Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 22:53:26 Player: Gargash Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (157) 785 Value Destroyed (6362) 6362 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1472) 1472 TOTAL SCORE: 14999 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 1077 Met Imprinter 300 Was Imprinted 300 Friendly Fire -349 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 78/100 System Corruption 35% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Compact Wheel Armored Wheel > --- UTILITY (6) ------ Advanced Cooling System Medium Storage Unit Terrain Scan Processor Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Flak Cannon Greatsword > --- INVENTORY (10) --- Improved Heat Sink Advanced Cooling System Advanced Terrain Scanner Cloaking Device High-powered Shock Rifle Tesla Rifle Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Leg Antigrav System Antigrav System Antigrav System Improved Antigrav System VTOL Module VTOL Module > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Large Storage Unit Improved Energy Well Hardened Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Advanced Plasma Cannon Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Fusion Compressor Advanced Cooling System Medium Storage Unit Compact Matter Pod Advanced Terrain Scanner Improved Target Analyzer Precision Energy Filter Tesla Rifle Improved Arc Projector Heavy Beamcaster HERF Cannon KE Penetrator Battle Cannon Battle Cannon [Rating: 99] Favorites ----------- Power Micro Fission Core Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Gamma Bomb Array Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 . 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 5 | . . 2 . . 1 . . . 1 . . . . 1 Utility 4 | . . . 1 . 1 . . . 1 . . . . 1 Weapon 2 | . . . 1 . . . . . 1 . . . . . Parts Attached 358 | 7 8 52 25 25 55 8 8 12 12 10 53 12 1 70 Power 35 | 1 . 5 2 1 5 . . 1 1 . 6 1 . 12 Engine 14 | 1 . 5 . 1 5 . . . . . . . . 2 Core 16 | . . . 2 . . . . . 1 . 5 1 . 7 Reactor 5 | . . . . . . . . 1 . . 1 . . 3 Propulsion 84 | 2 . 10 5 9 13 . 3 5 2 . 12 4 1 18 Treads 3 | . . . . 3 . . . . . . . . . . Leg 58 | 2 . 10 3 6 13 . 3 5 2 . 8 . . 6 Wheel 8 | . . . . . . . . . . . 3 1 . 4 Hover 6 | . . . 1 . . . . . . . . 1 . 4 Flight 9 | . . . 1 . . . . . . . 1 2 1 4 Utility 91 | 1 1 10 8 1 11 4 3 1 5 5 16 2 . 23 Device 37 | . . . 3 1 4 2 1 . 3 2 8 2 . 11 Storage 10 | 1 . 3 . . 1 . . . 1 . 1 . . 3 Processor 11 | . 1 . . . . . . . 1 1 1 . . 7 Hackware . | . . . . . . . . . . . . . . . Protection 33 | . . 7 5 . 6 2 2 1 . 2 6 . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 148 | 3 7 27 10 14 26 4 2 5 4 5 19 5 . 17 Energy Gun 40 | 1 . 6 . 6 6 3 . 1 . . 7 . . 10 Energy Cannon 16 | . . 3 1 . . . . 1 2 2 4 2 . 1 Ballistic Gun 41 | 2 3 11 5 1 7 . 1 2 . 1 2 3 . 3 Ballistic Cannon 15 | . 2 1 2 2 3 1 . . 1 . 2 . . 1 Launcher 9 | . . . . 1 2 . . 1 . 1 4 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 21 | . 2 6 2 4 7 . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . 1 1 . . . 1 Piercing Weapon 2 | . . . . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 2 . 6 7 . 1 2 1 1 4 . . 3 Corrupted Parts 2 | . . 1 . . 1 . . . . . . . . . System Corruption 5 | . . 2 . . 3 . . . . . . . . . Parts Lost 75 | . . 4 2 . 2 1 . 1 . . 20 13 . 32 Power 11 | . . . . . . . . . . . 3 1 . 7 Propulsion 29 | . . 2 1 . . 1 . . . . 8 7 . 10 Utility 15 | . . . 1 . 2 . . . . . 4 1 . 