Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.04 @ 19:17:50 Player: Imrayya Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (135) 675 Value Destroyed (4684) 4684 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 12606 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 107 Entered DSFs 500 Friendly Fire -24 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Medium Treads Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Improved Matter Compressor Advanced Visual Processing Unit Targeting Computer Quantum Capacitor Advanced Hardlight Generator > --- WEAPON ----------- Thermic Laser Phase Cannon Heavy Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Light Antimatter Reactor Improved Medium Armor Plating Mining Laser [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . 2 . . . 2 2 2 Power 2 | . . . . 1 . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . 1 . . . . . 1 Utility 7 | . . 1 . 1 2 . . . 1 . . . 1 1 . Weapon 3 | . . 1 . . . . . . . . . . 1 . 1 Parts Attached 123 | 6 4 9 3 4 9 5 19 5 17 . . . 16 14 12 Power 32 | 1 . 2 2 2 1 3 5 1 2 . . . 4 5 4 Engine 16 | 1 . 2 2 1 . 1 4 . . . . . 1 2 2 Core 12 | . . . . 1 1 1 1 1 2 . . . 3 2 . Reactor 4 | . . . . . . 1 . . . . . . . 1 2 Propulsion 16 | 2 . 2 . . 2 1 . . 3 . . . 2 2 2 Treads 5 | . . . . . 2 1 . . . . . . 1 . 1 Leg 9 | 2 . . . . . . . . 3 . . . 1 2 1 Wheel 2 | . . 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 37 | 1 2 2 . 1 4 . 8 1 7 . . . 6 4 1 Device 19 | 1 1 1 . . . . 4 . 5 . . . 4 2 1 Storage 4 | . 1 . . . . . 1 . . . . . 1 1 . Processor 5 | . . . . 1 2 . 1 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . . 1 . . 2 . 2 . 2 . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 2 2 3 1 1 2 1 6 3 5 . . . 4 3 5 Energy Gun 14 | . 2 . 1 . . 1 2 3 2 . . . . 1 2 Energy Cannon 5 | . . . . . 1 . . . 1 . . . 2 1 . Ballistic Gun 8 | 2 . 1 . 1 1 . 1 . 1 . . . . . 1 Ballistic Cannon 3 | . . 1 . . . . . . . . . . 1 . 1 Launcher 1 | . . 1 . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . 1 . . . 1 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 2 2 2 . . . 1 . . Parts Lost 85 | . 2 4 1 1 6 5 6 3 6 . . . 16 9 26 Power 22 | . 1 1 . . 1 1 2 1 2 . . . 3 3 7 Propulsion 12 | . . 2 . . 1 . . 1 . . . . 3 1 4 Utility 26 | . . . . . 2 3 3 . . . . . 8 1 9 Weapon 25 | . 1 1 1 1 2 1 1 1 4 . . . 2 4 6 Highest Loss Streak 10 | . 2 4 1 1 3 5 2 2 4 . . . 6 6 10 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 2 Average Slot Usage (%) 81 | . 91 82 99 99 92 58 81 82 82 100 100 100 75 84 52 Engine 5 | . 10 2 11 14 3 3 8 7 4 . . . . 5 2 Core 6 | . . . . 3 9 5 3 6 7 13 13 13 10 9 2 Treads 3 | . . . . . 12 10 7 . . . . . 1 4 . Leg 6 | . 28 14 . . . . . . 7 20 20 20 9 5 10 Wheel 1 | . . . 22 18 2 . . . . . . . . . . Device 12 | . 14 15 11 9 4 . 12 7 12 20 20 20 11 19 9 Storage 7 | . 10 11 11 9 7 3 6 7 6 6 6 6 4 9 7 Processor 13 | . . . . 9 20 19 16 29 21 13 13 13 11 10 6 Protection 3 | . . 6 11 9 6 3 4 . 1 6 6 6 1 . 2 Energy Gun 6 | . 11 11 13 11 7 3 2 14 10 6 6 6 5 4 2 Energy Cannon 2 | . . . . . 2 3 . . 4 6 6 6 5 8 . Ballistic Gun 3 | . 15 11 8 6 6 3 1 . 1 6 6 6 . . . Ballistic Cannon 2 | . . 3 11 9 4 . . . . . . . 2 4 . Slashing Weapon 3 | . . . . . . . 