Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 18:26:25 Player: Mozco Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (49) 245 Value Destroyed (1482) 1482 Prototype IDs (41) 820 Alien Tech Used (3) 600 Bonus (6861) 6861 TOTAL SCORE: 19308 Bonus ------- High Alert Combat Kills 30 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 3331 Cogmind --------- Core Integrity 1561/1600 Matter 117/300 Energy 563/700 System Corruption 16% Temperature Cool (7) Movement Flying (88) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Vortex Chain Reactor Matter Drive > --- PROPULSION (12) -- Cooled Field Propulsion Drive Field Propulsion Array Diametric Drive Diametric Drive Q-thruster Improved Diametric Drive Cooled Q-thruster > --- UTILITY (8) ------ Improved Cooling System Advanced Hacking Suite > --- WEAPON (2) ------- Improved Potential Cannon > --- INVENTORY (5) ---- Light Quantum Reactor Improved Energy Well (400) Advanced Cloaking Device AEGIS Remote Shield Hypervelocity EM Gauss Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Diametric Drive Diametric Drive Q-thruster Q-thruster Improved Diametric Drive Cooled Q-thruster > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Experimental ECM Suite Advanced Cloaking Device Improved Power Shielding Improved Hacking Suite Advanced Hacking Suite System Mapper > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Matter Drive Xenon Bombardment Thruster Improved Energy Well AEGIS Remote Shield Hypervelocity EM Gauss Rifle [Rating: 200] Favorites ----------- Power Vortex Chain Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Mapper Protection Improved Power Shielding Artifact Phase Armor Weapon Vortex Lance Energy Gun Plasma Rifle Energy Cannon Improved Potential Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Plasma Sword Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 10 | . . 2 2 2 1 . . . . 2 . . . . . . . . . . . . . 1 Utility 6 | . . . . . . . . . . . . . . . 2 . . . . 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 113 | 6 3 5 1 12 4 . 4 . 6 3 . 6 10 . 8 2 1 2 . 12 15 2 6 5 Power 10 | 1 1 . . 1 1 . . . . 1 . 1 1 . . . . . . . . . 1 2 Engine 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Core 3 | . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 Propulsion 51 | 2 2 2 1 6 . . 4 . 4 . . 5 2 . 4 2 1 . . 9 3 2 1 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 49 | . 2 2 1 6 . . 4 . 4 . . 5 2 . 4 2 1 . . 9 3 2 1 1 Utility 34 | 1 . 1 . 3 1 . . . . 1 . . 4 . 3 . . 2 . 3 9 . 4 2 Device 15 | . . 1 . 1 1 . . . . . . . 2 . 1 . . . . . 6 . 2 1 Storage 4 | 1 . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Processor 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . Hackware 9 | . . . . 2 . . . . . 1 . . 1 . . . . . . 3 1 . . 1 Protection 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 18 | 2 . 2 . 2 2 . . . 2 1 . . 3 . 1 . . . . . 3 . . . Energy Gun 9 | . . 2 . 2 1 . . . . . . . 2 . . . . . . . 2 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 3 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . . . . . . 1 . . 9 . 2 . . 3 . 2 9 . 2 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Lost 34 | . 1 . . 2 . . 1 . 6 . 2 3 . 1 1 . 1 . . 5 . 1 1 9 Power 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 19 | . . . . 1 . . 1 . 5 . 2 2 . 1 1 . 1 . . 1 . . . 4 Utility 12 | . . . . 1 . . . . 1 . . . . . . . . . . 4 . 1 . 5 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 9 | . 1 . . 2 . . 1 . 6 . 2 2 . 1 1 . 1 . . 3 . 1 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 6 7 6 5 4 5 5 5 4 4 5 5 4 5 4 5 5 5 5 4 4 4 3 4 Power . | . 1 . . . . . . . . . 1 1 . . . 1 1 . . . . . . . Propulsion . | . 2 4 2 . . . . 1 . . . . . . . . . . . 1 1 1 . . Utility 1 | . . . . 1 1 2 2 2 2 2 2 2 1 1 1 1 1 1 3 1 1 1 1 2 Weapon 2 | . 1 3 4 3 3 3 2 2 2 2 2 2 3 4 3 3 3 2 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 14 | . 2 . . 2 . . 1 2 . . . . 3 . . . . 2 . 2 . . . . Power 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . . 1 . . . . . 2 . . . . . . 1 . . . . Weapon 6 | . . . . 1 . . . 2 . . . . 1 . . . . 1 . 1 . . . . Tool/Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 82 95 98 89 91 93 96 100 91 76 73 74 91 92 90 89 87 89 89 85 79 79 82 77 Engine 2 | . 