Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.10 @ 22:57:21 Player: Smakemupagus Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (3286) 3286 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 6581 Bonus ------- High Alert Combat Kills 220 Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 228/290 System Corruption 19% Temperature Cool (685) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Flak Gun Mini Assault Cannon > --- INVENTORY (16) --- Light Deuterium Engine Light Nuclear Core Carbon-fiber Leg Improved Cooling System Gatling Laser Faulty Mini Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Laser Cooled Pulse Rifle High-powered Electrolaser > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Cooling System Precision Shock Rifle Gatling Laser High-powered Electrolaser Flak Gun Mini Assault Cannon Mini Assault Cannon [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . 2 . Weapon 2 | . . . 1 . 1 Parts Attached 101 | 6 9 . 6 29 51 Power 20 | 1 . . 2 6 11 Engine 13 | 1 . . 1 6 5 Core 7 | . . . 1 . 6 Reactor . | . . . . . . Propulsion 24 | 2 2 . 2 7 11 Treads 10 | . 2 . . . 8 Leg 8 | . . . . 7 1 Wheel 4 | 2 . . 2 . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 23 | 1 4 . . 8 10 Device 7 | . 1 . . 1 5 Storage 8 | 1 3 . . 4 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 7 | . . . . 3 4 Artifact . | . . . . . . Weapon 34 | 2 3 . 2 8 19 Energy Gun 15 | 2 . . . 1 12 Energy Cannon . | . . . . . . Ballistic Gun 10 | . . . 1 6 3 Ballistic Cannon 7 | . 2 . . 1 4 Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 18 | . 1 . . 1 16 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 6 | . . . . 1 5 Weapon 6 | . 1 . . . 5 Highest Loss Streak 10 | . 1 . . 1 10 Average Slot Usage (%) 98 | . 88 100 100 99 98 Engine 11 | . 14 14 11 15 9 Core 4 | . . . 11 2 5 Treads 9 | . 24 28 6 . 11 Leg 10 | . . . . 16 10 Wheel 1 | . 3 . 15 1 . Device 5 | . . 14 11 2 6 Storage 18 | . 23 14 11 24 15 Processor 1 | . . . . . 2 Protection 5 | . . . . 9 4 Energy Gun 8 | . 14 . . . 13 Ballistic Gun 10 | . . . 8 21 7 Ballistic Cannon 7 | . 2 28 22 2 8 Naked Turns . | . . . . . . Heaviest Build 77 | 12 23 22 32 62 77 Greatest Support 84 | 26 40 40 40 32 84 Greatest Overweight (x) 3 | 1 . . 1 2 3 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 16 | 6 8 8 8 16 16 Average Capacity 13 | 5 6 8 8 14 16 Most Carried 16 | 5 8 8 8 16 16 Average Carried 11 | 2 5 8 6 12 12 Final Capacity 16 | 6 8 8 8 16 16 Final Carried 12 | 5 8 8 8 12 6 Class Distribution -------------------- 42% | Tank 19% | Mutant 13% | Scavenger-Gunner 12% | Gunner 4% | Scavenger-Mutant 3% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2830 | 260 75 . 149 1187 1159 Remotely . | . . . . . . Salvage Created 3765 | 36 173 . 149 1477 1930 Parts 167 | 6 8 . 12 56 85 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 64 | . 3 . 4 25 32 Guns 44 | . 3 . . 21 20 Cannons 18 | . . . 4 3 11 AOE 1 | . . . . . 1 Classes Destroyed 13 | 1 2 . 2 6 2 Worker 5 | . 1 . . 1 3 Builder 3 | . . . 1 2 . Tunneler 2 | 2 . . . . . Hauler 1 | . . . . 1 . Recycler 3 | . . . . 2 1 Watcher 5 | . . . . 1 4 Swarmer 2 | . . . . 2 . Grunt 34 | . 3 . 3 18 10 Brawler 5 | . . . . 1 4 Duelist 5 | . . . . . 5 Sentry 11 | . . . 1 1 9 Hunter 4 | . . . . 3 1 Programmer 3 | . . . . . 3 Best Kill Streak 6 | 2 3 . 3 6 6 Combat Bots Only 5 | . 2 . 3 5 4 Max Kills in Single Turn 2 | 1 1 . 1 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6630 | . 235 . 135 1720 4540 Core 1065 | . 67 . . 298 700 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 73 100 45 . Volleys Fired 216 | 2 24 . 9 86 95 Largest 4 | 2 2 . 3 3 4 Hottest 231 | 80 80 . 101 121 231 Shots Fired 609 | 4 28 . 24 218 335 Gun 449 | 4 28 . 