Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.26 @ 11:23:01

Player: erp.lsf

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (840)      840
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3985

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             755/850
Matter                     285/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
>          --- PROPULSION (4) ---
           Gravmag Array
>          --- UTILITY (7) ------
    Medium Storage Unit
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Deuterium Engine
  Improved Sensor Array
  Advanced Signal Interpreter
           Kinecellerator
           System Shield
           Minigun
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag Array
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Improved Targeting Computer
>          --- WEAPON -----------
           Shock Rifle
           Remote Datajack
>          --- INVENTORY --------
           Deuterium Engine
  Improved Sensor Array
  Advanced Signal Interpreter
           Kinecellerator
           System Shield
           Gatling Laser
           Minigun
[Rating: 44]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Gauss Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Gauss Rifle
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  5    | .   .   1   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             49   | 6   4   9   12  15  3   
  Power                    11   | 1   .   2   3   5   .   
    Engine                 8    | 1   .   2   1   4   .   
    Core                   3    | .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   1   3   5   4   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | .   1   1   1   .   .   
    Wheel                  8    | 2   .   2   4   .   .   
    Hover                  5    | .   .   .   .   4   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   2   2   1   4   .   
    Device                 2    | .   .   .   .   2   .   
    Storage                4    | 1   1   .   1   1   .   
    Processor              4    | .   1   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   1   2   3   2   2   
    Energy Gun             5    | 1   1   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   2   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 14   | .   3   1   3   1   6   
  Power                    3    | .   1   .   1   .   1   
  Propulsion               6    | .   1   .   2   1   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   1   1   .   .   3   
  Highest Loss Streak      5    | .   2   1   2   1   5   
Average Slot Usage (%)     89   | .   85  87  91  93  74  
  Engine                   5    | .   8   6   .   6   5   
  Core                     4    | .   .   .   8   5   6   
  Leg                      6    | .   3   16  11  .   .   
  Wheel                    12   | .   20  13  16  7   .   
  Hover                    8    | .   .   .   .   21  18  
  Device                   3    | .   .   .   .   7   13  
  Storage                  12   | .   14  11  17  10  6   
  Processor                15   | .   10  17  18  15  13  
  Energy Gun               3    | .   13  2   .   2   8   
  Ballistic Gun            14   | .   14  19  18  12  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             66   | 12  34  45  54  66  33  
  Greatest Support         50   | 26  26  32  48  44  50  
  Greatest Overweight (x)  5    | .   2   4   5   2   5   
  Average Overweight (x)   .    | .   .   2   2   .   .   
Largest Inventory Capacity 16   | 6   12  12  16  16  8   
  Average Capacity         11   | 4   7   12  15  11  8   
  Most Carried             16   | 2   7   10  16  16  8   
  Average Carried          9    | 1   4   7   13  10  7   
  Final Capacity           16   | 6   12  12  16  8   8   
  Final Carried            16   | 2   6   10  16  8   7   

 Class Distribution 
--------------------
 76% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -8/Materials
     Mutant | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           1173 | 234 231 124 378 196 10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            973  | .   222 128 536 87  .   
  Parts                    57   | .   9   8   30  10  .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  18   | .   4   3   9   2   .   
  Guns                     18   | .   4   3   9   2   .   
Classes Destroyed          7    | .   2   1   3   1   .   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Grunt                    11   | .   4   2   5   .   .   
  Sentry                   4    | .   .   1   3   .   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           4    | .   4   1   3   1   .   
  Combat Bots Only         3    | .   3   1   3   1   .   
Max Kills in Single Turn   1    | .   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               2035 | .    419  92   609  478  437  
  Core                     368  | .    79   11   42   141  95   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  68   97   92   79   .    
Volleys Fired              84   | .    27   8    35   10   4    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  130  | .    60   46   53   100  130  
Shots Fired                165  | .    53   16   70   20   6    
  Gun                      163  | .    53   16   70   20   4    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    2    
  Kinetic                  129  | .    27   16   70   16   .    
  Thermal                  8    | .    6    .    .    .    2    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          26   | .    20   .    .    4    2    
  Robot Hit Streak         26   | .    9    8    26   7    5    
  Robot Miss Streak        3    | .    3    1    1    3    1    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           129  | .    39   13   61   11   5    
  Core Hits                42   | .    12   5    21   4    .    
  Critical Hits            2    | .    1    .    1    .    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2019 | .    404  179  1021 224  191  
  Guns                     1842 | .    344  179  1021 224  74   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               177  | .    60   .    .    .    117  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1526 | .    116  179  1021 210  .    
  Thermal                  296  | .    125  .    .    .    171  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          197  | .    163  .    .    14   20   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    1    .    
  Average Corruption       1    | .    .    .    2    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    1    1    .    
    Message Errors         1    | .    .    .    .    1    .    
    Targeting Errors       1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    51   .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        130  | .    130  9    26   90   79   
  Average Temperature      26   | .    38   3    10   26   40   
  Received Heat Transfer   483  | .    213  51   207  12   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         475  | .    250  .    .    .    225  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             172  | .   127 158 172 76  31  
  Average Influence        59   | .   59  93  75  38  20  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   3   4   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            4    | .   .   1   2   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           4    | .   1   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              46   | .   12  6   15  11  2   
  Peak Tracking Total      6    | .   5   3   4   6   2   
  Tactical Retreats        8    | .   3   .   1   4   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          2    | .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          3    | .   .   1   1   1   .   
  Terminals                2    | .   .   1   1   .   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                5    | .   .   1   3   1   .   
  Successful               3    | .   .   1   1   1   .   
  Failed                   2    | .   .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   .   1   3   .   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   1   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               2125 | 48  315 417 499 766 80  
Spaces Moved               1689 | 44  203 236 234 890 82  
  Core                     5    | 4   .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     86   | .   .   76  10  .   .   
  Wheels                   868  | 40  203 160 224 241 .   
  Hover                    730  | .   .   .   .   649 81  
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            45   | 50  90  110 100 45  48  
  Average Speed            89   | 84  98  152 125 63  72  
  Slowest Speed            300  | 90  120 240 270 117 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   31  36  23  20  2   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          7    | .   3   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      7    | .   3   .   .   .   4   

