Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 14:09:47 Player: iromakkem Result: Destroyed by as-50785 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1204) 1204 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 2766 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (400) Ox7 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Hammer > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Improved Treads Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Beam Rifle Field Laser Shotgun Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Light Cannon EMP Blaster > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Improved Treads Improved Treads Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Field Laser Field Laser Shotgun Light Cannon Light Cannon Grenade Launcher Hammer [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 39 | 6 11 1 16 5 Power 8 | 1 2 1 3 1 Engine 7 | 1 2 1 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 4 . . 1 Treads 3 | . 2 . . 1 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 10 | 1 2 . 7 . Device 1 | 1 . . . . Storage 2 | . 1 . 1 . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 14 | 2 3 . 6 3 Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon 1 | . . . 1 . Launcher 6 | . 2 . 2 2 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . 1 . System Corruption 10 | . . . 10 . Parts Lost 14 | . 3 . 3 8 Power 4 | . 1 . 2 1 Propulsion 3 | . . . . 3 Utility 2 | . . . 1 1 Weapon 5 | . 2 . . 3 Highest Loss Streak 8 | . 2 . 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 93 100 97 77 Engine 11 | . 11 14 10 5 Treads 19 | . 13 28 22 11 Wheel 3 | . 10 . . . Device 1 | . 5 . . . Storage 11 | . 8 14 11 22 Processor 16 | . 13 14 19 11 Protection 5 | . . . 10 7 Ballistic Gun 8 | . 14 14 2 5 Ballistic Cannon 4 | . . . 9 . Launcher 9 | . 11 14 7 5 Naked Turns . | . . . . . Heaviest Build 43 | 10 29 31 42 43 Greatest Support 46 | 20 46 46 46 46 Greatest Overweight (x) 12 | . 8 . . 12 Average Overweight (x) . | . . . . 4 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 11 15 15 15 Most Carried 15 | 5 15 15 15 15 Average Carried 12 | 4 9 14 14 13 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 5 15 15 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1203 | 269 220 106 574 34 Remotely . | . . . . . Salvage Created 1329 | 44 175 167 861 82 Parts 73 | 3 24 10 36 . Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 48 | 1 11 5 17 14 Melee 1 | . . . . 1 Guns 6 | 1 2 . 3 . Cannons 5 | . . . 5 . AOE 36 | . 9 5 9 13 Classes Destroyed 10 | 1 3 1 4 1 Worker 2 | . 1 1 . . Builder 1 | . . . 1 . Recycler 3 | . . 1 2 . Mechanic 1 | . . . 1 . Watcher 6 | . 3 . 3 . Swarmer 11 | . 8 3 . . Grunt 15 | 1 3 2 9 . Duelist 2 | . . . 2 . Sentry 6 | . . . 6 . Assembled 14 | . . . . 14 Best Kill Streak 14 | 1 11 3 11 14 Combat Bots Only 14 | 1 5 3 3 14 Max Kills in Single Turn 3 | 1 3 3 3 3 Gunslinging . | . . . . . Exploded 3 | . 3 3 2 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 224 | 3 54 1 63 103 Missed 66 | 2 14 . 18 32 Damage Taken 2491 | 12 428 46 817 1188 Core 495 | . 75 10 86 324 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 . 66 . . Volleys Fired 91 | 3 25 3 52 8 Largest 2 | 2 2 2 2 2 Hottest 68 | 60 60 53 68 53 Shots Fired 154 | 6 44 6 85 13 Gun 68 | 6 34 3 20 5 Cannon 40 | . . . 40 . Launcher 46 | . 10 3 25 8 Special . | . . . . . Kinetic 96 | 3 25 3 60 5 Thermal . | . . . . . Explosive 29 | . 10 3 11 5 Electromagnetic 29 | 3 9 . 14 3 Robot Hit Streak 8 | 2 4 3 7 8 Robot Miss Streak 11 | 1 11 3 3 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 82 | 3 18 4 47 10 Core Hits 108 | 1 22 10 44 31 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 2 1 Blast 2 | . . . 2 . Smash 1 | . . . . 1 Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3792 | 52 1000 333 1548 859 Guns 497 | 52 189 34 177 45 Cannons 424 | . . . 424 . Explosions 2818 | . 807 299 947 765 Melee 49 | . . . . 49 Ramming 4 | . 4 . . . Kinetic 854 | 37 137 34 601 45 Thermal 59 | . 27 . 32 . Explosive 2196 | . 780 299 479 638 Electromagnetic 630 | 15 52 . 