Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 14:35:37 Player: TheGamingJasper Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (7) 35 Value Destroyed (152) 152 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1427) 1427 TOTAL SCORE: 6854 Bonus ------- Follower Combat Kills 144 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1150 Matter 161/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Terrain Scan Processor Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Wheel Centrium Wheel > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor Improved System Shield Authchip [R/Combat] > --- WEAPON ----------- Thermic Laser Advanced Datajack > --- INVENTORY -------- (None) [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Slots Evolved 12 | . . . 2 . . . 6 2 . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 8 | . . . . . . . 5 1 . 2 . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 36 | 5 2 1 4 . 1 6 7 1 . 8 1 Power 4 | 1 . . . . . 1 1 . . 1 . Engine 2 | 1 . . . . . 1 . . . . . Core 2 | . . . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 11 | . 2 . 2 . . 4 1 . . 2 . Treads . | . . . . . . . . . . . . Leg 7 | . 2 . . . . 4 1 . . . . Wheel 4 | . . . 2 . . . . . . 2 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 13 | 1 . 1 . . 1 . 5 1 . 3 1 Device 2 | . . 1 . . . . 1 . . . . Storage 2 | 1 . . . . . . 1 . . . . Processor 5 | . . . . . . . 1 1 . 3 . Hackware 4 | . . . . . 1 . 2 . . . 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 8 | 3 . . 2 . . 1 . . . 2 . Energy Gun 3 | 2 . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 1 . . 2 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . 3 . . . . Parts Lost 25 | . . . . . . 8 . . 8 . 9 Power 3 | . . . . . . 1 . . 1 . 1 Propulsion 7 | . . . . . . 4 . . 1 . 2 Utility 10 | . . . . . . 1 . . 5 . 4 Weapon 5 | . . . . . . 2 . . 1 . 2 Highest Loss Streak 9 | . . . . . . 8 . . 7 . 9 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 3 2 2 6 8 7 7 1 6 8 1 . Power . | . 1 1 1 1 1 1 . . 1 . . Propulsion . | 1 . . . 1 1 . . . 2 . . Utility 3 | . . . 4 5 4 5 . 3 3 . . Weapon 1 | 1 1 1 . 1 1 1 . 1 2 . . Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . . . 1 . 3 1 2 . 3 . 1 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . Utility 7 | . . . 1 . 2 . 2 . 1 . 1 Weapon 1 | . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 76 | . 83 94 75 77 77 93 46 53 50 35 35 Engine 8 | . 14 14 11 11 11 10 . . . . . Leg 16 | . 26 28 6 . . 37 5 5 4 . . Wheel 8 | . . . 15 22 22 2 . . . 6 5 Device 3 | . . 8 11 11 3 . 7 11 5 . . Storage 10 | . 14 14 11 11 11 11 12 11 10 . . Processor 1 | . . . . . . . . 1 5 16 15 Hackware 7 | . . . . . 7 10 7 11 10 5 5 Energy Gun 2 | . 28 28 8 . . . . . . 1 2 Ballistic Gun 15 | . . . 12 22 22 21 5 5 4 . . Peak Build Rating 52 | 4 6 15 20 20 20 30 40 44 44 48 52 Average Rating 23 | 3 5 12 17 20 16 26 28 39 38 32 32 On Entrance 18 | . 4 6 15 20 20 16 4 37 44 11 48 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 20 | 14 14 15 17 17 17 20 16 16 16 13 13 Greatest Support 65 | 3 20 20 24 24 24 65 20 20 20 26 26 Greatest Overweight (x) 4 | 4 . . 1 . . 2 . . 2 . . Average Overweight (x) . | 2 . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 5 3 3 8 8 8 8 7 8 8 4 1 Average Carried 6 | 3 2 2 6 8 7 7 1 6 7 1 . Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 2 2 8 8 8 8 4 8 5 . 1 Class Distribution -------------------- 57% | Mutant 30% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Matter Collected 465 | 181 23 . . . 100 142 . . 19 . . Remotely . | . . . . . . . . . . . . Salvage Created 210 | . 43 . 52 . . 115 . . . . . Parts 14 | . 6 . 3 . . 5 . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . . Prevented 2 | . . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Combat Hostiles Destroyed 6 | . 3 . . . . 3 . . . . . Guns 6 | . 3 . . . . 