Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.21 @ 19:13:48

Player: Hacktank

Result: Destroyed self with Sigix Terminator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (124)     620
Value Destroyed (7437)     7437
Prototype IDs (14)         280
Alien Tech Used (3)        600
Bonus (670)                670
              TOTAL SCORE: 16207

 Bonus
-------
High Alert Combat Kills    621
Follower Combat Kills      265
Friendly Fire              -216

 Cogmind 
---------
Core Integrity             0/1450
Matter                     248/300
Energy                     869/1050
System Corruption          25%
Temperature                Cool (18)
Movement                   Treading (170)
Location                   -2/Quarantine

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
>              --- PROPULSION (6) ---
       Armored Heavy Treads
       Armored Heavy Treads
       Armored Heavy Treads
>              --- UTILITY (11) -----
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Energy Well
               Energy Well
      Improved Targeting Computer
      Advanced Targeting Computer
      Improved Focal Shield
               Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON (4) -------
               Quantum Rifle
         Heavy Machine Gun
>              --- INVENTORY (5) ----
         Light Quantum Reactor
               Quantum Rifle

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
       Armored Heavy Treads
       Armored Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Energy Well
               Energy Well
      Improved Targeting Computer
      Advanced Targeting Computer
      Hardened Medium Armor Plating
      Improved Focal Shield
               Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
               Quantum Rifle
               Core Cannon
         Heavy Machine Gun
>              --- INVENTORY --------
         Light Quantum Reactor
               Quantum Rifle
               Sigix Terminator
[Rating: 161]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Cooled Ion Engine
  Power Core               Improved Fusion Compressor
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Armored Heavy Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Slots Evolved              16   | .   .   2   .   .   .   6   .   2   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   2   .   .   .   .   .   1   .   
  Utility                  9    | .   .   1   .   .   .   2   .   2   1   2   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             188  | 6   2   8   1   12  12  18  17  5   5   20  12  40  30  
  Power                    22   | 1   1   1   .   .   1   .   1   1   1   4   1   6   4   
    Engine                 6    | 1   1   1   .   .   1   .   1   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   1   .   4   .   6   4   
  Propulsion               49   | 2   .   2   1   1   5   6   4   .   1   5   3   12  7   
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   
    Leg                    43   | 2   .   2   1   1   5   6   4   .   1   5   3   11  2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   1   1   .   5   .   3   .   2   2   6   3   13  8   
    Device                 23   | .   .   .   .   .   .   1   .   1   2   4   2   8   5   
    Storage                5    | 1   .   .   .   1   .   .   .   .   .   .   .   1   2   
    Processor              8    | .   .   1   .   3   .   2   .   .   .   .   .   2   .   
    Hackware               2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Protection             7    | .   1   .   .   .   .   .   .   1   .   2   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   .   4   .   6   6   9   12  2   1   5   5   9   11  
    Energy Gun             15   | 1   .   3   .   .   1   .   2   .   1   1   .   1   5   
    Energy Cannon          19   | .   .   .   .   2   1   4   4   2   .   .   1   3   2   
    Ballistic Gun          17   | 1   .   1   .   2   2   4   2   .   .   1   2   1   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   1   1   2   1   
    Launcher               8    | .   .   .   .   1   .   1   2   .   .   .   1   1   2   
    Special Weapon         8    | .   .   .   .   1   2   .   2   .   .   2   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   2   .   6   .   .   .   1   .   .   3   1   3   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 61   | .   .   .   .   .   5   5   .   .   1   1   6   35  8   
  Power                    10   | .   .   .   .   .   1   .   .   .   .   .   1   6   2   
  Propulsion               19   | .   .   .   .   .   3   4   .   .   .   1   2   9   .   
  Utility                  17   | .   .   .   .   .   .   .   .   .   .   .   2   12  3   
  Weapon                   15   | .   .   .   .   .   1   1   .   .   1   .   1   8   3   
  Highest Loss Streak      15   | .   .   .   .   .   2   4   .   .   1   1   3   15  3   
  To Critical Strikes      3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     93   | .   99  96  100 98  93  97  86  99  100 99  98  82  84  
  Engine                   5    | .   14  10  11  11  10  6   6   2   5   1   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   2   5   7   7   5   7   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   11  
  Leg                      23   | .   28  30  33  33  27  30  20  29  26  22  22  17  2   
  Device                   9    | .   .   .   .   .   .   6   6   11  15  23  22  16  19  
  Storage                  7    | .   14  11  11  11  11  6   6   5   5   4   4   5   5   
  Processor                10   | .   .   11  11  15  11  13  13  11  10  9   9   7   8   
  Hackware                 4    | .   .   .   .   1   11  6   6   5   5   4   4   5   8   
  Protection               3    | .   13  11  11  3   .   .   .   5   5   4   3   1   3   
  Energy Gun               5    | .   14  11  11  8   1   .   5   5   5   7   4   1   7   
  Energy Cannon            5    | .   .   .   .   2   10  15  12  10  10  5   2   5   2   
  Ballistic Gun            7    | .   14  11  11  10  8   9   5   5   5   3   8   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             127  | 11  18  22  22  39  44  55  55  65  79  100 109 127 99  
  Greatest Support         180  | 20  20  30  33  33  55  90  90  90  90  98  118 143 180 
  Greatest Overweight (x)  3    | .   .   .   .   1   3   2   2   .   .   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 6   8   8   8   14  15  15  15  15  15  15  15  15  10  
  Most Carried             15   | 2   5   8   8   15  15  14  15  15  15  15  15  15  15  
  Average Carried          10   | 1   4   7   8   11  12  11  14  14  14  14  14  8   8   
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   5   8   8   12  15  13  15  15  15  15  14  4   2   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 26% | Mutant
 23% | Scavenger-Gunner
  6% | Hacker-Gunner
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Extension
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Testing
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Quarantine

