Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 17:06:22

Player: REM

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (83)      415
Value Destroyed (2683)     2683
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (824)                824
              TOTAL SCORE: 7202

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      225
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             0/700
Matter                     215/300
Energy                     24/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Treading (145)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY (4) ------
           Cooling System
  Advanced Signal Interpreter
           Weapon Cycler
>          --- WEAPON (3) -------
     Heavy Ion Cannon
>          --- INVENTORY (4) ----
           EM Shotgun

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Enhanced Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
           Cryofiber Web
  Advanced Sensor Array
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
     Heavy Particle Gun
           Assault Cannon
           Rocket Launcher
>          --- INVENTORY --------
    Cooled Ion Engine
  Improved Carbon-fiber Leg
           Cooling System
    Medium Armor Plating
[Rating: 38]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   1   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             101  | 6   13  2   11  37  13  9   1   9   
  Power                    18   | 1   2   1   2   6   1   5   .   .   
    Engine                 13   | 1   1   1   .   5   1   4   .   .   
    Core                   5    | .   1   .   2   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   1   .   4   8   1   2   .   5   
    Treads                 11   | .   .   .   2   2   1   2   .   4   
    Leg                    4    | .   .   .   .   4   .   .   .   .   
    Wheel                  5    | 2   1   .   2   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 2    | .   .   .   .   2   .   .   .   .   
  Utility                  23   | 1   4   .   1   7   6   1   .   3   
    Device                 12   | .   1   .   1   5   2   1   .   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              6    | .   2   .   .   2   2   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   6   1   4   16  5   1   1   1   
    Energy Gun             18   | 2   4   .   1   6   4   .   1   .   
    Energy Cannon          3    | .   2   .   .   .   .   .   .   1   
    Ballistic Gun          5    | .   .   .   3   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               10   | .   .   1   .   8   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   .   4   1   1   .   .   
Parts Lost                 21   | .   2   .   2   1   3   .   12  1   
  Power                    2    | .   .   .   .   .   .   .   2   .   
  Propulsion               7    | .   1   .   2   1   .   .   3   .   
  Utility                  5    | .   .   .   .   .   1   .   3   1   
  Weapon                   7    | .   1   .   .   .   2   .   4   .   
  Highest Loss Streak      12   | .   2   .   2   1   1   .   12  1   
Average Slot Usage (%)     94   | .   98  100 95  99  97  89  70  48  
  Engine                   13   | .   7   10  .   18  18  14  10  .   
  Core                     3    | .   6   3   20  3   .   .   .   .   
  Treads                   9    | .   .   .   8   4   18  21  16  18  
  Leg                      2    | .   .   .   .   8   .   .   .   .   
  Wheel                    8    | .   27  28  9   7   .   .   .   .   
  Device                   15   | .   10  14  22  18  14  14  11  12  
  Processor                11   | .   14  14  11  13  13  7   7   7   
  Hackware                 2    | .   .   .   .   .   6   7   6   .   
  Energy Gun               7    | .   18  .   .   3   14  8   5   .   
  Energy Cannon            2    | .   9   21  .   .   .   .   .   1   
  Ballistic Gun            5    | .   .   .   19  12  2   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   5   .   
  Launcher                 5    | .   .   6   1   6   8   7   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             36   | 11  25  13  23  36  34  34  32  10  
  Greatest Support         88   | 20  20  20  40  40  42  62  62  88  
  Greatest Overweight (x)  8    | .   1   .   7   8   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  4   4   4   4   4   4   4   
  Average Capacity         4    | 5   4   4   4   4   4   4   4   4   
  Most Carried             4    | 2   4   4   4   4   4   4   4   4   
  Average Carried          2    | .   2   3   3   2   1   3   3   1   
  Final Capacity           6    | 6   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   3   3   3   3   1   4   3   1   

 Class Distribution 
--------------------
 95% | Mutant
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Garrison
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Matter Collected           2046 | 211 176 31  359 712 241 212 104 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2704 | .   630 71  480 731 431 145 216 .   
