Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.10 @ 18:58:05 Player: Glitch Artist Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (99) 495 Value Destroyed (4289) 4289 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (857) 857 TOTAL SCORE: 11721 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 653 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Friendly Fire -849 Cogmind --------- Core Integrity 0/1150 Matter 80/300 Energy 150/150 System Corruption 11% Temperature Cool (0) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (8) ------ High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- Katana Chainsword > --- INVENTORY (20) --- Myomer Leg Improved Heat Sink Component Analysis Suite Recalibrator Cooled Particle Cannon Mass Driver Advanced EMP Blaster Improved Proton Missile Launcher Heavy Shock Bomb Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Antimatter Reactor > --- PROPULSION ------- Titanium Leg VSS Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Enhanced Optical Array Advanced Targeting Computer Advanced ECM Suite Phase Shifter Layered Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Proton Cannon Mass Driver > --- INVENTORY -------- Reinforced Deuterium Engine Micro Fission Core Antimatter Reactor Improved Carbon-fiber Leg Myomer Leg Advanced Particle Charger Remote Shield Component Analysis Suite Recalibrator Heavy Disruptor Cannon Cooled Particle Cannon Railgun Advanced EMP Blaster Advanced EMP Blaster Improved Proton Missile Launcher Heavy Shock Bomb Launcher Heavy Missile Launcher Katana Chainsword [Rating: 98] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Leg VSS Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced ECM Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Slots Evolved 13 | . 1 2 . 2 . . 2 . . . 2 . . 2 2 Power 3 | . . . . . . . . . . . . . . 1 2 Propulsion 2 | . . 1 . . . . . . . . . . . 1 . Utility 6 | . 1 1 . 1 . . 1 . . . 2 . . . . Weapon 2 | . . . . 1 . . 1 . . . . . . . . Parts Attached 141 | 10 11 15 . 18 3 7 2 5 . 7 12 12 . 22 17 Power 17 | 1 1 1 . 1 1 . . . . 1 2 2 . 3 4 Engine 7 | 1 1 1 . 1 . . . . . . . . . 3 . Core 6 | . . . . . 1 . . . . 1 1 1 . . 2 Reactor 4 | . . . . . . . . . . . 1 1 . . 2 Propulsion 48 | 4 3 8 . 7 2 4 . 4 . . 3 2 . 10 1 Treads . | . . . . . . . . . . . . . . . . Leg 20 | 2 . . . 7 2 . . . . . . . . 8 1 Wheel 26 | 2 3 6 . . . 4 . 4 . . 3 2 . 2 . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . 2 . . . . . . . . . . . . . Utility 33 | 3 4 4 . 3 . . 1 . . . 6 4 . 6 2 Device 18 | 2 1 . . 2 . . . . . . 4 2 . 5 2 Storage 6 | . 2 2 . . . . . . . . . 2 . . . Processor 5 | . 1 2 . . . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 4 | 1 . . . 1 . . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 3 2 . 7 . 3 1 1 . 6 1 4 . 3 10 Energy Gun 6 | 1 . . . 1 . . . . . . . 1 . 2 1 Energy Cannon 10 | . 2 2 . . . 3 1 . . . . . . 1 1 Ballistic Gun 10 | 1 1 . . 6 . . . . . 1 . . . . 1 Ballistic Cannon 7 | . . . . . . . . . . 5 . 1 . . 1 Launcher 7 | . . . . . . . . 1 . . 1 1 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 27 | . . 3 . . . . . . . . 1 4 . 3 16 Power 4 | . . . . . . . . . . . . . . . 4 Propulsion 10 | . . 3 . . . . . . . . . 2 . 1 4 Utility 10 | . . . . . . . . . . . 1 2 . 2 5 Weapon 3 | . . . . . . . . . . . . . . . 3 Highest Loss Streak 8 | . . 2 . . . . . . . . 1 2 . 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 93 100 99 100 100 92 92 92 92 92 92 93 88 93 Engine 5 | . 