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -3   -3   -2   -2   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Fac  Res  Tes  Res  Qua  
Matter Collected           3874 | 243  .    176  .    80   195  308  276  71   96   260  78   1386 705  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5728 | .    50   447  .    .    329  248  337  152  180  680  273  1635 1397 
  Parts                    239  | .    1    25   .    .    15   11   6    8    2    32   15   57   67   
Haulers Intercepted        3    | .    .    2    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    1    .    .    .    .    2    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Combat Hostiles Destroyed  106  | .   1   5   .   .   8   5   7   .   3   11  5   26  35  
  Guns                     39   | .   1   5   .   .   .   2   .   .   2   4   2   11  12  
  Cannons                  41   | .   .   .   .   .   5   2   2   .   1   4   .   13  14  
  AOE                      23   | .   .   .   .   .   3   .   5   .   .   2   3   1   9   
Classes Destroyed          18   | .   1   5   .   .   3   1   1   1   .   1   1   .   4   
  Worker                   5    | .   .   1   .   .   .   .   .   1   .   .   .   .   3   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Hauler                   3    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | .   .   1   .   .   .   .   1   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  17   | .   .   .   .   .   3   .   .   .   .   .   .   9   5   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    36   | .   1   3   .   .   3   2   4   .   .   5   .   4   14  
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Duelist                  4    | .   .   1   .   .   .   1   .   .   .   .   .   .   2   
  Sentry                   9    | .   .   1   .   .   .   1   1   .   1   2   .   3   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   3   .   3   
  Hunter                   8    | .   .   .   .   .   1   .   .   .   .   .   2   5   .   
  Programmer               19   | .   .   .   .   .   .   1   .   .   2   4   .   5   7   
  Behemoth                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   1   3   .   .   4   3   4   3   2   5   4   6   10  
  Combat Bots Only         9    | .   1   2   .   .   4   3   4   .   2   4   3   5   9   
Max Kills in Single Turn   10   | .   1   1   .   .   3   1   2   2   1   3   2   2   10  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   .   .   .   .   3   .   2   .   .   2   2   1   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -7    -6    -6    -6    -5    -4    -3    -3    -2    -2    
--------                   Run   | Scr   Mat   Mat   Min   Zio   Pro   Fac   Ext   Fac   Fac   Res   Tes   Res   Qua   
Damage Taken               12128 | .     67    237   .     .     815   690   65    85    218   518   1205  5186  3042  
  Core                     1947  | .     19    55    .     .     181   123   .     22    30    65    71    1030  351   
  Absorbed by Shields      1301  | .     .     .     .     .     .     .     .     .     58    366   318   559   .     
Core Remaining (%)         85    | 100   92    .     .     .     41    .     85    97    97    .     89    .     .     
Volleys Fired              330   | .     3     30    .     .     19    19    8     9     22    35    24    75    86    
  Largest                  4     | .     2     2     .     .     2     4     4     4     4     4     4     4     4     
  Hottest                  337   | .     60    68    .     .     110   188   243   260   265   299   260   299   337   
Shots Fired                762   | .     6     57    .     .     38    58    27    18    43    79    51    218   167   
  Gun                      463   | .     6     57    .     .     15    29    11    6     15    43    32    123   126   
  Cannon                   263   | .     .     .     .     .     15    26    4     12    28    33    16    89    40    
  Launcher                 16    | .     .     .     .     .     .     3     6     .     .     .     3     3     1     
  Special                  20    | .     .     .     .     .     8     .     6     .     .     3     .     3     .     
  Kinetic                  297   | .     3     30    .     .     10    29    5     3     8     17    23    115   54    
  Thermal                  395   | .     .     .     .     .     15    26    10    15    35    59    25    97    113   
  Explosive                35    | .     .     .     .     .     8     3     12    .     .     3     3     6     .     
  Electromagnetic          35    | .     3     27    .     .     5     .     .     .     .     .     .     .     .     
  Robot Hit Streak         27    | .     3     26    .     .     17    15    8     6     27    22    12    16    24    
  Robot Miss Streak        5     | .     2     2     .     .     2     3     1     3     2     2     2     5     2     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Secondary Targets        4     | .     1     .     .     .     .     .     .     .     .     .     .     1     2     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           457   | .     4     49    .     .     26    40    22    9     21    48    19    121   98    
  Core Hits                242   | .     2     18    .     .     16    11    20    5     7     27    14    67    55    
  Critical Kills           10    | .     .     .     .     .     .     1     .     .     .     2     .     .     7     
  Critical Parts Destroyed 12    | .     .     .     .     .     .     .     .     .     .     .     1     3     8     
  Critical Strikes         33    | .     .     .     .     .     .     1     2     .     .     4     1     4     21    
    Burn                   2     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Meltdown               2     | .     .     .     .     .     .     1     .     .     .     1     .     .     .     
    Destroy                21    | .     .     .     .     .     .     .     .     .     .     1     1     4     15    
    Blast                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Sever                  3     | .     .     .     .     .     .     .     2     .     .     1     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           30548 | .     44    663   .     .     1414  1131  1645  272   720   2390  1144  5048  16077 
