Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.26 @ 02:14:33 Player: anung_un_rama Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (4255) 4255 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 9716 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 672/1150 Matter 148/300 Energy 325/325 System Corruption 13% Temperature Cool (0) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Improved Hacking Suite > --- WEAPON (5) ------- Phase Gun Mass Driver Enhanced Gamma Bomb Array > --- INVENTORY (5) ---- Micro Fission Core Kinecellerator Phase Gun Heavy Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Target Analyzer Improved Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Hypervelocity Gauss Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun KE Penetrator Enhanced Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Improved Treads Advanced Heat Sink Advanced Heat Sink Energy Well Improved Sensor Array Kinecellerator Improved Transmission Jammer High-powered Tractor Beam Improved Field Recycling Unit HERF Cannon Gauss Rifle Gauss Rifle [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Kinecellerator Storage High-capacity Storage Unit Processor Target Analyzer Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Phase Gun Energy Cannon Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . 2 . . . 1 . . Utility 5 | . . 1 . 2 . 1 1 . . Weapon 3 | . . 1 . . 1 1 . . . Parts Attached 93 | 6 4 4 11 7 16 12 14 6 13 Power 10 | 1 1 . 1 . 2 2 2 . 1 Engine 3 | 1 1 . . . 1 . . . . Core 6 | . . . 1 . 1 2 2 . . Reactor 1 | . . . . . . . . . 1 Propulsion 25 | 2 1 1 3 2 4 2 8 . 2 Treads 25 | 2 1 1 3 2 4 2 8 . 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 2 2 5 2 4 6 3 2 4 Device 17 | . . 1 3 1 1 4 2 2 3 Storage 6 | 1 2 . 1 . 1 1 . . . Processor 2 | . . 1 . 1 . . . . . Hackware 1 | . . . . . . . . . 1 Protection 5 | . . . 1 . 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 27 | 2 . 1 2 3 6 2 1 4 6 Energy Gun 6 | . . . 1 . 1 . . . 4 Energy Cannon 3 | . . . 1 . . . . 1 1 Ballistic Gun 11 | 2 . . . 3 3 1 1 1 . Ballistic Cannon 3 | . . . . . 1 . . 1 1 Launcher 4 | . . 1 . . 1 1 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 . . 1 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 3 | . . . . . . . . 3 . Parts Lost 25 | . . . 1 . 1 4 2 12 5 Power 3 | . . . . . . 1 1 1 . Propulsion 9 | . . . . . . 2 1 4 2 Utility 6 | . . . 1 . 1 . . 3 1 Weapon 7 | . . . . . . 1 . 4 2 Highest Loss Streak 10 | . . . 1 . 1 3 2 10 4 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 1 6 11 17 19 18 17 18 11 4 Power . | . 1 . 1 2 . . 1 1 . Propulsion 6 | . 4 7 7 7 8 7 5 3 . Utility 5 | . . 3 6 6 6 6 8 4 1 Weapon 2 | . . . 1 4 3 2 3 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 21 | . . 2 6 . 5 1 . 4 3 Power 3 | . . . 1 . . . . 1 1 Propulsion 6 | . . 2 3 . . . . 1 . Utility 5 | . . . 1 . 1 1 . 2 . Weapon 7 | . . . 1 . 4 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 94 96 99 99 99 98 99 52 40 Engine 3 | . 14 11 1 . 4 3 1 . . Core 5 | . . . 7 7 8 7 7 5 . Treads 23 | . 28 21 35 30 26 22 25 12 9 Device 7 | . . 4 6 8 6 10 14 8 4 Storage 12 | . 23 22 16 13 13 11 10 5 . Processor 3 | . . 6 1 7 6 5 5 3 . Protection 3 | . . . 2 7 5 5 5 2 . Energy Gun 3 | . . . 6 1 . . . . 15 Energy Cannon 1 | . . . 4 1 5 . . 1 . Ballistic Gun 17 | . 28 22 14 20 19 19 26 11 . Launcher 2 | . . 8 1 . . 7 . . 1 Peak Build Rating 106 | 6 8 11 28 40 61 78 104 106 59 Average Rating 45 | 4 7 10 22 37 51 72 82 52 47 On Entrance 32 | . 6 7 11 28 38 61 72 104 2 Naked Turns 62 | . . . . . . . . 62 . Heaviest Build 110 | 12 31 36 68 70 81 110 106 107 52 Greatest Support 136 | 40 40 40 82 82 98 98 136 136 40 Greatest Overweight (x) 14 | 2 . 1 . . . 