Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.25 @ 21:54:15 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (3695) 3695 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 8208 Bonus ------- High Alert Combat Kills 488 Cogmind --------- Core Integrity 600/850 Matter 204/300 Energy 99/310 System Corruption 4% Temperature Warm (163) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Target Analyzer Core Analyzer > --- WEAPON (4) ------- Heavy Laser Gatling Laser Quantum Rifle Heavy Ion Cannon > --- INVENTORY (5) ---- Improved Signal Interpreter System Shield Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Flexi-carbon Leg Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Sensor Array Target Analyzer Core Analyzer Cloaking Device > --- WEAPON ----------- Quantum Rifle Quantum Rifle Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Improved Heat Sink Improved Signal Interpreter System Shield Gatling Laser Gatling Laser Heavy Ion Cannon [Rating: 62] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 1 1 2 Weapon 2 | . . . . 1 1 . Parts Attached 103 | 6 5 12 . 8 44 28 Power 8 | 1 . 1 . . 4 2 Engine 8 | 1 . 1 . . 4 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | 2 2 3 . 2 14 8 Treads 2 | . . . . . . 2 Leg 4 | . . . . . 3 1 Wheel 24 | 2 2 3 . 2 10 5 Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 29 | 1 2 2 . 3 11 10 Device 14 | . 1 . . 1 8 4 Storage 2 | 1 . 1 . . . . Processor 5 | . . . . 1 . 4 Hackware 1 | . 1 . . . . . Protection 7 | . . 1 . 1 3 2 Artifact . | . . . . . . . Weapon 35 | 2 1 6 . 3 15 8 Energy Gun 18 | 1 1 1 . 1 8 6 Energy Cannon 5 | . . 1 . 1 2 1 Ballistic Gun 9 | 1 . 4 . 1 3 . Ballistic Cannon 3 | . . . . . 2 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 . 1 3 1 Corrupted Parts 1 | . 1 . . . . . System Corruption 1 | . 1 . . . . . Parts Lost 34 | . . 2 . 1 13 18 Power 2 | . . . . . 1 1 Propulsion 16 | . . 1 . 1 7 7 Utility 9 | . . 1 . . 2 6 Weapon 7 | . . . . . 3 4 Highest Loss Streak 11 | . . 1 . 1 5 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 95 97 100 99 96 94 Engine 7 | . 14 11 11 9 7 6 Treads 2 | . . . . . . 6 Wheel 24 | . 28 42 44 35 25 14 Device 11 | . 9 . . 2 14 13 Storage 7 | . 14 11 11 9 7 5 Processor 4 | . . . . 6 . 12 Protection 5 | . . 5 11 9 6 4 Energy Gun 7 | . 14 8 . . 7 7 Energy Cannon 2 | . . 1 11 9 4 . Ballistic Gun 10 | . 14 11 11 18 14 4 Ballistic Cannon 5 | . . . . . 3 12 Naked Turns . | . . . . . . . Heaviest Build 57 | 13 15 27 27 32 50 57 Greatest Support 58 | 26 26 40 40 52 58 46 Greatest Overweight (x) 5 | . . . . . 3 5 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 9 Most Carried 10 | 4 8 10 9 10 10 10 Average Carried 8 | 2 4 8 8 8 9 9 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 2 8 9 9 10 10 2 Class Distribution -------------------- 27% | Tank 23% | Scavenger-Gunner 20% | Mutant 17% | Scavenger-Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2638 | 223 60 234 6 170 1163 782 Remotely . | . . . . . . . Salvage Created 4158 | . 285 457 . 380 1640 1396 Parts 204 | . 16 19 . 26 79 64 Haulers Intercepted 3 | . . 2 . 1 . . Recyclers Shooed 4 | . . . . . 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 75 | . 2 8 . 6 35 24 Guns 47 | . 2 7 . 5 25 8 Cannons 25 | . . 1 . 1 10 13 AOE 3 | . . . . . . 3 Classes Destroyed 14 | . 4 2 . 1 5 2 Worker 4 | . . . . . 2 2 Builder 5 | . 1 . . . . 4 Hauler 3 | . . 2 . 1 . . Recycler 9 | . 2 . . 2 3 2 Operator 2 | . 1 . . . 1 . Watcher 3 | . . . . . 1 2 Swarmer 14 | . . . . 3 11 . Grunt 35 | . 2 5 . . 13 15 Brawler 2 | . . . . . . 2 Duelist 3 | . . . . . 1 2 Sentry 12 | . . 3 . 3 5 1 Hunter 2 | . . . . . 2 . Programmer 6 | . . . . . 3 3 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 4 3 . 4 7 6 Combat Bots Only 7 | . 1 2 . 3 7 5 Max Kills in Single Turn 3 | . 1 1 . 1 2 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 5256 | . 83 498 . 107 1958 2610 Core 662 | . 