  Parts                    152  | .   36  3   33  42  26  3   9   .   
Haulers Intercepted        3    | .   .   .   .   3   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Combat Hostiles Destroyed  60   | .   12  2   10  18  10  3   5   .   
  Guns                     38   | .   4   .   10  12  8   2   2   .   
  Cannons                  8    | .   4   1   .   .   .   1   2   .   
  AOE                      13   | .   3   1   .   6   2   .   1   .   
Classes Destroyed          10   | .   4   .   4   1   1   .   .   .   
  Worker                   5    | .   .   .   1   3   1   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   3   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   1   .   .   1   .   .   .   .   
  Watcher                  8    | .   2   .   2   2   2   .   .   .   
  Swarmer                  8    | .   .   .   4   3   .   .   1   .   
  Grunt                    36   | .   12  2   1   8   7   2   4   .   
  Sentry                   16   | .   .   .   5   7   3   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   4   2   5   8   5   2   3   .   
  Combat Bots Only         5    | .   2   2   5   5   2   2   3   .   
Max Kills in Single Turn   4    | .   2   1   2   4   2   1   2   .   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   
  Exploded                 2    | .   1   1   .   2   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Damage Taken               4294 | .    485  49   476  713  532  264  1495 280  
  Core                     1122 | .    142  .    100  77   103  58   610  32   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    43   .    55   81   .    .    .    
Volleys Fired              202  | .    36   6    32   58   27   14   24   5    
  Largest                  3    | .    2    2    2    2    3    2    3    1    
  Hottest                  144  | .    120  93   50   79   144  120  132  65   
Shots Fired                353  | .    64   7    63   85   59   28   42   5    
  Gun                      254  | .    48   .    62   60   49   17   18   .    
  Cannon                   58   | .    16   6    .    .    .    11   20   5    
  Launcher                 41   | .    .    1    1    25   10   .    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  147  | .    .    .    62   49   5    11   20   .    
  Thermal                  117  | .    16   6    .    11   44   17   18   5    
  Explosive                41   | .    .    1    1    25   10   .    4    .    
  Electromagnetic          48   | .    48   .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    7    4    13   16   14   5    6    8    
  Robot Miss Streak        8    | .    3    1    8    2    2    7    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    
Shots Hit Robots           226  | .    52   5    36   47   44   15   22   5    
  Core Hits                148  | .    27   3    22   43   26   7    20   .    
  Critical Hits            2    | .    1    .    .    .    1    .    .    .    
  Critical Kills           2    | .    1    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6528 | .    1212 210  732  1628 1406 335  870  135  
  Guns                     3083 | .    575  .    687  702  670  239  210  .    
  Cannons                  844  | .    214  106  .    .    .    96   293  135  
  Explosions               2573 | .    417  104  45   920  736  .    351  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  28   | .    6    .    .    6    .    .    16   .    
  Kinetic                  1720 | .    .    .    687  566  78   96   293  .    
  Thermal                  2113 | .    631  106  .    136  656  239  210  135  
  Explosive                2092 | .    .    104  45   920  672  .    351  .    
  Electromagnetic          575  | .    575  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    1    .    .    .    
  Average Corruption       1    | .    .    .    .    2    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    16   2    .    .    .    
    Message Errors         10   | .    .    .    .    9    1    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    4    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    
    Targeting Errors       2    | .    .    .    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            159  | .    76   .    15   18   47   .    3    .    
  Projectiles              2    | .    .    .    .    .    .    .    2    .    
  Explosions               157  | .    76   .    15   18   47   .    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      201  | .    67   .    .    60   .    .    74   .    
  Shots                    8    | .    3    .    .    3    .    .    2    .    
  Rammed                   7    | .    1    .    .    2    .    .    4    .    
Targets Rammed             7    | .    1    .    .    2    .    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        449  | .    378  151  96   215  324  8    449  24   
  Average Temperature      83   | .    96   77   26   51   110  8    236  15   
  Received Heat Transfer   1689 | .    234  27   147  222  288  78   573  120  
  Effects                  4    | .    .    .    .    .    .    .    4    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    1    2    .    .    .    
