Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.21 @ 14:36:22 Player: viper Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (682) 3410 Value Destroyed (30803) 30803 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3559) 3559 TOTAL SCORE: 45912 Bonus ------- High Alert Combat Kills 2931 Follower Combat Kills 1034 Entered Garrisons 400 Friendly Fire -806 Cogmind --------- Core Integrity 1201/1600 Matter 600/800 Energy 580/580 System Corruption 8% Temperature Warm (165) Movement Walking (115) Location -1/Access Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg (fused) Centrium Leg (fused) Centrium Leg (fused) Experimental Biometal Leg > --- UTILITY (10) ----- Improved Coolant Injector Advanced Coolant Injector High-capacity Storage Unit Experimental Matter Compressor Gravity Neutralizer Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer Improved Kinecellerator System Shield > --- WEAPON (6) ------- Hypervelocity Railgun Hypervelocity Railgun Hardcell Cannon Compact Mass Driver > --- INVENTORY (20) --- Particle Reactor Micro Antimatter Reactor Quantum Reactor Enhanced Biometal Leg Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Matter Compressor (250) Advanced Signal Interpreter Improved Kinecellerator Improved Utility Shielding Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Experimental Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Advanced Matter Compressor Experimental Matter Compressor Gravity Neutralizer Advanced Visual Processing Unit Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer Improved Kinecellerator > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Signal Interpreter Improved Kinecellerator Hypervelocity Railgun Hypervelocity Railgun Hardcell Cannon Compact Mass Driver Improved Remote Datajack Lance [Rating: 212] Favorites ----------- Power Light Quantum Reactor Engine Reinforced Deuterium Engine Power Core Light Neutrino Core Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Centrium Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Core Shielding Weapon Hypervelocity Railgun Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Impact Weapon Impact Mace Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Slots Evolved 19 | . 1 2 2 . . . . 2 2 2 2 . 2 2 2 Power 3 | . . . . . . . . 1 . 1 . . 1 . . Propulsion 4 | . . 2 . . . . . . . . . . . 2 . Utility 8 | . 1 . . . . . . 1 1 1 1 . 1 . 2 Weapon 4 | . . . 2 . . . . . 1 . 1 . . . . Parts Attached 420 | 7 7 6 10 1 1 2 19 28 8 22 30 71 10 120 78 Power 69 | 1 3 . 1 . . . 2 8 2 2 5 9 1 18 17 Engine 18 | 1 3 . 1 . . . 1 7 2 1 1 1 . . . Core 6 | . . . . . . . 1 1 . 1 1 . . 2 . Reactor 45 | . . . . . . . . . . . 3 8 1 16 17 Propulsion 97 | 2 1 3 5 . 1 2 7 9 . 3 5 10 1 32 16 Treads 41 | 2 1 3 5 . 1 2 7 9 . 3 5 3 . . . Leg 56 | . . . . . . . . . . . . 7 1 32 16 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 120 | 2 2 1 . . . . . 5 4 10 10 6 8 41 31 Device 79 | . . . . . . . . 3 3 6 3 5 5 32 22 Storage 18 | 1 1 1 . . . . . 1 1 3 . 1 1 5 3 Processor 17 | 1 1 . . . . . . 1 . 1 3 . 2 4 4 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 5 | . . . . . . . . . . . 4 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 134 | 2 1 2 4 1 . . 10 6 2 7 10 46 . 29 14 Energy Gun 4 | . . . . . . . 1 . . . . . . 2 1 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 106 | 2 . 1 4 1 . . 8 5 2 6 10 36 . 22 9 Ballistic Cannon 8 | . 1 1 . . . . 1 . . . . . . 2 3 Launcher 3 | . . . . . . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 11 | . . . . . . . . . . 1 . 10 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 1 2 . 2 4 2 1 8 4 Parts Lost 65 | . 1 . 1 2 . . 6 . . 2 3 3 . 35 12 Power 15 | . 1 . . . . . 1 . . . . 1 . 10 2 Propulsion 6 | . . . 1 1 . . 2 . . 1 . . . 1 . Utility 12 | . . . . . . . . . . . 2 1 . 7 2 Weapon 32 | . . . . 1 . . 3 . . 1 1 1 . 17 8 Highest Loss Streak 8 | . 1 . 1 1 . . 6 . . 1 1 1 . 8 3 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 98 | . 