Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 06:32:45 Player: Cmdr.Laserstrahl Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (148) 740 Value Destroyed (4356) 4356 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1109) 1109 TOTAL SCORE: 10565 Bonus ------- High Alert Combat Kills 254 Follower Combat Kills 306 Met Imprinter 300 Was Imprinted 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 89/100 System Corruption 15% Temperature Cool (15) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Heavy Missile Launcher > --- INVENTORY (5) ---- EM Pulse Cannon Plasma Cannon Barrage Gun Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Target Analyzer Makeshift Light Armor Plating Layered Medium Armor Plating Hacking Suite Improved System Shield Hacking Drone Bay > --- WEAPON ----------- Makeshift Laser Barrage Gun Barrage Gun > --- INVENTORY -------- Improved Thermal Generator Zionite Weapon Casing EM Pulse Cannon Plasma Cannon Barrage Gun Barrage Gun Flak Gun Heavy Missile Launcher Heavy Flail Heavy Flail [Rating: 70] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Barrage Gun Energy Gun Makeshift Laser Energy Cannon Plasma Cannon Ballistic Gun Barrage Gun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . 2 1 1 . . . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 128 | 7 5 3 22 21 15 13 7 6 9 20 Power 13 | 1 1 . 1 3 2 1 . . 1 3 Engine 9 | 1 1 . 1 2 . 1 . . 1 2 Core 3 | . . . . 1 2 . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 26 | 2 2 1 5 3 2 3 . 1 4 3 Treads 13 | . . . 4 3 2 . . . 3 1 Leg 3 | . . . . . . 1 . 1 1 . Wheel 8 | 2 2 1 1 . . 2 . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 39 | 2 1 1 6 4 6 5 . 4 2 8 Device 13 | 1 . . 1 1 2 2 . 3 . 3 Storage 3 | 1 . . 1 . . . . . . 1 Processor 3 | . . . 1 . . 2 . . . . Hackware 2 | . . . . . . . . . . 2 Protection 18 | . 1 1 3 3 4 1 . 1 2 2 Artifact . | . . . . . . . . . . . Weapon 50 | 2 1 1 10 11 5 4 7 1 2 6 Energy Gun 6 | . . . . 3 . . . 1 . 2 Energy Cannon 11 | . 1 . 3 4 2 . . . . 1 Ballistic Gun 21 | 2 . 1 4 2 3 2 4 . 2 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . . 2 2 . 1 2 . . 2 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . 1 . . 1 . . . 1 . 4 Corrupted Parts 3 | . . . . . . . . . 3 . System Corruption 13 | . . . . . . . . . 13 . Parts Lost 45 | . 2 . 8 2 . 9 6 . 1 17 Power 5 | . . . 1 . . 1 . . . 3 Propulsion 14 | . 1 . 3 . . 3 3 . . 4 Utility 13 | . 1 . 2 1 . 3 1 . 1 4 Weapon 13 | . . . 2 1 . 2 2 . . 6 Highest Loss Streak 17 | . 1 . 5 2 . 9 5 . 1 17 To Critical Strikes 2 | . . . . . . 1 . . . 1 Average Slot Usage (%) 89 | . 90 100 90 97 99 95 77 78 94 96 Engine 6 | . 14 14 10 3 . 3 7 7 7 5 Core 1 | . . . . 3 7 3 . . . . Treads 8 | . . . 13 17 23 10 . . 5 19 Leg 2 | . . . . . . 3 2 3 12 . Wheel 3 | . 25 28 7 . . 5 4 . . . Device 11 | . 5 . 5 9 13 10 7 20 15 12 Storage 7 | . 14 14 11 9 7 7 7 7 7 5 Processor 11 | . . . 9 9 7 15 23 11 7 5 Hackware 1 | . . . . . . . . . . 11 Protection 9 | . 1 14 9 17 16 9 1 3 14 12 Energy Gun 2 | . . . . 3 . . . 3 7 5 Energy Cannon 3 | . 11 14 8 5 4 7 2 . . . Ballistic Gun 14 | . 16 14 9 16 16 13 15 15 15 12 Launcher 1 | . . . 3 1 . . 2 3 . . Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 51 | 14 19 19 33 46 46 46 40 33 42 51 Greatest Support 90 | 32 32 26 43 40 71 71 32 20 90 90 Greatest Overweight (x) 10 | . 1 . 1 1 . 3 10 9 1 5 Average Overweight (x) 1 | . . . . . . . 