Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 17:06:22 Player: REM Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2683) 2683 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 7202 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 225 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -147 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 24/100 System Corruption 0% Temperature Cool (18) Movement Treading (145) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Cooling System Advanced Signal Interpreter Weapon Cycler > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (4) ---- EM Shotgun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Cryofiber Web Advanced Sensor Array Advanced Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Assault Cannon Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Improved Carbon-fiber Leg Cooling System Medium Armor Plating [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Targeting Computer Device Drone Bay Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . . . . 2 . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 101 | 6 13 2 11 37 13 9 1 9 Power 18 | 1 2 1 2 6 1 5 . . Engine 13 | 1 1 1 . 5 1 4 . . Core 5 | . 1 . 2 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 23 | 2 1 . 4 8 1 2 . 5 Treads 11 | . . . 2 2 1 2 . 4 Leg 4 | . . . . 4 . . . . Wheel 5 | 2 1 . 2 . . . . . Hover 1 | . . . . . . . . 1 Flight 2 | . . . . 2 . . . . Utility 23 | 1 4 . 1 7 6 1 . 3 Device 12 | . 1 . 1 5 2 1 . 2 Storage 2 | 1 1 . . . . . . . Processor 6 | . 2 . . 2 2 . . . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 37 | 2 6 1 4 16 5 1 1 1 Energy Gun 18 | 2 4 . 1 6 4 . 1 . Energy Cannon 3 | . 2 . . . . . . 1 Ballistic Gun 5 | . . . 3 2 . . . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 10 | . . 1 . 8 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . 1 . . 4 1 1 . . Parts Lost 21 | . 2 . 2 1 3 . 12 1 Power 2 | . . . . . . . 2 . Propulsion 7 | . 1 . 2 1 . . 3 . Utility 5 | . . . . . 1 . 3 1 Weapon 7 | . 1 . . . 2 . 4 . Highest Loss Streak 12 | . 2 . 2 1 1 . 12 1 Average Slot Usage (%) 94 | . 98 100 95 99 97 89 70 48 Engine 13 | . 7 10 . 18 18 14 10 . Core 3 | . 6 3 20 3 . . . . Treads 9 | . . . 8 4 18 21 16 18 Leg 2 | . . . . 8 . . . . Wheel 8 | . 27 28 9 7 . . . . Device 15 | . 10 14 22 18 14 14 11 12 Processor 11 | . 14 14 11 13 13 7 7 7 Hackware 2 | . . . . . 6 7 6 . Energy Gun 7 | . 18 . . 3 14 8 5 . Energy Cannon 2 | . 9 21 . . . . . 1 Ballistic Gun 5 | . . . 19 12 2 . . . Ballistic Cannon 1 | . . . . . . 5 5 . Launcher 5 | . . 6 1 6 8 7 4 . Naked Turns . | . . . . . . . . . Heaviest Build 36 | 11 25 13 23 36 34 34 32 10 Greatest Support 88 | 20 20 20 40 40 42 62 62 88 Greatest Overweight (x) 8 | . 1 . 7 8 . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 Average Carried 2 | . 2 3 3 2 1 3 3 1 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 3 3 3 1 4 3 1 Class Distribution -------------------- 95% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Matter Collected 2046 | 211 176 31 359 712 241 212 104 . Remotely . | . . . . . . . . . Salvage Created 2704 | . 630 71 480 731 431 145 216 . Parts 152 | . 36 3 33 42 26 3 9 . Haulers Intercepted 3 | . . . . 3 . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 60 | . 12 2 10 18 10 3 5 . Guns 38 | . 4 . 10 12 8 2 2 . Cannons 8 | . 4 1 . . . 1 2 . AOE 13 | . 3 1 . 6 2 . 1 . Classes Destroyed 10 | . 4 . 4 1 1 . . . Worker 5 | . . . 1 3 1 . . . Builder 1 | . 1 . . . . . . . Hauler 3 | . . . . 3 . . . . Recycler 2 | . . . 2 . . . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . 1 . . 1 . . . . Watcher 8 | . 2 . 