Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 14:35:54 Player: carterz30cal Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3576) 3576 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (911) 911 TOTAL SCORE: 8792 Bonus ------- High Alert Combat Kills 111 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 89/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Encrypted Comm Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Wheel Energy Well (350) Assault Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Light Armor Plating Hardlight Generator > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Wheel High-capacity Matter Pod High-capacity Matter Pod High-powered Tractor Beam Assault Cannon Gauss Cannon Gauss Cannon Improved Grenade Launcher Heavy Mace Great Maul [Rating: 35] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Slots Evolved 8 | . . . 2 2 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . 1 . Utility 4 | . . . 1 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 67 | 7 5 2 24 19 3 4 1 2 Power 9 | 1 . 1 2 3 . 1 1 . Engine 7 | 1 . . 2 2 . 1 1 . Core 2 | . . 1 . 1 . . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . . 8 7 . . . . Treads 10 | 2 . . 3 5 . . . . Leg 5 | . . . 3 2 . . . . Wheel 2 | . . . 2 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 2 . 7 3 3 2 . 1 Device 6 | 1 . . 1 1 1 1 . 1 Storage 3 | 1 1 . . . . 1 . . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 9 | . 1 . 5 2 1 . . . Artifact . | . . . . . . . . . Weapon 21 | 2 3 1 7 6 . 1 . 1 Energy Gun 2 | . 1 . . . . . . 1 Energy Cannon 2 | . . . 2 . . . . . Ballistic Gun 7 | 2 1 1 3 . . . . . Ballistic Cannon 6 | . 1 . . 4 . 1 . . Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 30 | . 1 . 8 6 . 7 7 1 Power 5 | . . . 2 . . 1 2 . Propulsion 8 | . . . 2 3 . 2 1 . Utility 11 | . . . 3 3 . 2 3 . Weapon 6 | . 1 . 1 . . 2 1 1 Highest Loss Streak 5 | . 1 . 4 4 . 4 5 1 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 2 6 10 13 14 13 11 9 5 Power 1 | . 1 1 . 1 2 1 . 1 Propulsion 1 | . 1 1 . 2 1 1 1 1 Utility 3 | . 1 4 5 4 4 3 3 1 Weapon 5 | 1 2 4 6 6 6 5 3 2 Tool/Special . | . . . . . . . . . Unused Backups 22 | . . 3 2 8 . . 4 5 Power 2 | . . . . 1 . . . 1 Propulsion 3 | . . . . 2 . . . 1 Utility 8 | . . 3 1 . . . 3 1 Weapon 9 | . . . 1 5 . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 95 97 94 90 68 8 Engine 7 | . 14 8 6 5 7 7 12 . Core 2 | . . 5 4 3 . . . . Treads 23 | . 28 28 15 30 30 23 5 . Leg 3 | . . . 7 4 . . . . Wheel 1 | . . . 5 . . . . . Device 3 | . 7 . 3 1 12 13 11 3 Storage 10 | . 14 14 11 9 7 12 12 . Processor 6 | . . . 3 9 15 15 12 . Protection 11 | . 6 14 15 15 4 . . . Ballistic Gun 7 | . 20 14 9 5 . . . . Ballistic Cannon 7 | . 6 14 5 5 15 15 9 . Impact Weapon 3 | . . . 4 6 . . 2 . Peak Build Rating 35 | 9 10 10 19 34 35 35 34 11 Average Rating 21 | 4 8 8 15 27 34 31 30 8 On Entrance 15 | . 9 8 10 19 29 35 30 1 Naked Turns 40 | . . . . . . . 35 5 Heaviest Build 64 | 13 32 33 43 58 53 54 64 4 Greatest Support 83 | 40 40 40 40 83 80 80 20 3 Greatest Overweight (x) 18 | . . . 3 2 . 2 18 1 Average Overweight (x) . | . . . 1 . . . 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 13 15 15 15 15 15 14 5 Most Carried 15 | 5 11 12 15 15 14 13 10 5 Average Carried 11 | 2 6 10 13 14 12 11 9 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 3 11 11 15 15 12 10 5 5 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Matter Collected 2793 | 91 199 587 574 797 . 430 101 14 Remotely . | . . . . . . . . . Salvage Created 4033 | 26 352 162 1022 2026 . 301 144 . Parts 178 | 2 26 7 49 75 . 