12 10 10 8 4 . . . . . . . . 9 8 Core 2 | . . . . . 3 8 7 7 7 7 3 . . . 5 Reactor 1 | . . . . . . . . . . . 2 6 6 . 4 Leg 8 | . . . . 18 25 14 . . . . . . . 7 19 Wheel 11 | . 25 23 30 6 . 10 21 21 21 21 17 17 12 4 . Device 12 | . 13 10 10 8 8 8 7 7 7 7 17 15 25 21 12 Storage 9 | . 11 10 10 8 8 8 7 7 7 7 6 11 12 11 9 Processor 13 | . 10 20 20 16 16 16 14 14 14 14 12 12 12 11 9 Protection 4 | . . . . 7 8 8 7 7 7 7 6 3 . . 4 Energy Gun 1 | . . . . . . . . . . . . . . 4 7 Energy Cannon 8 | . 21 20 20 14 . 18 28 23 21 2 . . . 1 3 Ballistic Gun 4 | . 3 . . 9 25 6 . . . 3 . . . . . Ballistic Cannon 6 | . . . . . . . . . . 15 18 17 18 14 4 Launcher 2 | . . . . . . . . 4 7 7 6 5 6 1 2 Peak Build Rating 98 | 6 8 17 16 34 34 35 38 39 36 40 56 57 56 81 98 Average Rating 43 | 3 7 14 16 26 33 32 37 36 36 37 51 53 56 67 87 On Entrance 33 | . 6 8 16 16 34 33 31 38 36 36 40 56 56 56 81 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 132 | 6 50 56 56 62 60 65 85 85 82 84 104 106 95 104 132 Greatest Support 65 | 20 20 36 30 42 42 42 32 32 32 32 32 32 22 65 65 Greatest Overweight (x) 18 | . 2 18 1 1 1 2 2 2 2 2 3 4 4 8 2 Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 2 2 2 2 4 4 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 8 12 9 20 18 20 20 20 17 19 18 14 12 20 20 Average Carried 13 | 1 5 7 9 13 16 18 17 17 17 17 13 11 12 16 16 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 7 9 9 17 16 20 19 17 17 18 13 12 12 16 10 Class Distribution -------------------- 43% | Hacker-Gunner 17% | Scavenger-Tank 16% | Hacker-Mutant 12% | Scavenger-Gunner 8% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Hacker-Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Matter Collected 2705 | 304 154 183 . 306 30 158 112 50 . 176 110 419 . 319 384 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3533 | 31 552 622 15 1047 . 83 . . . 118 94 146 . 258 567 Parts 172 | 3 31 39 . 39 . 8 . . . 2 13 10 . 12 15 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . 3 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Combat Hostiles Destroyed 74 | 1 13 14 1 20 . 1 . . . 3 2 6 . 8 5 Melee 1 | . . . . . . . . . . . . 1 . . . Guns 16 | 1 1 . . 7 . . . . . . . 1 . 3 3 Cannons 48 | . 12 13 1 13 . 1 . . . 1 2 2 . 3 . AOE 8 | . . . . . . . . . . 2 . 2 . 2 2 Classes Destroyed 12 | 1 4 3 . . . . . . . . . 1 . 2 1 Worker 7 | . 1 4 . . . 1 . . . . . . . . 1 Builder 3 | . 1 . . . . 1 . . . . 1 . . . . Operator 2 | . . 1 . . . . . . . . 1 . . . . Watcher 12 | . 2 2 . 3 . . . . . . 3 . . . 2 Swarmer 16 | . 2 5 1 3 . . . . . 2 . 3 . . . Grunt 40 | 1 11 4 . 15 . . . . . 1 . 2 . 3 3 Brawler 1 | . . . . . . . . . . . . . . . 1 Duelist 2 | . . 1 . 1 . . . . . . . . . . . Sentry 8 | . . 4 . 1 . 1 . . . . 2 . . . . Hunter 3 | . . . . . . . . . . . . . . 3 . Programmer 3 | . . . . . . . . . . . . . . 2 1 Behemoth 1 | . . . . . . . . . . . . 1 . . . Wasp 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | 1 6 9 1 8 . 2 . . . 2 2 3 . 3 4 Combat Bots Only 8 | 1 4 4 1 8 . 1 . . . 2 1 3 . 3 2 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 . . . 2 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . 1 . 1 1 Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Hostile Shots Fired 449 | 3 41 56 4 71 . 7 . . . 3 30 51 . 65 118 Missed 116 | . 6 17 1 21 . 1 . . . 2 11 13 . 16 28 Damage Taken 5205 | 19 241 296 15 420 26 193 . . . 33 314 572 . 546 2530 Core 1503 | . 25 57 10 62 . 