Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.17 @ 14:56:40 Player: Inomamais Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (139) 695 Value Destroyed (4725) 4725 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1071) 1071 TOTAL SCORE: 11651 Bonus ------- High Alert Combat Kills 125 Follower Combat Kills 81 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -35 Cogmind --------- Core Integrity 347/850 Matter 152/300 Energy 300/300 System Corruption 2% Temperature Cool (0) Movement Walking (340) Ox3 Location -6/Zion Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (5) --- Makeshift Leg Flexi-carbon Leg > --- UTILITY (4) ------ Advanced Heat Sink Improved Cooling System Huge Storage Unit > --- WEAPON (4) ------- Heavy Plasma Cannon Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY (25) --- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink High-capacity Matter Pod (200) Enhanced Optical Array Advanced Sensor Array Core Analyzer Matter Filter Transmission Jammer Makeshift Transmission Jammer Makeshift Transmission Jammer Hardened Medium Armor Plating Improved Light Armor Plating Makeshift Ablative Armor Focal Shield Long-range Missile Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Riot Gun Phase Cannon Heavy Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink High-capacity Matter Pod Enhanced Optical Array Advanced Sensor Array Core Analyzer Matter Filter Transmission Jammer Makeshift Transmission Jammer Makeshift Transmission Jammer Hardened Medium Armor Plating Improved Light Armor Plating Focal Shield Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Gauss Cannon Long-range Missile Launcher Heavy Hammer [Rating: 75] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 1 . . . . 1 . . . Utility 2 | . . . . . 1 1 . . . . . . . . Weapon 2 | . . . . . 2 . . . . . . . . . Parts Attached 150 | 6 3 3 1 10 9 16 10 5 . 10 36 4 13 24 Power 15 | 1 . . . 1 2 2 . 1 . 1 6 . . 1 Engine 10 | 1 . . . 1 2 1 . 1 . . 3 . . 1 Core 5 | . . . . . . 1 . . . 1 3 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 48 | 2 1 1 . 1 2 4 4 1 . . 14 2 1 15 Treads 1 | . . . . . . . . 1 . . . . . . Leg 32 | . . . . . . . . . . . 14 2 1 15 Wheel 15 | 2 1 1 . 1 2 4 4 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 31 | 1 2 . . 4 2 2 4 1 . 3 5 1 4 2 Device 20 | . 1 . . 4 1 1 2 . . 2 3 1 4 1 Storage 3 | 1 1 . . . 1 . . . . . . . . . Processor . | . . . . . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . . . . Protection 7 | . . . . . . . 2 1 . 1 2 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 56 | 2 . 2 1 4 3 8 2 2 . 6 11 1 8 6 Energy Gun 12 | 1 . . 1 . 2 3 . 1 . 1 2 . . 1 Energy Cannon 5 | . . . . 1 . . . . . . 2 1 1 . Ballistic Gun 14 | 1 . 1 . 2 . 3 1 . . . 1 . 1 4 Ballistic Cannon 6 | . . . . . . . . . . 4 1 . . 1 Launcher 14 | . . 1 . 1 1 2 1 1 . 1 2 . 4 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . 2 . 2 . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . . . . . . Parts Lost 45 | . . 1 . 1 . 1 8 7 . 7 6 . 3 11 Power 4 | . . . . . . . . 2 . . . . . 2 Propulsion 17 | . . 1 . 1 . 1 4 4 . . 2 . 1 3 Utility 7 | . . . . . . . 3 1 . 1 1 . . 1 Weapon 17 | . . . . . . . 1 . . 6 3 . 2 5 Highest Loss Streak 10 | . . 1 . 1 . 1 6 3 . 5 3 . 3 10 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 93 100 100 98 100 99 99 81 69 70 98 100 99 99 Engine 5 | . 