7 Weapon 20 | . . 2 . . . . . 1 . . 5 4 . 8 Highest Loss Streak 15 | . . 2 2 . 1 1 . 1 . . 12 5 . 15 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 95 94 99 99 99 99 99 100 98 93 84 83 76 Engine 4 | . 14 11 1 1 7 7 7 3 . . . . . 1 Core 3 | . . . 6 7 . . . . 5 5 4 10 11 5 Leg 28 | . 28 39 28 32 38 37 38 38 35 35 24 8 5 5 Wheel 1 | . . . . . . . . . . . 4 1 . 7 Hover 1 | . . . 5 . . . . . . . . 3 5 5 Flight 1 | . . . . . . . . . . . 1 3 6 4 Device 9 | . . . 7 9 9 10 7 7 5 11 11 16 17 10 Storage 8 | . 14 11 9 9 7 7 7 7 5 5 7 11 11 5 Processor 1 | . 11 . . . . . . . 5 3 . . . 8 Protection 8 | . . 10 7 9 12 11 14 15 10 6 7 . . 1 Energy Gun 8 | . 3 7 . 14 11 22 15 11 . . 6 4 . 7 Energy Cannon 2 | . . . 7 2 . . . 2 10 9 6 2 5 2 Ballistic Gun 6 | . 9 8 10 2 5 . 2 6 5 . 2 12 17 6 Ballistic Cannon 1 | . 6 1 5 2 1 . . . . . 2 1 . . Impact Weapon 1 | . 9 3 3 3 3 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 88 | 13 16 27 42 40 53 53 47 60 74 88 88 76 60 68 Greatest Support 110 | 20 20 40 40 40 91 91 77 93 110 110 110 48 16 88 Greatest Overweight (x) 15 | 1 . . 1 1 . . . . . . 4 15 3 7 Average Overweight (x) . | . . . . . . . . . . . . 4 3 . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 10 10 15 15 15 15 15 15 15 15 10 Most Carried 15 | 7 8 10 10 10 15 15 15 15 15 15 15 15 15 15 Average Carried 11 | 3 7 8 9 9 10 14 12 14 13 14 12 12 14 9 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 15 15 10 Final Carried 15 | 4 8 9 10 10 15 15 13 14 15 15 14 14 14 7 Class Distribution -------------------- 30% | Scavenger-Tank 19% | Mutant 17% | Scavenger-Gunner 15% | Scavenger-Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Matter Collected 6334 | 219 195 819 565 329 690 391 80 231 107 73 975 626 111 923 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6658 | . 102 989 618 454 960 358 . 134 107 229 1364 482 111 750 Parts 348 | . 8 70 36 22 35 13 . 5 9 2 59 31 10 48 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 2 . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . 12 . 29 . . . 25 9 . Prevented 3 | . . . . . . . . . . . . 3 . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 134 | . 5 21 15 7 18 11 . 6 2 . 18 14 4 13 Melee 3 | . . . 1 . . . . . 2 . . . . . Guns 87 | . 5 16 10 5 10 10 . 3 . . 7 10 2 9 Cannons 29 | . . 5 4 2 5 1 . . . . 4 4 1 3 AOE 13 | . . . . . 2 . . 3 . . 7 . . 1 Classes Destroyed 11 | . 2 4 . . 4 . . . . . . . . 1 Worker 1 | . . . . . 1 . . . . . . . . . Builder 6 | . . . . . 1 . . . . . 4 . . 1 Recycler 8 | . . 2 1 1 1 . . . . . 3 . . . Watcher 7 | . . 1 2 1 1 . . . . . 2 . . . Swarmer 38 | . 3 3 7 . 1 7 . 1 . . . 10 4 2 Grunt 45 | . 2 11 4 4 11 2 . 5 . . 2 . . 4 Brawler 6 | . . 2 . . 1 1 . . . . 2 . . . Sentry 15 | . . 5 4 3 1 . . . . . 1 1 . . Hunter 9 | . . . . . 2 . . . . . 6 1 . . Programmer 20 | . . . . . 2 1 . . 2 . 7 2 . 6 Heavy 1 | . . . . . . . . . . . . . . 1 Wasp 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 2 8 4 3 3 4 . 4 2 . 6 5 4 4 Combat Bots Only 8 | . 2 8 3 2 3 4 . 4 2 . 6 5 4 4 Max Kills in Single Turn 4 | . 1 1 1 2 2 1 . 2 1 . 4 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . 2 . . 3 . . 1 Melee 1 | . . . 1 . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Hostile Shots Fired 1065 | . 14 103 61 15 137 66 . 39 6 . 173 120 16 315 Missed 301 | . 4 27 18 4 45 13 . 6 . . 40 33 4 107 Damage Taken 14321 | . 97 1423 587 183 1274 855 . 742 125 . 3090 1507 182 4256 Core 2393 | . 16 304 103 30 95 78 . 36 . . 