Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 16:38:19 Player: Patches Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (25) 125 Value Destroyed (631) 631 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (966) 966 TOTAL SCORE: 7802 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 154 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 251/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Weapon Shielding Autogun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Energy Well Visual Processing Unit Improved Melee Analysis Suite Phase Shifter Hacking Suite System Shield > --- WEAPON ----------- Shock Rifle Improved Arc Projector > --- INVENTORY -------- Improved Weapon Shielding Improved Weapon Shielding Heavy Mace Heavy Mace [Rating: 44] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Visual Processing Unit Device Recoil Stabilizer Storage Energy Well Processor Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . . 2 . 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 3 | . . 2 . . 1 . . . . . . . . . Utility 8 | . . . . 2 . . . . . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 77 | 5 20 13 . 8 4 . 2 1 . 5 1 . 13 5 Power 5 | 1 2 1 . 1 . . . . . . . . . . Engine 3 | 1 . 1 . 1 . . . . . . . . . . Core 2 | . 2 . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 2 4 4 . 3 4 . . . . 1 . . 4 2 Treads . | . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 21 | . 3 4 . 3 4 . . . . 1 . . 4 2 Utility 20 | . 7 2 . 2 . . 2 . . 3 1 . 3 . Device 11 | . 3 1 . 2 . . 2 . . 1 . . 2 . Storage 2 | . 1 . . . . . . . . . . . 1 . Processor 3 | . 1 1 . . . . . . . 1 . . . . Hackware 2 | . . . . . . . . . . 1 1 . . . Protection 2 | . 2 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 7 6 . 2 . . . 1 . 1 . . 6 3 Energy Gun 13 | . 4 4 . 1 . . . . . . . . 3 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 2 2 1 . 1 . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . . . . . . . . . 2 . Slashing Weapon 3 | . . . . . . . . . . 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 43 | . 3 3 . 8 . 1 . . . 7 . . 14 7 Power 6 | . 1 . . 1 . . . . . 2 . . 2 . Propulsion 16 | . 1 1 . 4 . 1 . . . 2 . . 5 2 Utility 10 | . . 1 . 1 . . . . . 2 . . 4 2 Weapon 11 | . 1 1 . 2 . . . . . 1 . . 3 3 Highest Loss Streak 10 | . 2 2 . 8 . 1 . . . 6 . . 10 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 88 88 100 84 46 46 47 53 53 35 30 33 38 17 Engine 6 | . 8 7 11 6 . . 13 15 15 6 . . 1 3 Core 1 | . 4 3 . . . . . . . . . . . . Leg 4 | . 20 . . . . . . . . . . . . . Hover 1 | . . . . . . . 6 7 7 2 . . 1 1 Flight 13 | . 6 34 44 30 30 30 . . . 1 . . 2 1 Device 6 | . 9 1 . 16 7 7 9 15 15 6 . . 3 . Processor 7 | . 2 9 11 9 7 7 7 7 7 7 13 13 9 . Hackware 1 | . . . . . . . . . . 5 10 13 6 . Protection 4 | . 11 11 11 6 . . . . . . . . . 3 Energy Gun 5 | . 4 14 11 7 . . 8 5 . . . . 1 2 Ballistic Gun 4 | . 18 2 . 5 . . . . . . . . . . Impact Weapon 1 | . . 2 11 3 . . . . . . . . 3 . Naked Turns 29 | . . . . . . . . . . . . . . 29 Heaviest Build 16 | 8 11 10 10 14 1 1 8 8 7 8 2 2 16 8 Greatest Support 20 | 20 20 16 16 19 16 16 8 8 8 8 3 3 16 6 Greatest Overweight (x) 4 | . . . . 1 . . . . . . . . 4 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 3 . 5 4 3 4 4 3 5 5 Average Carried 3 | 2 4 4 5 4 . . 2 3 3 3 2 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 . . 3 3 3 2 3 3 5 3 Class Distribution -------------------- 62% | Mutant 23% | Sprinter 9% | Hacker-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Matter Collected 901 | 250 269 92 . . . . . 12 . 85 . . 185 8 Remotely 149 | . 149 . . . . . . . . . . . . . Salvage Created 697 | . 363 112 . 2 . . . . . . . . 220 . Parts 36 | . 13 13 . 3 . . . . . . . . 7 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 12 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Combat Hostiles Destroyed 17 | . 6 4 . . . . . . . . . . 7 . Melee 6 | . . . . . . . . . . . . . 