Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 03:19:28

Player: H3-RMN

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (177)     885
Value Destroyed (9215)     9215
Prototype IDs (68)         1360
Alien Tech Used (2)        400
Bonus (7651)               7651
              TOTAL SCORE: 29011

 Bonus
-------
High Alert Combat Kills    1251
Awakened Behemoth Slayer   1000
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000

 Cogmind 
---------
Core Integrity             72/1600
Matter                     300/300
Energy                     98/100
System Corruption          38%
Temperature                Cool (52)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (12) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
         Light Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
      Enhanced Biometal Leg
      Enhanced Biometal Leg
  Experimental Myomer Leg
               Centrium Leg
               Centrium Leg
  High-density Centrium Leg
>              --- UTILITY ----------
  Experimental Cooling System
               Lightpack 2.0
      Advanced Melee Analysis Suite
      Improved Armor Integrity Analyzer
               Microactuators
      Advanced Actuator Array
       Layered Heavy Armor Plating
      Advanced Force Field
      Advanced Hacking Suite
>              --- WEAPON -----------
               Power Sword
               Phasing Sabre
               Plasma Lance
               CR-A16's Behemoth Slayer
>              --- INVENTORY --------
         Light Quantum Reactor
       Armored Heavy Treads
               Megatreads
               Megatreads
  Experimental Biometal Heavy Treads
               Biometal Leg
               Centrium Leg
               Centrium Leg
      Advanced Power Amplifier
  Experimental Cooling System
      Advanced Energy Well
  Experimental Reaction Control System
      Advanced Phase Shifter
      Improved Utility Shielding
         Heavy Armor Plating
               Graphene Brace
               Graphene Brace
      Improved Shield Generator
               Vortex Field Projector
               Multirail
               Linear Accelerator
               Gravity Flail
               Power Sword
               Lance
[Rating: 226]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Nuclear Pulse Thruster
  Treads                   Light Treads
  Leg                      Experimental Myomer Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Lightpack 2.0
  Device                   Advanced Actuator Array
  Storage                  Lightpack 2.0
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     CR-A16's Behemoth Slayer
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  10   | .   .   .   .   .   2   1   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Parts Attached             295  | 6   4   5   1   1   45  .   6   26  4   2   5   .   17  8   .   6   6   41  2   3   6   3   12  40  46  
  Power                    32   | 1   .   .   .   .   4   .   .   2   .   .   .   .   2   2   .   1   .   5   .   .   .   .   1   8   6   
    Engine                 2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   3   .   .   2   .   .   .   .   2   2   .   .   .   3   .   .   .   .   1   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   8   6   
  Propulsion               77   | 2   2   3   .   1   14  .   4   6   1   .   .   .   4   2   .   2   3   7   .   1   1   .   3   10  11  
    Treads                 13   | 1   1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
    Leg                    22   | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   6   
    Wheel                  3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 39   | .   .   .   .   .   5   .   4   6   1   .   .   .   4   2   .   1   3   7   .   1   1   .   3   .   1   
  Utility                  124  | 1   1   1   1   .   11  .   1   11  .   2   4   .   10  2   .   3   1   23  1   .   4   1   6   17  23  
    Device                 57   | .   1   .   .   .   1   .   1   4   .   2   .   .   5   2   .   2   1   14  .   .   2   .   2   8   12  
    Storage                5    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Processor              18   | .   .   .   .   .   3   .   .   2   .   .   4   .   .   .   .   .   .   1   1   .   1   .   1   2   3   
    Hackware               15   | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   5   .   .   1   .   1   2   1   
    Protection             29   | .   .   1   1   .   5   .   .   1   .   .   .   .   4   .   .   1   .   3   .   .   .   1   2   4   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   1   1   .   .   16  .   1   7   3   .   1   .   1   2   .   .   2   6   1   2   1   2   2   5   6   
    Energy Gun             4    | 1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   2   .   .   .   2   .   .   .   .   1   .   .   1   2   .   1   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   2   .   1   3   .   .   .   .   .   .   .   .   1   1   1   1   .   .   2   4   1   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   3   .   .   1   1   .   1   3   
    Special Melee Weapon   5    | .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   .   .   1   .   .   1   .   .   4   .   .   .   .   4   .   6   .   .   2   .   1   5   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Parts Lost                 96   | .   .   .   .   .   6   .   .   8   2   .   .   .   8   3   .   .   3   13  1   1   .   .   6   4   41  
  Power                    12   | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   6   
  Propulsion               33   | .   .   .   .   .   3   .   .   5   1   .   .   .   3   2   .   .   2   6   .   1   .   .   2   .   8   
  Utility                  38   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   1   4   .   .   .   .   2   2   24  
  Weapon                   13   | .   .   .   .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   2   3   
  Highest Loss Streak      12   | .   .   .   .   .   2   .   .   3   2   .   .   .   5   3   .   .   3   3   1   1   .   .   6   2   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     83   | .   92  99  100 100 86  69  76  84  80  80  81  86  81  79  82  81  80  77  77  72  77  78  74  84  79  
  Engine                   2    | .   14  14  14  14  2   .   .   .   .   .   1   6   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   6   7   7   13  9   6   6   6   5   5   5   5   5   6   5   5   5   5   3   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   3   7   10  
  Treads                   2    | .   14  14  14  14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Leg                      7    | .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  19  
  Wheel                    2    | .   14  13  14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   7   30  30  32  32  33  33  33  27  26  29  28  29  20  15  14  15  15  14  2   .   