  Guns                     7575  | .     44    663   .     .     146   519   263   113   313   883   390   2229  2012  
  Cannons                  8335  | .     .     .     .     .     353   559   101   143   347   564   75    1888  4305  
  Explosions               14032 | .     .     .     .     .     806   53    1085  .     .     836   679   823   9750  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  165   | .     .     .     .     .     .     .     9     16    60    28    .     42    10    
  Kinetic                  5013  | .     16    236   .     .     87    519   87    46    148   261   282   1879  1452  
  Thermal                  20209 | .     .     .     .     .     429   559   277   210   512   1186  183   2238  14615 
  Explosive                4206  | .     .     .     .     .     730   53    1085  .     .     836   679   823   .     
  Electromagnetic          514   | .     28    427   .     .     59    .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 441   | .     .     .     .     .     109   .     187   .     .     79    .     66    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         25    | .     .     .     2     2     .     1     1     .     .     1     2     11    25    
  Average Corruption       8     | .     .     .     2     2     .     1     1     .     .     1     1     6     15    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  109   | .     .     .     .     2     .     .     6     .     .     1     4     25    71    
    Message Errors         29    | .     .     .     .     .     .     .     1     .     .     1     1     4     22    
    Matter Fused           30    | .     .     .     .     2     .     .     3     .     .     .     2     6     17    
    Heat Flow Errors       14    | .     .     .     .     .     .     .     .     .     .     .     .     6     8     
    Energy Discharges      7     | .     .     .     .     .     .     .     1     .     .     .     .     1     5     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      11    | .     .     .     .     .     .     .     .     .     .     .     .     .     11    
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     3     3     
    Misfires               4     | .     .     .     .     .     .     .     1     .     .     .     1     1     1     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     .     .     .     .     2     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1930  | .     .     .     .     .     69    11    16    5     27    18    .     47    1737  
  Projectiles              1035  | .     .     .     .     .     19    11    .     5     22    8     .     18    952   
  Explosions               890   | .     .     .     .     .     50    .     16    .     .     10    .     29    785   
  Melee                    5     | .     .     .     .     .     .     .     .     .     5     .     .     .     .     
Knockbacks                 15    | .     .     .     .     .     .     .     .     .     1     .     1     5     8     
  Impact                   1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kinetic                  12    | .     .     .     .     .     .     .     .     .     .     .     1     5     6     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      1117  | .     .     .     .     .     .     .     .     .     .     .     73    164   880   
  Shots                    7     | .     .     .     .     .     .     .     .     .     .     .     3     3     1     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Targets Rammed             14    | .     .     .     .     .     .     .     1     2     2     3     1     4     1     
  Kicked                   13    | .     .     .     .     .     .     .     1     2     2     3     1     4     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        929   | .     80    104   .     .     129   101   87    156   554   210   202   929   557   
  Average Temperature      157   | .     53    35    .     .     51    50    51    46    143   90    82    269   133   
  Received Heat Transfer   1015  | .     12    87    .     .     139   99    .     9     12    37    276   110   234   
  Effects                  55    | .     .     .     .     .     .     .     .     .     4     .     .     49    2     
    Shutdowns              20    | .     .     .     .     .     .     .     .     .     2     .     .     17    1     
    Energy Bleed           8     | .     .     .     .     .     .     .     .     .     .     .     .     8     .     
    Interference           9     | .     .     .     .     .     .     .     .     .     1     .     .     8     .     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Short Circuit          7     | .     .     .     .     .     .     .     .     .     .     .     .     7     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     1     .     .     1     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Damage (core)          2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     1     .     .     .     1     .     1     .     
  Combat Hostiles          3     | .     .     .     .     .     .     1     .     .     .     1     .     1     .     
  Parts Melted             20    | .     .     .     .     .     1     1     2     .     4     7     .     5     .     
  Heat Transferred         9973  | .     .     .     .     .     531   814   548   312   723   1781  298   2857  2109  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Peak Influence             784  | .   30  216 84  .   .   214 341 197 192 275 421 535 784 
  Initial                  219  | .   .   12  84  .   .   9   11  81  95  3   162 127 219 
  Average                  191  | .   .   121 84  .   .   42  147 145 113 71  311 289 335 
Maximum Alert Level        3    | .   .   1   .   .   .   1   1   .   .   1   2   2   3   
  Low Security (%)         60   | 100 100 78  100 .   .   89  76  100 100 95  6   28  28  
  Level 1                  31   | .   .   21  .   .   .   10  23  .   .   4   87  59  48  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   5   11  8   
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   .   .   .   3   1   1   1   4   2   5   7   
  Investigation            3    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Extermination            9    | .   .   .   .   .   .   1   .   .   1   1   .   3   3   