90 . . . . . 37 . 69 1153 Absorbed by Shields 353 | . . . . . . . . . . . 1 . . 163 189 Redirected to Shielding 34 | . . . . 13 . 21 . . . . . . . . . Ignored by Resistances 2650 | 13 155 188 11 261 14 110 . . . 20 185 334 . 406 953 Regen/Repaired (Parts) 28 | . . . . . . . . . . . 28 . . . . Core Remaining (%) 90 | 100 90 . 83 . . 72 . . . 100 . . 95 93 . Volleys Fired 233 | 4 35 43 3 45 10 7 . 2 . 5 9 21 . 18 31 Largest 4 | 1 2 2 2 3 3 3 . 4 . 4 4 4 . 4 4 Hottest 252 | 20 120 136 136 156 75 180 . 243 . 174 183 183 . 213 252 Shots Fired 584 | 4 70 86 6 133 30 21 . 8 . 18 34 48 . 51 75 Gun 154 | 4 4 . . 61 30 . . . . 1 . 12 . 14 28 Cannon 387 | . 66 86 6 72 . 21 . 8 . 14 27 27 . 33 27 Launcher 43 | . . . . . . . . . . 3 7 9 . 4 20 Special . | . . . . . . . . . . . . . . . . Kinetic 227 | 4 4 . . 61 30 . . . . 15 27 27 . 33 26 Thermal 296 | . 66 86 6 72 . 21 . 6 . . . 12 . 14 13 Explosive 23 | . . . . . . . . . . 3 7 9 . 4 . Electromagnetic 38 | . . . . . . . . 2 . . . . . . 36 Robot Hit Streak 49 | 4 49 26 7 25 . 19 . 13 . 5 6 23 . 18 12 Robot Miss Streak 4 | . 2 4 2 1 . 1 . 2 . 4 3 1 . 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . Shots Hit Robots 418 | 4 57 63 3 101 . 14 . 5 . 13 16 44 . 38 60 Core Hits 191 | 2 20 22 1 48 . 3 . 3 . 17 10 16 . 21 28 Critical Kills 1 | . . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 11 | . . 1 . . . . . . . . 1 2 . 3 4 Burn 2 | . . . . . . . . . . . . . . 1 1 Meltdown 1 | . . 1 . . . . . . . . . . . . . Blast 5 | . . . . . . . . . . . 1 2 . 2 . Sever 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 9 | . . . . . . . . . . . . 2 . . 7 Impact . | . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . 2 . . 7 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 Damage Inflicted 10582 | 31 1010 1222 62 1824 . 322 . 152 . 737 535 1530 . 1103 2054 Guns 1625 | 31 23 . . 547 . . . . . 17 . 229 . 238 540 Cannons 6476 | . 987 1222 62 1270 . 322 . 152 . 292 412 674 . 555 528 Explosions 2205 | . . . . . . . . . . 428 114 560 . 305 798 Melee 255 | . . . . . . . . . . . . 67 . . 188 Ramming 21 | . . . . 7 . . . . . . 9 . . 5 . Kinetic 3076 | 31 23 . . 547 . . . . . 309 412 674 . 555 525 Thermal 4941 | . 987 1222 62 1270 . 322 . 125 . . . 229 . 238 486 Explosive 1450 | . . . . . . . . . . 428 114 560 . 305 43 Electromagnetic 839 | . . . . . . . . 27 . . . . . . 812 Impact . | . . . . . . . . . . . . . . . . Slashing 255 | . . . . . . . . . . . . 67 . . 188 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 . . . 1 1 . . . . 1 1 1 2 11 Average Corruption 1 | . 1 . . . 1 1 . . . . 1 1 1 1 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 24 | . 1 . . . 5 4 . . . . 1 6 . 1 6 Message Errors 5 | . . . . . 1 . . . . . 1 2 . . 1 Matter Fused 8 | . . . . . 3 3 . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . 1 . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 6 | . 1 . . . . . . . . . . 3 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 295 | . 22 2 . 2 . . . . . 6 15 63 . . 185 Projectiles 65 | . 22 2 . 2 . . . . . 6 15 17 . . 1 Explosions 203 | . . . . . . . . . . . . 46 . . 157 Melee 27 | . . . . . . . . . . . . . . . 27 Knockbacks 13 | . . . . . . . . . . 2 1 2 . 7 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . 2 1 2 . 7 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 491 | . . . . . . . . . . 22 41 40 . 65 323 Shots 27 | . . . . . . . . . . 1 1 1 . 3 21 Rammed 3 | . . . . 1 . . . . . . 1 . . 