11 11 9 4 5 6 6 6 6 3 . . . . . . . . . . . . . . Core 2 | . . . . 2 6 6 6 6 6 6 11 10 4 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 5 8 Treads 2 | . 23 . 7 . . . . . . . . . . . . . . . . . . . . . Flight 45 | . 3 42 45 51 53 53 56 60 54 47 38 39 59 62 54 52 50 52 52 43 42 40 43 37 Device 7 | . . 7 9 4 4 6 6 6 6 5 5 5 5 5 9 10 10 8 5 6 10 14 14 10 Storage 2 | . 14 11 9 4 . . . . . . . . . . . . . . . . . 2 . . Processor 1 | . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 4 3 Hackware 5 | . . . . 4 7 6 6 6 3 3 5 5 5 5 5 5 5 5 5 10 9 8 8 10 Energy Gun 3 | . . 15 18 15 8 6 6 6 6 5 5 5 1 . . . . . . 2 2 . . . Ballistic Gun 3 | . 28 6 . . 4 6 6 6 3 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 5 5 5 5 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 3 5 8 9 10 10 10 5 2 . 1 . Peak Build Rating 200 | 6 6 16 18 36 46 46 51 49 50 53 53 53 94 93 126 126 130 130 125 151 170 179 185 200 Average Rating 85 | 4 5 14 17 23 43 46 48 49 45 47 49 49 78 92 109 125 127 127 125 143 151 171 170 187 On Entrance 77 | . 6 6 16 18 36 46 46 49 49 40 53 49 53 93 91 126 126 130 125 125 134 168 173 181 Avg Prop Armor Cover (%) 4 | . . . 10 7 3 2 2 4 3 2 3 2 5 5 5 6 5 3 3 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 10 10 15 15 15 29 29 29 29 32 24 19 19 44 44 49 51 47 47 46 53 77 78 90 79 Greatest Support 88 | 40 40 16 20 40 34 34 43 34 43 32 32 40 54 54 66 60 62 63 69 77 80 82 80 88 Greatest Overweight (x) 4 | . 1 . . 4 . . . . . . . . 1 1 1 . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 8 7 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 6 7 6 5 4 5 4 5 4 4 5 5 4 5 4 5 5 4 5 4 4 4 3 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 40% | Scavenger-Sprinter 29% | Hacker-Sprinter 12% | Mutant 7% | Scavenger-Mutant 5% | Hacker-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 1708 | 268 64 39 68 . 120 7 57 60 56 . . 89 120 . 20 86 94 . . 229 109 45 153 24 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1582 | 78 337 76 . . 120 . . . 49 . 26 79 . . 50 30 . . . 411 109 57 136 24 Parts 101 | 2 21 7 . . 4 . . . 9 . 1 6 . . 4 5 . . . 31 . 3 3 5 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 4 . . 4 . . . 6 . . . . . . . . Prevented 5 | . . . . . . . . . . . . 2 . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 36 | . 9 4 . . . . . . 4 . . 3 . . . 4 . . . 11 . 1 . . Melee 10 | . . . . . . . . . . . . 3 . . . . . . . 6 . 1 . . Guns 14 | . 9 4 . . . . . . . . . . . . . . . . . 1 . . . . AOE 12 | . . . . . . . . . 4 . . . . . . 4 . . . 4 . . . . Classes Destroyed 12 | 1 2 . . . . . . . . . 1 . . . 1 . . . . 3 . 1 2 1 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 5 | 1 2 . . . 1 . . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Watcher 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Swarmer 31 | . 8 4 . . . . . . 4 . . 3 . . . 4 . . . 8 . . . . Grunt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 5 | 1 4 4 . . 1 . . . 4 . . 2 . . 1 4 . . . 5 1 1 2 2 Combat Bots Only 5 | . 4 4 . . . . . . 4 . . 2 . . . 4 . . . 5 . 1 . . Max Kills in Single Turn 4 | 1 2 1 . . 1 . . . 4 . 1 1 . . 1 2 . . . 3 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 . . . . . . 2 . . . 2 . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Hostile Shots Fired 446 | . 62 13 8 14 . 3 13 . 33 4 8 25 1 3 46 14 2 . 7 64 8 30 33 55 Missed 225 | . 18 7 4 7 . 2 11 . 15 3 4 14 1 1 36 11 1 . 3 26 3 13 13 32 Hits 221 | . 44 6 4 7 . 1 2 . 18 1 4 11 . 2 10 3 1 . 4 38 5 17 20 23 Projectile 221 | . 44 6 4 7 . 1 2 . 18 1 4 11 . 2 10 3 1 . 4 38 5 17 20 23 Critical Strikes 13 | . 1 . . . . . . . 1 . . . . 1 . . . . . 3 1 2 1 3 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 4152 | . 349 55 55 63 . 32 35 . 379 19 91 178 . 50 186 61 24 . 117 878 113 325 218 924 Core 699 | . 86 . . 17 . 32 . . 77 . 29 52 . . 59 18 . . 46 158 . 35 51 39 Absorbed by Shields 333 | . . . . . . . . . . . . . . . . . . . . 18 . 82 181 52 Redirected to Shielding 258 | . . . . . . . . . . . . . . . . . . . . 153 . . 27 78 Regen/Repaired (Parts) 190 | . . . . . . . . . . . . . 37 . 47 . . . . . . . 106 . Core Remaining (%) 91 | 100 65 100 100 97 . . . . 87 . . . . 91 . . . . 89 . 87 . 94 97 Volleys Fired 75 | 4 38 5 . . 1 . . 1 1 . . . . . . 2 . . . 6 4 1 4 8 Largest 2 | 2 2 2 . . 