  Reinforcement            9    | .   .   .   .   .   .   .   .   1   .   2   2   2   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   1   1   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Distress Signals           14   | .   .   1   .   .   .   .   5   .   .   1   1   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   6   10  .   .   9   8   10  7   3   16  11  31  45  
  Peak Tracking Total      12   | .   7   4   .   .   3   3   4   5   2   5   4   5   12  
  Tactical Retreats        5    | .   .   .   .   .   1   .   .   .   .   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Traps Triggered            7    | .   1   .   .   .   .   4   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Machines Disabled          29   | .   .   1   .   .   .   3   4   .   .   .   6   2   13  
  Max in Single Turn       5    | .   .   1   .   .   .   1   1   .   .   .   2   1   5   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Machines Accessed          18   | .   .   .   .   .   .   1   5   1   1   2   1   1   6   
  Terminals                12   | .   .   .   .   .   .   1   5   1   .   .   .   .   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   .   .   .   .   .   1   7   1   4   5   5   1   9   
  Successful               21   | .   .   .   .   .   .   1   5   1   2   2   2   1   7   
  Failed                   12   | .   .   .   .   .   .   .   2   .   2   3   3   .   2   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Terminals                16   | .   .   .   .   .   .   1   7   1   .   .   .   .   7   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   4   5   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   4   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   .   .   .   .   .   1   5   1   .   .   .   .   5   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Open Door                4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   2   2   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   .   .   .   2   2   .   .   2   1   1   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   116 .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   15  .   .   .   .   .   .   .   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   250  | .   .   .   .   .   .   .   .   .   .   .   204 46  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
--------                   Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Total Allies               5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   .   .   5   1   1   .   .   .   .   
  Highest-Rated Group      154  | .   .   .   .   .   .   .   154 39  39  .   .   .   .   
  Highest-Rated Ally       39   | .   .   .   .   .   .   .   39  39  39  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   .   32  10  2   .   .   .   .   
  Total Damage             754  | .   .   .   .   .   .   .   660 94  .   .   .   .   .   
  Kills                    9    | .   .   .   .   .   .   .   6   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   
Drone Launches             34   | .   .   .   .   .   .   .   .   .   .   .   .   9   25  
  Drone Recoveries         16   | .   .   .   .   .   .   .   .   .   .   .   .   7   9   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -3   -3   -2   -2   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Fac  Res  Tes  Res  Qua  
Turns Passed               9889 | 65   294  333  144  2257 997  806  620  228  503  610  471  1040 1521 
Spaces Moved               5379 | 49   232  155  113  1260 523  545  379  158  354  343  136  442  690  
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   596  | .    .    .    .    .    .    .    .    .    .    .    .    .    596  
  Legs                     4777 | 43   232  155  113  1260 523  545  379  158  354  343  136  442  94   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  120  114  110  111  120  
  Average Speed            147  | 111  120  120  120  175  161  123  144  120  120  127  140  139  168  
  Slowest Speed            330  | 120  120  120  120  190  330  260  260  120  120  190  188  240  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       28   | 4    32   15   32   78   66   12   55   6    7    13   21   10   46   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    1    2    2    .    .    .    .    .    .    .    .    
Spaces Dug                 69   | .    .    .    .    .    .    .    .    6    14   14   11   .    24   
Terrain Destroyed          740  | .    .    .    .    .    103  23   49   8    15   50   52   133  307  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               214  | .    .    .    .    .    2    .    .    8    15   19   14   66   90   
  AOE                      526  | .    .    .    .    .    101  23   49   .    .    31   38   67   217  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -5   -4   -3   -3   -2   -2   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Fac  Res  Tes  Res  Qua  
Total                      6687 | 56   242  249  121  1306 635  638  425  181  399  456  371  695  913  
  Wait                     617  | .    .    40   8    10   74   51   5    4    10   42   196  115  62   
  Move                     5366 | 48   231  154  112  1259 522  544  378  157  353  342  135  441  690  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78   | 2    4    9    .    11   4    4    4    2    4    5    .    14   15   
  Fast Attach              82   | 6    1    3    .    4    4    9    8    2    .    3    7    17   18   
  Attach                   60   | .    .    1    .    4    4    6    1    2    3    3    2    22   12   
  Detach                   20   | .    .    .    .    4    3    1    2    .    .    .    1    .    9    
  Swap                     48   | .    1    4    1    4    4    3    8    1    2    14   3    1    2    
  Drop                     67   | .    2    8    .    10   1    1    5    2    3    9    2    6    18   
  Fire                     330  | .    3    30   .    .    19   19   8    9    22   35   24   75   86   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13   | .    .    .    .    .    .    .    1    2    2    3    1    4    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Extension
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-3/Research
-3/Testing
-2/Research
-2/Quarantine (discovered 1 exit: Acc)