3 . . . . . Classes Destroyed 3 | . 1 . 1 . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . Swarmer 5 | . 3 . . . . 2 . . . . . Hunter 1 | . . . . . . 1 . . . . . Best Kill Streak 3 | . 3 . 1 . . 2 . . . . . Combat Bots Only 3 | . 3 . . . . 2 . . . . . Max Kills in Single Turn 1 | . 1 . 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Hostile Shots Fired 253 | . 13 . . . . 81 . . 23 . 136 Missed 79 | . 5 . . . . 33 . . 3 . 38 Hits 174 | . 8 . . . . 48 . . 20 . 98 Projectile 174 | . 8 . . . . 48 . . 20 . 98 AOE 11 | . . . . . . . . . 11 . . Critical Strikes 6 | . . . . . . . . . . . 6 Damage Taken 3651 | . 64 . . . . 1038 . . 817 . 1732 Core 1920 | . 31 . . . . 239 . . 486 . 1164 Absorbed by Shields 143 | . . . . . . . . . . . 143 Regen/Repaired (Parts) 6 | . . . . . 6 . . . . . . Core Remaining (%) 75 | 100 . 87 . . . 40 100 . 51 . . Volleys Fired 20 | . 6 . 3 . . 10 . . . . 1 Largest 2 | . 2 . 2 . . 2 . . . . 1 Hottest 90 | . 90 . 43 . . 51 . . . . 85 Shots Fired 39 | . 12 . 6 . . 20 . . . . 1 Gun 39 | . 12 . 6 . . 20 . . . . 1 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 26 | . . . 6 . . 20 . . . . . Thermal 7 | . 6 . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . . Robot Hit Streak 5 | . 3 . 5 . . 4 . . . . 4 Robot Miss Streak 3 | . 3 . . . . 2 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 25 | . 6 . 4 . . 13 . . . . 2 Core Hits 12 | . 3 . 1 . . 7 . . . . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 424 | . 71 . 69 . . 261 . . . . 23 Guns 419 | . 71 . 69 . . 261 . . . . 18 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . 5 Kinetic 330 | . . . 69 . . 261 . . . . . Thermal 56 | . 38 . . . . . . . . . 18 Explosive . | . . . . . . . . . . . . Electromagnetic 33 | . 33 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 3 . . . 5 Average Corruption 3 | . . . . . . . 3 . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 3 | . . . . . . . 2 . . . 1 Matter Fused 1 | . . . . . . . 1 . . . . Heat Flow Errors 2 | . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 180 | . 180 . . . . 20 176 . . . 70 Average Temperature 63 | . 92 . . . . 7 90 . . . 40 Received Heat Transfer 360 | . . . . . . 84 . . 45 . 231 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 161 | . 111 . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 100 | . 60 19 7 . . . . . 15 5 100 Initial 19 | . . 19 . . . . . . . . . Average 8 | . 25 4 . . . . . . 10 . 34 Influence Increases 546 | . 70 . 12 . . 299 . . 15 5 145 Destroy 0b10 Robot/C 200 | . 60 . . . . 140 . . . . . Destroy 0b10 Robot/NC 5 | . . . 5 . . . . . . . . Destroy Leader 32 | . 10 . 2 . . 20 . . . . . Allied During Kill 34 | . . . . . . 34 . . . . . Successful Hack 10 | . . . 5 . . . . . . 5 . Anti-Garrison Action 100 | . . . . . . . . . . . 100 Lose Combat Pursuer 165 | . . . . . . 105 . . 15 . 45 Influence Decreases 491 | . 20 50 12 . . 299 . . 15 5 90 Entered New Map 31 | . . 31 . . . . . . . . . Time Decay 299 | . 20 19 12 . . 243 . . . 5 . Lost Part 105 | . . . . . . . . . 15 . 90 Lost Ally 56 | . . . . . . 56 . . . . . Squads Dispatched 3 | . . . . . . . . 1 2 . . Investigation 1 | . . . . . . . . 1 . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . . . . . . . . . 2 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 41 | . 3 . . . . 15 1 . 9 . 13 Peak Tracking Total 11 | . 3 . . . . 3 1 . 6 . 11 Tactical Retreats 6 | . . . . . . 4 . . 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Traps Triggered 4 | . . . . . . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Machines Accessed 6 | . 1 . 2 . . . . 1 . 2 . Terminals 5 | . 1 . 2 . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 11 | . 2 . 4 . . . . 2 . 3 . Successful 4 | . . . 1 . . . . 1 . 2 . Failed 7 | . 2 . 3 . . . . 1 . 1 . Catastrophic 1 | . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . . 3 . 6 . . 