1 1 3 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 5 Average Capacity 16 | 7 14 15 19 20 20 20 20 12 5 Most Carried 20 | 4 10 15 20 20 20 20 20 20 5 Average Carried 14 | 1 6 11 17 19 19 18 18 11 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 5 Final Carried 20 | 3 9 15 20 20 20 20 20 5 4 Class Distribution -------------------- 35% | Gunner 29% | Scavenger-Gunner 14% | Mutant 9% | Tank 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 4149 | 290 285 183 547 130 540 830 829 284 231 Remotely 939 | . . 63 144 . 52 466 214 . . Salvage Created 5274 | 99 384 507 716 130 717 929 989 457 346 Parts 241 | 2 14 30 45 7 20 48 50 6 19 Haulers Intercepted 8 | . 2 2 1 . 3 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled 70 | . . . 20 . . 44 6 . . Retrieved Matter 622 | . . . 91 . . 420 111 . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 75 | . 3 9 15 2 10 17 12 2 5 Melee 2 | . . . . . . . . . 2 Guns 59 | . 3 7 12 2 5 15 12 1 2 Cannons 5 | . . . 3 . 2 . . . . AOE 7 | . . 2 . . 3 2 . . . Classes Destroyed 15 | 1 3 4 2 . 2 1 1 1 . Worker 3 | . . 2 . . . 1 . . . Builder 5 | . . 1 . . . . 2 . 2 Hauler 8 | . 2 2 1 . 3 . . . . Recycler 6 | 1 2 . . . . 2 1 . . Mechanic 2 | . . . 1 . . 1 . . . Operator 1 | . . . . . . 1 . . . Watcher 9 | . 2 1 2 . 1 1 2 . . Swarmer 14 | . . . 7 . . 4 3 . . Grunt 22 | . 3 6 5 . 5 3 . . . Brawler 2 | . . 1 . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 15 | . . 2 3 2 2 3 1 . 2 Hunter 10 | . . . . . 2 3 5 . . Programmer 9 | . . . . . 1 4 1 . 3 Compactor 2 | . . . . . . . . 2 . Best Kill Streak 6 | 1 3 3 5 1 5 4 6 2 2 Combat Bots Only 5 | . 2 2 5 1 5 4 4 2 2 Max Kills in Single Turn 3 | 1 1 2 3 1 2 2 2 1 1 Gunslinging 2 | . . . 2 . . 1 1 . . Exploded 2 | . . 1 . . 2 1 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Hostile Shots Fired 654 | . 20 34 77 99 104 105 101 10 104 Missed 208 | . 5 15 22 30 34 29 31 . 42 Hits 446 | . 15 19 55 69 70 76 70 10 62 Melee 11 | . . . . . . . 1 10 . Projectile 435 | . 15 19 55 69 70 76 69 . 62 AOE 2 | . . . . . 1 . . . 1 Critical Strikes 19 | . . . 1 . 2 4 1 4 7 Damage Taken 5489 | . 160 170 465 450 706 1315 637 520 1066 Core 759 | . 8 8 16 65 31 153 52 234 192 Absorbed by Shields 285 | . . . 60 . . . 167 58 . Ignored by Resistances 1630 | . 50 51 161 149 212 363 229 121 294 Regen/Repaired (Parts) 17 | . . . . . 17 . . . . Core Remaining (%) 94 | 100 96 98 97 90 96 84 . . . Volleys Fired 267 | 5 26 38 39 10 29 44 29 17 30 Largest 5 | 2 2 3 3 3 4 5 5 5 4 Hottest 352 | 40 40 73 130 84 144 131 111 184 352 Shots Fired 846 | 10 52 88 100 30 116 155 145 71 79 Gun 737 | 10 52 76 83 30 87 135 145 56 63 Cannon 65 | . . . 16 . 24 . . 12 13 Launcher 44 | . . 12 1 . 5 20 . 3 3 Special . | . . . . . . . . . . Kinetic 657 | 10 52 76 52 30 87 135 145 57 13 Thermal 103 | . . . 16 . 24 . . . 63 Explosive 41 | . . 12 1 . 5 20 . 3 . Electromagnetic 45 | . . . 31 . . . . 11 3 Robot Hit Streak 35 | 7 20 35 29 25 25 20 22 28 26 Robot Miss Streak 6 | 1 1 3 3 2 2 2 6 2 2 Penetration Max 1 | . . . . . 1 . 1 1 . Secondary Targets 11 | . . . 5 . . 3 3 . . Max Gunslinging Chain 2 | . . . 2 . . 1 1 . . Shots Hit Robots 598 | 9 40 57 70 23 73 108 93 57 68 Core Hits 235 | 1 17 32 32 7 29 48 36 10 23 Critical Kills 9 | . . . . 1 . 1 7 . . Critical Parts Destroyed 16 | . 1 1 . . 2 2 9 1 . Critical Strikes 41 | . 1 1 3 2 2 3 17 12 . Destroy 38 | . 1 1 . 2 2 3 17 12 . Corrupt 3 | . . . 3 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14670 | 113 505 1245 1167 434 2015 3612 1893 1598 2088 Guns 10819 | 113 505 713 891 431 1044 2700 1893 1125 1404 Cannons 1217 | . . . 249 . 531 . . 83 354 Explosions 2609 | . . 531 27 . 440 912 . 390 309 Melee . | . . . . . . . . . . Ramming 25 | . . 1 . 3 . . . . 21 Kinetic 9367 | 113 505 713 436 431 1044 2700 1893 1178 354 Thermal 2624 | . . . 270 . 832 . . 