Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.19 @ 17:21:01 Player: arkn Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (138) 690 Value Destroyed (4352) 4352 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1438) 1438 TOTAL SCORE: 10760 Bonus ------- High Alert Combat Kills 298 Follower Combat Kills 623 Met Imprinter 300 Was Imprinted 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/1000 Matter 113/300 Energy 737/1000 System Corruption 19% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Energy Well Advanced Energy Well Improved Trap Scanner Enhanced Optical Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (4) ------- Heavy Laser Heavy Machine Gun > --- INVENTORY (5) ---- Structural Scanner Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Long-range Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Layered Medium Armor Plating > --- WEAPON ----------- Powered Hammer Powered Hammer Powered Hammer CR-A16's Pointy Stick > --- INVENTORY -------- Heavy Treads Advanced Heat Sink Coolant Injector Enhanced Optical Array Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Layered Medium Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Cooled Particle Cannon Rocket Launcher Katana Katana [Rating: 80] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Enhanced Flexi-carbon Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Layered Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 1 Utility 4 | . . . . . . . 3 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 97 | 7 . . 22 . 7 1 15 45 Power 15 | 1 . . 1 . 2 . 5 6 Engine 6 | 1 . . 1 . . . 4 . Core 8 | . . . . . 1 . 1 6 Reactor 1 | . . . . . 1 . . . Propulsion 20 | 2 . . 5 . 1 . 2 10 Treads 15 | 2 . . 5 . 1 . 2 5 Leg 2 | . . . . . . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . . . 3 Utility 31 | 2 . . 5 . 1 1 5 17 Device 16 | 1 . . 3 . . 1 4 7 Storage 6 | 1 . . 2 . . . . 3 Processor 6 | . . . . . . . . 6 Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 31 | 2 . . 11 . 3 . 3 12 Energy Gun 14 | 2 . . 7 . 2 . 1 2 Energy Cannon 5 | . . . 2 . . . 2 1 Ballistic Gun 2 | . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . 1 . . . . 3 Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . . 1 5 Parts Lost 42 | . . . . . . . 3 39 Power 10 | . . . . . . . 2 8 Propulsion 12 | . . . . . . . . 12 Utility 9 | . . . . . . . . 9 Weapon 11 | . . . . . . . 1 10 Highest Loss Streak 7 | . . . . . . . 2 7 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 5 8 7 10 14 14 14 14 9 Power . | . 1 . . 1 1 1 . . Propulsion . | 2 3 2 . . . . . . Utility 5 | . 2 2 2 5 5 7 10 6 Weapon 5 | 1 2 2 6 8 7 6 4 2 Tool/Special . | . . . . . . . . . Unused Backups 31 | 1 . 6 7 . 7 3 3 4 Power 2 | . . 1 1 . . . . . Propulsion 6 | 1 . 3 1 . . . 1 . Utility 12 | . . 1 1 . 4 1 2 3 Weapon 11 | . . 1 4 . 3 2 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 98 100 100 100 98 75 Engine 6 | . 14 14 11 11 4 . 3 2 Core 1 | . . . . . 2 . 1 1 Reactor 3 | . . . . . 3 11 6 1 Treads 28 | . 28 28 33 33 33 33 25 13 Device 11 | . 14 14 11 11 7 8 20 9 Storage 9 | . 14 14 11 11 11 11 6 5 Processor 2 | . . . . . . . . 14 Protection 2 | . . . . . 3 2 5 2 Energy Gun 17 | . 28 28 26 22 22 22 7 1 Energy Cannon 8 | . . . 5 11 10 11 17 3 Impact Weapon 1 | . . . . . . . . 5 Peak Build Rating 80 | 8 8 9 25 25 36 37 66 80 Average Rating 37 | 6 8 8 21 25 30 36 62 62 On Entrance 23 | . 