Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 20:03:28 Player: ZarZap Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1761) 1761 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1400) 1400 TOTAL SCORE: 6561 Bonus ------- Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 75/100 System Corruption 13% Temperature Cool (55) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Terrain Scan Processor Improved Target Analyzer Authchip [R/NC] Authchip [R/Combat] > --- WEAPON (3) ------- Beam Cannon Heavy Particle Cannon High-powered Shotgun > --- INVENTORY (15) --- Aluminum Leg Light Armor Plating Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon High-powered Shotgun > --- INVENTORY -------- Deuterium Engine Aluminum Leg Improved Target Analyzer Light Armor Plating Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Small Laser Beam Cannon Precision Assault Rifle Improved Datajack [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Authchip [R/NC] Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . 2 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 74 | 6 3 3 1 14 27 10 5 5 Power 12 | 1 . . . 3 5 2 1 . Engine 6 | 1 . . . 1 2 1 1 . Core 6 | . . . . 2 3 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . . . 3 7 3 1 . Treads . | . . . . . . . . . Leg 13 | 2 . . . 3 7 1 . . Wheel . | . . . . . . . . . Hover 2 | . . . . . . 2 . . Flight 1 | . . . . . . . 1 . Utility 21 | 1 2 1 . 3 8 3 1 2 Device 6 | . . . . 2 4 . . . Storage 3 | 1 1 1 . . . . . . Processor 3 | . 1 . . . 1 . 1 . Hackware 2 | . . . . . . . . 2 Protection 7 | . . . . 1 3 3 . . Artifact . | . . . . . . . . . Weapon 25 | 2 1 2 1 5 7 2 2 3 Energy Gun 7 | 2 . 1 . . 2 . 2 . Energy Cannon 4 | . . . . . 2 . . 2 Ballistic Gun 11 | . . 1 1 4 2 2 . 1 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 3 | . . . . 1 2 . . . Parts Lost 24 | . . . 1 6 6 2 1 8 Power 4 | . . . . 1 1 . . 2 Propulsion 8 | . . . 1 2 2 1 . 2 Utility 5 | . . . . . 2 1 1 1 Weapon 7 | . . . . 3 1 . . 3 Highest Loss Streak 8 | . . . 1 5 1 2 1 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 83 84 94 89 83 65 Engine 8 | . 14 14 11 4 11 1 13 6 Core 4 | . . . . 3 3 13 1 . Leg 14 | . 28 28 17 14 21 4 . . Hover 2 | . . . . . . 8 7 4 Device 8 | . . . . 9 16 7 . . Storage 8 | . 14 14 11 9 7 7 7 7 Processor 7 | . 11 14 11 8 3 7 14 15 Protection 7 | . . . . 9 7 14 8 1 Energy Gun 5 | . 16 14 11 2 . 7 13 8 Energy Cannon 2 | . . . . . 1 7 1 5 Ballistic Gun 14 | . . 10 22 20 19 7 7 3 Peak Build Rating 48 | 6 7 8 10 26 43 48 45 41 Average Rating 30 | 4 6 7 9 19 36 41 41 31 On Entrance 19 | . 6 7 8 10 26 36 44 41 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 10 17 28 30 41 60 55 55 49 Greatest Support 55 | 20 20 20 20 28 55 35 11 4 Greatest Overweight (x) 12 | . . 1 2 3 2 4 12 12 Average Overweight (x) 1 | . . . 1 1 . 1 8 9 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 11 15 15 15 15 15 15 Most Carried 15 | 2 4 8 13 14 15 14 14 12 Average Carried 10 | 1 3 6 9 11 13 8 12 10 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 14 | 2 4 8 13 13 7 14 12 7 Class Distribution -------------------- 22% | Tank 19% | Scavenger-Tank 16% | Mutant 15% | Gunner 12% | Scavenger-Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Matter Collected 1837 | 147 . 183 53 194 918 224 118 . Remotely . | . . . . . . . . . Salvage Created 2257 | . 15 . 227 318 1307 146 144 100 Parts 83 | . 3 . 14 11 45 3 5 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 35 | . . . 4 5 19 3 2 2 Guns 29 | . . . 4 3 18 2 1 1 Cannons 4 | . . . . 2 . 1 1 . Classes Destroyed 12 | . 1 . 2 3 4 1 1 . Worker 2 | . . . . . 2 . . . Builder 1 | . . . . . 1 . . . Tunneler 1 | . . . . . 1 . . . Recycler 8 | . . . . 2 5 . 1 . Watcher 1 | . 1 . . . . . . . Swarmer 2 | . . . . . . . 2 . Grunt 19 | . . . 1 2 12 2 . 2 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . 3 1 2 . . . Hunter 2 | . . . . 1 1 . . . Programmer 4 | . . . . . 4 . . . Best Kill Streak 6 | . 1 . 3 3 6 2 3 2 Combat Bots Only 5 | . . . 3 2 5 2 2 2 Max Kills in Single Turn 2 | . 1 . 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Hostile Shots Fired 450 | . . . 25 62 283 25 17 38 Missed 128 | . . . 4 11 97 4 3 9 Damage Taken 4422 | . 22 . 298 668 2059 702 191 482 Core 822 | . . . 47 62 235 316 . 162 Absorbed by Shields 216 | . . . . . 216 . . . Redirected to Shielding 29 | . . . . 7 17 5 . . Core Remaining (%) 94 | 100 . 