97 100 98 99 100 100 99 99 99 99 99 95 99 96 99 Engine 5 | . 9 10 8 8 8 8 2 11 12 11 9 . . . . Core 1 | . . . . . . . 5 2 . 4 2 . . . . Reactor 6 | . . . . . . . . . . . 3 14 18 14 14 Treads 16 | . 25 40 31 32 33 33 32 27 25 21 20 7 . . . Leg 7 | . . . . . . . . . . . . 7 17 24 22 Device 7 | . . . . . . . . . 12 11 9 9 12 9 15 Storage 10 | . 12 10 8 8 8 8 8 14 12 11 10 10 9 12 6 Processor 12 | . 25 20 16 16 16 16 16 13 6 11 11 10 9 8 12 Protection 1 | . . . . . . . . . . . 3 5 4 1 . Ballistic Gun 25 | . 16 10 33 33 33 33 29 27 30 27 30 29 27 21 19 Ballistic Cannon 1 | . 7 10 . . . . 2 . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 213 | 18 30 92 99 99 97 97 98 125 133 151 167 186 201 205 213 Greatest Support 190 | 40 40 80 84 84 84 84 87 87 86 93 123 162 115 174 190 Greatest Overweight (x) 39 | . . 1 2 1 1 1 1 39 1 1 2 5 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 10 24 25 25 25 25 25 25 25 25 25 25 25 25 20 Most Carried 25 | 3 10 14 17 16 14 20 25 25 23 25 25 25 25 25 24 Average Carried 20 | 1 6 11 14 15 14 18 22 24 21 23 22 24 23 23 18 Final Capacity 25 | 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Final Carried 25 | 3 10 14 16 15 14 20 25 23 23 24 25 25 25 18 17 Class Distribution -------------------- 39% | Hacker-Gunner 17% | Hacker-Executioner 15% | Generator-Executioner 13% | Scavenger-Executioner 9% | Hacker-Mutant 4% | Commander-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Executioner | -4/Factory Hacker-Executioner | -4/Armory Generator-Executioner | -3/Research Scavenger-Executioner | -2/Research Generator-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Matter Collected 29633 | 198 337 639 1020 199 10 260 1041 2005 1090 1503 1929 4148 1708 6736 6810 Remotely 464 | . . . . . . . . . . . . . . . 464 Salvage Created 43733 | . 619 1155 1695 491 . 632 1230 3280 1704 2230 4046 5219 2219 9215 9998 Parts 2149 | . 41 80 92 26 . 34 75 150 76 112 193 224 134 470 442 Haulers Intercepted 23 | . 2 3 2 . . . 4 2 . 1 3 . . 2 4 Recyclers Shooed 19 | . 3 3 1 . . . . 3 . . 2 . . 3 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Combat Hostiles Destroyed 494 | . 10 18 29 11 . 17 16 27 24 28 36 66 23 92 97 Melee 2 | . . . . . . . . . . . . 2 . . . Guns 454 | . 7 7 29 11 . 17 14 27 24 28 36 62 23 89 80 Cannons 30 | . 3 11 . . . . 2 . . . . . . 2 12 AOE 2 | . . . . . . . . . . . . . . 1 1 Classes Destroyed 21 | . 6 4 1 1 . 1 2 1 1 . . 2 2 . . Worker 55 | . 2 3 1 . . . 3 8 3 4 10 . . 11 10 Builder 32 | . . 2 1 . . . 3 3 2 4 6 . 2 6 3 Tunneler 7 | . . . . . . . 2 1 . 1 . . . 3 . Hauler 23 | . 2 3 2 . . . 4 2 . 1 3 . . 2 4 Recycler 55 | . 3 4 1 . . . 1 17 3 1 9 . 1 5 10 Mechanic 4 | . . . . . . . 1 2 . 1 . . . . . Operator 2 | . . 1 . . . . . . . . . . . 1 . Watcher 41 | . 3 2 3 . . . 4 3 3 . 5 5 . 9 4 Swarmer 62 | . 6 4 3 . . 7 2 . 7 . 11 3 1 10 8 Cutter 3 | . . . . 2 . . . . . . . . 1 . . Grunt 197 | . 4 7 16 4 . 6 6 11 10 14 11 23 15 37 33 Brawler 16 | . . 1 . 2 . 2 . 2 1 . . 3 1 2 2 Duelist 10 | . . . 1 1 . 1 . . . . 1 3 . 2 1 Protector 5 | . . . . . . . . . . . . 2 1 2 . Sentry 62 | . . 6 9 2 . . 6 3 1 4 4 11 1 8 7 Demolisher 2 | . . . . . . . . . . . . 1 . . 1 Specialist 2 | . . . . . . . . . . . . . 2 . . Hunter 53 | . . . . . . 1 2 3 1 3 2 8 2 9 22 Programmer 79 | . . . . . . . . 8 3 7 7 13 . 19 22 Heavy 2 | . . . . . . . . . . . . . 1 1 . Behemoth 5 | . . . . . . . . . 1 . . 1 . 2 1 Best Kill Streak 15 | . 8 7 8 6 . 8 6 6 13 6 11 15 7 9 9 Combat Bots Only 14 | . 4 5 5 6 . 8 2 3 6 5 7 14 7 7 8 Max Kills in Single Turn 4 | . 2 1 2 2 . 3 2 2 3 3 4 4 3 3 4 Gunslinging 2 | . 1 . 1 1 . 2 . . 2 1 2 1 1 2 2 Exploded 1 | . . . . . . . . . . . . . . 1 1 Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Damage Taken 20052 | . 187 353 623 312 . 540 673 458 440 666 1436 2260 505 7316 4283 Core 1982 | . 28 39 65 48 . 61 84 7 50 60 124 152 30 835 399 Absorbed by Shields 429 | . . . . . . . . . . . . 40 340 49 . Redirected to Shielding 134 | . . . . . . . . . . . 