Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.26 @ 04:55:18 Player: nacho Result: Destroyed by N2-SWD(M) with Riot Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (626) 626 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 2795 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Friendly Fire -213 Cogmind --------- Core Integrity 0/400 Matter 154/300 Energy 86/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Heat Sink Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Carbon-fiber Leg Heavy Laser Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Advanced Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON ----------- Spread Laser Heavy Battle Rifle > --- INVENTORY -------- Disposable Heat Sink Heavy Laser Improved EM Pulse Cannon Shotgun [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Advanced Visual Processing Unit Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 41 | 5 3 7 11 4 11 Power 9 | 1 . 2 4 2 . Engine 8 | 1 . 2 3 2 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 8 | 2 . 2 2 . 2 Treads 2 | . . . 2 . . Leg 5 | 2 . 2 . . 1 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 3 . 3 . 7 Device 7 | . 2 . . . 5 Storage . | . . . . . . Processor 6 | . 1 . 3 . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 . 3 2 2 2 Energy Gun 4 | . . 1 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . 1 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 2 1 7 4 Power 2 | . . . . 2 . Propulsion 3 | . . 1 . 1 1 Utility 3 | . . . . 2 1 Weapon 6 | . . 1 1 2 2 Highest Loss Streak 6 | . . 2 1 6 4 Average Slot Usage (%) 76 | . 84 96 93 81 72 Engine 3 | . 14 14 20 8 . Treads 11 | . . . 15 19 10 Leg 8 | . 28 26 6 . 7 Wheel 1 | . . . . . 2 Device 14 | . 7 14 2 . 17 Processor 15 | . 5 14 27 28 13 Energy Gun 10 | . . 4 19 6 9 Ballistic Gun 10 | . 28 16 1 3 10 Naked Turns . | . . . . . . Heaviest Build 16 | 6 7 9 14 16 9 Greatest Support 40 | 20 20 20 40 40 20 Greatest Overweight (x) 2 | 1 . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | . 1 4 4 2 4 Average Carried 2 | . . 2 2 1 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | . 1 3 1 . 4 Class Distribution -------------------- 55% | Messiah-Mutant 27% | Mutant 12% | Derelict-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 895 | 173 21 171 153 118 259 Remotely 21 | . 21 . . . . Salvage Created 853 | . 21 198 362 272 . Parts 69 | . 3 16 29 21 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 33 | . . 5 9 19 . Guns 16 | . . 4 9 3 . AOE 17 | . . 1 . 16 . Classes Destroyed 9 | . 1 4 3 1 . Worker 5 | . . 1 1 3 . Builder 5 | . . . 2 3 . Tunneler 3 | . . 3 . . . Hauler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Watcher 1 | . 1 . . . . Swarmer 3 | . . . 3 . . Grunt 13 | . . 4 6 3 . Assembled 17 | . . 1 . 16 . Best Kill Streak 16 | . 1 6 5 16 . Combat Bots Only 15 | . . 2 4 15 . Max Kills in Single Turn 3 | . 1 3 1 3 . Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 1738 | . . 376 281 628 453 Core 476 | . . 72 42 122 240 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 71 . . . Volleys Fired 109 | . 7 34 31 32 5 Largest 2 | . 2 2 2 2 2 Hottest 105 | . 40 60 105 95 98 Shots Fired 175 | . 14 51 54 47 9 Gun 148 | . 14 46 54 25 9 Cannon . | . . . . . . Launcher 27 | . . 5 . 22 . Special . | . . . . . . Kinetic 82 | . 14 45 3 15 5 Thermal 46 | . . 1 31 10 4 Explosive 27 | . . 5 . 22 . Electromagnetic 20 | . . . 20 . . Robot Hit Streak 20 | . 5 7 20 18 11 Robot Miss Streak 4 | . 1 1 4 4 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 117 | . 10 18 44 36 9 Core Hits 124 | . 3 15 42 55 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2856 | . 75 605 587 1462 127 Guns 1277 | . 75 231 544 300 127 Cannons . | . . . . . . Explosions 1576 | . . 371 43 1162 . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 547 | . 75 221 24 148 79 Thermal 825 | . . 251 374 152 48 Explosive 1292 | . . 130 . 1162 . Electromagnetic 189 | . . . 189 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 2 . 6 6 Average Corruption 4 | . . 2 . 5 5 Corruption Purged . | . . . . . . Effects 10 | . . 1 . 3 6 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 4 | . . 1 . 1 2 Overload Shots . | . . . . . . Overflow Damage 70 | . . 50 . 20 . Projectiles . | . . . . . . Explosions 70 | . . 50 . 20 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 363 | . . 210 25 128 . Shots 15 | . . 8 1 6 . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 621 | . . 46 621 180 178 Average Temperature 190 | . . 32 289 51 78 Received Heat Transfer 370 | . . 66 174 . 130 Effects 34 | . . . 34 . . Shutdowns 10 | . . . 10 . . Energy Bleed 3 | . . . 3 . . Interference 5 | . . . 5 . . Matter Decay 3 | . . . 3 . . Short Circuit 1 | . . . 1 . . Damage (minor) 2 | . . . 2 . . Damage (major) 10 | . . . 10 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1175 | . . 325 565 185 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 231 | . 37 158 231 130 . Average Influence 72 | . 23 89 82 76 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 97 100 . Level 1 . | . . . 