100 88 88 . . . . Volleys Fired 134 | . 1 . 7 16 80 13 5 12 Largest 3 | . 2 . 3 3 3 3 3 3 Hottest 175 | . 70 . 83 83 166 166 166 175 Shots Fired 363 | . 2 . 21 43 220 43 15 19 Gun 306 | . 1 . 21 33 199 28 13 11 Cannon 56 | . . . . 10 21 15 2 8 Launcher 1 | . 1 . . . . . . . Special . | . . . . . . . . . Kinetic 263 | . . . 14 42 181 15 5 6 Thermal 91 | . 1 . . . 39 28 10 13 Explosive 1 | . 1 . . . . . . . Electromagnetic 8 | . . . 7 1 . . . . Robot Hit Streak 20 | . 2 . 8 10 12 20 3 5 Robot Miss Streak 8 | . . . 2 2 8 5 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 233 | . 2 . 13 32 142 24 7 13 Core Hits 105 | . 1 . 8 16 60 10 4 6 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 6 | . . . 1 2 1 . . 2 Burn 1 | . . . . . 1 . . . Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . . . . 1 Blast 2 | . . . . 2 . . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4206 | . 31 . 165 504 2685 496 114 211 Guns 3341 | . 10 . 165 389 2260 321 89 107 Cannons 803 | . . . . 115 384 175 25 104 Explosions 50 | . 21 . . . 29 . . . Melee . | . . . . . . . . . Ramming 12 | . . . . . 12 . . . Kinetic 2817 | . . . 83 492 2030 133 16 63 Thermal 1233 | . 10 . . . 614 363 98 148 Explosive 50 | . 21 . . . 29 . . . Electromagnetic 94 | . . . 82 12 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . 2 . 4 13 13 13 Average Corruption 8 | . . . 2 . 2 11 13 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . 3 . 9 30 22 6 Message Errors 14 | . . . 1 . 1 5 7 . Matter Fused 19 | . . . 1 . 3 10 3 2 Heat Flow Errors 4 | . . . . . . 3 1 . Energy Discharges 7 | . . . . . 1 4 2 . Parts Rejected 2 | . . . . . 1 1 . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . 2 6 2 Data Loss (major) 3 | . . . 1 . . . 2 . Misfires 5 | . . . . . 1 4 . . Alerts 2 | . . . . . . 1 1 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 67 | . . . . . 67 . . . Projectiles . | . . . . . . . . . Explosions 67 | . . . . . 67 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 131 | . 22 . . . 109 . . . Shots 2 | . 1 . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 1007 | . 9 . 57 24 481 1007 197 323 Average Temperature 146 | . 6 . 24 10 104 287 89 154 Received Heat Transfer 1219 | . . . 96 153 547 144 . 279 Effects 34 | . . . . . 6 23 . 5 Shutdowns 14 | . . . . . 3 11 . . Energy Bleed 3 | . . . . . 2 1 . . Interference 6 | . . . . . . 1 . 5 Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . 1 1 . . Damage (minor) 3 | . . . . . . 3 . . Damage (major) 2 | . . . . . . 2 . . Damage (core) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Melted 5 | . . . . . 4 . . 1 Heat Transferred 2321 | . 25 . . . 1147 666 198 285 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Peak Influence 244 | . 30 26 141 185 244 187 160 30 Initial 142 | . . 11 9 59 . 142 98 . Average 89 | . 16 24 79 90 78 146 111 4 Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 97 100 100 100 Level 1 . | . . . . . 2 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . . 10 . . . Investigation 1 | . . . . . 1 . . . Extermination 4 | . . . . . 4 . . . Reinforcement 3 | . . . . . 3 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 53 | . 1 1 4 5 29 6 3 4 Peak Tracking Total 5 | . 1 1 3 3 5 3 2 4 Tactical Retreats 3 | . . . . 1 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Traps Triggered 4 | . . . 1 . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Machines Accessed 5 | . 1 . 1 . 2 . 1 . Terminals 1 | . 1 . . . . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 14 | . 1 . 6 . 5 . 2 . Successful 10 | . 1 . 6 . 1 . 2 . Failed 4 | . . . . . 4 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators 3 | . . . . . 3 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 1 . 1 . . . Full Trace Events 2 | . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . 2 . . Watcher Feeds 1 | . . . . . . 1 . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Turns Passed 4389 | 63 106 226 381 530 1686 797 520 80 Spaces Moved 1787 | 50 75 155 149 200 723 354 75 6 Core 11 | 11 . . . . . . . . Treads . | . . . . . . . . . Legs 1453 | 39 75 155 149 200 723 112 . . Wheels . | . . . . . . . . . Hover 278 | . . . . . . 242 36 . Flight 45 | . . . . . . . 39 6 Fastest Speed 50 | 50 120 120 190 190 123 176 300 595 Average Speed 207 | 104 120 138 215 218 183 203 661 795 Slowest Speed 995 | 120 120 190 260 330 270 300 995 995 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 4 20 42 21 21 21 49 3 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 20 | . 