15 7 1 . . . . . . Naked Turns 26 | . . . . . . . . . . . . . . . 26 Heaviest Build 86 | 6 16 26 34 41 42 53 57 54 64 58 58 58 72 86 73 Greatest Support 70 | 20 20 32 32 32 43 70 70 3 60 60 60 60 60 60 60 Greatest Overweight (x) 18 | . . 8 1 1 1 1 . 17 18 . . . 2 3 5 Average Overweight (x) . | . . . . 1 . . . 17 2 . . . 1 2 . Largest Inventory Capacity 15 | 5 10 10 10 10 10 10 15 15 15 15 15 15 15 10 10 Average Capacity 11 | 5 8 10 10 10 10 7 14 15 15 15 15 15 10 9 9 Most Carried 12 | 3 4 4 9 10 10 10 11 10 9 7 8 12 11 7 3 Average Carried 5 | . 1 2 4 8 8 3 4 6 6 7 7 9 6 5 1 Final Capacity 15 | 5 10 10 10 10 10 5 15 15 15 15 15 15 5 10 5 Final Carried 12 | . 3 2 9 10 7 1 11 6 7 7 8 12 5 2 . Class Distribution -------------------- 28% | Scavenger-Gunner 23% | Mutant 20% | Gunner 10% | Gladiator 7% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gladiator | -7/Factory Mutant | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Matter Collected 2854 | 254 61 104 294 92 246 66 257 55 218 . . 69 258 754 126 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6030 | 35 94 329 503 238 1028 207 1058 211 400 . . 69 587 848 423 Parts 269 | 3 5 15 36 11 45 7 55 16 14 . . 2 15 34 11 Haulers Intercepted 3 | . . . . . 1 . 2 . . . . . . . . Recyclers Shooed 5 | . . 1 1 . 1 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 24 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Combat Hostiles Destroyed 91 | 1 2 5 11 3 15 1 11 9 6 . . 1 12 10 4 Melee 10 | . . . . . . . 10 . . . . . . . . Guns 40 | 1 2 2 4 2 8 1 1 9 4 . . . 2 2 2 Cannons 37 | . . 1 7 1 7 . . . 2 . . 1 8 8 2 AOE 2 | . . 2 . . . . . . . . . . . . . Classes Destroyed 15 | 1 . 5 2 . 4 1 . . 1 . . 1 . . . Worker 14 | . . 1 2 . 1 . 9 . . . . . . 1 . Builder 2 | . . 1 1 . . . . . . . . . . . . Hauler 3 | . . . . . 1 . 2 . . . . . . . . Recycler 15 | . . 3 1 2 2 . 3 . . . . . 1 2 1 Operator 2 | . . . 2 . . . . . . . . . . . . Watcher 8 | . . 1 . . 3 . . . 1 . . . 1 1 1 Swarmer 22 | . . . 4 . 2 . 3 8 . . . . 5 . . Grunt 31 | 1 2 3 1 2 8 . 4 1 2 . . . 4 3 . Brawler 3 | . . . . . 1 . . . . . . . 1 . 1 Duelist 1 | . . . . . 1 . . . . . . . . . . Sentry 15 | . . 2 6 1 1 . 3 . . . . . . 2 . Specialist 1 | . . . . . . . . . . . . 1 . . . Hunter 6 | . . . . . . . . . 2 . . . . 3 1 Programmer 11 | . . . . . 2 . 1 . 2 . . . 2 2 2 Compactor 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | 1 1 10 5 3 6 1 7 4 1 . . 1 5 2 2 Combat Bots Only 5 | 1 1 4 4 2 5 1 3 4 1 . . 1 5 2 1 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 1 1 1 . . 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Hostile Shots Fired 1352 | 2 38 48 50 12 60 5 287 50 127 . . 6 141 135 391 Missed 392 | 1 12 13 11 6 14 . 98 12 35 . . 2 32 40 116 Damage Taken 10957 | 9 242 453 334 74 513 166 1206 572 917 . . 113 1374 1483 3501 Core 3406 | . 45 85 54 . 93 117 117 258 345 . . 14 152 789 1337 Absorbed by Shields 1468 | . . . . . . . 59 . 127 . . . 15 647 620 Ignored by Resistances 3285 | 3 77 130 102 20 151 44 408 130 265 . . 30 400 400 1125 Core Remaining (%) 66 | 100 82 . 65 100 . . . 16 . . . 57 84 31 . Volleys Fired 322 | 2 21 16 41 9 46 8 15 14 26 . . 2 33 41 48 Largest 4 | 2 2 3 3 3 3 3 3 2 3 . . 