Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.21 @ 19:13:48 Player: Hacktank Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (124) 620 Value Destroyed (7437) 7437 Prototype IDs (14) 280 Alien Tech Used (3) 600 Bonus (670) 670 TOTAL SCORE: 16207 Bonus ------- High Alert Combat Kills 621 Follower Combat Kills 265 Friendly Fire -216 Cogmind --------- Core Integrity 0/1450 Matter 248/300 Energy 869/1050 System Corruption 25% Temperature Cool (18) Movement Treading (170) Location -2/Quarantine Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Energy Well Improved Targeting Computer Advanced Targeting Computer Improved Focal Shield Hacking Suite Experimental Hacking Suite > --- WEAPON (4) ------- Quantum Rifle Heavy Machine Gun > --- INVENTORY (5) ---- Light Quantum Reactor Quantum Rifle Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Energy Well Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Improved Focal Shield Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Quantum Rifle Core Cannon Heavy Machine Gun > --- INVENTORY -------- Light Quantum Reactor Quantum Rifle Sigix Terminator [Rating: 161] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Improved Fusion Compressor Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Heavy Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Slots Evolved 16 | . . 2 . . . 6 . 2 2 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . . . 2 . . . . . 1 . Utility 9 | . . 1 . . . 2 . 2 1 2 . 1 . Weapon 2 | . . . . . . 2 . . . . . . . Parts Attached 188 | 6 2 8 1 12 12 18 17 5 5 20 12 40 30 Power 22 | 1 1 1 . . 1 . 1 1 1 4 1 6 4 Engine 6 | 1 1 1 . . 1 . 1 . 1 . . . . Core 1 | . . . . . . . . . . . 1 . . Reactor 15 | . . . . . . . . 1 . 4 . 6 4 Propulsion 49 | 2 . 2 1 1 5 6 4 . 1 5 3 12 7 Treads 6 | . . . . . . . . . . . . 1 5 Leg 43 | 2 . 2 1 1 5 6 4 . 1 5 3 11 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 45 | 1 1 1 . 5 . 3 . 2 2 6 3 13 8 Device 23 | . . . . . . 1 . 1 2 4 2 8 5 Storage 5 | 1 . . . 1 . . . . . . . 1 2 Processor 8 | . . 1 . 3 . 2 . . . . . 2 . Hackware 2 | . . . . 1 . . . . . . . 1 . Protection 7 | . 1 . . . . . . 1 . 2 1 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 72 | 2 . 4 . 6 6 9 12 2 1 5 5 9 11 Energy Gun 15 | 1 . 3 . . 1 . 2 . 1 1 . 1 5 Energy Cannon 19 | . . . . 2 1 4 4 2 . . 1 3 2 Ballistic Gun 17 | 1 . 1 . 2 2 4 2 . . 1 2 1 1 Ballistic Cannon 5 | . . . . . . . . . . 1 1 2 1 Launcher 8 | . . . . 1 . 1 2 . . . 1 1 2 Special Weapon 8 | . . . . 1 2 . 2 . . 2 . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . 6 . . . 1 . . 3 1 3 Corrupted Parts 1 | . . . 1 . . . . . . . . . . System Corruption 2 | . . . 2 . . . . . . . . . . Parts Lost 61 | . . . . . 5 5 . . 1 1 6 35 8 Power 10 | . . . . . 1 . . . . . 1 6 2 Propulsion 19 | . . . . . 3 4 . . . 1 2 9 . Utility 17 | . . . . . . . . . . . 2 12 3 Weapon 15 | . . . . . 1 1 . . 1 . 1 8 3 Highest Loss Streak 15 | . . . . . 2 4 . . 1 1 3 15 3 To Critical Strikes 3 | . . . . . 1 . . . . . . 2 . Average Slot Usage (%) 93 | . 99 96 100 98 93 97 86 99 100 99 98 82 84 Engine 5 | . 14 10 11 11 10 6 6 2 5 1 . . . Reactor 3 | . . . . . . . . 2 5 7 7 5 7 Treads 1 | . . . . . . . . . . . . 1 11 Leg 23 | . 28 30 33 33 27 30 20 29 26 22 22 17 2 Device 9 | . . . . . . 6 6 11 15 23 22 16 19 Storage 7 | . 14 11 11 11 11 6 6 5 5 4 4 5 5 Processor 10 | . . 11 11 15 11 13 13 11 10 9 9 7 8 Hackware 4 | . . . . 