8 8 9 25 25 36 37 65 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 13 13 13 39 39 51 51 80 80 Greatest Support 150 | 40 40 40 65 65 67 67 87 150 Greatest Overweight (x) 1 | 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 11 15 15 15 15 10 Most Carried 15 | 8 8 8 15 15 15 15 15 15 Average Carried 12 | 5 8 7 11 15 14 14 14 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 8 8 8 15 15 15 15 15 5 Class Distribution -------------------- 54% | Gunner 17% | Mutant 10% | Tank 10% | Skirmisher 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1865 | 225 . 45 319 52 82 30 347 765 Remotely . | . . . . . . . . . Salvage Created 5896 | 78 . 279 1448 249 . 152 1598 2092 Parts 278 | 7 . 16 88 15 . 5 70 77 Haulers Intercepted 9 | . . . 6 . . . 2 1 Recyclers Shooed 6 | . . 1 1 . . . 3 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 28 . . Prevented 8 | . . . . . . 8 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 90 | . . 4 25 5 . 4 17 35 Melee 12 | . . . . . . . . 12 Guns 40 | . . 4 19 5 . 1 4 7 Cannons 18 | . . . 4 . . 2 10 2 AOE 8 | . . . . . . . 1 7 Classes Destroyed 14 | 2 . 4 5 . . 1 1 1 Worker 9 | . . 1 3 . . . 4 1 Builder 10 | . . 1 1 . . . 4 4 Tunneler 4 | 1 . 1 . 1 . . . 1 Hauler 9 | . . . 6 . . . 2 1 Recycler 10 | 1 . 2 1 . . . 2 4 Operator 1 | . . . . . . . 1 . Watcher 5 | . . . 3 . . . 1 1 Swarmer 26 | . . 3 7 . . 2 . 14 Grunt 29 | . . 1 8 3 . 1 10 6 Brawler 2 | . . . 1 1 . . . . Duelist 3 | . . . 1 1 . . . 1 Sentry 17 | . . . 8 . . . 5 4 Hunter 5 | . . . . . . . . 5 Programmer 8 | . . . . . . 1 2 5 Best Kill Streak 7 | 2 . 2 6 3 . 1 6 7 Combat Bots Only 6 | . . 2 5 3 . 1 5 6 Max Kills in Single Turn 4 | 1 . 1 2 1 . 1 4 2 Gunslinging 1 | . . . 1 . . . . 1 Exploded 2 | . . . . . . . 1 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 602 | . . 16 56 7 . 18 99 406 Missed 170 | . . 6 9 2 . 4 41 108 Damage Taken 7851 | . . 104 602 73 . 259 1273 5540 Core 1165 | . . 7 65 11 . 33 39 1010 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 849 | . . . . . 456 . . 393 Core Remaining (%) 91 | 100 . 97 . . . 72 95 . Volleys Fired 232 | 4 1 18 67 11 1 12 65 53 Largest 4 | 2 2 2 3 3 2 3 4 4 Hottest 333 | 100 100 100 180 180 112 199 333 273 Shots Fired 617 | 8 2 36 172 34 2 36 215 112 Gun 369 | 8 2 36 141 23 2 24 63 70 Cannon 225 | . . . 30 11 . 12 145 27 Launcher 23 | . . . 1 . . . 7 15 Special . | . . . . . . . . . Kinetic 39 | . . . . . . . . 39 Thermal 555 | 8 2 36 171 34 2 36 208 58 Explosive 23 | . . . 1 . . . 7 15 Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 5 . 6 11 11 . 5 14 12 Robot Miss Streak 5 | 1 2 4 4 3 . 5 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 1 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 431 | 5 . 21 104 19 . 16 124 142 Core Hits 187 | 3 . 11 44 8 . 5 57 59 Critical Kills 4 | . . . . . . 1 1 2 Critical Parts Destroyed 5 | . . . . . . . . 5 Critical Strikes 33 | 1 . 4 12 . . 1 5 10 Burn 23 | 1 . 4 12 . . . 4 2 Meltdown 3 | . . . . . . 1 1 1 Smash 6 | . . . . . . . . 6 Impale 1 | . . . . . . . . 1 Melee Attacks 89 | . . . 1 . 1 . . 87 Impact 43 | . . . 1 . . . . 42 Slashing 16 | . . . . . . . . 16 Piercing 30 | . . . . . 1 . . 29 Sneak Attacks 7 | . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . 13 Damage Inflicted 12855 | 63 . 292 1766 334 . 394 3903 6103 Guns 4558 | 63 . 292 1543 253 . 260 1072 1075 Cannons 3313 | . . . 223 81 . 134 2279 596 Explosions 1998 | . . . . . . . 552 1446 Melee 2986 | . . . . . . . . 2986 Ramming . | . . . . . . . . . Kinetic 558 | . . . . . . . . 558 Thermal 7752 | 63 . 292 1766 334 . 394 3790 1113 Explosive 1559 | . . . . . . . 113 1446 Electromagnetic . | . . . . . . . . . Impact 1680 | . . . . . . . . 1680 Slashing 554 | . . . . . . . . 554 Piercing 752 | . . . . . . . . 