56 56 10 12 . Regen/Repaired (Parts) 494 | . 36 . . . . . . 317 . . 141 . . . . Core Remaining (%) 83 | 100 88 90 . . . . 53 99 94 94 . 76 97 42 . Volleys Fired 1038 | . 37 68 65 17 . 24 63 96 48 52 69 104 35 190 170 Largest 6 | . 2 2 4 4 . 4 4 4 5 5 6 6 6 6 6 Hottest 410 | . 55 62 92 92 . 89 129 103 128 144 200 240 240 244 410 Shots Fired 4879 | . 74 136 260 68 . 96 245 369 240 256 405 611 202 937 980 Gun 4581 | . 56 68 260 68 . 96 227 369 240 256 405 611 202 889 834 Cannon 284 | . 18 68 . . . . 18 . . . . . . 34 146 Launcher 14 | . . . . . . . . . . . . . . 14 . Special . | . . . . . . . . . . . . . . . . Kinetic 4823 | . 74 136 260 68 . 96 241 369 240 256 405 611 202 916 949 Thermal 36 | . . . . . . . . . . . . . . 5 31 Explosive 14 | . . . . . . . . . . . . . . 14 . Electromagnetic 6 | . . . . . . . 4 . . . . . . 2 . Robot Hit Streak 60 | . 20 50 31 38 . 21 60 53 31 36 40 40 37 40 41 Robot Miss Streak 4 | . 2 2 1 1 . 1 2 2 2 1 2 2 2 4 3 Penetration Max 3 | . . . . . . . 1 . . 1 2 3 2 2 2 Secondary Targets 113 | . 2 . 9 5 . 9 4 2 10 7 13 14 6 20 12 Max Gunslinging Chain 2 | . 1 . 1 1 . 2 1 1 2 2 2 1 1 2 2 Shots Hit Robots 3480 | . 55 114 203 56 . 75 196 253 187 192 306 383 165 671 624 Core Hits 1559 | . 28 43 78 26 . 32 58 109 79 90 146 183 71 341 275 Critical Kills 255 | . . . 2 . . 1 . 1 2 3 7 44 24 86 85 Critical Parts Destroyed 334 | . . . 2 1 . 1 . 1 2 3 9 59 35 111 110 Critical Strikes 684 | . 1 3 4 1 . 2 1 2 4 6 18 114 67 240 221 Meltdown 4 | . . . . . . . . . . . . . . . 4 Destroy 664 | . . . 4 1 . 2 . 2 4 6 18 111 67 240 209 Blast 13 | . 1 3 . . . . 1 . . . . . . . 8 Impale 3 | . . . . . . . . . . . . 3 . . . Melee Attacks 24 | . . . . . . . . . . . . 24 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . 24 . . . Sneak Attacks 5 | . . . . . . . . . . . . 5 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 66174 | . 708 1856 3078 809 . 980 3028 4519 3852 4283 8144 9030 1758 11530 12599 Guns 57631 | . 470 861 3067 809 . 980 2723 4476 3814 4201 7898 8460 1737 9491 8644 Cannons 5619 | . 231 995 . . . . 271 . . . . . . 616 3506 Explosions 1562 | . . . . . . . . . . 45 232 . . 1241 44 Melee 509 | . . . . . . . . . . . . 509 . . . Ramming 853 | . 7 . 11 . . . 34 43 38 37 14 61 21 182 405 Kinetic 61965 | . 701 1856 3067 809 . 980 2929 4476 3814 4201 7898 8460 1737 9951 11086 Thermal 1209 | . . . . . . . . . . . . . . 145 1064 Explosive 1241 | . . . . . . . . . . . . . . 1241 . Electromagnetic 397 | . . . . . . . 65 . . 45 232 . . 11 44 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 509 | . . . . . . . . . . . . 509 . . . Highest Corruption 10 | . . 1 . . . . . 1 1 1 3 8 1 10 8 Average Corruption 4 | . . 1 . . . . . 1 1 1 2 5 1 5 4 Corruption Purged 5 | . . . . . . . . 1 1 1 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 297 | . . 3 . . . . . 9 1 6 14 112 2 75 75 Message Errors 65 | . . 1 . . . . . 2 . . 3 24 1 11 23 Matter Fused 63 | . . . . . . . . 2 . 1 3 26 . 20 11 Heat Flow Errors 31 | . . 1 . . . . . . . 1 1 16 . 7 5 Energy Discharges 37 | . . 1 . . . . . 1 . 1 1 19 . 8 6 Parts Rejected 2 | . . . . . . . . . . . . . . 2 . Parts Fused 4 | . . . . . . . . . . . . . . . 4 Data Loss (minor) 36 | . . . . . . . . 2 . 1 3 14 1 5 10 Data Loss (major) 15 | . . . . . . . . . 1 1 . 3 . 5 5 Misfires 18 | . . . . . . . . 2 . 1 . 6 . 8 1 Alerts 6 | . . . . . . . . . . . 1 1 . 1 3 Weapon Failures 20 | . . . . . . . . . . . 2 3 . 8 7 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 707 | . . 16 . . . . 13 . . . . 355 . 122 201 Projectiles 123 | . . 16 . . . . 13 . . . . . . 20 74 Explosions 92 | . . . . . . . . . . . . . . 92 . Melee 492 | . . . . . . . . . . . . 355 . 10 127 Knockbacks 41 | . 4 5 . . . . . . . . . . 1 13 18 Impact 4 | . . . . . . . . . . . . . 1 2 1 Kinetic 36 | . 4 5 . . . . . . . . . . . 10 17 Secondary 1 | . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 93 | . . . . . . . . . . . 2 . . 80 11 Shots 5 | . . . . . . . . . . . 1 . . 3 1 Rammed 21 | . 