14 14 14 14 9 2 . 3 . . 3 13 13 12 Core 3 | . . . . . . 4 7 . . 3 8 . . . Treads 2 | . . . . . . . . 6 7 7 1 . . . Leg 14 | . . . . . . . . . . . 31 33 32 32 Wheel 8 | . 28 28 28 27 27 30 29 9 . . . . . . Device 11 | . 7 14 14 13 18 15 7 7 7 9 12 13 12 13 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 Hackware 2 | . . . . . . 7 7 7 7 4 . . . . Protection 4 | . . . . . . . 6 6 7 6 6 6 6 5 Energy Gun 10 | . 14 14 14 12 18 19 15 22 23 13 4 6 . 3 Energy Cannon 5 | . . . . 1 9 4 . . . . 4 13 19 18 Ballistic Gun 3 | . 14 13 14 7 1 4 8 1 . . 1 6 2 1 Ballistic Cannon 4 | . . . . . . . . . . 10 11 . . . Launcher 2 | . . . . 6 7 . 4 5 7 3 . . 2 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 147 | 13 49 51 49 55 105 109 110 108 99 118 141 138 147 147 Greatest Support 100 | 26 32 32 32 32 42 60 60 44 20 20 94 90 85 100 Greatest Overweight (x) 8 | . 1 1 1 1 2 2 2 8 4 5 2 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 3 4 4 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 11 20 20 20 22 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 8 12 14 20 22 25 25 22 22 25 25 25 25 25 Average Carried 21 | 2 5 11 13 15 19 24 18 20 22 23 24 24 22 24 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 8 12 14 20 22 25 17 22 22 25 25 25 23 20 Class Distribution -------------------- 34% | Mutant 23% | Skirmisher 15% | Scavenger-Tank 11% | Scavenger-Skirmisher 9% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 3550 | 212 97 197 . 154 148 182 201 196 . 378 991 75 231 488 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4362 | . 206 160 . 11 185 269 311 335 . 460 1115 . 334 976 Parts 268 | . 11 9 . 4 16 20 10 20 . 21 80 . 6 71 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 8 16 . 25 . 1 3 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 98 | . 4 5 . . 6 6 9 11 . 20 24 . 8 5 Guns 29 | . 4 3 . . 1 2 6 3 . 2 8 . . . Cannons 19 | . . . . . . 1 . . . 2 12 . 3 1 AOE 50 | . . 2 . . 5 3 3 8 . 16 4 . 5 4 Classes Destroyed 16 | . 2 2 . 1 3 1 . . . 2 2 . . 3 Worker 6 | . . 1 . . . 1 . . . . 4 . . . Builder 7 | . . . . 1 . . . . . . 6 . . . Tunneler 1 | . . . . . . . . . . . 1 . . . Recycler 1 | . . . . . 1 . . . . . . . . . Operator 2 | . . . . . 1 1 . . . . . . . . Watcher 4 | . 1 . . . . 1 . . . . 2 . . . Swarmer 31 | . . 2 . . 5 3 5 5 . 8 3 . . . Grunt 34 | . 4 3 . . . 1 2 5 . 9 3 . 7 . Duelist 2 | . . . . . . . . . . 1 . . 1 . Sentry 10 | . . . . . 1 1 1 1 . 1 5 . . . Hunter 6 | . . . . . . . . . . . 6 . . . Programmer 9 | . . . . . . 1 1 . . . 7 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . Zionite 36 | . . . . . . . . . . . . . . 36 Tinkerer 4 | . . . . . . . . . . . . . . 4 Marauder 1 | . . . . . . . . . . . . . . 1 Mutant 4 | . . . . . . . . . . . . . . 4 Best Kill Streak 12 | . 2 3 . 1 6 3 3 4 . 12 5 . 4 9 Combat Bots Only 12 | . 2 2 . . 6 3 3 4 . 12 4 . 4 4 Max Kills in Single Turn 5 | . 1 3 . 1 2 3 3 4 . 5 3 . 2 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . 2 . . 2 3 3 4 . 5 2 . 2 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 7891 | . 154 204 . 131 46 233 817 660 . 1060 1773 . 677 2136 Core 1015 | . 11 74 . 21 . 18 79 172 . 137 171 . 89 243 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 52 | . . . . . . . 18 34 . . . . . . Regen/Repaired (Parts) 289 | . . . . . 65 77 . . . . . . . 147 Core Remaining (%) 74 | 100 . . . 57 100 . . . . 