2 2 2 . . . Swarmer 8 | . . . 4 3 . . 1 . Grunt 36 | . 12 2 1 8 7 2 4 . Sentry 16 | . . . 5 7 3 1 . . Thug 1 | . . . . . . . 1 . Best Kill Streak 8 | . 4 2 5 8 5 2 3 . Combat Bots Only 5 | . 2 2 5 5 2 2 3 . Max Kills in Single Turn 4 | . 2 1 2 4 2 1 2 . Gunslinging 1 | . . . 1 1 . . . . Exploded 2 | . 1 1 . 2 1 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Damage Taken 4294 | . 485 49 476 713 532 264 1495 280 Core 1122 | . 142 . 100 77 103 58 610 32 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 . 43 . 55 81 . . . Volleys Fired 202 | . 36 6 32 58 27 14 24 5 Largest 3 | . 2 2 2 2 3 2 3 1 Hottest 144 | . 120 93 50 79 144 120 132 65 Shots Fired 353 | . 64 7 63 85 59 28 42 5 Gun 254 | . 48 . 62 60 49 17 18 . Cannon 58 | . 16 6 . . . 11 20 5 Launcher 41 | . . 1 1 25 10 . 4 . Special . | . . . . . . . . . Kinetic 147 | . . . 62 49 5 11 20 . Thermal 117 | . 16 6 . 11 44 17 18 5 Explosive 41 | . . 1 1 25 10 . 4 . Electromagnetic 48 | . 48 . . . . . . . Robot Hit Streak 16 | . 7 4 13 16 14 5 6 8 Robot Miss Streak 8 | . 3 1 8 2 2 7 3 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 226 | . 52 5 36 47 44 15 22 5 Core Hits 148 | . 27 3 22 43 26 7 20 . Critical Hits 2 | . 1 . . . 1 . . . Critical Kills 2 | . 1 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6528 | . 1212 210 732 1628 1406 335 870 135 Guns 3083 | . 575 . 687 702 670 239 210 . Cannons 844 | . 214 106 . . . 96 293 135 Explosions 2573 | . 417 104 45 920 736 . 351 . Melee . | . . . . . . . . . Ramming 28 | . 6 . . 6 . . 16 . Kinetic 1720 | . . . 687 566 78 96 293 . Thermal 2113 | . 631 106 . 136 656 239 210 135 Explosive 2092 | . . 104 45 920 672 . 351 . Electromagnetic 575 | . 575 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 1 . . . Average Corruption 1 | . . . . 2 1 . . . Corruption Purged . | . . . . . . . . . Effects 18 | . . . . 16 2 . . . Message Errors 10 | . . . . 9 1 . . . Heat Flow Errors 4 | . . . . 4 . . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . . . Targeting Errors 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 159 | . 76 . 15 18 47 . 3 . Projectiles 2 | . . . . . . . 2 . Explosions 157 | . 76 . 15 18 47 . 1 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 201 | . 67 . . 60 . . 74 . Shots 8 | . 3 . . 3 . . 2 . Rammed 7 | . 1 . . 2 . . 4 . Targets Rammed 7 | . 1 . . 2 . . 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 449 | . 378 151 96 215 324 8 449 24 Average Temperature 83 | . 96 77 26 51 110 8 236 15 Received Heat Transfer 1689 | . 234 27 147 222 288 78 573 120 Effects 4 | . . . . . . . 4 . Interference 3 | . . . . . . . 3 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . 1 2 . . . Heat Transferred 3682 | . 894 222 . 296 1197 481 407 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 5 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Peak Influence 476 | . 229 137 442 476 418 221 381 175 Initial 189 | . . 87 53 186 156 189 154 160 Average 232 | . 118 90 249 354 287 102 271 164 Maximum Alert Level 2 | . 1 . 2 2 2 1 1 . Low Security (%) 47 | 100 80 100 44 14 20 84 14 100 Level 1 37 | . 19 . 38 50 66 15 85 . Level 2 14 | . . . 16 34 13 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 4 . . . 2 3 . . Investigation 4 | . 1 . . . 2 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . 3 . . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Distress Signals 5 | . 2 . . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 26 2 14 22 16 8 17 1 Peak Tracking Total 9 | . 3 2 5 6 4 4 9 1 Tactical Retreats 3 | . . . . . 1 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Traps Triggered 4 | . 1 . . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Machines Disabled 18 | . 2 . . 11 3 2 . . Max in Single Turn 2 | . 2 . . 2 2 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Machines Accessed 18 | . 2 . . 8 4 4 . . Terminals 10 | . 1 . . 7 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units 4 | . 1 . . 1 1 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 49 | . 4 . . 20 15 10 . . Successful 38 | . 3 . . 14 15 6 . . Failed 11 | . 1 . . 6 . 4 . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . 3 . . 19 3 1 . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . . 5 4 . . Recycling Units 10 | . 1 . . 1 5 3 . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 18 | . 2 . . 13 3 . . . Record 9 | . . . . 7 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . 2 . . . . Alert Level 3 | . . . . 2 1 . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . . . 5 4 . . Scan Component 4 | . . . . . 2 2 . . Repair 4 | . . . . . 2 2 . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 8 | . 1 . . 1 5 1 . . Recycle Component 3 | . . . . . 3 . . . Report Inventory 4 | . 1 . . 1 1 1 . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . . 3 3 3 . . Full Trace Events 3 | . . . . . 2 1 . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . . 2 2 . . Time 188 | . . . . . 111 77 . . Parts Recycled 3 | . . . . . 3 . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 3 . Highest-Rated Group 93 | . . . . . . 93 88 . Highest-Rated Ally 31 | . . . . . . 31 31 . Total Orders 2 | . . . . 2 . . . . EXPLORE 2 | . . . . 2 . . . . Ally Attacks 58 | . . . . . . 29 29 . Total Damage 868 | . . . . . . 509 359 . Kills 7 | . . . . . . 2 5 . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 4 | . . . . 4 . . . . Drone Recoveries 3 | . . . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Turns Passed 5239 | 41 656 362 397 1729 790 957 195 112 Spaces Moved 3175 | 38 548 380 215 989 343 496 114 52 Core 83 | 3 . . 5 3 . . 61 11 Treads 1218 | . . . 75 236 343 496 53 15 Legs 376 | . . . . 376 . . . . Wheels 1471 | 35 548 380 135 373 . . . . Hover 26 | . . . . . . . . 26 Flight 1 | . . . . 1 . . . . Fastest Speed 50 | 50 80 80 80 100 152 152 50 50 Average Speed 122 | 77 80 80 122 138 154 156 103 82 Slowest Speed 450 | 80 90 80 400 450 160 158 170 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 55 82 24 93 35 14 38 1 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 4 | . . . . . . . 4 . Terrain Destroyed 366 | . 23 19 13 198 99 . 14 . Melee . | . . . . . . . . . Projectile 2 | . . . . . 2 . . . AOE 364 | . 23 19 13 198 97 . 14 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Total 4192 | 49 695 431 287 1265 549 648 151 117 Wait 571 | . 77 38 12 129 149 117 8 41 Move 3165 | 37 547 379 214 988 342 494 112 52 Hop . | . . . . . . . . . Pick Up 94 | 6 14 3 11 27 14 10 1 8 Fast Attach . | . . . . . . . . . Attach 49 | 6 3 . 6 14 6 4 1 9 Detach . | . . . . . . . . . Swap 52 | . 10 2 5 23 7 5 . . Drop 52 | . 7 3 7 24 4 4 1 2 Fire 202 | . 36 6 32 58 27 14 24 5 Melee . | . . . . . . . . . Ram 6 | . 1 . . 1 . . 4 . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 9) 495 | -10/Materials | Discovered new exit (range 7) 529 | -10/Materials | Identified exit to Mines 619 | -10/Materials | Core integrity fell below 50% 698 | -10/Materials | Entered Mines 888 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 889 | -10/Mines | Assembled infested the area 894 | -10/Mines | Assisted by a Guerilla fighting off Assembled 930 | -10/Mines | Discovered new exit (range 5) 1059 | -10/Mines | Identified exit to Materials 1060 | -10/Mines | Entered Materials 1060 