Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 08:30:47 Player: agrue8u Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1386) 1386 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4576 Bonus ------- None Cogmind --------- Core Integrity 332/700 Matter 175/300 Energy 370/370 System Corruption 6% Temperature Cool (12) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Structural Scanner Weapon Cycler ECM Suite > --- WEAPON (2) ------- Beam Rifle Heavy Laser > --- INVENTORY (16) --- Improved Deuterium Engine Improved Heat Sink Large Battery (300) Large Matter Pod (150) Structural Scanner Particle Gun Plasma Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Gauss Rifle Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Structural Scanner Weapon Cycler ECM Suite > --- WEAPON ----------- Plasma Cannon Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Large Battery Large Matter Pod Structural Scanner Beam Rifle Particle Gun Particle Gun Heavy Laser Plasma Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Hammer [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Advanced Terrain Scan Processor Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . . . . . 2 . Utility 3 | . . 1 . . . . 2 Weapon . | . . . . . . . . Parts Attached 84 | 5 35 9 . . 1 7 27 Power 16 | 1 4 3 . . . . 8 Engine 12 | 1 3 3 . . . . 5 Core 4 | . 1 . . . . . 3 Reactor . | . . . . . . . . Propulsion 18 | 2 5 1 . . . 3 7 Treads . | . . . . . . . . Leg 18 | 2 5 1 . . . 3 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . 6 1 . . . . 3 Device 6 | . 4 1 . . . . 1 Storage 3 | . 2 . . . . . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 40 | 2 20 4 . . 1 4 9 Energy Gun 10 | 1 4 2 . . . . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 18 | 1 9 1 . . . 4 3 Ballistic Cannon . | . . . . . . . . Launcher 7 | . 3 1 . . 1 . 2 Special Weapon 3 | . 3 . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 17 | . 7 . . . 1 . 9 Power 5 | . 3 . . . . . 2 Propulsion 5 | . 1 . . . . . 4 Utility . | . . . . . . . . Weapon 7 | . 3 . . . 1 . 3 Highest Loss Streak 5 | . 2 . . . 1 . 5 Average Slot Usage (%) 94 | . 95 100 100 100 99 100 86 Engine 13 | . 11 11 22 22 22 18 8 Core 2 | . 1 10 . . . . 5 Leg 22 | . 25 22 22 22 22 36 18 Device 21 | . 20 22 22 22 22 18 22 Storage 10 | . 6 11 11 11 11 9 14 Energy Gun 10 | . 8 17 22 22 11 . . Ballistic Gun 9 | . 14 3 . . . 17 14 Launcher 1 | . 3 . . . 10 . . Naked Turns . | . . . . . . . . Heaviest Build 63 | 6 26 37 37 37 37 37 63 Greatest Support 80 | 20 20 20 20 20 20 40 80 Greatest Overweight (x) 5 | . 2 1 1 1 1 . 5 Average Overweight (x) 1 | . . 1 1 1 1 . 2 Largest Inventory Capacity 16 | 4 10 10 10 10 10 10 16 Average Capacity 9 | 4 6 10 10 10 10 10 15 Most Carried 16 | 3 10 10 10 10 10 10 16 Average Carried 8 | 1 5 9 9 10 9 8 14 Final Capacity 16 | 4 10 10 10 10 10 10 16 Final Carried 13 | 3 10 9 10 10 9 9 13 Class Distribution -------------------- 66% | Scavenger-Mutant 27% | Mutant 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1654 | 255 648 116 . . 50 54 531 Remotely . | . . . . . . . . Salvage Created 1684 | 35 804 60 . . 80 149 556 Parts 108 | 2 50 3 . . 9 8 36 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 4 | . 4 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 42 | 1 20 1 . . 5 2 13 Guns 29 | 1 14 1 . . 1 2 10 Cannons 3 | . 1 . . . . . 2 AOE 10 | . 5 . . . 4 . 1 Classes Destroyed 10 | 1 5 1 . . 1 1 1 Worker 1 | . 1 . . . . . . Builder 3 | . 1 . . . . . 2 Hauler 2 | . 2 . . . . . . Recycler 4 | . 4 . . . . . . Watcher 2 | . . . . . . 1 1 Swarmer 21 | . 9 . . . 4 . 8 Grunt 13 | 1 11 . . . . 1 . Sentry 5 | . . 1 . . . 1 3 Hunter 2 | . . . . . 1 . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | 1 6 1 . . 