Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.01 @ 20:58:52 Player: nnate Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (229) 229 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 1428 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 385/400 Matter 295/300 Energy 125/125 System Corruption 0% Temperature Warm (118) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Sensor Array > --- WEAPON (2) ------- Particle Cannon Light Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Small Storage Unit Large Storage Unit Medium Matter Pod (100) Signal Interpreter Seismic Detector Targeting Computer Core Shielding Beam Rifle Beam Rifle Beamcaster Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Sensor Array > --- WEAPON ----------- Particle Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Small Storage Unit Large Storage Unit Medium Matter Pod Signal Interpreter Seismic Detector Targeting Computer Core Shielding Beam Rifle Beam Rifle Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 20 | . 13 . 7 Power 3 | . 2 . 1 Engine 3 | . 2 . 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | . 7 . 4 Treads 2 | . 2 . . Leg 5 | . 1 . 4 Wheel 2 | . 2 . . Hover . | . . . . Flight 2 | . 2 . . Utility 4 | . 2 . 2 Device 1 | . . . 1 Storage 2 | . 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | . 2 . . Energy Gun . | . . . . Energy Cannon 1 | . 1 . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 98 100 100 Engine 13 | . 13 14 11 Treads 13 | . 11 28 . Leg 10 | . 11 . 33 Wheel 4 | . 5 . . Storage 26 | . 27 28 22 Energy Cannon 7 | . 5 14 11 Ballistic Gun 19 | . 22 14 11 Naked Turns . | . . . . Heaviest Build 71 | 12 70 70 71 Greatest Support 40 | 20 40 40 35 Greatest Overweight (x) 3 | . 3 1 2 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 8 19 20 20 Most Carried 20 | 6 20 20 20 Average Carried 15 | 6 14 20 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 579 | 200 293 11 75 Remotely . | . . . . Salvage Created 453 | . 362 56 35 Parts 33 | . 24 5 4 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 12 | . 8 3 1 Guns 8 | . 6 1 1 Cannons 4 | . 2 2 . Classes Destroyed 6 | . 5 . 1 Worker 1 | . . . 1 Hauler 1 | . 1 . . Recycler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 10 | . 6 3 1 Grunt 2 | . 2 . . Best Kill Streak 3 | . 3 3 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 311 | . 194 61 56 Core 71 | . 42 14 15 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 . 77 . Volleys Fired 56 | . 41 5 10 Largest 2 | . 2 2 2 Hottest 88 | . 88 88 88 Shots Fired 113 | . 83 10 20 Gun 78 | . 63 5 10 Cannon 35 | . 20 5 10 Launcher . | . . . . Special . | . . . . Kinetic 78 | . 63 5 10 Thermal 35 | . 20 5 10 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 7 4 3 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 65 | . 50 5 10 Core Hits 31 | . 23 3 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 782 | . 583 77 122 Guns 392 | . 315 16 61 Cannons 389 | . 267 61 61 Explosions . | . . . . Melee . | . . . . Ramming 1 | . 1 . . Kinetic 392 | . 315 16 61 Thermal 389 | . 267 61 61 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 4 3 . Message Errors 1 | . 1 . . Matter Fused 1 | . . 1 . Energy Discharges 2 | . 1 1 . Data Loss (minor) 2 | . 1 1 . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 4 | . 2 . 2 Projectiles 4 | . 2 . 2 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 208 | . 208 160 141 Average Temperature 71 | . 70 81 70 Received Heat Transfer 21 | . 21 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 703 | . 481 111 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 144 | . 144 125 92 Initial 55 | . . 55 48 Average 62 | . 55 86 67 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 19 3 8 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 2 | . 2 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Record 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 39 | . . 39 39 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 9 | . . . 9 Total Damage 79 | . . . 79 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 1660 | 6 1170 344 140 Spaces Moved 723 | 6 534 138 45 Core . | . . . . Treads 302 | . 164 138 . Legs 239 | 6 188 . 45 Wheels 182 | . 182 . . Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 110 240 190 Average Speed 198 | 120 187 240 214 Slowest Speed 260 | 120 260 240 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 2 70 25 4 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 850 | 5 633 143 69 Wait 13 | . 11 1 1 Move 720 | 5 533 137 45 Hop . | . . . . Pick Up 30 | . 26 . 4 Fast Attach 2 | . 1 . 1 Attach 11 | . 9 . 2 Detach 2 | . 2 . . Swap 7 | . 3 . 4 Drop 8 | . 6 . 2 Fire 56 | . 41 5 10 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 7 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 16) 689 | -10/Materials | Discovered new exit (range 15) 1111 | -10/Materials | Discovered new exit (range 15) 1177 | -10/Materials | Entered Mines 1229 | -10/Mines | Learned location of Storage (-7) 1449 | -10/Mines | Discovered new exit (range 7) 1521 | -10/Mines | Entered Materials 1521 | -9/Materials | Accompanied by 2 allies 1521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1526 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1661 | -9/Materials | Self-destructed Last Messages --------------- 01559_ S-10 Pest destroyed. 01562_ Acquired Lgt. Assault Rifle. 01563_ Discarded Visual Processing Unit. 01565_ Acquired 16 matter. 01570_ Acquired 39 matter. 01575_ Acquired Carbon-fiber Leg. 01578_ Acquired 10 matter. 01583_ Acquired Beamcaster. 01589_ Dropped Aluminum Leg. 01589_ Acquired Aluminum Leg. 01590_ Dropped Ion Engine. 01592_ Acquired Lgt. Ion Engine. 01599_ Acquired 10 matter. 01602_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01612_ R-06 Scavenger collects Lgt. Assault Rifle. 01618_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 01646_ K-01 Serf collects debris. 01655_ K-01 Serf destroyed. 01656_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????? ##???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????? #??#####?????????????? | | ???????????????########## #??# #?????????????? | | ???????????????# # k #??# #?????????????? | | ???????????????# # #??# #?????????????? | | ???????????????# ==! #% #### #?????????????? | | ???????????????# =]! #% %*= #?????????????? | | ???????????????# =] /@ % % #?????????????? | | ???????????????# # % = #?????????????? | | ???????????????# # ########?????????????? | | ???????????????# # *#????????????????????? | | ???????????????# # %#????????????????????? | | ???????????????########## =#????????????????????? | | ????????????????????????# t????????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# w ??????????????????? | | ????????????????????????# ###??????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisMachineMeganuke Manual? 0 Play Time 00:42:56 Cumulative 11.1 hours Start 2023.08.10 @ 10:57:28 End 2024.02.01 @ 20:58:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e9c3d8c-0ab9-4ed5-95e8-7bb6a827b51f