1 . 1 . . . 2 6 2 3 1 5 . . . Targets Rammed 62 | . 1 . 1 . . . 4 7 4 3 1 5 1 15 20 Kicked 36 | . . . . . . . . . . . . . 1 15 20 Crushed 5 | . . . . . . . 2 1 2 . . . . . . Highest Temperature 1128 | . 12 97 112 117 . 146 250 456 423 324 522 769 410 1128 645 Average Temperature 124 | . 5 12 32 42 . 52 75 140 117 96 108 128 140 175 142 Received Heat Transfer 5030 | . 48 198 486 162 . 306 414 207 210 243 270 280 87 1615 504 Effects 173 | . . . . . . . . 19 1 . 11 29 8 74 31 Shutdowns 46 | . . . . . . . . 4 1 . 2 8 5 22 4 Energy Bleed 13 | . . . . . . . . . . . 2 3 . 4 4 Interference 50 | . . . . . . . . 7 . . 4 12 3 13 11 Matter Decay 11 | . . . . . . . . 2 . . . 1 . 5 3 Short Circuit 9 | . . . . . . . . 1 . . 1 2 . 4 1 Damage (minor) 8 | . . . . . . . . 1 . . . 2 . 3 2 Damage (major) 34 | . . . . . . . . 4 . . 2 1 . 22 5 Damage (core) 2 | . . . . . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . . . . . . . 2 Impact Corruptions 6 | . . . . . . . . . . . . . . 1 5 Robots Melted 4 | . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 Parts Melted 6 | . . . . . . . . . . . . 2 . . 4 Heat Transferred 1110 | . . . . . . . . . . . . . . 185 925 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Peak Influence 1084 | . 167 334 457 406 141 539 338 218 238 271 269 394 464 1084 751 Initial 301 | . . . 36 171 141 69 192 14 16 69 . 70 . 195 301 Average 197 | . 38 144 205 295 141 318 151 56 78 89 75 110 196 453 462 Maximum Alert Level 3 | . . 1 2 2 . 2 1 1 1 1 1 1 2 3 3 Low Security (%) 63 | 100 100 55 54 33 100 33 66 99 85 88 86 80 44 26 . Level 1 20 | . . 44 38 33 . 27 33 . 14 11 13 19 52 29 30 Level 2 11 | . . . 6 33 . 39 . . . . . . 2 14 62 Level 3 4 | . . . . . . . . . . . . . . 29 6 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 112 | . 1 1 9 . . . 4 11 9 6 4 16 7 19 25 Investigation 33 | . 1 . 3 . . . 2 3 3 2 1 5 2 4 7 Extermination 39 | . . . . . . . . 7 2 3 3 9 1 6 8 Reinforcement 22 | . . 1 1 . . . 1 1 1 1 . 2 4 5 5 Assault 5 | . . . . . . . . . . . . . . 3 2 Garrison 13 | . . . 5 . . . 1 . 3 . . . . 1 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 . . . 2 1 Haulers Reinforced 4 | . . . . . . . . . . . . . . 1 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Distress Signals 27 | . 2 1 2 . . . 1 1 1 1 3 6 1 6 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 596 | . 13 22 36 14 . 17 23 38 30 30 42 83 30 110 108 Peak Tracking Total 9 | . 3 3 5 7 . 8 3 3 4 6 6 9 5 7 8 Tactical Retreats 9 | . . . 1 . . . . 2 . 1 . 3 . 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Traps Triggered 17 | . 2 1 1 4 . . . 3 . . . 2 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . 1 . . . . . . 4 Reprogrammed 25 | . 6 . . . . . . 12 . . . 7 . . . Reused 8 | . . . . . . . . 4 . . . 4 . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . 4 . . . 4 . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Machines Disabled 51 | . . . 1 . . 2 1 3 2 1 16 13 1 5 6 Max in Single Turn 4 | . . . 1 . . 1 1 2 1 1 4 1 1 1 2 Garrison Access 4 | . . . . . . . 1 . . . 1 . . 1 1 Garrison Relay 2 | . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Machines Accessed 63 | . 8 1 5 . 1 . 4 10 5 3 3 8 1 7 7 Terminals 45 | . 7 1 4 . . . 3 7 2 1 1 8 1 6 4 Fabricators 4 | . . . . . . . . . 1 1 . . . . 2 Repair Stations 8 | . 1 . . . . . . 3 1 1 1 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 . 1 . 1 . 1 . . 1 . Total Hacks 197 | . 25 2 16 . 3 . 16 28 14 8 7 28 3 19 28 Successful 132 | . 24 2 11 . 1 . 8 21 8 4 6 19 3 9 16 Failed 65 | . 1 . 5 . 2 . 8 7 6 4 1 9 . 10 12 Catastrophic 7 | . . . . . . . . . 1 . . 3 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . . . 1 . . . . . 1 . . 1 . 1 . Terminals 147 | . 23 2 15 . . . 14 20 6 3 2 28 3 16 15 Fabricators 15 | . . . . . . . . . 2 3 . . . . 10 Repair Stations 21 | . 2 . . . . . . 8 3 2 3 . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 14 | . . . 1 . 3 . 2 . 3 . 2 . . 3 . Terminal Hacks 103 | . 22 2 10 . . . 7 14 4 1 2 19 3 9 10 Record 37 | . 