1 11 6 6 5 5 4 4 5 8 Protection 3 | . 13 11 11 3 . . . 5 5 4 3 1 3 Energy Gun 5 | . 14 11 11 8 1 . 5 5 5 7 4 1 7 Energy Cannon 5 | . . . . 2 10 15 12 10 10 5 2 5 2 Ballistic Gun 7 | . 14 11 11 10 8 9 5 5 5 3 8 5 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 127 | 11 18 22 22 39 44 55 55 65 79 100 109 127 99 Greatest Support 180 | 20 20 30 33 33 55 90 90 90 90 98 118 143 180 Greatest Overweight (x) 3 | . . . . 1 3 2 2 . . 1 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 14 15 15 15 15 15 15 15 15 10 Most Carried 15 | 2 5 8 8 15 15 14 15 15 15 15 15 15 15 Average Carried 10 | 1 4 7 8 11 12 11 14 14 14 14 14 8 8 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 5 8 8 12 15 13 15 15 15 15 14 4 2 Class Distribution -------------------- 35% | Scavenger-Mutant 26% | Mutant 23% | Scavenger-Gunner 6% | Hacker-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Matter Collected 3874 | 243 . 176 . 80 195 308 276 71 96 260 78 1386 705 Remotely . | . . . . . . . . . . . . . . Salvage Created 5728 | . 50 447 . . 329 248 337 152 180 680 273 1635 1397 Parts 239 | . 1 25 . . 15 11 6 8 2 32 15 57 67 Haulers Intercepted 3 | . . 2 . . . . . 1 . . . . . Recyclers Shooed 6 | . . . . . . 1 . . . . 2 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . . . . . . . Prevented 1 | . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Combat Hostiles Destroyed 106 | . 1 5 . . 8 5 7 . 3 11 5 26 35 Guns 39 | . 1 5 . . . 2 . . 2 4 2 11 12 Cannons 41 | . . . . . 5 2 2 . 1 4 . 13 14 AOE 23 | . . . . . 3 . 5 . . 2 3 1 9 Classes Destroyed 18 | . 1 5 . . 3 1 1 1 . 1 1 . 4 Worker 5 | . . 1 . . . . . 1 . . . . 3 Builder 4 | . . . . . . . . . . 1 1 1 1 Hauler 3 | . . 2 . . . . . 1 . . . . . Recycler 4 | . . 1 . . . . 1 . . . . 2 . Mechanic 1 | . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 . . . . . Swarmer 17 | . . . . . 3 . . . . . . 9 5 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 36 | . 1 3 . . 3 2 4 . . 5 . 4 14 Brawler 3 | . . . . . . . 1 . . . . . 2 Duelist 4 | . . 1 . . . 1 . . . . . . 2 Sentry 9 | . . 1 . . . 1 1 . 1 2 . 3 . Specialist 6 | . . . . . . . . . . . 3 . 3 Hunter 8 | . . . . . 1 . . . . . 2 5 . Programmer 19 | . . . . . . 1 . . 2 4 . 5 7 Behemoth 2 | . . . . . 1 . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . 1 Best Kill Streak 10 | . 1 3 . . 4 3 4 3 2 5 4 6 10 Combat Bots Only 9 | . 1 2 . . 4 3 4 . 2 4 3 5 9 Max Kills in Single Turn 10 | . 1 1 . . 3 1 2 2 1 3 2 2 10 Gunslinging . | . . . . . . . . . . . . . . Exploded 9 | . . . . . 3 . 2 . . 2 2 1 9 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Damage Taken 12128 | . 67 237 . . 815 690 65 85 218 518 1205 5186 3042 Core 1947 | . 19 55 . . 181 123 . 22 30 65 71 1030 351 Absorbed by Shields 1301 | . . . . . . . . . 58 366 318 559 . Core Remaining (%) 85 | 100 92 . . . 41 . 85 97 97 . 89 . . Volleys Fired 330 | . 3 30 . . 19 19 8 9 22 35 24 75 86 Largest 4 | . 2 2 . . 2 4 4 4 4 4 4 4 4 Hottest 337 | . 60 68 . . 110 188 243 260 265 299 260 299 337 Shots Fired 762 | . 6 57 . . 38 58 27 18 43 79 51 218 167 Gun 463 | . 6 57 . . 15 29 11 6 15 43 32 123 126 Cannon 263 | . . . . . 15 26 4 12 28 33 16 89 40 Launcher 16 | . . . . . . 3 6 . . . 3 3 1 Special 20 | . . . . . 8 . 6 . . 3 . 3 . Kinetic 297 | . 3 30 . . 10 29 5 3 8 17 23 115 54 Thermal 395 | . . . . . 15 26 10 15 35 59 25 97 113 Explosive 35 | . . . . . 8 3 12 . . 3 3 6 . Electromagnetic 35 | . 3 27 . . 