3 2 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 9 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 Average Carried 9 | 2 6 8 8 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 5 8 8 10 10 10 10 10 10 10 4 Class Distribution -------------------- 36% | Scavenger-Tank 15% | Gunner 14% | Mutant 11% | Derelict-Gunner 10% | Scavenger-Gunner 7% | Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3508 | 281 115 106 431 768 472 379 355 46 191 364 Remotely 91 | 49 42 . . . . . . . . . Salvage Created 5764 | 55 367 179 982 1612 914 787 464 . 51 353 Parts 288 | 2 24 8 62 76 51 39 15 . 1 10 Haulers Intercepted 5 | . . . 2 3 . . . . . . Recyclers Shooed 11 | . . 1 2 3 2 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 35 14 . 2 . Prevented 9 | . . . . . . . . . 9 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 97 | . 11 . 17 19 14 15 12 . 1 8 Guns 50 | . 1 . 2 13 9 12 7 . 1 5 Cannons 31 | . 10 . 8 4 5 3 1 . . . AOE 15 | . . . 7 2 . . 3 . . 3 Classes Destroyed 17 | 1 5 . 6 2 1 . 1 . . 1 Worker 12 | . 1 . 10 1 . . . . . . Builder 10 | . 1 1 1 3 4 . . . . . Tunneler 2 | . . . 1 1 . . . . . . Hauler 5 | . . . 2 3 . . . . . . Recycler 17 | 1 . 2 3 5 6 . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . . . 1 2 . . . . . . Swarmer 25 | . 6 . 3 . 12 2 2 . . . Grunt 49 | . 5 . 9 11 . 10 8 . 1 5 Brawler 4 | . . . 1 2 . 1 . . . . Sentry 10 | . . . 4 4 . 1 1 . . . Specialist 1 | . . . . . . . . . . 1 Hunter 2 | . . . . 1 1 . . . . . Programmer 4 | . . . . . 1 1 . . . 2 Heavy 1 | . . . . 1 . . . . . . Packrat 1 | . . . . . . 1 . . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 18 | 1 8 1 18 5 8 4 7 . 1 3 Combat Bots Only 9 | . 6 . 9 4 5 4 7 . 1 3 Max Kills in Single Turn 3 | 1 2 1 3 2 2 1 2 . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 1 . . 2 . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 763 | . 54 . 117 84 58 120 68 . 23 239 Missed 190 | . 14 . 42 23 17 28 19 . 4 43 Damage Taken 8684 | . 361 . 1062 1129 489 1340 953 . 355 2995 Core 1943 | . 92 . 220 236 33 205 231 . 74 852 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 24 | . . . 24 . . . . . . . Ignored by Resistances 239 | . . . . 92 134 13 . . . . Core Remaining (%) 57 | 100 . 63 45 57 . . . . 22 . Volleys Fired 327 | 5 36 17 70 67 35 38 25 . 5 29 Largest 3 | 2 2 2 2 3 3 3 3 . 3 3 Hottest 160 | 40 80 80 160 115 130 133 136 . 106 146 Shots Fired 759 | 7 72 34 109 178 104 98 65 . 15 77 Gun 527 | 7 38 17 49 132 84 60 55 . 15 70 Cannon 201 | . 34 17 45 35 20 38 7 . . 5 Launcher 27 | . . . 11 11 . . 3 . . 2 Special 4 | . . . 4 . . . . . . . Kinetic 481 | 7 38 17 49 113 84 60 55 . 10 48 Thermal 173 | . 34 17 31 10 4 38 7 . 5 27 Explosive 27 | . . . 11 11 . . 3 . . 2 Electromagnetic 78 | . . . 18 44 16 . . . . . Robot Hit Streak 21 | 3 5 3 15 21 6 8 10 . 4 10 Robot Miss Streak 7 | 3 5 2 5 4 6 4 7 . 4 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . 2 . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . Shots Hit Robots 428 | 4 37 5 62 117 45 61 41 . 6 50 Core Hits 286 | 2 17 4 50 66 31 38 50 . 6 22 Critical Kills 3 | . . . . . . 2 1 . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 Critical Strikes 10 | . . . . . . 2 2 . . 6 Burn 5 | . . . . . . . . . . 5 Meltdown 1 | . . . . . . . 1 . . . Destroy 4 | . . . . . . 2 1 . . 1 Melee Attacks 2 | . . . . . . 1 1 . . . Impact 2 | . . . . . . 1 1 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11389 | 41 581 87 2505 2992 1069 1241 1090 . 186 1597 Guns 4993 | 41 230 52 260 1421 655 571 710 . 186 867 Cannons 2955 | . 351 35 742 688 259 613 101 . . 166 Explosions 3270 | . . . 