92 1430 Explosive 1855 | . . 500 6 . 139 912 . 298 . Electromagnetic 799 | . . 31 455 . . . . 30 283 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . 1 12 13 Average Corruption 10 | . . . . . . . 1 6 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . . . . . . 6 33 Message Errors 6 | . . . . . . . . 1 5 Matter Fused 14 | . . . . . . . . 1 13 Heat Flow Errors 3 | . . . . . . . . 1 2 Energy Discharges 7 | . . . . . . . . . 7 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 1 3 Data Loss (major) 1 | . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 123 | . . 38 6 . 48 23 . 2 6 Projectiles 6 | . . . 6 . . . . . . Explosions 117 | . . 38 . . 48 23 . 2 6 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 235 | . . . 21 . 48 45 . 112 9 Shots 8 | . . . 1 . 1 2 . 3 1 Rammed 7 | . . 1 . 1 . . . . 5 Targets Rammed 8 | . . 1 . 1 . . . . 6 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 634 | . . 27 305 206 292 207 200 634 516 Average Temperature 101 | . . 9 70 93 72 45 64 252 175 Received Heat Transfer 1071 | . 90 111 255 174 138 171 6 . 126 Effects 29 | . . . 3 . . . 3 11 12 Shutdowns 3 | . . . . . . . . 1 2 Energy Bleed 1 | . . . . . . . . 1 . Interference 12 | . . . 3 . . . 3 1 5 Matter Decay 2 | . . . . . . . . 2 . Short Circuit 4 | . . . . . . . . 3 1 Damage (major) 6 | . . . . . . . . 2 4 Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 12 | . . . . . 1 . . . 11 Heat Transferred 3495 | . . . 457 . 1051 . . 50 1937 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 . . . . 1 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Maximum Alert Level 2 | . . . . . . 2 1 . . Low Security (%) 88 | 100 100 100 100 100 100 55 72 100 100 Level 1 11 | . . . . . . 44 27 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 409 | 5 50 193 136 37 135 409 271 99 40 Initial 107 | . . 10 45 37 1 17 107 79 . Average 82 | . 11 94 76 21 46 192 149 41 6 Influence Increases 2849 | 5 123 362 411 74 457 766 414 56 181 Destroy 0b10 Robot/C 1460 | . 60 180 300 40 200 340 240 . 100 Destroy 0b10 Robot/NC 175 | 5 30 30 25 . 20 30 25 . 10 Destroy Leader 414 | . 28 46 76 20 58 92 64 . 30 Successful Hack 22 | . 4 . . 14 4 . . . . Disable Machine 189 | . . 45 . . 63 36 27 . 18 Destroy Structure 559 | . 1 61 10 . 97 268 58 56 8 Lose Combat Pursuer 30 | . . . . . 15 . . . 15 Influence Decreases 2849 | 5 93 265 442 166 419 552 399 327 181 Entered New Map 530 | . . 20 82 59 3 25 149 192 . Time Decay 2149 | 5 93 245 360 107 406 497 230 45 161 Lost Part 170 | . . . . . 10 30 20 90 20 Squads Dispatched 23 | . 2 1 2 1 3 8 4 . 2 Investigation 3 | . 2 . . . 1 . . . . Extermination 5 | . . . . 1 1 2 . . 1 Reinforcement 8 | . . 1 2 . 1 2 1 . 1 Assault 1 | . . . . . . 1 . . . Garrison 6 | . . . . . . 3 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 6 | . . 1 . . . . 2 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 7 11 21 2 12 19 17 8 8 Peak Tracking Total 5 | . 3 5 5 2 3 4 5 4 3 Tactical Retreats 3 | . . . . . 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 10 | . 2 1 . 2 1 2 1 . 1 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 21 | . . 5 . . 7 4 3 . 2 Max in Single Turn 5 | . . 1 . . 5 3 1 . 1 Garrison Access 3 | . . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 16 | . 2 1 2 1 4 2 2 . 2 Terminals 6 | . 2 . 2 1 . 1 . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . . . . . . 1 1 . 1 Scanalyzers 2 | . . 1 . . 1 . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 Total Hacks 30 | . 4 2 3 2 6 4 4 . 5 Successful 16 | . 3 2 1 1 4 1 2 . 2 Failed 14 | . 1 . 2 1 2 3 2 . 3 Catastrophic 2 | . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 4 . 3 2 . 1 . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 8 | . . . . . . 3 2 . 3 Scanalyzers 3 | . . 2 . . 1 . . . . Garrison Access 5 | . . . . . 