2 . . 1 1 . . . . . . 1 . . . 1 1 1 1 1 Hottest 200 | 40 40 126 . . 105 . . 75 43 . . . . . . 43 . . . 60 200 200 200 200 Shots Fired 121 | 8 76 8 . . 2 . . 1 1 . . . . . . 2 . . . 6 4 1 4 8 Gun 98 | 8 76 8 . . 2 . . 1 . . . . . . . . . . . 2 1 . . . Cannon 16 | . . . . . . . . . . . . . . . . . . . . . 3 1 4 8 Launcher 7 | . . . . . . . . . 1 . . . . . . 2 . . . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 85 | 8 76 . . . 1 . . . . . . . . . . . . . . . . . . . Thermal 27 | . . 8 . . 1 . . 1 . . . . . . . . . . . . 4 1 4 8 Explosive 7 | . . . . . . . . . 1 . . . . . . 2 . . . 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Robot Hit Streak 6 | 5 4 4 . . 6 . . . . . . . . . . . . . . 3 1 2 1 . Robot Miss Streak 9 | 1 9 2 . . . . . . . . . . . . . . . . . 1 1 . 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 84 | 6 34 6 . . 2 . . . 1 . 1 5 . . 1 . . . . 13 1 6 8 . Core Hits 67 | 3 21 4 . . 2 . . . 4 . . 3 . . 1 4 . . . 18 . 2 3 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 54 | . . . . . . . . . 3 . 1 8 2 . 2 . . . . 18 7 5 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . 1 8 1 . 1 . . . . . . . . . Piercing 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Entropic 40 | . . . . . . . . . . . . . 1 . 1 . . . . 18 7 5 8 . Sneak Attacks 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5737 | 41 323 103 . . 45 . . . 343 . 113 199 . . 47 342 . . . 1830 310 686 1094 261 Guns 621 | 41 323 103 . . 45 . . . . . . . . . . . . . . 109 . . . . Cannons 508 | . . . . . . . . . . . . . . . . . . . . . 190 164 154 . Explosions 1844 | . . . . . . . . . 308 . . . . . . 342 . . . 733 118 . 82 261 Melee 2761 | . . . . . . . . . 35 . 113 199 . . 46 . . . . 988 . 522 858 . Ramming 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Kinetic 387 | 41 323 . . . 23 . . . . . . . . . . . . . . . . . . . Thermal 1094 | . . 103 . . 22 . . . . . . . . . . . . . . . 308 164 236 261 Explosive 1383 | . . . . . . . . . 308 . . . . . . 342 . . . 733 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 358 | . . . . . . . . . . . 113 199 . . 46 . . . . . . . . . Piercing 35 | . . . . . . . . . 35 . . . . . . . . . . . . . . . Entropic 2477 | . . . . . . . . . . . . . . . . . . . . 1097 . 522 858 . Highest Corruption 16 | . . . . . . . . . . . . 2 2 . 2 2 2 2 2 2 2 3 3 16 Average Corruption 2 | . . . . . . . . . . . . 2 2 . 2 2 2 2 2 1 2 1 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . . 1 . . 3 . 1 1 1 . 1 3 2 3 Message Errors 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Matter Fused 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1057 | . . . . . . . . . 4 . 106 9 . . . 46 . . . 149 208 173 318 44 Projectiles 160 | . . . . . . . . . . . . . . . . . . . . . 160 . . . Explosions 193 | . . . . . . . . . 4 . . . . . . 46 . . . 24 48 . 27 44 Melee 704 | . . . . . . . . . . . 106 9 . . . . . . . 125 . 173 291 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 145 | . . . . . . . . . . . . . . . . . . . . 43 1 . . 101 Shots 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Rammed 4 | . 1 . . . . 1 . . . . . . . . 1 . . . . . 1 . . . Targets Rammed 4 | . 1 . . . . 1 . . . . . . . . 1 . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 451 | . 6 240 3 76 162 1 166 26 114 . 14 265 340 276 265 167 108 203 164 59 451 299 175 380 Average Temperature 88 | . 4 136 3 15 73 1 73 25 74 . 14 170 120 112 116 96 59 131 64 11 68 113 41 103 Received Heat Transfer 307 | . 18 15 27 21 . 12 . . 45 . 27 9 . . 24 . 9 . 9 27 21 13 . 30 Effects 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 896 | . . 296 . . 50 . . . . . . . . . . . . . . . 130 50 130 240 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Maximum Alert Level 2 | . . . . . . . . . . . . . . . 1 . . . . 2 2 1 1 2 Low Security (%) 62 | 100 100 100 100 100 100 . . . . 100 . . . . 96 . . . . 42 . . 33 . Level 1 30 | . . . . . . . . . . . . . . . 3 . . . . 52 25 100 66 91 Level 2 7 | . . . . . . . . . . . . . . . . . . . . 5 74 . . 8 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 501 | 5 155 133 51 107 46 . . . . 45 . . . . 277 . . . . 501 470 343 349 418 Initial 270 | . . 48 47 14 46 . . . . 25 . . . . . . . . . . 270 258 189 203 Average 158 | . 71 83 42 37 29 . . . . 25 . . . . 21 . . . . 