12 7 . Haulers Intercepted 7 | . . . 2 5 . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Combat Hostiles Destroyed 85 | . 12 2 22 36 . 9 4 . Melee 18 | . . . 6 11 . . 1 . Guns 18 | . 12 . 5 1 . . . . Cannons 30 | . . 2 5 12 . 9 2 . AOE 3 | . . . 3 . . . . . Classes Destroyed 14 | 1 3 2 5 1 . 2 . . Worker 6 | . . 1 4 1 . . . . Builder 7 | . . . 1 6 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 7 | . . . 2 5 . . . . Recycler 7 | . . 1 2 4 . . . . Watcher 4 | . 2 . . 1 . . 1 . Swarmer 15 | . 6 . 4 3 . . 2 . Grunt 48 | . 6 2 13 22 . 5 . . Brawler 1 | . . . 1 . . . . . Duelist 3 | . . . 1 1 . 1 . . Sentry 11 | . . . 3 8 . . . . Specialist 3 | . . . . 2 . 1 . . Programmer 3 | . . . . . . 1 2 . Heavy 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 5 3 7 4 . 3 2 . Combat Bots Only 5 | . 5 2 5 4 . 3 2 . Max Kills in Single Turn 4 | 1 1 1 4 2 . 2 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . . Melee 1 | . . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Hostile Shots Fired 671 | . 69 17 123 246 . 73 115 28 Missed 200 | . 20 5 21 86 . 23 34 11 Hits 471 | . 49 12 102 160 . 50 81 17 Melee 10 | . . . 9 1 . . . . Projectile 461 | . 49 12 93 159 . 50 81 17 Critical Strikes 18 | . 1 1 4 6 . 3 2 1 Damage Taken 7010 | . 526 140 1522 2145 . 1170 1207 300 Core 1891 | . 113 . 301 205 . 412 661 199 Absorbed by Shields 332 | . . . . 188 . 136 8 . Regen/Repaired (Parts) 331 | . . . . 331 . . . . Core Remaining (%) 56 | 100 . 54 24 62 . 41 . . Volleys Fired 244 | 3 45 15 71 69 . 33 8 . Largest 2 | 2 2 2 2 2 . 2 2 . Hottest 136 | 40 70 50 136 80 . 80 80 . Shots Fired 420 | 6 90 30 106 109 . 66 13 . Gun 175 | 6 78 15 61 15 . . . . Cannon 242 | . 12 15 42 94 . 66 13 . Launcher 3 | . . . 3 . . . . . Special . | . . . . . . . . . Kinetic 396 | 6 86 30 86 109 . 66 13 . Thermal 21 | . 4 . 17 . . . . . Explosive 3 | . . . 3 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 3 7 10 10 9 . 7 9 . Robot Miss Streak 6 | 1 6 2 2 5 . 4 2 . Penetration Max 1 | . . . . 1 . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 350 | 4 45 19 101 129 . 38 14 . Core Hits 128 | 2 27 7 35 40 . 14 3 . Critical Kills 3 | . . . 1 2 . . . . Critical Parts Destroyed 18 | . . . 3 13 . . 2 . Critical Strikes 41 | . 1 1 4 26 . 6 3 . Burn 1 | . 1 . . . . . . . Blast 17 | . . 1 . 9 . 6 1 . Smash 23 | . . . 4 17 . . 2 . Melee Attacks 130 | . . . 31 90 . . 9 . Impact 130 | . . . 31 90 . . 9 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . 1 10 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10357 | 38 434 296 2526 5316 . 1206 541 . Guns 1194 | 38 384 132 539 101 . . . . Cannons 3736 | . 50 164 585 1512 . 1206 219 . Explosions 307 | . . . 307 . . . . . Melee 5118 | . . . 1095 3703 . . 320 . Ramming 2 | . . . . . . . 2 . Kinetic 4596 | 38 385 296 839 1613 . 1206 219 . Thermal 334 | . 49 . 285 . . . . . Explosive 307 | . . . 307 . . . . . Electromagnetic . | . . . . . . . . . Impact 5118 | . . . 1095 3703 . . 320 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 1 . . 4 4 Average Corruption 1 | . . . . 1 . . 1 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . 7 . . 6 2 Message Errors 4 | . . . . 2 . . 2 . Heat Flow Errors 3 | . . . . 2 . . 1 . Energy Discharges 5 | . . . . 1 . . 2 2 Data Loss (minor) 2 | . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1674 | . . . 248 1271 . 7 148 . Projectiles 51 | . . . 16 6 . 7 22 . Explosions 25 | . . . 25 . . . . . Melee 1598 | . . . 207 1265 . . 126 . Knockbacks 40 | . . 1 10 22 . 5 2 . Impact 20 | . . . 8 11 . . 1 . Kinetic 18 | . . 1 1 10 . 5 1 . Secondary 2 | . . . 