49 81 . 54 228 250 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 30 | . . 30 . . . . Core Remaining (%) 83 | 100 80 . 79 90 67 . Volleys Fired 203 | . 13 32 . 16 77 65 Largest 4 | . 2 2 . 3 4 4 Hottest 308 | . 60 91 . 114 213 308 Shots Fired 653 | . 26 64 . 48 296 219 Gun 454 | . 26 56 . 32 222 118 Cannon 199 | . . 8 . 16 74 101 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 392 | . 13 35 . 32 186 126 Thermal 248 | . . 29 . 16 110 93 Explosive . | . . . . . . . Electromagnetic 13 | . 13 . . . . . Robot Hit Streak 18 | . 8 18 . 9 9 17 Robot Miss Streak 6 | . 2 2 . 3 6 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets . | . . . . . . . Shots Hit Robots 423 | . 16 44 . 33 183 147 Core Hits 200 | . 10 13 . 13 92 72 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 21 | . . 2 . . 4 15 Burn 6 | . . 2 . . 2 2 Destroy 3 | . . . . . . 3 Blast 12 | . . . . . 2 10 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9591 | . 194 722 . 575 3736 4364 Guns 5773 | . 194 568 . 344 2685 1982 Cannons 3315 | . . 153 . 231 1051 1880 Explosions 502 | . . . . . . 502 Melee . | . . . . . . . Ramming 1 | . . 1 . . . . Kinetic 4921 | . 68 292 . 344 2050 2167 Thermal 4211 | . . 429 . 231 1686 1865 Explosive 332 | . . . . . . 332 Electromagnetic 126 | . 126 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . . . 3 4 Average Corruption 2 | . 1 . . . 2 1 Corruption Purged 4 | . . . . . 4 . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . 4 12 Message Errors 3 | . . . . . 1 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . . . . 2 2 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 82 | . . . . . 24 58 Projectiles 54 | . . . . . 24 30 Explosions 28 | . . . . . . 28 Melee . | . . . . . . . Knockbacks 26 | . . . . . 4 22 Impact . | . . . . . . . Kinetic 22 | . . . . . 4 18 Secondary 4 | . . . . . . 4 Self-Inflicted Damage 231 | . . . . . . 231 Shots 3 | . . . . . . 3 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 461 | . 20 323 . 227 461 394 Average Temperature 130 | . 12 99 . 102 125 161 Received Heat Transfer 1485 | . 45 201 . 54 381 804 Effects 15 | . . . . . 5 10 Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 12 | . . . . . 3 9 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . . 2 . . 8 2 Heat Transferred 7999 | . . 1036 . 407 3615 2941 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 761 | . 85 357 139 301 698 761 Initial 341 | . . 35 139 53 136 341 Average 341 | . 58 189 139 170 385 445 Maximum Alert Level 3 | . . 1 . 1 2 3 Low Security (%) 28 | 100 100 47 100 60 24 . Level 1 34 | . . 52 . 39 34 41 Level 2 34 | . . . . . 41 53 Level 3 1 | . . . . . . 4 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . 3 . . 6 8 Investigation 4 | . . 1 . . 2 1 Extermination 3 | . . . . . 2 1 Reinforcement 8 | . . 2 . . 1 5 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 8 | . . . . . 6 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 3 13 . 6 49 40 Peak Tracking Total 8 | . 2 4 . 3 8 7 Tactical Retreats 6 | . . . . . 2 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 6 | . . . . . 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 15 | . . . . 2 4 9 Max in Single Turn 7 | . . . . 1 1 7 Garrison Access 3 | . . . . . 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 18 | . 1 4 . 4 5 4 Terminals 10 | . 1 2 . 4 2 1 Fabricators 3 | . . . . . 1 2 Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 3 | . . . . . 2 1 Total Hacks 47 | . 2 12 . 11 10 12 Successful 28 | . . 9 . 7 6 6 Failed 19 | . 2 3 . 4 4 6 Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 19 | . 1 6 . 7 . 5 Terminals 33 | . 2 8 . 11 5 7 Fabricators 4 | . . . . . 1 3 Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 6 | . . . . . 4 2 Terminal Hacks 13 | . . 4 . 4 3 2 Robot Analysis 2 | . . 1 . 1 . . Prototype ID Bank 5 | . . 1 . 1 2 1 Emergency Access Points 1 | . . . . . 1 . Terminal Index 2 | . . 