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1061 | -9/Materials | Identified exit to Mines 1274 | -9/Materials | Discovered new exit (range 11) 1456 | -9/Materials | Identified exit to Storage 1457 | -9/Materials | Entered Storage 2127 | -9/Storage | Discovered new exit (range 26) 3186 | -9/Storage | Entered Materials 3186 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3643 | -8/Materials | Repaired Hvy. Particle Gun 3696 | -8/Materials | Repaired Cld. Ion Engine 3899 | -8/Materials | Discovered new exit (range 15) 3974 | -8/Materials | Identified exit to Factory 3976 | -8/Materials | Entered Factory 3976 | -7/Factory | Evolved 2 slots: Propulsion x2 4219 | -7/Factory | Repaired Lgt. Treads 4272 | -7/Factory | Repaired Cld. Ion Engine 4552 | -7/Factory | Discovered new exit (range 16) 4670 | -7/Factory | Identified exit to Factory 4849 | -7/Factory | Allied Derelicts emerged from ambush trap array 4883 | -7/Factory | Garrison activated, responded to threat 4928 | -7/Factory | Identified exit to Garrison 4933 | -7/Factory | Entered Garrison 4933 | -7/Garrison | Accompanied by 3 allies 4942 | -7/Garrison | Installed Relay Interface Framework 4990 | -7/Garrison | Triggered checkpoint 5044 | -7/Garrison | Triggered checkpoint 5050 | -7/Garrison | Triggered checkpoint 5094 | -7/Garrison | Core integrity fell below 50% 5108 | -7/Garrison | Core integrity fell below 20% 5111 | -7/Garrison | Triggered checkpoint 5123 | -7/Garrison | Discovered new exit (range 8) 5126 | -7/Garrison | Identified exit to Factory 5128 | -7/Garrison | Entered Factory 5136 | -7/Factory | Lost 12 parts (2p3n3u4w) 5240 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Acquired Particle Gun. Hacking Suite destroyed. Particle Gun destroyed. Acquired 5 matter. Beams of light sweep through the air. An alarm sounds. EXIT=FOUND EXIT=IDENTIFIED: FACTORY Attempting to access garrison exit controls... RIF authorized. LOCATION=FACTORY GOAL=ESCAPE Acquired Gravmag System. Acquired Weapon Cycler. Dropped Imp. Carbon-fiber Leg. Acquired Adv. Treads. Dropped Gravmag System. R-06 Scavenger collects Gravmag System. Acquired EM Shotgun. Acquired Hvy. Ion Cannon. Med. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????#################????????????? | | ???????# # #????????????? | | ???????# # """ """ #????????????? | | ???????# # """ Y" #????????????? | | ???????# + """ """ #????????????? | | ???????# # #????????????? | | ???????# # #????????????? | | ???????# # #????????????? | | ???????# # = #????????????? | | ???????# ###############????????? | | ???????# #????????? | | ???????+ #????????? | | ???????# !!!#????????? | | ???????# == !!!#????????? | | ???????# == !! #????????? | | ???????########! #????????? | | ???????# @ # #????????? | | ???????# # ???? | | ???????# + ???? | | ???????#[ # ???? | | ???????#[% # """ """ """ ???? | | ???????#[ # """ """ ""?????? | | ???????# Y ##### """ """??"?????? | | ???????# """ #???? ?????????? | | ???????# """ #???? 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"""?"??????????? | | ???????# "" #???? ??????????????? | | ???????# ? #???? ?????????????? | | ???????# ? =#????###??????????????? | | ???????### ??##?????????????????????? | | ??????????#?????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 10 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Novice Programmer Shopping List Challenges ------------ None Game ------ Seed HypervelocityAlloyWheel Manual? 0 Play Time 01:12:25 Cumulative 8.2 hours Start 2020.11.07 @ 12:02:53 End 2020.11.07 @ 17:06:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 750bad52-2745-4a3e-ad2d-9763a7988b66