8 . 4 . . . 2 3 1 . . 4 2 5 8 Part Schematic 3 | . . . . . . . . . 2 . . 1 . . . Robot Schematic 1 | . . . . . . . . . . . . . . 1 . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . Prototype ID Bank 4 | . 3 . . . . . 1 . . . . . . . . Open DSF 3 | . . . . . . . . 2 . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 7 | . 1 1 . . . . 1 1 1 . 1 . . 1 . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . Locate Traps 11 | . 2 . . . . . . 2 . . 1 5 . . 1 Disarm Traps 2 | . . . . . . . . 1 . . . . . . 1 Reprogram Traps 5 | . 1 . . . . . . 2 . . . 2 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Security Status 2 | . . . . . . . . 2 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . Investigation Status 2 | . 1 . 1 . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . Recall Reinforcements 2 | . 1 . . . . . . . . . . 1 . . . Hauler Manifests 4 | . . . 1 . . . 2 . . . . 1 . . . Zone Layout 9 | . 3 1 1 . . . . 1 . . . 2 . 1 . Fabricator Hacks 9 | . . . . . . . . . 2 2 . . . . 5 Load Schematic 5 | . . . . . . . . . 1 1 . . . . 3 Build 4 | . . . . . . . . . 1 1 . . . . 2 Repair Station Hacks 16 | . 2 . . . . . . 7 2 1 3 . . . 1 Scan Component 11 | . 1 . . . . . . 4 2 1 2 . . . 1 Repair 5 | . 1 . . . . . . 3 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . . . 1 . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . 4 . 1 . 3 8 3 3 2 7 1 6 7 Full Trace Events 36 | . 4 . 3 . 1 . 2 3 3 2 1 5 1 4 7 Feedback Events 4 | . . . . . . . . . . 1 . . 1 1 1 Corruption 4 | . . . . . . . . . . 1 . . 1 1 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Robots Built 3 | . . . . . . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . . . . . Time 74 | . . . . . . . . . . . . . . . 74 Total Robot Build Rating 27 | . . . . . . . . . . . . . . . 27 Part Schematics Acquired 3 | . . . . . . . . . 2 . . 1 . . . Parts Built 6 | . . . . . . . . . 2 2 . . . . 2 Authchips . | . . . . . . . . . . . . . . . . Time 236 | . . . . . . . . . 106 95 . . . . 35 Total Part Build Rating 34 | . . . . . . . . . 12 10 . . . . 12 Parts Repaired 5 | . 1 . . . . . . 3 . . 1 . . . . Time 113 | . 13 . . . . . . 62 . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . 9 . . . . . . . 1 4 Machine Destruction 14 | . . . . . . 9 . . . . . . . 1 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . . . . 19 . . . Allies Hacked 9 | . . . . . . . . . . . . 5 1 1 2 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Total Allies 25 | . . . . . . . . . . . . 22 . . 3 Largest Group 14 | . . . . . . . . . . . . 14 8 2 3 Highest-Rated Group 741 | . . . . . . . . . . . . 741 420 123 174 Highest-Rated Ally 65 | . . . . . . . . . . . . 65 65 65 58 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 137 | . . . . . . . . . . . . 60 67 . 10 Total Damage 3830 | . . . . . . . . . . . . 2134 1305 . 391 Kills 26 | . . . . . . . . . . . . 16 7 . 3 Allies Corrupted 3 | . . . . . . . . . . . . 1 . . 2 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Turns Passed 29217 | 139 1213 1137 1058 384 32 572 1341 4142 1774 2133 2792 4191 728 3746 3835 Spaces Moved 12081 | 82 655 384 344 138 14 210 475 1538 700 826 1032 1572 305 1474 2332 Core 10 | 4 . . . . . . . 6 . . . . . . . Treads 7238 | 78 655 384 344 138 14 210 475 1532 700 826 1032 850 . . . Legs 4833 | . . . . . . . . . . . . 722 305 1474 2332 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 232 230 232 230 232 231 231 231 231 182 185 120 100 Average Speed 197 | 154 160 240 235 231 232 231 235 242 231 231 232 214 186 185 114 Slowest Speed 2000 | 160 160 240 320 232 232 232 238 2000 231 231 325 470 187 262 185 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 94 40 43 30 4 37 44 41 21 18 29 91 7 40 38 Regions Visited 15 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . 2 . . . Terrain Destroyed 394 | . . 1 . . . . 2 27 . 17 35 38 4 204 66 Melee 2 | . . . . . . . . . . . . 2 . . . Projectile 119 | . . 1 . . . . 2 . . 17 33 7 . 