3 . . . 17 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 20 | . 3 . . . 17 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Total 2186 | 57 88 166 194 257 911 402 88 23 Wait 115 | . 7 1 32 19 53 3 . . Move 1779 | 49 74 154 148 199 722 352 75 6 Hop . | . . . . . . . . . Pick Up 33 | 2 2 7 6 6 2 8 . . Fast Attach 23 | 6 2 1 . 4 5 4 1 . Attach 27 | . . . 1 6 10 2 3 5 Detach 4 | . . . . . 3 . 1 . Swap 24 | . 1 2 . 4 12 4 1 . Drop 22 | . 1 1 . 3 12 3 2 . Fire 134 | . 1 . 7 16 80 13 5 12 Melee 1 | . . . . . 1 . . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 23 | . . . . . 10 13 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 9) 170 | -10/Materials | Entered Mines 191 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 309 | -10/Mines | Found DCF Scrap (15 items) 312 | -10/Mines | Build established: Mutant 356 | -10/Mines | Discovered new exit (range 14) 388 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 396 | -10/Mines | Entered Materials 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 472 | -9/Materials | Discovered new exit (range 16) 702 | -9/Materials | Build established: Gunner 716 | -9/Materials | Discovered new exit (range 16) 777 | -9/Materials | Entered another Materials area 777 | -8/Materials | Evolved 2 slots: Utility x2 979 | -8/Materials | Lost 5 parts (1p2n2w) 1273 | -8/Materials | Discovered new exit (range 13) 1307 | -8/Materials | Entered Factory 1307 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2266 | -7/Factory | Build established: Tank 2858 | -7/Factory | Garrison activated, responded to threat 2990 | -7/Factory | Identified exit to Garrison 2993 | -7/Factory | Entered Garrison 2993 | -7/Garrison | Warlord forces raided the area 3003 | -7/Garrison | Triggered checkpoint 3044 | -7/Garrison | Lost 3 allies 3067 | -7/Garrison | Triggered checkpoint 3099 | -7/Garrison | Triggered checkpoint 3105 | -7/Garrison | Triggered checkpoint 3114 | -7/Garrison | System corruption reached 10% 3137 | -7/Garrison | Triggered checkpoint 3215 | -7/Garrison | Lost 3 allies 3253 | -7/Garrison | Installed Relay Interface Framework 3261 | -7/Garrison | Triggered checkpoint 3395 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 3511 | -7/Garrison | Build established: Scavenger-Tank 3547 | -7/Garrison | Warlord forces retreated 3714 | -7/Garrison | Discovered new exit (range 10) 3717 | -7/Garrison | Triggered checkpoint 3742 | -7/Garrison | Core integrity fell below 50% 3790 | -7/Garrison | Entered Factory 4170 | -7/Factory | Build established: Scavenger-Gunner 4310 | -7/Factory | Identified exit to Garrison 4310 | -7/Factory | Entered Garrison 4332 | -7/Garrison | Core integrity fell below 20% 4390 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04367_ Antigrav System destroyed. 04367_ G-47 Trooper suffers critical hit (Meltdown). 04367_ Imp. Heat Sink melted. 04373_ VTOL Module destroyed. 04375_ Overheating: System interference. 04375_ Beam Cannon temporarily disabled. 04377_ Sml. Laser destroyed. 04377_ System corrupted: Hvy. Particle Cannon failed to cycle. 04379_ Overheating: System interference. 04379_ Adv. Terrain Scan Processor temporarily disabled. 04379_ Hvy. Particle Cannon temporarily disabled. 04379_ Adv. Terrain Scan Processor temporarily disabled. 04384_ System corrupted: Matter fused (-5). 04384_ G-50 Soldier destroyed. 04388_ G-47 Trooper suffers critical hit (Destroy). 04388_ Destroyed Aluminum Leg. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????####??????????????????????? | | ????????????##AA##?????????????????????? | | ????????????#A A#?????????????????????? | | ????????????#A A#?????????????????????? | | ?????????????#!@#??????????????????????? | | ?????????????#g##??????????????????????? | | ??????????####g#############???????????? | | ??????????# ?????????? | | ??????????# ?????????? | | ??????????# ?????????? | | ??????????# ###############??????????? | | ??????????# #????????????????????????? | | ??????????#####????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Authchip Count 6 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed BurstShadeFocus Manual? 0 Play Time 00:42:01 Cumulative 12.2 hours Start 2024.09.13 @ 19:12:00 End 2024.09.13 @ 20:03:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dbdc68a-4c1e-44ac-a59f-66de916326ca