1 1 . . . . Self-Inflicted Damage 1 | . . . . . . . 1 . Shots . | . . . . . . . . . Rammed 2 | . . . . . . . 2 . Targets Rammed 2 | . . . . . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 721 | . 62 63 412 311 . 721 106 . Average Temperature 94 | . 15 32 96 95 . 246 41 . Received Heat Transfer 1967 | . 198 96 519 815 . 294 18 27 Effects 11 | . . . . 4 . 7 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 2 | . . . . 1 . 1 . . Interference 3 | . . . . 3 . . . . Short Circuit 1 | . . . . . . 1 . . Damage (major) 1 | . . . . . . 1 . . Damage (core) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 22 | . . . 4 16 . . 2 . Combat Hostiles 16 | . . . 3 12 . . 1 . Parts Fried 32 | . . . 2 27 . . 3 . Impact Corruptions 57 | . . . 9 42 . . 6 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 740 | . 222 . 518 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Maximum Alert Level 2 | . 1 . 1 2 1 1 . . Low Security (%) 59 | 100 74 100 64 38 . 2 100 . Level 1 32 | . 25 . 35 43 100 97 . . Level 2 7 | . . . . 17 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Peak Influence 626 | 5 246 52 305 626 289 357 186 . Initial 284 | . . 52 . 117 284 202 186 . Average 176 | . 142 10 124 278 285 296 61 . Influence Increases 2796 | 5 385 96 662 1253 5 225 165 . Destroy 0b10 Robot/C 1700 | . 240 40 440 720 . 180 80 . Destroy 0b10 Robot/NC 160 | 5 10 10 45 85 . . 5 . Destroy Leader 392 | . 54 10 94 182 . 30 22 . Successful Hack 43 | . 6 . 11 16 5 . 5 . Disable Machine 105 | . 15 30 15 30 . 15 . . Destroy Structure 66 | . . 6 12 40 . . 8 . Lose Combat Pursuer 330 | . 60 . 45 180 . . 45 . Influence Decreases 2796 | 5 250 231 383 906 342 157 480 42 Entered New Map 861 | . . 83 . 162 342 87 171 16 Time Decay 1724 | 5 240 148 332 684 . . 289 26 Lost Part 211 | . 10 . 51 60 . 70 20 . Squads Dispatched 18 | . 3 . 2 10 . 1 2 . Investigation 10 | . 2 . 2 6 . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . 1 . . 1 . 1 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Distress Signals 9 | . 1 . . 5 . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 21 2 25 67 . 9 19 7 Peak Tracking Total 11 | . 5 2 6 6 . 3 11 10 Tactical Retreats 15 | . 2 . 2 9 . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Traps Triggered 3 | . . . . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Machines Disabled 7 | . 1 2 1 2 . 1 . . Max in Single Turn 2 | . 1 2 1 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Machines Accessed 19 | . 3 . 5 8 1 . 2 . Terminals 11 | . 2 . 3 4 1 . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . Recycling Units 4 | . 1 . 1 2 . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 13 . 12 35 2 . 5 . Successful 37 | . 5 . 5 25 1 . 1 . Failed 30 | . 8 . 7 10 1 . 4 . Catastrophic 6 | . 2 . 2 2 . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 6 . 1 6 . . . . Terminals 34 | . 10 . 7 12 2 . 3 . Fabricators 2 | . . . . . . . 2 . Repair Stations 8 | . . . . 8 . . . . Recycling Units 17 | . 3 . 4 10 . . . . Scanalyzers 6 | . . . 1 5 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 2 . 3 7 1 . 1 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . . . 2 . . . . Open DSF 2 | . . . . . 1 . 1 . Alert Level 3 | . . . 1 2 . . . . Locate Traps 2 | . 1 . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . Scan Component 3 | . . . . 3 . . . . Repair 3 | . . . . 3 . . . . Recycling Unit Hacks 8 | . 1 . 2 5 . . . . Report Inventory 5 | . 1 . 1 3 . . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 2 | . . . 1 1 . . . . Scanalyzer 4 | . . . . 4 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 2 . . 