5 . . . . . . . . Robot Hit Streak 27 | . 3 26 . . 17 15 8 6 27 22 12 16 24 Robot Miss Streak 5 | . 2 2 . . 2 3 1 3 2 2 2 5 2 Penetration Max 3 | . . . . . . . . . . . . 1 3 Secondary Targets 4 | . 1 . . . . . . . . . . 1 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 1 Shots Hit Robots 457 | . 4 49 . . 26 40 22 9 21 48 19 121 98 Core Hits 242 | . 2 18 . . 16 11 20 5 7 27 14 67 55 Critical Kills 10 | . . . . . . 1 . . . 2 . . 7 Critical Parts Destroyed 12 | . . . . . . . . . . . 1 3 8 Critical Strikes 33 | . . . . . . 1 2 . . 4 1 4 21 Burn 2 | . . . . . . . . . . 1 . . 1 Meltdown 2 | . . . . . . 1 . . . 1 . . . Destroy 21 | . . . . . . . . . . 1 1 4 15 Blast 5 | . . . . . . . . . . . . . 5 Sever 3 | . . . . . . . 2 . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 30548 | . 44 663 . . 1414 1131 1645 272 720 2390 1144 5048 16077 Guns 7575 | . 44 663 . . 146 519 263 113 313 883 390 2229 2012 Cannons 8335 | . . . . . 353 559 101 143 347 564 75 1888 4305 Explosions 14032 | . . . . . 806 53 1085 . . 836 679 823 9750 Melee . | . . . . . . . . . . . . . . Ramming 165 | . . . . . . . 9 16 60 28 . 42 10 Kinetic 5013 | . 16 236 . . 87 519 87 46 148 261 282 1879 1452 Thermal 20209 | . . . . . 429 559 277 210 512 1186 183 2238 14615 Explosive 4206 | . . . . . 730 53 1085 . . 836 679 823 . Electromagnetic 514 | . 28 427 . . 59 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 441 | . . . . . 109 . 187 . . 79 . 66 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . 2 2 . 1 1 . . 1 2 11 25 Average Corruption 8 | . . . 2 2 . 1 1 . . 1 1 6 15 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 109 | . . . . 2 . . 6 . . 1 4 25 71 Message Errors 29 | . . . . . . . 1 . . 1 1 4 22 Matter Fused 30 | . . . . 2 . . 3 . . . 2 6 17 Heat Flow Errors 14 | . . . . . . . . . . . . 6 8 Energy Discharges 7 | . . . . . . . 1 . . . . 1 5 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . . . . . . . . . 11 Data Loss (major) 6 | . . . . . . . . . . . . 3 3 Misfires 4 | . . . . . . . 1 . . . 1 1 1 Alerts 2 | . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . 1 1 Weapon Failures 3 | . . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1930 | . . . . . 69 11 16 5 27 18 . 47 1737 Projectiles 1035 | . . . . . 19 11 . 5 22 8 . 18 952 Explosions 890 | . . . . . 50 . 16 . . 10 . 29 785 Melee 5 | . . . . . . . . . 5 . . . . Knockbacks 15 | . . . . . . . . . 1 . 1 5 8 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 12 | . . . . . . . . . . . 1 5 6 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 1117 | . . . . . . . . . . . 73 164 880 Shots 7 | . . . . . . . . . . . 3 3 1 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 14 | . . . . . . . 1 2 2 3 1 4 1 Kicked 13 | . . . . . . . 1 2 2 3 1 4 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 929 | . 80 104 . . 129 101 87 156 554 210 202 929 557 Average Temperature 157 | . 53 35 . . 51 50 51 46 143 90 82 269 133 Received Heat Transfer 1015 | . 12 87 . . 139 99 . 9 12 37 276 110 234 Effects 55 | . . . . . . . . . 4 . . 49 2 Shutdowns 20 | . . . . . . . . . 2 . . 17 1 Energy Bleed 8 | . . . . . . . . . . . . 8 . Interference 9 | . . . . . . . . . 1 . . 8 . Matter Decay 3 | . . . . . . . . . . . . 2 1 Short Circuit 7 | . . . . . . . . . . . . 7 . Damage (minor) 2 | . . . . . . . . . 1 . . 1 . Damage (major) 4 | . . . . . . . . . . . . 4 . Damage (core) 2 | . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . 2 . . . . Robots Melted 3 | . . . . . . 1 . . . 1 . 1 . Combat Hostiles 3 | . . . . . . 1 . . . 1 . 1 . Parts Melted 20 | . . . . . 1 1 2 . 4 7 . 5 . Heat Transferred 9973 | . . . . . 531 814 548 312 723 1781 298 2857 2109 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Peak Influence 784 | . 30 216 84 . . 214 341 197 192 275 421 535 784 Initial 219 | . . 12 84 . . 9 11 81 95 3 162 127 219 Average 191 | . . 121 84 . . 42 147 145 113 71 311 289 335 Maximum Alert Level 3 | . . 1 . . . 1 1 . . 1 2 2 3 Low Security (%) 60 | 100 100 78 100 . . 89 76 100 100 95 6 28 28 Level 1 31 | . . 21 . . . 10 23 . . 4 87 59 48 Level 2 4 | . . . . . . . . . . . 5 11 8 Level 3 3 | . . . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . . . . 3 1 1 1 4 2 5 7 Investigation 3 | . 1 . . . . . 1 . . 1 . . . Extermination 9 | . . . . . . 1 . . 1 1 . 3 3 Reinforcement 9 | . . . . . . . . 1 . 2 2 2 2 Assault 2 | . . . . . . . . . . . . . 2 Garrison 2 | . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 1 2 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Distress Signals 14 | . . 1 . . . . 5 . . 1 1 4 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 156 | . 6 10 . . 9 8 10 7 3 16 11 31 45 Peak Tracking Total 12 | . 7 4 . . 3 3 4 5 2 5 4 5 12 Tactical Retreats 5 | . . . . . 1 . . . . 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Traps Triggered 7 | . 1 . . . . 4 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Machines Disabled 29 | . . 1 . . . 3 4 . . . 6 2 13 Max in Single Turn 5 | . . 1 . . . 1 1 . . . 2 1 5 Garrison Access 1 | . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Machines Accessed 18 | . . . . . . 1 5 1 1 2 1 1 6 Terminals 12 | . . . . . . 1 5 1 . . . . 5 Fabricators 3 | . . . . . . . . . . 1 1 1 . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 33 | . . . . . . 1 7 1 4 5 5 1 9 Successful 21 | . . . . . . 1 5 1 2 2 2 1 7 Failed 12 | . . . . . . . 2 . 2 3 3 . 2 Catastrophic 2 | . . . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . . . 2 . . . . . . . Terminals 16 | . . . . . . 1 7 1 . . . . 7 Fabricators 10 | . . . . . . . . . . 4 5 1 . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 4 . . . 2 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 12 | . . . . . . 1 5 1 . . . . 5 Record 2 | . . . . . . . . . . . . . 2 Open Door 4 | . . . . . . . 4 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . 1 . . . . . . 1 Reinforcement Status 1 | . . . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . . . . . 2 2 1 . Load Schematic 2 | . . . . . . . . . . 1 1 . . Build 3 | . . . . . . . . . . 1 1 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 2 . . . 2 Insert Component 2 | . . . . . . . . . 1 . . . 1 Analyze 2 | . . . . . . . . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . . . . . . 2 2 . . 2 1 1 4 Full Trace Events 1 | . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . 116 . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 15 . . . . . . . . 1 Parts Built 1 | . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . Time 250 | . . . . . . . . . . . 204 46 . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Total Allies 5 | . . . . . . . 5 . . . . . . Largest Group 5 | . . . . . . . 5 1 1 . . . . Highest-Rated Group 154 | . . . . . . . 154 39 39 . . . . Highest-Rated Ally 39 | . . . . . . . 39 39 39 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . 32 10 2 . . . . Total Damage 754 | . . . . . . . 660 94 . . . . . Kills 9 | . . . . . . . 6 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 . . . . . . . . Drone Launches 34 | . . . . . . . . . . . . 9 25 Drone Recoveries 16 | . . . . . . . . . . . . 7 9 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Turns Passed 9889 | 65 294 333 144 2257 997 806 620 228 503 610 471 1040 1521 Spaces Moved 5379 | 49 232 155 113 1260 523 545 379 158 354 343 136 442 690 Core 6 | 6 . . . . . . . . . . . . . Treads 596 | . . . . . . . . . . . . . 596 Legs 4777 | 43 232 155 113 1260 523 545 379 158 354 343 136 442 94 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 114 110 111 120 Average Speed 147 | 111 120 120 120 175 161 123 144 120 120 127 140 139 168 Slowest Speed 330 | 120 120 120 120 190 330 260 260 120 120 190 188 240 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 28 | 4 32 15 32 78 66 12 55 6 7 13 21 10 46 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 . . . . . . . . Spaces Dug 69 | . . . . . . . . 6 14 14 11 . 24 Terrain Destroyed 740 | . . . . . 103 23 49 8 15 50 52 133 307 Melee . | . . . . . . . . . . . . . . Projectile 214 | . . . . . 2 . . 8 15 19 14 66 90 AOE 526 | . . . . . 101 23 49 . . 31 38 67 217 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Ext Fac Fac Res Tes Res Qua Total 6687 | 56 242 249 121 1306 635 638 425 181 399 456 371 695 913 Wait 617 | . . 40 8 10 74 51 5 4 10 42 196 115 62 Move 5366 | 48 231 154 112 1259 522 544 378 157 353 342 135 441 690 Hop . | . . . . . . . . . . . . . . Pick Up 78 | 2 4 9 . 11 4 4 4 2 4 5 . 14 15 Fast Attach 82 | 6 1 3 . 4 4 9 8 2 . 3 7 17 18 Attach 60 | . . 1 . 4 4 6 1 2 3 3 2 22 12 Detach 20 | . . . . 4 3 1 2 . . . 1 . 9 Swap 48 | . 1 4 1 4 4 3 8 1 2 14 3 1 2 Drop 67 | . 2 8 . 10 1 1 5 2 3 9 2 6 18 Fire 330 | . 3 30 . . 19 19 8 9 22 35 24 75 86 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 13 | . . . . . . . 1 2 2 3 1 4 . Crush 1 | . . . . . . . . . . . . . 1 Escape Stasis 5 | . . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine (discovered 1 exit: Acc) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 608 | -9/Materials | Discovered new exit (range 9) 693 | -9/Materials | Entered Mines 740 | -9/Mines | Discovered new exit (range 7) 763 | -9/Mines | Learned location of 1 exit from Materials 782 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 837 | -9/Mines | Entered Zion 888 | -7/Zion | System corruption cleaned by Quarantine Array 1025 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1133 | -7/Zion | Build established: Scavenger-Mutant 1134 | -7/Zion | Learned location of Quarantine (-2) 1632 | -7/Zion | Found Prototype Processor 1633 | -7/Zion | Identified Spectral Analyzer 1896 | -7/Zion | Found Prototype Special Weapon 1897 | -7/Zion | Identified RU-N14's Throwing Claymores 1901 | -7/Zion | Found RU-N14's Throwing Claymores 1904 | -7/Zion | Found RU-N14's Throwing Claymores 1907 | -7/Zion | Found RU-N14's Throwing Claymores 2569 | -7/Zion | Found Prototype Launcher 2585 | -7/Zion | Identified Gui. Missile Launcher 2637 | -7/Zion | Build established: Mutant 2849 | -7/Zion | Found Prototype Processor 2849 | -7/Zion | Identified Exp. Target Analyzer 2853 | -7/Zion | Found Prototype Hackware 2853 | -7/Zion | Identified Exp. Hacking Suite 3065 | -7/Zion | Discovered new exit (range 15) 3094 | -7/Zion | Entered Proximity Caves 3674 | -6/Proximity Caves | Spotted