6 . Guns 9 | . 6 3 . . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . . Classes Destroyed 8 | . 2 3 . 1 . . . . . . . . 2 . Worker 3 | . . . . . . . . . . . . . 3 . Builder 2 | . . . . 1 . . . . . . . . 1 . Recycler 1 | . 1 . . . . . . . . . . . . . Watcher 2 | . . 2 . . . . . . . . . . . . Swarmer 9 | . . 3 . . . . . . . . . . 6 . Grunt 6 | . 6 . . . . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . 4 2 . 1 . . . . . . . . 6 . Combat Bots Only 3 | . 3 2 . . . . . . . . . . 3 . Max Kills in Single Turn 1 | . 1 1 . 1 . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Hostile Shots Fired 504 | . 56 46 2 101 . 1 . 2 . 41 . 2 141 112 Missed 194 | . 15 14 2 53 . . . 1 . 13 . 1 51 44 Damage Taken 5349 | . 509 347 . 653 . 44 . 16 . 468 . 40 1667 1605 Core 2598 | . 47 75 . 196 . 44 . 16 . 242 . 40 775 1163 Absorbed by Shields 44 | . . . . . . . . . . 44 . . . . Redirected to Shielding 49 | . 7 21 . 21 . . . . . . . . . . Regen/Repaired (Parts) 42 | . . . . 42 . . . . . . . . . . Core Remaining (%) 71 | 100 81 . 81 64 . . . . . 56 . 95 22 . Volleys Fired 82 | . 42 24 . 2 . . . 1 . . . . 9 4 Largest 2 | . 2 2 . 2 . . . 1 . . . . 1 1 Hottest 140 | . 85 140 . 79 . . . 40 . . . . 65 75 Shots Fired 133 | . 73 43 . 3 . . . 1 . . . . 9 4 Gun 124 | . 73 34 . 3 . . . 1 . . . . 9 4 Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 9 | . . 9 . . . . . . . . . . . . Kinetic 65 | . 55 9 . 1 . . . . . . . . . . Thermal 59 | . 18 34 . 2 . . . 1 . . . . . 4 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . . . . 9 . Robot Hit Streak 8 | . 8 7 . 1 . . . . . . . . 2 2 Robot Miss Streak 6 | . 6 6 . 2 . . . . . . . . 6 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 100 | . 49 24 . 1 . . . . . 5 . . 19 2 Core Hits 37 | . 18 9 . 2 . . . . . . . . 8 . Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . . 4 . Critical Strikes 6 | . 1 1 . . . . . . . . . . 4 . Burn 1 | . . 1 . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . 4 . Melee Attacks 33 | . . . . . . . . . . 9 . . 24 . Impact 16 | . . . . . . . . . . . . . 16 . Slashing 8 | . . . . . . . . . . . . . 8 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 1 . . 4 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . Damage Inflicted 2005 | . 544 304 . 214 . . . . . . . . 927 16 Guns 853 | . 544 256 . 14 . . . . . . . . 23 16 Cannons . | . . . . . . . . . . . . . . . Explosions 197 | . . . . 197 . . . . . . . . . . Melee 904 | . . . . . . . . . . . . . 904 . Ramming 3 | . . . . 3 . . . . . . . . . . Kinetic 470 | . 407 49 . 14 . . . . . . . . . . Thermal 605 | . 137 255 . 197 . . . . . . . . . 16 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . . . . . . 23 . Impact 749 | . . . . . . . . . . . . . 749 . Slashing 155 | . . . . . . . . . . . . . 155 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 1 . 10 10 10 10 10 . . . . Average Corruption 9 | . . . . 1 . 10 10 10 10 10 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 23 | . . . . 1 . 2 5 3 5 7 . . . . Message Errors 8 | . . . . . . . 2 . 3 3 . . . . Matter Fused 6 | . . . . . . . 1 1 1 3 . . . . Heat Flow Errors 4 | . . . . . . 1 1 1 1 . . . . . Energy Discharges 3 | . . . . 1 . . 1 . . 1 . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 359 | . . . . 57 . . . . . . . . 302 . Projectiles . | . . . . . . . . . . . . . . . Explosions 57 | . . . . 57 . . . . . . . . . . Melee 302 | . . . . . . . . . . . . . 302 . Knockbacks 3 | . . . . . . . . . . . . . 3 . Impact 3 | . . . . . . . . . . . . . 3 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . 1 . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 2 | . . . . 2 . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 503 | . 485 503 . 46 . 170 168 . 210 . . . 26 . Average Temperature 157 | . 180 175 . 17 . 88 96 . 110 . . . 17 . Received Heat Transfer 915 | . 297 30 . 306 . . . 9 . 84 . . 81 108 Effects 14 | . 3 11 . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . Interference 6 | . 1 5 . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . Damage (minor) 3 | . 2 1 . . . . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . 7 . Impact Corruptions 10 | . . . . . . . . . . . . . 10 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . . . . Heat Transferred 1189 | . 333 682 . 100 . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Peak Influence 543 | . 155 232 90 232 89 31 18 . . . 141 113 543 296 Initial 266 | . . . 90 35 89 31 . . . . 141 98 58 266 Average 134 | . 79 140 90 163 89 25 15 . . . 141 100 226 265 Maximum Alert Level 2 | . . 1 . 1 . . . . . . . . 2 1 Low Security (%) 76 | 100 100 74 100 76 100 100 100 . . . 100 100 48 . Level 1 20 | . . 25 . 23 . . . . . . . . 34 100 Level 2 3 | . . . . . . . . . . . . . 17 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . 1 1 5 . . . . . . . 1 3 1 Investigation 7 | . . 1 1 4 . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . . . . 1 . . . . . . . 1 2 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Distress Signals 7 | . 1 . . 1 . . . . . 1 . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 124 | . 10 13 3 25 . 5 . 5 . 13 . 1 35 14 Peak Tracking Total 21 | . 3 4 3 21 . 5 . 4 . 9 . 1 15 16 Tactical Retreats 22 | . 1 3 . 3 . . . 1 . 5 . 1 6 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Traps Triggered 5 | . . 2 . 1 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Objects Rigged 2 | . . . . 2 . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Machines Disabled 3 | . . . . 3 . . . . . . . . . . Max in Single Turn 3 | . . . . 3 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Machines Accessed 29 | . 2 5 1 5 . . 3 . 4 1 1 . 6 1 Terminals 15 | . 1 4 . 3 . . 2 . . 1 1 . 3 . Fabricators 2 | . . . . . . . . . . . . . 2 . Repair Stations 4 | . . . . 1 . . 1 . . . . . 1 1 Recycling Units 2 | . 1 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 109 | . 6 24 1 19 . . 11 . 28 2 2 . 15 1 Successful 75 | . 4 14 1 8 . . 7 . 28 2 1 . 9 1 Failed 34 | . 2 10 . 11 . . 4 . . . 1 . 6 . Catastrophic 5 | . . 2 . 2 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . . 1 . 3 . . . . . 3 . . 1 . Terminals 53 | . 2 18 . 12 . . 8 . . 2 2 . 9 . Fabricators 4 | . . . . . . . . . . . . . 4 . Repair Stations 10 | . . . . 4 . . 3 . . . . . 2 1 Recycling Units 10 | . 4 6 . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 54 | . . 10 1 2 . . 6 . 28 2 1 . 4 . Record 22 | . . 3 . . . . 4 . 11 2 . . 2 . Part Schematic 10 | . . . . . . . . . 10 . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . . 1 . 1 . . . . 3 . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . 1 . Level Access Points 1 | . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 3 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . . . 2 . Repair Station Hacks 5 | . . . . 2 . . 1 . . . . . 1 1 Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Refit 3 | . . . . . . . 1 . . . . . 1 1 Recycling Unit Hacks 7 | . 4 3 . . . . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . Retrieve Matter 2 | . 1 1 . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . 1 . 3 . . . . . . . . 1 . Terminals 4 | . . . . 3 . . . . . . . . 1 . Assimilate 2 | . . . . 1 . . . . . . . . 1 . Botnet 1 | . . . . 1 . . . . . . . . . . Detonate 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 4 . 5 . . 3 . . 1 1 . 4 . Full Trace Events 8 | . 1 2 . 4 . . . . . . . . 1 . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 56 | . . . . . . . . . . . . . 56 . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . . . . . Recycled Matter 95 | . 95 . . . . . . . . . . . . . Retrieved Matter 95 | . 95 . . . . . . . . . . . . . Retrieved Components 5 | . . 5 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . Combat 1 | . . . . . . . . . . 1 . . . . Robot Hacks Applied 2 | . . . . . . . . . . 2 . . . . parse_system 2 | . . . . . . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Total Allies 2 | . . . . . . 1 . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . 1 . . . . Highest-Rated Group 96 | . . . . . . 31 . . . 96 . . . . Highest-Rated Ally 96 | . . . . . . 31 . . . 96 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . 13 . . . 15 . . . . Total Damage 864 | . . . . . . 237 . . . 627 . . . . Kills 6 | . . . . . . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Turns Passed 2187 | 66 432 365 22 180 76 83 93 55 95 164 34 29 376 117 Spaces Moved 2717 | 52 353 421 69 307 40 120 113 63 102 260 61 58 535 163 Core 434 | 16 . . . 19 . . . . . 100 61 58 112 68 Treads . | . . . . . . . . . . . . . . . Legs 157 | 36 121 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 390 | . . . . . . . 96 63 102 63 . . 44 22 Flight 1736 | . 232 421 69 288 40 120 17 . . 97 . . 379 73 Fastest Speed 27 | 50 37 31 31 27 31 31 40 80 80 40 50 50 32 35 Average Speed 50 | 98 65 32 31 31 31 31 73 80 80 53 50 50 48 60 Slowest Speed 250 | 120 120 37 31 100 31 40 80 80 80 80 50 50 250 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . 2 . . 9 . . . . . 2 . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 50 31 24 44 2 79 4 11 76 52 2 73 18 9 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 4 | . . 1 . . . . . . . 1 1 . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 . . 1 1 1 . . . . . Scrap Searched 5 | . . . . . . . . 1 . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 26 | . . 2 . 23 . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Projectile 3 | . . 2 . . . . . . . . . . . 1 AOE 23 | . . . . 23 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Dat Pro Fac DSF Fac Fac Total 3347 | 67 485 592 68 377 103 165 123 66 115 282 63 57 606 178 Wait 357 | 2 48 111 . 61 59 46 1 . 14 6 . . 9 . Move 2677 | 51 348 420 68 289 40 119 112 62 101 255 60 57 532 163 Hop 13 | . 2 . . 8 . . . . . 2 . . 1 . Pick Up 57 | 9 9 11 . . . . 5 1 . 4 2 . 15 1 Fast Attach 24 | . 12 5 . 5 . . . . . . . . . 2 Attach 47 | 5 8 6 . . 4 . 2 1 . 5 1 . 12 3 Detach 4 | . 3 . . . . . . . . . . . . 1 Swap 6 | . . 2 . 3 . . . . . . . . 1 . Drop 47 | . 13 13 . 7 . . 3 1 . 1 . . 5 4 Fire 82 | . 42 24 . 2 . . . 1 . . . . 9 4 Melee 31 | . . . . . . . . . . 9 . . 22 . Ram 2 | . . . . 2 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 15) 450 | -10/Materials | Discovered new exit (range 15) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Propulsion x2 502 | -9/Materials | Identified exit to Mines 864 | -9/Materials | Entered Mines 868 | -9/Mines | Met a Derelict shopkeep closing up shop 882 | -9/Mines | Discovered new exit (range 11) 886 | -9/Mines | Entered Materials 886 | -8/Materials | Evolved 2 slots: Utility x2 999 | -8/Materials | Build established: Sprinter 1034 | -8/Materials | Repaired Propulsion Shielding 1055 | -8/Materials | Discovered new exit (range 18) 1066 | -8/Materials | Entered Factory 1066 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1093 | -7/Factory | Lost 8 parts (1p4n1u2w) 1142 | -7/Factory | Sucked down chute 1142 | -7/Factory | Entered Waste 1143 | -7/Waste | Met a frightened Derelict 1151 | -7/Waste | Spotted C-40 Crusher 1157 | -7/Waste | EMP discharged 1157 | -7/Waste | System corruption reached 10% 1172 | -7/Waste | Spotted C-40 Crusher 1188 | -7/Waste | Spotted C-40 Crusher 1191 | -7/Waste | Spotted C-40 Crusher 1192 | -7/Waste | Spotted C-40 Crusher 1192 | -7/Waste | Spotted C-40 Crusher 1201 | -7/Waste | Discovered new exit (range 12) 1225 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1225 | -7/Waste | Entered Factory 1311 | -7/Factory | Discovered new exit (range 9) 1318 | -7/Factory | Entered Lower Caves 1357 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1373 | -7/Lower Caves | Entered Data Miner 1373 | -7/Data Miner | Discovered new exit (range 6) 1387 | -7/Data Miner | Met Data Miner 1418 | -7/Data Miner | Learned location of Section 