221 410 299 248 351 Influence Increases 3608 | 5 265 95 14 185 15 . 180 . 120 30 195 225 75 . 369 135 15 . . 631 280 178 250 346 Destroy 0b10 Robot/C 720 | . 180 80 . . . . . . 80 . . 60 . . . 80 . . . 220 . 20 . . Destroy 0b10 Robot/NC 65 | 5 10 . . . 5 . . . . . . . . . 5 . . . . 5 5 5 15 10 Destroy Leader 136 | . 40 10 . . . . . . 10 . . . . . 2 10 . . . 50 . 10 4 . Successful Hack 367 | . 5 5 14 50 10 . . . . . . . . . 45 . . . . 31 49 17 48 93 Disable Machine 195 | . . . . . . . . . . . . . . . . . . . . . 60 30 75 30 Destroy Structure 430 | . . . . . . . . . . . . . . . 2 . . . . 70 46 21 108 183 Partial Spotted 225 | . . . . . . . . . . . . . . . 45 . . . . 60 15 75 . 30 Lose Combat Pursuer 1470 | . 30 . . 135 . . 180 . 30 30 195 165 75 . 270 45 15 . . 195 105 . . . Influence Decreases 3249 | 5 150 97 96 119 101 11 80 100 80 25 95 108 322 15 92 134 93 200 . 150 301 302 247 326 Entered New Map 1697 | . . 67 66 17 51 5 . 100 . 15 18 28 262 15 . 104 53 200 . . 211 202 147 136 Time Decay 1243 | 5 140 30 30 90 50 6 70 . 30 10 60 50 60 . 82 30 30 . . 100 90 90 90 100 Lost Part 309 | . 10 . . 12 . . 10 . 50 . 17 30 . . 10 . 10 . . 50 . 10 10 90 Squads Dispatched 22 | . 2 1 . 2 1 . . . . . . . . . 3 . . . . 5 1 2 . 5 Investigation 13 | . 1 . . 2 . . . . . . . . . . 2 . . . . 3 . 1 . 4 Extermination 6 | . . . . . 1 . . . . . . . . . 1 . . . . 1 1 1 . 1 Reinforcement 3 | . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 11 | . 1 . 1 . . . . . . . . . . . 1 . . . . 1 1 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 275 | . 16 10 4 15 . 1 14 . 11 4 12 15 7 1 35 11 1 . 4 32 19 17 6 40 Peak Tracking Total 20 | . 5 8 4 6 . 1 8 . 7 3 13 5 5 1 20 7 1 . 4 13 14 9 3 15 Tactical Retreats 45 | . 1 . . 4 . . 3 . 2 1 4 3 4 . 2 1 1 . . 5 3 3 2 6 ECM-based Alert Blocks 49 | . . . . . . . . . . . . . . . . . . . . . 8 8 4 29 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 11 | . . . . . . . . . . . . . . . 1 . . . . 3 . 3 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 17 | . . . . . . . . . . . . . 1 . . . . . . . 6 2 6 2 Max in Single Turn 3 | . . . . . . . . . . . . . 1 . . . . . . . 1 2 3 1 Garrison Access 3 | . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 56 | . 1 1 1 6 3 . . . . 2 . . 2 . 6 . 1 4 . 6 7 4 5 7 Terminals 25 | . 1 1 1 4 . . . . . 1 . . . . 3 . . . . 2 3 2 3 4 Fabricators 6 | . . . . . 1 . . . . . . . . . 1 . . . . 3 1 . . . Repair Stations 6 | . . . . . 1 . . . . . . . . . 1 . . . . . 2 . 2 . Recycling Units 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 Scanalyzers 4 | . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . 1 Garrison Access 4 | . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . 1 Total Hacks 162 | . 4 1 2 14 6 . . . . 3 . . 2 . 26 . 1 17 . 28 19 10 11 18 Successful 115 | . 2 1 1 7 2 . . . . 2 . . 2 . 17 . 1 17 . 21 14 7 10 11 Failed 47 | . 2 . 1 7 4 . . . . 1 . . . . 9 . . . . 7 5 3 1 7 Catastrophic 5 | . 1 . . . . . . . . 1 . . . . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 4 2 2 5 . . . . . 1 . . . . 12 . . . . 7 5 1 1 2 Terminals 68 | . 4 1 2 9 . . . . . 2 . . . . 15 . . . . 5 10 3 6 11 Fabricators 26 | . . . . . 2 . . . . . . . . . 7 . . . . 14 3 . . . Repair Stations 15 | . . . . . 3 . . . . . . . . . 2 . . . . . 5 . 5 . Recycling Units 9 | . . . . . 1 . . . . . . . . . 2 . . . . . . 3 . 3 Scanalyzers 17 | . . . . 3 . . . . . . . . . . . . . . . 9 . 4 . 1 Garrison Access 7 | . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . 3 Terminal Hacks 46 | . 1 . . 1 . . . . . . . . 2 . 4 . 1 17 . 1 5 1 5 8 Record 8 | . . . . . . . . . . . . . . . . . . 5 . 1 . . . 2 Part Schematic 6 | . . . . 1 . . . . . . . . . . . . . 4 . . 1 . . . Robot Analysis 7 | . 1 . . . . . . . . . . . . . . . . 4 . . . . 1 1 Prototype ID Bank 5 | . . . . . . . . . . . . . . . 1 . . 4 . . . . . . Open Door 5 | . . . . . . . . . . . . . 2 . . . 1 . . . . 1 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer Index 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Fabricator Hacks 11 | . . . . . . . . . . . . . . . 4 . . . . 5 2 . . . Network Status 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Load Schematic 5 | . . . . . . . . . . . . . . . 1 . . . . 3 1 . . . Build 4 | . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . Repair Station Hacks 9 | . . . . . 1 . . . . . . . . . 2 . . . . . 2 . 4 . Scan Component 6 | . . . . . 1 . . . . . . . . . 1 . . . . . 2 . 2 . Repair 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Recycling Unit Hacks 6 | . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . 2 Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . Scanalyzer 14 | . . . . 2 . . . . . . . . . . . . . . . 8 . 3 . 1 Insert Component 6 | . . . . 1 . . . . . . . . . . . . . . . 3 . 1 . 1 Analyze 8 | . . . . 1 . . . . . . . . . . . . . . . 5 . 2 . . Garrison Access Hacks 3 | . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . Seal Access 3 | . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . Unauthorized Hacks 26 | . 1 1 1 3 . . . . . 1 . . . . 6 . . . . 7 4 1 1 . Terminals 17 | . 1 1 1 3 . . . . . 1 . . . . 5 . . . . . 3 1 1 . Assimilate 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Botnet 14 | . 1 1 1 3 . . . . . 1 . . . . 3 . . . . . 2 1 1 . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . . . . 1 . . . . 7 1 . . . Report 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 1 1 6 3 . . . . 1 . . . . 6 . . . . 4 6 3 3 7 Full Trace Events 11 | . 1 . . 2 . . . . . . . . . . 2 . . . . 1 . 1 . 4 Feedback Events 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 2 . . . 14 . . . . . . . . . 4 . 3 1 1 . . Parts Built 6 | . . . . . . . . . . . . . . . 4 . . . . 1 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 178 | . . . . . . . . . . . . . . . 90 . . . . 51 37 . . . Total Part Build Rating 43 | . . . . . . . . . . . . . . . 26 . . . . 8 9 . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Time 147 | . . . . . . . . . . . . . . . 25 . . . . . . . 122 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 79 | . . . . . . . . . . . . . . . . . . . . . . . . 79 Retrieved Matter 79 | . . . . . . . . . . . . . . . . . . . . . . . . 79 Retrieved Components 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . Part Schematics Acquired 5 | . . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . Parts Damaged 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Highest-Rated Group 10 | . . . . . . . . . . . . . . . 10 . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . . . . . . . . . . . 10 . . . . . 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Active Infowar (turns) 1457 | . . . . . . . . . . . . . . . 269 74 69 34 44 203 189 188 197 190 Optics 1457 | . . . . . . . . . . . . . . . 269 74 69 34 44 203 189 188 197 190 Cloaking 389 | . . . . . . . . . . . . . . . . . . . . . 16 135 105 133 ECM 429 | . . . . . . . . . . . . . . . . . . . . . 116 60 65 188 Robot Analysis Total 7 | . 1 . . . . . . . . . . . . . . . . 4 . . . . 1 1 Derelict Logs Recovered 11 | . . . . . . 3 1 . 1 . 1 1 . 1 . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 3600 | 99 324 64 66 252 105 106 147 144 69 32 120 116 416 47 291 74 69 34 44 203 189 188 197 204 Spaces Moved 10335 | 50 136 106 131 544 387 468 480 695 240 153 502 356 1133 230 673 392 383 136 228 648 625 514 476 649 Core 27 | 2 . . . 25 . . . . . . . . . . . . . . . . . . . . Treads 154 | 48 106 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10154 | . 30 106 131 519 387 468 480 695 240 153 502 356 1133 230 673 392 383 136 228 648 625 514 476 649 Fastest Speed 8 | 50 117 31 48 19 22 22 13 20 12 18 18 12 10 10 8 12 8 13 8 9 12 10 10 9 Average Speed 21 | 155 150 31 48 36 22 22 19 20 17 18 23 20 17 11 22 16 17 15 12 14 14 10 11 13 Slowest Speed 250 | 160 160 31 48 250 28 22 22 20 21 18 25 28 92 92 93 17 18 18 15 19 16 12 86 187 Overloaded Moves 183 | . . . . . . . . . . . . . . . 28 . 14 . 8 56 4 . . 73 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 91 | . . 2 1 11 6 1 . . 1 . . 3 1 1 27 2 . . 2 5 4 9 8 7 Potential Cave-ins 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 4 38 20 18 22 13 68 59 78 51 4 64 57 90 55 23 61 58 60 53 26 65 20 38 24 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 12 | . . . . . . 3 . 4 . . . . . . . 1 1 3 . . . . . . Known Exits Taken 5 | . . . . . . . . . . . . 1 . . 1 . . . 1 1 1 . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . 1 1 1 . . . 1 1 . Scrap Searched 16 | . . . . . . 1 2 4 1 . 2 . . . . 2 3 . 1 . . . . . Spaces Dug 78 | . . . . . . . . . . . . . . . 