1431 875 130 . 279 . . 555 Melee 54 | . . . . . . 54 . . . . Ramming 69 | . . . 24 8 25 3 . . . 9 Kinetic 4394 | 41 230 52 260 1155 655 571 710 . 135 585 Thermal 3074 | . 351 35 820 196 27 613 101 . 51 880 Explosive 2280 | . . . 1058 820 . . 279 . . 123 Electromagnetic 1518 | . . . 343 813 362 . . . . . Impact 54 | . . . . . . 54 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 1 1 13 15 Average Corruption 1 | . . . . . . 1 1 1 4 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . . . 11 10 2 20 3 Message Errors 13 | . . . . . . 3 1 . 8 1 Matter Fused 12 | . . . . . . . 6 2 3 1 Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 6 | . . . . . . 3 . . 3 . Parts Fused 2 | . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . . 2 1 . 2 . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 4 | . . . . . . 2 2 . . . Alerts 1 | . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 404 | . . . 108 82 . 9 . . . 205 Projectiles 35 | . . . 8 18 . 9 . . . . Explosions 369 | . . . 100 64 . . . . . 205 Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . 1 1 . . . . Impact 2 | . . . . . 1 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 304 | . . . 79 32 11 . 70 . . 112 Shots 9 | . . . 2 1 1 . 2 . . 3 Rammed 9 | . . . 2 1 4 1 . . . 1 Targets Rammed 10 | . . . 2 1 5 1 . . . 1 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 588 | . 252 86 242 394 120 520 24 . 90 588 Average Temperature 99 | . 95 37 86 95 41 156 10 . 38 160 Received Heat Transfer 2189 | . 90 . 384 468 . 684 267 . 89 207 Effects 14 | . . . 2 1 . 2 . . . 9 Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . 1 . . . 2 Interference 3 | . . . 2 . . . . . . 1 Matter Decay 2 | . . . . . . 1 . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . 1 3 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 3 | . . . . . . . 1 . . 2 Heat Transferred 5234 | . 740 74 1201 433 50 1200 200 . 111 1225 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 665 | 5 315 337 610 665 510 . . . . 145 Initial 268 | . 3 122 131 135 268 . . . . . Average 214 | 1 171 197 259 337 299 . . . . 52 Maximum Alert Level 2 | . 1 1 2 2 2 . . . . . Low Security (%) 48 | 100 51 45 43 24 8 . . . . 100 Level 1 40 | . 48 54 43 49 76 . . . . . Level 2 10 | . . . 13 25 14 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 . 3 5 4 . . . . 5 Investigation 3 | . . . 1 . 1 . . . . 1 Extermination 3 | . . . . . 1 . . . . 2 Reinforcement 11 | . 2 . 2 3 2 . . . . 2 Assault 2 | . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 2 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . 2 . 3 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 159 | . 15 . 32 31 16 16 17 . 6 26 Peak Tracking Total 13 | . 6 . 8 5 4 7 8 . 5 13 Tactical Retreats 13 | . 1 . 1 2 1 1 6 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 24 | . . 11 2 3 3 1 2 . . 2 Max in Single Turn 4 | . . 4 2 2 2 1 1 . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 27 | . 2 . 5 4 8 1 1 1 . 5 Terminals 14 | . . . 4 3 3 1 1 . . 2 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 3 | . . . . 1 1 . . . . 1 Recycling Units 4 | . 2 . . . 1 . . . . 1 Scanalyzers 3 | . . . 1 . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 81 | . 4 . 17 14 16 10 4 5 . 11 Successful 50 | . 3 . 9 6 5 10 4 5 . 8 Failed 31 | . 1 . 8 8 11 . . . . 3 Catastrophic 5 | . . . 2 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 11 | . . . . . 1 . . . . 10 Terminals 44 | . . . 13 9 6 10 4 . . 2 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 11 | . . . . 