752 Highest Corruption 19 | . . . 7 7 7 . 8 19 Average Corruption 6 | . . . 6 7 7 . 5 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 121 | . . . 24 18 2 . 35 42 Message Errors 24 | . . . 6 3 . . 5 10 Matter Fused 40 | . . . 9 9 1 . 10 11 Heat Flow Errors 4 | . . . . 1 1 . 1 1 Energy Discharges 14 | . . . 3 . . . 8 3 Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 13 | . . . 2 2 . . 3 6 Data Loss (major) 6 | . . . 2 . . . 2 2 Misfires 6 | . . . 1 2 . . 2 1 Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 8 | . . . 1 1 . . 3 3 Overload Shots 3 | . . . . . . . 3 . Overflow Damage 886 | . . . . . . 16 172 698 Projectiles 93 | . . . . . . 16 69 8 Explosions 126 | . . . . . . . 103 23 Melee 667 | . . . . . . . . 667 Knockbacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 204 | . . . . . . . 139 65 Shots 3 | . . . . . . . 2 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 467 | 156 39 156 412 270 140 382 467 247 Average Temperature 115 | 79 20 52 134 96 46 157 129 77 Received Heat Transfer 1158 | . . 27 225 24 . 18 243 621 Effects 14 | . . . 8 . . . 5 1 Shutdowns 3 | . . . 1 . . . 2 . Energy Bleed 2 | . . . 1 . . . 1 . Interference 7 | . . . 6 . . . . 1 Damage (major) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 9 | . . . . . . . . 9 Impact Corruptions 16 | . . . . . . . . 16 Robots Melted 9 | . . . 4 . . 1 2 2 Combat Hostiles 7 | . . . 2 . . 1 2 2 Parts Melted 37 | . . 4 13 1 . 2 9 8 Heat Transferred 15308 | 259 . 1147 4884 703 . 703 5861 1751 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 3 | . . . 2 1 . . 1 3 Low Security (%) 70 | 100 100 100 62 93 . . 56 69 Level 1 22 | . . . 35 6 . . 43 2 Level 2 2 | . . . 1 . . . . 6 Level 3 4 | . . . . . . . . 21 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 973 | 10 . 80 409 218 . . 360 973 Initial 169 | . . . 12 158 . . 157 169 Average 167 | 1 . 20 157 127 . . 173 278 Influence Increases 4249 | 10 . 239 842 125 . 539 798 1696 Destroy 0b10 Robot/C 2240 | . . 140 500 100 . 340 380 780 Destroy 0b10 Robot/NC 250 | 10 . 25 75 5 . . 75 60 Destroy Leader 510 | . . 30 150 20 . 40 126 144 Allied During Kill 228 | . . 14 6 . . 144 14 50 Successful Hack 32 | . . . 15 . . . 14 3 Select Force Hacks 50 | . . . . . . . . 50 Disable Machine 165 | . . . 15 . . . 75 75 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 309 | . . . 21 . . . 84 204 Partial Spotted 45 | . . . 15 . . . 15 15 Lose Combat Pursuer 270 | . . 30 45 . . 15 15 165 Influence Decreases 2728 | 10 . 207 447 262 . 288 609 905 Time Decay 2251 | 10 . 197 447 262 . 268 539 528 Lost Part 367 | . . . . . . . 30 337 Lost Ally 110 | . . 10 . . . 20 40 40 Squads Dispatched 22 | . 1 1 2 . . . 9 9 Investigation 7 | . . 1 1 . . . 1 4 Extermination 5 | . . . . . . . 3 2 Reinforcement 6 | . 1 . 1 . . . 3 1 Assault 2 | . . . . . . . . 2 Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 3 | . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 2 8 37 5 . 17 22 56 Peak Tracking Total 10 | . 2 3 5 3 . 4 4 10 Tactical Retreats 12 | . . 1 2 . . 1 1 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 8 | . . . 4 . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . 4 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 12 | . . . 1 . . . 5 6 Max in Single Turn 2 | . . . 1 . . . 2 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 19 | . . 1 7 . . . 3 8 Terminals 5 | . . . 5 . . . . . Fabricators 4 | . . . . . . . 1 3 Repair Stations 1 | . . . . . . . . 1 Recycling Units 4 | . . . . . . . 1 3 Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 60 | . . 