3 4 4 2 Hottest 328 | 40 60 120 165 165 168 168 158 150 218 . . 176 328 313 169 Shots Fired 758 | 4 32 40 119 23 125 21 35 23 60 . . 6 94 112 64 Gun 455 | 4 32 26 78 14 83 13 35 23 39 . . 4 29 31 44 Cannon 278 | . . 7 41 9 42 8 . . 21 . . 2 55 81 12 Launcher 7 | . . 7 . . . . . . . . . . . . . Special 18 | . . . . . . . . . . . . . 10 . 8 Kinetic 314 | 4 21 23 70 13 74 7 15 . 4 . . 2 25 30 26 Thermal 411 | . 11 10 49 10 51 14 5 16 56 . . 4 69 82 34 Explosive 7 | . . 7 . . . . . . . . . . . . . Electromagnetic 26 | . . . . . . . 15 7 . . . . . . 4 Robot Hit Streak 35 | 3 19 27 23 9 31 8 11 18 12 . . 6 27 35 24 Robot Miss Streak 4 | . 3 1 2 2 3 1 1 3 4 . . . 2 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 6 | . 1 1 . . 1 . . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 . . . . . . . Capacitor 21 | . . . . . . . . . . . . . . 8 13 Shots Hit Robots 606 | 3 28 34 75 16 88 17 73 19 42 . . 5 64 83 59 Core Hits 289 | 2 7 19 28 10 45 4 29 18 17 . . 2 31 48 29 Critical Kills 1 | 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Critical Strikes 23 | 1 . . 2 2 2 1 4 . 2 . . . 6 1 2 Burn 14 | . . . . 2 1 1 . . 2 . . . 6 1 1 Destroy 2 | 1 . . . . 1 . . . . . . . . . . Blast 3 | . . . 2 . . . . . . . . . . . 1 Sever 4 | . . . . . . . 4 . . . . . . . . Melee Attacks 56 | . . . . . . . 56 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 56 | . . . . . . . 56 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 10 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . 15 . . . . . . . . Damage Inflicted 14261 | 25 251 694 1102 348 1742 397 2171 388 1055 . . 105 1754 2476 1753 Guns 6021 | 25 251 253 729 208 1130 219 312 388 746 . . 55 431 358 916 Cannons 5656 | . . 122 373 140 609 178 . . 309 . . 50 1275 2118 482 Explosions 436 | . . 319 . . . . 33 . . . . . . . 84 Melee 1826 | . . . . . . . 1826 . . . . . . . . Ramming 82 | . . . . . 3 . . . . . . . . . 79 Kinetic 4015 | 25 164 226 523 155 687 92 103 . 28 . . 13 554 638 807 Thermal 7717 | . 87 149 579 193 1052 305 89 350 1027 . . 92 1200 1838 756 Explosive 403 | . . 319 . . . . . . . . . . . . 84 Electromagnetic 218 | . . . . . . . 153 38 . . . . . . 27 Impact . | . . . . . . . . . . . . . . . . Slashing 1826 | . . . . . . . 1826 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . 1 . 1 1 5 5 3 15 15 15 6 1 11 Average Corruption 3 | . . . 1 . 1 1 2 5 2 11 15 15 4 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 92 | . . . 4 . 4 2 13 9 20 9 6 3 13 4 5 Message Errors 19 | . . . 2 . . . 3 1 4 3 1 . 4 1 . Matter Fused 20 | . . . 1 . . . 3 3 5 2 2 1 2 1 . Heat Flow Errors 17 | . . . . . 2 1 . 4 2 1 1 . 4 1 1 Energy Discharges 10 | . . . . . . . 3 . 3 1 1 . . . 2 Parts Rejected 3 | . . . . . . . 1 1 1 . . . . . . Parts Fused 3 | . . . . . 1 . . . 1 1 . . . . . Data Loss (minor) 14 | . . . 1 . 1 1 2 . 4 . 1 1 1 1 1 Misfires 1 | . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . 1 . . . . 1 . . . Misdirections 1 | . . . . . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 284 | . . . 18 . . . 125 . . . . . 57 21 63 Projectiles 159 | . . . 18 . . . . . . . . . 57 21 63 Explosions 3 | . . . . . . . 3 . . . . . . . . Melee 122 | . . . . . . . 122 . . . . . . . . Knockbacks 25 | . . . 