Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.14 @ 01:58:15 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (114) 570 Value Destroyed (3945) 3945 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (1268) 1268 TOTAL SCORE: 12063 Bonus ------- Follower Combat Kills 1151 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -783 Cogmind --------- Core Integrity 827/1150 Matter 224/300 Energy 100/100 System Corruption 4% Temperature Critical (723) Movement Core (1000) Ox19 Location -4/Factory Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor (fused) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- Cooled Plasma Rifle Cooled Plasma Rifle > --- INVENTORY (20) --- Fusion Reactor Fusion Reactor Fusion Reactor Experimental Heat Sink Improved Coolant Injector High-capacity Battery (250) Improved Matter Compressor (300) Improved Terrain Scanner Improved Transmission Jammer Experimental Core Shielding Advanced Hacking Suite Advanced Hacking Suite Transdimensional Reconstructor Wave Gun Heavy Plasma Cannon Improved Proton Missile Launcher Plasma Cutter CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Fusion Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Advanced Plasma Cannon > --- INVENTORY -------- Fusion Reactor Fusion Reactor Fusion Reactor Heavy Treads Experimental Heat Sink Improved Coolant Injector High-capacity Battery Improved Matter Compressor Improved Transmission Jammer Experimental Core Shielding Improved Medium Armor Plating Advanced Hacking Suite Transdimensional Reconstructor Wave Gun Heavy Plasma Cannon Improved Proton Missile Launcher Long-range Missile Launcher Plasma Cutter CR-A16's Pointy Stick [Rating: 106] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Device] Protection Hardened Light Armor Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . 2 1 . . . . . Utility 6 | . . . 1 . . . 2 1 . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 125 | 8 7 4 29 2 2 7 31 27 1 . 4 2 1 Power 18 | 1 1 1 2 . . . 5 6 1 . 1 . . Engine 8 | 1 1 1 2 . . . 3 . . . . . . Core 5 | . . . . . . . 2 3 . . . . . Reactor 5 | . . . . . . . . 3 1 . 1 . . Propulsion 30 | 2 2 1 9 1 2 2 7 4 . . . . . Treads 7 | . . . 3 . . . 3 1 . . . . . Leg 23 | 2 2 1 6 1 2 2 4 3 . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 2 3 1 8 . . 2 8 8 . . 3 1 1 Device 16 | 1 . 1 2 . . . 6 5 . . 1 . . Storage 4 | 1 . . 2 . . . . . . . 1 . . Processor 3 | . . . 1 . . . . 1 . . . . 1 Hackware 1 | . . . . . . . 1 . . . . . . Protection 13 | . 3 . 3 . . 2 1 2 . . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 40 | 3 1 1 10 1 . 3 11 9 . . . 1 . Energy Gun 23 | 2 1 . 5 . . 1 9 5 . . . . . Energy Cannon 8 | . . . 4 . . . 1 3 . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . Launcher 4 | . . . . 1 . 1 . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 . . . . 4 1 . 3 . . Parts Lost 50 | . 2 2 7 1 . 3 15 6 . . . . 14 Power 5 | . . 1 1 . . . . 2 . . . . 1 Propulsion 21 | . . 1 4 1 . 2 5 2 . . . . 6 Utility 11 | . 1 . 1 . . . 4 . . . . . 5 Weapon 13 | . 1 . 1 . . 1 6 2 . . . . 2 Highest Loss Streak 14 | . 1 2 4 1 . 2 7 5 . . . . 14 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Backups 15 | 1 5 7 11 19 17 16 15 15 17 17 18 20 18 Power 1 | . 1 . . . . . 1 2 3 3 3 3 3 Propulsion . | . . 