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   66 | -11/Scrapyard      | Entered Materials
  135 | -10/Materials      | Discovered new exit (range 15)
  214 | -10/Materials      | Discovered new exit (range 11)
  304 | -10/Materials      | Build established: Mutant
  360 | -10/Materials      | Entered another Materials area
  360 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  608 | -9/Materials       | Discovered new exit (range 9)
  693 | -9/Materials       | Entered Mines
  740 | -9/Mines           | Discovered new exit (range 7)
  763 | -9/Mines           | Learned location of 1 exit from Materials
  782 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  837 | -9/Mines           | Entered Zion
  888 | -7/Zion            | System corruption cleaned by Quarantine Array
 1025 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1133 | -7/Zion            | Build established: Scavenger-Mutant
 1134 | -7/Zion            | Learned location of Quarantine (-2)
 1632 | -7/Zion            | Found Prototype Processor
 1633 | -7/Zion            | Identified Spectral Analyzer
 1896 | -7/Zion            | Found Prototype Special Weapon
 1897 | -7/Zion            | Identified RU-N14's Throwing Claymores
 1901 | -7/Zion            | Found RU-N14's Throwing Claymores
 1904 | -7/Zion            | Found RU-N14's Throwing Claymores
 1907 | -7/Zion            | Found RU-N14's Throwing Claymores
 2569 | -7/Zion            | Found Prototype Launcher
 2585 | -7/Zion            | Identified Gui. Missile Launcher
 2637 | -7/Zion            | Build established: Mutant
 2849 | -7/Zion            | Found Prototype Processor
 2849 | -7/Zion            | Identified Exp. Target Analyzer
 2853 | -7/Zion            | Found Prototype Hackware
 2853 | -7/Zion            | Identified Exp. Hacking Suite
 3065 | -7/Zion            | Discovered new exit (range 15)
 3094 | -7/Zion            | Entered Proximity Caves
 3674 | -6/Proximity Caves | Spotted B-75 Beast
 3690 | -6/Proximity Caves | Destroyed B-75 Beast
 3765 | -6/Proximity Caves | Core integrity fell below 50%
 3942 | -6/Proximity Caves | Learned Factory terminal intel
 4067 | -6/Proximity Caves | Discovered new exit (range 10)
 4091 | -6/Proximity Caves | Entered Factory
 4091 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2
 4092 | -6/Factory         | Loaded intel: 28 terminal locations
 4402 | -6/Factory         | Build established: Scavenger-Gunner
 4581 | -6/Factory         | Discovered new exit (range 12)
 4728 | -6/Factory         | Garrison activated, responded to threat
 4897 | -6/Factory         | Entered Extension
 4924 | -6/Extension       | Lost 4 parts (3n1w)
 4988 | -6/Extension       | Rescued a captive Derelict
 5022 | -6/Extension       | Rescued a captive Derelict
 5029 | -6/Extension       | Rescued a captive Derelict
 5080 | -6/Extension       | Rescued a captive Derelict
 5080 | -6/Extension       | Rescued a captive Derelict
 5144 | -6/Extension       | Energy Cycler disabled