3 . . . . Terminals 2 | . 2 . . . . . . . Botnet 1 | . 1 . . . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . Reject 2 | . . . . 2 . . . . Mask 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 . 5 7 1 . 2 . Full Trace Events 10 | . 3 . 2 5 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . Time 90 | . . . . 90 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 18 | . . . . 18 . . . . Retrieved Components 12 | . . . 2 10 . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 18 | . . . . . . . 9 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Active Infowar (turns) 1589 | 37 320 . 190 . 15 310 717 . Sensors 1042 | . . . . . 15 310 717 . Terrain 547 | 37 320 . 190 . . . . . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Turns Passed 6897 | 109 598 766 1424 2736 16 378 771 99 Spaces Moved 3129 | 57 275 444 718 1140 9 146 229 111 Core 188 | 3 . . . . . . 74 111 Treads 2526 | 54 275 444 370 1073 9 146 155 . Legs 67 | . . . . 67 . . . . Wheels 348 | . . . 348 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 125 160 162 160 50 50 Average Speed 168 | 154 160 160 146 165 162 187 312 85 Slowest Speed 950 | 160 160 160 320 320 162 320 950 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 26 66 39 53 . 93 6 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . 2 . . . . . 1 Spaces Dug 3 | . . . . 3 . . . . Terrain Destroyed 60 | . . 6 10 37 . . 7 . Melee 3 | . . . . 3 . . . . Projectile 41 | . . . . 34 . . 7 . AOE 16 | . . 6 10 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Total 4211 | 71 356 471 959 1791 11 186 252 114 Wait 518 | . 22 2 76 416 . . 1 1 Move 3121 | 56 274 443 717 1139 8 145 228 111 Hop . | . . . . . . . . . Pick Up 65 | 5 8 4 21 24 . 2 1 . Fast Attach 19 | 5 . . 3 7 . 2 . 2 Attach 27 | 2 1 . 12 5 3 3 1 . Detach . | . . . . . . . . . Swap 39 | . 5 2 17 14 . . 1 . Drop 46 | . 1 5 11 27 . 1 1 . Fire 244 | 3 45 15 71 69 . 33 8 . Melee 130 | . . . 31 90 . . 9 . Ram 2 | . . . . . . . 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 12) 623 | -10/Materials | Discovered new exit (range 7) 708 | -10/Materials | Entered Mines 1238 | -10/Mines | Discovered new exit (range 8) 1334 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1362 | -10/Mines | Discovered new exit (range 5) 1474 | -10/Mines | Entered Materials 1474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1565 | -9/Materials | Discovered new exit (range 15) 1685 | -9/Materials | Discovered new exit (range 10) 2386 | -9/Materials | Core integrity fell below 50% 2463 | -9/Materials | Lost 4 parts (1p2u1w) 2773 | -9/Materials | Build established: Scavenger-Mutant 2898 | -9/Materials | Entered another Materials area 2898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3555 | -8/Materials | Discovered new exit (range 15) 3618 | -8/Materials | Repaired Lgt. Treads 3652 | -8/Materials | Repaired Med. Armor Plating 3685 | -8/Materials | Repaired Med. Armor Plating 4228 | -8/Materials | Discovered new exit (range 15) 4987 | -8/Materials | Build established: Mutant 5350 | -8/Materials | Garrison activated, responded to threat 5376 | -8/Materials | Lost 4 parts (2n2u) 5513 | -8/Materials | Discovered new exit (range 10) 5634 | -8/Materials | Entered Factory 5634 | -7/Factory | Evolved 2 slots: Utility x2 5646 | -7/Factory | Identified exit to DSF 5650 | -7/Factory | Entered DSF 5719 | -7/DSF | Additional patrols routed to DSF 5798 | -7/DSF | Build established: Scavenger-Mutant 5914 | -7/DSF | Sterilization system engaged 5919 | -7/DSF | Discovered new exit (range 16) 5934 | -7/DSF | Ambient heat