42 . . . . Volleys Fired 278 | . 21 18 . 1 6 11 19 15 . 20 59 . 17 91 Largest 4 | . 2 2 . 2 3 4 4 4 . 4 4 . 4 4 Hottest 325 | . 70 80 . 80 189 238 230 211 . 207 255 . 273 325 Shots Fired 740 | . 42 36 . 2 12 40 68 36 . 47 186 . 31 240 Gun 388 | . 42 35 . 1 6 33 67 32 . 17 61 . 5 89 Cannon 314 | . . . . . 3 6 . . . 21 122 . 17 145 Launcher 38 | . . 1 . 1 3 1 1 4 . 9 3 . 9 6 Special . | . . . . . . . . . . . . . . . Kinetic 253 | . 21 17 . . . 9 23 11 . 21 84 . 2 65 Thermal 389 | . 21 18 . 1 3 22 44 21 . 17 89 . 17 136 Explosive 38 | . . 1 . 1 3 1 1 4 . 9 3 . 9 6 Electromagnetic 60 | . . . . . 6 8 . . . . 10 . 3 33 Robot Hit Streak 18 | . 18 18 . 2 4 9 14 10 . 9 11 . 9 17 Robot Miss Streak 9 | . 3 2 . . 4 3 9 3 . 3 4 . 2 5 Penetration Max 2 | . . . . . . . . . . . 2 . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 467 | . 26 31 . 2 6 26 39 29 . 30 124 . 14 140 Core Hits 283 | . 11 14 . 3 12 14 15 23 . 60 54 . 16 61 Critical Kills 2 | . . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 3 | . . 1 . . . . . . . . 1 . . 1 Critical Strikes 22 | . . 2 . . . 1 . 1 . 2 13 . . 3 Burn 6 | . . 1 . . . 1 . 1 . 1 2 . . . Destroy 5 | . . 1 . . . . . . . . 1 . . 3 Blast 10 | . . . . . . . . . . 1 9 . . . Smash 1 | . . . . . . . . . . . 1 . . . Melee Attacks 34 | . . . . . . . . . . . 18 . 16 . Impact 30 | . . . . . . . . . . . 14 . 16 . Slashing 4 | . . . . . . . . . . . 4 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15704 | . 255 457 . 64 437 715 774 954 . 2410 4217 . 1203 4218 Guns 4224 | . 255 307 . 12 64 460 562 454 . 254 904 . 67 885 Cannons 5378 | . . . . . 37 81 . . . 329 2411 . 267 2253 Explosions 5847 | . . 150 . 52 336 174 212 500 . 1827 647 . 869 1080 Melee 255 | . . . . . . . . . . . 255 . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 3168 | . 90 108 . . . 102 181 154 . 329 1375 . 18 811 Thermal 6262 | . 165 199 . 12 64 390 381 300 . 254 2050 . 267 2180 Explosive 5443 | . . 150 . 52 336 122 212 500 . 1827 406 . 869 969 Electromagnetic 576 | . . . . . 37 101 . . . . 131 . 49 258 Impact 255 | . . . . . . . . . . . 255 . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . 1 1 1 2 Average Corruption 1 | . . . . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 33 | . . . . . . . . . . . 3 8 11 11 Message Errors 3 | . . . . . . . . . . . . 3 . . Matter Fused 9 | . . . . . . . . . . . . 2 5 2 Heat Flow Errors 4 | . . . . . . . . . . . . . 1 3 Energy Discharges 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 10 | . . . . . . . . . . . 2 3 3 2 Data Loss (major) 2 | . . . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 613 | . . 38 . 25 17 . . 39 . 50 314 . 5 125 Projectiles 237 | . . . . . 17 . . . . 22 92 . . 106 Explosions 200 | . . 38 . 25 . . . 39 . 28 46 . 5 19 Melee 176 | . . . . . . . . . . . 176 . . . Knockbacks 9 | . . . . . . . . . . 3 5 . . 1 Impact 1 | . . . . . . . . . . . 1 . . . Kinetic 8 | . . . . . . . . . . 3 4 . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 669 | . . . . 40 . 31 24 209 . 185 96 . 84 . Shots 24 | . . . . 1 . 1 1 10 . 6 2 . 3 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 431 | . 126 45 . . 54 180 398 431 . 273 199 . 415 362 Average Temperature 112 | . 41 16 . . 28 70 167 226 . 125 103 . 120 139 Received Heat Transfer 1324 | . 75 120 . . . 36 78 99 . 240 231 . 292 153 Effects 14 | . . . . . . . 1 3 . 2 . . 