  Device                   6    | .   6   1   .   .   .   .   7   1   6   6   4   .   4   10  11  10  15  6   15  15  8   .   .   14  14  
  Storage                  6    | .   14  14  14  14  9   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   6   3   
  Processor                7    | .   .   .   .   .   11  .   .   2   6   6   8   13  11  11  11  11  11  6   5   5   8   10  10  8   10  
  Hackware                 6    | .   .   .   .   .   .   .   .   11  6   6   6   6   5   5   5   5   .   20  15  15  18  21  20  5   1   
  Protection               4    | .   .   12  14  14  8   7   7   2   .   .   .   .   4   .   .   .   .   1   .   .   .   4   3   5   4   
  Ballistic Gun            4    | .   14  28  28  28  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   3   15  15  10  6   6   1   .   .   .   .   .   1   1   4   5   6   5   5   8   6   
  Piercing Weapon          4    | .   .   .   .   .   .   .   .   .   2   6   11  13  11  10  11  11  8   7   5   .   3   4   4   6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 13  14  17  17  17  43  17  19  28  28  19  19  17  21  21  20  20  24  30  30  30  32  35  33  91  131 
  Greatest Support         600  | 20  20  16  10  20  54  20  24  29  23  21  21  21  23  23  23  23  28  31  31  32  33  33  37  142 600 
  Greatest Overweight (x)  6    | .   .   1   1   1   2   .   .   .   1   .   .   .   1   1   .   6   .   .   .   1   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   8   8   8   40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  
  Average Capacity         31   | 7   8   8   8   8   19  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  33  
  Most Carried             40   | 5   8   8   8   8   23  23  40  40  40  40  40  40  40  40  40  40  40  40  39  40  40  40  40  40  40  
  Average Carried          28   | 3   7   7   7   8   11  23  30  38  38  39  39  39  39  38  39  39  39  38  38  39  39  40  39  38  31  
  Final Capacity           40   | 8   8   8   8   8   40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  40  5   
  Final Carried            40   | 5   8   8   8   8   23  23  40  38  40  40  39  40  38  40  40  40  40  38  39  39  40  40  37  40  1   

 Class Distribution 
--------------------
 20% | Hauler-Sprinter
 15% | Mutant
 13% | Hauler-Gladiator
 11% | Hacker-Sprinter
 11% | Scavenger-Mutant
  8% | Scavenger-Gladiator
  6% | Hauler-Mutant
  4% | Wizard-Sprinter
  4% | Hacker-Mutant
  3% | Hauler-Scout

 Dominant Class 
----------------
              Mutant | -10/Materials
    Scavenger-Mutant | -10/Mines
    Scavenger-Mutant | -10/Exiles
              Mutant | -9/Mines
    Scavenger-Mutant | -8/Materials
     Hauler-Sprinter | -7/Factory
     Hauler-Sprinter | -7/DSF
     Hauler-Sprinter | -6/Factory
     Hauler-Sprinter | -6/Lower Caves
     Hauler-Sprinter | -6/Lower Caves
     Hauler-Sprinter | -6/Zion
     Hauler-Sprinter | -5/Proximity Caves
     Hauler-Sprinter | -5/Factory
     Hauler-Sprinter | -5/Upper Caves
     Hauler-Sprinter | -5/Upper Caves
     Hauler-Sprinter | -5/Zhirov
     Hauler-Sprinter | -4/Proximity Caves
     Hacker-Sprinter | -4/Factory
     Hacker-Sprinter | -4/Upper Caves
       Hacker-Mutant | -4/Upper Caves
     Hacker-Sprinter | -4/Warlord
     Hacker-Sprinter | -3/Proximity Caves
     Wizard-Sprinter | -3/Research
    Hauler-Gladiator | -2/Research
 Scavenger-Gladiator | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           5173  | 268  54   81   .    60   654  .    60   318  53   322  59   32   344  134  .    370  22   702  .    50   280  121  70   575  544  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10450 | 78   234  53   .    93   1613 .    .    332  35   206  .    .    163  166  .    226  46   348  .    25   .    195  340  1090 5207 
  Parts                    515   | 1    13   4    .    5    83   .    .    23   3    9    .    .    4    16   .    2    5    16   .    5    .    7    19   43   257  
Haulers Intercepted        7     | .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30    | .    .    .    .    .    .    .    .    .    3    3    .    .    .    11   .    1    2    .    .    2    .    8    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  146  | .   6   1   .   2   28  .   .   7   4   .   .   .   1   6   .   .   4   9   .   3   .   3   3   11  58  
  Melee                    76   | .   .   .   .   .   4   .   .   4   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   9   55  
  Guns                     17   | .   6   1   .   2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      37   | .   .   .   .   .   7   .   .   3   4   .   .   .   .   5   .   .   4   8   .   3   .   3   .   .   .   
Classes Destroyed          20   | 1   2   2   .   1   5   .   .   1   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   2   2   
  Worker                   5    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Hauler                   7    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 6    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Watcher                  7    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Swarmer                  35   | .   3   .   .   .   4   .   .   .   4   .   .   .   .   5   .   .   4   5   .   3   .   3   .   .   4   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    36   | .   3   .   .   1   17  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   12  
  Brawler                  3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   10   | .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Demolisher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   18   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   15  
  Programmer               25   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   19  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   2   3   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 1   3   1   .   2   4   .   .   4   4   2   .   .   1   5   .   .   4   7   .   3   .   3   2   3   9   
  Combat Bots Only         9    | .   3   1   .   2   4   .   .   3   4   .   .   .   1   5   .   .   4   5   .   3   .   3   2   3   9   
Max Kills in Single Turn   5    | 1   1   1   .   1   3   .   .   4   2   1   .   .   1   5   .   .   3   3   .   2   .   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   3   .   .   3   2   .   .   .   .   5   .   .   3   3   .   2   .   2   .   .   .   
  Melee                    2    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   DSF   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Hostile Shots Fired        1647  | .     25    4     .     10    115   .     .     148   11    .     .     1     92    19    .     .     26    65    29    23    .     10    121   84    864   
  Missed                   600   | .     3     .     .     2     34    .     .     80    4     .     .     .     32    11    .     .     18    33    17    8     .     5     72    24    257   
Damage Taken               20609 | .     242   147   .     116   1263  .     .     600   190   .     .     19    1012  145   .     .     102   1134  161   154   .     110   811   1886  12517 
  Core                     2802  | .     11    .     .     11    133   .     .     90    48    .     .     19    84    19    .     .     12    235   39    58    .     33    190   292   1528  
  Absorbed by Shields      2235  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     .     37    34    60    60    .     .     .     .     1991  
  Redirected to Shielding  316   | .     .     .     .     .     .     .     .     .     .     .     .     .     108   .     .     .     .     104   .     .     .     .     .     .     104   
  Ignored by Resistances   353   | .     .     .     .     .     23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    78    6     233   
  Regen/Repaired (Parts)   752   | .     .     .     .     .     57    .     .     .     .     .     510   .     24    .     .     .     .     120   .     .     41    .     .     .     .     
Core Remaining (%)         76    | 100   .     .     .     91    75    .     100   .     .     .     .     81    .     .     .     .     88    .     .     .     .     61    85    79    4     
Volleys Fired              143   | 8     25    6     .     9     74    .     .     .     4     .     .     .     .     1     .     .     2     4     .     3     .     7     .     .     .     
  Largest                  2     | 2     2     2     .     2     2     .     .     .     1     .     .     .     .     1     .     .     1     1     .     1     .     1     .     .     .     