406 121 31 1173 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 223 | . . . . . 103 . . . . . . . . 120 Regen/Repaired (Parts) 164 | . . . . 79 . . . . . 85 . . . . Core Remaining (%) 67 | 100 93 24 . 75 . . . 70 . . . . 44 . Volleys Fired 377 | . 14 73 30 22 55 22 2 14 . . 64 27 3 51 Largest 4 | . 2 2 3 3 3 3 2 3 . . 4 4 4 4 Hottest 326 | . 46 124 135 177 177 151 131 156 . . 326 252 184 281 Shots Fired 1016 | . 16 134 88 63 161 62 4 39 . . 172 102 12 163 Gun 736 | . 16 101 56 42 145 55 4 36 . . 92 56 9 124 Cannon 263 | . . 33 32 21 15 7 . . . . 67 46 3 39 Launcher 17 | . . . . . 1 . . 3 . . 13 . . . Special . | . . . . . . . . . . . . . . . Kinetic 478 | . 16 90 65 21 66 10 . 14 . . 54 48 9 85 Thermal 434 | . . 36 23 42 89 52 4 22 . . 89 31 3 43 Explosive 15 | . . . . . 1 . . 3 . . 11 . . . Electromagnetic 89 | . . 8 . . 5 . . . . . 18 23 . 35 Robot Hit Streak 12 | . 9 12 11 10 8 9 . 7 . . 10 4 1 11 Robot Miss Streak 9 | . 3 4 8 9 7 5 . 2 . . 4 7 2 7 Penetration Max 1 | . . . . . 1 . . . . . 1 1 . . Secondary Targets 8 | . . 2 1 . 1 3 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . . . 1 Shots Hit Robots 581 | . 12 93 57 39 102 38 . 29 2 7 73 37 4 88 Core Hits 331 | . 8 42 34 24 52 20 . 32 2 1 54 16 3 43 Critical Kills 3 | . . . . . . . . . . . . 1 1 1 Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . . 1 Critical Strikes 30 | . . 1 1 1 4 3 . 1 . . 8 5 1 5 Burn 13 | . . 1 . 1 4 3 . 1 . . 3 . . . Meltdown 1 | . . . . . . . . . . . . . 1 . Destroy 3 | . . . . . . . . . . . . 1 . 2 Blast 8 | . . . . . . . . . . . 4 4 . . Corrupt 4 | . . . . . . . . . . . 1 . . 3 Smash 1 | . . . 1 . . . . . . . . . . . Melee Attacks 163 | . 9 22 13 15 66 . . . 20 7 8 . . 3 Impact 118 | . 9 22 13 15 59 . . . . . . . . . Slashing 44 | . . . . . 7 . . . 20 7 8 . . 2 Piercing 1 | . . . . . . . . . . . . . . 1 Sneak Attacks 1 | . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15412 | . 187 1392 1014 780 2238 793 . 1412 88 280 3588 998 203 2439 Guns 8609 | . 187 1020 557 521 1785 738 . 500 . . 1035 657 103 1506 Cannons 3290 | . . 372 408 259 147 55 . . . . 874 341 100 734 Explosions 3002 | . . . . . 260 . . 912 . . 1679 . . 151 Melee 496 | . . . 49 . 46 . . . 88 280 . . . 33 Ramming 15 | . . . . . . . . . . . . . . 15 Kinetic 5706 | . 187 915 676 262 806 110 . 207 . . 608 638 103 1194 Thermal 5810 | . . 361 289 518 1099 683 . 293 . . 1197 291 100 979 Explosive 2345 | . . . . . 260 . . 912 . . 1173 . . . Electromagnetic 1040 | . . 116 . . 27 . . . . . 610 69 . 218 Impact 95 | . . . 49 . 46 . . . . . . . . . Slashing 401 | . . . . . . . . . 88 280 . . . 33 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 35 | . . 11 . . 4 4 . . 1 1 9 20 20 35 Average Corruption 9 | . . 6 . . 3 3 . . 1 1 3 19 20 12 Corruption Purged 4 | . . . . . . 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 254 | . . 23 . . 26 17 . . . 3 29 109 3 44 Message Errors 54 | . . 3 . . 7 5 . . . 1 5 20 2 11 Matter Fused 59 | . . 5 . . 7 5 . . . 1 5 26 1 9 Heat Flow Errors 29 | . . 2 . . 1 1 . . . . 5 18 . 2 Energy Discharges 33 | . . 5 . . 6 . . . . 1 1 17 . 3 Parts Rejected 3 | . . . . . . 1 . . . . . 1 . 1 Parts Fused 2 | . . . . . . 1 . . . . 1 . . . Data Loss (minor) 30 | . . 3 . . 1 4 . . . . 5 14 . 3 Data Loss (major) 9 | . . 1 . . . . . . . . 1 7 . . Misfires 12 | . . 1 . . 4 . . . . . 3 2 . 2 Alerts 6 | . . 2 . . . . . . . . 1 2 . 1 Misdirections 6 | . . . . . . . . . . . . . . 6 Weapon Failures 11 | . . 