1 . 2 . 2 Terminal Hacks 6 | . 3 . 1 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . 2 . 1 Retrieve Matter 2 | . . . . . . . 2 . . Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 Seal Access 2 | . . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . . 1 2 1 2 . 2 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . 14 . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 2 3 . . Machine Destruction 2 | . . . . . . 2 . . . Programmers 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Active Infowar (turns) 878 | . . . . 223 518 . . . 137 Sensors 878 | . . . . 223 518 . . . 137 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 5667 | 96 386 519 771 224 1046 1154 465 178 828 Spaces Moved 2552 | 47 172 231 359 89 532 442 214 160 306 Core 146 | 8 . . . . . . . 137 1 Treads 2406 | 39 172 231 359 89 532 442 214 23 305 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 158 158 158 156 157 50 160 Average Speed 171 | 145 160 160 158 158 158 223 160 71 218 Slowest Speed 750 | 160 160 240 162 158 158 238 240 250 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 5 39 31 23 2 15 8 9 81 10 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . 1 1 . . Terrain Destroyed 523 | . . 59 10 . 155 229 27 40 3 Melee . | . . . . . . . . . . Projectile 54 | . . . 1 . 6 16 27 1 3 AOE 469 | . . 59 9 . 149 213 . 39 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total 3315 | 62 230 299 477 153 683 524 295 197 395 Wait 219 | . 21 13 27 37 71 9 14 . 27 Move 2544 | 46 171 230 358 88 531 441 214 159 306 Hop . | . . . . . . . . . . Pick Up 70 | 4 6 9 17 4 12 6 7 2 3 Fast Attach 28 | 6 2 2 . . 1 1 . 4 12 Attach 33 | . . 2 3 2 4 6 4 7 5 Detach 4 | . . . . . . 1 . 1 2 Swap 75 | . 2 2 20 6 16 13 15 1 . Drop 67 | 1 2 2 13 5 19 3 12 6 4 Fire 267 | 5 26 38 39 10 29 44 29 17 30 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . . 1 . 1 . . . . 6 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 10) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 918 | -9/Materials | Build established: Gunner 963 | -9/Materials | Discovered new exit (range 14) 1002 | -9/Materials | Entered another Materials area 1002 | -8/Materials | Evolved 2 slots: Propulsion x2 1357 | -8/Materials | Discovered new exit (range 4) 1578 | -8/Materials | Build established: Tank 1773 | -8/Materials | Entered Factory 1773 | -7/Factory | Evolved 2 slots: Utility x2 1809 | -7/Factory | Discovered new exit (range 13) 1997 | -7/Factory | Entered another Factory area 1997 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2076 | -6/Factory | Build established: Gunner 2170 | -6/Factory | Fabricated Force Lance? 2368 | -6/Factory | Found Launcher Loader 2571 | -6/Factory | Build established: Scavenger-Gunner 2597 | -6/Factory | Repaired Tractor Beam 2651 | -6/Factory | Spotted B-75 Beast 2875 | -6/Factory | Discovered new exit (range 7) 3035 | -6/Factory | Discovered new exit (range 6) 3043 | -6/Factory | Entered another Factory area 3043 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3162 | -5/Factory | Discovered new exit (range 15) 3659 | -5/Factory | Build established: Gunner 3902 | -5/Factory | Lost 3 parts (2n1w) 4177 | -5/Factory | Build established: Scavenger-Gunner 4197 | -5/Factory | Entered another Factory area 4197 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4290 | -4/Factory | Garrison activated, responded to threat 4662 | -4/Factory | Sucked down chute 4662 | -4/Factory | Entered Waste 4677 | -4/Waste | EMP discharged 4679 | -4/Waste | Spotted C-40 Crusher 4688 | -4/Waste | Spotted C-40 Crusher 4701 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4703 | -4/Waste | Destroyed C-40 Crusher 4713 | -4/Waste | Spotted C-40 Crusher 4714 | -4/Waste | Destroyed C-40 Crusher 4729 | -4/Waste | Spotted C-40 Crusher 4735 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4738 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4743 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4752 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4755 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4758 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4758 | -4/Waste | Spotted C-40 Crusher 4763 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4766 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4766 | -4/Waste | Spotted C-40 Crusher 4776 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4777 | -4/Waste | EMP discharged 4804 | -4/Waste | Found Corrupted Prototype Launcher 4804 | -4/Waste | Identified Enh. Gamma Bomb Array 4805 | -4/Waste | System corruption reached 10% 4807 | -4/Waste | Lost 10 parts (1p4n2u3w) 4818 | -4/Waste | Discovered new exit (range 12) 4840 | -4/Waste | Entered Factory 5025 | -4/Factory | Found Quantum Capacitor 5468 | -4/Factory | Build established: Hacker-Gunner 5589 | -4/Factory | Spotted B-86 Titan 5668 | -4/Factory | Self-destructed Last Messages --------------- Adv. Heat Sink temporarily disabled. B-86 Titan misfires. Power failure, Antimatter Reactor shutdown. Phase Gun destroyed. Critical hit (Blast). Slug penetrates Repair Station. Backup Power I tumbles out of repair station. Backup Propulsion I tumbles out of repair station. Backup Laser I tumbles out of repair station. P-70 Sage resets B-86 Titan, system corruption cleaned. Overheating: System interference. Phase Gun temporarily disabled. Penetrated by Slug. Slug penetrates Wall. Lgt. Treads destroyed. System corrupted: Energy discharge (-68). Slug penetrates Wall. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????#######???#???######### | | ??????????????????????????? ???# # | | ??????????????????????????# ???# """"""""" # | | ??????????????????????????# """ ?# # | | ??????????????????????????# == """ ?# """"""""" # | | ??????????????????????????#"" """ ?# + | | ??????????????????????????# R*[ "" ?# """"""""" # | | ??????????????????????###?#[=== "???# # | | ????????????????????###;;##*! ????######+###### | | ????????????????????# = #;;;;########## #??? | | ????????????????????# %% "T #??? | | ????????????????????# " "" #??? | | ????????????????????# #??? | | ????????????????????# @;;;;;% ######## #??? | | ????????????????????### ##;;;|;;/#??????### ###??? | | ????????????????????? ???+ %! ???# #????? | | ????????????????????##????? "" BB #??# #????? | | ??????????????????????????# "F BB #??# #????# | | ??????????????????????????# " #??# ###### | | ??????????????????????????# #??# #!! | | ??????????????????????????# = #??# #! | | ??????????????????????????? %% #??# #! | | ???????????????????????????? #??# # | | ???????????????????????????? #??# + | | ??????????????????????????????" #??# # | | ?????????????????????????????? "??# ###### | | ?????????????????????????????? ? " ?# | | ??????????????????????????????##????###"??# ### | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ##???? | | ?????????????????????????????????????????? #????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 375 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 22 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Force Lance | x2 | -6/Factory | Preloaded Repaired ---------- Tractor Beam | 32% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Gunslinger Just Browsing Challenges ------------ None Game ------ Seed SuspensionLegThermoblaster Manual? 0 Play Time 01:12:17 Cumulative 27.2 hours Start 2025.07.26 @ 01:00:51 End 2025.07.26 @ 02:14:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 79% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df0405f3-4520-47d0-818b-40e57f723cb4