  Hottest                  103   | 70    70    43    .     43    103   .     .     .     36    .     .     .     .     36    .     .     36    36    .     36    .     36    .     .     .     
Shots Fired                245   | 16    45    12    .     18    133   .     .     .     4     .     .     .     .     1     .     .     2     4     .     3     .     7     .     .     .     
  Gun                      172   | 16    45    12    .     18    81    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   48    | .     .     .     .     .     48    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 25    | .     .     .     .     .     4     .     .     .     4     .     .     .     .     1     .     .     2     4     .     3     .     7     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  129   | 8     25    12    .     18    66    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  28    | 8     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                25    | .     .     .     .     .     4     .     .     .     4     .     .     .     .     1     .     .     2     4     .     3     .     7     .     .     .     
  Electromagnetic          63    | .     .     .     .     .     63    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         24    | 3     14    4     .     8     24    .     .     .     .     .     .     .     .     1     .     .     3     5     .     1     .     2     .     .     .     
  Robot Miss Streak        4     | 2     2     1     .     2     2     .     .     .     4     .     .     .     .     .     .     .     .     2     .     1     .     3     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           601   | 9     31    9     .     15    128   .     .     21    .     9     .     .     10    8     .     3     2     10    .     4     .     6     12    55    269   
  Core Hits                285   | 3     13    5     .     4     55    .     .     10    6     4     .     .     4     8     .     1     4     17    .     7     .     5     6     24    109   
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         60    | 1     1     .     .     .     4     .     .     2     .     1     .     .     .     2     .     1     .     2     .     1     .     1     3     4     37    
    Burn                   2     | 1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  23    | .     .     .     .     .     3     .     .     2     .     1     .     .     .     .     .     .     .     .     .     1     .     .     1     .     15    
    Impale                 34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     2     .     .     .     1     2     4     22    
Melee Attacks              712   | .     .     .     .     .     26    .     .     50    .     12    1     2     37    9     .     3     .     55    .     3     5     5     34    87    383   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 302   | .     .     .     .     .     23    .     .     50    .     2     .     .     .     .     .     .     .     .     .     3     1     .     17    41    165   
  Piercing                 407   | .     .     .     .     .     .     .     .     .     .     10    1     2     37    9     .     3     .     55    .     .     4     5     17    46    218   
  Sneak Attacks            29    | .     .     .     .     .     5     .     .     1     .     4     .     .     1     .     .     .     .     1     .     .     .     .     2     1     14    
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Follow-up Attacks        179   | .     .     .     .     .     .     .     .     .     .     2     .     .     4     2     .     1     .     .     .     .     .     .     6     29    135   
Damage Inflicted           24309 | 98    311   126   .     167   3083  .     .     1674  241   503   .     .     409   512   .     159   315   1612  .     374   .     583   532   2222  11388 
  Guns                     1475  | 98    311   123   .     167   776   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  1194  | .     .     .     .     .     1194  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               3922  | .     .     .     .     .     442   .     .     773   241   .     .     .     .     273   .     .     315   1247  .     308   .     323   .     .     .     
  Melee                    17715 | .     .     .     .     .     671   .     .     901   .     503   .     .     409   239   .     159   .     365   .     66    .     260   532   2222  11388 
  Ramming                  3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1096  | 35    123   123   .     167   648   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1132  | 63    188   .     .     .     108   .     .     773   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                3041  | .     .     .     .     .     334   .     .     .     241   .     .     .     .     273   .     .     315   1247  .     308   .     323   .     .     .     
  Electromagnetic          1322  | .     .     .     .     .     1322  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 7897  | .     .     .     .     .     671   .     .     901   .     77    .     .     .     .     .     .     .     .     .     66    .     .     196   791   5195  
  Piercing                 9818  | .     .     .     .     .     .     .     .     .     .     426   .     .     409   239   .     159   .     365   .     .     .     260   336   1431  6193  
Highest Corruption         38    | .     .     .     .     .     .     .     .     1     1     1     1     .     7     7     1     1     1     .     .     .     .     .     1     .     38    
  Average Corruption       8     | .     .     .     .     .     .     .     .     1     1     1     1     .     6     3     1     1     1     .     .     .     .     .     1     .     12    
  Corruption Purged        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     1     .     .     
  Corruption Blocked       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
  Effects                  96    | .     .     .     .     .     .     .     .     .     .     .     .     .     13    1     1     1     .     .     .     .     .     .     .     .     80    
    Message Errors         19    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     15    
    Matter Fused           24    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     21    
    Heat Flow Errors       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     12    
    Energy Discharges      12    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     11    
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      12    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     9     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2109  | .     .     .     .     .     134   .     .     396   .     113   .     .     21    19    .     21    .     271   .     7     .     210   90    132   695   
  Projectiles              62    | .     .     .     .     .     62    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               473   | .     .     .     .     .     41    .     .     316   .     .     .     .     .     19    .     .     .     90    .     7     .     .     .     .     .     
  Melee                    1574  | .     .     .     .     .     31    .     .     80    .     113   .     .     21    .     .     21    .     181   .     .     .     210   90    132   695   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      404   | .     .     .     .     .     53    .     .     .     93    .     .     .     .     .     .     .     .     247   .     .     .     11    .     .     .     
  Shots                    9     | .     .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     .     4     .     .     .     1     .     .     .     