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      2148 | 51   269  277  382  1073 96   
  Wait                     265  | .    28   20   80   131  6    
  Move                     1684 | 43   202  235  233  889  82   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  31   | 2    6    3    12   8    .    
  Fast Attach              26   | 6    1    3    4    11   1    
  Attach                   12   | .    2    2    5    2    1    
  Detach                   6    | .    .    1    3    2    .    
  Swap                     11   | .    1    4    3    2    1    
  Drop                     28   | .    1    1    7    18   1    
  Fire                     84   | .    27   8    35   10   4    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   49 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Discovered new exit (range 6)
  124 | -10/Materials | Discovered new exit (range 15)
  320 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Entered another Materials area
  364 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  556 | -9/Materials  | Discovered new exit (range 6)
  754 | -9/Materials  | Discovered new exit (range 16)
  781 | -9/Materials  | Entered another Materials area
  781 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1214 | -8/Materials  | Discovered new exit (range 16)
 1280 | -8/Materials  | Entered Factory
 1280 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2039 | -7/Factory    | Discovered new exit (range 8)
 2042 | -7/Factory    | Identified exit to Factory
 2046 | -7/Factory    | Entered another Factory area
 2046 | -6/Factory    | Evolved 2 slots: Utility x2
 2126 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02064_ Shock Rifle destroyed.
02068_ Slug penetrates Wall. <x2>
02074_ Dropped Cld. Airjet.
02074_ Acquired Gravmag Array.
02092_ Slug penetrates Wall.
02101_ Gravmag System destroyed.
02115_ Chain reaction triggered in Lgt. Fission Core.
02115_ Assembly Bed disabled.
02116_ Penetrated by Slug.
02116_ Slug penetrates Wall.
02116_ Penetrated by Slug. <x2>
02119_ Shock Rifle destroyed.
02119_ Penetrated by Slug. <x2>
02119_ Deuterium Engine destroyed.
02119_ Gatling Laser destroyed.
02121_ U-05 Engineer lays Concrete. <x2>
02123_ Penetrated by Slug. <x3>
02123_ Gravmag System destroyed.
02124_ U-05 Engineer lays Concrete. <x2>
02126_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
| ???????????????????????????#????????????????????   |
| ?????????????????????????????????????#?????????#   |
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| ?????????????????????????????#    """" #????????   |
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| ?????????????????????????????#         #????????   |
| ??????????????????????? ?#???#         #????????   |
| ????????????????????? ??????##!     !  #?????#??   |
| ???????????????###################+#####????????   |
| ??????????  ??                        #?????????   |
| ??????????                            #???#????#   |
| ??????? ?                             #?????????   |
| ??# ??????                            #?????????   |
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| ?????????#     ##   """"""   # """"""  #??????#?   |
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| ???????????#????#  R""""""   #         #????????   |
| ???????????#????#   """"""   ###########????????   |
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| ????????????????????????????????????????????????   |
| ?????????????????????????????????#??????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       10
Evasion (%)                56
Targeting Accuracy         12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningGuidedBlade
  Manual?         0
Play Time         00:31:50
  Cumulative      18.9 hours
  Start           2020.03.26 @ 10:42:43
  End             2020.03.26 @ 11:23:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 829a5803-1b19-4cf1-b8f8-b7635024a007