6 177 234 Cannon 160 | . . . 18 41 101 Launcher . | . . . . . . Special . | . . . . . . Kinetic 360 | . . . 24 203 133 Thermal 144 | 2 24 . . 15 103 Explosive . | . . . . . . Electromagnetic 105 | 2 4 . . . 99 Robot Hit Streak 24 | 4 10 . 5 10 24 Robot Miss Streak 9 | . 1 . 3 9 7 Penetration Max 1 | . . . . 1 . Secondary Targets 9 | . . . . 6 3 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 373 | 4 21 . 12 113 223 Core Hits 162 | 2 9 . 6 52 93 Critical Hits 3 | . . . . 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks 6 | . . . . 6 . Impact 6 | . . . . 6 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8143 | 46 229 . 254 2769 4845 Guns 5381 | 46 229 . 44 1928 3134 Cannons 2043 | . . . 210 303 1530 Explosions 363 | . . . . 213 150 Melee 325 | . . . . 325 . Ramming 31 | . . . . . 31 Kinetic 4424 | . . . 254 2136 2034 Thermal 2119 | 20 187 . . 95 1817 Explosive 213 | . . . . 213 . Electromagnetic 1031 | 26 42 . . . 963 Impact 325 | . . . . 325 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . . . . 19 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 59 | . . . . . 59 Message Errors 12 | . . . . . 12 Matter Fused 5 | . . . . . 5 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Targeting Errors 22 | . . . . . 22 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 200 | . . . 12 157 31 Projectiles 43 | . . . 12 . 31 Explosions 32 | . . . . 32 . Melee 125 | . . . . 125 . Knockbacks 18 | . . . 1 5 12 Impact 1 | . . . . 1 . Kinetic 16 | . . . 1 4 11 Secondary 1 | . . . . . 1 Self-Inflicted Damage 29 | . . . . . 29 Shots 1 | . . . . . 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 728 | 36 120 . 266 559 728 Average Temperature 164 | 20 53 . 100 166 184 Received Heat Transfer 1797 | . 132 . 51 639 975 Effects 60 | . . . . 26 34 Shutdowns 19 | . . . . 10 9 Energy Bleed 10 | . . . . 6 4 Interference 12 | . . . . 3 9 Matter Decay 5 | . . . . 3 2 Short Circuit 5 | . . . . 2 3 Damage (minor) 3 | . . . . 1 2 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 4 1 Impact Corruptions 6 | . . . . 6 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . . 3 Heat Transferred 4053 | 50 425 . . 222 3356 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 684 | 10 81 31 186 595 684 Initial 219 | . 6 31 11 78 219 Average 218 | 1 61 31 83 252 262 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 48 | 100 100 100 100 39 34 Level 1 35 | . . . . 45 42 Level 2 15 | . . . . 14 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 1 . 3 7 11 Investigation 4 | . 1 . 1 2 . Extermination 4 | . . . . . 4 Reinforcement 6 | . . . 2 2 2 Assault 1 | . . . . . 1 Garrison 7 | . . . . 3 4 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . . . . 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 4 . 7 37 47 Peak Tracking Total 6 | . 2 . 4 4 6 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 10 | . . . . 4 6 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 11 | . 1 1 1 4 4 Terminals 6 | . 1 1 1 2 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . . 2 1 Garrison Access . | . . . . . . Total Hacks 31 | . 2 1 4 13 11 Successful 24 | . . 1 4 10 9 Failed 7 | . 2 . . 3 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 17 | . 2 1 4 5 5 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers 10 | . . . . 8 2 Garrison Access . | . . . . . . Terminal Hacks 12 | . . 1 4 2 5 Record 10 | . . 1 4 1 4 Alert Level 1 | . . . . 1 . Maintenance Status 1 | . . . . . 1 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 9 | . . . . 8 1 Insert Component 6 | . . . . 5 1 Analyze 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 1 1 2 4 Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Matter 146 | . . . . . 146 Time 73 | . . . . . 