  Rammed                   1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        289   | 100   220   16    .     28    243   .     .     64    2     1     25    39    289   .     .     .     .     263   .     .     .     20    2     23    266   
  Average Temperature      58    | 47    80    7     .     13    86    .     .     7     1     1     8     17    97    .     .     .     .     110   .     .     .     8     1     5     80    
  Received Heat Transfer   1746  | .     108   .     .     36    567   .     .     132   .     .     .     9     54    18    .     .     .     333   8     .     .     .     48    152   281   
  Effects                  10    | .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     7     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           9     | .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     6     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | 1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         1388  | 259   629   .     .     .     100   .     .     400   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Peak Influence             898  | 5   195 100 .   50  376 6   19  523 .   .   .   .   150 .   .   .   .   435 .   .   .   .   613 566 898 
  Initial                  357  | .   3   75  .   .   .   6   4   9   .   .   .   .   18  .   .   .   .   75  .   .   .   .   357 226 201 
  Average                  239  | 3   133 89  .   24  121 6   15  82  .   .   .   .   49  .   .   .   .   298 .   .   .   .   464 432 450 
Maximum Alert Level        3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   3   
  Low Security (%)         52   | 100 100 100 .   100 76  100 100 91  .   .   .   .   100 .   .   .   .   23  .   .   .   .   .   .   10  
  Level 1                  24   | .   .   .   .   .   23  .   .   4   .   .   .   .   .   .   .   .   .   58  .   .   .   .   34  29  41  
  Level 2                  18   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   18  .   .   .   .   65  70  24  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          66   | .   1   .   .   .   5   .   2   14  .   .   .   .   10  .   .   .   .   13  .   .   .   .   4   1   16  
  Investigation            32   | .   1   .   .   .   4   .   .   9   .   .   .   .   8   .   .   .   .   6   .   .   .   .   2   .   2   
  Extermination            11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   7   
  Reinforcement            15   | .   .   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   5   .   .   .   .   1   1   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 6    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           33   | .   1   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   6   10  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              382  | .   9   3   .   2   45  .   6   42  3   .   .   1   21  6   .   .   8   44  14  15  .   3   36  28  96  
  Peak Tracking Total      16   | .   4   2   .   2   5   .   4   14  4   .   .   2   9   5   .   .   8   7   8   6   .   3   16  6   14  
  Tactical Retreats        57   | .   .   .   .   .   3   .   .   10  .   .   .   2   7   .   .   .   1   14  3   5   .   .   6   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            8    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         142  | .   .   .   .   .   99  .   .   43  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             16   | .   .   .   .   .   4   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   10   | .   .   .   .   .   1   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            10   | .   .   .   .   .   2   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   .   .   .   1   .   .   9   .   2   .   .   .   .   .   .   .   .   .   .   8   2   .   .   .   
Most Traps Carried         12   | .   .   .   .   .   2   2   2   6   .   12  12  12  12  12  12  12  12  12  6   6   6   6   6   6   .   
Objects Rigged             5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          18   | .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   8   .   .   1   .   .   .   4   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   4   .   .   1   .   .   .   1   
  Garrison Access          9    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          116  | .   4   1   2   .   11  2   .   22  1   .   .   2   12  .   .   4   .   28  1   .   6   1   8   1   10  
  Terminals                59   | .   4   .   .   .   7   1   .   15  .   .   .   1   7   .   .   .   .   13  .   .   .   1   6   .   4   
  Fabricators              9    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   2   
  Repair Stations          6    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   
  Recycling Units          8    | .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Scanalyzers              8    | .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   2   
Total Hacks                349  | .   12  1   5   .   39  5   .   65  1   .   .   2   37  .   .   14  .   98  1   .   8   1   37  4   19  
  Successful               202  | .   2   1   5   .   20  2   .   34  1   .   .   2   18  .   .   14  .   69  1   .   8   1   19  4   1   
  Failed                   147  | .   10  .   .   .   19  3   .   31  .   .   .   .   19  .   .   .   .   29  .   .   .   .   18  .   18  
    Catastrophic           36   | .   2   .   .   .   1   2   .   6   .   .   .   .   7   .   .   .   .   8   .   .   .   .   4   .   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   103  | .   6   .   1   .   8   .   .   32  .   .   1   .   9   .   .   .   .   34  .   .   .   .   12  .   .   
  Terminals                191  | .   12  .   .   .   28  1   .   43  .   .   .   1   21  .   .   .   .   47  .   .   .   1   29  .   8   
  Fabricators              20   | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   4   4   
  Repair Stations          15   | .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   9   .   .   .   .   .   .   1   
  Recycling Units          28   | .   .   .   .   .   1   4   .   12  .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   2   
  Scanalyzers              48   | .   .   .   .   .   6   .   .   3   .   .   .   .   8   .   .   .   .   25  .   .   .   .   6   .   .   
  Garrison Access          16   | .   .   .   .   .   2   .   .   4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   4   
Terminal Hacks             94   | .   2   1   5   .   8   1   .   14  1   .   .   2   6   .   .   14  .   20  1   .   8   1   9   .   1   
  Record                   19   | .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   6   .   .   .   .   6   1   .   .   .   
  Part Schematic           19   | .   .   .   .   .   1   .   .   3   .   .   .   .   3   .   .   .   .   8   .   .   .   .   4   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Locate Traps             5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   4   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       11   | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Report Inventory         6    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 40   | .   .   .   .   .   6   .   .   2   .   .   .   .   5   .   .   .   .   24  .   .   .   .   3   .   .   
  Insert Component         19   | .   .   .   .   .   2   .   .   1   .   .   .   .   4   .   .   .   .   11  .   .   .   .   1   .   .   
  Analyze                  21   | .   .   .   .   .   4   .   .   1   .   .   .   .   1   .   .   .   .   13  .   .   .   .   2   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   
  Seal Access              7    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   
Unauthorized Hacks         33   | .   .   .   .   .   2   .   .   13  .   .   .   .   2   .   .   .   .   10  .   .   .   .   6   .   .   
  Terminals                16   | .   .   .   .   .   2   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   
    Track                  5    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Botnet                 4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Reject                 4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         82   | .   4   .   .   .   9   2   .   19  .   .   .   .   10  .   .   .   .   20  .   .   .   .   8   .   10  
  Full Trace Events        24   | .   1   .   .   .   2   .   .   7   .   .   .   .   7   .   .   .   .   3   .   .   .   .   2   .   2   
  Feedback Events          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   47   | .   .   .   .   .   3   .   .   4   .   .   14  .   3   .   .   .   .   18  .   .   .   .   5   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Time                   202  | .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   85  .   
  Total Part Build Rating  23   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   16  .   
Parts Repaired             5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Time                     194  | .   .   .   .   .   38  .   .   .   .   .   .   .   38  .   .   .   .   118 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Parts Scanalyzed           16   | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   11  .   .   .   .   1   .   .   
  Part Schematics Acquired 15   | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   11  .   .   .   .   1   .   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Total Allies               7    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   26  .   .   .   .   10  .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   26  .   .   .   .   10  .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Ally Attacks               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             40   | .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       7    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   .   .   2   1   .   .   1   1   .   .   .   2   1   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   15  9   .   
  Traps                    17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  2   .   
