Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.11 @ 22:09:54 Player: C0-RV5 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2106) 2106 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 7309 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite System Shield > --- WEAPON (4) ------- Makeshift Axe Plasma Sword > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Antimatter Reactor Drone Bay (2/2) Plasma Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Improved Energy Well Advanced Gravity Neutralizer Improved Signal Interpreter Advanced Signal Interpreter Transport Network Coupler Advanced Melee Analysis Suite System Shield > --- WEAPON ----------- Heavy Disruptor Cannon Axe > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Advanced Weight Redist. System Advanced Melee Analysis Suite Drone Bay [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Microactuators Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Medium Armor Plating Weapon Mace Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . 1 . . . . Propulsion 4 | . . . 1 . 2 1 . . Utility 5 | . . 2 1 . . 1 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 109 | 6 5 4 12 12 18 19 32 1 Power 18 | 1 1 . 1 3 4 3 5 . Engine 7 | 1 1 . 1 . 3 . 1 . Core 8 | . . . . 3 1 2 2 . Reactor 3 | . . . . . . 1 2 . Propulsion 31 | 2 . . 5 2 7 4 11 . Treads 1 | . . . 1 . . . . . Leg 6 | . . . . . 2 1 3 . Wheel 7 | 2 . . 2 . . . 3 . Hover 3 | . . . . . . . 3 . Flight 14 | . . . 2 2 5 3 2 . Utility 39 | 1 2 2 4 5 5 11 9 . Device 18 | . 1 1 3 2 2 7 2 . Storage 3 | 1 . . 1 . . . 1 . Processor 12 | . 1 . . 3 2 2 4 . Hackware 3 | . . . . . 1 . 2 . Protection 3 | . . 1 . . . 2 . . Artifact . | . . . . . . . . . Weapon 21 | 2 2 2 2 2 2 1 7 1 Energy Gun 7 | 2 . . . 1 1 1 2 . Energy Cannon 2 | . 1 . . . . . 1 . Ballistic Gun 2 | . . 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . Slashing Weapon 5 | . . . . 1 . . 3 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . 1 7 5 . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 6 | . . . . . 6 . . . Parts Lost 58 | . 1 . 9 1 12 9 24 2 Power 13 | . . . 1 1 3 3 5 . Propulsion 25 | . . . 2 . 5 4 14 . Utility 9 | . . . 3 . 2 1 2 1 Weapon 11 | . 1 . 3 . 2 1 3 1 Highest Loss Streak 11 | . 1 . 6 1 7 7 9 11 To Critical Strikes 2 | . . . . . . . 2 . Average Backups 4 | 3 5 4 4 4 4 4 4 4 Power 1 | . 1 1 1 . . 2 1 2 Propulsion . | 1 1 1 1 . . . . . Utility 1 | . 1 . . 1 1 2 1 1 Weapon 1 | 1 2 2 1 1 1 . 1 1 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 6 1 1 2 1 . . 1 Power 3 | . . 1 . 1 . . . 1 Propulsion 3 | . 2 . 1 . . . . . Utility 4 | . 3 . . . 1 . . . Weapon 1 | . 1 . . . . . . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 74 | . 94 87 76 65 73 80 62 43 Engine 7 | . 14 11 7 7 7 7 . . Core 1 | . . . . 1 . 2 3 . Wheel 7 | . 28 21 17 . . . . . Hover 1 | . . . . . 1 3 2 . Flight 11 | . . . 1 21 17 22 9 . Device 10 | . 9 17 19 7 13 9 3 . Storage 1 | . 6 . 1 . . . 1 . Processor 12 | . 8 11 8 6 15 15 22 26 Hackware 1 | . . . . . 1 . 5 10 Protection 1 | . . 4 3 . . 3 . . Energy Gun 1 | . 15 . . . . . 1 . Ballistic Gun 1 | . . 3 5 . . . 1 . Launcher 3 | . 6 16 6 . . . . . Impact Weapon 4 | . . . 4 14 5 4 . . Slashing Weapon 3 | . . . . 3 6 5 5 6 Peak Build Rating 82 | 6 7 13 21 26 39 54 82 40 Average Rating 27 | 3 6 9 13 19 29 44 56 36 On Entrance 20 | . 6 7 13 11 26 35 50 36 Avg Prop Armor Cover (%) 5 | . . . 14 . 5 2 15 . Naked Turns . | . . . . . . . . . Heaviest Build 29 | 12 14 27 27 14 19 24 29 6 Greatest Support 50 | 32 32 32 50 14 30 41 46 3 Greatest Overweight (x) 5 | . . 1 4 . 5 . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 5 5 Average Carried 4 | 3 6 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 4 Class Distribution -------------------- 35% | Mutant 28% | Scavenger-Sprinter 13% | Scavenger-Gladiator 11% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scout | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 1940 | 200 165 . 440 128 258 205 544 . Remotely . | . . . . . . . . . Salvage Created 2657 | . 243 23 324 219 392 642 738 76 Parts 120 | . 8 2 33 9 22 17 24 5 Haulers Intercepted 8 | . . . . . 1 3 4 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 8 | . . 3 5 . . . . . Retrieved Matter 88 | . . 15 73 . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 38 | . 4 1 13 4 5 4 4 3 Melee 19 | . . . 5 4 3 4 . 3 Guns 5 | . 1 . . . . . 4 . Cannons 2 | . 2 . . . . . . . AOE 12 | . 1 1 8 . 2 . . . Classes Destroyed 13 | . 2 2 5 . 4 . . . Worker 7 | . . . 2 . . 1 4 . Builder 4 | . . . 2 . 1 . 1 . Hauler 8 | . . . . . 1 3 4 . Recycler 2 | . 1 . . . . 1 . . Operator 2 | . . 1 . . . . 1 . Watcher 6 | . . . 2 1 . 1 2 . Swarmer 14 | . . . 7 1 1 2 . 3 Grunt 14 | . 4 . 4 2 . 2 2 . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 3 | . . 1 1 1 . . . . Specialist 1 | . . . . . 1 . . . Hunter 4 | . . . 1 . 1 . 2 . Best Kill Streak 6 | . 3 1 6 1 4 5 6 3 Combat Bots Only 4 | . 2 1 4 1 4 2 1 3 Max Kills in Single Turn 6 | . 1 1 3 1 1 1 6 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 1 2 . 1 . . . Melee 2 | . . . 2 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 528 | . 16 6 81 36 86 59 208 36 Missed 212 | . 5 2 19 20 43 24 82 17 Hits 316 | . 11 4 62 16 43 35 126 19 Melee 9 | . . . . 1 3 5 . . Projectile 307 | . 11 4 62 15 40 30 126 19 Critical Strikes 15 | . 1 . 3 . 2 3 6 . Damage Taken 6276 | . 171 58 947 223 1013 806 2771 287 Core 1945 | . 17 . 244 66 331 130 941 216 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 42 | . . 42 . . . . . . Core Remaining (%) 83 | 100 93 100 55 90 61 87 . . Volleys Fired 93 | . 15 5 22 . 2 . 49 . Largest 2 | . 2 2 2 . 1 . 1 . Hottest 110 | . 110 60 73 . 30 . 110 . Shots Fired 119 | . 23 10 35 . 2 . 49 . Gun 83 | . 12 2 21 . . . 48 . Cannon 9 | . 8 . . . . . 1 . Launcher 27 | . 3 8 14 . 2 . . . Special . | . . . . . . . . . Kinetic 65 | . . 2 17 . . . 46 . Thermal 22 | . 16 . 4 . . . 2 . Explosive 27 | . 3 8 14 . 2 . . . Electromagnetic 5 | . 4 . . . . . 1 . Robot Hit Streak 14 | . 4 1 9 . 6 . 14 . Robot Miss Streak 5 | . 2 1 5 . . . 2 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 186 | . 12 2 28 9 17 37 77 4 Core Hits 105 | . 9 5 35 5 13 12 24 2 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . 1 2 . Critical Strikes 17 | . 1 . 1 . 1 8 6 . Burn 1 | . 1 . . . . . . . Destroy 2 | . . . . . . . 2 . Smash 2 | . . . 1 . . 1 . . Sever 12 | . . . . . 1 7 4 . Melee Attacks 145 | . . . 8 13 28 45 45 6 Impact 30 | . . . 8 10 4 8 . . Slashing 115 | . . . . 3 24 37 45 6 Piercing . | . . . . . . . . . Sneak Attacks 10 | . . . . . 2 5 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 14 | . . . 2 . 4 6 1 1 Damage Inflicted 8085 | . 302 113 1295 277 695 1519 3707 177 Guns 1197 | . 104 . 180 . . . 913 . Cannons 52 | . 52 . . . . . . . Explosions 2275 | . 146 113 864 . 136 . 1016 . Melee 4561 | . . . 251 277 559 1519 1778 177 Ramming . | . . . . . . . . . Kinetic 1058 | . . . 167 . . . 891 . Thermal 1179 | . 128 . 13 . . . 1038 . Explosive 1259 | . 146 113 864 . 136 . . . Electromagnetic 28 | . 28 . . . . . . . Impact 689 | . . . 251 202 37 199 . . Slashing 3872 | . . . . 75 522 1320 1778 177 Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 6 1 1 1 Average Corruption 2 | . . . . . 6 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . 8 2 1 . Message Errors 2 | . . . . . 