3 1 3 . . . . . . . 5 9 4 Impact . | . . . . . . . . . . . . . . . . Kinetic 25 | . . . 3 1 3 . . . . . . . 5 9 4 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 103 | . . 77 . . 1 . . . . . . . . . 25 Shots 4 | . . 4 . . . . . . . . . . . . . Rammed 30 | . . . . . 1 . . . . . . . . . 29 Targets Rammed 35 | . . . . . 1 . . . . . . . . . 34 Kicked 5 | . . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 644 | 6 27 154 257 183 338 362 176 644 598 261 82 117 617 618 459 Average Temperature 170 | 6 11 52 62 62 119 193 73 195 221 138 50 64 252 255 136 Received Heat Transfer 1876 | 6 198 189 102 45 249 . 479 36 114 . . . 225 98 135 Effects 124 | . . . . . 1 3 . 9 26 . . . 40 40 5 Shutdowns 46 | . . . . . . . . 4 9 . . . 15 16 2 Energy Bleed 18 | . . . . . 1 2 . 1 4 . . . 3 5 2 Interference 18 | . . . . . . . . . 2 . . . 11 5 . Matter Decay 8 | . . . . . . . . . 1 . . . 4 2 1 Short Circuit 3 | . . . . . . . . 1 1 . . . . 1 . Damage (minor) 6 | . . . . . . 1 . . 1 . . . 2 2 . Damage (major) 19 | . . . . . . . . 2 7 . . . 5 5 . Damage (core) 6 | . . . . . . . . 1 1 . . . . 4 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . Parts Melted 24 | . . . 2 . 1 . 1 1 9 . . . 1 4 5 Heat Transferred 14005 | . 200 370 1295 444 1645 609 175 774 1728 . . 174 2607 2585 1399 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Peak Influence 479 | 20 92 227 479 203 362 78 137 . 160 23 13 42 129 147 127 Initial 150 | . 11 33 81 100 78 78 4 . 150 8 13 7 18 . 21 Average 76 | 2 32 98 263 143 220 35 52 . 56 13 13 23 54 45 24 Maximum Alert Level 2 | . . 1 2 1 1 . . . . . . . . . . Low Security (%) 90 | 100 100 78 35 87 34 100 100 . 100 100 100 100 100 100 100 Level 1 8 | . . 21 46 12 65 . . . . . . . . . . Level 2 . | . . . 18 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 3 5 3 3 . 4 . 3 . . . 1 3 4 Investigation 7 | . . 2 3 1 . . 1 . . . . . . . . Extermination 8 | . . . . . 1 . 2 . 2 . . . 1 1 1 Reinforcement 11 | . . 1 2 1 2 . 1 . 1 . . . . 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . 1 . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Distress Signals 8 | . . 3 1 . 2 . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 148 | 1 6 6 13 4 26 3 15 12 7 6 . 2 19 14 14 Peak Tracking Total 7 | . 4 3 4 2 6 2 3 4 3 6 . 1 5 3 7 Tactical Retreats 8 | . 1 . . . . . 1 . . 2 . 1 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Traps Triggered 5 | . . . 1 . 1 . 1 . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Machines Disabled 3 | . . . . . 2 . . . . . . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Machines Accessed 13 | . 3 1 3 1 1 . 2 . . . 1 . . . 1 Terminals 11 | . 2 1 3 1 1 . 1 . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Total Hacks 45 | . 11 3 11 3 4 . 11 . . . 1 . . . 1 Successful 24 | . 5 3 7 1 1 . 5 . . . 1 . . . 1 Failed 21 | . 6 . 4 2 3 . 6 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 37 | . 7 3 11 3 4 . 7 . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . . . . . . . . Terminal Hacks 22 | . 3 3 7 1 1 . 5 . . . 1 . . . 1 Record 13 | . 2 2 4 1 . . 3 . . . . . . . 1 Open Door 1 | . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 1 2 1 1 . 2 . . . . . . . 1 Full Trace Events 5 | . . 1 2 1 . . 