B-75 Beast 3690 | -6/Proximity Caves | Destroyed B-75 Beast 3765 | -6/Proximity Caves | Core integrity fell below 50% 3942 | -6/Proximity Caves | Learned Factory terminal intel 4067 | -6/Proximity Caves | Discovered new exit (range 10) 4091 | -6/Proximity Caves | Entered Factory 4091 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 4092 | -6/Factory | Loaded intel: 28 terminal locations 4402 | -6/Factory | Build established: Scavenger-Gunner 4581 | -6/Factory | Discovered new exit (range 12) 4728 | -6/Factory | Garrison activated, responded to threat 4897 | -6/Factory | Entered Extension 4924 | -6/Extension | Lost 4 parts (3n1w) 4988 | -6/Extension | Rescued a captive Derelict 5022 | -6/Extension | Rescued a captive Derelict 5029 | -6/Extension | Rescued a captive Derelict 5080 | -6/Extension | Rescued a captive Derelict 5080 | -6/Extension | Rescued a captive Derelict 5144 | -6/Extension | Energy Cycler disabled 5145 | -6/Extension | Rescued a captive Derelict 5149 | -6/Extension | Rescued a captive Derelict 5153 | -6/Extension | Rescued a captive Derelict 5260 | -6/Extension | Spotted B-75 Beast 5282 | -6/Extension | Discovered new exit (range 19) 5282 | -6/Extension | Spotted B-75 Beast 5283 | -6/Extension | Destroyed B-75 Beast 5294 | -6/Extension | Allies destroyed B-75 Beast 5517 | -6/Extension | Entered Factory 5517 | -5/Factory | Accompanied by 1 ally 5517 | -5/Factory | Evolved 2 slots: Utility x2 5518 | -5/Factory | Identified exit to Upper Caves 5737 | -5/Factory | Discovered new exit (range 6) 5745 | -5/Factory | Entered another Factory area 5745 | -4/Factory | Accompanied by 1 ally 5745 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5975 | -4/Factory | Discovered new exit (range 9) 6248 | -4/Factory | Entered Research 6248 | -3/Research | Evolved 2 slots: Utility x2 6780 | -3/Research | Discovered new exit (range 21) 6787 | -3/Research | Crushed by falling debris 6858 | -3/Research | Entered Testing 6870 | -3/Testing | Spotted Superbehemoth 6922 | -3/Testing | Lost 3 parts (2u1w) 7226 | -3/Testing | Fabricated Enh. Biometal Leg (x1) 7257 | -3/Testing | Lost 3 parts (1p2n) 7275 | -3/Testing | Build established: Scavenger-Mutant 7313 | -3/Testing | Discovered new exit (range 12) 7329 | -3/Testing | Entered Research 7329 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7800 | -2/Research | Lost 15 parts (2p5n4u4w) 7941 | -2/Research | Lost 5 parts (1p2n2u) 7982 | -2/Research | Lost 5 parts (1n2u2w) 8001 | -2/Research | Discovered new exit (range 11) 8067 | -2/Research | Lost 3 parts (2p1u) 8258 | -2/Research | Core integrity fell below 50% 8258 | -2/Research | System corruption reached 10% 8369 | -2/Research | Entered Quarantine 8696 | -2/Quarantine | Found Alien Artifact 8696 | -2/Quarantine | Identified Subatomic Replicator 8699 | -2/Quarantine | Used Subatomic Replicator to replicate Arm. Heavy Treads 9248 | -2/Quarantine | Lost 3 parts (1p1u1w) 9333 | -2/Quarantine | Found Alien Energy Cannon 9335 | -2/Quarantine | Identified Core Cannon 9492 | -2/Quarantine | Core integrity fell below 20% 9527 | -2/Quarantine | Spotted Alpha 7 9552 | -2/Quarantine | Destroyed Alpha 7 9584 | -2/Quarantine | Found Alien Launcher 9597 | -2/Quarantine | Identified Sigix Terminator 9683 | -2/Quarantine | Destroyed 7 combat bots 9831 | -2/Quarantine | Identified exit to Access 9869 | -2/Quarantine | First assault squad dispatched 9890 | -2/Quarantine | Fired Sigix Terminator 9890 | -2/Quarantine | Cryocooling Duct disabled 9890 | -2/Quarantine | Destroyed self with Sigix Terminator Last Messages --------------- 09890_ L-61 Swordsman destroyed. [Achievement: Hard Hitter] 09890_ Destroyed Lgt. Ion Engine. 