1 . 1 . . Zone Layout 3 | . . 1 . 1 . 1 Fabricator Hacks 3 | . . . . . 1 2 Network Status 2 | . . . . . 1 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . . . 2 1 Seal Access 3 | . . . . . 2 1 Unauthorized Hacks 7 | . . 3 . 3 . 1 Terminals 6 | . . 2 . 3 . 1 Botnet 6 | . . 2 . 3 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 13 | . 1 3 . 3 3 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 64 | . . . . . . 64 Total Part Build Rating 16 | . . . . . . 16 Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total 2 | . . 1 . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 3828 | 39 239 336 140 244 1535 1295 Spaces Moved 2970 | 34 208 235 172 205 1180 936 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2961 | 25 208 235 172 205 1180 936 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 90 85 Average Speed 96 | 79 88 80 80 87 97 107 Slowest Speed 155 | 90 90 80 80 90 145 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 31 31 66 23 34 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 3 | . . . 3 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 91 | . . . . . 16 75 Melee . | . . . . . . . Projectile 34 | . . . . . 16 18 AOE 57 | . . . . . . 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 3479 | 43 240 326 174 236 1389 1071 Wait 77 | . 4 26 . 1 20 26 Move 2965 | 33 207 235 171 204 1179 936 Hop . | . . . . . . . Pick Up 50 | 4 6 10 1 3 20 6 Fast Attach 33 | 4 3 3 . 2 9 12 Attach 29 | 2 . 5 . 4 9 9 Detach 5 | . 2 1 . 2 . . Swap 41 | . 2 4 . 2 26 7 Drop 59 | . 3 10 1 2 33 10 Fire 203 | . 13 32 . 16 77 65 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . 16 . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 10) 233 | -10/Materials | Discovered new exit (range 5) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 390 | -9/Materials | Repaired Particle Gun 505 | -9/Materials | Discovered new exit (range 11) 521 | -9/Materials | Discovered new exit (range 11) 615 | -9/Materials | Entered Mines 656 | -9/Mines | Met a Derelict bent on vengeance 728 | -9/Mines | Learned 4 Materials zone layouts 748 | -9/Mines | Discovered new exit (range 9) 755 | -9/Mines | Entered Materials 755 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 756 | -8/Materials | Identified exit to Factory 943 | -8/Materials | Discovered exit to Factory (range 13) 999 | -8/Materials | Entered Factory 999 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1786 | -7/Factory | Destroyed 7 combat bots 1977 | -7/Factory | Garrison activated, responded to threat 2095 | -7/Factory | Lost 5 parts (1p2n1u1w) 2253 | -7/Factory | Build established: Tank 2427 | -7/Factory | Lost 4 parts (3n1w) 2499 | -7/Factory | Discovered new exit (range 15) 2534 | -7/Factory | Entered another Factory area 2534 | -6/Factory | Evolved 2 slots: Utility x2 2840 | -6/Factory | Found Powered Armor 2884 | -6/Factory | First assault squad dispatched 3082 | -6/Factory | Build established: Scavenger-Gunner 3434 | -6/Factory | Fabricated Quantum Rifle? 3591 | -6/Factory | Lost 4 parts (2n1u1w) 3829 | -6/Factory | Self-destructed Last Messages --------------- 03807_ Quantum Rifle temporarily disabled. 03807_ Mni. Assault Cannon temporarily disabled. 03807_ K-01 Serf collects debris. 03810_ Imp. Sensor Array destroyed. 03811_ G-50 Soldier destroyed. 03812_ Med. Storage Unit destroyed. 03812_ Critical hit (Burn: +37). 03813_ K-01 Serf collects debris. 03813_ U-05 Engineer destroyed. 03814_ Quantum Rifle destroyed. 03816_ K-01 Serf collects debris. 03818_ Mni. Assault Cannon destroyed. 03821_ K-01 Serf collects debris. 03822_ G-50 Soldier destroyed. 03822_ R-10 Processor collects Carbon-fiber Leg. 03825_ K-01 Serf collects debris. 03825_ U-05 Engineer destroyed. 03826_ R-10 Processor collects Carbon-fiber Leg. 03827_ U-05 Engineer builds a Wall. 03829_ K-01 Serf collects debris. 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