1 . Targets Rammed 4 | . . . . 2 . . . . . . 1 . . 1 . Kicked 1 | . . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 667 | 12 318 277 149 487 . 167 . 206 . 9 230 498 . 431 667 Average Temperature 135 | 8 107 90 84 139 . 65 . 110 . 6 71 192 . 158 153 Received Heat Transfer 1214 | 18 186 162 . 288 . 54 . . . . 54 156 . 54 242 Effects 71 | . . . . 4 . . . 1 . . . 3 . 2 61 Shutdowns 30 | . . . . 2 . . . . . . . 3 . 2 23 Energy Bleed 9 | . . . . 2 . . . 1 . . . . . . 6 Interference 8 | . . . . . . . . . . . . . . . 8 Matter Decay 2 | . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 5 | . . . . . . . . . . . . . . . 5 Damage (major) 12 | . . . . . . . . . . . . . . . 12 Damage (core) 4 | . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Melted 21 | . 6 3 . 8 . 2 . . . . . . . 2 . Heat Transferred 8880 | . 2072 2331 111 2294 . 518 . 109 . . . 444 . 481 520 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Peak Influence 550 | 20 453 342 130 357 476 475 156 43 22 213 550 . . 176 80 Initial 169 | . 9 51 70 35 79 169 156 37 22 11 82 . . 27 16 Average 150 | 6 194 174 100 120 272 321 156 41 22 77 260 . . 78 35 Maximum Alert Level 2 | . 2 1 . 1 2 2 . . . 1 2 . . . . Low Security (%) 76 | 100 58 59 100 90 37 27 100 100 100 91 64 . . 100 100 Level 1 17 | . 36 40 . 9 52 55 . . . 8 10 . . . . Level 2 5 | . 5 . . . 9 16 . . . . 24 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . 3 . . . . . 2 4 . . 5 2 Investigation 5 | . 2 . . 1 . . . . . . 1 . . 1 . Extermination 3 | . . . . . . . . . . . 1 . . 1 1 Reinforcement 8 | . . . . 1 . . . . . 2 1 . . 3 1 Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Distress Signals 8 | . 2 2 . 1 . . . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 133 | 1 17 19 3 28 . 7 . 1 . 6 14 8 . 11 18 Peak Tracking Total 7 | 1 6 4 3 7 . 3 . 1 . 3 3 3 . 3 4 Tactical Retreats 11 | . 1 1 1 2 . . . . . . 2 2 . 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Traps Triggered 9 | . . . . 2 1 1 1 . . 1 1 . . 1 1 Indirectly 1 | . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Machines Disabled 38 | . 1 1 . 2 5 6 . . . 1 12 . . 3 7 Max in Single Turn 2 | . 1 1 . 1 1 . . . . 1 2 . . 1 2 Garrison Access 1 | . . . . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Machines Accessed 38 | . 5 5 . 5 3 2 . . 1 . 9 . . 4 4 Terminals 26 | . 4 4 . 3 3 1 . . 1 . 4 . . 4 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 8 | . 1 1 . 1 . 1 . . . . 2 . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . Total Hacks 108 | . 16 20 . 15 5 4 . . 1 . 19 . . 11 17 Successful 77 | . 10 14 . 12 3 3 . . 1 . 11 . . 8 15 Failed 31 | . 6 6 . 3 2 1 . . . . 8 . . 3 2 Catastrophic 7 | . 1 1 . 1 . . . . . . 3 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 72 | . 12 14 . 12 5 3 . . 1 . 9 . . 11 5 Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . Recycling Units 28 | . 4 6 . 2 . 1 . . . . 3 . . . 12 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 2 . . . . Terminal Hacks 46 | . 8 8 . 9 3 2 . . 1 . 4 . . 8 3 Record 5 | . . 2 . 3 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . 1 . . . 1 Emergency Access Points 4 | . 2 . . . 1 . . . . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . 1 1 Locate Traps 3 | . 1 . . . . . . . . . 1 . . 1 . Dispatch Records 2 | . . 1 . . . . . . . . . . . . 1 Maintenance Status 4 | . 1 1 . 1 . . . . . . . . . 1 . Security Status 1 | . . . . 1 . . . . . . . . . . . Assault Status 3 | . . . . 1 . . . . . . . . . 