09890_ K-01 Serf destroyed. 09890_ G-73 Enforcer destroyed. 09890_ Destroyed Hvy. Armor Plating. 09890_ B-74 Champion destroyed. 09890_ Destroyed Flexi-carbon Leg. 09890_ L-61 Swordsman destroyed. 09890_ Destroyed Myomer Leg. 09890_ G-73 Enforcer destroyed. 09890_ B-74 Champion destroyed. 09890_ Destroyed Adv. Heat Sink. 09890_ G-73 Enforcer destroyed. 09890_ Destroyed Lgt. Ion Engine. 09890_ E-15 Imp destroyed. 09890_ Quantum Reactor destroyed. 09890_ Destroyed Quantum Reactor. 09890_ Hrd. Medium Armor Plating destroyed. 09890_ Destroyed Hrd. Medium Armor Plating. Map ----- +----------------------------------------------------+ | " """ """ #????????????????????????????????????? | | ########?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ############### #?????????????????????????????? | | ??????????????# #?????????????? #?????????????? | | ??????????????# #????????????? #?????????????? | | ??????????##### #???????????? #?????????????? | | ??????????+ #???????????? #?????????????? | | ??????????##### #??????????? #?????????????? | | ??????????????# #????#######c #?????????????? | | ??????????????# #????# #?????????????? | | ??????????????# #????# #?????????????? | | ???????????#### ###### #?????????????? | | ???? #?????????????? | | ??? ###### #?????????????? | | ???? #????#g #?????????????? | | ???? #????# #######?????????????? | | ?????###############????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# +???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#@ ;???????????????????? | | ??????????????????????? ; ; ????????????? | | ????????????????????? ; ; ?????????? | | ??????????????????? ; ; ?????????? | | ????????????????? ; ; ?????????? | | ???????????????# ; ; ??????????? | | ???????????????# ; ;;;;;;;;; ??????????? | | ???????????????# ; ; ??????????? | | ???????????????# ; ; ???????????? | | ???????????????#;;;;;;;;; ;;;;;;;;;???????????? | | ???????????????# ; ;; ; ; ; ????????????? | | ???????????????# ; ;; ; ; ; ????????????? | | ???????????????? ; ;; ; ; ; ??????????????? | | ??????????????????;;;;;;; % ; ????????????????? | | ????????????????????? ; ;???????????????????? | | ??????????????????????? ; ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 78 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 60 Armor Coverage 600 Resistance: KI 25 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 26 Item Schematics ----------------- Gauss Cannon | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Arm. Medium Treads | -2/Quarantine | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Enh. Biometal Leg | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- Subatomic Replicator Core Cannon Sigix Terminator Achievements -------------- Alien Tech Backstab Dangerous Findings Hard Hitter More Power To You Release The Drones! Respectable Loadout Robot Respite Rockin' Loadout The More The Merrier Challenges ------------ None Game ------ Seed FlyingWeldingMace Manual? 0 Play Time 02:26:35 Cumulative 14.1 hours Start 2022.05.21 @ 16:38:28 End 2022.05.21 @ 19:13:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21ac3c79-6bdb-4ec1-ab3f-e355dfeac1ec