  Heat Transferred         3682 | .    894  222  .    296  1197 481  407  185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    5    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Peak Influence             476  | .   229 137 442 476 418 221 381 175 
  Initial                  189  | .   .   87  53  186 156 189 154 160 
  Average                  232  | .   118 90  249 354 287 102 271 164 
Maximum Alert Level        2    | .   1   .   2   2   2   1   1   .   
  Low Security (%)         47   | 100 80  100 44  14  20  84  14  100 
  Level 1                  37   | .   19  .   38  50  66  15  85  .   
  Level 2                  14   | .   .   .   16  34  13  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   .   .   2   3   .   .   
  Investigation            4    | .   1   .   .   .   2   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   3   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Distress Signals           5    | .   2   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   26  2   14  22  16  8   17  1   
  Peak Tracking Total      9    | .   3   2   5   6   4   4   9   1   
  Tactical Retreats        3    | .   .   .   .   .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Traps Triggered            4    | .   1   .   .   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Machines Disabled          18   | .   2   .   .   11  3   2   .   .   
  Max in Single Turn       2    | .   2   .   .   2   2   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Machines Accessed          18   | .   2   .   .   8   4   4   .   .   
  Terminals                10   | .   1   .   .   7   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   
  Recycling Units          4    | .   1   .   .   1   1   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                49   | .   4   .   .   20  15  10  .   .   
  Successful               38   | .   3   .   .   14  15  6   .   .   
  Failed                   11   | .   1   .   .   6   .   4   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                26   | .   3   .   .   19  3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   5   4   .   .   
  Recycling Units          10   | .   1   .   .   1   5   3   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             18   | .   2   .   .   13  3   .   .   .   
  Record                   9    | .   .   .   .   7   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Alert Level              3    | .   .   .   .   2   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   5   4   .   .   
  Scan Component           4    | .   .   .   .   .   2   2   .   .   
  Repair                   4    | .   .   .   .   .   2   2   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       8    | .   1   .   .   1   5   1   .   .   
  Recycle Component        3    | .   .   .   .   .   3   .   .   .   
  Report Inventory         4    | .   1   .   .   1   1   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   3   3   3   .   .   
  Full Trace Events        3    | .   .   .   .   .   2   1   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   2   2   .   .   
  Time                     188  | .   .   .   .   .   111 77  .   .   
Parts Recycled             3    | .   .   .   .   .   3   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   6   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Total Allies               3    | .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   3   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  88  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  .   
Total Orders               2    | .   .   .   .   2   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   2   .   .   .   .   
Ally Attacks               58   | .   .   .   .   .   .   29  29  .   
  Total Damage             868  | .   .   .   .   .   .   509 359 .   
  Kills                    7    | .   .   .   .   .   .   2   5   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   4   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   3   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Turns Passed               5239 | 41   656  362  397  1729 790  957  195  112  
Spaces Moved               3175 | 38   548  380  215  989  343  496  114  52   
  Core                     83   | 3    .    .    5    3    .    .    61   11   
  Treads                   1218 | .    .    .    75   236  343  496  53   15   
  Legs                     376  | .    .    .    .    376  .    .    .    .    
  Wheels                   1471 | 35   548  380  135  373  .    .    .    .    
  Hover                    26   | .    .    .    .    .    .    .    .    26   
  Flight                   1    | .    .    .    .    1    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   100  152  152  50   50   
  Average Speed            122  | 77   80   80   122  138  154  156  103  82   
  Slowest Speed            450  | 80   90   80   400  450  160  158  170  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    55   82   24   93   35   14   38   1    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    4    .    
Terrain Destroyed          366  | .    23   19   13   198  99   .    14   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    .    .    .    
  AOE                      364  | .    23   19   13   198  97   .    14   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Total                      4192 | 49   695  431  287  1265 549  648  151  117  
  Wait                     571  | .    77   38   12   129  149  117  8    41   
  Move                     3165 | 37   547  379  214  988  342  494  112  52   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | 6    14   3    11   27   14   10   1    8    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   49   | 6    3    .    6    14   6    4    1    9    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     52   | .    10   2    5    23   7    5    .    .    