2 . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Recall Assault 2 | . . 1 . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 3 | . . 1 . 1 . 1 . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . . . . . 1 . . 2 . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Network Status 2 | . . . . . . . . . . . 2 . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 26 | . 2 6 . 2 . 1 . . . . 3 . . . 12 Recycle Component 9 | . . 4 . . . . . . . . . . . . 5 Process 2 | . . . . . . . . . . . 1 . . . 1 Report Inventory 10 | . 2 1 . 1 . 1 . . . . 2 . . . 3 Retrieve Matter 2 | . . . . . . . . . . . . . . . 2 Retrieve Components 3 | . . 1 . 1 . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 4 . 3 2 1 . . . . 6 . . 4 1 Full Trace Events 9 | . 2 1 . 2 1 1 . . . . 1 . . 1 . Feedback Events 2 | . 1 . . . . . . . . . 1 . . . . Corruption 2 | . 1 . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . Time 31 | . . . . . . . . . . . 31 . . . . Parts Recycled 9 | . . 4 . . . . . . . . . . . . 5 Recycled Matter 19 | . . . . . . . . . . . . . . . 19 Retrieved Matter 19 | . . . . . . . . . . . . . . . 19 Retrieved Components 19 | . . 6 . 10 . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 9 . . . . . 1 . . . . Machine Destruction 10 | . . . . . 9 . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Total Allies 23 | . . . . . 2 . . 21 . . . . . . . Largest Group 22 | . . . . . 1 1 1 22 22 14 11 . . . . Highest-Rated Group 686 | . . . . . 149 149 149 686 686 476 417 . . . . Highest-Rated Ally 149 | . . . . . 149 149 149 149 149 149 149 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 111 | . . . . . 3 10 . 2 . 39 57 . . . . Total Damage 4938 | . . . . . 225 1365 . 28 . 758 2562 . . . . Kills 28 | . . . . . 1 8 . 1 . 5 13 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Turns Passed 7091 | 89 474 580 54 988 681 293 76 300 57 145 770 778 24 1035 747 Spaces Moved 4244 | 80 404 367 48 525 346 179 64 226 51 91 508 548 17 490 300 Core 26 | 24 . 2 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 1188 | . . . . 324 346 61 . . . . . . . 157 300 Wheels 3030 | 56 404 365 48 201 . 118 64 226 51 91 508 548 17 333 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 186 113 113 113 113 113 113 113 145 145 190 Average Speed 138 | 71 83 112 95 151 186 138 113 113 113 113 126 122 145 188 199 Slowest Speed 950 | 80 110 950 95 186 186 186 113 113 113 113 128 145 145 210 265 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 29 | 8 52 28 10 33 43 24 2 85 2 78 20 71 5 9 8 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . Known Exits Taken 11 | 1 1 1 1 1 . 1 . . 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 329 | . . . . . . 2 . . . 9 118 90 . 55 55 Melee . | . . . . . . . . . . . . . . . . Projectile 21 | . . . . . . 2 . . . . 7 2 . 6 4 AOE 308 | . . . . . . . . . . 9 111 88 . 49 51 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Was Fac DSF Fac Low Low Fac Fac Total 4967 | 108 470 445 50 630 367 206 69 267 50 122 612 612 16 562 381 Wait 134 | . 1 . . 7 . . . 13 . . 68 20 . 8 17 Move 4231 | 79 403 366 47 525 345 178 64 225 50 90 507 547 16 489 300 Hop . | . . . . . . . . . . . . . . . . Pick Up 133 | 12 13 16 . 23 2 9 2 7 . 11 8 7 . 16 7 Fast Attach . | . . . . . . . . . . . . . . . . Attach 54 | 7 3 5 . 6 . . 2 . . . 6 5 . 9 11 Detach 5 | . . . . . . . . . . . . . . 2 3 Swap 87 | 3 8 10 . 12 3 7 . 5 . 7 6 7 . 13 6 Drop 69 | 3 7 5 . 10 3 5 1 9 . 