1 1 4 2 1 . . . . . . . Utility 6 | . 2 3 6 9 7 7 5 5 7 7 8 10 8 Weapon 5 | . 1 2 2 5 6 6 6 5 6 6 5 5 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . . 1 4 3 1 . 2 6 . . 1 . 9 Power 7 | . . . 1 . . . 1 3 . . . . 2 Propulsion 4 | . . . . 2 . . 1 . . . . . 1 Utility 9 | . . 1 1 . 1 . . 3 . . . . 3 Weapon 5 | . . . 2 1 . . . . . . 1 . 1 Tool/Special 2 | . . . . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 97 99 97 100 100 99 84 94 100 100 83 100 94 Engine 6 | . 14 13 10 11 11 11 5 . . . . . . Core 2 | . . . . . . . 7 9 . . . . . Reactor 2 | . . . . . . . . . 11 11 11 11 10 Treads 8 | . . . 7 22 1 . 12 12 5 5 5 5 4 Leg 22 | . 28 27 23 10 31 32 15 16 29 29 29 29 24 Device 13 | . 3 . 7 11 11 10 18 19 17 17 16 16 18 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 5 5 5 Processor 2 | . . . 3 . . . . 4 5 5 5 5 10 Protection 7 | . 8 14 11 11 11 11 2 3 5 5 5 5 5 Energy Gun 13 | . 18 4 11 21 21 13 7 13 17 12 . 10 10 Energy Cannon 2 | . . . 7 . . . 3 3 . 3 . 5 4 Ballistic Gun 1 | . 9 14 1 . . 7 . . . . . . . Peak Build Rating 106 | 7 7 18 20 20 21 31 77 95 97 97 98 98 106 Average Rating 50 | 4 6 9 15 18 20 25 61 83 95 96 78 97 99 On Entrance 47 | . 7 7 11 19 19 21 26 73 94 94 97 98 98 Avg Prop Armor Cover (%) 5 | . . . 1 5 1 . 11 10 6 6 7 6 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 105 | 14 15 20 64 59 62 69 104 105 89 91 91 94 92 Greatest Support 80 | 20 20 20 60 40 40 33 53 80 80 80 80 80 80 Greatest Overweight (x) 4 | 4 . . 2 1 3 3 2 2 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 . 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 13 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 5 7 11 19 19 19 18 18 20 20 19 20 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 8 20 20 20 17 19 20 20 20 20 20 18 Class Distribution -------------------- 37% | Scavenger-Mutant 22% | Mutant 17% | Scavenger-Skirmisher 13% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2971 | 280 114 50 484 66 40 162 514 366 64 257 54 494 26 Remotely . | . . . . . . . . . . . . . . Salvage Created 4712 | 11 362 42 853 328 110 83 1076 760 30 336 375 128 218 Parts 245 | 3 26 1 62 22 3 5 61 34 1 12 3 4 8 Haulers Intercepted 4 | . . . 3 . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . 3 16 . . 5 5 2 8 . Prevented 28 | . . . . . . 24 . . . 4 . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 90 | . 10 2 23 8 . 2 20 12 1 4 . 4 4 Melee 2 | . . . . . . . 2 . . . . . . Guns 44 | . 9 . 16 3 . 2 4 5 1 1 . 3 . Cannons 11 | . . 2 6 . . . 2 . . . . 1 . AOE 18 | . . . . 4 . . 7 2 . 2 . . 3 Classes Destroyed 14 | 1 4 . 3 . . . 3 1 . 1 . 1 . Worker 7 | . 1 . 1 . . . 4 1 . . . . . Builder 5 | . 1 . . . . . 2 1 . . . . 1 Tunneler 3 | 1 . . . 1 . . 1 . . . . . . Hauler 4 | . . . 3 . . . 1 . . . . . . Watcher 2 | . . . . . . . 1 . . . . . 1 Swarmer 28 | . 3 . 10 3 . 1 7 . 1 . . 3 . Grunt 34 | . 7 2 7 5 . 1 4 3 . 3 . . 2 Brawler 1 | . . . . . . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 7 | . . . 5 . . . 1 1 . . . . . Demolisher 1 | . . . . . . . . . . . . 1 . Hunter 7 | . . . . . . . 5 2 . . . . . Programmer 11 | . . . . . . . 3 6 . . . . 2 Z-Light 3 | . . . . . . . . 2 . 1 . . . Best Kill Streak 7 | 1 7 2 7 4 . 1 6 4 1 4 . 3 5 Combat Bots Only 7 | . 5 2 7 3 . 1 5 3 1 4 . 3 4 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 2 2 1 1 . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 2 | . . . . 2 . . 2 2 . 1 . . 2 Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 687 | . 61 22 152 23 . 48 171 93 9 10 . 23 75 Missed 167 | . 8 3 39 3 . 18 45 25 1 6 . 5 14 Hits 520 | . 53 19 113 20 . 30 126 68 8 4 . 18 61 Melee 7 | . . . 7 . . . . . . . . . . Projectile 513 | . 53 19 106 20 . 30 126 68 8 4 . 18 61 AOE 2 | . . . 1 . . . . . . . . . 1 Critical Strikes 14 | . 2 . 2 . . . 5 3 . . . 1 1 Damage Taken 9386 | . 587 249 1414 250 . 754 2549 1580 120 75 . 275 1533 Core 1224 | . 193 39 132 30 . 117 203 153 . 20 . 14 323 Absorbed by Shields 61 | . . . . . . . 61 . . . . . . Redirected to Shielding 17 | . 3 8 6 . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . 11 . . . . . . . . . . Core Remaining (%) 58 | 100 . 7 . . . 30 76 . . . . 81 . Volleys Fired 329 | 2 31 13 90 11 6 15 73 40 5 21 . 13 9 Largest 3 | 2 2 2 2 2 2 2 3 3 3 3 . 3 3 Hottest 250 | 90 90 60 150 96 96 131 250 250 123 123 . 242 242 Shots Fired 637 | 4 61 26 170 18 9 27 128 96 14 31 . 33 20 Gun 459 | 4 61 13 128 14 8 24 81 66 14 12 . 22 12 Cannon 152 | . . 13 42 . 1 . 37 29 . 15 . 10 5 Launcher 26 | . . . . 4 . 3 10 1 . 4 . 1 3 Special . | . . . . . . . . . . . . . . Kinetic 75 | . 19 26 17 . . 6 7 . . . . . . Thermal 482 | 4 42 . 153 14 9 18 58 94 14 27 . 32 17 Explosive 11 | . . . . . . 1 6 . . . . 1 3 Electromagnetic 69 | . . . . 4 . 2 57 2 . 4 . . . Robot Hit Streak 14 | 2 10 14 10 5 3 3 10 10 2 5 . 5 4 Robot Miss Streak 5 | 2 5 1 3 3 1 3 3 4 5 2 . 1 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . 3 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . . . Shots Hit Robots 365 | 2 36 11 112 10 3 12 82 61 6 6 5 11 8 Core Hits 210 | 1 20 4 40 11 2 15 51 36 1 7 3 6 13 Critical Kills 1 | . . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 17 | . 4 . 6 . . 1 1 2 1 . . . 2 Burn 15 | . 4 . 6 . . 1 . 1 1 . . . 2 Meltdown 1 | . . . . . . . . 1 . . . . . Sever 1 | . . . . . . . 1 . . . . . . Melee Attacks 20 | . . . . . . . 14 1 . . 5 . . Impact . | . . . . . . . . . . . . . . Slashing 14 | . . . . . . . 14 . . . . . . Piercing 6 | . . . . . . . . 1 . . 5 . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11056 | 23 472 252 1756 405 39 387 2954 2344 206 380 336 408 1094 Guns 5426 | 23 463 81 1272 135 39 227 1199 1338 206 66 . 191 186 Cannons 1792 | . . 143 475 . . . 574 322 . . . 132 146 Explosions 3086 | . . . . 267 . 160 816 682 . 314 . 85 762 Melee 691 | . . . . . . . 355 . . . 336 . . Ramming 61 | . 9 28 9 3 . . 10 2 . . . . . Kinetic 615 | . 97 224 177 . . 62 55 . . . . . . Thermal 6325 | 23 366 . 1570 153 39 165 1044 1660 206 90 . 323 686 Explosive 1766 | . . . . . . 40 642 591 . . . 85 408 Electromagnetic 1598 | . . . . 249 . 120 848 91 . 290 . . . Impact . | . . . . . . . . . . . . . . Slashing 355 | . . . . . . . 355 . . . . . . Piercing 336 | . . . . . . . . . . . 336 . . Highest Corruption 8 | . . . . . . . 3 8 8 8 8 8 4 Average Corruption 7 | . . . . . . . 2 6 8 8 8 8 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 117 | . . . . . . . 11 31 17 32 7 17 2 Message Errors 34 | . . . . . . . 4 7 3 12 2 5 1 Matter Fused 29 | . . . . . . . 3 4 7 7 3 5 . Heat Flow Errors 14 | . . . . . . . . 5 2 3 1 2 1 Energy Discharges 13 | . . . . . . . 