1 13 . . . 2 12 . 13 37 Terrain Destroyed 255 | . . . . . . . . . 16 . . . . . 1 28 . . . 34 23 8 56 89 Melee 6 | . . . . . . . . . . . . . . . 1 . . . . 2 3 . . . Projectile 11 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 7 AOE 238 | . . . . . . . . . 16 . . . . . . 28 . . . 32 18 8 54 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 11461 | 62 199 126 132 590 396 470 534 700 255 156 502 380 1352 248 785 397 383 148 241 725 710 632 592 746 Wait 688 | . 5 7 . 16 4 3 44 1 1 . . 14 189 20 115 . . . 16 8 34 84 52 75 Move 10141 | 49 135 101 128 523 375 466 479 694 237 152 501 349 1130 227 624 387 382 135 224 637 617 496 460 633 Hop 80 | . . 2 1 9 5 1 . . 1 . . 3 1 1 22 2 . . 1 5 4 8 7 7 Pick Up 65 | 3 11 4 1 7 2 . 2 2 1 . . . 5 . 3 . . 2 . 5 5 6 4 2 Fast Attach 82 | 6 . 1 . 7 2 . 2 . 3 2 . 6 8 . 7 . 1 5 . 4 12 5 9 2 Attach 37 | . 3 4 2 5 . . . . 1 1 . . 1 . 1 . . . . 6 3 5 4 1 Detach 16 | . 1 . . 4 . . . . . 1 . . 2 . . . . . . 2 1 1 2 2 Swap 51 | . . . . 4 3 . 3 . 5 . . . 3 . 3 4 . . . 12 6 1 4 3 Drop 112 | . 5 2 . 15 4 . 4 2 2 . . . 12 . 8 2 . 6 . 12 17 8 8 5 Fire 75 | 4 38 5 . . 1 . . 1 1 . . . . . . 2 . . . 6 4 1 4 8 Melee 53 | . . . . . . . . . 3 . 1 8 1 . 2 . . . . 18 7 5 8 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . . . . . . . . . . . . . 10 . 12 30 8 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 14) 407 | -10/Materials | Discovered new exit (range 16) 407 | -10/Materials | Discovered new exit (range 15) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x2 446 | -9/Materials | Discovered new exit (range 14) 484 | -9/Materials | Discovered new exit (range 11) 488 | -9/Materials | Entered another Materials area 488 | -8/Materials | Evolved 2 slots: Propulsion x2 548 | -8/Materials | Discovered new exit (range 12) 554 | -8/Materials | Entered Factory 554 | -7/Factory | Evolved 2 slots: Propulsion x2 803 | -7/Factory | Discovered new exit (range 8) 806 | -7/Factory | Entered another Factory area 806 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 898 | -6/Factory | Discovered new exit (range 15) 911 | -6/Factory | Entered Lower Caves 940 | -6/Lower Caves | Learned location of Extension (-6) 981 | -6/Lower Caves | Encountered a Warlord checkpoint 1008 | -6/Lower Caves | Spotted B-75 Beast 1015 | -6/Lower Caves | Discovered new exit (range 8) 1017 | -6/Lower Caves | Entered another Lower Caves area 1022 | -6/Lower Caves | Discovered new exit (range 7) 1039 | -6/Lower Caves | Encountered a Warlord checkpoint 1069 | -6/Lower Caves | Learned 4 Factory zone layouts 1161 | -6/Lower Caves | Discovered new exit (range 11) 1164 | -6/Lower Caves | Entered Zion 1171 | -6/Zion | Given A8's code to call for help 1237 | -6/Zion | Found CR-A16's Pointy Stick 1251 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1277 | -6/Zion | Received a visual enhancement algorithm 1305 | -6/Zion | Discovered new exit (range 15) 1308 | -6/Zion | Entered Proximity Caves 1313 | -5/Proximity Caves | Learned Factory terminal intel 1346 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1351 | -5/Proximity Caves | Spotted B-75 Beast 1369 | -5/Proximity Caves | Discovered new exit (range 8) 1377 | -5/Proximity Caves | Entered Factory 1377 | -5/Factory | Evolved 2 slots: Propulsion x2 1379 | -5/Factory | Loaded intel: 26 terminal locations 1391 | -5/Factory | Lost 6 parts (5n1u) 1405 | -5/Factory | Discovered new exit (range 16) 1409 | -5/Factory | Entered Upper Caves 1419 | -5/Upper Caves | Build established: Scavenger-Sprinter 1431 | -5/Upper Caves | Learned 4 Factory zone layouts 1436 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1526 | -5/Upper Caves | Discovered new exit (range 12) 1529 | -5/Upper Caves | Entered another Upper Caves area 1536 | -5/Upper Caves | Discovered new exit (range 6) 1556 | -5/Upper Caves | Encountered a Warlord checkpoint 1599 | -5/Upper Caves | Spotted B-75 Beast 1639 | -5/Upper Caves | Identified exit to Warlord 1645 | -5/Upper Caves | Entered Warlord 1651 | -5/Warlord | System corruption cleaned by Quarantine Array 1752 | -5/Warlord | Visited the Vortex Lab 1757 | -5/Warlord | Found Prototype Piercing Weapon 1757 | -5/Warlord | Identified Vortex Lance 1759 | -5/Warlord | Found Vortex Lance 1761 | -5/Warlord | Found Prototype Energy Gun 1762 | -5/Warlord | Found Prototype Energy Gun 1764 | -5/Warlord | Found Prototype Energy Gun 1765 | -5/Warlord | Identified Vortex Shotgun 1766 | -5/Warlord | Warlord's base attacked by MAIN.C 1766 | -5/Warlord | Identified Vortex Rail (x2) 1772 | -5/Warlord | Found Vortex Shotgun 1798 | -5/Warlord | Found Prototype Reactor 1798 | -5/Warlord | Identified Vortex Chain Reactor 1803 | -5/Warlord | Found Prototype Device 1803 | -5/Warlord | Identified Thermal Barrier 1806 | -5/Warlord | Found Prototype Device 1806 | -5/Warlord | Identified Exp. Phase Shifter 1809 | -5/Warlord | Found Prototype Hackware 1809 | -5/Warlord | Identified System Mapper 1839 | -5/Warlord | Opened side exit 2059 | -5/Warlord | Discovered new exit (range 9) 2061 | -5/Warlord | Entered Proximity Caves 2089 | -4/Proximity Caves | Learned location of 1 exit from Research 2098 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2108 | -4/Proximity Caves | Discovered new exit (range 5) 2108 | -4/Proximity Caves | Entered Factory 2108 | -4/Factory | Evolved 2 slots: Utility x2 2109 | -4/Factory | Identified exit to Research 2167 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 2188 | -4/Factory | Fabricated Xenon Bombardment Thruster (x2) 2226 | -4/Factory | Repaired Lrn. Missile Launcher 2315 | -4/Factory | Found Prototype Processor 2315 | -4/Factory | Identified Exp. Signal Interpreter 2321 | -4/Factory | Identified exit to Upper Caves 2390 | -4/Factory | Found Prototype Hackware 2399 | -4/Factory | Entered Upper Caves 2428 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2472 | -4/Upper Caves | Learned location of Testing (-3) 2472 | -4/Upper Caves | Discovered new exit (range 10) 2473 | -4/Upper Caves | Entered another Upper Caves area 2474 | -4/Upper Caves | Learned location of Armory (-3) 2480 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2499 | -4/Upper Caves | Encountered a Warlord checkpoint 2500 | -4/Upper Caves | Found DCF Scrap (13 items) 2522 | -4/Upper Caves | Learned location of 2 exits from Research 2541 | -4/Upper Caves | Discovered new exit (range 6) 2542 | -4/Upper Caves | Entered Zhirov 2542 | -4/Zhirov | Discovered new exit (range 3) 2550 | -4/Zhirov | Learned location of Quarantine (-2) 2550 | -4/Zhirov | Learned location of Command (-1) 2554 | -4/Zhirov | Found Alien Artifact 2554 | -4/Zhirov | Identified Integrated Dissipator 2554 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2576 | -4/Zhirov | Entered Proximity Caves 2618 | -3/Proximity Caves | Discovered exit to Research (range 17) 2619 | -3/Proximity Caves | Spotted B-86 Titan 2620 | -3/Proximity Caves | Entered Research 2620 | -3/Research | Evolved 2 slots: Utility x2 2620 | -3/Research | Identified Exp. System Shield 2621 | -3/Research | Identified exit to Research 2621 | -3/Research | Identified exit to Testing 2621 | -3/Research | Identified exit to Armory 2625 | -3/Research | Discovered exit to Research (range 9) 2667 | -3/Research | Build established: Hacker-Sprinter 2684 | -3/Research | Spotted B-86 Titan 2738 | -3/Research | Fabricated Cld. Impulse Thruster? 2780 | -3/Research | Lost 3 parts (1n2u) 2808 | -3/Research | Discovered exit to Testing (range 19) 2823 | -3/Research | Entered Testing 2873 | -3/Testing | Found Prototype Device 2873 | -3/Testing | Identified AEGIS Remote Shield 2890 | -3/Testing | Found Prototype Energy Gun 2890 | -3/Testing | Identified Hyp. EM Gauss Rifle 2915 | -3/Testing | Found Prototype Energy Cannon 2915 | -3/Testing | Identified Imp. Potential Cannon 2935 | -3/Testing | Found Prototype Device 2935 | -3/Testing | Identified Exp. Focal Shield 2990 | -3/Testing | Found Prototype Energy Gun 2990 | -3/Testing | Identified Warp Gun 3003 | -3/Testing | Fabricated Cld. Q-thruster (x1) 3009 | -3/Testing | Discovered exit to Research (range 19) 3012 | -3/Testing | Entered Research 3012 | -2/Research | Evolved 2 slots: Power x1, Utility x1 3192 | -2/Research | Spotted B-90 Cyclops 3199 | -2/Research | Discovered new exit (range 8) 3200 | -2/Research | Entered Quarantine 3263 | -2/Quarantine | Repaired Imp. Cooling System 3286 | -2/Quarantine | Found Alien Artifact 3286 | -2/Quarantine | Identified Phase Armor 3332 | -2/Quarantine | Found Prototype