14 45 AOE 214 | . . . . . . . . 27 . . 2 20 . 165 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Fac Fac Fac Arm Res Res Acc Total 14987 | 91 748 463 425 161 14 239 583 1862 797 962 1247 2046 362 1975 3012 Wait 897 | . 40 . 4 . . . 1 162 33 39 91 95 . 107 325 Move 12066 | 81 654 383 343 137 13 209 474 1537 699 825 1031 1571 304 1473 2332 Hop . | . . . . . . . . . . . . . . . . Pick Up 131 | 3 7 5 1 . . 4 11 11 1 8 9 15 5 18 33 Fast Attach 84 | 7 2 . 2 . . . 2 10 . . . 13 1 33 14 Attach 138 | . 2 2 4 1 1 . 7 6 4 10 9 20 5 42 25 Detach 38 | . 1 . 1 . . . 1 1 2 4 . 10 1 6 11 Swap 198 | . 3 4 4 . . 2 10 12 4 12 21 38 4 45 39 Drop 201 | . 1 1 . . . . 10 20 2 9 16 47 6 46 43 Fire 1038 | . 37 68 65 17 . 24 63 96 48 52 69 104 35 190 170 Melee 24 | . . . . . . . . . . . . 24 . . . Ram . | . . . . . . . . . . . . . . . . Kick 36 | . . . . . . . . . . . . . 1 15 20 Crush 26 | . 1 . 1 . . . 4 7 4 3 1 5 . . . Escape Stasis 6 | . . . . 6 . . . . . . . . . . . Rewire 104 | . . . . . . . . . . . . 104 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / Low x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 8 | -11/Junkyard | Identified exit to Materials 8 | -11/Junkyard | Discovered exit to Materials (range 15) 140 | -11/Junkyard | Entered Materials 140 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 365 | -10/Materials | Identified exit to Mines 433 | -10/Materials | Identified exit to Materials 433 | -10/Materials | Discovered exit to Materials (range 13) 879 | -10/Materials | Discovered exit to Materials (range 10) 916 | -10/Materials | Repaired Ion Engine 1285 | -10/Materials | Discovered exit to Materials (range 3) 1353 | -10/Materials | Entered another Materials area 1353 | -9/Materials | Evolved 2 slots: Propulsion x2 2380 | -9/Materials | Identified exit to Mines 2445 | -9/Materials | Identified exit to Materials 2445 | -9/Materials | Discovered exit to Materials (range 3) 2490 | -9/Materials | Entered another Materials area 2490 | -8/Materials | Evolved 2 slots: Weapon x2 2787 | -8/Materials | Build established: Hacker-Gunner 3044 | -8/Materials | Garrison activated, responded to threat 3399 | -8/Materials | Garrison activated, responded to threat 3521 | -8/Materials | Garrison activated, responded to threat 3546 | -8/Materials | Identified exit to Garrison 3548 | -8/Materials | Entered Garrison 3660 | -8/Garrison | Triggered checkpoint 3696 | -8/Garrison | Triggered checkpoint 3776 | -8/Garrison | Triggered checkpoint 3829 | -8/Garrison | Identified exit to Materials 3829 | -8/Garrison | Discovered exit to Materials (range 15) 3932 | -8/Garrison | Entered Materials 3961 | -8/Materials | Identified exit to Garrison 3964 | -8/Materials | Entered Garrison 4030 | -8/Garrison | Triggered checkpoint 4098 | -8/Garrison | Garrison Relay disabled 4155 | -8/Garrison | Garrison Relay disabled 4182 | -8/Garrison | Triggered checkpoint 4264 | -8/Garrison | Triggered checkpoint 4335 | -8/Garrison | Destroyed 8 combat bots 4338 | -8/Garrison | Triggered checkpoint 4376 | -8/Garrison | Triggered checkpoint 4424 | -8/Garrison | Triggered checkpoint 4508 | -8/Garrison | Identified exit to Materials 4508 | -8/Garrison | Discovered exit to Materials (range 12) 4536 | -8/Garrison | Entered Materials 4808 | -8/Materials | Lost 6 parts (1p2n3w) 5090 | -8/Materials | Garrison activated, responded to threat 5754 | -8/Materials | Identified exit to Factory 5754 | -8/Materials | Discovered exit to Factory (range 16) 5877 | -8/Materials | Entered Factory 5877 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5931 | -7/Factory | Repaired Ion Engine 6273 | -7/Factory | Repaired Adv. Treads 7423 | -7/Factory | Identified exit to Storage 7423 | -7/Factory | Identified exit to Lower Caves 7679 | -7/Factory | Identified exit to Factory 7679 | -7/Factory | Discovered exit to Factory (range 4) 9317 | -7/Factory | Repaired Enh. Autogun 9964 | -7/Factory | Discovered exit to Factory (range 9) 10019 | -7/Factory | Entered