2 5 1 2 1 2 . Parts Rejected 1 | . . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . . . . 1 . . 1 . Data Loss (minor) 9 | . . . . . . . 1 3 1 3 . 1 . Data Loss (major) 4 | . . . . . . . . 1 1 1 . 1 . Misfires 6 | . . . . . . . . 4 . 2 . . . Alerts 4 | . . . . . . . . 2 . 2 . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . Overload Shots 8 | . . . . . . . . . . . . 4 4 Effects 2 | . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . 1 Overflow Damage 337 | . . . 5 . . . 126 32 . 20 109 18 27 Projectiles 77 | . . . 5 . . . 35 19 . . . 18 . Explosions 63 | . . . . . . . 3 13 . 20 . . 27 Melee 197 | . . . . . . . 88 . . . 109 . . Knockbacks 3 | . . 2 1 . . . . . . . . . . Impact 2 | . . 1 1 . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 438 | . . . . . . 12 208 54 . . . . 164 Shots 10 | . . . . . . 1 5 1 . . . . 3 Rammed 2 | . . . . 1 . . . 1 . . . . . Targets Rammed 16 | . 1 4 5 1 . . 4 1 . . . . . Kicked 14 | . 1 4 5 . . . 4 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 737 | 60 502 84 395 10 . 336 389 135 236 134 73 101 737 Average Temperature 127 | 30 198 57 91 7 . 95 83 51 190 61 39 33 481 Received Heat Transfer 1505 | . 231 141 291 111 . 165 287 81 . 36 . 9 153 Effects 21 | . 5 . 1 . . . 2 . 3 . . . 10 Shutdowns 6 | . 3 . 1 . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . 1 . . . 1 Interference 6 | . 1 . . . . . . . 2 . . . 3 Matter Decay 2 | . . . . . . . 1 . . . . . 1 Damage (minor) 4 | . 1 . . . . . 1 . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . 1 . . 4 . . 1 . . . Combat Hostiles 5 | . . . . 1 . . 3 . . 1 . . . Parts Fried 13 | . . . . 1 . . 8 2 . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 10 | . 1 . 1 . . . 2 5 . . . . 1 Combat Hostiles 10 | . 1 . 1 . . . 2 5 . . . . 1 Parts Melted 45 | . 2 . 12 1 . . 7 17 1 . . 1 4 Heat Transferred 13563 | 62 1287 . 3966 347 87 370 1908 3224 498 174 . 560 1080 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . 1 . . 2 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 1 | . . . 1 . . . . 1 . . . . . Low Security (%) 93 | 100 100 100 83 100 . . 100 86 . . . . 100 Level 1 6 | . . . 16 . . . . 13 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 364 | 5 157 42 274 139 . . 116 364 . . . . 158 Initial 99 | . . 34 . 99 . . 94 50 . . . . . Average 58 | . 75 14 92 42 . . 43 72 . . . . 14 Influence Increases 4066 | 5 286 82 822 213 10 503 821 762 97 90 10 90 275 Destroy 0b10 Robot/C 2460 | . 200 40 540 160 . 320 460 420 80 80 . 80 80 Destroy 0b10 Robot/NC 145 | 5 10 . 20 5 10 . 50 25 . . 10 . 10 Destroy Leader 566 | . 50 10 136 30 . 60 144 94 10 10 . 10 12 Allied During Kill 274 | . . . 7 . . 123 31 106 7 . . . . Successful Hack 123 | . 23 . 83 . . . 17 . . . . . . Disable Machine 150 | . . 15 . 15 . . 15 45 . . . . 60 Destroy Structure 273 | . 3 17 21 3 . . 59 72 . . . . 98 Partial Spotted 15 | . . . . . . . . . . . . . 15 Lose Combat Pursuer 60 | . . . 15 . . . 45 . . . . . . Influence Decreases 3948 | 5 196 172 568 467 10 352 869 511 426 115 10 90 157 Entered New Map 459 | . . 56 . 155 . . 57 53 132 6 . . . Time Decay 2893 | 5 176 106 498 302 10 282 588 396 294 109 10 90 27 Lost Part 452 | . 20 10 70 10 . 30 150 32 . . . . 130 Lost Ally 144 | . . . . . . 40 74 30 . . . . . Squads Dispatched 22 | . 