  Emergency Access         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Investigations           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcements           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Guards                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               13127 | 169  321  379  371  659  2052 8    66   1312 158  220  330  82   598  129  151  77   78   987  113  341  474  206  352  1270 2224 
Spaces Moved               17358 | 86   195  306  387  421  1195 29   131  2044 328  759  1203 318  1084 311  557  192  247  2279 331  511  745  502  807  1072 1318 
  Core                     291   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    288  
  Treads                   533   | 81   48   .    .    353  39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Legs                     2465  | .    .    .    .    .    730  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    789  946  
  Wheels                   1099  | 3    147  306  387  68   188  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12970 | .    .    .    .    .    238  29   131  2044 328  759  1203 318  1084 311  557  191  247  2279 331  511  745  502  807  283  72   
  Fastest Speed            18    | 50   100  95   95   95   26   26   26   18   24   24   24   24   24   24   24   24   20   26   32   32   32   32   29   29   40   
  Average Speed            49    | 155  114  109  95   149  106  26   27   27   26   24   24   24   24   25   24   25   25   28   32   37   33   32   31   90   91   
  Slowest Speed            350   | 160  160  115  95   160  240  26   31   31   88   24   24   24   97   97   24   350  29   37   32   117  34   108  32   176  275  
  Overloaded Moves         19    | .    .    .    .    .    .    .    .    16   .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            56    | .    .    .    .    .    2    .    1    12   .    .    .    .    9    .    .    .    .    18   5    .    .    .    9    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    37   54   69   94   72   2    94   56   46   75   84   52   24   46   75   60   51   55   60   62   92   59   28   33   33   
  Regions Visited          25
    Branch Regions         15
  Pre-discovered Areas     8     | .    .    .    1    1    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    1    .    1    .    .    .    1    1    .    .    .    1    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    .    .    .    .    1    1    1    .    .    1    1    1    .    .    1    1    1    .    .    1    .    
Scrap Searched             21    | .    .    .    .    3    .    .    .    .    1    2    3    1    .    1    5    .    1    .    1    2    .    1    .    .    .    
Spaces Dug                 75    | .    .    .    .    .    .    .    .    21   .    .    .    .    9    1    .    .    .    32   .    .    .    .    9    2    1    
Terrain Destroyed          298   | .    .    .    .    .    30   .    .    33   35   .    .    .    9    13   .    .    11   91   .    24   .    40   9    2    1    
  Melee                    75    | .    .    .    .    .    .    .    .    21   .    .    .    .    9    1    .    .    .    32   .    .    .    .    9    2    1    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      223   | .    .    .    .    .    30   .    .    12   35   .    .    .    .    12   .    .    11   59   .    24   .    40   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      20954 | 104  252  344  391  436  1808 28   156  2703 394  784  1245 320  1353 342  575  219  257  2523 331  654  968  527  855  1331 2054 
  Wait                     2196  | .    22   15   .    3    307  .    5    517  55   13   19   1    222  9    13   .    .    97   .    133  197  11   15   102  440  
  Move                     17224 | 85   194  305  386  420  1190 28   128  2019 327  758  1202 317  1065 310  556  191  246  2244 321  510  744  501  789  1071 1317 
  Hop                      52    | .    .    .    .    .    2    .    1    12   .    .    .    .    9    .    .    .    .    16   4    .    .    .    8    .    .    
  Pick Up                  217   | 5    4    4    1    1    34   .    15   16   2    .    6    1    9    5    3    7    2    38   3    1    8    .    6    28   18   
  Fast Attach              124   | 6    2    2    .    .    22   .    1    7    2    1    5    .    4    2    .    7    1    14   2    1    2    .    2    17   24   
  Attach                   92    | .    .    .    .    .    5    .    1    12   2    .    .    .    10   3    .    .    2    16   .    1    2    .    5    14   19   
  Detach                   26    | .    .    .    .    .    .    .    .    2    2    1    1    .    .    2    .    .    .    3    .    1    1    .    .    7    6    
  Swap                     82    | .    2    3    1    1    19   .    4    7    .    1    .    .    3    3    .    .    3    12   .    1    2    3    5    9    3    
  Drop                     169   | .    3    8    3    2    30   .    1    9    .    .    11   .    2    .    3    12   1    26   1    .    8    .    1    34   14   
  Fire                     143   | 8    25   6    .    9    74   .    .    .    4    .    .    .    .    1    .    .    2    4    .    3    .    7    .    .    .    
  Melee                    476   | .    .    .    .    .    26   .    .    49   .    10   1    1    29   7    .    2    .    53   .    3    4    5    24   49   213  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     152   | .    .    .    .    .    99   .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / DSF)
-7/DSF
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 2 exits: *Acc x2)
-1/Access (discovered 2 exits: [*Sur] / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   170 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   348 | -10/Materials      | Discovered new exit (range 4)
   468 | -10/Materials      | Discovered new exit (range 6)
   491 | -10/Materials      | Entered Mines
   525 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   537 | -10/Mines          | Learned 2 Materials zone layouts
   592 | -10/Mines          | Assembled infested the area
   605 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   784 | -10/Mines          | Met 8R-AWN
   850 | -10/Mines          | Build established: Scavenger-Mutant
   867 | -10/Mines          | Discovered new exit (range 5)
   870 | -10/Mines          | Entered Exiles
   883 | -10/Exiles         | Discovered new exit (range 15)
   896 | -10/Exiles         | Welcomed by 8R-AWN
   909 | -10/Exiles         | Met EX-HEX
   945 | -10/Exiles         | Met EX-DEC
   988 | -10/Exiles         | Met EX-BIN
  1026 | -10/Exiles         | Learned location of Zion (-6)
  1113 | -10/Exiles         | Aligned with FarCom system
  1114 | -10/Exiles         | Given EX-Vault access code
  1136 | -10/Exiles         | Opened EX-Vault
  1145 | -10/Exiles         | Found Lightpack 2.0
  1168 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1230 | -10/Exiles         | Discovered new exit (range 14)
  1241 | -10/Exiles         | Left Exiles lab with Lightpack 2.0