7 (-2) 1418 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1432 | -7/Data Miner | Received God Mode back door access code from Data Miner 1468 | -7/Data Miner | Entered Proximity Caves 1479 | -6/Proximity Caves | Escorted by Enhanced Grunt 1506 | -6/Proximity Caves | Learned location of 1 exit from Research 1508 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1520 | -6/Proximity Caves | Identified exit to Factory 1560 | -6/Proximity Caves | Build established: Mutant 1570 | -6/Proximity Caves | Lost 6 parts (2p1n2u1w) 1632 | -6/Proximity Caves | Entered Factory 1632 | -6/Factory | Evolved 2 slots: Utility x2 1665 | -6/Factory | Identified exit to DSF 1666 | -6/Factory | Entered DSF 1686 | -6/DSF | Discovered new exit (range 17) 1689 | -6/DSF | Additional patrols routed to DSF 1695 | -6/DSF | Entered Factory 1695 | -5/Factory | Evolved 2 slots: Utility x2 1781 | -5/Factory | Identified exit to Factory 1858 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 1912 | -5/Factory | Lost 4 parts (1n2u1w) 1983 | -5/Factory | Core integrity fell below 50% 2052 | -5/Factory | Lost 10 parts (2p4n2u2w) 2071 | -5/Factory | Entered another Factory area 2071 | -4/Factory | Evolved 2 slots: Utility x2 2131 | -4/Factory | Spotted B-86 Titan 2158 | -4/Factory | Core integrity fell below 50% 2184 | -4/Factory | Core integrity fell below 20% 2188 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 02157_ Knocked back. 02160_ T-07 Excavator is excavating. 02161_ Slug penetrates Door. 02161_ Knocked back. 02161_ K-01 Serf collects debris. 02167_ Slug penetrates Wall. 02169_ Acquired Variable Charge Gun. 02175_ Penetrated by Slug. 02175_ Slug penetrates Door. 02180_ Slug penetrates Wall. 02180_ Penetrated by Slug. 02180_ Variable Charge Gun destroyed. 02183_ Penetrated by Slug. 02184_ W-44 Eye sends out distress signal. 02184_ Slug penetrates H-77 Assassin. 02184_ Penetrated by Slug. 02184_ Slug penetrates Door. 02184_ Slug penetrates M-13 Machinist. 02187_ Slug penetrates Wall. 02188_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ## ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | # #??######+#### ??????????????????????????????? | | # #??# # ????????????????????????????? | | # #??# # #???????????????????????????? | | # #??# + #???????????????????????????? | | # #### # #???????????????????????????? | | # + # #???????????????????????????? | | # % # #???????????????????????????? | | # # #???????????????????????????? | | " # #???????????????????????????? | | % ######+#### #???????????????????????????? | | #????# #??# #???????????????????????????? | | #????# #??# #???????????????????????????? | | #########?# #??# #???????????????????????????? | | #?# #??# #???????????????????????????? | | #?# #??# #???????????????????????????? | | ### #### ##########+######???????????? | | # ????????? | | # @ ????????? | | " m ????????? | | # hh ????????? | | " k ?????????? | | "#########;#####################?????????? | | ##?????? ????????????????????????????? | | #????? ??????????????????????????? | | #???? ? ??????????????????????????? | | #########??? ? ??????????????????????????? | | ???????????# ????????????????????????????? | | ???????????# ????????????????????????????? | | ???????????# ! ????????????????????????????? | | ???????????? ???????????????????????????? | | ????????????? ! ???????????????????????????? | | ??????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 17 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 160 Propulsion Shielding 33 Utility Shielding 33 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Hunted I'm Back, Baby! Librarian Party Time The Oracle Challenges ------------ None Game ------ Seed HugeReactiveDoublenader Manual? 0 Play Time 01:12:27 Cumulative 11.5 hours Start 2024.03.14 @ 15:21:14 End 2024.03.14 @ 16:38:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f0487e9-3d1c-4881-a214-ce8ce24206b1