1 . 1 . Matter Fused 3 | . . . . . 3 . . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 3 | . . . . . 2 1 . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 619 | . . . 15 8 4 105 452 35 Projectiles . | . . . . . . . . . Explosions 354 | . . . 15 . 4 . 335 . Melee 265 | . . . . 8 . 105 117 35 Knockbacks 3 | . . . . . . 3 . . Impact 2 | . . . . . . 2 . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 597 | . 6 . 52 . 50 . 489 . Shots 11 | . 1 . 2 . 2 . 6 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 363 | . 363 9 36 3 196 8 106 . Average Temperature 73 | . 139 5 12 3 90 3 33 . Received Heat Transfer 812 | . 114 18 117 66 129 171 197 . Effects 4 | . 4 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Interference 3 | . 3 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions 3 | . . . . 1 . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 3 . . . . . 4 . Heat Transferred 1144 | . 407 . 37 . . . 700 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 92 | 100 100 100 100 100 100 100 60 . Level 1 7 | . . . . . . . 39 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 285 | . 73 44 197 30 52 44 285 . Initial 11 | . . 11 . . . . . . Average 45 | . 23 6 93 3 16 6 138 . Influence Increases 1826 | . 141 81 447 118 239 168 562 70 Destroy 0b10 Robot/C 760 | . 80 20 260 80 100 80 80 60 Destroy 0b10 Robot/NC 145 | . 5 5 30 5 10 30 60 . Destroy Leader 178 | . 20 10 64 12 12 28 22 10 Successful Hack 87 | . 5 14 22 6 14 . 26 . Disable Machine 285 | . 15 . 30 . 15 . 225 . Destroy Structure 206 | . 16 32 41 . 13 . 104 . Partial Spotted 75 | . . . . 15 . 30 30 . Lose Combat Pursuer 90 | . . . . . 75 . 15 . Influence Decreases 1759 | . 113 109 447 118 239 168 518 47 Entered New Map 34 | . . 17 . . . . . 17 Time Decay 1080 | . 103 92 228 118 149 95 285 10 Lost Part 493 | . 10 . 90 . 90 73 210 20 Purge Threat 152 | . . . 129 . . . 23 . Squads Dispatched 36 | . 1 . 7 4 11 4 9 . Investigation 8 | . . . 2 1 4 1 . . Extermination 5 | . . . . 1 1 1 2 . Reinforcement 14 | . 1 . 2 2 3 1 5 . Assault . | . . . . . . . . . Garrison 9 | . . . 3 . 3 1 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 2 . . . 1 . Haulers Reinforced 3 | . . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 9 | . 1 . 1 2 . 4 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 7 2 18 23 29 22 37 4 Peak Tracking Total 8 | . 3 1 5 7 8 5 8 4 Tactical Retreats 3 | . . . . . 2 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 19 | . 1 . 2 . 1 . 15 . Max in Single Turn 14 | . 1 . 1 . 1 . 14 . Garrison Access 2 | . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 26 | . 1 4 5 3 3 5 5 . Terminals 13 | . 1 . 4 1 1 3 3 . Fabricators 1 | . . . . 1 . . . . Repair Stations 5 | . . 2 . . 2 1 . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 3 | . . 1 . . . . 2 . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 58 | . 2 11 15 6 7 7 10 . Successful 31 | . 1 8 8 4 2 2 6 . Failed 27 | . 1 3 7 2 5 5 4 . Catastrophic 5 | . . . . . . 3 2 . Database Lockouts . | . . . . . . . . . Manual 6 | . 2 1 2 1 . . . . Terminals 30 | . 2 . 13 3 3 4 5 . Fabricators 2 | . . . . 2 . . . . Repair Stations 13 | . . 7 . . 4 2 . . Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers 8 | . . 3 . . . . 5 . Garrison Access 3 | . . . 2 . . 1 . . Terminal Hacks 14 | . . . 7 1 1 1 4 . Record 4 | . . . 2 . . 1 1 . Robot Analysis 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . . . 1 . . . 1 . Locate Traps 2 | . . . 1 . . . 1 . Security Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 5 | . . 4 . . 1 . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 5 | . . 3 . . . . 2 . Insert Component 3 | . . 1 . . . . 