1 25 . . . 9 25 Successful 28 | . . 1 20 . . . 1 6 Failed 32 | . . . 5 . . . 8 19 Catastrophic 4 | . . . . . . . 2 2 Database Lockouts . | . . . . . . . . . Manual 36 | . . . 14 . . . 3 19 Terminals 14 | . . . 14 . . . . . Fabricators 13 | . . . . . . . 5 8 Repair Stations 7 | . . . . . . . . 7 Recycling Units 8 | . . . . . . . 2 6 Scanalyzers 11 | . . . 11 . . . . . Garrison Access 6 | . . . . . . . 2 4 Terminal Hacks 4 | . . 1 3 . . . . . Part Schematic 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 Scan Component 2 | . . . . . . . . 2 Repair 2 | . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . . 10 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 6 | . . . 6 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . . . 7 . . . 1 2 Terminals 7 | . . . 7 . . . . . Track 1 | . . . 1 . . . . . Assimilate 2 | . . . 2 . . . . . Botnet 3 | . . . 3 . . . . . Operators 1 | . . . 1 . . . . . Fabricators 1 | . . . . . . . . 1 Overload 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 Patch 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Watchers 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . . . 5 . . . 3 8 Full Trace Events 4 | . . . 1 . . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 20 | . . . 5 . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 Time 76 | . . . . . . . . 76 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 1 | . . . . . . . . 1 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 10 | . . 3 . 1 4 . . 2 Largest Group 4 | . . 3 2 1 4 4 3 2 Highest-Rated Group 192 | . . 40 32 31 159 159 117 192 Highest-Rated Ally 96 | . . 16 16 31 42 42 41 96 Total Orders 1 | . . . . . . . . 1 RETURN 1 | . . . . . . . . 1 Ally Attacks 122 | . . 14 16 . . 50 13 29 Total Damage 2418 | . . 147 165 . . 1255 236 615 Kills 24 | . . 3 1 . . 13 3 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 3282 | 45 132 723 1062 . . . . 1320 Optics 635 | . . . . . . . . 635 Terrain 1584 | . . . 873 . . . . 711 Traps 362 | . . . . . . . . 362 Seismic 1165 | 45 132 723 189 . . . . 76 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . . 2 Component Stockpiles 1 | . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 9849 | 120 132 723 2153 561 2052 841 1623 1644 Spaces Moved 5613 | 57 73 409 1146 330 1295 524 840 939 Core 94 | 5 . . . . . . . 89 Treads 5088 | 52 73 409 1146 330 1295 524 840 419 Legs 240 | . . . . . . . . 240 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 191 | . . . . . . . . 191 Fastest Speed 35 | 50 160 160 155 155 150 150 150 35 Average Speed 147 | 152 160 160 155 155 152 150 154 115 Slowest Speed 190 | 160 160 160 155 155 155 150 155 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 52 | 4 19 85 90 62 92 66 24 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . . . . 1 1 . . 5 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . 5 2 . . Spaces Dug 21 | . . . 15 . . . 2 4 Terrain Destroyed 221 | . . . 15 . . 1 80 125 Melee 5 | . . . 1 . . . . 4 Projectile 29 | . . . . . . 1 24 4 AOE 187 | . . . 14 . . . 56 117 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 6596 | 80 86 446 1395 355 1378 558 1022 1276 Wait 394 | 1 13 9 116 13 46 14 75 107 Move 5605 | 56 72 408 1145 329 1294 523 839 939 Hop . | . . . . . . . . . Pick Up 79 | 10 . 5 18 1 12 4 8 21 Fast Attach 53 | 7 . . 4 . 1 . 9 32 Attach 27 | . . . 1 . . . 3 23 Detach 8 | . . . 1 . . . . 7 Swap 45 | . . . 18 . 8 1 11 7 Drop 80 | 2 . 6 24 1 15 4 12 16 Fire 232 | 4 1 18 67 11 1 12 65 53 Melee 73 | . . . 1 . 1 . . 