  1241 | -10/Exiles         | Entered Mines
  1450 | -9/Mines           | Build established: Mutant
  1547 | -9/Mines           | Discovered new exit (range 7)
  1770 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1883 | -9/Mines           | Discovered new exit (range 10)
  1900 | -9/Mines           | Entered Materials
  1900 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2217 | -8/Materials       | Discovered new exit (range 14)
  2382 | -8/Materials       | Build established: Scavenger-Mutant
  2515 | -8/Materials       | Garrison activated, responded to threat
  3124 | -8/Materials       | Build established: Mutant
  3213 | -8/Materials       | Identified exit to Factory
  3534 | -8/Materials       | Build established: Hauler-Mutant
  3914 | -8/Materials       | Repaired Imp. Light Armor Plating
  3952 | -8/Materials       | Entered Factory
  3952 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  3955 | -7/Factory         | Discovered new exit (range 4)
  3960 | -7/Factory         | Identified exit to DSF
  3960 | -7/Factory         | Entered DSF
  3961 | -7/DSF             | Joined Warlord attack on 0b10 via DSF
  3984 | -7/DSF             | Additional patrols routed to DSF
  4018 | -7/DSF             | Discovered new exit (range 16)
  4026 | -7/DSF             | Entered Factory
  4026 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4029 | -6/Factory         | Lost 3 allies
  4057 | -6/Factory         | Identified exit to Lower Caves
  4064 | -6/Factory         | Imp. Hacking Suite fried by hacking feedback
  4080 | -6/Factory         | 8 allies followed out of DSF
  4149 | -6/Factory         | Build established: Hauler-Sprinter
  4181 | -6/Factory         | Identified exit to Factory
  4996 | -6/Factory         | Cargo convoy interrupted
  5147 | -6/Factory         | Garrison activated, responded to threat
  5338 | -6/Factory         | Entered Lower Caves
  5341 | -6/Lower Caves     | Lost 3 parts (2n1w)
  5345 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5437 | -6/Lower Caves     | Discovered new exit (range 9)
  5496 | -6/Lower Caves     | Entered another Lower Caves area
  5497 | -6/Lower Caves     | Discovered exit to Factory (range 9)
  5528 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5632 | -6/Lower Caves     | Discovered new exit (range 5)
  5716 | -6/Lower Caves     | Entered Zion
  5722 | -6/Zion            | Received a hallucinogenic algorithm
  5729 | -6/Zion            | Discovered new exit (range 16)
  5739 | -6/Zion            | Visited the Megawrench Repair Shop
  5743 | -6/Zion            | Given the Hacking Drone Bay
  5747 | -6/Zion            | Found Prototype Device
  5759 | -6/Zion            | System corruption cleaned by Quarantine Array
  5764 | -6/Zion            | Identified exit to Deep Caves
  5777 | -6/Zion            | Found CR-A16's Pointy Stick
  5847 | -6/Zion            | Learned location of Warlord (-4)
  5888 | -6/Zion            | Rebuked by Imprinter
  5945 | -6/Zion            | Found Prototype Processor
  5945 | -6/Zion            | Identified Exp. Signal Interpreter
  5947 | -6/Zion            | Found Prototype Processor
  5947 | -6/Zion            | Identified Exp. Melee Analysis Suite
  5949 | -6/Zion            | Found Prototype Processor
  5949 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
  5952 | -6/Zion            | Found Prototype Processor
  5952 | -6/Zion            | Identified Exp. Terrain Scan Processor
  5955 | -6/Zion            | Found Prototype Processor
  6017 | -6/Zion            | Found Prototype Device
  6036 | -6/Zion            | Megawrench repaired 8 parts
  6046 | -6/Zion            | Entered Proximity Caves
  6077 | -5/Proximity Caves | Discovered exit to Factory (range 12)
  6090 | -5/Proximity Caves | Found Alien Artifact
  6113 | -5/Proximity Caves | Spotted B-75 Beast
  6128 | -5/Proximity Caves | Entered Factory
  6128 | -5/Factory         | Evolved 2 slots: Utility x2
  6142 | -5/Factory         | Discovered new exit (range 13)
  6250 | -5/Factory         | Identified Dimensional Node Initializer
  6250 | -5/Factory         | Identified Spectral Analyzer
  6250 | -5/Factory         | Identified Hacking Drone Bay
  6359 | -5/Factory         | Fabricated Field Propulsion Array?
  6395 | -5/Factory         | Lost 5 parts (1p2n2u)
  6405 | -5/Factory         | Identified exit to Upper Caves
  6420 | -5/Factory         | Identified exit to Factory
  6723 | -5/Factory         | Repaired Cesium-ion Thruster
  6726 | -5/Factory         | Entered Upper Caves
  6763 | -5/Upper Caves     | Learned Factory terminal intel
  6772 | -5/Upper Caves     | Spotted B-75 Beast
  6789 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
  6789 | -5/Upper Caves     | Destroyed B-75 Beast
  6815 | -5/Upper Caves     | Lost 3 parts (2n1u)
  6851 | -5/Upper Caves     | Discovered new exit (range 11)
  6855 | -5/Upper Caves     | Entered another Upper Caves area
  6856 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6864 | -5/Upper Caves     | Discovered exit to Factory (range 5)
  6876 | -5/Upper Caves     | Learned Factory interactive machine intel
  6900 | -5/Upper Caves     | Discovered new exit (range 8)
  7006 | -5/Upper Caves     | Entered Zhirov
  7006 | -5/Zhirov          | Discovered new exit (range 3)
  7011 | -5/Zhirov          | Met Zhirov
  7016 | -5/Zhirov          | Learned location of Quarantine (-2)
  7016 | -5/Zhirov          | Learned location of Testing (-3)
  7016 | -5/Zhirov          | Learned location of Command (-1)
  7017 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7022 | -5/Zhirov          | Found Alien Artifact
  7022 | -5/Zhirov          | Identified Integrated Reactor
  7022 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7062 | -5/Zhirov          | Found Alien Artifact
  7083 | -5/Zhirov          | Entered Proximity Caves
  7136 | -4/Proximity Caves | Lost 3 parts (2n1u)
  7154 | -4/Proximity Caves | Discovered exit to Factory (range 5)
  7161 | -4/Proximity Caves | Entered Factory
  7161 | -4/Factory         | Evolved 2 slots: Utility x2
  7162 | -4/Factory         | Identified exit to Extension
  7163 | -4/Factory         | Loaded intel: 54 interactive machine locations
  7164 | -4/Factory         | Loaded intel: 28 terminal locations
  7166 | -4/Factory         | Identified exit to Upper Caves
  7166 | -4/Factory         | Identified exit to Armory
  7226 | -4/Factory         | Spotted B-86 Titan
  7232 | -4/Factory         | Destroyed B-86 Titan
  7248 | -4/Factory         | Identified exit to Research
  7303 | -4/Factory         | Found Quantum Capacitor
  7311 | -4/Factory         | Found Prototype Device
  7315 | -4/Factory         | Identified Exp. ECM Suite
  7545 | -4/Factory         | Identified Transdimensional Reconstructor
  7545 | -4/Factory         | Warped through subspace
  7614 | -4/Factory         | Lost 3 parts (3n)
  7675 | -4/Factory         | Found Powered Armor
  7694 | -4/Factory         | Build established: Wizard-Sprinter
  7793 | -4/Factory         | Repaired Faulty Gravity Neutralizer?