4 2 4 Combat Bots Only 4 | 1 3 1 . . 4 1 3 Max Kills in Single Turn 3 | 1 3 1 . . 3 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 3304 | 66 859 99 . . 247 111 1922 Core 538 | 11 111 28 . . 20 . 368 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 95 51 . . . 88 100 . Volleys Fired 178 | 5 92 2 . . 7 10 62 Largest 2 | 2 2 2 . . 2 2 2 Hottest 145 | 70 60 60 . . 96 40 145 Shots Fired 279 | 10 117 4 . . 14 20 114 Gun 249 | 10 101 4 . . 10 20 104 Cannon 7 | . . . . . . . 7 Launcher 16 | . 9 . . . 4 . 3 Special 7 | . 7 . . . . . . Kinetic 184 | 5 67 2 . . . 20 90 Thermal 56 | 5 27 . . . 3 . 21 Explosive 16 | . 9 . . . 4 . 3 Electromagnetic 23 | . 14 2 . . 7 . . Robot Hit Streak 8 | 4 7 1 . . 1 7 8 Robot Miss Streak 5 | 3 3 1 . . 3 2 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 140 | 6 62 2 . . 4 16 50 Core Hits 95 | 2 49 2 . . 5 9 28 Critical Hits 1 | . 1 . . . . . . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3559 | 78 1775 28 . . 311 166 1201 Guns 1746 | 78 597 28 . . 51 166 826 Cannons 104 | . . . . . . . 104 Explosions 1651 | . 1120 . . . 260 . 271 Melee 48 | . 48 . . . . . . Ramming . | . . . . . . . . Kinetic 1250 | 16 376 7 . . . 166 685 Thermal 1037 | 62 643 . . . 87 . 245 Explosive 1045 | . 586 . . . 188 . 271 Electromagnetic 179 | . 122 21 . . 36 . . Impact 48 | . 48 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 4 . . . . . 6 Average Corruption 3 | . 2 . . . . . 3 Corruption Purged . | . . . . . . . . Effects 51 | . 20 . . . . . 31 Message Errors 9 | . 6 . . . . . 3 Matter Fused 4 | . 2 . . . . . 2 Heat Flow Errors 8 | . 3 . . . . . 5 Energy Discharges 5 | . 3 . . . . . 2 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 7 | . 3 . . . . . 4 Misfires 2 | . . . . . . . 2 Targeting Errors 8 | . 2 . . . . . 6 Weapon Failures 6 | . 1 . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 169 | . 160 . . . 9 . . Projectiles . | . . . . . . . . Explosions 161 | . 152 . . . 9 . . Melee 8 | . 8 . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 140 | . 93 . . . 47 . . Shots 7 | . 4 . . . 3 . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 653 | 88 171 49 . . 203 22 653 Average Temperature 118 | 42 42 27 . . 104 7 177 Received Heat Transfer 537 | 36 252 18 . . . 63 168 Effects 29 | . . . . . . . 29 Shutdowns 6 | . . . . . . . 6 Energy Bleed 7 | . . . . . . . 7 Interference 4 | . . . . . . . 4 Matter Decay 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 4 | . . . . . . . 4 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1543 | 185 725 . . . 137 . 496 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 263 | 20 263 158 61 . 177 140 179 Average Influence 105 | 11 136 144 61 . 155 105 57 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 85 | 100 69 100 100 . 100 100 100 Level 1 14 | . 30 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 2 . . . . 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 2 2 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 3 | . 2 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | 1 47 2 1 . 5 6 23 Peak Tracking Total 5 | 1 4 1 . . 4 5 5 Tactical Retreats 11 | . 5 1 . . . 2 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 7 | . 5 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 3 | . 2 . . . 1 . . Max in Single Turn 2 | . 2 . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 7 | . 2 1 . 4 . . . Terminals 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 5 2 . 48 . . . Successful 54 | . 4 2 . 48 . . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . 2 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 50 | . . 2 . 48 . . . Record 49 | . . 1 . 48 . . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 2 1 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 15 | . 15 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 6019 | 228 2264 350 112 1286 184 194 1401 Spaces Moved 3215 | 178 1012 207 72 858 109 127 652 Core 18 | 17 1 . . . . . . Treads . | . . . . . . . . Legs 3197 | 161 1011 207 72 858 109 127 652 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 120 120 Average Speed 151 | 113 142 150 150 150 150 120 183 Slowest Speed 270 | 120 180 150 150 150 150 120 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 8 92 14 23 92 19 18 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 147 | . 88 . . . 39 . 20 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 145 | . 88 . . . 39 . 18 Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 4127 | 195 1717 243 77 857 116 151 771 Wait 547 | . 526 17 1 . . . 3 Move 3208 | 177 1011 206 71 857 108 126 652 Hop . | . . . . . . . . Pick Up 77 | 8 35 5 3 . . 4 22 Fast Attach . | . . . . . . . . Attach 40 | 5 12 3 . . 1 4 15 Detach 2 | . . . . . . 2 . Swap 44 | . 23 6 . . . 3 12 Drop 29 | . 16 4 2 . . 2 5 Fire 178 | 5 92 2 . . 7 10 62 Melee 1 | . 1 . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 229 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 1147 | -10/Materials | Discovered new exit (range 15) 2003 | -10/Materials | Discovered new exit (range 15) 2137 | -10/Materials | Discovered new exit (range 7) 2225 | -10/Materials | Build established: Scavenger-Mutant 2477 | -10/Materials | Discovered new exit (range 5) 2493 | -10/Materials | Entered another Materials area 2493 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2792 | -9/Materials | Met 8R-AWN 2817 | -9/Materials | Discovered new exit (range 16) 2843 | -9/Materials | Entered Mines 2845 | -9/Mines | Followed 8R-AWN into the Mines 2949 | -9/Mines | Discovered new exit (range 5) 2955 | -9/Mines | Entered Exiles 2978 | -9/Exiles | Discovered new exit (range 15) 2994 | -9/Exiles | Welcomed by 8R-AWN 3020 | -9/Exiles | Met EX-HEX 3063 | -9/Exiles | Met EX-BIN 3125 | -9/Exiles | Met EX-DEC 3165 | -9/Exiles | Learned location of Zion (-7) 3243 | -9/Exiles | Discovered new exit (range 14) 3354 | -9/Exiles | Visited The Gauntlet 3879 | -9/Exiles | Learned about 8R-AWN's background 4241 | -9/Exiles | Entered Mines 4410 | -8/Mines | Discovered new exit (range 11) 4425 | -8/Mines | Entered Materials 4425 | -8/Materials | Evolved 2 slots: Propulsion x2 4522 | -8/Materials | Discovered new exit (range 15) 4619 | -8/Materials | Entered Factory 4619 | -7/Factory | Evolved 2 slots: Utility x2 4682 | -7/Factory | Discovered new exit (range 11) 5056 | -7/Factory | Discovered new exit (range 11) 5989 | -7/Factory | Core integrity fell below 50% 6013 | -7/Factory | Lost 5 parts (1p1n3w) 6020 | -7/Factory | Self-destructed Last Messages --------------- 05987_ Overheating: Energy bleed (-9). 05987_ System corrupted: Hvy. Laser targeting data glitched. 05988_ S-27 Virus destroyed. 05989_ Overheating: Matter decay (-40). 05990_ Power failure, Hvy. Deuterium Engine shutdown. 05990_ S-27 Virus destroyed. 05991_ Overheating: Beam Rifle damaged (-5). 05993_ Overheating: Matter decay (-42). 05993_ Acquired Imp. Heat Sink. 05994_ Overheating: System interference. 05994_ Weapon Cycler temporarily disabled. 05995_ Overheating: Hvy. Deuterium Engine damaged (-5). 05995_ Overheating: ECM Suite damaged (-1). 05997_ Overheating: Imp. Titanium Leg damaged (-26). 05999_ Power failure, Imp. Deuterium Engine shutdown. 05999_ Acquired 14 matter. 06002_ Acquired Lgt. Nuclear Core. 06003_ Overheating: Beam Rifle damaged (-10). 06008_ Acquired Imp. Titanium Leg. 06018_ K-01 Serf collects debris. 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