1 . . . . . . . . 2 2 . 6 Overload Shots 1 | . . . . . 1 . . . . . . . . . Overflow Damage 328 | . . . 49 . 14 . . . . . 203 24 15 23 Projectiles 93 | . . . . . . . . . . . 54 24 15 . Explosions 180 | . . . . . 8 . . . . . 149 . . 23 Melee 55 | . . . 49 . 6 . . . . . . . . . Knockbacks 25 | . . 3 1 4 3 1 . . . . 3 2 . 8 Impact . | . . . . . . . . . . . . . . . Kinetic 22 | . . 3 1 2 3 1 . . . . 3 2 . 7 Secondary 3 | . . . . 2 . . . . . . . . . 1 Self-Inflicted Damage 634 | . . . . . 56 . . 81 . . 402 . . 95 Shots 17 | . . . . . 3 . . 3 . . 10 . . 1 Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 5 | . . 2 . . . . . . . . . . . 3 Kicked 2 | . . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 555 | . . 443 365 171 413 220 6 104 . . 555 269 . 204 Average Temperature 90 | . . 65 119 48 94 137 4 45 . . 138 72 . 42 Received Heat Transfer 1541 | . 30 318 243 153 360 72 . 211 . . 58 . . 96 Effects 18 | . . 4 2 . 3 . . . . . 8 1 . . Shutdowns 7 | . . 1 2 . . . . . . . 4 . . . Energy Bleed 4 | . . 1 . . . . . . . . 2 1 . . Interference 6 | . . 1 . . 3 . . . . . 2 . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . 1 . 3 . . . . . 1 . . . Impact Corruptions 3 | . . . 2 . 1 . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . . . . 1 . Parts Melted 19 | . . . . 4 8 3 . . . . 3 . . 1 Heat Transferred 10495 | . . 940 518 1036 2331 1443 . 592 . . 1682 444 150 1359 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Peak Influence 598 | . 154 411 514 360 289 . . . 311 39 598 . . 391 Initial 214 | . . 70 141 202 161 . . . 214 39 27 . . 65 Average 221 | . 59 243 346 272 143 . . . 228 39 355 . . 168 Maximum Alert Level 2 | . . 2 2 1 1 . . . 1 . 2 . . 1 Low Security (%) 47 | 100 100 41 8 7 81 . . . 5 100 8 . . 74 Level 1 42 | . . 55 59 92 18 . . . 94 . 56 . . 25 Level 2 9 | . . 3 31 . . . . . . . 34 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 2 1 2 9 . . 1 1 . 10 . . 7 Investigation 6 | . . 1 1 . 1 . . 1 . . 1 . . 1 Extermination 9 | . . . . . 2 . . . 1 . 4 . . 2 Reinforcement 16 | . 1 1 . 2 6 . . . . . 3 . . 3 Assault 2 | . . . . . . . . . . . 2 . . . Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Distress Signals 8 | . 2 1 2 1 . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 213 | . 10 26 25 15 30 11 . 17 2 . 24 15 5 33 Peak Tracking Total 7 | . 3 7 4 3 4 4 . 7 1 . 7 5 5 5 Tactical Retreats 13 | . . 1 4 1 2 . . . . . . 1 1 3 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Traps Triggered 10 | . . 1 1 1 4 . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Machines Disabled 20 | . . . 1 2 1 . . . . . 9 . . 7 Max in Single Turn 5 | . . . 1 1 1 . . . . . 5 . . 5 Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Machines Accessed 20 | . 3 4 3 1 6 1 . 1 1 . . . . . Terminals 14 | . 3 3 3 . 3 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 1 . . . 1 . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 44 | . 5 8 9 2 10 1 . 6 3 . . . . . Successful 17 | . 2 1 3 2 2 1 . 6 . . . . . . Failed 27 | . 3 7 6 . 8 . . . 3 . . . . . Catastrophic 6 | . 1 2 . . 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 32 | . 5 2 4 1 3 . 3 . 2 . 2 . . 10 Terminals 31 | . 5 5 9 . 5 1 . 6 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . . . 2 2 . . . 3 . . . . . Recycling Units 3 | . . 3 . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 12 | . 1 . 3 . 1 1 . 6 . . . . . . Record 8 | . . . . . 1 1 . 6 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . Assimilate 2 | . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 4 3 2 6 . . 1 1 . . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Total Allies 39 | . . . . . . . 6 . . 20 7 . . 6 Largest Group 20 | . . . . . . . 6 2 . 20 10 . . 3 Highest-Rated Group 798 | . . . . . . . 345 192 . 798 299 . . 288 Highest-Rated Ally 96 | . . . . . . . 96 96 . 50 50 . . 96 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . 3 Light 1 | . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . 1 . . 1 Total Orders 2 | . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . 2 Ally Attacks 118 | . . . . . . . . 42 . . 42 . . 34 Total Damage 3990 | . . . . . . . . 1592 . . 1308 . . 1090 Kills 33 | . . . . . . . . 14 . . 12 . . 7 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 1 . . . 1 . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Turns Passed 14363 | 66 342 1089 780 724 2151 947 1771 771 425 388 1520 2217 102 1070 Spaces Moved 8121 | 45 209 494 347 269 1188 622 1496 574 284 292 942 741 28 590 Core 240 | 19 . . . . . . . . . . . 7 . 214 Treads 35 | . . . . 35 . . . . . . . . . . Legs 6963 | 26 209 494 347 234 1188 622 1496 574 284 292 655 404 28 110 Wheels 769 | . . . . . . . . . . . 287 306 . 176 Hover 111 | . . . . . . . . . . . . 24 . 87 Flight 3 | . . . . . . . . . . . . . . 3 Fastest Speed 50 | 50 120 120 120 120 120 122 110 110 116 116 110 115 330 50 Average Speed 134 | 109 120 120 148 126 122 123 110 118 116 116 120 274 330 116 Slowest Speed 800 | 120 120 120 190 190 124 124 110 122 116 116 400 800 330 630 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . Exploration Rate (%) 42 | 3 47 39 26 42 34 68 89 71 7 84 27 78 4 11 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . . . 1 . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . . . Scrap Searched 10 | . . . . . . 2 3 3 . . . 2 . . Spaces Dug 167 | . 8 21 12 13 55 . . . 17 . 35 2 . 4 Terrain Destroyed 480 | . 8 21 12 13 76 1 . 41 17 . 208 31 . 52 Melee 134 | . 8 21 12 13 54 . . . 17 . 8 . . 1 Projectile 93 | . . . . . 1 1 . . . . 44 31 . 16 AOE 253 | . . . . . 21 . . 41 . . 156 . . 35 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp Fac Total 10491 | 61 267 815 522 572 1642 749 1619 631 348 335 1184 862 32 852 Wait 1090 | . 15 126 82 217 223 90 105 18 23 . 52 70 . 69 Move 8108 | 44 208 493 346 268 1187 621 1495 573 284 291 941 740 27 590 Hop . | . . . . . . . . . . . . . . . Pick Up 189 | 10 9 18 11 9 26 4 2 6 6 11 37 12 1 27 Fast Attach 62 | . . 6 4 7 2 1 . 2 1 3 6 . . 30 Attach 96 | 6 1 4 9 . 6 1 5 . 4 1 23 11 1 24 Detach 8 | . . . 2 . . . 3 . . . . . . 3 Swap 200 | 1 7 42 12 18 47 6 3 10 7 6 24 1 . 16 Drop 188 | . 4 29 13 16 30 4 4 8 3 16 24 1 . 36 Fire 377 | . 14 73 30 22 55 22 2 14 . . 64 27 3 51 Melee 163 | . 9 22 13 15 66 . . . 20 7 8 . . 3 Ram 3 | . . . . . . . . . . . . . . 3 Kick 2 | . . 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x3) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 7) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x2 982 | -9/Materials | Build established: Scavenger-Mutant 1052 | -9/Materials | Destroyed 8 combat bots 1415 | -9/Materials | Crushed by falling debris 1415 | -9/Materials | Core integrity fell below 50% 1415 | -9/Materials | System corruption reached 10% 1476 | -9/Materials | Discovered new exit (range 7) 1498 | -9/Materials | Entered another Materials area 1498 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2267 | -8/Materials | Discovered new exit (range 6) 2278 | -8/Materials | Entered Storage 2365 | -8/Storage | Repaired Aluminum Leg 2996 | -8/Storage | Discovered new exit (range 4) 3002 | -8/Storage | Entered Factory 3002 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3597 | -7/Factory | Build established: Scavenger-Tank 4782 | -7/Factory | Found Prototype Launcher 4791 | -7/Factory | Identified Rocket Array 4800 | -7/Factory | Found Faulty Rocket Array 5144 | -7/Factory | Discovered new exit (range 8) 5153 | -7/Factory | Entered Lower Caves 5437 | -7/Lower Caves | Encountered a Warlord checkpoint 5465 | -7/Lower Caves | Build established: Tank 5888 | -7/Lower Caves | Learned Factory stockpile data 6088 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6100 | -7/Lower Caves | Entered Zion 6374 | -6/Zion | Found CR-A16's Pointy Stick 6429 | -6/Zion | Received a hallucinogenic algorithm 6541 | -6/Zion | Given A8's code to call for help 6925 | -6/Zion | Found Prototype Device 6927 | -6/Zion | Identified Bomb Factory No. 2 6970 | -6/Zion | Build established: Mutant 7079 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7080 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7191 | -6/Zion | Imprinted 7193 | -6/Zion | Declared Zion's savior 7858 | -6/Zion | Discovered new exit (range 12) 7871 | -6/Zion | Entered Proximity Caves 7871 | -5/Proximity Caves | Accompanied by 2 allies 7873 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7952 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8009 | -5/Proximity Caves | Learned location of Armory (-3) 8009 | -5/Proximity Caves | Identified exit to Factory 8009 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 8009 | -5/Proximity Caves | Learned Extension garrison access intel 8315 | -5/Proximity Caves | Spotted B-75 Beast 8497 | -5/Proximity Caves | Build established: Scavenger-Tank 8642 | -5/Proximity Caves | Entered Factory 8642 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8643 | -5/Factory | Identified exit to Factory 9067 | -5/Factory | Sucked down chute 9067 | -5/Factory | Entered Waste 9068 | -5/Waste | Joined by Warlord forces that had cleared the area 9070 | -5/Waste | Found Gamma Bomb Array 9208 | -5/Waste | Discovered new exit (range 16) 9455 | -5/Waste | Entered Factory 9455 | -5/Factory | Accompanied by 6 allies 9689 | -5/Factory | Lost 4 allies 9832 | -5/Factory | Found Prototype Launcher 9833 | -5/Factory | Identified Mni. Smartbomb Launcher 10259 | -5/Factory | Zion Fire squad teleported in 10368 | -5/Factory | Lost 3 allies 10401 | -5/Factory | Lost 12 parts (1p5n4u2w) 10496 | -5/Factory | Lost 3 parts (1p1n1w) 10672 | -5/Factory | Terminal network hard line cut 10920 | -5/Factory | Discovered new exit (range 12) 10955 | -5/Factory | First assault squad dispatched 10975 | -5/Factory | Entered Upper Caves 10976 | -5/Upper Caves | Identified exit to Upper Caves 10986 | -5/Upper Caves | System corruption reached 10% 11038 | -5/Upper Caves | Lost 5 parts (3n1u1w) 11114 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11349 | -5/Upper Caves | Build established: Scavenger-Gunner 11566 | -5/Upper Caves | Core integrity fell below 50% 11592 | -5/Upper Caves | Lost 3 parts (1p2n) 11823 | -5/Upper Caves | Lost 5 parts (2n3w) 13192 | -5/Upper Caves | Entered another Upper Caves area 13294 | -5/Upper Caves | Entered Factory 13294 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13518 | -4/Factory | Zion Fire squad