5 3 . . . . 3 Recycling Units 6 | . 4 . . . 1 . . . . 1 Scanalyzers 13 | . . . 4 . 4 . . . . 5 Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . . . 7 5 1 10 4 5 . 2 Record 14 | . . . . . . 10 4 . . . Part Schematic 5 | . . . . . . . . 5 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . Open DSF 2 | . . . . . . . . . . 2 Scanalyzer Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . Investigation Status 3 | . . . 1 1 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 1 . . . . 1 Scan Component 3 | . . . . 1 1 . . . . 1 Recycling Unit Hacks 5 | . 3 . . . 1 . . . . 1 Report Inventory 4 | . 2 . . . 1 . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 8 | . . . 2 . 2 . . . . 4 Insert Component 4 | . . . 1 . 1 . . . . 2 Analyze 4 | . . . 1 . 1 . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . . . 5 2 8 1 . . . 2 Full Trace Events 2 | . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . 1 . . 5 . 11 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . . . . 2 Part Schematics Acquired 4 | . . . 1 . 1 . . . . 2 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . . 4 . 3 Largest Group 5 | . . . . . . . . 4 4 5 Highest-Rated Group 288 | . . . . . . . . 152 152 288 Highest-Rated Ally 70 | . . . . . . . . 39 39 70 Zionite Dispatches 1 | . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 Total Orders 12 | . . . . . . . . . 4 8 STAY 2 | . . . . . . . . . . 2 EXPLORE 4 | . . . . . . . . . 2 2 RETURN 6 | . . . . . . . . . 2 4 Ally Attacks 99 | . . . . . . . . . 38 61 Total Damage 2166 | . . . . . . . . . 884 1282 Kills 9 | . . . . . . . . . 4 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . 1 2 2 2 . Drone Launches 5 | . . . . . . . . . 2 3 Drone Recoveries 5 | . . . . . . . . . 2 3 Zionite Intel Received 1 | . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 9661 | 69 275 298 702 872 956 1094 1514 1822 906 1153 Spaces Moved 4574 | 42 145 269 363 314 505 656 573 649 430 628 Core 409 | 5 . . . . . . 215 169 . 20 Treads 1962 | . . . 214 314 505 265 . . 57 607 Legs 873 | . . . . . . 20 . 480 373 . Wheels 1329 | 37 145 269 149 . . 371 358 . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 80 80 160 160 115 115 210 130 50 Average Speed 179 | 94 97 89 128 173 160 142 248 277 194 157 Slowest Speed 550 | 100 115 90 160 240 160 330 550 500 210 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 5 29 66 55 40 16 66 74 77 72 16 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 3 2 1 2 . Spaces Dug 19 | . . . 2 . . . . . . 17 Terrain Destroyed 355 | . . 41 93 131 . . 29 . . 61 Melee . | . . . . . . . . . . . Projectile 3 | . . . 2 1 . . . . . . AOE 352 | . . 41 91 130 . . 29 . . 61 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 5415 | 65 208 293 487 522 589 743 614 670 488 736 Wait 238 | . 7 . 3 101 11 21 2 10 38 45 Move 4564 | 41 144 268 362 313 504 655 572 648 429 628 Hop . | . . . . . . . . . . . Pick Up 69 | 12 10 . 17 5 6 9 4 2 1 3 Fast Attach 42 | . . 2 4 8 6 3 . 3 6 10 Attach 45 | 7 3 . 10 3 4 8 4 2 . 4 Detach 6 | . . . 1 1 . 1 1 1 . 1 Swap 41 | . 2 1 8 10 5 2 3 1 3 6 Drop 69 | . 6 3 10 13 13 4 2 3 6 9 Fire 327 | 5 36 17 70 67 35 38 25 . 5 29 Melee 2 | . . . . . . 1 1 . . . Ram 1 | . . . 1 . . . . . . . Kick . | . . . . . . . . . . . Crush 9 | . . . 1 1 5 1 . . . 1 Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . 2 . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered Mines 346 | -10/Mines | Learned location of Storage (-8) 367 | -10/Mines | Met a Derelict bent on vengeance 395 | -10/Mines | Discovered new exit (range 12) 506 | -10/Mines | Discovered new exit (range 15) 552 | -10/Mines | Learned Materials stockpile data 643 | -10/Mines | Entered Materials 643 | -9/Materials | Evolved 2 slots: Utility x2 735 | -9/Materials | Discovered new exit (range 15) 934 | -9/Materials | Lost 5 parts (1p2n2u) 957 | -9/Materials | Destroyed 9 combat bots 1214 | -9/Materials | Core integrity fell below 50% 1338 | -9/Materials | Discovered new exit (range 3) 1345 | -9/Materials | Entered another Materials area 1345 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1643 | -8/Materials | Build established: Tank 2130 | -8/Materials | Discovered new exit (range 15) 2145 | -8/Materials | First assault squad dispatched 2217 | -8/Materials | Entered Factory 2217 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2532 | -7/Factory | Build established: Scavenger-Tank 3069 | -7/Factory | Discovered new exit (range 5) 3173 | -7/Factory | Entered Lower Caves 3397 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3497 | -7/Lower Caves | Learned 4 Factory zone layouts 3638 | -7/Lower Caves | Attracted the attention of an 0b10 base 3703 | -7/Lower Caves | Lost 9 parts (1p3n3u2w) 3733 | -7/Lower Caves | Learned Factory trap positions 3733 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 3733 | -7/Lower Caves | Learned Extension trap positions 3733 | -7/Lower Caves | Learned Armory emergency access door positions 3733 | -7/Lower Caves | Learned Factory security intel 3733 | -7/Lower Caves | Learned Armory security intel 3733 | -7/Lower Caves | Learned Factory garrison access intel 4017 | -7/Lower Caves | Build established: Scavenger-Gunner 4125 | -7/Lower Caves | Discovered new exit (range 8) 4267 | -7/Lower Caves | Entered another Lower Caves area 4335 | -7/Lower Caves | Spotted B-75 Beast 4433 | -7/Lower Caves | Learned location of 1 exit from Factory 4515 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4608 | -7/Lower Caves | Encountered a Warlord checkpoint 4705 | -7/Lower Caves | Attracted the attention of an 0b10 base 4715 | -7/Lower Caves | Core integrity fell below 50% 4752 | -7/Lower Caves | Destroyed 7 combat bots 4761 | -7/Lower Caves | Lost 5 parts (2n1u2w) 4983 | -7/Lower Caves | Learned Research stockpile data 5106 | -7/Lower Caves | Build established: Derelict-Mutant 5363 | -7/Lower Caves | Learned Factory stockpile data 5454 | -7/Lower Caves | Build established: Gunner 5750 | -7/Lower Caves | Discovered new exit (range 7) 5781 | -7/Lower Caves | Entered Zion 5907 | -7/Zion | Given the Hacking Drone Bay 5908 | -7/Zion | Found Prototype Device 5908 | -7/Zion | Identified Hacking Drone Bay 5963 | -7/Zion | Discovered new exit (range 12) 6085 | -7/Zion | System corruption cleaned by Quarantine Array 6220 | -7/Zion | Learned Factory emergency access door positions 6697 | -7/Zion | Learned Factory fabricator intel 6884 | -7/Zion | Build established: Derelict-Gunner 6962 | -7/Zion | Imprinted 6964 | -7/Zion | Declared Zion's savior 7603 | -7/Zion | Entered Proximity Caves 7603 | -6/Proximity Caves | Accompanied by 4 allies 7634 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7936 | -6/Proximity Caves | Learned Factory emergency access door positions 7958 | -6/Proximity Caves | Build established: Scavenger-Tank 8341 | -6/Proximity Caves | Spotted B-75 Beast 8377 | -6/Proximity Caves | System corruption reached 10% 8413 | -6/Proximity Caves | Discovered new exit (range 