73 Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3797 | 70 305 178 193 1213 1838 Spaces Moved 1864 | 55 159 112 147 538 853 Core 23 | 23 . . . . . Treads 598 | . 116 112 23 . 347 Legs 973 | . . . . 470 503 Wheels 267 | 32 43 . 124 68 . Hover 3 | . . . . . 3 Flight . | . . . . . . Fastest Speed 50 | 50 90 160 90 100 150 Average Speed 151 | 86 141 160 100 155 162 Slowest Speed 246 | 100 160 160 160 185 246 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 30 26 20 41 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . . 1 26 18 Melee . | . . . . . . Projectile 19 | . . . 1 6 12 AOE 26 | . . . . 20 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2377 | 73 213 111 171 726 1083 Wait . | . . . . . . Move 1859 | 54 158 111 146 537 853 Hop . | . . . . . . Pick Up 109 | 11 12 . 6 37 43 Fast Attach 3 | . 2 . . . 1 Attach 33 | 6 1 . 2 5 19 Detach . | . . . . . . Swap 65 | . 6 . 4 24 31 Drop 85 | . 10 . 4 31 40 Fire 216 | 2 24 . 9 86 95 Melee 6 | . . . . 6 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 7) 376 | -10/Materials | Entered Mines 464 | -10/Mines | Learned location of 1 exit from Materials 544 | -10/Mines | Discovered new exit (range 5) 554 | -10/Mines | Entered Materials 554 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 555 | -9/Materials | Identified exit to Materials 728 | -9/Materials | Discovered exit to Materials (range 4) 747 | -9/Materials | Entered another Materials area 747 | -8/Materials | Evolved 2 slots: Utility x2 1308 | -8/Materials | Build established: Tank 1726 | -8/Materials | Garrison activated, responded to threat 1769 | -8/Materials | Core integrity fell below 50% 1923 | -8/Materials | Discovered new exit (range 5) 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2699 | -7/Factory | Build established: Gunner 2776 | -7/Factory | Garrison activated, responded to threat 3177 | -7/Factory | Build established: Scavenger-Gunner 3409 | -7/Factory | Core integrity fell below 50% 3560 | -7/Factory | First assault squad dispatched 3741 | -7/Factory | Core integrity fell below 20% 3758 | -7/Factory | System corruption reached 10% 3768 | -7/Factory | Garrison activated, responded to threat 3798 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Lgt. Angular Momentum Engine destroyed. System corrupted by crushing effect (+3). P-60 Hacker resets B-48 Gladiator, system corruption cleaned. B-48 Gladiator destroyed. Critical hit. Med. Treads destroyed. Imp. Light Armor Plating destroyed. System corrupted by crushing effect (+3). System corrupted: Flak Gun targeting data glitched. Knocked back. G-47 Trooper destroyed. Overheating: Energy bleed (-63). System corrupted: Mni. Assault Cannon targeting data glitched. Power failure, Rnf. Deuterium Engine shutdown. System corrupted: Heat flow error (+259). Hpw. Electrolaser destroyed. Imp. Heat Sink permanently disabled. Overheating: Short circuit. L-41 Fighter destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????# ####### #?#!* #??#% | | ?????????????????????????? ### """"" #??#* | | ?????????????????????????????????# + """"" #??#= | | ?????????????????????????????????# ### """ ####% | | ???????????????????????????????### ### / ## ! | | ???????????????????????????????# ##+####### | | ????#### ####################### ! | | ? 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"?????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Safety First Significant Disruption System Compromised Troublemaker Challenges ------------ None Game ------ Seed WardronePulseWings Manual? 0 Play Time 01:13:37 Cumulative 12.3 hours Start 2021.08.10 @ 21:44:27 End 2021.08.10 @ 22:57:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4eaad0dd-47fe-42e4-b676-e2b3206195b9