1 . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Total Allies 2 | . . . . . . 1 . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . 1 . . . . . . . Highest-Rated Group 167 | . . . . . . 31 . 167 . . . . . . . Highest-Rated Ally 167 | . . . . . . 31 . 167 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . 7 . 5 . . . . . . . Total Damage 465 | . . . . . . 104 . 361 . . . . . . . Kills 3 | . . . . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Turns Passed 8095 | 75 265 258 409 289 631 198 1324 316 1450 176 131 54 873 913 733 Spaces Moved 3531 | 59 172 113 261 217 309 98 676 28 471 147 108 35 345 189 303 Core 119 | 19 . 11 . . . . . 28 53 . . . . . 8 Treads 1237 | . . . . . 237 98 676 . . . . . 45 175 6 Legs 1618 | 40 172 95 . . . . . . 418 147 108 35 300 14 289 Wheels 557 | . . 7 261 217 72 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 100 100 115 115 160 160 900 120 120 120 120 125 193 50 Average Speed 184 | 97 120 159 103 115 153 167 160 900 276 120 120 120 205 368 168 Slowest Speed 950 | 120 120 450 115 115 165 245 160 900 950 120 120 120 260 410 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 36 14 43 28 16 74 24 9 10 97 5 47 11 7 10 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 89 | . . 26 3 2 . . . . 1 . . . 9 6 42 Melee . | . . . . . . . . . . . . . . . . Projectile 21 | . . . 3 2 . . . . 1 . . . 9 6 . AOE 68 | . . 26 . . . . . . . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Fac Was Fac DSF Fac Fac Res Total 4469 | 73 202 160 315 238 376 115 842 74 581 146 109 43 422 332 441 Wait 306 | 1 1 15 1 3 3 . 69 28 45 . . 3 25 78 34 Move 3519 | 58 171 112 260 216 309 97 675 27 471 146 108 34 344 188 303 Hop . | . . . . . . . . . . . . . . . . Pick Up 110 | 6 5 7 9 5 6 4 24 . 16 . 1 4 3 10 10 Fast Attach 4 | . . . . . . . . . . . . . 4 . . Attach 103 | 6 2 8 1 3 7 4 16 5 17 . . . 9 13 12 Detach 5 | . . . . . . . 3 . 2 . . . . . . Swap 16 | . 2 1 2 1 2 1 3 . . . . . 3 1 . Drop 13 | . . 1 1 1 2 1 1 . 4 . . . 1 1 . Fire 322 | 2 21 16 41 9 46 8 15 14 26 . . 2 33 41 48 Melee 36 | . . . . . . . 36 . . . . . . . . Ram 28 | . . . . . 1 . . . . . . . . . 27 Kick 5 | . . . . . . . . . . . . . . . 5 Crush 2 | . . . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 515 | -9/Materials | Discovered new exit (range 15) 547 | -9/Materials | Lost 4 parts (1p2n1w) 599 | -9/Materials | Entered Storage 887 | -9/Storage | Build established: Scavenger-Tank 936 | -9/Storage | Identified exit to Recycling 966 | -9/Storage | Discovered new exit (range 12) 1008 | -9/Storage | Entered Materials 1008 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1156 | -8/Materials | Garrison activated, responded to threat 1274 | -8/Materials | Discovered new exit (range 16) 1297 | -8/Materials | Entered Factory 1297 | -7/Factory | Evolved 2 slots: Utility x2 1309 | -7/Factory | Build established: Scavenger-Gunner 1714 | -7/Factory | Lost 3 parts (1u2w) 1928 | -7/Factory | Sucked down chute 1928 | -7/Factory | Entered Waste 1929 | -7/Waste | Met a frightened Derelict 1957 | -7/Waste | Spotted C-40 Crusher 1973 | -7/Waste | Destroyed C-40 Crusher 2003 | -7/Waste | Spotted C-40 Crusher 2005 | -7/Waste | Spotted C-40 Crusher 2015 | -7/Waste | Build established: Gunner 2015 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2018 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2021 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2024 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2027 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2051 | -7/Waste | Spotted C-40 Crusher 2058 | -7/Waste | Lost 5 parts (1p3u1w) 2109 | -7/Waste | Discovered new exit (range 11) 2124 | -7/Waste | Identified exit to Factory 2126 | -7/Waste | Entered Factory 2322 | -7/Factory | Build established: Mutant 2567 | -7/Factory | Discovered new exit (range 8) 2609 | -7/Factory | Identified exit to Lower Caves 2821 | -7/Factory | Build established: Gladiator 3232 | -7/Factory | Discovered exit to Lower Caves (range 12) 3450 | -7/Factory | Entered Lower Caves 3457 | -7/Lower Caves | Core integrity fell below 50% 3561 | -7/Lower Caves | Core integrity fell below 20% 3646 | -7/Lower Caves | P1-3CE showed up to help 3648 | -7/Lower Caves | P1-3CE revealed a hidden path 3676 | -7/Lower Caves | Build established: Mutant 3757 | -7/Lower Caves | Identified exit to Factory 3766 | -7/Lower Caves | Entered Factory 3766 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4737 | -6/Factory | Build established: Gunner 4857 | -6/Factory | Lost 4 parts (2p2w) 5216 | -6/Factory | Sucked down chute 5216 | -6/Factory | Entered Waste 5231 | -6/Waste | EMP discharged 5231 | -6/Waste | System corruption reached 10% 5240 | -6/Waste | Spotted C-40 Crusher 5242 | -6/Waste | Spotted C-40 Crusher 5254 | -6/Waste | Spotted C-40 Crusher 5256 | -6/Waste | Spotted C-40 Crusher 5261 | -6/Waste | Spotted C-40 Crusher 5315 | -6/Waste | Spotted C-40 Crusher 5316 | -6/Waste | Build established: Scavenger-Gunner 5331 | -6/Waste | EMP discharged 5372 | -6/Waste | Discovered new exit (range 13) 5392 | -6/Waste | Entered Factory 5523 | -6/Factory | Identified exit to DSF 5523 | -6/Factory | Entered DSF 5551 | -6/DSF | Discovered new exit (range 19) 5571 | -6/DSF | Additional patrols routed to DSF 5577 | -6/DSF | Entered Factory 5577 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5768 | -5/Factory | Lost 6 parts (1p1n2u2w) 5863 | -5/Factory | Lost 4 parts (1p3u) 6050 | -5/Factory | Lost 3 parts (1n2u) 6349 | -5/Factory | Build established: Gunner 6432 | -5/Factory | Discovered new exit (range 13) 6450 | -5/Factory | Entered another Factory area 6450 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6621 | -4/Factory | Found Quantum Capacitor 6674 | -4/Factory | Build established: Scavenger-Gunner 7112 | -4/Factory | Discovered new exit (range 3) 7303 | -4/Factory | Core integrity fell below 50% 7358 | -4/Factory | Lost 6 parts (2p1n1u2w) 7363 | -4/Factory | Entered Research 7363 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7590 | -3/Research | Build established: Scavenger-Mutant 7836 | -3/Research | Lost 10 parts (2p2n4u2w) 7875 | -3/Research | Lost 3 parts (2p1u) 7965 | -3/Research | Garrison activated, responded to threat 8005 | -3/Research | Core integrity fell below 50% 8026 | -3/Research | Lost 6 parts (1p1n2u2w) 8058 | -3/Research | System corruption reached 10% 8078 | -3/Research | Core integrity fell below 20% 8096 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 08066_ Slug penetrates L-61 Swordsman. 