  7880 | -4/Factory         | Repaired Cesium-ion Thruster
  7906 | -4/Factory         | Found Prototype Hackware
  7922 | -4/Factory         | Identified Exp. System Shield
  8012 | -4/Factory         | Lost 3 parts (3u)
  8077 | -4/Factory         | Repaired Nuclear Pulse Array
  8148 | -4/Factory         | Entered Upper Caves
  8157 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  8177 | -4/Upper Caves     | Learned 12 Research zone layouts
  8242 | -4/Upper Caves     | Learned Research garrison access intel
  8244 | -4/Upper Caves     | Discovered new exit (range 13)
  8261 | -4/Upper Caves     | Entered another Upper Caves area
  8291 | -4/Upper Caves     | Learned Research emergency access door positions
  8372 | -4/Upper Caves     | Ambushed by wild Derelicts
  8567 | -4/Upper Caves     | Build established: Hacker-Mutant
  8597 | -4/Upper Caves     | Discovered new exit (range 14)
  8602 | -4/Upper Caves     | Entered Warlord
  8668 | -4/Warlord         | Visited the Vortex Lab
  8683 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8735 | -4/Warlord         | Met Warlord
  8775 | -4/Warlord         | Found Prototype Hackware
  8777 | -4/Warlord         | Found Prototype Device
  8777 | -4/Warlord         | Identified System Purifier
  8790 | -4/Warlord         | Found Prototype Reactor
  8879 | -4/Warlord         | Opened side exit
  9033 | -4/Warlord         | Warlord forces counterattacked
  9038 | -4/Warlord         | Build established: Hacker-Sprinter
  9074 | -4/Warlord         | Discovered new exit (range 9)
  9076 | -4/Warlord         | Entered Proximity Caves
  9137 | -3/Proximity Caves | Spotter reported a threat
  9190 | -3/Proximity Caves | Spotter reported a threat
  9254 | -3/Proximity Caves | Discovered exit to Research (range 15)
  9282 | -3/Proximity Caves | Entered Research
  9282 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
  9283 | -3/Research        | Identified exit to Research
  9285 | -3/Research        | Loaded intel: 4 garrison access locations
  9307 | -3/Research        | Spotted B-86 Titan
  9309 | -3/Research        | Destroyed B-86 Titan
  9382 | -3/Research        | Identified Ghost Barrier
  9532 | -3/Research        | Search patrols dispatched
  9620 | -3/Research        | Lost 6 parts (2p2n2u)
  9626 | -3/Research        | Spotted B-86 Titan
  9630 | -3/Research        | Discovered exit to Research (range 16)
  9634 | -3/Research        | Entered another Research area
  9634 | -2/Research        | Warlord forces began assault on 0b10
  9634 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
  9658 | -2/Research        | Spotted B-90 Cyclops
  9659 | -2/Research        | Destroyed B-90 Cyclops
  9687 | -2/Research        | Discovered new exit (range 14)
  9692 | -2/Research        | Fabricated Adv. Actuator Array?
  9744 | -2/Research        | Research machine network offline
  9751 | -2/Research        | Fabricated Centrium Leg?
  9889 | -2/Research        | Borebot progress halted
  9965 | -2/Research        | Spotted Striker
  9976 | -2/Research        | Destroyed Striker
 10058 | -2/Research        | Found Megatreads
 10063 | -2/Research        | Found Prototype Device
 10078 | -2/Research        | Found Megatreads
 10111 | -2/Research        | Lost 3 allies
 10112 | -2/Research        | Borebot progress halted
 10187 | -2/Research        | Lost 6 allies
 10248 | -2/Research        | Build established: Hauler-Gladiator
 10303 | -2/Research        | Spotted Striker
 10332 | -2/Research        | Destroyed Striker
 10505 | -2/Research        | Spotted B-90 Cyclops
 10507 | -2/Research        | Destroyed B-90 Cyclops
 10700 | -2/Research        | Discovered new exit (range 13)
 10816 | -2/Research        | Found Prototype Launcher
 10904 | -2/Research        | Entered Access
 10904 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 11843 | -1/Access          | Spotted B-99 Colossus
 11846 | -1/Access          | Destroyed B-99 Colossus
 11851 | -1/Access          | Identified Enh. Gamma Bomb Array
 11869 | -1/Access          | Found Prototype Ballistic Gun
 11869 | -1/Access          | Identified Multirail
 11883 | -1/Access          | Lost 3 parts (3u)
 11886 | -1/Access          | Found Hvy. Insulated Plating
 12032 | -1/Access          | Identified exit to Command
 12127 | -1/Access          | Build established: Scavenger-Gladiator
 12187 | -1/Access          | System corruption reached 10%
 12216 | -1/Access          | Lost 4 parts (2p2u)
 12385 | -1/Access          | Garrison activated, responded to threat
 12636 | -1/Access          | Destroyed 9 combat bots
 12638 | -1/Access          | Lost 6 parts (1p1n4u)
 12683 | -1/Access          | First assault squad dispatched
 12733 | -1/Access          | Lost 8 parts (3n5u)
 12748 | -1/Access          | System corruption reached 30%
 12806 | -1/Access          | Core integrity fell below 50%
 12830 | -1/Access          | Core integrity fell below 20%
 12838 | -1/Access          | Lost 12 parts (3p1n6u2w)
 12865 | -1/Access          | Spotted B-99 Colossus
 12867 | -1/Access          | Spotted B-99 Colossus
 12873 | -1/Access          | Destroyed B-99 Colossus
 12882 | -1/Access          | Destroyed B-99 Colossus
 13125 | -1/Access          | Discovered new exit (range 4)
 13128 | -1/Access          | Released all parts (7)
 13128 | ***                | Escaped!

 Last Messages 
---------------
  System.
13073_ System corrupted: Heat flow error (+265).
13078_ R-10 Processor collects Linear
  Accelerator.
13083_ R-10 Processor collects Rnf. Quantum
  Reactor.
13093_ HC%7CY8V> CLCOHZ HXVUZZB
13113_ R-10 Processor collects Adv. Cooling
  System.
13118_ R-10 Processor collects Multirail.
13125_ Main Access Shell breached.
13125_ EXIT=FOUND
13127_ System corrupted: Heat flow error (+104).
13128_ Released Lance.
13128_ Released Adv. Target Analyzer.
13128_ Released Imp. Armor Integrity Analyzer.
13128_ Released Core Analyzer.
13128_ Released Arm. Heavy Treads. <x2>
13128_ Released Biometal Leg.