another Factory area 10019 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10149 | -6/Factory | Identified exit to Lower Caves 10466 | -6/Factory | Garrison activated, responded to threat 11243 | -6/Factory | Identified exit to Factory 11243 | -6/Factory | Discovered exit to Factory (range 4) 11627 | -6/Factory | Fabricated Imp. Coolant Injector (x2) 11672 | -6/Factory | Spotted B-75 Beast 11688 | -6/Factory | Destroyed B-75 Beast 11697 | -6/Factory | Discovered exit to Factory (range 14) 11793 | -6/Factory | Entered another Factory area 11793 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12621 | -5/Factory | Fabricated Matter Compressor? 13884 | -5/Factory | Identified exit to Factory 13884 | -5/Factory | Discovered exit to Factory (range 16) 13926 | -5/Factory | Entered another Factory area 13926 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14233 | -4/Factory | Build established: Hacker-Executioner 14240 | -4/Factory | Destroyed 7 combat bots 14862 | -4/Factory | Repaired Broken Enh. Autogun 15049 | -4/Factory | Found Prototype Processor 15050 | -4/Factory | Identified Exp. Signal Interpreter 15271 | -4/Factory | Identified exit to Upper Caves 15271 | -4/Factory | Identified exit to Extension 15271 | -4/Factory | Identified exit to Armory 16003 | -4/Factory | Identified exit to Research 16003 | -4/Factory | Discovered exit to Research (range 16) 16718 | -4/Factory | Entered Armory 16925 | -4/Armory | Build established: Scavenger-Executioner 17384 | -4/Armory | P-70 Sage assimilated allied Assassin 7a 17391 | -4/Armory | P-70 Sage assimilated allied Warrior 7a 17877 | -4/Armory | Destroyed 14 combat bots 17928 | -4/Armory | Discovered exit to Research (range 5) 17928 | -4/Armory | Spotted B-86 Titan 18003 | -4/Armory | Destroyed B-86 Titan 18372 | -4/Armory | Build established: Hacker-Executioner 19162 | -4/Armory | Found Enh. Force Lance 19624 | -4/Armory | Discovered exit to Research (range 14) 19720 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 19798 | -4/Armory | Found Unknown Device 19799 | -4/Armory | Identified Adv. Force Booster 20268 | -4/Armory | P-70 Sage assimilated allied Archangel 7b 20271 | -4/Armory | P-70 Sage assimilated allied Veteran 7d 20729 | -4/Armory | Build established: Commander-Executioner 20909 | -4/Armory | Entered Research 20909 | -3/Research | Accompanied by 8 allies 20909 | -3/Research | Evolved 2 slots: Power x1, Utility x1 21260 | -3/Research | Identified exit to Research 21471 | -3/Research | Destroyed 7 combat bots 21474 | -3/Research | Build established: Generator-Executioner 21554 | -3/Research | Found Prototype Device 21637 | -3/Research | Entered another Research area 21637 | -2/Research | Accompanied by 2 allies 21637 | -2/Research | Evolved 2 slots: Propulsion x2 22581 | -2/Research | Found Prototype Processor 22582 | -2/Research | Identified Exp. Terrain Scan Processor 22683 | -2/Research | Identified exit to Testing 23026 | -2/Research | Spotted B-90 Cyclops 23064 | -2/Research | Spotted B-90 Cyclops 23087 | -2/Research | Destroyed B-90 Cyclops 23118 | -2/Research | Destroyed B-90 Cyclops 23161 | -2/Research | Lost 5 parts (2p2u1w) 23185 | -2/Research | Found Unknown Device 23187 | -2/Research | Identified Quantum Capacitor 23870 | -2/Research | Garrison activated, responded to threat 23875 | -2/Research | Build established: Scavenger-Executioner 23887 | -2/Research | First assault squad dispatched 23990 | -2/Research | Destroyed 7 combat bots 24042 | -2/Research | Lost 6 parts (2p4w) 24110 | -2/Research | Found Prototype Processor 24313 | -2/Research | Lost 8 parts (3p1u4w) 24577 | -2/Research | Core integrity fell below 50% 24610 | -2/Research | Lost 6 parts (1n2u3w) 24986 | -2/Research | System corruption reached 10% 25220 | -2/Research | Found Unknown Device 25223 | -2/Research | Identified Launcher Loader 25225 | -2/Research | Identified Active Sensor Suite 25254 | -2/Research | Identified Spectral Analyzer 