 5145 | -6/Extension       | Rescued a captive Derelict
 5149 | -6/Extension       | Rescued a captive Derelict
 5153 | -6/Extension       | Rescued a captive Derelict
 5260 | -6/Extension       | Spotted B-75 Beast
 5282 | -6/Extension       | Discovered new exit (range 19)
 5282 | -6/Extension       | Spotted B-75 Beast
 5283 | -6/Extension       | Destroyed B-75 Beast
 5294 | -6/Extension       | Allies destroyed B-75 Beast
 5517 | -6/Extension       | Entered Factory
 5517 | -5/Factory         | Accompanied by 1 ally
 5517 | -5/Factory         | Evolved 2 slots: Utility x2
 5518 | -5/Factory         | Identified exit to Upper Caves
 5737 | -5/Factory         | Discovered new exit (range 6)
 5745 | -5/Factory         | Entered another Factory area
 5745 | -4/Factory         | Accompanied by 1 ally
 5745 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 5975 | -4/Factory         | Discovered new exit (range 9)
 6248 | -4/Factory         | Entered Research
 6248 | -3/Research        | Evolved 2 slots: Utility x2
 6780 | -3/Research        | Discovered new exit (range 21)
 6787 | -3/Research        | Crushed by falling debris
 6858 | -3/Research        | Entered Testing
 6870 | -3/Testing         | Spotted Superbehemoth
 6922 | -3/Testing         | Lost 3 parts (2u1w)
 7226 | -3/Testing         | Fabricated Enh. Biometal Leg (x1)
 7257 | -3/Testing         | Lost 3 parts (1p2n)
 7275 | -3/Testing         | Build established: Scavenger-Mutant
 7313 | -3/Testing         | Discovered new exit (range 12)
 7329 | -3/Testing         | Entered Research
 7329 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7800 | -2/Research        | Lost 15 parts (2p5n4u4w)
 7941 | -2/Research        | Lost 5 parts (1p2n2u)
 7982 | -2/Research        | Lost 5 parts (1n2u2w)
 8001 | -2/Research        | Discovered new exit (range 11)
 8067 | -2/Research        | Lost 3 parts (2p1u)
 8258 | -2/Research        | Core integrity fell below 50%
 8258 | -2/Research        | System corruption reached 10%
 8369 | -2/Research        | Entered Quarantine
 8696 | -2/Quarantine      | Found Alien Artifact
 8696 | -2/Quarantine      | Identified Subatomic Replicator
 8699 | -2/Quarantine      | Used Subatomic Replicator to replicate Arm. Heavy Treads
 9248 | -2/Quarantine      | Lost 3 parts (1p1u1w)
 9333 | -2/Quarantine      | Found Alien Energy Cannon
 9335 | -2/Quarantine      | Identified Core Cannon
 9492 | -2/Quarantine      | Core integrity fell below 20%
 9527 | -2/Quarantine      | Spotted Alpha 7
 9552 | -2/Quarantine      | Destroyed Alpha 7
 9584 | -2/Quarantine      | Found Alien Launcher
 9597 | -2/Quarantine      | Identified Sigix Terminator
 9683 | -2/Quarantine      | Destroyed 7 combat bots
 9831 | -2/Quarantine      | Identified exit to Access
 9869 | -2/Quarantine      | First assault squad dispatched
 9890 | -2/Quarantine      | Fired Sigix Terminator
 9890 | -2/Quarantine      | Cryocooling Duct disabled
 9890 | -2/Quarantine      | Destroyed self with Sigix Terminator