[Achievement: By A Hair]

 Map 
-----
+----------------------------------------------------+
| ###??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????#??##????????????????????????????????????? |
| ????????    #????????????????????????????????????? |
| ???????? ""  ????????????????????????????????????? |
| ???????? T" ??????w??????????????????????????????? |
| ????????    ?????????????????????????????????????? |
| ????????#  #?????????????????????????????????????? |
| ????????#  #?????????????????????????????????????? |
| ????????#  #?????????????????????????????????????? |
| ????????#  +?????????????????????????????????????? |
| #####+###  #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
|            +????????""""?????????????????????????? |
| #####+###  #????????#   ?????????????????????????? |
|         #  #????????#   ?????????????????????????? |
|         #  #????????#  """"""????????????????????? |
|         #  #????????#  "    "????????????????????? |
|   !!!   #  #????????#  "=@" "????????????????????? |
|   !!    #  +????????#   /=" "????????????????????? |
|   !!    #  #????????#  "    "????????????????????? |
|         # ##????????#  """"""  #?????????????????? |
|         # #?????????#          #?????????????????? |
|         # #?????????# """""""""??????????????????? |
| ######### #?????????# ""?????????????????????????? |
| ????????# #?????????#  "?????????????????????????? |
| ????????# #?????????# """""""""#?????????????????? |
| ????????# #?????????#!!!%  !!! #?????????????????? |
| ######### #?????????# % [%  %* #?????????????????? |
|           #?????????#        ! #?????????????????? |
| ###########?????????#          #?????????????????? |
|      #??????????????#   %      #?????????????????? |
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|      #??????????????#          #?????????????????? |
|      ###################    ##############???????? |
| "    #                 #    #      "     #???????? |
| "    #                 #    #    """"    #???????? |
| """  #                 +    +   """""    #???????? |
| """  #                 #    #  [%"""""   #???????? |
| "    #                 #    # ![*""""    #???????? |
| "    #                 #    #  %[%"      #???????? |
|      #                 #   %#   %!   !   #???????? |
|      #######+###########    #            #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Energy Generation          87
Energy Capacity            1050
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       1010
ECM Strength               3
Power Amplification        30
Armor Coverage             600
Resistance: KI             20
Resistance: TH             15
Resistance: EM             30
Power Shielding            90
Propulsion Shielding       66
Utility Shielding          66
Melee Speed Boost          40
Phase Shifting             15
Evasion (%)                74
Targeting Accuracy         16
Melee Accuracy             14
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           6
Force Boost                30
Offensive Hacking          50
Defensive Hacking          50
Authchip Count             5
Trap Extractor Capacity    6

 Item Schematics 
-----------------
            Imp. Trap Extractor | -8/Materials | Scanalyzed
            Cesium-ion Thruster | -8/Materials | Scanalyzed
                  Hacking Suite | -8/Materials | Hacked
            Variable Charge Gun | -6/Factory   | Hacked
         Field Propulsion Array | -6/Factory   | Hacked
      Imp. Propulsion Shielding | -6/Factory   | Scanalyzed
               Impulse Thruster | -6/Factory   | Hacked
        Angular Momentum Engine | -6/Zion      | Archive
                 Mni. Drone Bay | -6/Zion      | Archive
                    Force Field | -6/Zion      | Archive
   Imp. Reaction Control System | -6/Zion      | Archive
                Antigrav System | -6/Zion      | Archive
 Imp. System Restoration Module | -6/Zion      | Archive
                 Centrium Wheel | -6/Zion      | Archive
   Adv. Reaction Control System | -6/Zion      | Archive
                   Phase Cannon | -6/Zion      | Archive
                    Tesla Rifle | -6/Zion      | Archive
             Enh. Optical Array | -6/Zion      | Archive
             Imp. Weapon Cycler | -6/Zion      | Archive
       Imp. Transmission Jammer | -6/Zion      | Archive
           Adv. Terrain Scanner | -6/Zion      | Archive
             Adv. Hacking Suite | -5/Factory   | Hacked
        Mic. Antimatter Reactor | -5/Factory   | Hacked
         Impulse Thruster Array | -5/Factory   | Hacked
            Adv. Surge Thruster | -4/Factory   | Hacked
                Quantum Reactor | -4/Factory   | Hacked
              Enh. Biometal Leg | -4/Factory   | Hacked
            Gravity Neutralizer | -4/Factory   | Scanalyzed
            Adv. Actuator Array | -4/Factory   | Hacked
              Arm. Heavy Treads | -4/Factory   | Hacked
         Imp. Fusion Compressor | -4/Factory   | Scanalyzed
            Exp. Cooling System | -4/Factory   | Scanalyzed
  Imp. Armor Integrity Analyzer | -4/Factory   | Scanalyzed
             Imp. Force Booster | -4/Factory   | Scanalyzed
                Adv. Myomer Leg | -4/Factory   | Scanalyzed
          Adv. Shield Generator | -4/Factory   | Scanalyzed
                  Powered Armor | -4/Factory   | Scanalyzed
                  Nanoactuators | -4/Factory   | Scanalyzed
              Imp. Heavy Treads | -4/Factory   | Hacked
               Enh. Nova Cannon | -4/Factory   | Hacked
             Exp. System Shield | -4/Factory   | Scanalyzed
             Exp. Optical Array | -4/Factory   | Scanalyzed
                   Centrium Leg | -3/Research  | Hacked
             Adv. Force Booster | -3/Research  | Hacked
                Exp. Myomer Leg | -3/Research  | Scanalyzed
               Adv. Force Field | -3/Research  | Hacked
        Adv. Heavy Siege Treads | -3/Research  | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
 M-22 Extractor | -6/Zion       | Archive
     S-27 Virus | -6/Zion       | Archive
  A-15 Conveyor | -6/Zion       | Archive
  G-73 Enforcer | -6/Zion       | Archive

 Fabricated
------------
 Field Propulsion Array | x1 | -5/Factory  | Authchip
    Adv. Actuator Array | x1 | -2/Research | Authchip
           Centrium Leg | x1 | -2/Research | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
By A Hair

 Challenges 
------------
None

 Game 
------
Seed              GrapheneFortressSuite
  Manual?         0
Play Time         05:10:49
  Cumulative      646.4 hours
  Start           2024.03.23 @ 06:43:57
  End             2024.03.24 @ 03:19:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          249
  Rogue           225
  Adventurer      3
  Explorer        21
Win Type          0
  Total           15
  Types           10/2/1/1/0/1/0/0/0
Lore%             89
Gallery%          96
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd40c498-8f07-4735-89d3-69fd5927059c