934 449  
  Hop                      .    | .    .    .    .    
  Pick Up                  35   | 6    21   8    .    
  Fast Attach              13   | 7    1    2    3    
  Attach                   7    | .    1    6    .    
  Detach                   2    | .    1    1    .    
  Swap                     19   | .    8    8    3    
  Drop                     36   | .    8    23   5    
  Fire                     136  | 5    49   72   10   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    5    | .    3    .    2    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   3    | .    .    2    1    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
  100 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 8)
  318 | -10/Materials | Build established: Mutant
  840 | -10/Materials | Discovered new exit (range 15)
  922 | -10/Materials | Repaired Lgt. Treads
 1039 | -10/Materials | Discovered new exit (range 13)
 1243 | -10/Materials | Discovered new exit (range 4)
 1720 | -10/Materials | Discovered new exit (range 12)
 1746 | -10/Materials | Entered Subcaves
 2095 | -10/Subcaves  | Discovered new exit (range 5)
 2469 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2891 | -10/Subcaves  | Found SUBCON Basin
 3285 | -10/Subcaves  | Learned 2 Materials zone layouts
 3956 | -10/Subcaves  | Visited 4L-MR0's lab
 3977 | -10/Subcaves  | Core integrity fell below 50%
 4029 | -10/Subcaves  | Found Power Bank
 4105 | -10/Subcaves  | Discovered new exit (range 7)
 6856 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 6864 | -10/Subcaves  | Discovered new exit (range 15)
 6881 | -10/Subcaves  | Entered Recycling
 6889 | -7/Recycling  | Core integrity fell below 20%
 7518 | -7/Recycling  | Discovered new exit (range 7)
 8003 | -7/Recycling  | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07967_ Slammed into P-60 Hacker.
07972_ P-60 Hacker destroyed.
07973_ R-06 Scavenger collects Gravmag System.
07975_ Attempting to rewire I-36 Angel.
07975_ I-36 Angel rewired.
07977_ R-06 Scavenger collects Core Shielding.
07980_ R-06 Scavenger collects Axe.
07982_ Destroyed Shock Rifle.
07985_ Med. Reactive Plating destroyed.
07987_ Power failure, Deuterium Engine shutdown.
07987_ Overheating: Matter decay (-33).
07988_ P-60 Hacker destroyed.
07991_ Acquired 50 matter.
07995_ S-27 Virus springs to life.
07996_ I-36 Angel springs to life.
07996_ L-41 Fighter springs to life.
07996_ Acquired 5 matter.
07998_ Overheating: System interference.
07998_ Adv. Beam Cannon temporarily disabled.
08002_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| +##??????????????????????????????????????????      |
|    ??? ??????????????????????????????????????      |
|     ?? ??????????????????????????????????????      |
|   """  #?????????????????????????????????????      |
|   "T"  ??????????????????????????????????????      |
|        #?????????????????????????????????????      |
|        #?????????????????????????????????????      |
|        +?????????????????????????????????????      |
|        #?????????????????????????????????????      |
|   """  #?????????????????????????????????????      |
|   """  #?????????????????????????????????????      |
|   """  #?????????????????????????????????????      |
|        #?????????????   ?????????????????????      |
|        #?????????????    ?? #????????????????      |
|  ##### #?????##??????    ?  Y????????????????      |
|  #???# ###### # ?????       #????????????????      |
|  #???#          #???#       #????????????????      |
|  #???#          #???#       #????????????????      |
|  #???#          #####       #????????????????      |
| /#####                      #????????????????      |
|      #                      #????????????????      |
|      #       """  """  """r #????????????????      |
|      +  "Y"  """  """  """  #????????????????      |
|      #  """  """  """  """  #????????????????      |
|      #                      #????????????????      |
|      +                   @  #????????????????      |
|      #                ##s######??????????????      |
|      #                #%    ! #??????????????      |
|      +               i;l    ! #??????????????      |
| ########### ###### ####      !#??????????????      |
| ??????????# #????# #??#       #??????????????      |
| ??????????# #????# #??#  ! !  #??????????????      |
| #########?#+######+####       #??????????????      |
|   = !   #?#          ##  ]    #??????????????      |
|         #?#         ### !/    #??????????????      |
|         #?#         #?#  ]    #??????????????      |
| * =     #?#         #?#  !    #??????????????      |
|         #?#         #?# !     #??????????????      |
|       [ #?#         #?#########??????????????      |
|   %    %#?#         ##???????????????????????      |
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| ###+#########+##################?????????????      |
|                       +        #?????????????      |
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|       #######+#####   #   """  #?????????????      |
|  """  #          ##   +  """"" #?????????????      |
|  """  #         ###   #  """"" #?????????????      |
|  """  #         #?#   #  """"" ??????????????      |
|       #         #?#   #   """ ???????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralWeldingShotgun
  Manual?         0
Play Time         00:26:22
  Cumulative      670.2 hours
  Start           2024.08.06 @ 02:22:29
  End             2024.08.06 @ 03:53:37
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          594
  Rogue           379
  Adventurer      112
  Explorer        103
Win Type          -
  Total           43
  Types           27/0/8/3/0/0/4/1/0
Lore%             66
Gallery%          86
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              20/Terminus
Map View          72x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7f1710f3-d5f0-4fb9-b8e4-333e22ccbbaf