  Drop                     52   | .    7    3    7    24   4    4    1    2    
  Fire                     202  | .    36   6    32   58   27   14   24   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    1    .    .    1    .    .    4    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 9)
  495 | -10/Materials | Discovered new exit (range 7)
  529 | -10/Materials | Identified exit to Mines
  619 | -10/Materials | Core integrity fell below 50%
  698 | -10/Materials | Entered Mines
  888 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  889 | -10/Mines     | Assembled infested the area
  894 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  930 | -10/Mines     | Discovered new exit (range 5)
 1059 | -10/Mines     | Identified exit to Materials
 1060 | -10/Mines     | Entered Materials
 1060 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1061 | -9/Materials  | Identified exit to Mines
 1274 | -9/Materials  | Discovered new exit (range 11)
 1456 | -9/Materials  | Identified exit to Storage
 1457 | -9/Materials  | Entered Storage
 2127 | -9/Storage    | Discovered new exit (range 26)
 3186 | -9/Storage    | Entered Materials
 3186 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3643 | -8/Materials  | Repaired Hvy. Particle Gun
 3696 | -8/Materials  | Repaired Cld. Ion Engine
 3899 | -8/Materials  | Discovered new exit (range 15)
 3974 | -8/Materials  | Identified exit to Factory
 3976 | -8/Materials  | Entered Factory
 3976 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4219 | -7/Factory    | Repaired Lgt. Treads
 4272 | -7/Factory    | Repaired Cld. Ion Engine
 4552 | -7/Factory    | Discovered new exit (range 16)
 4670 | -7/Factory    | Identified exit to Factory
 4849 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 4883 | -7/Factory    | Garrison activated, responded to threat
 4928 | -7/Factory    | Identified exit to Garrison
 4933 | -7/Factory    | Entered Garrison
 4933 | -7/Garrison   | Accompanied by 3 allies
 4942 | -7/Garrison   | Installed Relay Interface Framework
 4990 | -7/Garrison   | Triggered checkpoint
 5044 | -7/Garrison   | Triggered checkpoint
 5050 | -7/Garrison   | Triggered checkpoint
 5094 | -7/Garrison   | Core integrity fell below 50%
 5108 | -7/Garrison   | Core integrity fell below 20%
 5111 | -7/Garrison   | Triggered checkpoint
 5123 | -7/Garrison   | Discovered new exit (range 8)
 5126 | -7/Garrison   | Identified exit to Factory
 5128 | -7/Garrison   | Entered Factory
 5136 | -7/Factory    | Lost 12 parts (2p3n3u4w)
 5240 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Acquired Particle Gun.
Hacking Suite destroyed.
Particle Gun destroyed.
Acquired 5 matter.
Beams of light sweep through the air. An alarm sounds.
EXIT=FOUND
EXIT=IDENTIFIED: FACTORY
Attempting to access garrison exit controls...
RIF authorized.
LOCATION=FACTORY
GOAL=ESCAPE
Acquired Gravmag System.
Acquired Weapon Cycler.
Dropped Imp. Carbon-fiber Leg.
Acquired Adv. Treads. <x4>
Dropped Gravmag System.
R-06 Scavenger collects Gravmag System.
Acquired EM Shotgun.
Acquired Hvy. Ion Cannon.
Med. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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|              ???????#                !!!#????????? |
|              ???????#         ==     !!!#????????? |
|              ???????#         ==     !! #????????? |
|              ???????########!           #????????? |
|              ???????#    @ #            #????????? |
|              ???????#      #                  ???? |
|              ???????#      +                  ???? |
|              ???????#[     #                  ???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          50
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                53
Targeting Accuracy         10
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Cooling System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Novice Programmer
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityAlloyWheel
  Manual?         0
Play Time         01:12:25
  Cumulative      8.2 hours
  Start           2020.11.07 @ 12:02:53
  End             2020.11.07 @ 17:06:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 750bad52-2745-4a3e-ad2d-9763a7988b66