3 5 Energy Bleed 2 | . . . . . . . 1 1 . . . . . . Interference 10 | . . . . . . . . . . 2 . . 3 5 Matter Decay 2 | . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . Impact Corruptions 6 | . . . . . . . . . . . 6 . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 22 | . 1 1 . . . 1 2 2 . . 7 . . 8 Heat Transferred 10144 | . 481 666 . 37 150 745 668 629 . 555 2881 . 398 2934 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 750 | . 212 155 . 5 247 96 . . . . 750 . . . Initial 56 | . . 4 . . 1 18 . . . . 56 . . . Average 135 | . 89 60 . 1 160 34 . . . . 202 . . . Maximum Alert Level 3 | . 1 . . . 1 . . . . . 3 . . . Low Security (%) 73 | 100 76 100 . 100 35 100 . . . . 61 . . . Level 1 15 | . 23 . . . 64 . . . . . 17 . . . Level 2 8 | . . . . . . . . . . . 16 . . . Level 3 2 | . . . . . . . . . . . 5 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 1 2 . . . . 12 . . . Investigation . | . . . . . . . . . . . . . . . Extermination 8 | . . . . . . 2 . . . . 6 . . . Reinforcement 7 | . 1 . . . 1 . . . . . 5 . . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 6 | . 2 . . 1 2 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 182 | . 11 8 . 6 13 8 15 11 . 21 32 . 8 49 Peak Tracking Total 8 | . 3 3 . 6 6 3 5 4 . 8 4 . 4 8 Tactical Retreats 20 | . . 3 . 1 . . 6 1 . . 1 . . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 3 | . 1 . . 1 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 10 | . . . . . . . . . . 2 4 . . 4 Max in Single Turn 4 | . . . . . . . . . . 1 4 . . 2 Garrison Access 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 35 | . 5 1 . 1 4 13 . . 4 1 6 . . . Terminals 22 | . 5 1 . . 3 8 . . . 1 4 . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . Repair Stations 4 | . . . . . 1 2 . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 101 | . 17 2 . 1 8 34 . . 17 4 18 . . . Successful 66 | . 9 2 . 1 5 20 . . 17 4 8 . . . Failed 35 | . 8 . . . 3 14 . . . . 10 . . . Catastrophic 8 | . . . . . 1 2 . . . . 5 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . 2 . 1 . 2 1 . . . . . . . . Terminals 63 | . 17 2 . . 6 22 . . . 4 12 . . . Fabricators 4 | . . . . . . 1 . . . . 3 . . . Repair Stations 11 | . . . . . 2 6 . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . Terminal Hacks 54 | . 9 2 . 1 3 12 . . 17 4 6 . . . Record 11 | . . 1 . . . 1 . . 4 4 1 . . . Part Schematic 9 | . 1 . . . . 2 . . 6 . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . Robot Analysis 3 | . 1 . . . . 1 . . . . 1 . . . Prototype ID Bank 8 | . 2 . . . . 2 . . 3 . 1 . . . Open Door 1 | . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . Emergency Access Points 2 | . . . . . 2 . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . Unreport Threat 3 | . . . . . . 1 . . . . 2 . . . Locate Traps 3 | . 2 . . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . Repair Station Hacks 8 | . . . . . 2 5 . . . . 1 . . . Scan Component 5 | . . . . . 1 3 . . . . 1 . . . Repair 3 | . . . . . 1 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 26 | . 5 1 . . 2 11 . . . 1 6 . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . 2 . . 6 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . . . . . . . Time 92 | . . . . . 26 66 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 5 | . . 1 . 3 . . . . . 1 . . . . Largest Group 3 | . . 1 . 3 2 . . . . 