2 . 1 . . . 9 7 . . . . 3 Investigation 6 | . 2 . 1 . . . . 2 . . . . 1 Extermination 6 | . . . . . . . 4 2 . . . . . Reinforcement 6 | . . . . . . . 5 . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 17 | . . . 4 . . . . . . . . 13 . Communications Jammed 69 | . . . . . . . . 69 . . . . . Distress Signals 69 | . . . . . . . . 69 . . . . . Times Spotted 163 | . 10 2 40 8 . 15 33 29 4 4 . 7 11 Peak Tracking Total 8 | . 3 2 7 3 . 4 5 4 4 4 . 4 8 Tactical Retreats 3 | . . . 1 . . . 2 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 6 | . 1 . . . . . 3 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 10 | . . 1 . 1 . . 1 3 . . . . 4 Max in Single Turn 2 | . . 1 . 1 . . 1 1 . . . . 2 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 32 | . 4 . 14 . . . 5 3 . 1 4 . 1 Terminals 15 | . 4 . 10 . . . . . . 1 . . . Fabricators 3 | . . . . . . . 2 1 . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . Scanalyzers 4 | . . . 2 . . . 1 . . . . . 1 Garrison Access 2 | . . . . . . . 1 1 . . . . . Total Hacks 110 | . 14 . 51 . . . 12 9 . 1 17 . 6 Successful 64 | . 7 . 28 . . . 6 . . 1 17 . 5 Failed 45 | . 7 . 22 . . . 6 9 . . . . 1 Catastrophic 3 | . . . 1 . . . 1 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 69 | . 9 . 27 . . . 7 22 . . . . 4 Terminals 56 | . 14 . 41 . . . . . . 1 . . . Fabricators 9 | . . . . . . . 7 2 . . . . . Repair Stations 5 | . . . 2 . . . . 3 . . . . . Recycling Units 4 | . . . 2 . . . 2 . . . . . . Scanalyzers 14 | . . . 6 . . . 2 . . . . . 6 Garrison Access 5 | . . . . . . . 1 4 . . . . . Terminal Hacks 27 | . 1 . 8 . . . . . . 1 17 . . Record 6 | . . . . . . . . . . 1 5 . . Part Schematic 4 | . . . . . . . . . . . 4 . . Robot Analysis 5 | . . . 1 . . . . . . . 4 . . Prototype ID Bank 7 | . 1 . 2 . . . . . . . 4 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 10 | . . . 4 . . . 1 . . . . . 5 Insert Component 3 | . . . 2 . . . . . . . . . 1 Analyze 1 | . . . 1 . . . . . . . . . . Retrieve Study 6 | . . . 1 . . . 1 . . . . . 4 Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 21 | . 6 . 14 . . . 1 . . . . . . Terminals 20 | . 6 . 14 . . . . . . . . . . Botnet 9 | . 2 . 7 . . . . . . . . . . Disrupt 2 | . 2 . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Skim 8 | . 1 . 7 . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 4 . 13 . . . 4 3 . . . . 1 Full Trace Events 6 | . 1 . 2 . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 1 . 14 . . . . . 4 . . Parts Built 1 | . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . Time 204 | . . . . . . . 204 . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . Part Studies Acquired 6 | . . . 1 . . . 1 . . . . . 4 Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 136 | . . . 136 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 17 | . . 1 . . 4 . 5 7 . . . . . Largest Group 7 | . . 1 1 . 4 4 3 7 2 1 . . . Highest-Rated Group 451 | . . 31 31 . 156 156 210 451 135 59 . . . Highest-Rated Ally 85 | . . 31 31 . 41 41 85 70 70 59 . . . Zionite Dispatches 5 | . . . . . . . 2 3 . . . . . Heavy 1 | . . . . . . . 1 . . . . . . Light 3 | . . . . . . . 1 2 . . . . . Thermal Resupply 1 | . . . . . . . . 1 . . . . . Total Orders 3 | . . . . . . . 2 1 . . . . . DROP 1 | . . . . . . . . 1 . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . Ally Attacks 247 | . . . 16 . . 67 46 105 10 3 . . . Total Damage 5177 | . . . 191 . . 1686 942 2072 204 82 . . . Kills 39 | . . . 4 . . 14 5 12 4 . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 6794 | 27 124 2 51 . . 44 2442 1498 626 936 305 607 132 Sensors 5086 | . . 2 . . . 44 1327 1153 606 910 305 607 132 IFF 1859 | . . . . . . . 1859 . . . . . . Terrain 715 | . . . . . . . . 344 257 . . . 114 Seismic 202 | 27 124 . 51 . . . . . . . . . . Jamming 1561 | . . . . . . . . 1263 200 98 . . . Robot Analysis Total 5 | . . . 1 . . . . . . . 4 . . Derelict Logs Recovered 4 | . . 1 . 1 1 . . . . . . 1 . Drone Launches 3 | . . . . . . . 3 . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . Zionite Intel Received 3 | . . . . . . . . 3 . . . . . Branch Access 1 | . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 12946 | 79 496 307 1494 1123 1748 764 2564 1702 647 938 316 628 140 Spaces Moved 5796 | 47 311 206 680 450 903 299 903 667 329 465 235 242 59 Core 16 | 16 . . . . . . . . . . . . . Treads 953 | . . . 108 450 34 . 112 249 . . . . . Legs 4827 | 31 311 206 572 . 869 299 791 418 329 465 235 242 59 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 240 175 175 180 114 188 188 114 188 176 Average Speed 192 | 126 120 120 152 240 189 235 243 216 188 188 115 188 177 Slowest Speed 330 | 250 120 120 245 240 315 315 325 330 188 188 188 188 188 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 46 53 59 95 89 56 33 21 47 65 60 35 4 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 12 | . . . 2 . 1 . . 5 . . 3 1 . Known Exits Taken 6 | . . . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . Scrap Searched 6 | . . . . 3 . . . . . 2 . 1 . Spaces Dug 44 | . . . 6 . . . 16 10 . 9 . 3 . Terrain Destroyed 201 | . . 21 21 3 . 6 54 25 . 21 . 7 43 Melee 9 | . . . . . . . 8 1 . . . . . Projectile 80 | . . 7 21 . . . 13 16 . 15 . 7 1 AOE 112 | . . 14 . 3 . 6 33 8 . 6 . . 42 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 6913 | 58 375 239 961 477 932 329 1125 839 343 497 273 388 77 Wait 349 | . 10 5 106 . 13 1 33 51 1 2 . 125 2 Move 5783 | 46 310 205 679 449 902 298 902 666 328 464 234 241 59 Hop . | . . . . . . . . . . . . . . Pick Up 97 | 2 8 3 23 6 2 . 25 17 . 1 8 . 2 Fast Attach 65 | 7 2 3 12 . . 1 16 14 1 . 9 . . Attach 41 | . 1 2 9 1 2 3 13 6 . . 1 . 3 Detach 7 | . . . 4 . . . 1 1 . . 1 . . Swap 93 | 1 6 . 16 4 2 9 13 21 7 8 1 4 1 Drop 97 | . 6 4 17 5 5 2 21 20 1 1 14 . 1 Fire 329 | 2 31 13 90 11 6 15 73 40 5 21 . 13 9 Melee 20 | . . . . . . . 14 1 . . 5 . . Ram . | . . . . . . . . . . . . . . Kick 14 | . 1 4 5 . . . 4 . . . . . . Crush 2 | . . . . 1 . . . 1 . . . . . Escape Stasis 15 | . . . . . . . 10 . . . . 5 . Rewire 1 | . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: [Upp]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 349 | -10/Materials | Core integrity fell below 50% 423 | -10/Materials | Discovered new exit (range 5) 499 | -10/Materials | Discovered new exit (range 7) 576 | -10/Materials | Entered Mines 630 | -10/Mines | Learned Materials stockpile data 653 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 738 | -10/Mines | Core integrity fell below 20% 812 | -10/Mines | Received a Mining Laser from a helpful Derelict 847 