08066_ Slug penetrates Wall. 08066_ K-01 Serf collects debris. 08067_ Acquired 5 matter. 08068_ Railgun destroyed. 08068_ Slammed into L-61 Swordsman. 08070_ Med. Treads severed. 08070_ R-10 Processor collects Rnf. Antimatter Reactor. 08071_ Slammed into L-61 Swordsman. 08084_ System corrupted: Heat flow error (+246). 08084_ Slammed into L-61 Swordsman. 08085_ Triggered Shock Trap. 08085_ The floor emits a surge of raw power. 08085_ System corrupted (+1). 08086_ U-05 Engineer lays Concrete. 08086_ Slammed into L-61 Swordsman. 08096_ Destabilizing: System corrupted (+2). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ?????#####????????????? #??????????????????????? | | #??? #????????????? #??????????????????????? | | #??? #????????????? #??????????????????????? | | #?? """#????????????? #??????????????????????? | | #?? """#????????????? T??????????????????????? | | #?!! R"#????????????? ???????????????????????? | | #?!! """#????????????? ???????????????????????? | | # "" #????????????? ???????????????????????? | | # ##????????????# #???????????????????????? | | + #????????????# #???????????????????????? | | ###########??????#######/#???????????????????????? | | ###########??????# #???????????????????????? | | # ######## ########## """???????? | | # # # " %== """???????? | | # # # #%######## """???????? | | # !!! # ##/######+#?????????????????????? | | + !! # ## # %!#?????????????????????? | | # !! # ## # % %#?????????????????????? | | # # ## # %=%%#?????????????????????? | | # ###+##### # %%% #?????????????????????? | | #####+#####?# + %%@l#?????????????????????? | | #???# #?????# # %%%#?????????????????????? | | ##### ####### #####+##?????????????????????? | | #??#%#??????????????????????? | | #??#%#??????????????????????? | | #??###??????????????????????? | | #??? ??????????????????????? | | ################# #??? ??????????????????????? | | #????????????# #??? ??????????????????????? | | #????????????# #??? ??????????????????????? | | #????????????+ +???" ??????????????????????? | | #????????????# #???? ?????????????????????? | | #????????????# #???? ?????????????????????? | | #????????????# #????? ?????????????????????? | | #????????????# #????? ?????????????????????? | | #????????????# #????? ?????????????????????? | | #????????????# #????? ?????????????????????? | | #???????????? #???????????????????????????? | | #???????????? #???????????????????????????? | | ! #????????????? ????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 53 Energy Capacity 570 Matter Stores 524 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Below Crack Shot Dangerous Findings First Step to Greatness Hey, That's Mine! It's Just You Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Party Time Please Form A Line Risk Taker Serviceable Loadout Shopping List System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ShadingActiveLauncher Manual? 0 Play Time 01:04:04 Cumulative 0.9 hours Start 2024.05.04 @ 12:53:47 End 2024.05.04 @ 19:17:50 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a509c6c-471b-450f-a72a-c6dbc556427a