Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.31 @ 22:09:16

Player: ChromeKnight

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (50)      250
Value Destroyed (994)      994
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (268)                268
              TOTAL SCORE: 2812

 Bonus
-------
High Alert Combat Kills    69
Follower Combat Kills      199

 Cogmind 
---------
Core Integrity             0/400
Matter                     278/300
Energy                     264/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (260) Ox2
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Seismic Detector
    Medium Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
           EM Shotgun
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Heat Sink
    Medium Storage Unit
     Large Matter Pod (150)
           Weight Redist. System
  Improved Targeting Computer
           Weapon Shielding
    Medium Armor Plating
    Medium Armor Plating
           Hacking Suite
  Improved Light Cannon
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
    Combat Airjet
    Medium Storage Unit
     Large Matter Pod
           Targeting Computer
           Targeting Computer
           Weapon Shielding
     Light Armor Plating
  Improved Light Cannon
      Mini Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             44   | 8   1   2   22  11  
  Power                    6    | 1   .   1   4   .   
    Engine                 6    | 1   .   1   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 3   .   1   6   3   
    Treads                 2    | .   .   .   2   .   
    Leg                    7    | 1   .   .   3   3   
    Wheel                  4    | 2   .   1   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   1   .   5   2   
    Device                 3    | 1   .   .   1   1   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             3    | .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   .   .   7   6   
    Energy Gun             2    | .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   5   4   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   6   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   .   .   3   .   
  Highest Loss Streak      5    | .   .   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 95  94  
  Engine                   11   | .   14  14  10  11  
  Leg                      9    | .   .   .   2   22  
  Wheel                    14   | .   28  28  16  .   
  Device                   12   | .   14  14  11  11  
  Storage                  12   | .   14  14  11  11  
  Hackware                 7    | .   .   .   10  11  
  Protection               6    | .   .   .   9   11  
  Energy Gun               1    | .   .   .   .   4   
  Ballistic Gun            20   | .   28  28  20  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 12  27  27  37  42  
  Greatest Support         40   | 20  20  20  40  20  
  Greatest Overweight (x)  3    | 3   1   1   3   2   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   8   15  15  15  
  Most Carried             15   | 2   9   14  15  15  
  Average Carried          12   | 1   5   10  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   9   14  15  15  