1 . . . . Highest-Rated Group 96 | . . 31 . 40 32 . . . . 96 . . . . Highest-Rated Ally 96 | . . 31 . 16 16 . . . . 96 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 38 | . . 14 . . 13 . . . . 11 . . . . Total Damage 593 | . . 123 . . 138 . . . . 332 . . . . Kills 7 | . . 1 . . 3 . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total 3 | . 1 . . . . 1 . . . . 1 . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . 3 . 3 . 1 1 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 14143 | 61 458 470 261 292 459 1325 673 979 389 2557 3360 585 1048 1226 Spaces Moved 6397 | 55 357 320 224 141 328 949 503 416 82 471 1338 293 474 446 Core 3 | 3 . . . . . . . . . . . . . . Treads 644 | . . . . . . . . 91 82 471 . . . . Legs 2551 | . . . . . . . . . . . 1338 293 474 446 Wheels 3199 | 52 357 320 224 141 328 949 503 325 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 115 115 115 105 107 112 115 480 480 190 190 190 190 Average Speed 186 | 88 98 115 115 115 113 113 117 219 480 523 195 190 190 195 Slowest Speed 560 | 100 115 115 115 115 120 126 123 480 480 560 260 190 190 205 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Time Travels 1 | . . . . 1 . . . . . . . . . . Exploration Rate (%) 48 | 3 64 74 62 21 29 23 66 60 70 67 30 48 57 51 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 5 | . . 1 . . . . . 1 . 2 . . 1 . Known Exits Taken 4 | . . . . . 1 1 . 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 . 1 1 . 1 1 . Scrap Searched 18 | . . 1 . . . . . 4 . 4 . 2 4 3 Spaces Dug 74 | . . . . . . . . . . . 13 . 61 . Terrain Destroyed 564 | . . 2 . 8 24 6 36 44 . 124 149 . 170 1 Melee 26 | . . . . . . . . . . . 13 . 13 . Projectile 31 | . . . . . . 1 . . . 3 21 . 5 1 AOE 506 | . . 2 . 8 24 5 35 44 . 121 115 . 152 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total 7978 | 64 425 388 228 268 403 1177 537 452 81 521 1933 324 563 614 Wait 913 | . 32 43 1 105 50 149 6 10 . 10 411 19 42 35 Move 6383 | 54 356 319 223 140 327 948 502 415 81 470 1337 292 473 446 Hop . | . . . . . . . . . . . . . . . Pick Up 112 | 4 8 5 2 6 7 23 . 7 . 11 31 3 2 3 Fast Attach 18 | 6 1 . . 2 . 1 . 1 . . 6 . . 1 Attach 52 | . . 1 1 3 4 4 8 2 . 8 10 . 5 6 Detach 6 | . . . 1 3 . . . . . . 2 . . . Swap 80 | . 2 2 . 5 5 11 2 2 . 2 20 4 8 17 Drop 94 | . 5 . . 3 4 22 . . . . 39 6 . 15 Fire 278 | . 21 18 . 1 6 11 19 15 . 20 59 . 17 91 Melee 34 | . . . . . . . . . . . 18 . 16 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 6) 150 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 5) 520 | -10/Materials | Entered Mines 523 | -10/Mines | Received a Mining Laser from a helpful Derelict 586 | -10/Mines | Learned location of Storage (-9) 946 | -10/Mines | Discovered new exit (range 7) 985 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 985 | -10/Mines | Discovered new exit (range 5) 990 | -10/Mines | Entered Exiles 1020 | -10/Exiles | Met 8R-AWN 1039 | -10/Exiles | Met EX-HEX 1073 | -10/Exiles | Met EX-BIN 1089 | -10/Exiles | Aligned with FarCom system 1090 | -10/Exiles | Given EX-Vault access code 1117 | -10/Exiles | Opened EX-Vault 1128 | -10/Exiles | Found Prototype Device 1152 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1166 | -10/Exiles | Exiles lab attacked by MAIN.C 1241 | -10/Exiles | Discovered new exit (range 11) 1251 | -10/Exiles | Left Exiles lab with Chronowheel 1251 | -10/Exiles | Entered Mines 1252 | -9/Mines | Assembled infested the area 1257 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1426 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1459 | -9/Mines | Learned 4 Materials zone layouts 1466 | -9/Mines | Discovered new exit (range 13) 1497 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1525 | -9/Mines | Identified Chronowheel 1525 | -9/Mines | Activated Chronowheel 1525 | -9/Mines | Spacetime reconverged on an earlier point 1543 | -9/Mines | Entered Materials 1543 | -8/Materials | Accompanied by 2 allies 1543 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1544 | -8/Materials | Identified exit to Factory 1598 | -8/Materials | Repaired Lgt. Assault Rifle 1960 | -8/Materials | Build established: Skirmisher 2002 | -8/Materials | Entered Factory 2002 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2032 | -7/Factory | Identified exit to DSF 2113 | -7/Factory | Repaired Broken Grenade Launcher 2412 | -7/Factory | Build established: Scavenger-Skirmisher 2594 | -7/Factory | Discovered new exit (range 5) 2778 | -7/Factory | Discovered new exit (range 13) 2831 | -7/Factory | Repaired Adv. Beam Rifle 2889 | -7/Factory | Found Prototype Launcher 2890 | -7/Factory | Identified Rocket Array 2893 | -7/Factory | Found Rocket Array 3179 | -7/Factory | Identified exit to Lower Caves 3327 | -7/Factory | Entered Lower Caves 3380 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3439 | -7/Lower Caves | Lost 6 parts (2n3u1w) 3559 | -7/Lower Caves | Spotted B-75 Beast 3610 | -7/Lower Caves | Encountered a Warlord checkpoint 3987 | -7/Lower Caves | Discovered new exit (range 12) 4000 | -7/Lower Caves | Entered another Lower Caves area 4001 | -7/Lower Caves | Encountered a Warlord checkpoint 4010 | -7/Lower Caves | Build established: Tank 4040 | -7/Lower Caves | Learned 8 Factory zone layouts 4056 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4088 | -7/Lower Caves | Lost 3 parts (1p2n) 4221 | -7/Lower Caves | Discovered new exit (range 10) 4334 | -7/Lower Caves | Build established: Mutant 4484 | -7/Lower Caves | Identified exit to Data Miner 4575 | -7/Lower Caves | Lost 3 parts (1p2n) 4979 | -7/Lower Caves | Entered Data Miner 4979 | -7/Data Miner | Discovered new exit (range 6) 5071 | -7/Data Miner | Met Data Miner 5171 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5253 | -7/Data Miner | Received God Mode back door access code from Data Miner 5368 | -7/Data Miner | Entered Proximity Caves 5781 | -6/Proximity Caves | Spotted B-75 Beast 5783 | -6/Proximity Caves | Escorted by Enhanced Grunt 5791 | -6/Proximity Caves | Destroyed B-75 Beast 6569 | -6/Proximity Caves | Found Prototype Device 6688 | -6/Proximity Caves | Learned Factory terminal intel 6994 | -6/Proximity Caves | Core integrity fell below 50% 6995 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7038 | -6/Proximity Caves | Lost 5 parts (1u4w) 7041 | -6/Proximity Caves | Destroyed 12 combat bots 7057 | -6/Proximity Caves | Learned location of Extension (-4) 7302 | -6/Proximity Caves | Build established: Tank 7360 | -6/Proximity Caves | Learned Factory security intel 7847 | -6/Proximity Caves | Discovered new exit (range 15) 7925 | -6/Proximity Caves | Entered Factory 7925 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7926 | -6/Factory | Identified exit to Factory 