25364 | -2/Research | Identified exit to Access 25364 | -2/Research | Discovered exit to Access (range 9) 25383 | -2/Research | Entered Access 25383 | -1/Access | Evolved 2 slots: Utility x2 25982 | -1/Access | Lost 3 parts (2u1w) 26706 | -1/Access | Destroyed 8 combat bots 26889 | -1/Access | Build established: Generator-Executioner 28338 | -1/Access | Fabricated Imp. Coolant Injector (x2) 28369 | -1/Access | Garrison activated, responded to threat 28487 | -1/Access | Fabricated G-73 Enforcer (x3) 28506 | -1/Access | Spotted B-99 Colossus 28514 | -1/Access | P-80 Master assimilated allied Enforcer 10a 28680 | -1/Access | Destroyed B-99 Colossus 29133 | -1/Access | First assault squad dispatched 29218 | -1/Access | Self-destructed Last Messages --------------- 29205_ Destroyed Phase Gun. 29205_ HV Slug penetrates G-73 Enforcer. 29205_ G-73 Enforcer suffers critical hit (Destroy). 29205_ Destroyed Myomer Leg. 29205_ HV Slug penetrates G-73 Enforcer. 29209_ G-73 Enforcer suffers critical hit (Destroy). 29209_ Destroyed Myomer Leg. 29209_ HV Slug penetrates G-73 Enforcer. 29209_ G-73 Enforcer suffers critical hit (Destroy). 29209_ Destroyed Hvy. Laser. 29209_ HV Slug penetrates G-73 Enforcer. 29209_ G-73 Enforcer destroyed. 29211_ Hyp. Railgun destroyed. 29214_ HV Slug penetrates G-73 Enforcer. 29214_ G-73 Enforcer suffers critical hit (Destroy). 29214_ Destroyed Hvy. Laser. 29214_ G-73 Enforcer suffers critical hit (Destroy). 29214_ Destroyed Myomer Leg. 29217_ Critical hit (Burn: +37). 29217_ Hyp. Railgun destroyed. Map ----- +----------------------------------------------------+ | # " ## = "#??????????????# | | ? ## = #??????????????# | | ??? ??# =* #??????????????# | | ????? ????# [ == #??????????????#] | | #######+########### # #################???#######+ | | = k # #??????# | | # #??????# | | # #??????# | | # #??????# | | # " #??????# | | # """" #??????# | | # """"" ######## | | #######+########## # """"" # | | ?# #??# # """" # | | ?# ! #??# # " # | | ?# #??# + # | | ?# #??# # # | | ?# """""" #??# ############## | | ?# """""" #??# ##############% %% | | ?# """""" #??# ^ g% [ #### | | ?# """""" #??# gg%=!%*= #??? | | ?# """""" #### ^ g!*% % #??? | | ?# + g #### | | ?# #### # ! | | ?# #??# # | | ?##??#####?####??# @ ^ i# | | ??????????????#######+################# # | | ??????????????# # # # | | ???###????????# # # # | | ### ####??????# !% # """""" + + | | #??????# ! # """""" # # | | # # ##?????# ! # """""" # # | | %############## # """""" # # | | ## # # """""" # # | | *+ # ""!"" # # # | | ## """ # ""R"" # # #### | | ## """" # """" # # #??? | | ##[= F "" = # # # #??? | | ##=[ " # # ] # #??? | | ##%[ ] ############## # #### | | ##%[== #????????????# # | | ##! [! #????????????# # | | ## [ #????????????############ | | ##! #????????????############ | | ##%[ #????????????# !||%[ # | | ##+#####+##+########????#### ==!![* # | | !=!! / ! [ #????# " %== !=* # | | ##+## ![ #????#### [=!"""""######## | | =*[# #???????# [["""""#??????# | | # #???????# |!"""""#??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 180 Energy Generation 85 Energy Capacity 1215 Matter Stores 1250 Matter Capacity 1250 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 11 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Coolant Injector | -6/Factory | Hacked Matter Compressor | -6/Factory | Hacked Centrium Leg | -4/Armory | Hacked Robot Schematics ------------------ G-73 Enforcer | -2/Research | Hacked Fabricated ------------ Imp. Coolant Injector | x2 | -6/Factory Matter Compressor | x2 | -5/Factory Imp. Coolant Injector | x2 | -1/Access G-73 Enforcer | x3 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokSwarmPlating Manual? 0 Play Time 03:26:02 Cumulative 1634.8 hours Start 2023.12.17 @ 18:21:17 End 2023.12.21 @ 14:36:22 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 928 Rogue 62 Adventurer 0 Explorer 866 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69df582a-44d1-496a-bd21-e09e939bc44e