Device 3332 | -2/Quarantine | Identified Exp. ECM Suite 3352 | -2/Quarantine | Repaired Imp. Diametric Drive 3383 | -2/Quarantine | Found Alien Reactor 3394 | -2/Quarantine | Discovered new exit (range 19) 3395 | -2/Quarantine | Spotted Alpha 7 3397 | -2/Quarantine | Entered Access 3397 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3430 | -1/Access | Identified exit to Surface 3430 | -1/Access | Identified exit to Command 3452 | -1/Access | Identified Matter Drive 3569 | -1/Access | System Mapper fried by hacking feedback 3587 | -1/Access | Crushed by falling debris 3588 | -1/Access | System corruption reached 10% 3601 | *** | Escaped! Last Messages --------------- Matter ejected: 79 Feedback: System Mapper fried. 03569_ ALERT: Suspicious activity at Recycling Unit A003. Dispatching Investigation squad. 03573_ O-32 Director sends out distress signal. 03573_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03574_ Terminal disabled. 03577_ Overheating: Diametric Drive damaged (-28). 03587_ The unstable cave ceiling collapses. 03587_ Crushed by falling debris. 03587_ Imp. Hacking Suite destroyed. 03587_ System corrupted by crushing effect (+4). 03587_ Adv. Visual Processing Unit destroyed. 03587_ System corrupted by crushing effect (+2). 03587_ Field Propulsion Array destroyed. 03587_ System corrupted by crushing effect (+4). 03587_ Exp. ECM Suite destroyed. 03587_ System corrupted by crushing effect (+1). 03592_ System corrupted: Matter fused (-10). 03596_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? "??????????????????? | | ???????????????????????"""""" "??????????????????? | | ???????????????????????" " "??????????????????? | | ???????????????????????" "" " "??????????????????? | | ???????????????????????" @" " "??????????????????? | | ????????????????????"??" "??????????????????? | | ????????????????????" " "??????????????????? | | ????????????????????" "??????????????????? | | ????????????????????" """"???????????????? | | ????????????????????"###### ;;"##??????????????? | | ??????????????????????????# "############???? | | ??????????????????????????### ; """""""""#???? | | ????????????????????????????## ;; ""T"""" ##### | | ?????????????????????????????# ; | | ?????????????????????????????# | | ?????????????????????????????# ; | | ?????????????????????????????## ; | | ??????????????????????????????##" | | ???????????????????????????????## | | ????????????????????????????????# ! | | ????????????????????????????????################## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# !!! | | ?????????????????????????????????????# !! = | | ?????????????????????????????????????# !! | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 75 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 4 Power Shielding 90 Phase Shifting 20 Evasion (%) 87 Recoil Reduction 2 Offensive Hacking 46 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Imp. System Shield | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Scanalyzed Stasis Canceller | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Myomer Leg | -6/Zion | Archive IFF Parser | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Power Shielding | -3/Research | Scanalyzed Adv. Hacking Suite | -3/Research | Scanalyzed Cld. Impulse Thruster | -3/Research | Scanalyzed Cld. Q-thruster | -3/Testing | Hacked Vortex Chain Reactor | -2/Research | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Xenon Bombardment Thruster | x2 | -4/Factory Cld. Impulse Thruster | x1 | -3/Research Cld. Q-thruster | x1 | -3/Testing | Authchip Repaired ---------- Lrn. Missile Launcher | 47% | -4/Factory Imp. Cooling System | 38% | -2/Quarantine Imp. Diametric Drive | 30% | -2/Quarantine Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Phase Armor Matter Drive Achievements -------------- Physics Hates This One Trick Challenges ------------ None Game ------ Seed CarbideBladeChainsword Manual? 0 Play Time 01:56:37 Cumulative 367.7 hours Start 2025.12.01 @ 16:25:15 End 2025.12.01 @ 18:26:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 373 Adventurer 3 Explorer 1 Win Type 0 Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 85 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af8924f0-ad22-4be8-b312-3047bb77fcbe