71 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 7) 253 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 351 | -10/Mines | Discovered new exit (range 8) 396 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 512 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 602 | -10/Mines | Learned location of 1 exit from Materials 794 | -10/Mines | Discovered new exit (range 7) 827 | -10/Mines | Found a hidden stash of uninstalled traps 913 | -10/Mines | Met a Derelict shopkeep closing up shop 976 | -10/Mines | Entered Materials 976 | -9/Materials | Accompanied by 2 allies 976 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 977 | -9/Materials | Identified exit to Materials 1342 | -9/Materials | Discovered exit to Materials (range 8) 1525 | -9/Materials | Build established: Skirmisher 1569 | -9/Materials | Discovered new exit (range 16) 1874 | -9/Materials | Discovered new exit (range 15) 2126 | -9/Materials | Discovered exit to Materials (range 4) 2351 | -9/Materials | Build established: Gunner 3129 | -9/Materials | Entered Mines 3141 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3157 | -9/Mines | Discovered exit to Materials (range 10) 3165 | -9/Mines | Learned location of Zion (-7) 3169 | -9/Mines | Met a Derelict bent on vengeance 3289 | -9/Mines | Received a Mining Laser from a helpful Derelict 3399 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3466 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3466 | -9/Mines | Discovered new exit (range 5) 3690 | -9/Mines | Entered Zion 3771 | -7/Zion | System corruption cleaned by Quarantine Array 3791 | -7/Zion | Learned Factory stockpile data 3845 | -7/Zion | Discovered new exit (range 14) 3917 | -7/Zion | Found Prototype Device 4063 | -7/Zion | Found CR-A16's Pointy Stick 4467 | -7/Zion | Given the Hacking Drone Bay 4468 | -7/Zion | Found Prototype Device 4579 | -7/Zion | Learned location of Warlord (-4) 4736 | -7/Zion | Given A8's code to call for help 5030 | -7/Zion | Visited the Megawrench Repair Shop 5033 | -7/Zion | Megawrench repaired 7 parts 5318 | -7/Zion | Build established: Tank 5356 | -7/Zion | Met Imprinter 5380 | -7/Zion | Imprinted 5382 | -7/Zion | Declared Zion's savior 5742 | -7/Zion | Entered Proximity Caves 5742 | -6/Proximity Caves | Accompanied by 4 allies 6165 | -6/Proximity Caves | Learned 4 Factory zone layouts 6268 | -6/Proximity Caves | Build established: Gunner 6345 | -6/Proximity Caves | Ambushed by research squad 6477 | -6/Proximity Caves | Discovered new exit (range 8) 6583 | -6/Proximity Caves | Entered Factory 6583 | -6/Factory | Accompanied by 3 allies 6583 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6696 | -6/Factory | Garrison activated, responded to threat 7318 | -6/Factory | Garrison activated, responded to threat 7342 | -6/Factory | Crushed by falling debris 7781 | -6/Factory | Discovered new exit (range 16) 8010 | -6/Factory | Terminal network hard line cut 8206 | -6/Factory | Entered another Factory area 8206 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8273 | -5/Factory | Repaired Adv. Treads 8313 | -5/Factory | Repaired Adv. Treads 8414 | -5/Factory | Identified Hacking Drone Bay 8599 | -5/Factory | Discovered new exit (range 16) 8734 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8926 | -5/Factory | Lost 7 parts (2p3n1u1w) 8983 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9109 | -5/Factory | Lost 4 parts (1p2n1u) 9170 | -5/Factory | Lost 5 parts (2p1n1u1w) 9229 | -5/Factory | Lost 5 parts (1n2u2w) 9323 | -5/Factory | System corruption reached 10% 9352 | -5/Factory | Core integrity fell below 50% 9377 | -5/Factory | Spotted B-75 Beast 9380 | -5/Factory | Lost 5 parts (2n2u1w) 9390 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9393 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9508 | -5/Factory | Core integrity fell below 20% 9576 | -5/Factory | Terminal network hard line cut 9812 | -5/Factory | Lost 4 parts (1p1n2w) 9850 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09787_ Acquired 70 matter. 