2 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 2 5 15 18 5 Peak Tracking Total 8 | . 2 2 5 8 5 Tactical Retreats 3 | . . . 1 2 . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 5 | . . 4 1 . . Max in Single Turn 4 | . . 4 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . . . . 6 Successful 6 | . . . . . 6 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . . 6 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . . 6 Part Schematic 6 | . . . . . 6 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . . 6 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 6 | . . . . . 6 Largest Group 6 | . . . . . 6 Highest-Rated Group 338 | . . . . . 338 Highest-Rated Ally 94 | . . . . . 94 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 366 | . . . . . 366 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 5151 | 66 110 254 459 360 3902 Spaces Moved 3866 | 53 71 130 233 162 3217 Core 35 | 10 . . . . 25 Treads 502 | . . . 143 162 197 Legs 2517 | 43 71 130 90 . 2183 Wheels 812 | . . . . . 812 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 170 50 Average Speed 122 | 111 120 120 150 170 118 Slowest Speed 170 | 120 120 120 170 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . 2 . Exploration Rate (%) 34 | 3 16 33 22 39 92 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 4 | . . . . . 4 Spaces Dug . | . . . . . . Terrain Destroyed 171 | . . 31 4 136 . Melee . | . . . . . . Projectile . | . . . . . . AOE 171 | . . 31 4 136 . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 4114 | 57 82 177 289 199 3310 Wait 62 | . . . . . 62 Move 3860 | 52 70 129 232 160 3217 Hop . | . . . . . . Pick Up 11 | . 1 2 2 . 6 Fast Attach 32 | 5 3 3 10 2 9 Attach 1 | . . . . 1 . Detach 1 | . . . . . 1 Swap 8 | . . 4 1 1 2 Drop 28 | . 1 4 13 2 8 Fire 109 | . 7 34 31 32 5 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis 1 | . . . . 1 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 9) 166 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Entered Mines 188 | -10/Mines | Excavation squad dispatched 188 | -10/Mines | A large section of the Mines collapsed 421 | -10/Mines | Discovered new exit (range 8) 426 | -10/Mines | Identified exit to Exiles 430 | -10/Mines | Identified exit to Materials 431 | -10/Mines | Entered Materials 431 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 829 | -9/Materials | Build established: Mutant 834 | -9/Materials | Discovered new exit (range 8) 890 | -9/Materials | Entered Mines 942 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 980 | -9/Mines | Learned Materials garrison access intel 1041 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1049 | -9/Mines | Assembled infested the area 1054 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1187 | -9/Mines | Crushed by falling debris 1191 | -9/Mines | Crushed by falling debris 1192 | -9/Mines | Destroyed 15 combat bots 1218 | -9/Mines | Lost 6 parts (2p1n2u1w) 1235 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1250 | -9/Mines | Entered Zion 1313 | -7/Zion | Given A8's code to call for help 1541 | -7/Zion | System corruption cleaned by Quarantine Array 1598 | -7/Zion | Learned Factory emergency access door positions 1939 | -7/Zion | Build established: Derelict-Mutant 2053 | -7/Zion | Learned Factory security intel 2136 | -7/Zion | Learned location of 1 exit from Proximity Caves 2275 | -7/Zion | Imprinted 2277 | -7/Zion | Declared Zion's savior 2571 | -7/Zion | Build established: Messiah-Mutant 2863 | -7/Zion | Discovered new exit (range 14) 3737 | -7/Zion | Learned location of Warlord (-5) 4644 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4646 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4651 | -7/Zion | Discovered new exit (range 11) 5132 | -7/Zion | Attacked by Zionites 5135 | -7/Zion | Core integrity fell below 50% 5147 | -7/Zion | Core integrity fell below 20% 5152 | -7/Zion | Destroyed by N2-SWD(M) with Riot Gun Last Messages --------------- 05087_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems, cleaned 1. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05132_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 05132_ Imp. Terrain Scanner destroyed. 05134_ Chain reaction triggered in Antimatter Reactor. 05134_ Deep Containment System disabled. 05134_ Sealed Blast Doors breached. 05139_ MI-L0O(M) destroyed. 05139_ Arm. Treads destroyed. 05141_ Enhanced Grunt system terminally corrupted. 05142_ Enhanced Grunt shuts down. 05143_ Spread Laser destroyed. 05144_ Acquired 93 matter. 05146_ Chain reaction triggered in Antimatter Reactor. 05146_ WE-I7P(M) destroyed. 05147_ Hvy. Battle Rifle destroyed. 05149_ Acquired 43 matter. 05150_ Acquired Heat Sink. 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Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Exterminator Help From High Places Omniscient Cartographer Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed SupersonicBeamRifle Manual? 0 Play Time 00:43:26 Cumulative 5.1 hours Start 2020.07.26 @ 04:13:14 End 2020.07.26 @ 04:55:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22807f64-8e35-4886-a030-3dfbd73368d3