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 43% | Mutant
  7% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Sto 
Matter Collected           1676 | 304 250 222 651 249 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1804 | 111 298 141 904 350 
  Parts                    118  | 5   13  11  69  20  
Haulers Intercepted        4    | .   1   .   3   .   
Recyclers Shooed           4    | .   1   1   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  34   | .   3   4   22  5   
  Guns                     28   | .   3   4   18  3   
  AOE                      6    | .   .   .   4   2   
Classes Destroyed          12   | 2   3   2   5   .   
  Worker                   6    | .   .   3   2   1   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | 1   .   1   .   .   
  Hauler                   4    | .   1   .   3   .   
  Recycler                 3    | 1   1   .   .   1   
  Operator                 3    | .   2   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  11   | .   .   .   11  .   
  Grunt                    11   | .   3   .   5   3   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   5   2   
  Assembled                4    | .   .   4   .   .   
Best Kill Streak           7    | 2   2   4   7   3   
  Combat Bots Only         6    | .   2   4   6   2   
Max Kills in Single Turn   4    | 1   1   1   4   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               1980 | .    237  114  1394 235  
  Core                     473  | .    28   45   353  47   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  .    70   .    .    
Volleys Fired              191  | 6    48   25   82   30   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  68   | 40   40   40   60   68   
Shots Fired                364  | 12   96   50   155  51   
  Gun                      362  | 12   96   50   154  50   
  Cannon                   1    | .    .    .    .    1    
  Launcher                 1    | .    .    .    1    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  344  | 12   96   50   151  35   
  Thermal                  3    | .    .    .    3    .    
  Explosive                1    | .    .    .    1    .    
  Electromagnetic          16   | .    .    .    .    16   
  Robot Hit Streak         19   | 3    7    3    19   13   
  Robot Miss Streak        6    | 2    4    6    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    1    4    2    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           216  | 7    56   21   101  31   
  Core Hits                91   | 3    18   13   43   14   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3102 | 76   577  245  1593 611  
  Guns                     2739 | 76   577  245  1407 434  
  Cannons                  .    | .    .    .    .    .    
  Explosions               353  | .    .    .    186  167  
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    .    .    .    10   
  Kinetic                  2544 | 76   577  245  1397 249  
  Thermal                  177  | .    .    .    10   167  
  Explosive                186  | .    .    .    186  .    
  Electromagnetic          185  | .    .    .    .    185  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            6    | .    .    .    6    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               6    | .    .    .    6    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    18   38   
  Shots                    2    | .    .    .    1    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        105  | .    9    40   40   105  
  Average Temperature      14   | .    7    21   8    26   
  Received Heat Transfer   560  | .    108  80   279  93   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         225  | .    .    .    25   200  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             565  | 10  126 20  565 215 
  Initial                  170  | .   6   .   7   170 
  Average                  122  | 3   83  10  260 107 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         83   | 100 100 100 41  97  
  Level 1                  10   | .   .   .   33  2   
  Level 2                  6    | .   .   .   24  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   .   2   3   
  Investigation            4    | .   1   .   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   13  5   36  20  
  Peak Tracking Total      8    | .   3   2   8   3   
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            6    | .   2   .   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          11   | .   1   .   6   4   
  Terminals                10   | .   1   .   5   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   3   .   17  9   
  Successful               16   | .   .   .   12  4   
  Failed                   13   | .   3   .   5   5   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   3   .   12  4   
  Terminals                26   | .   3   .   14  9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   2   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   8   2   
  Terminals                10   | .   .   .   8   2   
    Botnet                 6    | .   .   .   5   1   
    Operators              4    | .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   1   .   4   3   
  Full Trace Events        3    | .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               10   | .   .   .   .   10  
  Largest Group            10   | .   .   .   .   10  
  Highest-Rated Group      88   | .   .   .   .   88  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   56  
  Total Damage             508  | .   .   .   .   508 
  Kills                    7    | .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  
Turns Passed               3113 | 88   417  620  826  1162 
Spaces Moved               1553 | 66   282  412  516  277  
  Core                     12   | 12   .    .    .    .    
  Treads                   18   | .    .    .    18   .    
  Legs                     315  | 6    .    .    32   277  
  Wheels                   1208 | 48   282  412  466  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   190  
  Average Speed            117  | 87   80   95   104  218  
  Slowest Speed            260  | 200  95   95   240  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 5    31   90   38   44   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    8    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      10   | .    .    .    8    2    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      2529 | 81  384 595 680 789 
  Wait                     678  | .   48  150 36  444 
  Move                     1549 | 65  281 411 515 277 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 1   6   5   10  4   
  Fast Attach              18   | 8   .   .   8   2   
  Attach                   4    | .   .   .   4   .   
  Detach                   1    | 1   .   .   .   .   
  Swap                     22   | .   1   2   10  9   
  Drop                     28   | .   .   2   15  11  
  Fire                     191  | 6   48  25  82  30  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   10  
  Rewire                   1    | .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  506 | -10/Materials | Entered Mines
  679 | -10/Mines     | Learned 2 Materials zone layouts
  687 | -10/Mines     | Discovered new exit (range 16)
  818 | -10/Mines     | Assembled infested the area
  830 | -10/Mines     | Discovered new exit (range 7)
 1126 | -10/Mines     | Entered Materials
 1126 | -9/Materials  | Evolved 2 slots: Utility x2
 1310 | -9/Materials  | Discovered new exit (range 15)
 1557 | -9/Materials  | Build established: Scavenger-Mutant
 1722 | -9/Materials  | Discovered new exit (range 14)
 1871 | -9/Materials  | Core integrity fell below 50%
 1890 | -9/Materials  | Core integrity fell below 20%
 1913 | -9/Materials  | Lost 5 parts (1n1u3w)
 1952 | -9/Materials  | Entered Storage
 2364 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3017 | -9/Storage    | Identified exit to Recycling
 3114 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03078_ W-16 Scout sends out distress signal.
03082_ Mercenary 2d suffers critical hit (Burn).
03082_ Mercenary 2d destroyed.
03082_ Chain reaction triggered in Ion Engine.
03082_ G-34 Mercenary destroyed.
03082_ Y-45 Defender destroyed.
03084_ U-05 Engineer lays Concrete. <x5>
03087_ R-06 Scavenger collects Com. Wheel.
03087_ U-05 Engineer lays Concrete. <x3>
03088_ Acquired 18 matter.
03088_ U-05 Engineer lays Concrete. <x5>
03091_ U-05 Engineer builds a Door.
03091_ U-05 Engineer lays Concrete.
03092_ R-06 Scavenger collects Sml. Laser.
03093_ U-05 Engineer lays Concrete.
03093_ U-05 Engineer builds a Wall.
03094_ R-06 Scavenger collects Corrupted Aluminum Leg.
03094_ U-05 Engineer builds a Wall.
03096_ Dropped Hvy. Assault Rifle.
03096_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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|       ????#              @   *=#%%"????"%#   #???? |
|       ??????????#####+####   !%#  """""" #   #???? |
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|       ?????????????????????????#      % %%    %=/? |
|       ?????????????????????????#    ##+#####??# ?? |
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|       ?????????????????????#      #                |
|       ?????????????????????#!!!!# +                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                45
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Cmb. Airjet | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketFlakImmobilizer
  Manual?         0
Play Time         00:20:31
  Cumulative      297.7 hours
  Start           2022.05.31 @ 21:52:57
  End             2022.05.31 @ 22:09:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          539
  Rogue           384
  Adventurer      148
  Explorer        7
Win Type          -
  Total           10
  Types           8/0/1/1/0/0/0/0/0
Lore%             73
Gallery%          85
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f225cf6-e760-42fd-9706-10319ad35926