9 7 3 . 6 1 Fire 233 | 4 35 43 3 45 10 7 . 2 . 5 9 21 . 18 31 Melee 7 | . . . . . . . . . . . . 2 . . 5 Ram 3 | . . . . 1 . . . . . . 1 . . 1 . Kick 1 | . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 10 | . . . . . 4 . . 6 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Identified exit to Materials 52 | -11/Scrapyard | Discovered exit to Materials (range 8) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 489 | -10/Materials | Identified exit to Materials 489 | -10/Materials | Discovered exit to Materials (range 4) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 635 | -9/Materials | Identified exit to Mines 635 | -9/Materials | Discovered exit to Mines (range 18) 1099 | -9/Materials | Discovered exit to Mines (range 7) 1144 | -9/Materials | Entered Mines 1178 | -9/Mines | Identified exit to Materials 1178 | -9/Mines | Discovered exit to Materials (range 6) 1198 | -9/Mines | Entered Materials 1198 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1734 | -8/Materials | Build established: Hacker-Gunner 1973 | -8/Materials | Destroyed 8 combat bots 2138 | -8/Materials | Garrison activated, responded to threat 2186 | -8/Materials | Identified exit to Garrison 2186 | -8/Materials | Entered Garrison 2186 | -8/Garrison | Discovered recently destroyed garrison 2442 | -8/Garrison | Garrison Relay disabled 2560 | -8/Garrison | Garrison Relay disabled 2731 | -8/Garrison | Rescued HV-R5K 2748 | -8/Garrison | Identified exit to Materials 2748 | -8/Garrison | Discovered exit to Materials (range 12) 2867 | -8/Garrison | Entered Materials 2867 | -8/Materials | Accompanied by 1 ally (HV-R5K) 3138 | -8/Materials | Identified exit to Factory 3138 | -8/Materials | Discovered exit to Factory (range 3) 3160 | -8/Materials | Entered Factory 3160 | -7/Factory | Accompanied by 1 ally (HV-R5K) 3160 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3236 | -7/Factory | Sucked down chute 3236 | -7/Factory | Entered Waste 3237 | -7/Waste | Met a frightened Derelict 3237 | -7/Waste | Joined by Warlord forces that had cleared the area 3241 | -7/Waste | 1 allies followed down the chute 3413 | -7/Waste | Build established: Scavenger-Gunner 3496 | -7/Waste | Identified exit to Factory 3496 | -7/Waste | Discovered exit to Factory (range 11) 3536 | -7/Waste | Entered Factory 3536 | -7/Factory | Accompanied by 22 allies (HV-R5K) 3592 | -7/Factory | Identified exit to DSF 3593 | -7/Factory | Entered DSF 3593 | -7/DSF | Accompanied by 14 allies (HV-R5K) 3643 | -7/DSF | Additional patrols routed to DSF 3678 | -7/DSF | Lost 3 allies 3702 | -7/DSF | Identified exit to Factory 3702 | -7/DSF | Discovered exit to Factory (range 16) 3738 | -7/DSF | Entered Factory 3738 | -6/Factory | Accompanied by 11 allies (HV-R5K) 3738 | -6/Factory | Evolved 2 slots: Utility x2 4024 | -6/Factory | Repaired Antimatter Reactor 4126 | -6/Factory | Lost 3 allies 4317 | -6/Factory | Build established: Hacker-Tank 4491 | -6/Factory | Identified exit to Lower Caves 4491 | -6/Factory | Discovered exit to Lower Caves (range 13) 4508 | -6/Factory | Entered Lower Caves 4600 | -6/Lower Caves | Met a Warlord Commander 4601 | -6/Lower Caves | Learned location of Warlord (-4) 4602 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4855 | -6/Lower Caves | Learned location of Extension (-5) 4881 | -6/Lower Caves | Spotted B-75 Beast 4915 | -6/Lower Caves | Destroyed B-75 Beast 4984 | -6/Lower Caves | Build established: Hacker-Gunner 5056 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5263 | -6/Lower Caves | Identified exit to Lower Caves 5263 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 5286 | -6/Lower Caves | Entered another Lower Caves area 5286 | -6/Lower Caves | Identified exit to Factory 5286 | -6/Lower Caves | Discovered exit to Factory (range 17) 5310 | -6/Lower Caves | Entered Factory 5310 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6232 | -5/Factory | Identified exit to Factory 6232 | -5/Factory | Discovered exit to Factory (range 19) 6306 | -5/Factory | Build established: Scavenger-Tank 6345 | -5/Factory | Entered another Factory area 6345 | -4/Factory | Evolved 2 slots: Power x2 6657 | -4/Factory | Core integrity fell below 50% 6984 | -4/Factory | Crushed by falling debris 7015 | -4/Factory | Lost 8 parts (2p1n3u2w) 7065 | -4/Factory | Core integrity fell below 20% 7070 | -4/Factory | System corruption reached 10% 7092 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- Arm. Leg destroyed. U-05 Engineer lays Concrete. Destroyed Adv. Melee Analysis Suite. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. L-61 Swordsman Flexi-carbon Leg severed. Katana follow-up attack on L-61 Swordsman. L-61 Swordsman Lgt. Antimatter Reactor severed. System corrupted: Component data lost. U-05 Engineer lays Concrete. Katana follow-up attack on L-61 Swordsman. L-61 Swordsman Flexi-carbon Leg severed. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates L-61 Swordsman. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # ###????????????????? | | # " #????????????????? | | ####### ###????????????????? | | #T #### #########??????????? | | ??????????? | | "Y" ^^ ^ ??????????? | | """ ^ ^ ?????????????? | | """"""" """""????????????? | | """""" """""?????????????? | | #+######## ####+##### """"" """""?????????????? | | #?# #### """ " "???????????? | | """ #?# # # #????????? | | """ ### # # "???????????? | | """ ### # "???????????? | | ## # ## "???????????? | | ## #### ???????????? | | ## + ?????????? | | Y" ## # #????????? | | "" ### # ???????? | | #######?# # #### t ##"###### ????????? | | ????????### # #??#?????? ????????? | | ??????????# # #??????????? ??????????? | | ??????????#""" + #??????????????????????? | | ??????????#""" #+#### #######??????????????????? | | ??????????#""" # hmh*[ #??????????????????? | | ??????????? # =l@% #??????????????????? | | ???????????#????## */ #??????????????????? | | ?????????????????# p #??????????????????? | | ?????????????????# u #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# " #??????????????????? | | ?????????????????# """" "" #??????????????????? | | ?????????????????# """" T" #??????????????????? | | ?????????????????# "" #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????############?#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 60 Energy Capacity 885 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Backstab First Step to Greatness It's Just You Knowing Is Half The Battle More Dakka Please Oops Please Form A Line Serviceable Loadout Shopping List System Compromised The More The Merrier Tourist Troublemaker Unlikely Earthworm We Are Legion Challenges ------------ None Game ------ Seed SniperArchitectScrapsphere Manual? 0 Play Time 01:48:07 Cumulative 3.1 hours Start 2024.10.10 @ 17:08:00 End 2024.10.10 @ 18:58:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5fad36a1-b1d7-4cd5-8cca-41df4aec1ed5