2 . Analyze 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Seal Access 2 | . . . 1 . . 1 . . Unauthorized Hacks 2 | . 1 1 . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Recyclers 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 3 4 1 3 2 4 . Full Trace Events 6 | . . 1 1 1 2 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built 1 | . . . . 1 . . . . Authchips . | . . . . . . . . . Time 51 | . . . . 51 . . . . Total Part Build Rating 1 | . . . . 1 . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 52 | . . 52 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . 2 . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged 2 | . . . . . . . 2 . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Active Infowar (turns) 2420 | . 142 423 227 664 292 . 648 24 Optics 1247 | . . . . 664 267 . 292 24 Sensors 973 | . 142 423 227 . 181 . . . T.N.C. 454 | . . . . . . . 454 . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 3821 | 61 339 455 538 791 389 508 716 24 Spaces Moved 5058 | 55 248 421 468 1247 613 953 1033 20 Core 98 | 18 . . . . 3 . 57 20 Treads . | . . . . . . . . . Legs 56 | . . . . . 25 . 31 . Wheels 1102 | 37 248 421 381 . . . 15 . Hover 36 | . . . . . . . 36 . Flight 3766 | . . . 87 1247 585 953 894 . Fastest Speed 20 | 50 100 100 37 32 20 24 25 50 Average Speed 48 | 83 100 101 86 34 37 27 38 55 Slowest Speed 365 | 100 100 115 365 37 300 32 190 100 Overloaded Moves 3 | . . . . . 3 . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . 2 2 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 3 26 23 31 16 13 15 24 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug 2 | . . . . . 1 . 1 . Terrain Destroyed 162 | . 13 51 36 . 13 . 49 . Melee 2 | . . . . . 1 . 1 . Projectile 6 | . . . . . . . 6 . AOE 154 | . 13 51 36 . 12 . 42 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total 6080 | 69 316 439 550 1593 733 1130 1223 27 Wait 545 | . 29 . 22 300 55 96 43 . Move 5042 | 54 247 420 467 1246 612 948 1028 20 Hop 4 | . . . . . . 2 2 . Pick Up 48 | 9 10 4 6 6 7 4 2 . Fast Attach 86 | 1 1 3 9 11 13 19 28 1 Attach 34 | 5 1 1 4 4 7 5 6 1 Detach 19 | . . . . 2 5 4 8 . Swap 19 | . 6 3 5 . 2 1 2 . Drop 61 | . 7 3 9 11 6 14 11 . Fire 93 | . 15 5 22 . 2 . 49 . Melee 129 | . . . 6 13 24 37 44 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Identified exit to Materials 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Utility x2 624 | -9/Materials | Repaired Sensor Array 765 | -9/Materials | Repaired Com. Wheel 827 | -9/Materials | Discovered new exit (range 12) 852 | -9/Materials | Identified exit to Materials 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 935 | -8/Materials | Garrison activated, responded to threat 1137 | -8/Materials | Lost 6 parts (2n3u1w) 1263 | -8/Materials | Lost 3 parts (1p2w) 1381 | -8/Materials | Met 7R-MNS 1387 | -8/Materials | Discovered new exit (range 5) 1394 | -8/Materials | Entered Factory 1394 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1395 | -7/Factory | Caught up to 7R-MNS 1711 | -7/Factory | Fabricated Grenade Launcher (x1) 1793 | -7/Factory | Discovered new exit (range 19) 2129 | -7/Factory | Discovered new exit (range 19) 2185 | -7/Factory | Entered another Factory area 2185 | -6/Factory | Evolved 2 slots: Propulsion x2 2186 | -6/Factory | Caught up to 7R-MNS 2275 | -6/Factory | Garrison activated, responded to threat 2340 | -6/Factory | Lost 7 parts (2p4n1w) 2385 | -6/Factory | Lost 3 parts (1p1n1w) 2539 | -6/Factory | Discovered new exit (range 16) 2566 | -6/Factory | Identified exit to Factory 2574 | -6/Factory | Entered another Factory area 2574 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2575 | -5/Factory | Caught up to 7R-MNS 2659 | -5/Factory | Discovered new exit (range 16) 2693 | -5/Factory | Identified exit to Upper Caves 2797 | -5/Factory | Build established: Scavenger-Sprinter 2830 | -5/Factory | Garrison activated, responded to threat 3044 | -5/Factory | Lost 7 parts (2p3n1u1w) 3063 | -5/Factory | Discovered new exit (range 7) 3082 | -5/Factory | Identified exit to Factory 3082 | -5/Factory | Entered another Factory area 3082 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3083 | -4/Factory | Caught up to 7R-MNS 3309 | -4/Factory | Lost 3 parts (1p1u1w) 3350 | -4/Factory | Lost 5 parts (1p2n1u1w) 3479 | -4/Factory | Lost 3 parts (1p2n) 3641 | -4/Factory | Garrison activated, responded to threat 3775 | -4/Factory | Core integrity fell below 50% 3796 | -4/Factory | Discovered new exit (range 5) 3797 | -4/Factory | Identified exit to Upper Caves 3798 | -4/Factory | Entered Upper Caves 3799 | -4/Upper Caves | Core integrity fell below 20% 3822 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03797_ EXIT=IDENTIFIED: UPPER CAVES 03798_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6B. 03798_ Slug penetrates Wall. 03798_ Knocked back. LOCATION=UPPER CAVES GOAL=ESCAPE 03802_ Searching scrap... 03802_ Found Shock Absorption System. 03802_ Found Mak. Axe. 03802_ Found 55 Matter. 03803_ Acquired Mak. Axe. 03804_ Plasma Sword destroyed. 03812_ Mak. Axe follow-up attack on S-27 Virus. 03812_ Destroyed Lgt. Nuclear Core. 03812_ S-27 Virus destroyed. 03819_ Autogun fries itself beyond repair. 03819_ VTOL Module fries itself beyond repair. 03821_ Hacking Suite destroyed. 03821_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????###???????????????????????? | | ?????????????????## ##?????????????????????? | | ?????????????????# #?????????????????????? | | ????????????????? #?###?????????????????? | | ?????#???????????# ? #?????????????????? | | ????? ???##### ??# #?????????????????? | | ???????? ## ??# #?????????????????? | | ??????????? ??# #?????????????????? | | ??????????????# ??# #?????????????????? | | ???????????????# #### #?????????????????? | | ???????????###### #?????????????????? | | ???????????# %#?????????????????? | | ???# ###! #?????????????????? | | ???# #### #?# %##????????????????? | | ??# ???????# #### *%##???????????????? | | ?? ????????????## #### @ #???????????????? | | ?????????????????##?# [% #???????????????? | | ???????????????????# s S #??????????????? | | ???????????????????# ###??????????????? | | ?????????????????? #????????????????? | | ????????????????# ### ##????????????????? | | ????????????????#???### ###?????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ???????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????" ???????????????????? | | ??????????????????????"" ???????????????????? | | ??????????????????????"" ???????????????????? | | ??????????????????????" ??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Weapon Shielding 90 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 16 Energy Filtering 50 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -7/Factory Repaired ---------- Sensor Array | 30% | -9/Materials Com. Wheel | 6% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Can't Catch Me Construction Begets Destruction Fitting Room Hammer Time Heavy Suspicion I Spy Just What I Needed Loot Pinata Party Time Throw Away The Key Troublemaker True Hacker Challenges ------------ None Game ------ Seed SixRiotSpiker Manual? 0 Play Time 02:17:26 Cumulative 10.6 hours Start 2026.08.11 @ 19:22:19 End 2026.08.11 @ 22:09:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: efe37abb-782a-4c28-83f4-4c819c898cef