22) 8509 | -6/Proximity Caves | Entered Factory 8509 | -6/Factory | Accompanied by 2 allies 8509 | -6/Factory | Evolved 2 slots: Utility x2 8510 | -6/Factory | Identified exit to Factory 8512 | -6/Factory | Loaded intel: 77 trap records 8516 | -6/Factory | Loaded intel: 6 fabricator locations 8517 | -6/Factory | Loaded intel: 4 garrison access locations 8811 | -6/Factory | Zion Light squad teleported in 8824 | -6/Factory | Discovered new exit (range 16) 9283 | -6/Factory | Found Prototype Protection 9283 | -6/Factory | Identified Zio. Weapon Casing 9493 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9593 | -6/Factory | Cargo convoy interrupted 9639 | -6/Factory | System corruption reached 10% 9641 | -6/Factory | Core integrity fell below 50% 9641 | -6/Factory | Released all parts (4) 9658 | -6/Factory | Core integrity fell below 20% 9662 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09647_ Wall collapses. 09647_ Acquired Angular Momentum Engine. 09647_ K-01 Serf collects debris. 09648_ Slug penetrates Wall. 09648_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 09648_ U-05 Engineer builds a Wall. 09651_ Slug penetrates U-05 Engineer. 09651_ Slug penetrates Wall. 09654_ Angular Momentum Engine destroyed. 09657_ P=TVEJALZDA6<>GEHY:NFAF86WX2:ST9U% 09660_ Riot Gun destroyed. 09661_ Fusion Modulator explodes. 09661_ Destroyed Gravmag System. 09661_ Destroyed Shock Rifle. 09661_ Destroyed Gravmag System. 09661_ P-60 Hacker destroyed. 09661_ G-50 Soldier destroyed. 09661_ Destroyed Shock Rifle. 09661_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????######???# #???????##?? | | ????????????????????????### # ###?# #?????? #?? | | ???????????????????????##;;;;;;;; #?# #???"" #?? | | ??????????#######??????# #?# #???"" #?? | | ?????????? ????# % ###u#??""" #?? | | ????????? ??# p h #?? #?? | | ????????? # | x## #? #?? | | ????????? g @= * ## #? #?? | | ????????? # = ! ## " "T" #?? | | ????????????###### # = #!#! ??? | | ?????????????????# # ##%/#/#???????? | | ?????????????????# # p ; ##!!* #???????? | | ?????????????????# ###;;;;;;; ###!%%"#???????? | | ?????????????????# #?# # ######?#!!" #???????? | | ?????????????????# #?# ###??????# #???????? | | ?????????????????# #?# #????????# ??????? | | ?????????????????# ###+######???# ?????? | | ?????????????????# # +??? #????? | | ?????????????????# # #???#### ???? | | ?????????????????# # #??????? ??? | | ?????????????????# # """""" #??????? ?? | | ?????????????????# + """""" #??????? ? | | ????############## # """""" #??????? ? | | ????# # # """""" #??????? ##### ??? | | ????# """"" # # ??#????????#???????? | | ????# ""T"" # # ??????????????????? | | ????# # #########?????????????????? | | ????# """"" # T#????????????????????????? | | ????# """"" + #????????????????????????? | | ????# """ # ##????????????????????????? | | ????# # #?????????????????????????? | | ##### """"" # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Arc Thrower | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Missile Launcher | -6/Factory | Scanalyzed Imp. Thermal Generator | -6/Factory | Scanalyzed Hvy. EM Shotgun | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency Challenges ------------ None Game ------ Seed GrenadeDeepTube Manual? 0 Play Time 03:07:05 Cumulative 160.3 hours Start 2024.03.13 @ 10:36:48 End 2024.03.14 @ 06:32:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 72 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6474aad1-4f3e-46c4-b3f5-5f5d097e309d