4 . . 3 Terminals 10 | . 2 . 4 . . . . 2 . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 3 | . . . 1 . . . . 1 . 1 . Open DSF 2 | . . . . . . . . 1 . 1 . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . . 1 . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Total Allies 9 | . . . . . 9 . . . . . . Largest Group 9 | . . . . . 9 9 . . . . . Highest-Rated Group 296 | . . . . . 296 296 . . . . . Highest-Rated Ally 40 | . . . . . 40 40 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 39 | . . . . . . 39 . . . . . Total Damage 688 | . . . . . . 688 . . . . . Kills 4 | . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Active Infowar (turns) 1349 | . . 76 312 3 267 . 119 218 156 60 138 Optics 413 | . . . . . . . . 59 156 60 138 Sensors 1146 | . . 76 312 3 267 . 119 218 151 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Turns Passed 3479 | 73 95 110 312 3 826 1311 126 218 156 60 189 Spaces Moved 2931 | 37 63 91 262 4 823 1026 90 177 90 59 209 Core 163 | 37 . . . . . 36 . . 15 . 75 Treads . | . . . . . . . . . . . . Legs 1430 | . 63 91 64 . . 870 90 177 75 . . Wheels 1338 | . . . 198 4 823 120 . . . 59 134 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 120 120 50 80 50 Average Speed 105 | 166 120 120 97 90 90 120 120 120 111 81 73 Slowest Speed 250 | 250 120 120 120 90 90 150 120 120 150 85 90 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 19 32 21 4 80 93 3 3 63 2 35 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . . 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Gar Total 3270 | 50 70 92 313 3 909 1084 108 182 144 71 244 Wait 200 | . . . 30 . 80 30 . . 55 . 5 Move 2917 | 36 62 90 261 3 822 1025 89 176 89 58 206 Hop . | . . . . . . . . . . . . Pick Up 44 | 8 . 1 9 . 3 6 7 5 . 3 2 Fast Attach 4 | . . . 2 . . 2 . . . . . Attach 34 | 5 2 1 1 . . 3 11 1 . 9 1 Detach 2 | 1 . . . . . . . . . 1 . Swap 5 | . . . 2 . 1 2 . . . . . Drop 15 | . . . 5 . 3 6 1 . . . . Fire 20 | . 6 . 3 . . 10 . . . . 1 Melee 5 | . . . . . . . . . . . 5 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . 22 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: Upp x2 / DSF) -5/DSF -4/Factory -4/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 13) 169 | -10/Materials | Entered Mines 170 | -10/Mines | Learned location of Storage (-8) 199 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 202 | -10/Mines | Found Prototype Device 203 | -10/Mines | Identified Exp. Sensor Array 209 | -10/Mines | Met a Derelict bent on vengeance 270 | -10/Mines | Discovered new exit (range 8) 279 | -10/Mines | Entered Materials 279 | -9/Materials | Evolved 2 slots: Propulsion x2 300 | -9/Materials | Build established: Mutant 571 | -9/Materials | Discovered new exit (range 13) 591 | -9/Materials | Entered Mines 592 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 594 | -9/Mines | Entered Zion 686 | -7/Zion | Received a visual enhancement algorithm 687 | -7/Zion | Ran a visual enhancement algorithm 696 | -7/Zion | Ran a visual enhancement algorithm 783 | -7/Zion | Ran a visual enhancement algorithm 908 | -7/Zion | Gained Derelict followers 1026 | -7/Zion | Met Imprinter 1042 | -7/Zion | Imprinted 1044 | -7/Zion | Declared Zion's savior 1114 | -7/Zion | Visited the Megawrench Repair Shop 1114 | -7/Zion | Megawrench repaired 1 part 1212 | -7/Zion | Found Relay Coupler [Programmer] 1214 | -7/Zion | Found Relay Coupler [Programmer] 1252 | -7/Zion | Ran a visual enhancement algorithm 1350 | -7/Zion | Discovered new exit (range 15) 1420 | -7/Zion | Entered Proximity Caves 1420 | -6/Proximity Caves | Accompanied by 9 allies 1592 | -6/Proximity Caves | Lost 7 allies 1696 | -6/Proximity Caves | Learned Factory trap positions 1916 | -6/Proximity Caves | Build established: Scavenger-Mutant 1931 | -6/Proximity Caves | Learned Factory stockpile data 2135 | -6/Proximity Caves | Spotted B-75 Beast 2699 | -6/Proximity Caves | Core integrity fell below 50% 2729 | -6/Proximity Caves | Discovered new exit (range 2) 2731 | -6/Proximity Caves | Entered Factory 2731 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 2732 | -6/Factory | Loaded intel: 94 trap records 2733 | -6/Factory | Lost 8 parts (1p4n1u2w) 2739 | -6/Factory | Discovered new exit (range 15) 2857 | -6/Factory | Entered another Factory area 2857 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3006 | -5/Factory | Retrieved Zion intel report: Branch Access 3006 | -5/Factory | Identified exit to Upper Caves 3075 | -5/Factory | Identified exit to DSF 3075 | -5/Factory | Entered DSF 3085 | -5/DSF | Assembled infested the area 3113 | -5/DSF | Additional patrols routed to DSF 3132 | -5/DSF | Build established: Hacker-Mutant 3212 | -5/DSF | Discovered new exit (range 22) 3231 | -5/DSF | Entered Factory 3231 | -4/Factory | Evolved 2 slots: Utility x2 3258 | -4/Factory | Lost 7 parts (1p1n4u1w) 3291 | -4/Factory | Identified exit to Garrison 3291 | -4/Factory | Entered Garrison 3326 | -4/Garrison | Assembled breached garrison interior 3359 | -4/Garrison | Ran a visual enhancement algorithm 3406 | -4/Garrison | Spotted B-86 Titan 3435 | -4/Garrison | Core integrity fell below 50% 3438 | -4/Garrison | Discovered new exit (range 12) 3452 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3460 | -4/Garrison | Lost 9 parts (1p2n4u2w) 3462 | -4/Garrison | Core integrity fell below 20% 3480 | -4/Garrison | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Field strength at 36. Field strength at 19. Field strength at 2. Stasis field depleted. Attempting to access garrison exit controls... Remote lockdown engaged. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 78. Field strength at 72. Field strength at 55. Field strength at 32. Field strength at 26. Stasis field depleted. Slammed into S-27 Virus. Destabilizing: System interference. Imp. Terrain Scan Processor temporarily disabled. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | !"#???# "# ###"##??????# #????????????? | | !"#???# ## % #?# #???????# #????????????? | | !"#???# #######?# #???????# #????????????? | | "#???# #???????# #???????# #????????????? | | "#???# #???????# ???????+ #????????????? | | ""#???# #???????###???????# #????????????? | | ### ###???# #?????????????????# #????????????? | | ###++####### #??????????????#??# #????????????? | | #????????????? #??# #????????????? | | #?????????####+#### #????????????? | | #?????????# #????????????? | | ### #######T###?????????# ####### ^#####+######?? | | ??# #?????###???????????# #?????# #?? | | ??# #???????????????????# ###???# #?? | | ### #???????????????????# * #???########### < #?? | | # #???????????????????# % #?????????????# #?? | | # #???????????????????# [ #?????????????#####?? | | # #????####???????????#p###???????????????????? | | ### ###!!!!!#???????????#p#?????????????????????? | | ??# !#???????????# #?????????????????????? | | ??# !#???????????#s#?????????????????????? | | ??######!!!!!#?????????###s#?????????????????????? | | ????????######?????????#"# #?????????????????????? | | ???????????????????????#" #?????????????????????? | | ???????????????????????#" #?????????????????????? | | ???????????????????????#"@ #?????????????????????? | | ???????????????????????#"# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 Phase Shifting 5 Evasion (%) 60 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here The More The Merrier The One Window Shopping Challenges ------------ None Game ------ Seed ServoBottomlessCleaver Manual? 0 Play Time 00:43:05 Cumulative 19.3 hours Start 2025.12.19 @ 13:52:07 End 2025.12.19 @ 14:35:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 36 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d700b534-6132-4f25-b011-4100e65d7118