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 853 | -10/Mines | Found Prototype Device 853 | -10/Mines | Identified Exp. Sensor Array 876 | -10/Mines | Discovered new exit (range 6) 883 | -10/Mines | Entered Materials 883 | -9/Materials | Accompanied by 1 ally 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 931 | -9/Materials | Discovered new exit (range 15) 997 | -9/Materials | Central database locked down 1356 | -9/Materials | Repaired Broken Exp. Sensor Array 1537 | -9/Materials | Discovered new exit (range 16) 1690 | -9/Materials | Build established: Scavenger-Mutant 1851 | -9/Materials | Identified exit to Mines 1918 | -9/Materials | Learned Storage stockpile data 1974 | -9/Materials | Learned location of 1 exit from Recycling 2018 | -9/Materials | Learned Materials stockpile data 2038 | -9/Materials | Lost 4 parts (1p2n1w) 2054 | -9/Materials | Learned location of 1 exit from Recycling 2061 | -9/Materials | Destroyed 7 combat bots 2081 | -9/Materials | Learned location of Zion (-7) 2100 | -9/Materials | Identified exit to Materials 2163 | -9/Materials | Loaded intel: 2 recycling unit locations 2377 | -9/Materials | Entered Mines 2535 | -9/Mines | Learned Materials security intel 2572 | -9/Mines | Assembled infested the area 2577 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3073 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3384 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3389 | -9/Mines | Discovered exit to Materials (range 13) 3446 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3464 | -9/Mines | Discovered exit to Materials (range 13) 3500 | -9/Mines | Entered Zion 3590 | -7/Zion | Found CR-A16's Pointy Stick 3683 | -7/Zion | Found Prototype Energy Gun 3718 | -7/Zion | Discovered new exit (range 15) 3794 | -7/Zion | Learned Factory non-interactive machine intel 4445 | -7/Zion | Received a hallucinogenic algorithm 4832 | -7/Zion | Given the Hacking Drone Bay 4905 | -7/Zion | Met Imprinter 4937 | -7/Zion | Imprinted 4940 | -7/Zion | Declared Zion's savior 5248 | -7/Zion | Entered Proximity Caves 5248 | -6/Proximity Caves | Accompanied by 4 allies 5352 | -6/Proximity Caves | Spotted B-75 Beast 5370 | -6/Proximity Caves | Core integrity fell below 50% 5375 | -6/Proximity Caves | Allies destroyed B-75 Beast 6002 | -6/Proximity Caves | Discovered new exit (range 6) 6012 | -6/Proximity Caves | Entered Factory 6012 | -6/Factory | Accompanied by 2 allies 6012 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6013 | -6/Factory | Loaded intel: 212 non-interactive machine locations 6360 | -6/Factory | Lost 7 parts (1n2u4w) 6434 | -6/Factory | Zion Heavy squad teleported in 6626 | -6/Factory | Build established: Skirmisher 7201 | -6/Factory | Zion Light squad teleported in 7294 | -6/Factory | Build established: Mutant 7344 | -6/Factory | Terminal network hard line cut 7357 | -6/Factory | Fabricated Exp. Sensor Array? 