 Last Messages 
---------------
09890_ L-61 Swordsman destroyed.
[Achievement: Hard Hitter]
09890_ Destroyed Lgt. Ion Engine.
09890_ K-01 Serf destroyed.
09890_ G-73 Enforcer destroyed.
09890_ Destroyed Hvy. Armor Plating.
09890_ B-74 Champion destroyed.
09890_ Destroyed Flexi-carbon Leg.
09890_ L-61 Swordsman destroyed.
09890_ Destroyed Myomer Leg.
09890_ G-73 Enforcer destroyed.
09890_ B-74 Champion destroyed.
09890_ Destroyed Adv. Heat Sink.
09890_ G-73 Enforcer destroyed.
09890_ Destroyed Lgt. Ion Engine.
09890_ E-15 Imp destroyed.
09890_ Quantum Reactor destroyed.
09890_ Destroyed Quantum Reactor.
09890_ Hrd. Medium Armor Plating destroyed.
09890_ Destroyed Hrd. Medium Armor Plating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          78
Energy Capacity            1300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Power Amplification        60
Armor Coverage             600
Resistance: KI             25
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            8
Recoil Reduction           6
Particle Charging          20
Offensive Hacking          26

 Item Schematics 
-----------------
                 Gauss Cannon | -7/Zion       | Archive
                    Hvy. Pick | -7/Zion       | Archive
                   Mak. Laser | -7/Zion       | Archive
             Hpw. Shock Rifle | -7/Zion       | Archive
                Matter Filter | -7/Zion       | Archive
                     Coil Gun | -7/Zion       | Archive
  Mak. Terrain Scan Processor | -7/Zion       | Archive
 Imp. Shock Absorption System | -7/Zion       | Archive
          Imp. Kinecellerator | -7/Zion       | Archive
          Transmission Jammer | -7/Zion       | Archive
                Thermic Laser | -7/Zion       | Archive
       Nuclear Pulse Thruster | -7/Zion       | Archive
    Imp. Melee Analysis Suite | -7/Zion       | Archive
                Lightning Gun | -7/Zion       | Archive
              Mak. Hover Unit | -7/Zion       | Archive
           Arm. Medium Treads | -2/Quarantine | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive
  H-55 Commando | -7/Zion | Archive

 Fabricated
------------
 Enh. Biometal Leg | x1 | -3/Testing | Preloaded

 Alien Tech Used 
-----------------
Subatomic Replicator
Core Cannon
Sigix Terminator

 Achievements 
--------------
Alien Tech
Backstab
Dangerous Findings
Hard Hitter
More Power To You
Release The Drones!
Respectable Loadout
Robot Respite
Rockin' Loadout
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              FlyingWeldingMace
  Manual?         0
Play Time         02:26:35
  Cumulative      14.1 hours
  Start           2022.05.21 @ 16:38:28
  End             2022.05.21 @ 19:13:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21ac3c79-6bdb-4ec1-ab3f-e355dfeac1ec