09793_ Acquired Lgt. Nuclear Core. 09797_ U-05 Engineer builds a Door. 09798_ Acquired Hvy. Machine Gun. 09804_ U-05 Engineer builds a Door. 09809_ U-05 Engineer destroyed. 09810_ GB ILODDZ3>02J >TR>:WHNZ 09812_ Acquired 14 matter. 09813_ R-10 Processor collects Structural Scanner. 09816_ R-10 Processor collects VTOL Module. 09817_ Hvy. Machine Gun destroyed. 09820_ R-10 Processor collects VTOL Module. 09824_ R-10 Processor collects Welding Torch. 09830_ Imp. Carbon-fiber Leg destroyed. 09831_ OEJL IT2KHEAHFJST3N MW7EX>G 09831_ P-70 Sage destroyed. 09832_ Lgt. Nuclear Core destroyed. 09840_ Destroyed Antigrav System. 09846_ System corrupted: Matter fused (-9). 09846_ System corrupted: Hvy. Laser failed to cycle. Map ----- +----------------------------------------------------+ | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ???##+##????? ????????????????????????????????? | | #### ?????? ?????????????????????????????????? | | ????? ??????#???????????????????????????? | | #?????+#?????? ???????????????????????????? | | ###### ##????? ???????????????????????????? | | ##???? ???????????????????????????? | | ???? ???????????????????????????? | | ^^ """ "" #????? ???????????????????????????? | | """""^^ "" #????" "??????????????????????????? | | """"" T" #????" "??????????????????????????? | | "" #????" "??????????????????????????? | | "" #????" "??????????????????????????? | | #????" "??????????????????????????? | | #???? ??????????????????????????? | | +## #????#+#??????????????????????????? | | # ##### #?????????????????????????? | | + !#?????????????????????????? | | ###########+###### #?????????????????????????? | | #??????# #?# #???????############???????? | | #??????#" """" #?# #?????? #???????? | | #??????#" """" #?#%#?????? # +?? | | #??????#" """" #?#=#????? + ??? | | #??????#T """" ### ######* #???????? | | #??????#" """" + @ ;p! #???????? | | #??????#" """" ###+######[ + #?? | | #??????#" """" # #?################+????? | | #??????# # ! #??????????????????????? | | ###??????########## #??????????????????????? | | ??????????????????# [! #??????????????????????? | | ??????????????????# = [! #??????????????????????? | | ??????????????????# !! =#??????????????????????? | | ??????????????????# [ #??????????????????????? | | ??????????????????# #??????????????????????? | | ???????????????????########??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 34 Energy Capacity 1060 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: TH 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 63 Melee Accuracy 22 Recoil Reduction 5 Particle Charging 15 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Hvy. Hammer | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed System Restoration Module | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 10% | -5/Factory Adv. Treads | 13% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticScrapTurbovents Manual? 0 Play Time 01:26:30 Cumulative 140.3 hours Start 2025.04.18 @ 17:50:45 End 2025.04.19 @ 17:21:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 50 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e7a4582-f2a0-4339-9b87-a1302ab8a3d1