436 127 Impact 49 | . . . . 49 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . 10 14 Average Corruption 11 | . . . 10 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 47 | . 22 . 7 18 Projectiles . | . . . . . Explosions 47 | . 22 . 7 18 Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 251 | . 98 37 49 67 Shots 14 | . 3 1 5 5 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 90 | 1 10 . 90 38 Average Temperature 28 | 1 6 . 30 30 Received Heat Transfer 301 | 6 36 . 219 40 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . 50 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 . 3 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 461 | 20 388 230 461 178 Initial 140 | . 13 75 89 140 Average 246 | 3 201 164 326 136 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 39 | 100 64 64 7 100 Level 1 59 | . 35 35 90 . Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 3 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | 1 15 3 21 19 Peak Tracking Total 19 | 1 4 3 4 19 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . 2 . 2 . Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 6 | . 3 . 3 . Max in Single Turn 2 | . 2 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 6 | . 3 . 3 . Terminals 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 8 . 7 . Successful 8 | . 3 . 5 . Failed 7 | . 5 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 8 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 2 . Terminal Index 1 | . . . 1 . Patrol Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 114 | . . . 114 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2036 | 71 609 331 966 59 Spaces Moved 1152 | 68 383 197 496 8 Core 27 | 23 1 . . 3 Treads 875 | . 177 197 496 5 Legs . | . . . . . Wheels 244 | 45 199 . . . Hover . | . . . . . Flight 6 | . 6 . . . Fastest Speed 50 | 50 80 160 160 160 Average Speed 145 | 69 129 160 160 333 Slowest Speed 650 | 80 450 160 160 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 9 58 57 33 7 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 194 | . 57 25 79 33 Melee . | . . . . . Projectile . | . . . . . AOE 194 | . 57 25 79 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1356 | 83 457 209 583 24 Wait . | . . . . . Move 1148 | 67 382 196 495 8 Hop . | . . . . . Pick Up 47 | 7 25 4 11 . Fast Attach 12 | 4 1 1 6 . Attach 19 | 2 8 . 6 3 Detach . | . . . . . Swap 8 | . 2 . 4 2 Drop 27 | . 13 5 9 . Fire 91 | 3 25 3 52 8 Melee 3 | . . . . 3 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 72 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 15) 385 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 12) 681 | -10/Materials | Entered Mines 730 | -10/Mines | Met a Derelict bent on vengeance 917 | -10/Mines | Learned location of 1 exit from Materials 977 | -10/Mines | Discovered new exit (range 15) 1012 | -10/Mines | Entered Materials 1012 | -9/Materials | Evolved 2 slots: Utility x2 1013 | -9/Materials | Identified exit to Mines 1041 | -9/Materials | Discovered new exit (range 16) 1083 | -9/Materials | Identified exit to Storage 1965 | -9/Materials | System corruption reached 10% 1978 | -9/Materials | Entered Mines 1979 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1979 | -9/Mines | Assembled infested the area 2017 | -9/Mines | Core integrity fell below 50% 2034 | -9/Mines | Core integrity fell below 20% 2037 | -9/Mines | Destroyed by as-50785 with Assembled Heavy Rifle Last Messages --------------- 02012_ as-78255 destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 02014_ Hrd. Medium Armor Plating destroyed. 02016_ Acquired 14 matter. 02019_ The unstable cave ceiling collapses. 02019_ EMP Blaster destroyed. 02021_ The unstable cave ceiling collapses. 02022_ System corrupted: Component data lost. 02023_ Lgt. Nuclear Core destroyed. 02024_ as-50479 suffers critical hit (Smash). 02024_ as-50479 destroyed. 02026_ The unstable cave ceiling collapses. 02026_ Acquired 19 matter. 02027_ Imp. Treads destroyed. 02036_ Acquired 1 matter. 02037_ Hcp. Matter Pod severed. 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