7481 | -6/Factory | Discovered new exit (range 5) 8067 | -6/Factory | Lost 3 allies 8576 | -6/Factory | Entered another Factory area 8576 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8654 | -5/Factory | Build established: Tank 8767 | -5/Factory | Discovered new exit (range 3) 8771 | -5/Factory | Identified exit to Factory 8836 | -5/Factory | Retrieved Zion intel report: Branch Access 8836 | -5/Factory | Identified exit to Upper Caves 8836 | -5/Factory | Identified exit to Extension 8886 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8982 | -5/Factory | Build established: Skirmisher 9018 | -5/Factory | Garrison activated, responded to threat 9487 | -5/Factory | Lost 5 parts (1p2n2w) 9495 | -5/Factory | Retrieved Zion intel report: Guard Positions 9496 | -5/Factory | Zion Light squad teleported in 9778 | -5/Factory | Zion Light squad teleported in 9854 | -5/Factory | Zion Thermal Resupply teleported in 10011 | -5/Factory | Terminal network hard line cut 10033 | -5/Factory | P-70 Sage assimilated allied QG-4XU(z) 10060 | -5/Factory | Lost 3 allies 10278 | -5/Factory | Entered Upper Caves 10278 | -5/Upper Caves | Accompanied by 2 allies 10575 | -5/Upper Caves | Build established: Scavenger-Skirmisher 10804 | -5/Upper Caves | Discovered new exit (range 14) 10917 | -5/Upper Caves | Identified exit to Upper Caves 10925 | -5/Upper Caves | Entered another Upper Caves area 10925 | -5/Upper Caves | Accompanied by 1 ally 10958 | -5/Upper Caves | Encountered a Warlord checkpoint 10960 | -5/Upper Caves | Discovered exit to Factory (range 10) 11034 | -5/Upper Caves | Lost 4 allies 11325 | -5/Upper Caves | Discovered new exit (range 9) 11861 | -5/Upper Caves | Identified exit to Zhirov 11863 | -5/Upper Caves | Entered Zhirov 11863 | -5/Zhirov | Discovered new exit (range 3) 11888 | -5/Zhirov | Met Zhirov 11914 | -5/Zhirov | Learned location of Quarantine (-2) 11914 | -5/Zhirov | Learned location of Testing (-3) 11914 | -5/Zhirov | Learned location of Command (-1) 11921 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11938 | -5/Zhirov | Found Alien Artifact 11938 | -5/Zhirov | Identified Integrated Reactor 11938 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12000 | -5/Zhirov | Found Alien Artifact 12171 | -5/Zhirov | Build established: Scavenger-Mutant 12175 | -5/Zhirov | Identified exit to Proximity Caves 12179 | -5/Zhirov | Entered Proximity Caves 12373 | -4/Proximity Caves | Learned location of Armory (-3) 12506 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 12804 | -4/Proximity Caves | Discovered exit to Factory (range 3) 12807 | -4/Proximity Caves | Entered Factory 12807 | -4/Factory | Evolved 2 slots: Utility x2 12819 | -4/Factory | Identified Transdimensional Reconstructor 12913 | -4/Factory | Discovered new exit (range 15) 12942 | -4/Factory | Garrison activated, responded to threat 12947 | -4/Factory | Self-destructed Last Messages --------------- 12942_ MX>O|ZREEZZ3MCXHE4Y#MACI78BWS5#MEKR 12942_ S-27 Virus calls for garrison reinforcements. 12942_ ALERT: Activating Garrison Access F004. 12942_ Destroyed VTOL Module. 12942_ Subcomponent Replicator disabled. 12943_ Power failure, Fusion Reactor shutdown. 12943_ Overheating: Adv. Terrain Scan Processor damaged (-6). 12943_ Lrn. Missile Launcher destroyed. 12944_ Overheating: Cld. Plasma Rifle damaged (-19). 12945_ Carbon-fiber Leg+ destroyed. 12946_ Overheating: System interference. 12946_ Cld. Plasma Rifle temporarily disabled. 12946_ Imp. Signal Interpreter temporarily disabled. 12946_ Fusion Reactor destroyed. 12947_ G-67 Veteran heat spikes uncontrollably. 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