teleported in 13600 | -4/Factory | Build established: Scavenger-Tank 13716 | -4/Factory | System corruption reached 10% 13717 | -4/Factory | Lost 15 parts (3p6n2u4w) 13769 | -4/Factory | Core integrity fell below 50% 14035 | -4/Factory | Core integrity fell below 20% 14130 | -4/Factory | Zion Recon squad teleported in 14176 | -4/Factory | Zion Light squad teleported in 14288 | -4/Factory | Garrison activated, responded to threat 14295 | -4/Factory | Found Prototype Protection 14336 | -4/Factory | Lost 3 allies 14341 | -4/Factory | Identified Zio. Weapon Casing 14359 | -4/Factory | System corruption reached 30% 14364 | -4/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- System corrupted by crushing effect (+5). System corrupted by crushing effect (+1). Slug penetrates L-61 Swordsman. Penetrated by Slug. Myomer Leg destroyed. Slug penetrates Wall. Wall collapses. Adv. Salvage Targeting Computer destroyed. System corrupted by crushing effect (+4). Flexi-carbon Leg destroyed. Penetrated by Slug. Adv. VSS Leg severed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. H-77 Assassin suffers critical hit (Destroy). H-77 Assassin destroyed. Gatling Laser destroyed. Identified Imp. Armor Integrity Analyzer. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #?#????#??#????????????#?????????????????????????? | | #????#?######?#?#?#####???#?? ???????????????????? | | ##?#?#?# #??#??????????????? ??#??????????????? | | #??##?## #???###########????? ?##?????????????? | | ????#### ###?# #????? ???#???????????? | | #?#?#### ##### "" ## ?????????????????? | | ######## # + """ #???"? ?# ?????????????? | | + # # "" #? ?" ??#? ????????????? | | # # # ""F" #? ?"?? #??#?? ????????? | | """ # # + """" ##??"" ?##?# ??????????? | | """ + # ### """ ## "?? ?#?# ? ##??????? | | """ ###### ### p @## ? ??## ? #?????? | | #### ##+#####[lb######"## ! ?????? | | """ #"= [!%!^== =!* ????? | | """ % %!h[[!*!* !%!! ????? | | """ ##* ] [!*%%![%! !!! ????? | | ### %=!##+#######%%!#####"" ????? | | #####+### ! " #? ??????? | | # # = # *! """#?#????????????? | | [! # = # """""" # """"# ???????????? | | !! # # """""" # """"# ?????????????? | | #""" "# """""" # """"# ? ?"????????? | | #""" !"# """""" # """"# ? ???????????? | | #""" # # """"#?? ?????????? | | # # + """"#"T?? ?????????? | | #""" / # ! # #??????????????? | | ##### ###""" "########## ! "" #? ????????????? | | ?##?# ??#""" "#### ##### """ #??????????????? | | ??#?? ??# ##?# ??#?# R" # ?????????????? | | ????? ?############??##?## """ #??? ??????????? | | ????? ??????#???#????#??## ????????????????? | | ??#?# ???#??#????###?#?##########????????????????? | | ????? ????#???#???? ? ???????????????????????????? | | ?????????????????#? ?????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????#??#?#?"??????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 65 Energy Generation 34 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 EM Shielding 2 Armor Coverage 375 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 40 Target Analysis 9 Recoil Reduction 2 Salvage Targeting 6 Item Schematics ----------------- Plasma Rifle | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator We Are Legion Challenges ------------ None Game ------ Seed CoolingHeatGenerator Manual? 0 Play Time 04:07:47 Cumulative 35.7 hours Start 2024.05.01 @ 22:51:38 End 2024.05.06 @ 22:53:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4674c0b-8fef-4b77-9a21-59392fd03023