levels rising (+10) 5937 | -7/DSF | Lost 4 parts (1p1n2w) 5949 | -7/DSF | Ambient heat levels rising (+10) 5964 | -7/DSF | Ambient heat levels rising (+10) 5979 | -7/DSF | Ambient heat levels rising (+10) 5994 | -7/DSF | Ambient heat levels rising (+10) 6009 | -7/DSF | Ambient heat levels rising (+10) 6024 | -7/DSF | Ambient heat levels rising (+10) 6025 | -7/DSF | Identified exit to Factory 6028 | -7/DSF | Core integrity fell below 50% 6028 | -7/DSF | Entered Factory 6028 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6183 | -6/Factory | Build established: Mutant 6764 | -6/Factory | Released all parts (4) 6776 | -6/Factory | Core integrity fell below 50% 6793 | -6/Factory | Lost 5 parts (2p2u1w) 6795 | -6/Factory | Discovered new exit (range 9) 6799 | -6/Factory | Entered Lower Caves 6829 | -6/Lower Caves | Met a Warlord Commander 6830 | -6/Lower Caves | Learned location of Warlord (-5) 6831 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6833 | -6/Lower Caves | Found Encrypted Comm Array 6886 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6887 | -6/Lower Caves | Core integrity fell below 20% 6898 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- you cause inside garrisons, the more forces we can redirect for attacks on primary facilities." 06833_ AC-FQ7(g): "To be clear, the most effective way to help us is by destroying RIF Installers and Garrison Relays, and generally compromising garrison interiors. Triggering DSF sterilization is also a great help." 06833_ Acquired Encrypted Comm Array. 06834_ AC-FQ7(g): "WARLORD FOREVER!" 06834_ AC-FQ7(g) slips back into the shadows. 06872_ System corrupted: Energy discharge (-29). 06885_ Penetrated by Slug. 06886_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06887_ Plasma Rifle destroyed. 06888_ Slug penetrates Wall. 06890_ Y-64 Sentinel: "REQUESTING BACKUP." 06894_ System corrupted: Energy discharge (-21). 06894_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ????????????????????? #????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ???????????????????????# | | ???????????????????? ???######??????###?????# | | ???????????????????? ??## ####?## ##????## | | ????????????????????# ??# ### ##????## | | ????????????????????# ???# ## ###???# | | ??????????????????### %######## ##### | | ????????????????### | | ???????????????? | | ?????????????????? ####### ### ### | | ??????????????????? %s ###???# #?## ##?#### | | ????????????????????#s #???# #??## ##?????? | | ????????????????####?# #???# #???# #??????? | | ???????????????## ### ##??# #???#####??????? | | ???????????????# #### #??????????????? | | ???????????????# #"## ##?????????????? | | ???????????????# #?????????????? | | ???????????????## s s ##### #?????????????? | | ????????????????## Y #???? #?????????????? | | ?????????????????## g# + ??? ?????????????? | | ??????????????????## #### "? ????????????? | | ???????????????????## #??? "# ???????????? | | ????????????????????# # #???? # #??????????? | | ????????????????????# ##@#???? # ##??????????? | | ????????????????????##### #?????## #???????????? | | ????????????????????????# ????????? #???????????? | | ????????????????????????###?????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 7% | -8/Materials Med. Armor Plating | 5% | -8/Materials Med. Armor Plating | 27% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactGhostRedistributor Manual? 0 Play Time 00:53:57 Cumulative 20.6 hours Start 2025.07.21 @ 13:22:52 End 2025.07.21 @ 14:35:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6117e12e-bc88-42d7-b9bc-2b1365d5f6a9