7928 | -6/Factory | Loaded intel: 26 terminal locations 8228 | -6/Factory | Build established: Skirmisher 8293 | -6/Factory | Identified exit to Lower Caves 9968 | -6/Factory | Garrison activated, responded to threat 10095 | -6/Factory | Lost 3 parts (3w) 11285 | -6/Factory | Entered Lower Caves 11306 | -6/Lower Caves | Learned Factory terminal intel 11590 | -6/Lower Caves | Build established: Scavenger-Tank 11858 | -6/Lower Caves | Discovered new exit (range 7) 11859 | -6/Lower Caves | Encountered a Warlord checkpoint 11870 | -6/Lower Caves | Entered another Lower Caves area 11917 | -6/Lower Caves | Lost 3 parts (1n2w) 11962 | -6/Lower Caves | Discovered exit to Factory (range 6) 11993 | -6/Lower Caves | Spotted B-75 Beast 12889 | -6/Lower Caves | Discovered new exit (range 14) 12918 | -6/Lower Caves | Entered Zion 13078 | -6/Zion | System corruption cleaned by Quarantine Array 13386 | -6/Zion | Rebuked by Imprinter 13427 | -6/Zion | Attempted to imprint without authorization 13427 | -6/Zion | Attacked by Zionites 14098 | -6/Zion | Spotted C1-WMS(B) 14111 | -6/Zion | Spotted LI-2PD(B) 14119 | -6/Zion | Core integrity fell below 50% 14132 | -6/Zion | Destroyed C1-WMS(B) 14144 | -6/Zion | Self-destructed Last Messages --------------- 14124_ Imp. Light Armor Plating destroyed. 14124_ Knocked back. 14124_ W6-S0I(z) overheating. 14125_ W6-S0I(z) heat damages Mak. Leg. 14125_ Penetrated by Slug. 14125_ Slug penetrates C1-WMS(B). 14127_ W6-S0I(z) heat damages core (-2). 14129_ W6-S0I(z) heat damages Mak. Leg, Broken Mak. Laser, Broken Angular Momentum Engine. 14129_ Slug penetrates C1-WMS(B). 14129_ C1-WMS(B) suffers critical hit (Destroy). 14129_ Slug penetrates C1-WMS(B). 14130_ Mak. Leg destroyed. 14132_ C1-WMS(B) destroyed. 14132_ Slug penetrates Twisted Machinery. 14133_ W6-S0I(z) pulls a Mak. Hammer out of the Twisted Machinery. 14136_ W6-S0I(z) destroyed. 14136_ Slug penetrates Twisted Machinery. 14137_ Gauss Rifle destroyed. 14140_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????? "#""""" ???????? ???????????????? | | ???????????? """ ???????? ???????????????? | | ????????????" "?????? "???????????????? | | ????????????" """????? "???????????????? | | ????????????" 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"????????????????? | | ###???###?###" = """"##???"????????????????? | | ""#####"######## %"""####?????????????????????? | | """##"#""##"#"## "###???????????????????????? | | """###""""" """" "###?????????????????????? | | """""" "" " """##????????????????????? | | % """#????????????????????? | | [! * """"??????????????????? | | % "#???????????????? | | ""???????????????? | | """""" """???????????????? | | " " """""" ""????????????????? | | *= "" """ """###"????????????????????? | | !%= "" """" """ ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 130 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 42 Recoil Reduction 1 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Lyr. Light Armor Plating | -7/Factory | Hacked Variable Charge Gun | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed PointyFactoryTorch Manual? 0 Play Time 01:51:05 Cumulative 64.9 hours Start 2024.02.17 @ 11:40:33 End 2024.02.17 @ 14:56:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 37 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e06cc9c-81fe-476a-a262-cd54fc8a96d3